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Shigeki Hayashi - Yggdra Union Opening Theme

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Dotsu

IAmNotShinta wrote:

Impossisomething's Easy
01:02:489 (1) - I don't really see the point in this but okay
01:49:036 (1) - Flip vertically but keep same starting point, it overlaps uglily with 01:50:669 (3). Fixed
02:18:433 (1,1,1) - Yay spinner spam. Not typically 'easy' though, might want to merge. Suggestion.
02:29:866 (4) - ^^^, but w/e

DJ KRZY wrote:

[Impossiblexu's Easy]
00:11:067 (1) - Spacing, but I guess it doesn't matter. Fixed
00:46:157 (2) - Clap at the beginning?
01:02:489 (1) - Clap at the end? Fixed
01:10:655 (3) - ^ Fixed
02:02:101 (1) - ^
02:08:634 (1) - ^
02:36:399 (7) - ^
02:38:032 (9) - ^
02:42:931 (4) - ^
02:44:565 (6) - ^
———————————————————————————————————————
Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Impossiblexu's Easy].osu
———————————————————————————————————————
Frill
[Impossiblexu's Easy]

00:33:908 (8) - New combo
00:38:808 (5) - ^

[Garven's Normal]

Fun.

[Normal]

02:24:966 (1) - remove whistle Instead,add Finish

[Hard]

Fun.

[Rin's Insane]

Fun.

[Insane]

Fun.




nice map~

+Star
Topic Starter
wanhyrzh
SPOILER

Sakura301 wrote:

Ok, how bad can this b---OMG 6 DIFFICULTIES!
[Normal+] yay a plussed named difficulty
01:59:243 (2) - Nice attempt at squiggly sliders, however i thought they were normal and overshot the first one, hence combo break, either make them wider or something to hint the player it's a squiggly slider or use regular ones. (Repeat for all those in this section). FIXED

I'll check the remaining 2 diffs later, ran out of time =(
Thanks Sakura! :D I'm still wating for you other two mods~

SPOILER

Frill wrote:

[Impossiblexu's Easy]

00:33:908 (8) - New comboFIXED
00:38:808 (5) - ^FIXED

[Normal]

02:24:966 (1) - remove whistle Instead,add FinishI think whistle is better~

+Star
Thanks! :D

SPOILER

impossiblexu wrote:

IAmNotShinta wrote:

Impossisomething's Easy
01:02:489 (1) - I don't really see the point in this but okay
01:49:036 (1) - Flip vertically but keep same starting point, it overlaps uglily with 01:50:669 (3). Fixed
02:18:433 (1,1,1) - Yay spinner spam. Not typically 'easy' though, might want to merge. Suggestion.
02:29:866 (4) - ^^^, but w/e

DJ KRZY wrote:

[Impossiblexu's Easy]
00:11:067 (1) - Spacing, but I guess it doesn't matter. Fixed
00:46:157 (2) - Clap at the beginning?
01:02:489 (1) - Clap at the end? Fixed
01:10:655 (3) - ^ Fixed
02:02:101 (1) - ^
02:08:634 (1) - ^
02:36:399 (7) - ^
02:38:032 (9) - ^
02:42:931 (4) - ^
02:44:565 (6) - ^
———————————————————————————————————————
[attachment=0:7fd27]Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Impossiblexu's Easy].osu[/attachment:7fd27]
———————————————————————————————————————
Thank you impossiblexu! Added.
Clare
恩...根據現在的rank規則好像不能超過兩個[I]難度的..你現在是3個

[Impossiblexu's Easy]
把音效的綠線都對到前面的紅線上比較好

[Garven's Normal]
fine

[Normal]
02:23:333 (6) - new combo?

[Hard]
這個Hard的星星是4.54想辦法讓他降到4.45以下 這樣話 就會變為[H]難度
02:10:267 (1,2,3,4,5,6,7,8) - 試試音量漸大?
02:33:132 (X) - 這條kiai線的音量跟前面的不一樣,要不是加一條音量線在前面不然就把音量調整的跟前面一樣然後在後面加音量線

[Rin's Insane]
nice!

[Insane]
這難度太棒了..

很好的skin我喜歡
公主聯盟也很好玩=w=
Topic Starter
wanhyrzh
SPOILER

Clare wrote:

恩...根據現在的rank規則好像不能超過兩個[I]難度的..你現在是3個 关于这个,有BAT和我说过,只要晚上去像是H就行……

[Impossiblexu's Easy]
把音效的綠線都對到前面的紅線上比較好 OK

[Normal]
02:23:333 (6) - new combo? 音效连一起的……或许不要NEW COMBO更好

[Hard]
這個Hard的星星是4.54想辦法讓他降到4.45以下 這樣話 就會變為[H]難度 这个还是有办法的……如果确实需要的话
02:10:267 (1,2,3,4,5,6,7,8) - 試試音量漸大? OK
02:33:132 (X) - 這條kiai線的音量跟前面的不一樣,要不是加一條音量線在前面不然就把音量調整的跟前面一樣然後在後面加音量線 OK

很好的skin我喜歡
公主聯盟也很好玩=w= 最近出的闪耀同盟……总感觉没公主同盟好玩....真想公主同盟出续作啊!!

Thanks! :D
Sallad4ever
So many Stars :)

[Rin's insane]
Wow the streams are evil :o
00:23:088 (2) - I always misread this as 1 repeat, probably because of this 00:22:476 (1)
00:50:852 (5,6,7,8,1) - this is too confusing to read

[Insane]

Wow the streams are satan :o
00:11:067 (1,1,1,1) - I'm agree with strager here, the silent end is not good, rise the volume a bit just don't make it absolute silent
00:31:254 (7) - this note is practically hidden, even the approach circle is hidden by the hit burst
01:20:454 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I strongly suggest to make these into sliders just like in Rin's insane. By making these into sliders player will be warned that this section use 1/3 beat
02:48:239 (1) ~ 02:52:322 (7) - The whistles near the end is kinda out of place, I suggest to add more whistle before this place or remove all of the whistle

Twinkle~Twinkle little Star
Have some of my little star~
Topic Starter
wanhyrzh
SPOILER

Sallad4ever wrote:

So many Stars :)

[Insane]

Wow the streams are satan :o
00:11:067 (1,1,1,1) - I'm agree with strager here, the silent end is not good, rise the volume a bit just don't make it absolute silent OK
00:31:254 (7) - this note is practically hidden, even the approach circle is hidden by the hit burstOK
01:20:454 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I strongly suggest to make these into sliders just like in Rin's insane. By making these into sliders player will be warned that this section use 1/3 beatJust follow the music can they hit them.
02:48:239 (1) ~ 02:52:322 (7) - The whistles near the end is kinda out of place, I suggest to add more whistle before this place or remove all of the whistleOK

Twinkle~Twinkle little Star
Have some of my little star~
Thank you sallad~~ :D
fartownik
The hitcircle.png pic is too dark imo. It makes the map unreadable and makes me really want to delete the skin from the folder. It'd be nice if you lighten it a bit.


[Normal]

OD -1


[Hard]

00:17:924 (1) - Ends too late, make this slider 1/2 shorter.
00:37:787 (1,2) - Spacing? If it's a jump, it's completely unintuitive. Fix it.
01:08:614 (1) - I wonder why this note is a new combo.
01:22:088 - Missed note.
01:42:503 (1,2,3,4,1) - Weird spacing change. Space it with the regular value?
01:44:136 (1,2,3,4,1) - ^


[Rin]

01:12:697 (1) - Expand this spinner by 1/2 and move it 1/2 back?
01:40:665 (5) - Why is this one under the previous slider? It's better unstacked.
01:42:299 (5) - ^


[Insane]

00:31:356 (8,1) - The whole pattern is confusing and this spacing change makes it even more hard to read. Fix the spacing.

cool streams, +star
Topic Starter
wanhyrzh
SPOILER

fartownik wrote:

The hitcircle.png pic is too dark imo. It makes the map unreadable and makes me really want to delete the skin from the folder. It'd be nice if you lighten it a bit. yes

[Normal]

OD -1 yes

[Hard]

00:17:924 (1) - Ends too late, make this slider 1/2 shorter.I think it's OK
00:37:787 (1,2) - Spacing? If it's a jump, it's completely unintuitive. Fix it. Oh it's a mistake.
01:08:614 (1) - I wonder why this note is a new combo. fixed
01:22:088 - Missed note.fixed
01:42:503 (1,2,3,4,1) - Weird spacing change. Space it with the regular value?yes
01:44:136 (1,2,3,4,1) - ^yes

[Insane]

00:31:356 (8,1) - The whole pattern is confusing and this spacing change makes it even more hard to read. Fix the spacing.yes

cool streams, +star
Thank you!! :D
Lissette
Insane
why so low HP drain, if this is Insane diff?
00:15:781 (7) - this slider velocity is kind of unpredictable ><
00:31:254 (7,8,1) - this doesn't fit, and that make it hard to read, imo
02:17:413 (4,1) - I'm not sure about this mini-jumps ><

Rin's Insane
another Insane with low HP drain @.@

Nice map!! :D
Star!!
Topic Starter
wanhyrzh
SPOILER

Lissette wrote:

Insane
why so low HP drain, if this is Insane diff? +1
00:15:781 (7) - this slider velocity is kind of unpredictable >< haha, just fits the song.
00:31:254 (7,8,1) - this doesn't fit, and that make it hard to read, imo no problem now?
02:17:413 (4,1) - I'm not sure about this mini-jumps >< reduce it a bit~

Nice map!! :D
Star!!
Thank you Lissette!! :D
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Timing looks good
  2. Your combobursts are too wide. The maximum size for combobursts are 388x767, while yours are 500x700. You'll need to make shrink them a bit.
The problem here is the amount of difficulties you have. You have 6 difficulties, which is a lot, but that is fine. You have 3 insanes (the hard feels more like an insane imo). I don't mind this kind of thing personally, but many BAT's do mind, so if you want to get this ranked, you will probably have to remove one of your insane difficulties.


[IMPOSSIBLEXU'S EASY]

01:53:935 (3,4) - Move these 2 beats 1/4 backwards? It goes much better with the music that way imo.

[GARVEN'S NORMAL]

Looks good

[NORMAL]

Wow. This is pretty damn hard for a Normal. Maybe you could rename it to "Normal+"?

Apart from the difficulty, seems fine

[HARD]

A bit hard for a hard, but that map itself is perfectly fine

[RIN'S INSANE]

Very nice. the slider stream at 01:39:236 was a bit odd, but even that felt fitting and fine, which is odd. My favourite difficulty of this lot.

[INSANE]

A bit too overmapped for my tastes. It isn't too overmapped, but it doesn't feels as natural as Rin's Insane does

01:21:135
(6,1) - having stacks in the middle of a stream like this is a bad idea. It confuses players and is awkward to do. Is there another way that you could lay these out so they would not have to be a stack?

Overall, a nice mapset. the amount of difficulties and the lean towards insane maps might be an issue unless you delete one of the insanes, but ignoring that, this is a pretty good map.

Starred
Arusha Shuna
i think doomsday93 mods are just about same with my mods, so i don't need to tell the same mod twice, right?

but this...
YES YES! YGGDRA UNION <3

too bad i only played the GBA version :(
Topic Starter
wanhyrzh
SPOILER

Doomsday93 wrote:

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Timing looks good
  2. Your combobursts are too wide. The maximum size for combobursts are 388x767, while yours are 500x700. You'll need to make shrink them a bit.
Oh I think we have many combobursts larger than 500*767. Having a look at these skins: kakashi, haruhiismv1, gurrendan, EliteBeatOsu, LuckyStar, oewy, ouendan2....

The problem here is the amount of difficulties you have. You have 6 difficulties, which is a lot, but that is fine. You have 3 insanes (the hard feels more like an insane imo). I don't mind this kind of thing personally, but many BAT's do mind, so if you want to get this ranked, you will probably have to remove one of your insane difficulties.
OK I will just reduce HARD's stars so trhat it'll be under 4.45

[IMPOSSIBLEXU'S EASY]

01:53:935 (3,4) - Move these 2 beats 1/4 backwards? It goes much better with the music that way imo. OK

[NORMAL]

Wow. This is pretty damn hard for a Normal. Maybe you could rename it to "Normal+"? I tried to do this before but just many people didn't like the "+"...They said we can have harsh normals

Apart from the difficulty, seems fine

[INSANE]

A bit too overmapped for my tastes. It isn't too overmapped, but it doesn't feels as natural as Rin's Insane does

01:21:135
(6,1) - having stacks in the middle of a stream like this is a bad idea. It confuses players and is awkward to do. Is there another way that you could lay these out so they would not have to be a stack? OK I'll fix it!

Overall, a nice mapset. the amount of difficulties and the lean towards insane maps might be an issue unless you delete one of the insanes, but ignoring that, this is a pretty good map.

Starred
Thank you Doom~~ :)

SPOILER

Arusha Shuna wrote:

i think doomsday93 mods are just about same with my mods, so i don't need to tell the same mod twice, right?

but this...
YES YES! YGGDRA UNION <3

too bad i only played the GBA version :(
Also thanks~!
P.S. the PSP version is much better imo! :D
Arusha Shuna

wanhyrzh wrote:

-P.S. the PSP version is much better imo! :D
inorite?
but i don't have any PSP, sucks to be me
i wanna c that freakin' BF-49 since it's PSP exclusive D;

EDIT : get ranked soon! :)
Gens
Thu May 13, 2010 1:37 am (2 weeks ago)
8 pages
>=[

And
3mins 6 difficulties

;_;

I'll mod this soon, have to check some other things first

EDIT: Why isn't the quote thing working correctly?!
Topic Starter
wanhyrzh

Arusha Shuna wrote:

wanhyrzh wrote:

-P.S. the PSP version is much better imo! :D
EDIT : get ranked soon! :)
Thank you Arusha! :D
And you pretty pink star~ :P

Gens wrote:

Thu May 13, 2010 1:37 am (2 weeks ago)
8 pages
>=[

And
3mins 6 difficulties

;_;

I'll mod this soon, have to check some other things first

EDIT: Why isn't the quote thing working correctly?!
Oh thank you Gens~I'll be waiting for your mod!
Sonnyc
Hi~~

General
IMO, 01:39:236 will be a good preview point

Impossiblex Easy
- Start kiai at 00:49:423?
00:25:742 (4) - Whistle?
02:46:198 (1) - Add Finish in the First

Garven Normal
01:52:302 (1) - Finish

Normal
00:30:437 (1) - Whistle
00:49:423 (4) - Finish
01:39:236 (1) - ^

Hard
01:42:503 (1) - Symmetry
01:44:136 (1) - ^
02:41:298 (3,4) - 1 Grid down

Rin Insane
00:31:050 (2) - Whistle at the start
02:06:388 (5) - New combo
02:31:499 (3) - Symmetry

Insane
01:49:852 (1,2,3,4,5,6,7,8) - I remember that Zig Zag streams are unrankable

Star~
Topic Starter
wanhyrzh
SPOILER

sonnyc wrote:

Hi~~

General
IMO, 01:39:236 will be a good preview point oh the first sound will be mixxed with the sound before 01:39:236 and I think it sounds weird~

Impossiblex Easy
- Start kiai at 00:49:423? shouldn't we start KIAI at long white tick?
00:25:742 (4) - Whistle? OK
02:46:198 (1) - Add Finish in the First OK

Garven Normal
01:52:302 (1) - Finish OK

Normal
00:30:437 (1) - Whistle OK
00:49:423 (4) - FinishOK
01:39:236 (1) - ^OK

Hard
01:42:503 (1) - SymmetryOK
01:44:136 (1) - ^OK
02:41:298 (3,4) - 1 Grid downOK

Insane
01:49:852 (1,2,3,4,5,6,7,8) - I remember that Zig Zag streams are unrankable /change something

Star~
Thanks~ :D
Garven

sonnyc wrote:

Garven Normal
01:52:302 (1) - Finish
Nah, explained it before (though I understand why you didn't skim through, haha) - the lingering cymbal crash sound sticks out into the silence that this part in the music creates. I'd like to at least not have hit sounds intrude on that.
Topic Starter
wanhyrzh

Garven wrote:

sonnyc wrote:

Garven Normal
01:52:302 (1) - Finish
Nah, explained it before (though I understand why you didn't skim through, haha) - the lingering cymbal crash sound sticks out into the silence that this part in the music creates. I'd like to at least not have hit sounds intrude on that.
OK, the hitsound is deleted
Dotsu
做了一些改动:

———————————————————————————————————————
Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Impossiblexu's Easy].osu
———————————————————————————————————————
Topic Starter
wanhyrzh

impossiblexu wrote:

做了一些改动:

———————————————————————————————————————
[attachment=0:00450]Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Impossiblexu's Easy].osu[/attachment:00450]
———————————————————————————————————————
辛苦了 :D
已更新~
James2250
Easy:
all other kiai times end at 01:16:371 while yours ends at 01:15:759 (just pointing that out)
everything else looks fine

Garven's Normal:
make the kiai start at 01:39:236 not 01:39:134

Normal:
I was thinking this should be a normal+ but looked at comments earlier and I agree people normally don't like that..oh well (4.19 stars...some BAT is going to complain about that im sure)
00:35:541 (1) - don't like notes being this far off grid but doesn't really matter
02:16:800 (1) - clap doesn't sound good here to me

Hard:
01:48:831 (8,1) - intentional jump?
01:54:956 (7,1) - ^

Rin's Insane:
all the other maps used a spinner at 02:53:751 (1) until the end which I thought worked well but up to you~

Insane:
00:39:624 (2) - remove whistle/add clap to match the other one earlier?

*star*
As long as the normal is considered ok I don't see why this can't be ranked
Topic Starter
wanhyrzh
SPOILER

James2250 wrote:

Easy:
all other kiai times end at 01:16:371 while yours ends at 01:15:759 (just pointing that out) Oh fixxed! I think it's a mistake due to careless
everything else looks fine

Garven's Normal:
make the kiai start at 01:39:236 not 01:39:134 also fixxed

Normal:
I was thinking this should be a normal+ but looked at comments earlier and I agree people normally don't like that..oh well (4.19 stars...some BAT is going to complain about that im sure)
00:35:541 (1) - don't like notes being this far off grid but doesn't really matter OK made it in
02:16:800 (1) - clap doesn't sound good here to me changed to finish

Hard:
01:48:831 (8,1) - intentional jump? yesXD
01:54:956 (7,1) - ^yesXD

Insane:
00:39:624 (2) - remove whistle/add clap to match the other one earlier? Ok~haha but Monky just didn't like this

*star*
As long as the normal is considered ok I don't see why this can't be ranked
Thanks a lot James2250!! :D
gdeath
Great.
-Xero-
Great map!

[General]
Tags: Atlus
01:15:555 - End Kiai here?

Lol. That's it ^^.

Good Luck, Yggdra Union is a great game!
Topic Starter
wanhyrzh
SPOILER

Xero_HT wrote:

Great map!

[General]
Tags: Atlus oh I forgot this XD
01:15:555 - End Kiai here? no~for KIAI time should start and end at the long white tick

Lol. That's it ^^.

Good Luck, Yggdra Union is a great game! yes!!
Thanks a lot! :D
Topic Starter
wanhyrzh
A NEW SLIDERBALL IS ADDED
bmin11
[General]
Was it a concept to have a plain gray slider ball? If it isn't, I think it would be nice to have a standard sliderball with gray and black colour
6 difficulties could be out of limit. Ask some BATs since I'm not sure with difficulty number restrictions >_>;;

[Insane]
The HPdrain is quite forgiving >_>;; can't be a problem
00:16:209 (1) - I do understand that this is the correct spacing, but it does make it confusing because this current spacing gives us a different info compare to the previous spacing. (different spacing with 00:15:352 (5,6,7) - this but same timing makes it confusing)
00:56:773 (x) - add a note?
02:53:751 (1) - It would be much nicer if the volume was muted at the end

[Rin's]
Any reason why you used the same difficulty set ups (HPdrain, circle size, OD) with [Insane]?
Just wondering >_>

[Hard]
02:53:547 (1) - Mute it at the end (or atlease give a finish like other difficulties)

[Normla]
02:53:547 (1) - same as above

[Garven's]
02:53:649 (1) - same as above


[Impossible('s easy)]
01:53:935 (3,4) - move these two 1/4 each forward (01:53:731 (x) - until here)
02:53:547 (1) - Mute the end of the spinner

That's about it. Not bad, not bad at all
Garven

bmin11 wrote:

[General]
6 difficulties could be out of limit. Ask some BATs since I'm not sure with difficulty number restrictions >_>;;

6 is the maximum.

02:53:547 (1) - Mute it at the end (or atlease give a finish like other difficulties)

[Garven's]
02:53:649 (1) - same as above

Um, did you look at the volume level on the last timing point? It's hard to get any quieter...
Topic Starter
wanhyrzh
SPOILER

bmin11 wrote:

[General]
Was it a concept to have a plain gray slider ball? If it isn't, I think it would be nice to have a standard sliderball with gray and black colour
6 difficulties could be out of limit. Ask some BATs since I'm not sure with difficulty number restrictions >_>;; OK

[Insane]
The HPdrain is quite forgiving >_>;; can't be a problem
00:16:209 (1) - I do understand that this is the correct spacing, but it does make it confusing because this current spacing gives us a different info compare to the previous spacing. (different spacing with 00:15:352 (5,6,7) - this but same timing makes it confusing) redesigned the whole part
00:56:773 (x) - add a note? no~
02:53:751 (1) - It would be much nicer if the volume was muted at the end it's a bug;_;

[Rin's]
Any reason why you used the same difficulty set ups (HPdrain, circle size, OD) with [Insane]? Oh different...this is OD7 HP5 and Isane is OD8 HP6....
Just wondering >_>

[Hard]
02:53:547 (1) - Mute it at the end (or atlease give a finish like other difficulties)it's a bug;_;

[Normla]
02:53:547 (1) - same as aboveit's a bug;_;

[Garven's]
02:53:649 (1) - same as aboveit's a bug;_;


[Impossible('s easy)]
01:53:935 (3,4) - move these two 1/4 each forward (01:53:731 (x) - until here)
02:53:547 (1) - Mute the end of the spinnerit's a bug;_;

That's about it. Not bad, not bad at all
Thank you~~ :D
Babble
Hi! :D Gonna mod all diffs because I haven't modded anything in ahwile

Impossiblexu's Easy
Looks fine

Garven's Normal
Also looks fine

Normal
Yep, looks good too.

Hard
^

Rin's Insane
00:45:136 (4) - Line up with 00:45:340 (1) ?
00:55:140 (4) and 00:55:548 (5) - These two repeating sliders are a little overmapped. Reduce by one tick so that it only repeats once.
02:27:620 - Could add a note here, I guess. Not needed, but it would sound better.

Insane
Looks good.

Nice maps guys. Star.
NatsumeRin

babble wrote:

Rin's Insane
00:45:136 (4) - Line up with 00:45:340 (1) ? emm k.
00:55:140 (4) and 00:55:548 (5) - These two repeating sliders are a little overmapped. Reduce by one tick so that it only repeats once. no.
02:27:620 - Could add a note here, I guess. Not needed, but it would sound better. no. fits to the piano
Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Rin's Insane].osu
Topic Starter
wanhyrzh

NatsumeRin wrote:

babble wrote:

Rin's Insane
00:45:136 (4) - Line up with 00:45:340 (1) ? emm k.
00:55:140 (4) and 00:55:548 (5) - These two repeating sliders are a little overmapped. Reduce by one tick so that it only repeats once. no.
02:27:620 - Could add a note here, I guess. Not needed, but it would sound better. no. fits to the piano
Updated!
Thank you Rin thank you babble! :D
Roddie
Hi :3

Impossiblexu's Easy:

02:35:582 (5)-Move 2 grids right for 5. Off screen a bit.
02:37:624 (8)-Add clap?
02:39:257 (10)-^?
02:45:790 (7)-^?

Garven's Normal:

00:25:742 (6)-Add clap on end of slider.
00:55:548 (3)-Add clap?

Normal:

Good.

Hard:

00:49:423 (2)-Add clap on final reverse arrow.
00:50:648 (4)-Add clap on beginning of that slider.
00:51:057 (5)-Add clap on final reverse arrow.
01:01:877 (6)-Remove clap.
01:14:942 (6)-^
02:45:790 (6)-Add clap on beginning of that slider.

Rin's Insane:

Good.

Insane:

00:37:991 (2)-Remove clap.
00:40:849(4)-Add clap.
00:41:257 (1, 2)-Remove claps.
00:46:565 (1)-Add clap on beginning of that slider.
00;48:199 (5)-On reverse arrow, remove whistle and add clap.


Nice song! Cool video! And the skin is alright! :)

Star!
Topic Starter
wanhyrzh
SPOILER

hybrid579 wrote:

Hi :3

Impossiblexu's Easy:

02:35:582 (5)-Move 2 grids right for 5. Off screen a bit. OK
02:37:624 (8)-Add clap?OK
02:39:257 (10)-^?OK
02:45:790 (7)-^?OK

Garven's Normal:

00:25:742 (6)-Add clap on end of slider.OK
00:55:548 (3)-Add clap?no

Normal:

Good.

Hard:

00:49:423 (2)-Add clap on final reverse arrow.OK
00:50:648 (4)-Add clap on beginning of that slider.OK
00:51:057 (5)-Add clap on final reverse arrow.OK
01:01:877 (6)-Remove clap. no
01:14:942 (6)-^no
02:45:790 (6)-Add clap on beginning of that slider.no

Rin's Insane:

Good.

Insane:

00:37:991 (2)-Remove clap.OK, but put a whistle instead
00:40:849(4)-Add clap.OK
00:41:257 (1, 2)-Remove claps.no
00:46:565 (1)-Add clap on beginning of that slider.OK
00;48:199 (5)-On reverse arrow, remove whistle and add clap.no


Nice song! Cool video! And the skin is alright! :)

Star!
Thank you hybrid~! :)
Gens
I think the offset's a little early, but bleh, all my offsets have been early recently. I'll just leave it like this. =3=

Bubbled.
Topic Starter
wanhyrzh

Gens wrote:

I think the offset's a little early, but bleh, all my offsets have been early recently. I'll just leave it like this. =3=

Bubbled.
Thank you Gens!
I hope the offset is correct. :3
This song's timing is really hard. XD
Andrea
Great map. Just fix this nazi suggestion and I'll rank it!

[Rin's Insane]

02:49:668 (1) - Add a normal timing section at the end of the spinner? I think normal hitsound it's totally better than soft hitsound.
Topic Starter
wanhyrzh

osuplayer111 wrote:

Great map. Just fix this nazi suggestion and I'll rank it!

[Rin's Insane]

02:49:668 (1) - Add a normal timing section at the end of the spinner? I think normal hitsound it's totally better than soft hitsound.
I think you're right~
FIXED
Thanks a lot!

What's more I changed these two skins:
spinner-background and spinner-circle.
Andrea
Seems fine now.

Ranked~
Dotsu
恭喜 :)
NatsumeRin
congrats~
Topic Starter
wanhyrzh

impossiblexu wrote:

恭喜 :)
谢谢许大~ :)

NatsumeRin wrote:

congrats~
谢谢RIN大~ :D

And thanks to all who helped with this map!
Enjoy it XD.
SamiPale
以前的insane呢 :!:
Garven
~
Arusha Shuna
wow congratz for the rank! :D
can't find any diff to dominate though ~_~

yawn
Topic Starter
wanhyrzh

samipale wrote:

以前的insane呢 :!:
:D
Download: Shigeki Hayashi - Yggdra Union Opening Theme (wanhyrzh) [Old Insane].osu


Garven wrote:

~
Thank you Garven~
I'm still on the top at you diff now..
Ah you changed back your AVA!



Arusha Shuna wrote:

wow congratz for the rank! :D
can't find any diff to dominate though ~_~
yawn
I believe you can find one and do it! XD
Arusha Shuna
Galkan
[Hard]

I request less fucked up spacing & almost non-predictable sliders next time.
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