Why not Korea? I've contributed the second most diffs in this set.CDFA wrote:
what the fuck brazil
Gratz anyway :3
Why not Korea? I've contributed the second most diffs in this set.CDFA wrote:
what the fuck brazil
I'm gonna laugh if it gets past qualified when the only one of these things that was changed was the AR (which in my opinion is the one thing that didn't matter), inb4 new strat to get map ranked is just submit it several times without fixing it lmaoLoctav wrote:
BD's Extra
The centerpiece of this map is the glorious AR7 and slower slider velocity that you employed. Not only has it been selected as a gesture towards doubtful gameplay and design, it makes the whole experience unnecessarily awkward. This difficulty needs AR9, at least. There are plenty of forced patterns that are awkward and downright hard to play not because of intelligent design, rather to forced difficulty. The jumps and patterns are very inconsistent in places which leads to painful motions and play. It is quite bad, to be frank - especially at the end. Here are some issues found from internal discussions
00:07:481 (1,2,1) - Pattern does not flow well at all, the movement is way too sharp to be enjoyable - especially with this slow slider velocity
00:12:096 (1,2,3,4,5,6,7) - Due to the slowness of the song, there is little to no momentum to jump between these cross-screen patterns resulting in very awkward and forced gameplay
00:15:789 (1,2,3,4,5,6,7,8,1,2,3,4) - The inconsistent spacing within these jump patterns lead to awkward play tbh. We've got a huge cross-screen jump 00:15:789 (1,2) - here but when the beat actually calls for larger spacing, it actually shortens as in 00:16:020 (2,3,4) - here. Occurs 00:16:712 (5,6,7,8) - here and 00:17:866 (2,3,4) - here
00:23:173 (1,2,3,4,5,6,7,8,9,10) - Pattern plays iffy. The mixture of circles, sliders, and varied spacing forces the player into very awkward movements. Coupled with the slow slider velocity, there is next to no momentum for the player to base their movements
00:25:481 (3,4,5) - The flow break here is hard to play, due to the bpm and ar it feels really forced
00:28:020 (9,10,11,12,13,14) - These stacks kill the momentum required to move around in this pattern
This difficulty needs heavy revision in order to be remotely ready for ranking status. We strongly recommend you consider redoing large portions of the map or remapping, because as it stands now it is certainly not anywhere near acceptable
This made me laugh so hardKuron-kun wrote:
my diff is the best of course
(✿◠‿◠)
it's funny because I knew it would be re-ranked easily if I just changed the AR. People just didn't like the diff because of it, but they tried to look intelligent by making up stuff to make the map seem bad.blahpy wrote:
https://osu.ppy.sh/forum/p/3969413I'm gonna laugh if it gets past qualified when the only one of these things that was changed was the AR (which in my opinion is the one thing that didn't matter), inb4 new strat to get map ranked is just submit it several times without fixing it lmaoLoctav wrote:
BD's Extra
The centerpiece of this map is the glorious AR7 and slower slider velocity that you employed. Not only has it been selected as a gesture towards doubtful gameplay and design, it makes the whole experience unnecessarily awkward. This difficulty needs AR9, at least. There are plenty of forced patterns that are awkward and downright hard to play not because of intelligent design, rather to forced difficulty. The jumps and patterns are very inconsistent in places which leads to painful motions and play. It is quite bad, to be frank - especially at the end. Here are some issues found from internal discussions
00:07:481 (1,2,1) - Pattern does not flow well at all, the movement is way too sharp to be enjoyable - especially with this slow slider velocity
00:12:096 (1,2,3,4,5,6,7) - Due to the slowness of the song, there is little to no momentum to jump between these cross-screen patterns resulting in very awkward and forced gameplay
00:15:789 (1,2,3,4,5,6,7,8,1,2,3,4) - The inconsistent spacing within these jump patterns lead to awkward play tbh. We've got a huge cross-screen jump 00:15:789 (1,2) - here but when the beat actually calls for larger spacing, it actually shortens as in 00:16:020 (2,3,4) - here. Occurs 00:16:712 (5,6,7,8) - here and 00:17:866 (2,3,4) - here
00:23:173 (1,2,3,4,5,6,7,8,9,10) - Pattern plays iffy. The mixture of circles, sliders, and varied spacing forces the player into very awkward movements. Coupled with the slow slider velocity, there is next to no momentum for the player to base their movements
00:25:481 (3,4,5) - The flow break here is hard to play, due to the bpm and ar it feels really forced
00:28:020 (9,10,11,12,13,14) - These stacks kill the momentum required to move around in this pattern
This difficulty needs heavy revision in order to be remotely ready for ranking status. We strongly recommend you consider redoing large portions of the map or remapping, because as it stands now it is certainly not anywhere near acceptable
I don't personally like it but good luck for ranked I guess
*cough*Inyuschan wrote:
But... I have the feel the bpm is 260 lmaonvm it's just because the kiai xD gratz
Having the skill to read is hard; cut them some slack. ¯\_(ツ)_/¯Blue Dragon wrote:
it's funny because I knew it would be re-ranked easily if I just changed the AR. People just didn't like the diff because of it, but they tried to look intelligent by making up stuff to make the map seem bad.
That's exactly why it's funny, people thought the AR was bad and the map was good whereas in reality the map was (is) bad and the AR was fineBlue Dragon wrote:
it's funny because I knew it would be re-ranked easily if I just changed the AR. People just didn't like the diff because of it, but they tried to look intelligent by making up stuff to make the map seem bad.
Do it plz and make sure i'll contribute to that lolYunoFanatic wrote:
gonna steal borrow for mania! thanks ! LOL
this quote annoys me the most out of anythingNhawak wrote:
lol
Sadly, nowadays a lot of people simply do not valorize our dedication. They are always wishing the worst and do not think about the effort we did put on both mapset and qualification process.
I would ask to any staff that, in case this map is not going to be disqualified, lock the thread.
Thank you.