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Yooh - Dynasty -da capo-

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Topic Starter
10nya
^ gonna talk with other timing expert about it, since I asked a lot already ww

.+:。(ノ・ω・)ノ゙
MisterDinner
hey, thats pretty good.
Im a noob but ill mod the best i can

mod
00:03:081 (3,3) - the way the ends of these dont point directly at the next note, bleh it stands out for me
00:17:684 (2) - ^
00:45:303 (4) - ^
01:20:700 (1) - ^
02:46:889 (1) - ^ also make the elbow appear earlier to make better use of momentum
03:17:524 (3) - ^ *another elbow timing complaint*
03:37:048 (4) - ^ you can keep the elbow just point the start at the next note, youll have to change the position of this 03:38:001 (1) - as well which will put it in the direct path of the previous note

00:25:144 (2) - maybe this could be pointed directly away from the previous note for flow reasons
01:25:144 (3) - ^ could be wrapped around the next slider
03:15:620 (3) - ^ make it curve away from the previous slider itll flow better
03:20:858 (3) - ^
03:35:143 (5) - ^

01:29:906 (2,3) - these stand out, it doesnt seem right to have the ends snapped to orchestral hits
01:34:985 (2,3) - ^
01:40:065 (2,3) - ^

01:09:430 (1,2,3,4) - for me it doesnt look nice to have sliders touching eachother in that way, Kappa
00:49:112 (1) - ^

01:14:192 (3,4,1) - make this straight it looks ugly
02:28:794 (3,4,5) - ^

02:46:572 (1) - the second segment should be horizontal to the slider above it
04:49:428 (1) - ^

04:20:858 (5) - ew, make it bend around the previous note more

05:34:985 (5,6,7,8,9,10,1,2,3,4) - make this perfectly round
05:58:318 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
06:01:175 (1,2,3,4,5) - ^ this should bend around the note before it

Those 2 spinners at the end are un needed, the map already has almost 6 minutes of play time so you can use it as a result screen outro bit
Its a nice map, just a bunch of flow problems
Topic Starter
10nya

MisterDinner wrote:

hey, thats pretty good.
Im a noob but ill mod the best i can

mod
00:03:081 (3,3) - the way the ends of these dont point directly at the next note, bleh it stands out for me
00:17:684 (2) - ^
00:45:303 (4) - ^ no problem here imo
01:20:700 (1) - ^
02:46:889 (1) - ^ also make the elbow appear earlier to make better use of momentum
03:17:524 (3) - ^ *another elbow timing complaint*
03:37:048 (4) - ^ you can keep the elbow just point the start at the next note, youll have to change the position of this 03:38:001 (1) - as well which will put it in the direct path of the previous note

00:25:144 (2) - maybe this could be pointed directly away from the previous note for flow reasons
01:25:144 (3) - ^ could be wrapped around the next slider
03:15:620 (3) - ^ make it curve away from the previous slider itll flow better
03:20:858 (3) - ^
03:35:143 (5) - ^

01:29:906 (2,3) - these stand out, it doesnt seem right to have the ends snapped to orchestral hits it's full of 1/1 notes so making slider would be better to follow
01:34:985 (2,3) - ^
01:40:065 (2,3) - ^

01:09:430 (1,2,3,4) - for me it doesnt look nice to have sliders touching eachother in that way, Kappa idk i like these xD
00:49:112 (1) - ^

01:14:192 (3,4,1) - make this straight it looks ugly well i prefer my own atm ><
02:28:794 (3,4,5) - ^

02:46:572 (1) - the second segment should be horizontal to the slider above it
04:49:428 (1) - ^

04:20:858 (5) - ew, make it bend around the previous note more

05:34:985 (5,6,7,8,9,10,1,2,3,4) - make this perfectly round
05:58:318 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
06:01:175 (1,2,3,4,5) - ^ this should bend around the note before it

Those 2 spinners at the end are un needed, the map already has almost 6 minutes of play time so you can use it as a result screen outro bit to end the map at first spinner is somehow 'hanging' the song tbh
Its a nice map, just a bunch of flow problems
some changed~ thanks for checking xD just realized it went to graveyard gg
MisterDinner

10nya wrote:

just realized it went to graveyard gg
Dont we alll go to the graveyard at some point.

Damn thats depressing.
Okoayu
yeah only took like half a year

[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works

[map]
  1. 00:05:938 (1,2) - i don't see what's different here from the previous measures, why suddenly twice as many circles ah no wait i see it, but that way
  2. 00:15:462 (3) - makes less sense as it's the same thing
  3. 00:14:192 (2,1) - this comes out of nowhere and doesn't really do anything it's not indicated or anything so idk i can't make sense of as to why you do that
  4. 00:24:668 (4,1,2) - thiss doesn't make sense with the way you did rhythm before (00:22:287 (5) - 00:23:557 (5) - ) besides 00:25:144 (2) - isn't really helping achieve anything
  5. 00:26:255 (1) - might want to have this stand out through either breaking flow or spacing
  6. 00:28:636 (5,1,2) - crtl+g ing rhythm here would make way more sense with what the song does and what your map usually does for this
  7. 00:32:446 (6,1,2) - similar thing, just not with the reverse
    at this pint imma just say this applies to most of the intro lol
  8. 00:33:239 (3,4) - 00:35:779 (3,4) - song is constantly picking up pace in this part but you alternate between sliders and not sliders
  9. 00:41:176 (2,3,4,5,1) - the cutoff from stream to slider doesn't look very neat mostly due to the sliders shape not complimenting anything the stream did
  10. 00:56:890 (4) - would make more sense as just circles i think
  11. 01:00:541 (1) - should not go back over itself (which it kinda does now)
  12. 01:20:065 (3,4) - would be more expected to be stacked
  13. 01:20:700 (1,2) - doing something like https://puu.sh/sMpt5/59c24ed929.png would make way more sense with what's happening in the song and what's happened in the map so far, alternatively you should maybe also reconsider ending 01:20:224 (4) - in the same sound you had clicked at 01:18:001 (4) -
  14. 01:22:287 (2) - same
  15. 01:24:033 - 01:24:351 - not clicking these goes against everything you established with 01:08:795 (1,2) - 01:11:335 (1,2) - 01:13:874 (1,2,3,4) -
  16. 01:16:414 (1,2,3,4) -
  17. 01:25:938 (1,2,3,1,2,3) - music isn't suggesting groups of 3, it's doing three groups of two instead so emphasis should be on each white tick ideally
  18. 01:29:906 (2,3) - not too much a fan of these for known reasons
  19. 01:42:446 (1,2,3,4,1,2) - represent the song much better, the rest of this section kinda doesn't do that though
  20. 01:48:319 (4) - 01:49:589 (4) - i don't hear anything that would suggest anything being held, playing these in this part kinda doesn't fit anything
  21. 02:33:239 (1,2) - playing these or any others of this is kinda uncomfortable because the way you simplified them they play like an 1/3 pattern with a weird cutoff at the end
  22. 02:45:620 - extends seem kinda unnecessary for this but i guess that's preference
  23. 03:08:477 (5,6) - doesn't really reflect what's happening music wise
  24. 03:22:762 (1,2,3,4) - 03:23:715 (6,7) - should be way more similar since they represent the same
  25. 03:51:810 (3) - music doesn't suggest this, kinda overmappwed for no reason
  26. 03:53:080 (3) - could leave 1/4 delay between sliders like this if they're followed by objects, would make interpreting them less mean for players
  27. 03:56:096 - would prefer clicking this as it's quite essential to the song but not represented in the map
  28. 04:31:334 (6,1,2) - 04:34:032 (1,2) - 04:35:620 (4) - why do you suddenly switch to red ticks nothing really suggests this ;_;
most of the problems i have with this are things that just dont really represent what the song is putting emphasis on through rhythm, my willingness to push this further basically depends on how you go about addressing the fundamental things (read as rhythm things i pointed out and generalised)
a few parts of this work pretty well so i'd hope to push this
Xinely
go go beb <3

entah dah brp lama ini map sampe udah ga ada di osu gw lagi
Topic Starter
10nya
JSHDKAJSHDAJKHDKJAHSD
Shiranai

Xinely wrote:

entah dah brp lama ini map sampe udah ga ada di osu gw lagi
Sama, graveyardnya kelamaan sih ww
Topic Starter
10nya
maaf euy sibuk sCHOOL _:'3
Topic Starter
10nya

Okorin wrote:

yeah only took like half a year <3

[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works okidoki

[map]
  1. 00:05:938 (1,2) - i don't see what's different here from the previous measures, why suddenly twice as many circles ah no wait i see it, but that way i feel like want to emphasize the Bell(??) sound so i put circles there
  2. 00:15:462 (3) - makes less sense as it's the same thing
  3. 00:14:192 (2,1) - this comes out of nowhere and doesn't really do anything it's not indicated or anything so idk i can't make sense of as to why you do that fixd
  4. 00:24:668 (4,1,2) - thiss doesn't make sense with the way you did rhythm before (00:22:287 (5) - 00:23:557 (5) - ) besides 00:25:144 (2) - isn't really helping achieve anything
  5. 00:26:255 (1) - might want to have this stand out through either breaking flow or spacing
  6. 00:28:636 (5,1,2) - crtl+g ing rhythm here would make way more sense with what the song does and what your map usually does for this
  7. 00:32:446 (6,1,2) - similar thing, just not with the reverse
    at this pint imma just say this applies to most of the intro lol
  8. 00:33:239 (3,4) - 00:35:779 (3,4) - song is constantly picking up pace in this part but you alternate between sliders and not sliders
  9. 00:41:176 (2,3,4,5,1) - the cutoff from stream to slider doesn't look very neat mostly due to the sliders shape not complimenting anything the stream did
  10. 00:56:890 (4) - would make more sense as just circles i think
  11. 01:00:541 (1) - should not go back over itself (which it kinda does now)
  12. 01:20:065 (3,4) - would be more expected to be stacked
  13. 01:20:700 (1,2) - doing something like https://puu.sh/sMpt5/59c24ed929.png would make way more sense with what's happening in the song and what's happened in the map so far, alternatively you should maybe also reconsider ending 01:20:224 (4) - in the same sound you had clicked at 01:18:001 (4) -
  14. 01:22:287 (2) - same
  15. 01:24:033 - 01:24:351 - not clicking these goes against everything you established with 01:08:795 (1,2) - 01:11:335 (1,2) - 01:13:874 (1,2,3,4) -
  16. 01:16:414 (1,2,3,4) -
  17. 01:25:938 (1,2,3,1,2,3) - music isn't suggesting groups of 3, it's doing three groups of two instead so emphasis should be on each white tick ideally
  18. 01:29:906 (2,3) - not too much a fan of these for known reasons
  19. 01:42:446 (1,2,3,4,1,2) - represent the song much better, the rest of this section kinda doesn't do that though
  20. 01:48:319 (4) - 01:49:589 (4) - i don't hear anything that would suggest anything being held, playing these in this part kinda doesn't fit anything
  21. 02:33:239 (1,2) - playing these or any others of this is kinda uncomfortable because the way you simplified them they play like an 1/3 pattern with a weird cutoff at the end
  22. 02:45:620 - extends seem kinda unnecessary for this but i guess that's preference
  23. 03:08:477 (5,6) - doesn't really reflect what's happening music wise
  24. 03:22:762 (1,2,3,4) - 03:23:715 (6,7) - should be way more similar since they represent the same
  25. 03:51:810 (3) - music doesn't suggest this, kinda overmappwed for no reason
  26. 03:53:080 (3) - could leave 1/4 delay between sliders like this if they're followed by objects, would make interpreting them less mean for players
  27. 03:56:096 - would prefer clicking this as it's quite essential to the song but not represented in the map
  28. 04:31:334 (6,1,2) - 04:34:032 (1,2) - 04:35:620 (4) - why do you suddenly switch to red ticks nothing really suggests this ;_;
most of the problems i have with this are things that just dont really represent what the song is putting emphasis on through rhythm, my willingness to push this further basically depends on how you go about addressing the fundamental things (read as rhythm things i pointed out and generalised)
a few parts of this work pretty well so i'd hope to push this
thank you! yes i really lack of understanding rhythm hhhhh i remapped and fixed all i hope its okay now _:'3
thank you :)

can't update yet bancho won't connect ggwp new laptop zz
Topic Starter
10nya
updated
Xinely
#1 again as req
Topic Starter
10nya
thanks beb😘
Momochikun
Njir masi ada bubble ue lmao gl !
Topic Starter
10nya
:^)))
smallboat
#2
Topic Starter
10nya
thankies smallboat <3
Sonnyc
Nominated.
Topic Starter
10nya
;cries in 2 years;

thank you so much Sonnyc :3
Yohanes
Gz Gz Gz!!
meii18
finally gratz 10nya!!!
nya10
Speedranking is real smh...

Anyway congrats.
sahuang
I don't really think this map is ready for rank...

[Descendant]
  1. You have used a lot of variation of rhythms for intro. These include 1/1, 1/2 sliders, 1/1,1/2 reverse sliders and 2 1/2 circles. However the music is kinda similar for the whole intro.
    00:01:811 (3,4) - this, for example, idk why you use 1/1 slider plus a circle to emphasise 00:02:287 (4) - instead of 00:02:128 - ,which has a louder drum beat. Kinda weird 00:01:176 (1,2,3,4) - not consistent when the music is basically 1/2 drum spam.
    00:05:938 (1,2) - this is even worse cuz i dont think music is intense enough for you to use 2 circles instead of a slider. Music doesn't change.
    00:12:922 (3) - weird 1/1 reverse slider here, what's your intension? You never used this pattern when music is similar, and i think you ignored some red tick sounds that you mapped before.
    00:14:192 (2,3,4,5) - i feel like you are creating a kind of rhythm in your mind...00:14:192 (2,4) - totally inconsistent with other parts. Even in your hitsound the downbeats are on white ticks, so idk why you do this here.
    00:18:001 (3) - same here, i think 2 sliders will be more appropriate
  2. 00:28:954 (1,2) - blanket
  3. 00:31:970 (4,6,3) - 00:33:557 (5,2) - overlaps here seem really random, id prefer clean them up a bit
  4. 00:40:224 (1,2,3,4) - why is ds increasing so much here? 00:40:541 (3,4) - too far away, music isn't intense.
  5. 00:49:112 (1,3) - overlap feels messy
  6. 00:51:335 (2) - should be 2 circles. Unlike 00:43:716 (2) - 00:46:255 (2) - 00:48:795 (2) - , 00:51:493 - has a downbeat so should be mapped imo.
  7. 00:58:478 (4) - NC
  8. 01:01:732 - shouldn't slider end here? Having 80% volume 01:01:493 - is really too loud.
  9. Slider tick rate 2 is unnecessary imo ,for sliders such as 01:00:541 (1) - the ticks are too loud.
  10. 01:09:906 (2,3) - keep some symmetry?
  11. 01:13:874 (1,2,3,4) - i dont get why you suddenly choose 4 circles instead of 2 sliders here. There's no change in music and 01:14:033 (2,4) - don't deserve such emphasis
  12. 01:16:414 (1,2,3,4) - same as above
  13. 01:26:097 (2,4,6) - dont think there should be circles here, the music here is too weak compared to 01:25:938 (1,3,5) -
  14. 01:26:811 - this should be mapped but you ignored..
  15. 01:28:636 - etc. why put this as reverse? Clearly you are not following drums so this is downbeat.
  16. 01:30:858 (4) - use a slider is better. Not good to keep it empty.
  17. 01:31:970 (3,4) - should be smaller ds
  18. 01:37:049 (2,3,4,5) - 3 and 5 isnt that clear, 1.0x ds stream seems overdone. You could try 2 1/4 sliders instead.
  19. Not going to mention similar places throughout this section.
  20. 01:42:922 (4,2,1) - kinda messy overlaps
  21. 01:48:478 - why empty here..
  22. 01:49:747 - 01:49:827 - same,should map a 1/4 slider here
  23. 02:16:096 (1,2,1,2,1,2,3) - should be grouped in 3s so 02:16:096 (1,2,1) - 02:17:048 (2,1,2,3) - and you should delete 02:17:524 (2) -
  24. 02:21:175 (3,2) - can probably stack them
  25. 02:32:286 - downbeat here, why mapped as slider end?
  26. 02:35:143 (1,2) - sudden change from 1/6 reverse to 2 sliders, very inconsistent and confusing.
  27. 02:37:048 (1,2,1,2,1,2,3) - same as above
  28. 02:52:683 - why ignore the drum?
  29. 02:58:477 (3,4,5) - aesthetics.
  30. 04:11:493 (1) - might use a bigger sv, and 04:11:731 - 04:12:048 - there are 1/4 beats here.
  31. 04:23:953 - not sure why it's 1/4
  32. 04:52:603 - etc should be emphasised rather than mapped as slider end..
  33. 04:52:206 (3) - 04:54:111 (3,5) - etc i think they are ghost notes.
  34. 04:54:111 (3,5) - aesthetics.
  35. 05:43:397 (3,1) - ds feels too small
  36. 05:43:080 (1,1) - overlap is a bit messy
  37. 06:00:699 (1) - 1/8d
  38. 06:01:016 (2) - use a 1/4 slider instead? drum 06:01:096 -
    80% is kinda too loud imo so maybe reduce some volumes. Also its better to silence some slider ends on blue tick.
    I didné mention everything, sometimes there are similar problems.

I really hope this can be improbed a bit.
Lonesome Dreams_old

Yohanes wrote:

Gz Gz Gz!!
Modem
Congraaaaatssssss />w</
Topic Starter
10nya

My Angel Azusa wrote:

I don't really think this map is ready for rank...

[Descendant]
  1. You have used a lot of variation of rhythms for intro. These include 1/1, 1/2 sliders, 1/1,1/2 reverse sliders and 2 1/2 circles. However the music is kinda similar for the whole intro.
    00:01:811 (3,4) - this, for example, idk why you use 1/1 slider plus a circle to emphasise 00:02:287 (4) - instead of 00:02:128 - ,which has a louder drum beat. Kinda weird 00:01:176 (1,2,3,4) - not consistent when the music is basically 1/2 drum spam. i want to make a 'relaxing' opening and will become harder (1/1 with less 1/2 and then a lot of 1/2 with less 1/1), spamming this all with 1/2 will make the quiet intro kinda disturbed imo
    00:05:938 (1,2) - this is even worse cuz i dont think music is intense enough for you to use 2 circles instead of a slider. Music doesn't change. emphasize the bell sound
    00:12:922 (3) - weird 1/1 reverse slider here, what's your intension? You never used this pattern when music is similar, and i think you ignored some red tick sounds that you mapped before. the music is kinda similar with 00:18:001 - part so i want to use those pattern
    00:14:192 (2,3,4,5) - i feel like you are creating a kind of rhythm in your mind...00:14:192 (2,4) - totally inconsistent with other parts. Even in your hitsound the downbeats are on white ticks, so idk why you do this here. there's not only drum on (2,3) - um idk what that ringing(?) sound along 2,3,4,5,6,7 and yes i know its my bad to creating my own kind of rhythm, but i cant? i still think this part is still nonstop 1/2 and then there's that ringing sound. and yes i did ignore the ringing sound except this part
    00:18:001 (3) - same here, i think 2 sliders will be more appropriate umm im still going with slow and relaxing intro part.. orz
  2. 00:28:954 (1,2) - blanket my bad, but i think its not too noticeable since its only need 1grid down uwu
  3. 00:31:970 (4,6,3) - 00:33:557 (5,2) - overlaps here seem really random, id prefer clean them up a bit its intentional.. i dont really like perfectly stacked or slightly un-overlapping
  4. 00:40:224 (1,2,3,4) - why is ds increasing so much here? 00:40:541 (3,4) - too far away, music isn't intense. um from 1,2,3,4,1 the music is increasing so i moved 3,4 kinda far to emphasize next slider
  5. 00:49:112 (1,3) - overlap feels messy i liked this one tho qwq
  6. 00:51:335 (2) - should be 2 circles. Unlike 00:43:716 (2) - 00:46:255 (2) - 00:48:795 (2) - , 00:51:493 - has a downbeat so should be mapped imo. hmm, i was following the music while it has similar sound with previous slider. the music is actually the same as 00:45:938 - this part too so yeah u.u
  7. 00:58:478 (4) - NC whoops my bad orz
  8. 01:01:732 - shouldn't slider end here? Having 80% volume 01:01:493 - is really too loud. ending it on the blue tick doesnt seem to be my preferable but i was thinking like "rather than finish this on blue tick i think finish it as 1/1 to next note is noticeable" _:3
  9. Slider tick rate 2 is unnecessary imo ,for sliders such as 01:00:541 (1) - the ticks are too loud. i aware about this but i dont really want the hp drain nukd when people HR, also some part isnt kinda recognized that its end at blue tick so i hope adding the slider tick would help it orz
  10. 01:09:906 (2,3) - keep some symmetry? :cries: i kinda like this part but i think current one is ok
  11. 01:13:874 (1,2,3,4) - i dont get why you suddenly choose 4 circles instead of 2 sliders here. There's no change in music and 01:14:033 (2,4) - don't deserve such emphasis umm i want to make variety here orz previous part was 1/2 slider so i tried to change the style since i think it'll be boring to put it as sliders again
  12. 01:16:414 (1,2,3,4) - same as above
  13. 01:26:097 (2,4,6) - dont think there should be circles here, the music here is too weak compared to 01:25:938 (1,3,5) - i think the jump pattern actually help it to emphasize the (1,3,5) and since the music is going to change at the next part, so i decided to make this a lil bit harder
  14. 01:26:811 - this should be mapped but you ignored.. at this part, i really want to follow the sound rather than the drum on the white tick >< because i think all part following the drum would be boring... thus last part is following the drum so much, thats why i intended to make this part not following the drum ;w;
  15. 01:28:636 - etc. why put this as reverse? Clearly you are not following drums so this is downbeat. ^
  16. 01:30:858 (4) - use a slider is better. Not good to keep it empty. i was trying to make some variety and small break here, since previous part is a lot of 1/1 slider so yeah, i think it can make player rest for a bit
  17. 01:31:970 (3,4) - should be smaller ds i was trying to make somehow the jump is similar but leads to 01:32:287 (1) - 's but yeah i think i should've rearranged this one
  18. 01:37:049 (2,3,4,5) - 3 and 5 isnt that clear, 1.0x ds stream seems overdone. You could try 2 1/4 sliders instead. i dont think its unreadable as well. also it doesnt affect the gameplay since its has a circular(?) flow. and i was using 1/4 sliders on this kind of part so i decided to not use that again on this part since it will be kind of boring imo
  19. Not going to mention similar places throughout this section.
  20. 01:42:922 (4,2,1) - kinda messy overlaps i agree but it doesnt affect the gameplay much, i think this part has a good flow and following rhythm too
  21. 01:48:478 - why empty here..
  22. 01:49:747 - 01:49:827 - same,should map a 1/4 slider here this part.. is actually has been mentioned on previouses mod, so decided to let those part empty and follow the loud part instead
  23. 02:16:096 (1,2,1,2,1,2,3) - should be grouped in 3s so 02:16:096 (1,2,1) - 02:17:048 (2,1,2,3) - and you should delete 02:17:524 (2) -
  24. 02:21:175 (3,2) - can probably stack them there is actually a sound on the red ticks (02:17:524 - and 02:17:842 - ) but i think to not follow the last sound on the red tick one because i want some variation. i know its inconsistent but i think it lead to some variety like "follow and then not follow"
  25. 02:32:286 - downbeat here, why mapped as slider end? my bad, i was trying to emphasize 02:31:969 (3) - since previous pattern that have the same rhythm start with a slider
  26. 02:35:143 (1,2) - sudden change from 1/6 reverse to 2 sliders, very inconsistent and confusing. i think its not quite confusing because i made 02:33:239 (1) - a 1/6 slider on the same pattern like this one, also the ds made it clear to see that it's 1/6
  27. 02:37:048 (1,2,1,2,1,2,3) - same as above same
  28. 02:52:683 - why ignore the drum? because its not loud as next part, also i want to focus on only 1/2 since the 1/2 sound is pretty loud
  29. 02:58:477 (3,4,5) - aesthetics. :cries:
  30. 04:11:493 (1) - might use a bigger sv, and 04:11:731 - 04:12:048 - there are 1/4 beats here. hmm talked this part with Natsu long time ago, decided to follow the loud sound and make it catchable (by making it triplet). making it as stream, i think its not very catchable. to increase the sv.. i think no orz
  31. 04:23:953 - not sure why it's 1/4 my bad orz. i was thinking it'll fit to put triplet to make some variation (of course i created my own rhythm here)
  32. 04:52:603 - etc should be emphasised rather than mapped as slider end.. i know its kinda absurd but i tried a different style of making triplet rhythms here
  33. 04:52:206 (3) - 04:54:111 (3,5) - etc i think they are ghost notes. my bad, but i was intended to make some rhythm variation to make some "energetic" opening which lead to the kiai part
  34. 04:54:111 (3,5) - aesthetics. i dont feel it will affect the gameplay too much
  35. 05:43:397 (3,1) - ds feels too small i do agree but stacking it would be bad imo and put it far doesnt make a clear point because the music is going down
  36. 05:43:080 (1,1) - overlap is a bit messy i want to make a 'rounded' flow since the previous stream was rounded(?) shape. so if i separate (2) into zigzag movement is kinda strange imo
  37. 06:00:699 (1) - 1/8d i'll talk to other person about this snapping because some of them said its 1/6
  38. 06:01:016 (2) - use a 1/4 slider instead? drum 06:01:096 - i was planning to make this as 1/4 slider but next part was a spaced stream so i think its better to make the player rest and can prepare for the aim to the spaced stream ><
    80% is kinda too loud imo so maybe reduce some volumes. Also its better to silence some slider ends on blue tick. i think the volume is applies differently to all people but thank you for pointing those out!
    I didné mention everything, sometimes there are similar problems.

I really hope this can be improbed a bit.
thank you for the feedback sahuang :3

edit: also thanks for everyone which support and congratulate(?)
Pentori
hello 10nya!
decided to give this a look since the hitsounds made me feel uneasy :/

00:40:224 (1,2,3,4) - i feel this is a little too intense for what the music provides. 00:41:176 (2,3,4,5) - feels a lot more powerful, yet is easier to play
00:42:128 (3,1) - combo usage here seems inconsistent with how you did combo's later on 00:44:668 (3,4) - 00:47:208 (3,4) - etc.
01:00:541 (1) - and yeah this is really awkward because of how close it is to 01:01:811 (2) . ending it on the red or blue tick would've been more appropriate
01:06:255 (1) - there is nothing on the white tick specifically, the fade in comes a little after it. tbh you might as well remove it
01:17:684 (3,5) - not entirely sure what these are following, the other ticks you skipped feel a lot stronger 01:17:843 - 01:18:319
01:19:747 (2,4) - ^
01:22:287 (2,3) - similar kind of thing, the emphasis feels off. also you should add whistles to 01:22:605 - 01:23:081 - and remove the one on 01:22:763 - to follow the main melody
01:27:208 - i feel as if your hitsounding doesn't complement your rhythms at all. you are hitsounding to every 2nd beat, yet your rhythms are following the melody which leads to lots of anticipated claps to be skipped 01:28:795 - 01:30:065 - etc. imo, using whistles or something for the melody would've been more appropriate. sliders like 01:44:985 (1,2) - have no hitsounds on the head yet at 01:46:414 (4) - you're emphasising the melody with a clap hitsound which is extremely strange

01:47:208 (1,2) - using whistles here instead of claps works better with the strings. also there is nothing in the music that sets apart 01:47:366 (2) - and 01:47:208 (1) - so the hitsounds should be the same
01:47:843 - 01:51:017 - 01:51:970 (3) - another example of how you're hitsounding to a track that you generally aren't following.
01:48:636 - whistle?
01:49:589 - missing a circle or something? generally you utilised 1/1 pauses 01:48:319 (3,1) - 01:52:128 (4,1)
01:50:382 (3,4,5) - quite uncomfortable to play imo. after everything was so back and forth, using linear flow can catch ppl off
01:54:033 (2,3,4,5) - 01:55:144 (1,2,3,4) - why dont you stay consistent with previous patterning? the kinda stuff you did with 01:52:605 (1,2,3,4,5) - works well here
02:03:239 (4) - finish cos strong beat, like you did with 02:02:763 (1)
02:02:763 - you should probably take another look at the clap usage in this part. there is no reason why you should hitsound 02:03:081 (3) - over 02:02:922 (2) - when all of the beats are the same kick drum in the music.
02:04:271 - add note for triplet? u mapped the other triplets in this section 02:03:319 (5) - 02:03:795 (9)
02:06:255 (3) - why not something like http://puu.sh/tXDIE/ae81be90c5.jpg to keep the circular movement from the stream?
02:06:652 (1) - you can finish this spinner on the red or blue ticks, since the sound doesnt actually end that early and you dont need as much recovery time in an extra
02:13:874 (3) - why finish this on the blue tick? there are still melodies on the red 02:14:032
02:19:588 (3) - ^ same with the rest of the extended sliders. they dont really work in this section imo ;w;
02:31:969 (3,1,2) - ctrl g rhythm? emphasis seems the wrong way around
02:35:143 (1,2) - i dont see the need to do this, the music hasn't really picked up or changed yet to be changing your patterns. ppl will just break here since they are expecting a 1/6 reverse
02:56:255 (2) - not really a fan of this artificial hitsounding
02:59:905 (1,2) - seems inconsistent since you normally started ur claps on the red tick 02:56:255 (2)
03:07:842 - 03:08:477 - hitsounding every 2nd beat no longer works out that well since the time signature is 3/4 so the claps end up on all sorts of beats
03:08:477 (5) - nc for downbeat?
03:13:397 (2,3,4) - misleading, since the hitsounds imply that you are hitting 2 notes yet there are 3 here
03:18:953 (1,2,3) - flow seems pretty restricted here, when everything else has such high spacing
03:28:159 (1) - extended slider doesn't work well since you are skipping over the strings on 03:28:318
03:28:159 (1,2) - comboing seems a bit strange. shouldn't these be swapped?
03:30:381 (1,2,3,4) - could pay more attention to the violin here by making 03:30:858 - clickable, since most of your rhythms were following the melody 03:29:429 (5,6,7)
03:35:778 (1,2) - swap nc
03:41:810 - dont think the clap is necessary
03:45:937 (2,3) - ctrl g rhythm? emphasis on strings
04:12:921 (5) - clap should be here instead of 04:12:604 (4) - ? since you normally put claps on the 3rd white tick of each measure 04:13:874 - 04:14:826 - 04:15:778
04:18:635 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - claps all over the place
04:27:524 - and in this section you don't use many claps, when it's just a repeat of the last section which makes it very inconsistent
04:51:492 - you should change red tick samplesets to soft, so you can emphasise white ticks with hitsounds. you did this in the last kiai 02:57:207 - 02:57:524 - and it works well
05:57:524 (8,9,1,2,3,4,5,6,7,8) - the drums are so weak at this point, it's honestly overkill to map this as a full stream. breaking this up with 1/4 reverse sliders would be a lot more appropriate and makes the build up stronger
05:49:270 (1,2) - 05:53:080 (1,2) - 06:00:699 (1) - these are 1/8

the hitsounds are really concerning, since they aren't really following the music at all and don't work with the time signature. imo you should just use normal sampleset for strong drums, whistles for the melodies and soft sampleset for everything else that isn't important. 02:40:858 - is a great example of this

best of luck !
Irreversible
Hi there! Been checking over the mods, and I think their concerns are valid.

Going to DQ this for now, so you can fix things.
Saturnalize
remind me to mod the hitsound
Topic Starter
10nya
i'll fix the hs probably like this one https://osu.ppy.sh/s/467308 and will fix on this weekend orz"
Saturnalize
if you say so, then change the snare since it sounds worst on this song.

also yeah you should do it like that one

not to mention you can actually use normal whistle because I find it fits quite nice

you just have to be brave enough

lastly, add another spinner at 06:16:180

no kd [this is not even a mod lmao]
Topic Starter
10nya

Pentori wrote:

hello 10nya!
decided to give this a look since the hitsounds made me feel uneasy :/

00:40:224 (1,2,3,4) - i feel this is a little too intense for what the music provides. 00:41:176 (2,3,4,5) - feels a lot more powerful, yet is easier to play ah yeah, fixed
00:42:128 (3,1) - combo usage here seems inconsistent with how you did combo's later on 00:44:668 (3,4) - 00:47:208 (3,4) - etc.
01:00:541 (1) - and yeah this is really awkward because of how close it is to 01:01:811 (2) . ending it on the red or blue tick would've been more appropriate
01:06:255 (1) - there is nothing on the white tick specifically, the fade in comes a little after it. tbh you might as well remove it i do believe the fade starts here tho
01:17:684 (3,5) - not entirely sure what these are following, the other ticks you skipped feel a lot stronger 01:17:843 - 01:18:319
01:19:747 (2,4) - ^
01:22:287 (2,3) - similar kind of thing, the emphasis feels off. also you should add whistles to 01:22:605 - 01:23:081 - and remove the one on 01:22:763 - to follow the main melody
01:27:208 - i feel as if your hitsounding doesn't complement your rhythms at all. you are hitsounding to every 2nd beat, yet your rhythms are following the melody which leads to lots of anticipated claps to be skipped 01:28:795 - 01:30:065 - etc. imo, using whistles or something for the melody would've been more appropriate. sliders like 01:44:985 (1,2) - have no hitsounds on the head yet at 01:46:414 (4) - you're emphasising the melody with a clap hitsound which is extremely strange

01:47:208 (1,2) - using whistles here instead of claps works better with the strings. also there is nothing in the music that sets apart 01:47:366 (2) - and 01:47:208 (1) - so the hitsounds should be the same
01:47:843 - 01:51:017 - 01:51:970 (3) - another example of how you're hitsounding to a track that you generally aren't following.
01:48:636 - whistle?
01:49:589 - missing a circle or something? generally you utilised 1/1 pauses 01:48:319 (3,1) - 01:52:128 (4,1)
01:50:382 (3,4,5) - quite uncomfortable to play imo. after everything was so back and forth, using linear flow can catch ppl off
01:54:033 (2,3,4,5) - 01:55:144 (1,2,3,4) - why dont you stay consistent with previous patterning? the kinda stuff you did with 01:52:605 (1,2,3,4,5) - works well here
02:03:239 (4) - finish cos strong beat, like you did with 02:02:763 (1)
02:02:763 - you should probably take another look at the clap usage in this part. there is no reason why you should hitsound 02:03:081 (3) - over 02:02:922 (2) - when all of the beats are the same kick drum in the music. removed all clap till 02:06:652 -
02:04:271 - add note for triplet? u mapped the other triplets in this section 02:03:319 (5) - 02:03:795 (9) somekind of break to player because next part is stream
02:06:255 (3) - why not something like http://puu.sh/tXDIE/ae81be90c5.jpg to keep the circular movement from the stream? tried it but the pattern 'exit' would be strange at the last slider imo
02:06:652 (1) - you can finish this spinner on the red or blue ticks, since the sound doesnt actually end that early and you dont need as much recovery time in an extra
02:13:874 (3) - why finish this on the blue tick? there are still melodies on the red 02:14:032
02:19:588 (3) - ^ same with the rest of the extended sliders. they dont really work in this section imo ;w;
02:31:969 (3,1,2) - ctrl g rhythm? emphasis seems the wrong way around
02:35:143 (1,2) - i dont see the need to do this, the music hasn't really picked up or changed yet to be changing your patterns. ppl will just break here since they are expecting a 1/6 reverse
02:56:255 (2) - not really a fan of this artificial hitsounding
02:59:905 (1,2) - seems inconsistent since you normally started ur claps on the red tick 02:56:255 (2)
03:07:842 - 03:08:477 - hitsounding every 2nd beat no longer works out that well since the time signature is 3/4 so the claps end up on all sorts of beats
03:08:477 (5) - nc for downbeat?
03:13:397 (2,3,4) - misleading, since the hitsounds imply that you are hitting 2 notes yet there are 3 here i follow my previous HS pattern and if i put clap on the blue tick it'll sound strange and not fit, and also the AR helps player to recognize its triplet despite the hs is 1/2
03:18:953 (1,2,3) - flow seems pretty restricted here, when everything else has such high spacing
03:28:159 (1) - extended slider doesn't work well since you are skipping over the strings on 03:28:318
03:28:159 (1,2) - comboing seems a bit strange. shouldn't these be swapped?
03:30:381 (1,2,3,4) - could pay more attention to the violin here by making 03:30:858 - clickable, since most of your rhythms were following the melody 03:29:429 (5,6,7)
03:35:778 (1,2) - swap nc
03:41:810 - dont think the clap is necessary
03:45:937 (2,3) - ctrl g rhythm? emphasis on strings
04:12:921 (5) - clap should be here instead of 04:12:604 (4) - ? since you normally put claps on the 3rd white tick of each measure 04:13:874 - 04:14:826 - 04:15:778
04:18:635 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - claps all over the place
04:27:524 - and in this section you don't use many claps, when it's just a repeat of the last section which makes it very inconsistent
04:51:492 - you should change red tick samplesets to soft, so you can emphasise white ticks with hitsounds. you did this in the last kiai 02:57:207 - 02:57:524 - and it works well
05:57:524 (8,9,1,2,3,4,5,6,7,8) - the drums are so weak at this point, it's honestly overkill to map this as a full stream. breaking this up with 1/4 reverse sliders would be a lot more appropriate and makes the build up stronger yeah i agree but since its the end of the map i feel like to add streams here, thus the ds is increasing i think its ok to build the feeling
05:49:270 (1,2) - 05:53:080 (1,2) - 06:00:699 (1) - these are 1/8

the hitsounds are really concerning, since they aren't really following the music at all and don't work with the time signature. imo you should just use normal sampleset for strong drums, whistles for the melodies and soft sampleset for everything else that isn't important. 02:40:858 - is a great example of this

best of luck !
didnt reply means fixed, thanks for actually respect the way i mapped lol <3
Topic Starter
10nya
took me 11 month to fix stuff HAHA
Natsu

10nya wrote:

took me 11 month to fix stuff HAHA
congratz
Topic Starter
10nya

Natsu wrote:

10nya wrote:

took me 11 month to fix stuff HAHA
congratz
wendao
all are optional, but whatever, modded it once, probably no need to kd

02:10:065 - unused inherited point
02:16:731 (1,2) - 02:37:683 (1,2) - I'd swap these NC coz of metronome
02:21:175 (3,4) - umm, swap whistle?
02:26:096 - 02:32:286 - 02:35:620 - 02:42:762 - 02:40:858 - 02:40:964 - whistle
03:12:445 - 03:12:762 - 03:16:255 - 03:16:572 - soft sampleset
03:24:191 - remove clap
04:22:762 - clap
05:36:096 (3,4) - swap place (not reverse)
04:58:636 - umm, unused timing point (udah dimention di mod sebelumnya sih, but rejected karena dikira inherited point, but it's not) ada shift 1 ms sih, dan ga terlalu noticeable, well... not really want to argue about it
Topic Starter
10nya

wendao wrote:

all are optional, but whatever, modded it once, probably no need to kd

02:10:065 - unused inherited point fixed
02:16:731 (1,2) - 02:37:683 (1,2) - I'd swap these NC coz of metronome nah i put it to emphasize the jump pattern
02:21:175 (3,4) - umm, swap whistle? whoops done
02:26:096 - 02:32:286 - 02:35:620 - 02:42:762 - 02:40:858 - 02:40:964 - whistle
03:12:445 - 03:12:762 - 03:16:255 - 03:16:572 - soft sampleset
03:24:191 - remove clap
04:22:762 - clap
05:36:096 (3,4) - swap place (not reverse) all fixed
04:58:636 - umm, unused timing point (udah dimention di mod sebelumnya sih, but rejected karena dikira inherited point, but it's not) ada shift 1 ms sih, dan ga terlalu noticeable, well... not really want to argue about it
gonna check after i finish my modelling assignment lol

edit: ok don3
theowest
I guess this is what they call pp mapping huh.
Noticable difficulty spikes for seemingly few good reasons.
Topic Starter
10nya
ouch
sahuang
This doesn't sound like a pp mapping to me, it's not a very modern style as well, please take a look at all those recent maps :d

Anyways rebubbled after my DQ mod a year ago!!!

IRC mod i miss this feature
2018-04-01 21:56 10nya: hi halo o/
2018-04-01 21:56 sahuang: owo
2018-04-01 21:58 10nya: are u free now? u said to find you in weekend xD
2018-04-01 21:58 sahuang: giid
2018-04-01 21:59 10nya: niiiceee
2018-04-01 21:59 sahuang: 00:09:351 (5) - why do you add this? i think its the only place at the beginning where you add 1/4..
2018-04-01 21:59 10nya: eh forgot to fix that one sorry
2018-04-01 22:00 sahuang: btw you replied to all mods?
2018-04-01 22:00 sahuang: i think there are a few during dq or
2018-04-01 22:01 10nya: i fixed all on the mod on previous pages
2018-04-01 22:01 sahuang: k
2018-04-01 22:02 sahuang: 01:38:478 (5,3) - stack
2018-04-01 22:03 10nya: done
2018-04-01 22:03 sahuang: 01:48:478 - cant understand the rhythm here, its very tricky
2018-04-01 22:03 sahuang: and idk why you ignore sound here?
2018-04-01 22:04 sahuang: 01:49:747 - and shouldn't it be 1/4 spam here?
2018-04-01 22:04 10nya: hmm add a circle here 01:48:478 - would be better? i followed the loudest sound there
2018-04-01 22:04 10nya: for those triplet and stuff
2018-04-01 22:05 sahuang: hmm
2018-04-01 22:05 sahuang: i see
2018-04-01 22:05 sahuang: so maybe no 1/4
2018-04-01 22:05 sahuang: add 1/2s?
2018-04-01 22:06 sahuang: 01:48:795 (1,3,5) - also would be good if yu use same spacing so it looks more visually appealing
2018-04-01 22:07 sahuang: 02:06:414 (4) - maybe 1/6 is better here as you can hear the music instrument
2018-04-01 22:07 10nya: http://osu.ppy.sh/ss/10609279 i just realize there's only a violin(?) sound at 01:49:747 - so i changed into 1/1 is that ok
2018-04-01 22:07 10nya: ahh okay
2018-04-01 22:08 sahuang: yah its ok
2018-04-01 22:09 sahuang: 02:57:048 (4,1) - stack?
2018-04-01 22:09 10nya: ohhh this 02:06:414 - is really strange because some people said its 1/8 @_@
2018-04-01 22:09 10nya: but changed into 1/6 now
2018-04-01 22:09 10nya: ok
2018-04-01 22:09 sahuang: 02:58:477 (3,5) - bad overlap...
2018-04-01 22:10 sahuang: hmm 1/8 1/6 both ok but ure using 1/6 later and the insrument here kinda implies 1/6
2018-04-01 22:10 sahuang: not a big deal anyways w
2018-04-01 22:10 10nya: fixed, also fixed 02:59:747 - stack
2018-04-01 22:11 10nya: ahahah okai okai changed into 1/6 anyways i think 1/6 more fit
2018-04-01 22:11 sahuang: 03:18:001 (4,5,6,7) - better use 03:08:477 (1,2,3) - for consistent rhythm
2018-04-01 22:12 sahuang: 03:45:620 (1,2) - BLANKET
2018-04-01 22:14 sahuang: 05:12:921 (5,1) - swap nc
2018-04-01 22:15 sahuang: 05:47:207 (7,1) - same
2018-04-01 22:15 10nya: aye all done
2018-04-01 22:16 sahuang: ok
2018-04-01 22:16 sahuang: should be all
2018-04-01 22:18 10nya: updated o/
2018-04-01 22:20 sahuang: ok
2018-04-01 22:23 sahuang: will rebub
Topic Starter
10nya


thank you
Natsu
yo change your avatar and I mod
Topic Starter
10nya

Natsu wrote:

yo change your avatar and I mod

rude >:(

ok changd
Natsu
k

2018-04-08 15:46 10nya: :3
2018-04-08 15:52 Natsu: :3
2018-04-08 15:53 10nya: rank my map pls thx :3333333
2018-04-08 15:54 Natsu: sjcsdjc
2018-04-08 15:54 Natsu: oki
2018-04-08 15:58 10nya: all hail nats
2018-04-08 15:58 10nya: my nigga
2018-04-08 15:58 Natsu: link it
2018-04-08 15:58 10nya: ACTION is listening to [https://osu.ppy.sh/b/658120 Yooh - Dynasty -da capo-]
2018-04-08 15:58 10nya: done nigga
2018-04-08 16:02 Natsu: 00:28:954 (1,2) - blanket off
2018-04-08 16:02 Natsu: 00:29:589 (4,1) - same
2018-04-08 16:03 10nya: done nigg
2018-04-08 16:03 Natsu: 00:40:858 (1) - the slider tails sounds too loud
2018-04-08 16:04 Natsu: 01:06:255 (1) - same
2018-04-08 16:04 10nya: changed to 30%
2018-04-08 16:05 Natsu: 01:13:874 (1,2,3,4) - 4 circles don't fit the music, 2 sliders represents the music better
2018-04-08 16:06 10nya: i want some variety tho since the previous patterns are sliderish :'c
2018-04-08 16:07 Natsu: 01:55:620 (3,4) - blanket sucks
2018-04-08 16:07 Natsu: 01:59:271 (2,1) - ugly overlap
2018-04-08 16:08 10nya: >:'c
2018-04-08 16:09 10nya: all doney
2018-04-08 16:10 10nya: 01:59:827 - btw volume decreased
2018-04-08 16:12 Natsu: 04:39:905 (1,2,3,4,5,6) -
2018-04-08 16:12 Natsu: this feels really overdone
2018-04-08 16:12 Natsu: maybe reduce the sv or smth
2018-04-08 16:15 10nya: reduced
2018-04-08 16:15 10nya: yea
2018-04-08 16:15 10nya: blame my skill 3 years ago
2018-04-08 16:15 10nya: HAHA
2018-04-08 16:15 Natsu: 05:25:302 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8) - the comboing division seems randomm lol
2018-04-08 16:15 Natsu: like 4 . 8 -4 -8
2018-04-08 16:15 Natsu: just go for 8
2018-04-08 16:15 Natsu: lol
2018-04-08 16:15 Natsu: nah
2018-04-08 16:16 10nya: btw added whistle to 04:39:905 - since i think i heard piano idk
2018-04-08 16:16 Natsu: leave it like that lmao u will have to rebuild the pattern and bla bla
2018-04-08 16:16 Natsu: ye it's fine
2018-04-08 16:16 10nya: oh iyea
2018-04-08 16:16 10nya: leave it to 8
2018-04-08 16:17 Natsu: k upload it
2018-04-08 16:19 10nya: done nigg
Natsu
kx2
Topic Starter
10nya
arigatou natsu senpai <3
wendao
lmao
Shurelia
whoa, congrats
Topic Starter
10nya
<3

ps dignity is much better
KSHR
yatto...................................
omedetou!
Topic Starter
10nya
yattazeeeeeeeee
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