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Shigeki Hayashi - Yggdra Union Opening Theme

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Topic Starter
wanhyrzh
This beatmap was submitted using in-game submission on 2010年6月14日 at 2:34:45

Artist: Shigeki Hayashi
Title: Yggdra Union Opening Theme
Source: Yggdra Union
Tags: Sting Garven NatsumeRin impossiblexu PSP NDSL GBA Atlus
BPM: 140
Filesize: 16378kb
Play Time: 02:53
Difficulties Available:
  1. Garven's Normal (2.58 stars, 201 notes)
  2. Hard (4.45 stars, 352 notes)
  3. Impossiblexu's Easy (1.67 stars, 148 notes)
  4. Insane (5 stars, 576 notes)
  5. Normal (4.19 stars, 279 notes)
  6. Rin's Insane (4.96 stars, 388 notes)
Download: Shigeki Hayashi - Yggdra Union Opening Theme
Download: Shigeki Hayashi - Yggdra Union Opening Theme (no video)
Information: Scores/Beatmap Listing
---------------
2nd beatmap :)

Please redownload the map if you downloaded it before Jun 13 due to some skins changed.

Special thanks to:
Timing help:
qinche, Alace
Guest Diff:
Garven, NatsumeRin, impossiblexu
Mod:
Garven, Colin Hou, Pokie, Astom, [DBF], NatsumeRin, wmfchris, Card N'FoRcE, Louis Cyphre, animask, Leorda, SadKangaroo, ykcarrot, Dusty, Real1, DJPop, eee, Shinxyn, kino77, Cyborg, tmokb93, Beuchi-chan, xxheroxx, VanMoNky, samipale, RandomJibberish, Sakura301, Kecco, IAmNotShinta, DJ KRZY, strager, clare, Sallad4ever, fartownik, Lissette, Doomsday93, sonnyc, James2250, Xero_HT, bmin11, babble, hybrid579, osuplayer111
Others who do help:
dkuwui, minaoto, bnightmare, Carols, skranger, ignorethis, AngelHoney, tsukamaete, banvi, DiamondCrash, dksslqj, adron zhero, Arusha Shuna, gdeath, Gens


Skins: 100% at May 13

Diffs:
Insane: May 14
Hard: May 16
Normal: May 17
Garven's Normal: May 19
Rin's insane: May 21
impossiblexu's Easy: May 23

Rename all the diffs.
_______________________________________________________________

I love Milanor!!!
qinche
good luck on the 2nd one=3=
Carols_old
support W-kun!
minaoto
we believe you can do it better and better!
we are always proud of you=3=
Dotsu
This beatmap has not been uploaded correctly!
试试Full Submit
Garven
You should make the slider borders black as well. To do that, go into the .osu file for each difficulty and find the set of lines that control your colors:

[Colours]
Combo1 : 255,128,128
Combo2 : 255,255,130
Combo3 : 110,110,220
Combo4 : 128,255,128
Combo5 : 40,130,160
Add this underneath the color code:

SliderBorder : 0,0,0
Save and then reload the map (control + shift + L)

The sectionfail.png image looks kind of bad with the X in front of the boss image like that. Think you could manage to get it behind him maybe?

With the hitcircle image, maybe try to shrink the silhouette of Yggdra so that the hitcircleoverlay image doesn't cover up her head and feet?

It's looking good so far, though. If you need someone to do an easier difficulty, let me know!
Colin Hou
[General]:
  1. 我打的时候可能会考虑移除皮肤(至少是hitcircle...)
  2. [H][I][I]肯定没法rank的 需要一个3星以下的难度
[Revolution!]:
  1. 很多note都是unsnapped.
  2. 02:46:594 (2,3,4) - spacing
  3. 02:48:227 (T) - 加一个note
[Judgment!]:
  1. unsnapped notes
  2. 01:56:577 (4,1) - 这个跳有点大
  3. 02:33:937 (T) - 加note
  4. 02:40:265 (4,1) - 建议放远点 否则容易误读
  5. 02:55:985 (1) - 移除? 而且finish也怪怪的
[Phoenix!]:
  1. 00:19:424 (1) - 在红线处结尾比较好 也就是00:19:852
  2. 其他的么...我打不来 所以也不好说什么 ;)
建议去中频抓几个#500之内的触手测试下最高难 因为spinner后的197bpm四分音到底好不好打我也不清楚...
Topic Starter
wanhyrzh
SPOILER

Colin Hou wrote:

[General]:
  1. 我打的时候可能会考虑移除皮肤(至少是hitcircle...)
  2. [H][I][I]肯定没法rank的 需要一个3星以下的难度
[Revolution!]:
  1. 很多note都是unsnapped. fixed
  2. 02:46:594 (2,3,4) - spacingfixed
  3. 02:48:227 (T) - 加一个notefixed
[Judgment!]:
  1. unsnapped notesfixed
  2. 01:56:577 (4,1) - 这个跳有点大
  3. 02:33:937 (T) - 加notefixed
  4. 02:40:265 (4,1) - 建议放远点 否则容易误读fixed
  5. 02:55:985 (1) - 移除? 而且finish也怪怪的fixed
[Phoenix!]:
  1. 00:19:424 (1) - 在红线处结尾比较好 也就是00:19:852fixed
  2. 其他的么...我打不来 所以也不好说什么 ;)
建议去中频抓几个#500之内的触手测试下最高难 因为spinner后的197bpm四分音到底好不好打我也不清楚...

:)
Pokie
Hello~~

[General]
雖然我也有刪SB的習慣, 但我喜歡這個hitcircle
或許..加一個空白的soft-sliderwhistle.wav? 雖然可以手動去掉sliderwhistle...
在slider上加whistle時, 盡量不要整個slider都加, 不然sliderwhistle會跳出來 D:

[Revolution]
SPOILER
00:17:817 (T) - 音量調小至55~60?
00:19:424 (4) - 這個有點尷尬, 很容易點成100, 換個方式?
00:42:074 (1) - finish?
00:43:707 (1) - ^
00:48:811 (2) - 後移至blue tick
00:50:648 (3) - slider結尾左移3 grid
00:55:956 (1) - finish?
01:02:489 (1) - ^?
01:05:756 (1) - 結尾clap?
01:22:904 (2) - finish?
02:16:800 (1) - no clap
02:23:333 (6) - clap?
02:33:132 (T) - 突然變成N hitsound 嚇到我了...不過沒有問題
02:47:014 (3,4) - spacing

[Judgment]
SPOILER
00:11:924 (1) - 看了好幾次才發現是slider...跟背景混在一起了:P
00:17:924 (1) - 右移2 grid, mute 結尾?
00:24:925 (1) - no whistle?
00:34:929 (1) - 後移至白線開始, 一樣的完結點?
00:40:645 (4) - 疊在slider結尾
01:01:264 (5) - clap?
01:03:714 (4) - ^
01:11:063 (x) - 加一個circle? (clap)
01:55:568 (1,2) - no clap, finish?
01:57:814 (3) - 加兩個reverse?
02:13:738 (x) - add note?
02:13:942 (x) - ^?
02:21:700 (1) - 結尾no finish
02:23:741 (9) - no finish
02:40:277 (4,1) - spacing
02:50:077 (6) - 刪掉這note

[Phoenix]
SPOILER
00:24:109 (3) - 這一段slider 不要mute掉?
00:31:458 (1) - 盡量貼近00:31:356 (8) -
00:35:439 (T) - 後移至白線開始
00:42:074 (1) - 結尾no finish?
00:43:707 (1) - ^
00:46:158 (3) - no clap
00:54:528 (1) - 疊在00:53:303 (3) - 後面?
00:58:814 (2,2,2) - 開grid snap 對準中間?
01:39:236 (1) - 這裡開始好鬼畜!! (撞牆) 音量調至60
02:15:167 (4) - slider 結尾clap
02:18:637 (1) - 這段也不要mute?
02:21:700 (1) - 開頭 finish, 結尾no finish
02:23:537 (1) - reverse no finish
02:42:931 (2,3) - 疊在slider結尾
02:46:606 (2) - 為什麼這段突然出現whistle ....全部換成clap?

nazi mod...nice song and map :P star~
Garven
Wake up, here's your Normal diff. :P Don't forget to add my name to the tags of all the difficulties.

A couple of notes: I managed to time when the first combo burst comes out, so if mods come to add/subtract beats at the beginning, I'd rather not. Also, I'd like to keep the blue combo color at 01:37:234 (1) to match with the video of crowned Yggdra bursting through the crystal or whatever (same with the 1/8 snap since that goes with the breaking sound - I'm sure people can read the approach circle).

Otherwise, feel free to apply any mods you get (minus redesign issues).

Also, I changed the offset at 00:04:210 to 00:04:200 (4,200 ms). Try that one and see how it feels. If it feels better, apply to your other difficulties. If not, then just change mine back to the 4,210.

Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Refreshment!].osu
Topic Starter
wanhyrzh

Pokie wrote:

Hello~~

[General]
雖然我也有刪SB的習慣, 但我喜歡這個hitcircle
或許..加一個空白的soft-sliderwhistle.wav? 雖然可以手動去掉sliderwhistle...
在slider上加whistle時, 盡量不要整個slider都加, 不然sliderwhistle會跳出來 D:

[Revolution]
SPOILER
00:17:817 (T) - 音量調小至55~60?
00:19:424 (4) - 這個有點尷尬, 很容易點成100, 換個方式?
00:42:074 (1) - finish?
00:43:707 (1) - ^
00:48:811 (2) - 後移至blue tick
00:50:648 (3) - slider結尾左移3 grid
00:55:956 (1) - finish?
01:02:489 (1) - ^?
01:05:756 (1) - 結尾clap?
01:22:904 (2) - finish?
02:16:800 (1) - no clap
02:23:333 (6) - clap?
02:33:132 (T) - 突然變成N hitsound 嚇到我了...不過沒有問題
02:47:014 (3,4) - spacing

[Judgment]
SPOILER
00:11:924 (1) - 看了好幾次才發現是slider...跟背景混在一起了:P
00:17:924 (1) - 右移2 grid, mute 結尾?
00:24:925 (1) - no whistle?
00:34:929 (1) - 後移至白線開始, 一樣的完結點?
00:40:645 (4) - 疊在slider結尾
01:01:264 (5) - clap?
01:03:714 (4) - ^
01:11:063 (x) - 加一個circle? (clap)
01:55:568 (1,2) - no clap, finish?
01:57:814 (3) - 加兩個reverse?
02:13:738 (x) - add note?
02:13:942 (x) - ^?
02:21:700 (1) - 結尾no finish
02:23:741 (9) - no finish
02:40:277 (4,1) - spacing
02:50:077 (6) - 刪掉這note

[Phoenix]
SPOILER
00:24:109 (3) - 這一段slider 不要mute掉?
00:31:458 (1) - 盡量貼近00:31:356 (8) -
00:35:439 (T) - 後移至白線開始
00:42:074 (1) - 結尾no finish?
00:43:707 (1) - ^
00:46:158 (3) - no clap
00:54:528 (1) - 疊在00:53:303 (3) - 後面?
00:58:814 (2,2,2) - 開grid snap 對準中間?
01:39:236 (1) - 這裡開始好鬼畜!! (撞牆) 音量調至60
02:15:167 (4) - slider 結尾clap
02:18:637 (1) - 這段也不要mute?
02:21:700 (1) - 開頭 finish, 結尾no finish
02:23:537 (1) - reverse no finish
02:42:931 (2,3) - 疊在slider結尾
02:46:606 (2) - 為什麼這段突然出現whistle ....全部換成clap?

nazi mod...nice song and map :P star~
FIXED :)

Garven wrote:

Wake up, here's your Normal diff. :P Don't forget to add my name to the tags of all the difficulties.

A couple of notes: I managed to time when the first combo burst comes out, so if mods come to add/subtract beats at the beginning, I'd rather not. Also, I'd like to keep the blue combo color at 01:37:234 (1) to match with the video of crowned Yggdra bursting through the crystal or whatever (same with the 1/8 snap since that goes with the breaking sound - I'm sure people can read the approach circle).

Otherwise, feel free to apply any mods you get (minus redesign issues).

Also, I changed the offset at 00:04:210 to 00:04:200 (4,200 ms). Try that one and see how it feels. If it feels better, apply to your other difficulties. If not, then just change mine back to the 4,210.
Thank you Garven!!
what a pretty N :)
Astom
hi~

[General]
-sometimes it's hard see the circles (border) they overlap with video.

[Phoenix!]
-00:34:917 to 00:35:376, sry but this stream is awful, in general, all 1/8 are too hard consider take off all of them.

only that, nice song~ (I like the game but it's too short ;o;)
Star~
Topic Starter
wanhyrzh

Astom wrote:

hi~

[General]
-sometimes it's hard see the circles (border) they overlap with video.

[Phoenix!]
-00:34:917 to 00:35:376, sry but this stream is awful, in general, all 1/8 are too hard consider take off all of them.

only that, nice song~ (I like the game but it's too short ;o;)
Star~
Thanks! :)
I'll try to find those "circles (border) they overlap with video" and fix them.
However I may consider to lremain the 1/8 streams since I think they just fit well with the song....
;)
ignorethis
this mapset is too hard D:

other than that, great map <3
[DBF]
[Overall]
You must rename diffs like [Normal] [Hard] [Insane] and etc.

[Refreshment!]
00:18:342 (2,3) - put note on white tick.
00:36:754 (3) - right 1, use grid lvl 3.
01:37:234 (1) - put that note in 01:37:183.
[Revolution!]
02:16:788 (1) - add finish.
[Judgment!]
00:06:557 (5,6) - that really not good to read.
00:20:271 (1) - finish.
01:13:910 (10) - new combo.
01:37:183 (1) - finish.
[Crusade!]
02:48:227 (1,2,3) - remove whistles, imo.
02:51:085 (1,2,3,4,5,6,7,8) - ^
02:53:127 (1) - that spinner have start in 02:52:821 and end in 02:53:535, also add finish.

Star~
Topic Starter
wanhyrzh

[DBF] wrote:

[Overall]
You must rename diffs like [Normal] [Hard] [Insane] and etc.

[Refreshment!]
00:18:342 (2,3) - put note on white tick. fixed
00:36:754 (3) - right 1, use grid lvl 3.fixed
01:37:234 (1) - put that note in 01:37:183.see this~(same with the 1/8 snap since that goes with the breaking sound - I'm sure people can read the approach circle).
[Revolution!]
02:16:788 (1) - add finish.
[Judgment!]
00:06:557 (5,6) - that really not good to read.
00:20:271 (1) - finish.
01:13:910 (10) - new combo.fixed
01:37:183 (1) - finish.
[Crusade!]
02:48:227 (1,2,3) - remove whistles, imo.
02:51:085 (1,2,3,4,5,6,7,8) - ^
02:53:127 (1) - that spinner have start in 02:52:821 and end in 02:53:535, also add finish.fixed

Star~
:)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
关于timing,很难测,但我感觉不准,整体是在+10到+15(在后面部分体现更明显),不能确认BPM是否146.95(Zekira用的是那么暂且信),从146.95 BPM段起offset略加一点大概总没错(+5至+10,我觉得在这个范围上应该不会是我的感觉误差)
皮肤(主要是hitcircle)会造成一定的读图困难,太暗了

[Refreshment!]
the first 14 beats (00:04:200 (1) - 00:09:128 (4) - ):oxx xoxo oxx oxxx x=whistle, o=normal.
00:17:914 (1,2,3,4) - use a long slider instead (just like [Judgement!] to prevent multi BPM problems.
00:22:872 add a beat?
00:46:145 (2) - remove?
01:22:892 (3) - finish?
01:45:757 (1,2,3,4,5,1,2,3,4) - this is not for a Easy, even Normal. try to use some sliders
01:49:432 (2,3,4,5,6,1) - ^
02:06:785 (5) - no 1/4s, even a slider.
02:08:010 (1,2,3,4,5,6) - Easy!!!
02:27:812 (1,2,3,1) - xoo o x o

[Revolution!]
从第一个开始……o x x o x o o oo x x o x o x xo oo ox ox
00:15:342 (2,4) - 消了whistle.

00:17:914 (1,2,3,4) - 建议同Refreshment!
00:32:671 (3) - 改成normal-whistle
00:37:162 (4,1,2) - 突然空一下有点不适应。
00:48:595 (1,2,3) - 用个折返slider替掉吧,另声音大了。
01:02:885 (2) - 我猜还是加个clap?节拍器就节拍器了。。。
01:05:744 (1) - 结尾clap
01:22:484 (1) - 吓我一跳这音量
01:49:024 (1) - 这里开始作为Normal略显灭绝人性。
01:52:290 (1) - 改音的绿线不要踩note,以及从这里开始的几个finish其实的都可以单加线升音量。
02:09:030 (1,2,3,1,2,3,4) - x o x oxxxoxxxo,但是你前面whistle用的很少,我不知道这样加是不是合适。
02:13:930 (1,2,3) - xoxoox
02:21:688 (1) - 这一串,把clap都删了,ooxooxooxooxooxx
02:29:445 (1,1) - oxo xox
02:48:227 (1) - 忘了个clap?
02:53:535 (1) - 记得消音。

[Judgement!]
00:04:200 (1) - 末尾whistle
00:06:128 (4) - whistle-normal
00:07:628 (1) - 尾whistle
00:09:557 (4,6) - 4及6开头whistle
00:15:557 (6) - whistle
00:17:057 (3) - 尾音whistle
00:22:464 (1) - 爆音了
00:29:200 (6,7,8) - whistle-normal-whistle
00:32:467 (2,3,4) - ^

00:35:121 (1) - 8分你妹啊
00:48:595 (1) - 爆音嫌疑。
00:55:944 (1,2,3) - 哈。。哈。。。哈。。。哈。。。。。
00:59:211 (1,2) - ^
01:02:069 (8) - ^,这个略好点。。。略好
01:08:602 (1) - ^
01:14:930 (6) - clap?
01:22:484 (1,2,3,4) - 前三个降点音量然后4用finish感觉更好。
01:39:633 (2,3,4) - - nazi spacing.
01:48:207 (5,6,7,8) - 交错打怎么样?(6,8在下57在上)
01:57:802 (3) - 2 4拍加whistle?(这个你自己判断,因为前面没加,这个我用成提一下进spinner……)
02:22:300 (2,3,4,5,6,7,8,9,10,11,12,13,14) - 。。。各种反社会,不过没什么。Shinxyn有的也这么摆
02:33:120 (1,2,3,4,5) - 爆音+建议slider替换。
02:42:511 (1,2) - 感觉又多余。
02:45:778 (10) - 你太偏执8分了……
02:50:269 (8) - new combo?
02:53:535 (1) - 结尾消音。

[Crusade!]
无限的反社会卧了个槽。。。
00:34:917 (1,2,3,4,5,6,7,8,9,10) - this is impossible
00:36:754 (1) - 从这里开始的蓝线起四分音三连各种不知所云。
01:02:069 (1,2,3,4,5,6,7,8,9) - 啊哈哈哈哈哈
01:03:498 (3) - 没叠好,之后几个3也同。
那一串四分我看呆了。。。
01:59:844 (1,2,3,4,5,6,7,8,9) - 红字。
02:01:477 (1,2,3,4,5,6,7,8,9) - ……
02:03:110 (1,2,3,4,5,6,7,8,9) - ^
02:04:743 (1,2,3,4,5,6,7,8,9) - ^,我开始以为你只是反太鼓,后来发现你连osu都反……可能水果众会爱你
关于hitsounds请参见附件。。。

Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Crusade! hitsounds].osu
Garven
It was my impression that I was making a normal, and wanhyrzh was making an easy still.
Topic Starter
wanhyrzh
SPOILER

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
关于timing,很难测,但我感觉不准,整体是在+10到+15(在后面部分体现更明显),不能确认BPM是否146.95(Zekira用的是那么暂且信),从146.95 BPM段起offset略加一点大概总没错(+5至+10,我觉得在这个范围上应该不会是我的感觉误差)
皮肤(主要是hitcircle)会造成一定的读图困难,太暗了

[Refreshment!]
the first 14 beats (00:04:200 (1) - 00:09:128 (4) - ):oxx xoxo oxx oxxx x=whistle, o=normal.
00:17:914 (1,2,3,4) - use a long slider instead (just like [Judgement!] to prevent multi BPM problems.
00:22:872 add a beat?
00:46:145 (2) - remove?
01:22:892 (3) - finish?
01:45:757 (1,2,3,4,5,1,2,3,4) - this is not for a Easy, even Normal. try to use some sliders
01:49:432 (2,3,4,5,6,1) - ^
02:06:785 (5) - no 1/4s, even a slider.
02:08:010 (1,2,3,4,5,6) - Easy!!!
02:27:812 (1,2,3,1) - xoo o x o

[Revolution!]
从第一个开始……o x x o x o o oo x x o x o x xo oo ox ox
00:15:342 (2,4) - 消了whistle.

00:17:914 (1,2,3,4) - 建议同Refreshment!
00:32:671 (3) - 改成normal-whistle
00:37:162 (4,1,2) - 突然空一下有点不适应。
00:48:595 (1,2,3) - 用个折返slider替掉吧,另声音大了。
01:02:885 (2) - 我猜还是加个clap?节拍器就节拍器了。。。
01:05:744 (1) - 结尾clap
01:22:484 (1) - 吓我一跳这音量
01:49:024 (1) - 这里开始作为Normal略显灭绝人性。
01:52:290 (1) - 改音的绿线不要踩note,以及从这里开始的几个finish其实的都可以单加线升音量。
02:09:030 (1,2,3,1,2,3,4) - x o x oxxxoxxxo,但是你前面whistle用的很少,我不知道这样加是不是合适。
02:13:930 (1,2,3) - xoxoox
02:21:688 (1) - 这一串,把clap都删了,ooxooxooxooxooxx
02:29:445 (1,1) - oxo xox
02:48:227 (1) - 忘了个clap?
02:53:535 (1) - 记得消音。

[Judgement!]
00:04:200 (1) - 末尾whistle
00:06:128 (4) - whistle-normal
00:07:628 (1) - 尾whistle
00:09:557 (4,6) - 4及6开头whistle
00:15:557 (6) - whistle
00:17:057 (3) - 尾音whistle
00:22:464 (1) - 爆音了
00:29:200 (6,7,8) - whistle-normal-whistle
00:32:467 (2,3,4) - ^

00:35:121 (1) - 8分你妹啊
00:48:595 (1) - 爆音嫌疑。
00:55:944 (1,2,3) - 哈。。哈。。。哈。。。哈。。。。。
00:59:211 (1,2) - ^
01:02:069 (8) - ^,这个略好点。。。略好
01:08:602 (1) - ^
01:14:930 (6) - clap?
01:22:484 (1,2,3,4) - 前三个降点音量然后4用finish感觉更好。
01:39:633 (2,3,4) - - nazi spacing.
01:48:207 (5,6,7,8) - 交错打怎么样?(6,8在下57在上)
01:57:802 (3) - 2 4拍加whistle?(这个你自己判断,因为前面没加,这个我用成提一下进spinner……)
02:22:300 (2,3,4,5,6,7,8,9,10,11,12,13,14) - 。。。各种反社会,不过没什么。Shinxyn有的也这么摆
02:33:120 (1,2,3,4,5) - 爆音+建议slider替换。
02:42:511 (1,2) - 感觉又多余。
02:45:778 (10) - 你太偏执8分了……
02:50:269 (8) - new combo?
02:53:535 (1) - 结尾消音。

[Crusade!]
无限的反社会卧了个槽。。。
00:34:917 (1,2,3,4,5,6,7,8,9,10) - this is impossible
00:36:754 (1) - 从这里开始的蓝线起四分音三连各种不知所云。
01:02:069 (1,2,3,4,5,6,7,8,9) - 啊哈哈哈哈哈
01:03:498 (3) - 没叠好,之后几个3也同。
那一串四分我看呆了。。。
01:59:844 (1,2,3,4,5,6,7,8,9) - 红字。
02:01:477 (1,2,3,4,5,6,7,8,9) - ……
02:03:110 (1,2,3,4,5,6,7,8,9) - ^
02:04:743 (1,2,3,4,5,6,7,8,9) - ^,我开始以为你只是反太鼓,后来发现你连osu都反……可能水果众会爱你
关于hitsounds请参见附件。。。
All fixed……!
Thanks for your pretty good modding!

Garven wrote:

It was my impression that I was making a normal, and wanhyrzh was making an easy still.
Hey Garven~
You come~~I just don't know how to fix to keep it a normal diff.
I need your help.
wmfchris
[Crusade]
0:15:771 (7) seems strange about spacing... suggestion: right 4 grid and adjust the direction of the slider ot the left?
0:22:521 (1,2,3,4,5) spacing different from other 1/4s, spacing + 1 grid
0:23:995 (2) down 1 grid
0:34:917 (1,2,3,4,5,6,7,8,9,10) 我死給你看好了 orz change to 1/4 slider/notes?
0:35:529 (s) don't make it silence?
0:37:060 (2) little suggestion: delete the four (2) in these four combos?
1:02:069 (1,2,3,4,5,6,7,8,9) same as 0:34:917
1:20:442 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) use 1/3 streams
1:39 ~ 1:52 use constant spacing for 1/4 if possible
1:59:912 same as 0:34:917
2:01:409 ^
2:03:178 ^
2:04:811 ^
2:09:983 (1,1) spinners might be a bit short?
2:39:2345 (1,2,3,4,5) same as 0:34:917
2:45:778 (1,2,3,4,5) ^

[Judgement!] HP drain rate +1
0:06:985 (6) spacing
1:40:041 (3) spacing
1:49:636 (4,5,6) a bit right to fit the grid
2:24:138 (11,13) suggestion: new combo?

[Revolution]
0:39:204 (3,4) down 1 grid
1:55:985 (2) right 1 grid

star~
Topic Starter
wanhyrzh
SPOILER

wmfchris wrote:

[Crusade]
0:15:771 (7) seems strange about spacing... suggestion: right 4 grid and adjust the direction of the slider ot the left?
0:22:521 (1,2,3,4,5) spacing different from other 1/4s, spacing + 1 grid
0:23:995 (2) down 1 grid
0:34:917 (1,2,3,4,5,6,7,8,9,10) 我死給你看好了 orz change to 1/4 slider/notes?
0:35:529 (s) don't make it silence?
0:37:060 (2) little suggestion: delete the four (2) in these four combos?
1:02:069 (1,2,3,4,5,6,7,8,9) same as 0:34:917
1:20:442 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) use 1/3 streams
1:39 ~ 1:52 use constant spacing for 1/4 if possible
1:59:912 same as 0:34:917
2:01:409 ^
2:03:178 ^
2:04:811 ^
2:09:983 (1,1) spinners might be a bit short?
2:39:2345 (1,2,3,4,5) same as 0:34:917
2:45:778 (1,2,3,4,5) ^

[Judgement!] HP drain rate +1
0:06:985 (6) spacing
1:40:041 (3) spacing
1:49:636 (4,5,6) a bit right to fit the grid
2:24:138 (11,13) suggestion: new combo?

[Revolution]
0:39:204 (3,4) down 1 grid
1:55:985 (2) right 1 grid

star~fixed :)
thanks a lot~!
Garven
Okay, redesigned a couple points and moved a couple beats around. With the new timing, some stuff isn't on such odd beats now.

Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Refreshment!].osu
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • The way you used black in the skin is one of the best i've ever seen, good job.
    I think that the difficulties names make no sense, but maybe that's because i don't know the game xD
    There's really a huge gap between Judgement's and Crusade's difficulty... It's not a problem for me, but i was surprised because every difficulty was only slightly harder than the previous one.
- Banish!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Try and see if you like Slidertick 2
    Nothing else actually, great ^^
- Revolution!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:59:243 (2) - 02:00:876 (2) - 02:02:510 (2) - 02:04:143 (2) - these sliders fit really well with the music, great.
    02:21:700 (1,2,3,4,5,6,7,8,9,10) - i think this part is really hard (If this is supposed to be a "Normal")
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:15:555 - add a beat?
    01:22:088 - add a beat? If you add it, please consider moving 01:22:496 (1,2) down or they'll be kinda hard to reach.
- Judgement!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I didn't like the last part of the map, all those jumps seemed just random and they're at the extreme edges of the screen.
    Circle Size Normal is better in my opinion.
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:53:731 (4,5) - aw this is a bad spacing mistake in such a spacing based map xD
    02:45:381 (8,9) - ^ D:
- Crusade!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:39:245 (2,3,4,5,6) - 02:45:778 (3,4,5,6,7) - is it possible to hit these at 1/8?? O.o
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:22:088 - add a beat?
    02:52:719 (8) - add new combo to let the player understand the change in timing, please. Missing the last beat is not cool D:
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    You forgot to change offset to 22476.
    00:31:038 (6,7) - oh no no no no no. Ultra Bad spacing, it took me a while to figure out. I think it's perfect if you move (6) under (4) and (5)
Not bad, really not bad.
The only thing that bug me is that Crusade is "OMGWTFOHGOD" and Judgement is a standard "Hard", I'd really like an "in-between" difficulty >.<
Well, good job ^^
AngelHoney
路過...
Louis Cyphre
Must
Should
Suggestion

Offset: 31

[Banish]

Delete first second and third timing section, they are not useful.
00:12:781 - Ditance
00:37:174 - ^
00:38:808 - ^
01:02:489 - ^

01:37:195 - Spinner?
01:52:302 - remove new combo
Mapping all song? =/

[Revolution]
Change Beatmap Snap Divisor from 1/3 to 1/4, because 197/3 = 65,666666666666666666666666666667
And also delete first three sections

[Judgment]
Same as in Revolution and Banish (Timing section)

[Crusade]
Timing sections. And change Beatmap Snap Divisor 1/4.

This is very good map. Nice SB.
I wish you good luck with it.
Star.
Zekira
I think I'll look at the timing of this map later. I'm curious as to if you were able to time this properly...

Because lol: http://osu.ppy.sh/s/9661
Topic Starter
wanhyrzh
SPOILER

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • The way you used black in the skin is one of the best i've ever seen, good job.
    I think that the difficulties names make no sense, but maybe that's because i don't know the game xD
    There's really a huge gap between Judgement's and Crusade's difficulty... It's not a problem for me, but i was surprised because every difficulty was only slightly harder than the previous one.
- Banish!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Try and see if you like Slidertick 2
    Nothing else actually, great ^^
- Revolution!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:59:243 (2) - 02:00:876 (2) - 02:02:510 (2) - 02:04:143 (2) - these sliders fit really well with the music, great.
    02:21:700 (1,2,3,4,5,6,7,8,9,10) - i think this part is really hard (If this is supposed to be a "Normal")
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:15:555 - add a beat?
    01:22:088 - add a beat? If you add it, please consider moving 01:22:496 (1,2) down or they'll be kinda hard to reach.
- Judgement!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I didn't like the last part of the map, all those jumps seemed just random and they're at the extreme edges of the screen.
    Circle Size Normal is better in my opinion.
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:53:731 (4,5) - aw this is a bad spacing mistake in such a spacing based map xD
    02:45:381 (8,9) - ^ D:
- Crusade!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    02:39:245 (2,3,4,5,6) - 02:45:778 (3,4,5,6,7) - is it possible to hit these at 1/8?? O.o
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:22:088 - add a beat?
    02:52:719 (8) - add new combo to let the player understand the change in timing, please. Missing the last beat is not cool D:
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    You forgot to change offset to 22476.
    00:31:038 (6,7) - oh no no no no no. Ultra Bad spacing, it took me a while to figure out. I think it's perfect if you move (6) under (4) and (5)
Not bad, really not bad.
The only thing that bug me is that Crusade is "OMGWTFOHGOD" and Judgement is a standard "Hard", I'd really like an "in-between" difficulty >.<
Well, good job ^^
All...fixed……!!
Thanks a lot!
:)

SPOILER

Louis Cyphre wrote:

Must
Should
Suggestion

Offset: 31

[Banish]

Delete first second and third timing section, they are not useful. OK
00:12:781 - Ditance fixed
00:37:174 - ^ fixed
00:38:808 - ^ fixed
01:02:489 - ^ I think it's OK

01:37:195 - Spinner? added at the follow white tick...
01:52:302 - remove new combo no need for the sound imo
Mapping all song? =/

[Revolution]
Change Beatmap Snap Divisor from 1/3 to 1/4, because 197/3 = 65,666666666666666666666666666667OK
And also delete first three sections OK

[Judgment]
Same as in Revolution and Banish (Timing section)OK

[Crusade]
Timing sections. And change Beatmap Snap Divisor 1/4.OK

This is very good map. Nice SB.
I wish you good luck with it.
Star.
Thanks~ :)

Zekira wrote:

I think I'll look at the timing of this map later. I'm curious as to if you were able to time this properly...

Because lol: http://osu.ppy.sh/s/9661
Oh Zekira, I just make this map without checking, sorry.
It was just after I finished 2 diffs a friend told me that this song had already had a map. :o
I agree that this song is quite hard to time. >:(
And without the timing help of qinche and Alace I could not even started this.
skranger
0.0
Garven

Louis Cyphre wrote:


[Banish]

00:12:781 - Ditance It's a box. Players can click that and see that it's the same rhythm.
00:37:174 - ^ Touched up.
00:38:808 - ^
01:02:489 - ^ There's a long enough gap. It's a new musical phrase. It plays fine.
01:37:195 - Spinner? Nah. It's a good precursor to the fast piano part.
01:52:302 - remove new combo Lots of small combos and long breaks between, and right after the 'harder' part of the song. I want to give them a chance to recover a bit of health for the hp drain.
Mapping all song? =/ You typed the wrong face there. I think you meant :D
[quote=CnF]Try and see if you like Slidertick 2 The ticks start to get too pervasive at 2, sorry.

Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Banish!].osu
Sleep Powder
Perfect.

Couldn't find anything~

If you need another opinion or unsure about something just call me
Topic Starter
wanhyrzh

animask wrote:

Perfect.

Couldn't find anything~

If you need another opinion or unsure about something just call me
Thanks for checking! :)
NatsumeRin
Leorda
NIIIIIIII HAOOOOOOOOOOOOOOO

[Skin]
1) The hitcircle is hard to read in timeline, so you must fix the hitcircle, so the hitcircle is not darker
2) The comboburst-1 is cut off the picture, so the comboburst will be bad looking!

[Banish!]
00:11:924 (2,3) - Spacing error
01:45:769 (1,2,3,4) - Make a zigzag pattern?

[Revolution!]
00:20:067 (1) - Cut short this spinner to blue tick? The long sound is end at blue tick
00:29:008 (3) - New combo??
02:29:866 (1) - Add 1 repeating slider??
02:31:499 (1) - ^

[Judgement!]
01:42:503 (1) - This slider is kinda weird
01:44:136 (1) - ^

01:58:835 (1,1,1,1) - Can you combine this into one??

[Crusade!]
02:10:063 (1,1) - Can you combine this into one?

Don't PM everyone if you accpet this mod post
Good song
STAR
Topic Starter
wanhyrzh
SPOILER

Leorda wrote:

NIIIIIIII HAOOOOOOOOOOOOOOO

[Skin]
1) The hitcircle is hard to read in timeline, so you must fix the hitcircle, so the hitcircle is not darker /I like this, you know :P
2) The comboburst-1 is cut off the picture, so the comboburst will be bad looking! / fixed

[Banish!]
00:11:924 (2,3) - Spacing error
01:45:769 (1,2,3,4) - Make a zigzag pattern?

[Revolution!]
00:20:067 (1) - Cut short this spinner to blue tick? The long sound is end at blue tick /fixed
00:29:008 (3) - New combo?? /fixed
02:29:866 (1) - Add 1 repeating slider?? /there's one here already
02:31:499 (1) - ^ /there's one here already

[Judgement!]
01:42:503 (1) - This slider is kinda weird /fixed
01:44:136 (1) - ^ /fixed

01:58:835 (1,1,1,1) - Can you combine this into one?? /remained

[Crusade!]
02:10:063 (1,1) - Can you combine this into one? /remained

Don't PM everyone if you accpet this mod post
Good song
STAR
Thanks a lot Leorda!
IceBeam
Hello wanhyrzh.

[Garven's Normal]
00:23:700 (1) - This one is a bit lonely.There're so many sounds I wanted to click at.Maybe adding a circle to 00:23:292?
00:41:257 (6) - This one is out of Compose Grid.It doesn't cause any problems in play,but try to keep hitcircles inside.
00:42:074 (1) - ^
01:22:496 (2) - Cruel moment.It's a bit hard for 2.5 star map.There're four hits,so make a slider up to 01:22:904,or a reverse-slider,adding hitcircles per 2 ticks,by using 1/6.

[Normal]
00:17:924 (5) - Disputed one.You're using simple slider on Hard difficulty,but making such a tricky sound composition.Maybe you need to finish the slider at 00:18:835 and add a circle to 00:19:102?
01:10:451 (1) - Music is good,and it helps you to find out the time to hit,even when distance snapping is out.Timing is perfect,but this one is really out,maybe off the whole rhytm of the song,or call it whatever you want,but I don't like this.
01:55:568 (1) - Very dynamic moment.I like putting hitcircles on the same place,but hard moments need an additional help from beatmapper to overcome it,such as using correct Distance Snap.
01:58:018 (8) - Adding a circle or making a reverse-slider from 01:57:610 (7) up to this moment?

[Hard]
00:40:441 (3) - Allign better.
00:47:994 (4) - ^
01:22:496 (1) - You're using different spacing almost each second.It doesn't deal serious problems,it's even better.I don't like when Distance Snap is used amlost everywhere,but this moment is cruel.It's only my suggestion to put them in the same place,or make a reverse-slider,but this one is really up to you.I just want to get as much pleasure,as it possible by playing,you have 2 enormous Insane difficulties,anyway.
01:58:835 (1) - Four lonely spinners in a row in Hard difficulty? Maybe try to find out something more creative?

[Rin's Insane]
00:35:031 (4) - Your map has pretty well stream moments,but this one is not that precise.
01:58:835 (1) - Spinners again,but it's up to you.

[Insane]
This one is really hard,what else to say...
00:06:031 (4) - Remove?
00:07:102 (2) - ^
00:16:209 (1) - Fix the spacing on this one,I think you should snap it 1x distance.
01:22:088-Adding a circle?


Well,epic music,cute skin,pretty well beatmap.Good luck to you,star~
NatsumeRin

SadKangaroo wrote:

[Rin's Insane]
00:35:031 (4) - Your map has pretty well stream moments,but this one is not that precise. i think it fits.
01:58:835 (1) - Spinners again,but it's up to you. will fix if i find a better way.
Topic Starter
wanhyrzh
SPOILER

SadKangaroo wrote:

Hello wanhyrzh.
[Normal]
00:17:924 (5) - Disputed one.You're using simple slider on Hard difficulty,but making such a tricky sound composition.Maybe you need to finish the slider at 00:18:835 and add a circle to 00:19:102? /fixed
01:10:451 (1) - Music is good,and it helps you to find out the time to hit,even when distance snapping is out.Timing is perfect,but this one is really out,maybe off the whole rhytm of the song,or call it whatever you want,but I don't like this. /change to two hitcircles
01:55:568 (1) - Very dynamic moment.I like putting hitcircles on the same place,but hard moments need an additional help from beatmapper to overcome it,such as using correct Distance Snap. /do not understand this, sorry
01:58:018 (8) - Adding a circle or making a reverse-slider from 01:57:610 (7) up to this moment? /two more reverse

[Hard]
00:40:441 (3) - Allign better. /do something else
00:47:994 (4) - ^ /do something else
01:22:496 (1) - You're using different spacing almost each second.It doesn't deal serious problems,it's even better.I don't like when Distance Snap is used amlost everywhere,but this moment is cruel.It's only my suggestion to put them in the same place,or make a reverse-slider,but this one is really up to you.I just want to get as much pleasure,as it possible by playing,you have 2 enormous Insane difficulties,anyway. /fixed
01:58:835 (1) - Four lonely spinners in a row in Hard difficulty? Maybe try to find out something more creative? /fixed

[Insane]
This one is really hard,what else to say...
00:06:031 (4) - Remove? /yes
00:07:102 (2) - ^ /yes
00:16:209 (1) - Fix the spacing on this one,I think you should snap it 1x distance. /fixed
01:22:088-Adding a circle? /yes


Well,epic music,cute skin,pretty well beatmap.Good luck to you,star~
Thank you SadKangaroo! :)
tsuka
怎么感觉点像玩过的一个GBA游戏公主同盟

star
Topic Starter
wanhyrzh

tsukamaete wrote:

怎么感觉点像玩过的一个GBA游戏公主同盟

star
噗,这个就是公主同盟
不过是PSP版的OP……
谢谢STAR~!
Sure
[Garven's Normal]
01:52:302 (1,1,2,1,2,1,2) - finishes


[Normal]
hmm.. this diff is little bit hard. How about change its name to [Normal+] ?
01:59:243 (2) - here is a tip how to make pretty like this slider. Use linear slider curve type.


[Hard]
00:35:541 - add note here with finish
00:48:879 (2) - blue tick (00:48:913)
00:49:219 (1) - remove new combo and stack at 00:48:879 (2)
00:49:423 (2) - new combo
01:15:555 - add note here with finish


[Rin's Insane]
02:11:900 (1) - finish at start of slider


[Insane]
00:22:424 (1) - move to 2nd offset
00:48:607 (1,4,1) - finish
00:56:365 (3) - remove clap ?
01:02:489 (5) - finish
02:18:229 (4) - remove whistle at start of slider and insert whistle at return arrow


Very good map :)
Dusty
yggdra union!

我写中文写的不太好 :<
左边的旗子是错的。osu!觉得我是中国人但是我就是美国人。
lol
对不起 :<

[Garven's]
Nice beatmap.

[Normal] 
01:44:953 (2) - repeat arrow看不见 :(,可能是unrankable,但是我不知道 ._.

[Hard]
OD+1?
00:16:210 (3) - 左2下1?
00:35:541 - 加一个finish的hitcircle?

[Rin's Insane]
kickslider streams o_o

[Insane]
OD+1? o_o
00:40:645 (3) - 这个hitcircle和00:41:053 (1,2,3)堆了,我觉得那很奇怪

+star
Topic Starter
wanhyrzh
SPOILER

ykcarrot wrote:

[Garven's Normal]
01:52:302 (1,1,2,1,2,1,2) - finishes /fixed


[Normal]
hmm.. this diff is little bit hard. How about change its name to [Normal+] ? /yes
01:59:243 (2) - here is a tip how to make pretty like this slider. Use linear slider curve type. /thanks!!


[Hard]
00:35:541 - add note here with finish /fixed
00:48:879 (2) - blue tick (00:48:913)/fixed
00:49:219 (1) - remove new combo and stack at 00:48:879 (2)/fixed
00:49:423 (2) - new combo/fixed
01:15:555 - add note here with finish/fixed


[Rin's Insane]
02:11:900 (1) - finish at start of slider/fixed


[Insane]
00:22:424 (1) - move to 2nd offset/fixed
00:48:607 (1,4,1) - finish/fixed
00:56:365 (3) - remove clap ?/fixed
01:02:489 (5) - finish/fixed
02:18:229 (4) - remove whistle at start of slider and insert whistle at return arrow/fixed


Very good map :)
Thanks a lot ykcarrot~many useful advices! :)


SPOILER

Dusty wrote:

yggdra union!

我写中文写的不太好 :<
左边的旗子是错的。osu!觉得我是中国人但是我就是美国人。sorry for this
lol
对不起 :<

[Garven's]
Nice beatmap.

[Normal] 
01:44:953 (2) - repeat arrow看不见 :(,可能是unrankable,但是我不知道 ._./fixed

[Hard]
OD+1?/since it will change to an I....maybe not changge the OD for this diff
00:16:210 (3) - 左2下1?/fixed
00:35:541 - 加一个finish的hitcircle?/fixed

[Rin's Insane]
kickslider streams o_o

[Insane]
OD+1? o_o/Ok, let's see what it will become XD
00:40:645 (3) - 这个hitcircle和00:41:053 (1,2,3)堆了,我觉得那很奇怪/maybe not a problem

+star
Thank you Dusty! :D
Real1
I'm BACK. :P

[Garven's Normal]
  1. Suggestion: Considering this is the easiest difficulty of the bunch, it should also have larger hitcircles. Make it easier for the noobs who normally play Easy.

    Other than that, this diff is fine.

[Normal+]
  1. 00:14:495 (1,2,3,4) - Can you do something more fun in this section? Just saying... The rest of the map is fun to play, except this section.
  2. 01:10:451 (1,2) - I would make this a repeating 1/4th slider that would end at 01:10:655. Sounds so much better.

    I like this diff. :)
[Hard]
  1. Is fine. Real1 likes.
[Rin's Insane]
Is also fine I guess!

[Insane]
  1. 00:48:607 - It is reccommended to have timing sections that change volume and hit sound effects slightly before the note. There may be more. Please fix them.
Alright thats it. Nice map.
Topic Starter
wanhyrzh
SPOILER

Real1 wrote:

I'm BACK. :P

[Garven's Normal]
  1. Suggestion: Considering this is the easiest difficulty of the bunch, it should also have larger hitcircles. Make it easier for the noobs who normally play Easy.

    Other than that, this diff is fine.
/hey it won‘t be the easiest diff! :D


[Normal+]
  1. 00:14:495 (1,2,3,4) - Can you do something more fun in this section? Just saying... The rest of the map is fun to play, except this section./I think so!
  2. 01:10:451 (1,2) - I would make this a repeating 1/4th slider that would end at 01:10:655. Sounds so much better. /fixed

    I like this diff. :)
[Hard]
  1. Is fine. Real1 likes.
[Rin's Insane]
Is also fine I guess!

[Insane]
  1. 00:48:607 - It is reccommended to have timing sections that change volume and hit sound effects slightly before the note. There may be more. Please fix them.
/fixed

Alright thats it. Nice map.
Welcome back Real1!!
Thank you! :)
Dotsu
Easy完成:

————————————————————————————————————————
Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Impossiblexu's Easy].osu
————————————————————————————————————————
Garven
Wall of replies. Everything happens while I'm at work. :(

SPOILER

SadKangaroo wrote:

[Garven's Normal]
00:23:700 (1) - This one is a bit lonely.There're so many sounds I wanted to click at.Maybe adding a circle to 00:23:292? I wanted to give adequate time for the spinner recovery... though I guess that addition won't hurt it too much.
00:41:257 (6) - This one is out of Compose Grid.It doesn't cause any problems in play,but try to keep hitcircles inside. Technically, I could move that down two more grid points and still be okay. :D
00:42:074 (1) - ^
01:22:496 (2) - Cruel moment.It's a bit hard for 2.5 star map.There're four hits,so make a slider up to 01:22:904,or a reverse-slider,adding hitcircles per 2 ticks,by using 1/6. I had thought about doing that, but with what I have here, I actually tried clicking as early as possible at the current OD, and I still got a 300. So even with a crazy reaction click, I think the player will be fine.
Thanks for the suggestions.

ykcarrot wrote:

[Garven's Normal]
01:52:302 (1,1,2,1,2,1,2) - finishes I don't like how the cymbals from the finish reverberate after the entire orchestra has already quieted to silence. It sounds better with just hit-normal.

Real1 wrote:

[Garven's Normal]

* Suggestion: Considering this is the easiest difficulty of the bunch, it should also have larger hitcircles. Make it easier for the noobs who normally play Easy.

Other than that, this diff is fine. I guess wan already covered it, but he's planning on adding added an easy difficulty. :D

Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Garven's Normal].osu
DJPop
Didn't you decide to make any custom slider balls?


~Hard~
00:17:924 (1) - silence the sliderslide
01:48:627 (7) - add clap
02:40:890 (1) - ^
02:42:523 (1) - ^
02:43:340 (5) - ^
02:48:239 (1) - ^
02:53:547 (1) - silence it

~Rin's Insane~
Fine.

~Insane~
Crazy >_<"
02:53:547 (1) - silence it


+Star
Topic Starter
wanhyrzh

Garven wrote:

Wall of replies. Everything happens while I'm at work. :(

SPOILER

SadKangaroo wrote:

[Garven's Normal]
00:23:700 (1) - This one is a bit lonely.There're so many sounds I wanted to click at.Maybe adding a circle to 00:23:292? I wanted to give adequate time for the spinner recovery... though I guess that addition won't hurt it too much.
00:41:257 (6) - This one is out of Compose Grid.It doesn't cause any problems in play,but try to keep hitcircles inside. Technically, I could move that down two more grid points and still be okay. :D
00:42:074 (1) - ^
01:22:496 (2) - Cruel moment.It's a bit hard for 2.5 star map.There're four hits,so make a slider up to 01:22:904,or a reverse-slider,adding hitcircles per 2 ticks,by using 1/6. I had thought about doing that, but with what I have here, I actually tried clicking as early as possible at the current OD, and I still got a 300. So even with a crazy reaction click, I think the player will be fine.
Thanks for the suggestions.

ykcarrot wrote:

[Garven's Normal]
01:52:302 (1,1,2,1,2,1,2) - finishes I don't like how the cymbals from the finish reverberate after the entire orchestra has already quieted to silence. It sounds better with just hit-normal.

Real1 wrote:

[Garven's Normal]

* Suggestion: Considering this is the easiest difficulty of the bunch, it should also have larger hitcircles. Make it easier for the noobs who normally play Easy.

Other than that, this diff is fine. I guess wan already covered it, but he's planning on adding added an easy difficulty. :D
Thanks Garven!

SPOILER

DJPop wrote:

Didn't you decide to make any custom slider balls?


~Hard~
00:17:924 (1) - silence the sliderslide /fixed
01:48:627 (7) - add clap/fixed
02:40:890 (1) - ^/fixed
02:42:523 (1) - ^/fixed
02:43:340 (5) - ^/fixed
02:48:239 (1) - ^/fixed
02:53:547 (1) - silence it/don't know how to....

~Rin's Insane~
Fine.

~Insane~
Crazy >_<"
02:53:547 (1) - silence it/don't know how to....


+Star
Thanks~~ :D
eee
eeemod GO!!!

[Normal+]
00:17:924 (1) - this endpoint isn't snapped :-/
02:06:388 (3) - one more reverse arrow (?)

[Insane]
00:18:781 (1) - extend endpoint 1/4 to end on the next blue tick (?)

that's all

it's a good map set, I suppose, some good stuff here and there :)
Dusty

wanhyrzh wrote:

Dusty wrote:

[Hard]
OD+1?/since it will change to an I....maybe not changge the OD for this diff
lol that doesn't matter, the new guidelines are about how the diff feels and not by the [I] tag on Beatmap Listings

I don't really think BATs care about those things anymore because there'll be new [I] tagging guidelines soon.
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