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yes we cant - wh [Taiko|Osu|CatchTheBeat]

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Modem
Oh no, my score :_:
Rockageek
Please take the BG from _gezo_ and the youtube video as baground bg and vid :^)
Topic Starter
Buttercup
I'm almost kicking the BNs of the team with this map lol
sorry guys
Kuron-kun
I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.

Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
Tarrasky
yes we cant...


rank this \;D/
Litharrale

Kuron-kun wrote:

I'm not complaining about the other things you mentioned, but the timing is not incorrect at all.

Maeglwn's version was ranked with 1020 offset, this was ranked with 1020 and no one mentioned that before.
Ranked and disqualified* I wouldn't cite a DQ'd map as a source for correct timing.
Not saying you're wrong, but this probably needs multiple unbiased opinions before an actual conclusion can be drawn.
Kuron-kun
Yes, but none of the DQ reasons were because of timing, try listening at 25% playback rate and you will hear that the offset is correct :\
Topic Starter
Buttercup
someone to help me in the video conversion? I want to put it in the bg

DeletedUser_4329079

Nhawak wrote:

someone to help me in the video conversion? I want to put it in the bg
http://www.clipconverter.cc/

I would upload it for you but my internet connection is too bad to upload anything :o
Topic Starter
Buttercup

Cherry Blossom wrote:

Uuuh i didn't expect another DQ (rip my HD Full Combo score on Banana diff ;w;).
  1. 00:27:789 (1,2,3,4) - I kinda disagree. This is not unintuitive at all, the player just need to read the pattern properly. I tried with different Approach rates and this pattern still plays well, the BPM can also have an influence concerning the playability, 260 BPM jumps are not easy at all...
    _________________________________

    I'd like to suggest something which can improve the playability :
  2. 00:33:327 (1,2,3,4,5) - this motion is a little weird, transitioning from a zig zag to a little jump (higher distance) with 00:33:673 (4,5) - is a little weird when playing, It looks a little uncomfortable to play due to the spacing difference, i suggest you to make something else, smoother like :

    Also, consider reducing the distance between 00:33:789 (5,6) - because there is nothing strong at 00:34:020 - and it sounds a little overdone (note that the BPM is 260 1/2 so, jumps are SERIOUS).
I don't have time to push this map forward, sorry.
Good luck, and no kd.
thanks a lot for your opinion cherry blossom, I considered all <3

Default wrote:

Nhawak wrote:

someone to help me in the video conversion? I want to put it in the bg
http://www.clipconverter.cc/

I would upload it for you but my internet connection is too bad to upload anything :o
oh, thanks :D I'll try it
Lanturn
Topic Starter
Buttercup

Lanturn wrote:

http://puu.sh/i0ca9.avi
thank you xD

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

about the offset, I didn't change it, 1020 seems fine
SrSkyPlayer
ROAD TO RANK AGAIN *3*
THIRD TRY
Topic Starter
Buttercup
waiting for bbj006
OzzyOzrock
my fucKING HIDDEN SCORE
Akiyama Mizuki
http://puu.sh/i0Vvf/48ab34880e.zip

actually made sv changes move less, but different with stefan's suggestion. I think it fits better
Yuzeyun
bbj you forgot this https://twitter.com/bbj0920/status/602959562149208064 :^)

also remove the video from my taiko diff; you can't enjoy it at its fullest :C
Topic Starter
Buttercup
ok

  1. 0920's difficulties fixed
  2. Banana difficulty fixed
  3. Video removed on taiko difficulties
  4. New BG in Gezo's difficulty
  5. That's all

BNs, check it pls xD
Setz
i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
Pappy

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ, and that atrue brought up again, are still in the map. specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
Setz

Pappy wrote:

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ are still in the map, specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
if it keeps getting brought up, it is clear as day that they have a big issue with it. it doesn't take a genius to figure that out.
lolcubes

Nhawak wrote:

about the offset, I didn't change it, 1020 seems fine
1020 is not fine btw.

Instead of just shrugging it off, you might want to ask some really good timers for their opinions too.
Don't take this personally, I just wanted to comment before this gets popped/DQd again for timing. :)

Also, just because another map with the same mp3 is ranked with a certain timing, it doesn't automatically mean it's correct. In mosts cases it is but not always. There are plenty of people who you can go to if you have any doubts, QATs included, so instead of saying that something is fine based on something that has almost no correlation to this mapset is kinda irresponsible.
Just my 2c.

P.S.
Gerawak's Insane is missing a clap on 00:15:327 (4) - .
Inb4 this comment gets flamed because of this.
xxdeathx

Pappy wrote:

Setz wrote:

i personally enjoy how some of the issues with patterns QATs found with the previous DQ are still in the map, specially the hanzer wanna be stream in the collab insane at 00:06:558 (1,2,3,4,1) -

I guess you can hope to throw yourselves at the QATs enough times till they get fed up with this shit and say fuck it.
So it's forbidden to not agree with QAT? It's just 130 BPM, what's so bad about this pattern?
What's wrong with that pattern? It don't exactly belong in any 130 bpm insane
Topic Starter
Buttercup
lol

I took a better look at the offset, and it really was wrong, sorry for the ignorance

  1. Offset fixed (1033)
  2. Claps added in Gerawak's Insane
  3. That's all
Kyouren
OMG, This video is HUE :V and NICE xDD
Nice job, bro =~=)b
[ Kosuna ]
Agora eu acho que vai!

Rank it now ò.ó~
Stefan
It's enough for now. Don't waste another 300 pages of discussing what QATs should do and what they should not do, etc.

Any BN or the mapper itself should contact me or any other GM to unlock.
Lust
Unlocked by the request of the mapper.
Tarrasky
hype
Len
^
Spectator
It's done!

yes we can
osu file format v14

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Tags:barney & friends british union jack big ben clock tower england flag sax soundclown yakety randolph riverside kids eminem mom's spaghetti pink purple dinosaur ptaf boss ass bitch boxxy Shadren Gero Irreversible Asphyxia bbj0920 _Gezo_
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ghm12

Spectator wrote:

yes we cant
Intelli

ghm12 wrote:

Spectator wrote:

yes we cant
Topic Starter
Buttercup
someone help me to resize it to 100x100? :
DeletedUser_4329079
MBomb
Hi Spec :D

Spec's Overdose
00:05:648 (6) - Move this to x:488, this forces your catcher against the wall in a way that could throw a player off.
00:10:263 (1,2,3,4,1) - This part feels slightly overdone to me, in my opinion the hypers should only be to 1, 3, and the other 1, as these are the strong notes here, 2 and 4 are quite light drum beats.
00:13:495 (7,8) - I feel it fits the song well and plays quite nicely if you drag these notes to x:352. It makes a hyper to 7 for the strong clap and vocal, whilst keeping quite a comfortable jump to 8 after the hyper, and keeping 8 as a hyper to the next combo.
00:20:186 (4) - Take off the repeat here and add a circle at 00:20:417 - , which hypers from 4, as this is should be a hyper to due the high change in pitch here (Instead of the hyper from this to the current 5).
00:32:648 (2,4) - Ctrl+g 2 and then ctrl+g on 4 plays nicely, and fits the hyper pattern with the section before this of a similar style.
00:34:840 (6) - Ctrl+g here also feels nice for the hyper to this note, as this is quite strong, although if you do this I'd recommend moving 00:35:186 (1,2,3,4,5) - to the left a bit (Maybe x:416?)

And that's all I could find! Amazing map as always Spec! I remember mapping this, only a salad gd for a different mapset but yeah, love this song <3 Hope this is helpful :D
Topic Starter
Buttercup

Default wrote:

omg thanks inb4 kudosu danied

- Magic Bomb - wrote:

Hi Spec :D

Spec's Overdose
00:05:648 (6) - Move this to x:488, this forces your catcher against the wall in a way that could throw a player off.
00:10:263 (1,2,3,4,1) - This part feels slightly overdone to me, in my opinion the hypers should only be to 1, 3, and the other 1, as these are the strong notes here, 2 and 4 are quite light drum beats.
00:13:495 (7,8) - I feel it fits the song well and plays quite nicely if you drag these notes to x:352. It makes a hyper to 7 for the strong clap and vocal, whilst keeping quite a comfortable jump to 8 after the hyper, and keeping 8 as a hyper to the next combo.
00:20:186 (4) - Take off the repeat here and add a circle at 00:20:417 - , which hypers from 4, as this is should be a hyper to due the high change in pitch here (Instead of the hyper from this to the current 5).
00:32:648 (2,4) - Ctrl+g 2 and then ctrl+g on 4 plays nicely, and fits the hyper pattern with the section before this of a similar style.
00:34:840 (6) - Ctrl+g here also feels nice for the hyper to this note, as this is quite strong, although if you do this I'd recommend moving 00:35:186 (1,2,3,4,5) - to the left a bit (Maybe x:416?)

And that's all I could find! Amazing map as always Spec! I remember mapping this, only a salad gd for a different mapset but yeah, love this song <3 Hope this is helpful :D
thanks for the mod :)
Akiyama Mizuki
riverside, motherfucker.
BoberOfDarkness
o/


Spec
00:01:033 (1,2,3) - maybe try this timeline https://osu.ppy.sh/ss/3206707 because of 00:01:263 - (slider ignores that sound) also this 00:01:436 - is stronger than 00:01:379 - (slider end)

00:02:879 - maybe place here note?

00:04:033 (1,2) - maybe ctrl + h and then place at x:212

00:14:879 (5) - hmm, ctrl + h maybe

Good luck!
OSUjanaiKATSURAda
Hi Everyone

Spec's Overdose
00:02:763 (7) - To x312 For a bit slight movement to left
00:10:725 (3,4) - Replace with One slider + Circle to emphasis that sound maybe
00:18:340 (5) - change this pattern to fit that lyrics by remove the reverse on that slider then add a 1/2 slider

00:30:340 (3) - to x236
00:33:109 (4) - Ctrl+G ?
00:17:648 (2) - maybe NC should be here, fits better imo
00:26:533 (2) - ^
00:07:263 (5) - Remove Whistle
00:11:417 (3,4) - ^
00:33:109 (4) - Remove Clap at The end

Goodluck Rereranking it :D
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