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7!! - Orange(Anime Ver.)

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Topic Starter
Lurei
This beatmap was submitted using in-game submission on jueves, 26 de marzo de 2015 at 04:14:11 p. m.

Artist: 7!!
Title: Orange(Anime Ver.)
Source: 四月は君の嘘
Tags: Shigatsu wa Kimi no Uso Your Lie in April Orenji Ending ED2 TV Size Version NANAE MAIKO MICHIRU KEITA 鈴木 俊介 Shunsuke Suzuki Keiko 中西 康晴 Yasuharu Nakanishi 漆原 直美 Naomi Urushibara 高橋 祐子 Yuko Takahashi シライシ 紗トリ Satori Shiraishi
BPM: 86
Filesize: 9557kb
Play Time: 01:26
Difficulties Available:
  1. Hard (2.33 stars, 151 notes)
  2. Normal (1.74 stars, 117 notes)
  3. Sincerity (3.25 stars, 187 notes)
Download: 7!! - Orange(Anime Ver.)
Download: 7!! - Orange(Anime Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Might remap this in a future...

Changelog
  1. Applied Chaoslitz' mods. Need more mods! ;w; (or maybe a nominator's mod ;w;).
  2. Applied Gray Veyron's mods.
  3. Applied -Nya-'s mods.
  4. Applied ByBy_ChAn's mod.
  5. Applied pkhg's mods.
  6. Applied Ethercastle's and Alex Li's mods.
  7. Applied Atsuro's and monstrata's mods.
  8. Applied kamikin's mods.
  9. Updates on both diffs. Uploaded a complete Normal and finished mapset. Moved to Pending.
  10. Uploaded a complete Hard to the pack.
  11. Uploaded a preliminar version of Sincerity.
Zerss
Hi, really good beatmap, I love it :)

I juste want to talk about the distance of each object, I think they need to be more detailled, for an example, in 01:01:046 on your Sincerity level, there is these objetcs :


I have made two lines, one red, one green, these two lines is seperated by the same timing and the red line is more than twice longer.
It could be better like that :


I think you need to pay more attention about that. I've seen this mostly when the combo changed.

Otherwise, the map is really good :)

I'm sorry, my english is not perfect, I am french and I don't speak english very well :(
Topic Starter
Lurei
Oh, don't worry about that. I understand your message.
Eh... well, as for the reason of that: I'm making a jump while keeping distance of (8), (9) and (1)'s reverse the same. It's practically an "Insane" diff, so I can play with spacing a bit, as long as I don't exceed myself (and believe me, jumps like this are good enough for Insane).

For now, I'm glad you liked the map!
Zerss

LixRei wrote:

Eh... well, as for the reason of that: I'm making a jump while keeping distance of (8), (9) and (1)'s reverse the same. It's practically an "Insane" diff, so I can play with spacing a bit, as long as I don't exceed myself (and believe me, jumps like this are good enough for Insane).

For now, I'm glad you liked the map!
Yeah, I understand but the problem is, players like me know when I need to see the distance between two objects, what you can do to make this jump is to anticipate it, I think like that ^^
Topic Starter
Lurei
I'll wait for more opinions on that before changing this.
Personally, I think the jump is too easy (like, damn, even I can see it coming), but if ppl don't like it, I'll change it.
kamikin_old
Not going to mod this until tomorrow but, I think an Easy would be good with such a low BPM song (or a Beginner)
Topic Starter
Lurei
I thought so too, but this is good as it is. My reasons:
  1. Exactly because it's low BPM it's good as it is with a simple Normal (I follow main beats a lot, and barely follow vocals).
  2. Gap of difficulty between diffs is great. Usually, the gap Normal-Hard is big, but it isn't the case on this set. On the other side, the Hard-Insane gap isn't really that big since the only thing that changes are... more jumps and streams. :P
So, this mapset is okay. Maybe I'll add an Easy if someone wants to GD it, but this is good enough IMO for now.
Thanks for taking your time to check this!
-Hanashi-
Oh!! I'll probably take the Easy diff spot then!! If you accept. Take it as a return favor for that awesome GD of yours in my other mapset. :)
Besides, I love mapping easier diffs. ;)
And I need something else to work on. :cry:
kamikin_old
Hi hi! Here's my mod!

General
Disable Widescreen Support
I think the hitsounds volume could be lowered 5-10% as they are a bit louder than the music itself

Normal
00:00:697 (2) - The repeat does not hit the vocal as the vocal is on 1/6, I suggest this rhythm http://puu.sh/fqb5z/3fe4bb2e2a.jpg biut this might be too complex for a normal so you may just have to make it a a long slider without a repeat
00:05:581 (1,2) - Switch NC as it fits the vocals
00:02:790 (1) - and 00:08:372 (1) - feel strange to be NCs as they dont it the vocals
00:10:465 (4) - it looks and flows better, imo, if its placed like so http://puu.sh/fqbIn/9c58aaa772.jpg
00:13:255 (2) - this doesn't map anything so may confuse hidden players
00:19:534 (1) - Imperfect blanket
00:20:930 (3) - imo, a copied version of 1 would look better
00:25:116 (1) - You could use this to make a diamond pattern (e.g. http://puu.sh/fqcbb/fbb3245eb4.jpg)
00:28:604 (3,4,5) - You could try this (there's still around a 0.2 second gap in-between themhttp://puu.sh/fqckV/7cb6a6e2da.jpg
00:31:395 (3) - this could be a blanket
00:37:674 (3,4,5) - The same sound is repeated but you use a slider instead, I would use all sliders or all hitcircles
00:38:372 (5) - Turn off grid snap to improve this blanket
00:43:604 (3) - Imo, this should be a blanket to improve aesthetics
00:59:302 (2) - I think this fits the music better on the previous blue tick
01:05:232 (2) - This sounds better as a long slider
01:06:976 (1,4) - These would look better as blankets
01:23:720 (1) - this overlaps with 4, I think its hitsound should be a bit quieter as it stands out at the moment

Hard
00:02:790 (1,2,3) - these could make a triangle
00:08:023 (5,1) - Flow could be improved imo
00:14:825 (4) - Slight overlap
00:27:790 (1) - This sound a bit strange as a slider
00:38:372 (5) - Sounds strange...
00:58:604 (1) - imperfect blanket
01:09:418 (5) - Curving this would keep it consistent with the other slider
01:13:953 (4) - Looks like it should be a blanket
01:20:930 (1,3) - I think it fits the music better to switch combos here

Sincerity
00:02:790 (1,2,3,4) - Weird pattern imo, a square would look better
00:16:395 (5) - Curved looks better
00:32:790 (7) - I think this should not be in the triangle as players wont expect it as they will be following the vocals and this doesnt
00:50:232 (1) - Delete this NC or swap it with 00:49:883 (8) - as it feels weird (and would also play weird in Tag on multi player)
01:18:139 (1,2) - Weird flow

I hope you found my mod helpful! :)
Topic Starter
Lurei
@-Hanashi-: Will think about it.

kamikin wrote:

Hi hi! Here's my mod!

General
Disable Widescreen Support Whoops, I forgot to disable it on Normal.
I think the hitsounds volume could be lowered 5-10% as they are a bit louder than the music itself Volume is okay IMO, but I'll think about it with more mods (maybe).

Normal
00:00:697 (2) - The repeat does not hit the vocal as the vocal is on 1/6, I suggest this rhythm http://puu.sh/fqb5z/3fe4bb2e2a.jpg biut this might be too complex for a normal so you may just have to make it a a long slider without a repeat Um... actually, I can hear an "sss"-ish sound on the beat, so I assume vocal changes there (on 1/4 tick).
00:05:581 (1,2) - Switch NC as it fits the vocals NC pattern follows strong downbeats, instead of vocals. No change.
00:02:790 (1) - and 00:08:372 (1) - feel strange to be NCs as they dont it the vocals ^
00:10:465 (4) - it looks and flows better, imo, if its placed like so http://puu.sh/fqbIn/9c58aaa772.jpg This is for variety, and it isn't that bad, really.
00:13:255 (2) - this doesn't map anything so may confuse hidden players It's mapped to the singer's breathing. This was necessary to keep a simple rhythm (and I don't really care about players using mods; they know it's harder that way).
00:19:534 (1) - Imperfect blanket Seems to be okay on my end.
00:20:930 (3) - imo, a copied version of 1 would look better I disagree here. Also, this is useful for a change in flow.
00:25:116 (1) - You could use this to make a diamond pattern (e.g. http://puu.sh/fqcbb/fbb3245eb4.jpg) That goes against the intended effect (of moving to the corner).
00:28:604 (3,4,5) - You could try this (there's still around a 0.2 second gap in-between themhttp://puu.sh/fqckV/7cb6a6e2da.jpg I'm following the main beats of instrument here.
00:31:395 (3) - this could be a blanket It -is- a blanket.
00:37:674 (3,4,5) - The same sound is repeated but you use a slider instead, I would use all sliders or all hitcircles I only use the slider at the end 'cause of the 1/12 notes. I had to simplify rhythm somehow, and a slider is the best choice here.
00:38:372 (5) - Turn off grid snap to improve this blanket Okay, should be fixed.
00:43:604 (3) - Imo, this should be a blanket to improve aesthetics ^
00:59:302 (2) - I think this fits the music better on the previous blue tick Sadly, I disagree here.
01:05:232 (2) - This sounds better as a long slider Following main beats.
01:06:976 (1,4) - These would look better as blankets That's the plan, and I can't see blankets wrong. @_@
01:23:720 (1) - this overlaps with 4, I think its hitsound should be a bit quieter as it stands out at the moment Blame Distance Snap. HS volume is okay, it fits the cymbal (and it isn't as strong as a finish).

Hard
00:02:790 (1,2,3) - these could make a triangle I like the way it flows right now.
00:08:023 (5,1) - Flow could be improved imo ^ (drop-off flow, I guess).
00:14:825 (4) - Slight overlap Fixed (overlap could be visible in play mode, tho, since stack).
00:27:790 (1) - This sound a bit strange as a slider Yeah, but I have to hold the sound somehow, to prepare players for next diff.
00:38:372 (5) - Sounds strange... This is okay IMO. Following the 1/12 notes with a simplified 1/6 slider (same as above).
00:58:604 (1) - imperfect blanket Fixed (lol).
01:09:418 (5) - Curving this would keep it consistent with the other slider Too short to make an apparent curve.
01:13:953 (4) - Looks like it should be a blanket Nice catch.
01:20:930 (1,3) - I think it fits the music better to switch combos here It's fine IMO.

Sincerity
00:02:790 (1,2,3,4) - Weird pattern imo, a square would look better This is a partial pentagon (had to delete a note, since unfitting).
00:16:395 (5) - Curved looks better Too short to make a nice curve.
00:32:790 (7) - I think this should not be in the triangle as players wont expect it as they will be following the vocals and this doesnt This isn't a triangle (lol). I'm gradually increasing DS values, using 00:32:093 (3,5,7) - as a "center" of the pattern and 00:32:267 (4,6,8) - are the main jumps.
00:50:232 (1) - Delete this NC or swap it with 00:49:883 (8) - as it feels weird (and would also play weird in Tag on multi player) Y u no like my NC pattern? ;w;
01:18:139 (1,2) - Weird flow It's part of a pattern. I think it's easy to predict the slider will appear there.

I hope you found my mod helpful! :)
Certainly, this was a bit helpful. Thanks! (I rejected most things, but I hope you understand my reasons).
Atsuro
Hola!

M4M desde tu queue

Me enfoco en el ritmo porque es lo unico que se hacer :D

[Normal]
  1. 00:00:697 (2) - Eeeh, creo que es mejor que extiendas el slider a la linea blanca, la vocalista canta en la azul pero el ritmo suena medio raro. Además en casos posteriores (ejemplos: 00:06:279 (2) - , 00:11:162 (1) - ) no haces eso.
  2. 00:19:534 (1,2,3) - Sugeriria seguir a la voz, ya que es lo que mas "domina" en esa parte, porque al parecer la estas siguiendo desde antes y porque este slider 00:20:930 (3) - empieza en tecnicamente nada. Algo así:
  3. 00:58:604 (1,2,3) - Algo confuso y suena extraño el ritmo. La vocalista canta en las lineas azules y tu tratas de mapear algunas partes de eso, no esta mal, pero solo lo haces en algunas partes lo que lo hace inconsistente. Solo lo deberías de hacer en casos en los que encaje bien y manteniendo la consistencia en el ritmo ya que es un normal, no deberia tener mucha complejidad en el ritmo. Yo diria que en esos casos o mappees el beat o a la vocalista. (No es el único, hay varios casos así en el mapa)
  4. 01:04:186 (1) - En mi opinion, daria un mejor efecto si le quitaras el repeat y agregaras un circulo en su lugar.
  5. 01:08:372 (3,4) - Quedaria mejor con dos sliders 1/2. Encaja mejor con la voz.

    No esta mal, pero necesita que mejores el ritmo en general.
[Hard]
  1. 00:02:790 (1) - Yo haria esto un slider 1/4 que empieze acá 00:02:616 - . Para ser mas consistente con los sliders del principio.
  2. 00:18:837 (3) - Ctrl + g? Crearia un flujo mas interesante.
  3. 00:30:610 (7) - Overmappeado! No veo porqué está ahi, no hay nada y no lo hace mas interesante o divertido. Y si dices "la guitarra", el sonido (que es casi inaudible a menos que estes en halftime) no se halla ahi.
  4. 00:33:401 (6) - ^
  5. 00:38:372 (5) - Deberia acabar en el tick azul, si es que estás siguiendo al sonido del (piano?, no se que es eso).
  6. 00:41:773 (8) - Ya tu sabes
  7. 00:49:534 (5) - Deberia ser un slider 1/2, suena mal asi como está (Sin mencionar el overmap)
  8. 00:53:372 - Deberias de poder agregar una nota acá, la canción es lenta al punto en el que medio beat es suficiente descanso (en mi opinión).
  9. 00:59:302 (3) - Te propongo este ritmo que sigue mejor a la vocalista.
  10. 01:04:186 (1) - Misma cosa que en el normal.
  11. 01:05:232 (3,4) - En mi opinion el slider deberia ir primero, encaja mejor.

    Mejor!
[Sincerity]
  1. 00:02:790 (1) - Misma cosa que en el hard
  2. 00:04:883 (4) - Creo que un slider 1/2 en vez del circulo quedaria mejor.
  3. 00:24:418 (5,1) - Alejalos un poco, para remarcar un poco mas la distancia en el timeline.
  4. 00:27:209 (3) - Deberia ser un solo circulo, queda mucho mejor.
  5. 00:30:610 (8) - Si... podrias dejarlo ya que es insane pero yo los quitaria.
  6. 00:31:220 - Agrega un circulo para el piano.
  7. 00:49:534 (5,6,7) - Lo mismo que en el hard, algo tienen los triples que empiezan en tick blanco que no suenan bien la mayoria del tiempo, a menos que la cancion lo tenga.
  8. 01:05:058 (4) - Mmm, si quieres mappear ese tick azul recomendaria que dividas el slider en un circulo y un slider 1/2 (Preferiria que no lo hicieras pero bueeeeno). Algo asi:

    Good!
Eso es todo, buena suerte! :)
Topic Starter
Lurei

Atsuro wrote:

Hola!

M4M desde tu queue

Me enfoco en el ritmo porque es lo unico que se hacer :D Okay. :D Aunque por qué modeas primero? */me cry*

[Normal]
  1. 00:00:697 (2) - Eeeh, creo que es mejor que extiendas el slider a la linea blanca, la vocalista canta en la azul pero el ritmo suena medio raro. Además en casos posteriores (ejemplos: 00:06:279 (2) - , 00:11:162 (1) - ) no haces eso. Sólo hago eso en el primero porque no existe nada más qué seguir (sólo voz). En el segundo que mencionaste ya hay un beat que puedo seguir, y es aún más evidente que hay algo en el tercero. Créeme, yo también quiero un ritmo constante, pero la canción no lo da ;w; (?)
  2. 00:19:534 (1,2,3) - Sugeriria seguir a la voz, ya que es lo que mas "domina" en esa parte, porque al parecer la estas siguiendo desde antes y porque este slider 00:20:930 (3) - empieza en tecnicamente nada. Algo así: Okay. Hice algo así.
  3. 00:58:604 (1,2,3) - Algo confuso y suena extraño el ritmo. La vocalista canta en las lineas azules y tu tratas de mapear algunas partes de eso, no esta mal, pero solo lo haces en algunas partes lo que lo hace inconsistente. Solo lo deberías de hacer en casos en los que encaje bien y manteniendo la consistencia en el ritmo ya que es un normal, no deberia tener mucha complejidad en el ritmo. Yo diria que en esos casos o mappees el beat o a la vocalista. (No es el único, hay varios casos así en el mapa) En los casos que mencionaste, en realidad estoy siguiendo un offbeat (00:58:953 - ) y un "snare" (00:59:476 - ). Que las vocales empezaran/terminaran allí era mera coincidencia. Y por los otros casos, pienso que está bien (realmente no suena mal, y es algo fácil de tocar las notas).
  4. 01:04:186 (1) - En mi opinion, daria un mejor efecto si le quitaras el repeat y agregaras un circulo en su lugar. Está bien así. Me gusta seguir así este tipo de ritmo.
  5. 01:08:372 (3,4) - Quedaria mejor con dos sliders 1/2. Encaja mejor con la voz. (3) es para poner énfasis en el cymbal, no realmente para seguir la voz. En ese combo puse énfasis en los beats de la canción.

    No esta mal, pero necesita que mejores el ritmo en general. ;w;
[Hard]
  1. 00:02:790 (1) - Yo haria esto un slider 1/4 que empieze acá 00:02:616 - . Para ser mas consistente con los sliders del principio. Honestamente me gusta mejor así. Además, así apoyo el downbeat con un círculo.
  2. 00:18:837 (3) - Ctrl + g? Crearia un flujo mas interesante. No busco un "jump" aquí.
  3. 00:30:610 (7) - Overmappeado! No veo porqué está ahi, no hay nada y no lo hace mas interesante o divertido. Y si dices "la guitarra", el sonido (que es casi inaudible a menos que estes en halftime) no se halla ahi. No es la guitarra, pero ciertamente hay algo allí, y esto ayuda a simplificar el sonido en cierto modo. (además, yo si oigo la guitarra fuerte y claro, aunque es cierto que no se ubica en ese beat). Pero lo cambiaré con más opiniones.
  4. 00:33:401 (6) - ^ Aunque aquí definitivamente hay un beat.
  5. 00:38:372 (5) - Deberia acabar en el tick azul, si es que estás siguiendo al sonido del (piano?, no se que es eso). Estoy completamente seguro que el sonido termina en 1/6.
  6. 00:41:773 (8) - Ya tu sabes Ya tu sabes (estoy seguro que este no es overmap; aquí hay algo).
  7. 00:49:534 (5) - Deberia ser un slider 1/2, suena mal asi como está (Sin mencionar el overmap) ^
  8. 00:53:372 - Deberias de poder agregar una nota acá, la canción es lenta al punto en el que medio beat es suficiente descanso (en mi opinión). Necesito la opinión de un BN (Beatmap Nominator) D:
  9. 00:59:302 (3) - Te propongo este ritmo que sigue mejor a la vocalista. Me gusta más el actual. ;w;
  10. 01:04:186 (1) - Misma cosa que en el normal. (/inserta lo mismo que dije allí)
  11. 01:05:232 (3,4) - En mi opinion el slider deberia ir primero, encaja mejor. Nope. Aquí mantengo el sonido del tambor hasta que se desvanece (el slider-slide es útil algunas veces! :D )

    Mejor!
[Sincerity]
  1. 00:02:790 (1) - Misma cosa que en el hard Lo mismo que allí dije.
  2. 00:04:883 (4) - Creo que un slider 1/2 en vez del circulo quedaria mejor. Seeh. xD
  3. 00:24:418 (5,1) - Alejalos un poco, para remarcar un poco mas la distancia en el timeline. Al ponerlo más cerca de lo que debería, crea un poco de desconcentración en los jugadores, y eso es lo que deseo (? Nah, ya en serio: esto lo hago para resaltar un poco el (1), ya que después del salto de 00:23:372 (3,4) - los jugadores están más alerta, y a algunos les quedará claro que el beat está a una distancia de tiempo diferente (a menos que odien los anti-jumps xD).
  4. 00:27:209 (3) - Deberia ser un solo circulo, queda mucho mejor. Eh... quisiera "mantenerlo" hasta el momento del fade-out, y por eso lo hice así. Nota que hay una timing section que reduce el volumen al final del slider (hecha para este fin). Reduje el volumen de eso, para evitar overmap-haters :P
  5. 00:30:610 (8) - Si... podrias dejarlo ya que es insane pero yo los quitaria. Em... no. ;w;
  6. 00:31:220 - Agrega un circulo para el piano. Agregado.
  7. 00:49:534 (5,6,7) - Lo mismo que en el hard, algo tienen los triples que empiezan en tick blanco que no suenan bien la mayoria del tiempo, a menos que la cancion lo tenga. Necesito más opiniones. En serio pienso que hay algo allí.
  8. 01:05:058 (4) - Mmm, si quieres mappear ese tick azul recomendaria que dividas el slider en un circulo y un slider 1/2 (Preferiria que no lo hicieras pero bueeeeno). Algo asi: Lo recomiendas pero no quieres que lo haga. Wat :| (no cambiaré esto, está bien así).

    Good!
Eso es todo, buena suerte! :)
¡Gracias por los mods!
...aunque realmente me gusta más el ritmo que tengo; y espero haber explicado bien porque no quiero cambiar la mayoría de él.
Monstrata
M4M as promised~ Srry it took a while :P. I hope this helps :D.

[Sincerity]

00:02:441 - Would be nice if you could map a note here instead of slider-end.
00:09:767 (3,4,5) - This spacing is really deceptive. Also the flow from 4 to 5 isn't great imo :P.
00:11:686 (2,3) - This part of the song is rather calm, and you use a lot of sliders or spaced-out single circles here. Seems odd to put two circles here rather than just a slider.
00:12:558 - This is a good place to start another slider imo. Shorten the previous slider a bit?
00:15:348 - ^
00:20:406 (2,3) - Swap in time-line. Slider into Circle plays better.
00:32:093 (4,5,6,7,8) - Are the overlaps necessary? I feel like there are better ways you could have mapped this without being unnecessarily hard to read since the rest of your map doesn't really employ overlaps.
00:33:488 (1,2,3) - Shorten 1 by 1/2 a beat so you can start 2 at 00:33:837 - . And make 00:34:011 (3) - 1/2 beat longer.
00:37:674 (5,6,7) - Is such a big jump necessary? Main issue is that this jump goes into a repeat slider at 1/12 snap.
00:40:988 (8) - Doesn't really fit imo.... You could map the vocals better without a repeat slider.
00:48:139 - Why not have a slider begin here instead?
00:53:023 - + 00:53:372 - Are really strong beats... And would work really well if you made a jump here.
00:59:999 (5,6,7,8) - For the hardest difficulty, this is kind of undermapped... Maybe add another circle at 01:00:872 - ? it mimics a rhythm you have later here: 01:03:837 (6,7,1) - .
01:05:058 (4) - Better to have two sliders, second slider beginning at 01:05:406 - imo... I don't think a reverse slider plays that well.
01:09:418 (7) - Not going to put two circles here?
01:21:976 (3,4,5) - Might want to check the blankets here.

[Hard]

00:10:813 - Should be a circle and slider should begin at 00:11:162 - . Take out repeat and move the slider to where the old slider should have ended.
00:19:534 (1,2,3) - Spacing's a bit uneven for me...
00:25:813 - No circle here? You just mapped the same sound to 00:22:325 (1,2,3,4,5) - , so when the piano plays here, I kind of expect there to be a circle since the part right before with the same piano sound was mapped to circles.
00:32:441 (4) - Make this repeat?
00:39:418 (2,3,4,5,6) - I don't see why the circles here need to be stacked. Especially for 5, 6, because the vocals change between the two notes (so clicking the same location plays a bit odd).
00:43:081 - No circle here?
00:45:174 (2,3,4) - Sudden difficulty jump during a "calm" part of the song... How about just a slider instead?
00:53:023 - Same as Sincerity. Strong beats here that should be mapped. You can end the spinner a bit earlier imo..
01:13:779 (3,4) - Check blanket.

[Normal]

00:04:883 (4) - Slider here? There are more notes here to map, and imo mapping the rhythm is more important here than following the pentagon pattern.
00:08:372 (1,2,3,4) - Tidy up this pattern? 1, 2, 3 are an equilateral triangle, but 4 just looks out of place...
00:13:255 (2,3) - Repeat slider?
00:42:558 (2) - Repeat slider doesn't map well here imo... The note is at 00:43:081 - Which isn't covered by the repeat. Maybe just a full slider instead here?
00:55:813 (1,2) - Check blanket.
Topic Starter
Lurei

monstrata wrote:

M4M as promised~ Srry it took a while :P. I hope this helps :D. It's okay. :P

[Sincerity]

00:02:441 - Would be nice if you could map a note here instead of slider-end. Had to make this rhythm somehow the same in every diff, as a way of adaptation. Making it the same yet different will have another effect in players.
00:09:767 (3,4,5) - This spacing is really deceptive. Also the flow from 4 to 5 isn't great imo :P. If this spacing deceives you, you aren't ready to an Insane (lol). As for the flow thingy, I think a jump here is okay.
00:11:686 (2,3) - This part of the song is rather calm, and you use a lot of sliders or spaced-out single circles here. Seems odd to put two circles here rather than just a slider. It simply feels weird to map 00:11:860 (3) - with a slider end.
00:12:558 - This is a good place to start another slider imo. Shorten the previous slider a bit? Um... no. Priority goes to hold the vocal.
00:15:348 - ^ ^
00:20:406 (2,3) - Swap in time-line. Slider into Circle plays better. Wanted 00:20:581 - clickeable since it's a notorious beat.
00:32:093 (4,5,6,7,8) - Are the overlaps necessary? I feel like there are better ways you could have mapped this without being unnecessarily hard to read since the rest of your map doesn't really employ overlaps. B-but I like this! ;w; (and it's a fun pattern).
00:33:488 (1,2,3) - Shorten 1 by 1/2 a beat so you can start 2 at 00:33:837 - . And make 00:34:011 (3) - 1/2 beat longer. 00:34:186 - should have a clickeable thing, since beat is strong. Also, you shouldn't consider 1/4 as 1/2. The fact I'm mapping as double BPM doesn't change the meaning of the snapped notes.
00:37:674 (5,6,7) - Is such a big jump necessary? Main issue is that this jump goes into a repeat slider at 1/12 snap. Sorry, but I don't really consider this to be a long jump. :| (also, I needed to emphatize that slider somehow, so I increased distance).
00:40:988 (8) - Doesn't really fit imo.... You could map the vocals better without a repeat slider. I don't really think so, and I think it fits perfectly here (and it's also consistent with the other diffs, so why not?).
00:48:139 - Why not have a slider begin here instead? 'Cause extending slider to hold vocals.
00:53:023 - + 00:53:372 - Are really strong beats... And would work really well if you made a jump here. This is alright as it is, since spinner is "relatively" long.
00:59:999 (5,6,7,8) - For the hardest difficulty, this is kind of undermapped... Maybe add another circle at 01:00:872 - ? it mimics a rhythm you have later here: 01:03:837 (6,7,1) - . If there was really something to be mapped there, I would. Placing a circle there seems like overmapping to me.
01:05:058 (4) - Better to have two sliders, second slider beginning at 01:05:406 - imo... I don't think a reverse slider plays that well. I think a reverse slider actually fits. First and last beat follow vocals and reverse avoids the possibility to skip another beat.
01:09:418 (7) - Not going to put two circles here? Actually, not.
01:21:976 (3,4,5) - Might want to check the blankets here. Fixed those I think are wrong.

[Hard]

00:10:813 - Should be a circle and slider should begin at 00:11:162 - . Take out repeat and move the slider to where the old slider should have ended. Holding vocal. Honestly, I kinda hate doing this, but since I'm extending slider to hold a certain sound, I think it's okay.
00:19:534 (1,2,3) - Spacing's a bit uneven for me... Blame Grid Snap :P Fixed.
00:25:813 - No circle here? You just mapped the same sound to 00:22:325 (1,2,3,4,5) - , so when the piano plays here, I kind of expect there to be a circle since the part right before with the same piano sound was mapped to circles. I'm using a slider to hold the piano key. Just by seeing slider length you can stop expecting a circle. :P
00:32:441 (4) - Make this repeat? Placed a circle on 00:32:790 - instead.
00:39:418 (2,3,4,5,6) - I don't see why the circles here need to be stacked. Especially for 5, 6, because the vocals change between the two notes (so clicking the same location plays a bit odd). I'm simply repeating the same pattern. I didn't made that for vocals, but for the beats of song in background.
00:43:081 - No circle here? Holding vocal.
00:45:174 (2,3,4) - Sudden difficulty jump during a "calm" part of the song... How about just a slider instead? Wanted 00:45:348 - clickeable, and a 1/8 slider is very short. Without a reverse, it might be very confusing. So, stream. :P
00:53:023 - Same as Sincerity. Strong beats here that should be mapped. You can end the spinner a bit earlier imo.. Ending the spinner early is far more unfitting IMO.
01:13:779 (3,4) - Check blanket. I didn't really wanted a blanket here, but oh well.

[Normal]

00:04:883 (4) - Slider here? There are more notes here to map, and imo mapping the rhythm is more important here than following the pentagon pattern. After the first complex combo, I want a simple rhythm here as plain mercy.
00:08:372 (1,2,3,4) - Tidy up this pattern? 1, 2, 3 are an equilateral triangle, but 4 just looks out of place... It was the only way to keep a nice flow. Flow > Aesthetics.
00:13:255 (2,3) - Repeat slider? Not fitting.
00:42:558 (2) - Repeat slider doesn't map well here imo... The note is at 00:43:081 - Which isn't covered by the repeat. Maybe just a full slider instead here? I'm mapping an almost inaudible sound to keep a simple rhythm. I didn't wanted to do this, but no ideas came into my mind for another thing. ;w;
00:55:813 (1,2) - Check blanket. Seems to be okay.
Thanks for modding!
I really didn't applied many things, but I hope my reasons are clear enough for you. If not, then I'm sorry (I can't really explain myself well in english). ;w;
KUURAhoshi
from my queue

I cancelled the template lol,.. Maybe next time

[Normal]
00:23:372 (3,5) - I suggest you to rearrange this, i prefer without stack
00:50:406 (1) - Use sampleset Normal
01:23:720 (1) - Remove this NC

Good diff >< Nice song !
[Hard]
00:23:372 (3,5) - Rearrange, avoid stack
00:38:372 (5) - Huh ? I suggest you to change this to 1 circle
00:50:406 (1) - Use sampleset Normal
01:19:186 (3) - x: 256 y: 148
01:23:720 (1) - Remove NC

I won't check Sincerity because, I think it's for Insane diff..
Sorry for short mod ! Take my star !

Good luck~
Topic Starter
Lurei

Kazamastar11 wrote:

from my queue

I cancelled the template lol,.. Maybe next time :lol:

[Normal]
00:23:372 (3,5) - I suggest you to rearrange this, i prefer without stack Um... I don't think so. Song kinda suggests stacking IMO.
00:50:406 (1) - Use sampleset Normal Soft finish best finish (for this).
01:23:720 (1) - Remove this NC Nope. I'll keep NCs constant, even if there isn't anything else (also, it helps to emphatize the beat and to balance drain).

Good diff >< Nice song ! Thanks! (^w^)/
[Hard]
00:23:372 (3,5) - Rearrange, avoid stack No.
00:38:372 (5) - Huh ? I suggest you to change this to 1 circle Following instrument beats (how's that instrument even called? Idfk).
00:50:406 (1) - Use sampleset Normal No.
01:19:186 (3) - x: 256 y: 148 Want to keep stack. ;w;
01:23:720 (1) - Remove NC No.

I won't check Sincerity because, I think it's for Insane diff..
Sorry for short mod ! Take my star !

Good luck~
Thanks for modding, but didn't applied anything. Sorry :o
WildOne94
Awww man give some kudos to people D:
They worked hard to mod your beatmap >.<
Even if you didn't like all of it.
i can still see you agreed with some suggestions which improved the beatmap so it's nice to give them kudos to people ;w;.
(Don't KD this)
Topic Starter
Lurei
I know and agree with what you're saying (it's common sense, actually). Giving kudos for effort is okay and good IMO, but it also has to be helpful to the map. A BN won't just come and say "Oh, this post doesn't has a kudos and mapper just applied few minor suggestions. Let's give kudos for the effort, at least".

If they are just minor issues which don't really alter the balance of the map, it's not worth kds IMO, but I don't really know how the kudosu system works in-depth. So, I'll just leave the posts to the BN's criteria. If they see the posts are kudosu-worthy, then let ppl receive it.
This is just my opinion and the reason I didn't gave kds for the previous posts.

For now, since Atsuro gave more rhythm-oriented suggestions (which I applied several), I'll give kds there (since it was more helpful than a mod where I only applied several blankets).

Hope you understand my reasons as for why I did this. Now, let's avoid further discussions about system here, please. This isn't the right moment nor place for it.
KUURAhoshi

WildOne94 wrote:

Awww man give some kudos to people D:
They worked hard to mod your beatmap >.<
Even if you didn't like all of it.
i can still see you agreed with some suggestions which improved the beatmap so it's nice to give them kudos to people ;w;.
(Don't KD this)
Huh ? But why ? Since nothing helping, it's ok to not giving kudosu..
Ignored mods are ok, it's worth for modder to improve their modding skills :)
[Dominic]
Hello! mod request from my mod queue!
Please remember that the mods I make are nothing more than suggestions. do not feel the need to change anything/everything I mention.


  • Normal
  1. consider changing OD to 4.
  2. move 00:10:465 (4) to X:400, Y:148 so you can stack 00:09:069 (2,1) .
    i thought it flowed well and blankets looked nice. nice job!
  • Hard
  1. 00:49:534 (5,1) - move to same X coordiante.
    there isnt much to say. the map looks done to me. sounded nice and flowed well in my opinion.
  • Sinceriy
    I liked what you have done. looks like a solid map to me.
That's it for my short mod. I may not have found many problems due to lack of modding experience, but, Overall, I liked the maps very much and didn't see any reason to change much.
Good luck getting this ranked!
Topic Starter
Lurei

[Dominic] wrote:

Hello! mod request from my mod queue!
Please remember that the mods I make are nothing more than suggestions. do not feel the need to change anything/everything I mention.


  • Normal
  1. consider changing OD to 4. Considered, but it kinda breaks the difficulty balance. No change.
  2. move 00:10:465 (4) to X:400, Y:148 so you can stack 00:09:069 (2,1) . Oh, cool idea.
    i thought it flowed well and blankets looked nice. nice job!
  • Hard
  1. 00:49:534 (5,1) - move to same X coordiante. Done.
    there isnt much to say. the map looks done to me. sounded nice and flowed well in my opinion.
  • Sinceriy
    I liked what you have done. looks like a solid map to me. That's great!
That's it for my short mod. I may not have found many problems due to lack of modding experience, but, Overall, I liked the maps very much and didn't see any reason to change much.
Good luck getting this ranked!
Don't worry. This greatly enhanced visibility from what I can see, so it's okay.
Thanks for modding!

ugh... that mod was helpful, but too short. Should I give kds? I'll do so anyway, and if a BN considers it inappropiate, go ahead.

After thinking about it for a bit, I gave kds to everyone which I though mod was useful (even if very sightly).
So yeah, I changed my mind. :P
Ethercastle
From my queue

Quick check here since I'm not sure if I could help with this, no kd.

PM me if think I should continue.

[Insane]
00:11:686 (2,3,4) - The flow is awkward here due to the sharp turn into a curve of opposite direction. When you do a repe. Somewhere around (251,375) will work better.
00:14:476 (2,3,4) - ^
00:13:953 (1,2,3) - ^
00:28:255 (2) - ctrl + g?
00:31:395 (3,4,5,6,7,8) - I think this is weird, just opinions
00:36:976 (3) - Feel that the more natural flow will be going down from 2
00:49:534 (5,6,7) - don't like this. again, just opinions
MirinH
from my q
ahh y you dont call a bn for this, nothing can be modded man
[Normal]
  1. 00:00:697 (2) - i don't get this rhythm somehow, like you skipped a entire vocal, i know you are following the vocal but dont skip vocals,there is a vocal sound at 00:01:046 , plz add a rhythm to that, whatever you use, sliders will be the best, circles are ok too
  2. 00:06:279 (2) - now somehow you starting to ignoring the vocal, i see you followed the vocal in the previous part, but... y you are ignoring vocals now, in normal rhythm still matters
  3. 00:28:255 (2,3) - better have a 1/4 rhythm here because the bpm is not fast, and a 1/2 over lap after a 1/2 would let new player get confuse
  4. 00:37:674 (3,4,5) - i think this is too hard for new players, you want them to be all stacked or all ds because this is all 1/2
  5. 00:42:558 (2,3) - confused rhythm, isnt following the vocal,try this
  6. 01:23:895 (1) - spinner ends at a 1/6 at 01:26:744 (for all diff)
[Hard]
  1. 00:02:616 - missing a vocal rhythm
  2. 00:03:837 - missing a piano rhythm
  3. 00:27:790 (1) - i think this is a 1/12 rhythm
  4. 00:29:302 (4) - 1/4 plz
  5. 00:38:372 (5) - same,why people skip 1/6 (1/12 here)this days
[Sincerity]
  1. 7.6 is nice no need to ar 8
  2. i feel the kiai is too empty for this diff, maybe you shouls fill in more 1/2 jumps(1/4 jumps) for this diff here,follow the instrument and drums not vocal only, it is the highest difficulty if its nothing different than the Hard diff then y you r doing it
  3. this diff has the best quality among all the diffs though lol
gl
Topic Starter
Lurei
Ethercastle

Ethercastle wrote:

From my queue

Quick check here since I'm not sure if I could help with this, no kd.

PM me if think I should continue. This is enough. If you don't feel confident, then there isn't any need to force yourself.

[Insane]
00:11:686 (2,3,4) - The flow is awkward here due to the sharp turn into a curve of opposite direction. When you do a repe. Somewhere around (251,375) will work better. Sorry, but I can't really see the problem here. Since this is a back-forth arrangement, I don't think flow is ankward here.
00:14:476 (2,3,4) - ^ ^
00:13:953 (1,2,3) - ^ It's the same slider as above, through... .-.
00:28:255 (2) - ctrl + g? I'm absolutely sure flow here is okay. Plus, I'm not looking for that kind of pattern in this area.
00:31:395 (3,4,5,6,7,8) - I think this is weird, just opinions This is here because vocal takes different sounds in the 1/4 beats: "ta-i-ku-tsu-da-ne", and piano at the end.
00:36:976 (3) - Feel that the more natural flow will be going down from 2 Mapping area isn't just big enough D: (but this is okay IMO, since it's almost like a triangular pattern).
00:49:534 (5,6,7) - don't like this. again, just opinions Since there isn't anything else to map here (since no vocal until the third beat), I made a triple. :P

Alex Li

Alex Li wrote:

from my q
ahh y you dont call a bn for this, nothing can be modded man Need more Star Priority (and maybe some more mods, since some BN requiere to have mods before calling 'em).
[Normal]
  1. 00:00:697 (2) - i don't get this rhythm somehow, like you skipped a entire vocal, i know you are following the vocal but dont skip vocals,there is a vocal sound at 00:01:046 , plz add a rhythm to that, whatever you use, sliders will be the best, circles are ok too Believe me, I really want to do this. I know this slider sounds as weird as heck, but it's the only way it comes into my mind to keep a simple rhythm without using more 1/4 (those increase star difficulty a bit). I -really- wish to change those, but I can't. Sorry.
  2. 00:06:279 (2) - now somehow you starting to ignoring the vocal, i see you followed the vocal in the previous part, but... y you are ignoring vocals now, in normal rhythm still matters I'm mapping to the white ticks here (just following the basic rhythm).
  3. 00:28:255 (2,3) - better have a 1/4 rhythm here because the bpm is not fast, and a 1/2 over lap after a 1/2 would let new player get confuse I think this is easy enough to do precisely because BPM is slow. If it were a fast song, I may reconsider, but the 1/2 rhythm on this song isn't exactly that hard to play.
  4. 00:37:674 (3,4,5) - i think this is too hard for new players, you want them to be all stacked or all ds because this is all 1/2 ^
  5. 00:42:558 (2,3) - confused rhythm, isnt following the vocal,try this I stopped to follow vocals during that combo. D:
  6. 01:23:895 (1) - spinner ends at a 1/6 at 01:26:744 (for all diff) Oh, nice catch! Fixed!
[Hard]
  1. 00:02:616 - missing a vocal rhythm I know, but I want to leave a pause to prepare players to follow piano instead.
  2. 00:03:837 - missing a piano rhythm A selfish desire of mine to follow 1/1 beats -just, and just- on this part. I want to map the strong beats only.
  3. 00:27:790 (1) - i think this is a 1/12 rhythm Yeah, but 1/12 is too fast for a Hard IMO (it's like 1/6 of 172 BPM). I would like to change it, but I don't believe it would be the right idea.
  4. 00:29:302 (4) - 1/4 plz I want to hold piano here.
  5. 00:38:372 (5) - same,why people skip 1/6 (1/12 here)this days Reason stated above.
[Sincerity]
  1. 7.6 is nice no need to ar 8 Okay, I agree here.
  2. i feel the kiai is too empty for this diff, maybe you shouls fill in more 1/2 jumps(1/4 jumps) for this diff here,follow the instrument and drums not vocal only, it is the highest difficulty if its nothing different than the Hard diff then y you r doing it Believe me; it just sounds weird (and kinda overmapped) if I do more. So, I let the rhythm as it is. The only difference with Hard are... triplets, and a bit more far-away jumps. :P
  3. this diff has the best quality among all the diffs though lol
gl

Not done replying yet.
Thanks for modding!
pkhg
m4m o/

[General]
Las vocals en esta parte estan mal 00:01:220 - deberian empezar en el tick amarillo 00:01:308 - Lo mismo aca 00:06:802 -
00:55:813 - 01:20:930 - En esta seccion seria mucho mejor si reemplazaras las claps que pusiste en el 2 y 4 tick de cada measure con un Normal sampleset+additions soft whistle :3
Me encanto la cancion <3

[Sincerity]
Podrias usar hp6, es algo molesto el drain con HR, podrias bajar el od en -1 tambien

00:04:883 (4) - Quita la clap de aca, solo esta el sonido del piano
00:07:674 (4) - ^
00:10:465 (4) - ^ Es mejor si la usas en el segundo tick blanco de cada measure. Usalo para todas las diffs si aceptas
00:41:773 (9) - Seria mejor si borraras este, le daria mas enfasis a las vocals que es lo que principalmente sigues. Ademas pienso que no deberias usar triplets antes del kiai, no van muy bien ademas de que -almenos yo- no puedo escuchar nada que justifique su uso. En el kiai se entiende mejor porque la cancion es mas fuerte. Solo es mi opinion, no es necesario que lo hagas :p
00:42:558 (2,3,4) - No le veo mucho sentido al jump del (2) al (3). Es mejor del (3) al (4) porque asi enfatizas mejor las vocals imo
00:49:622 (6,10) - Podrias borrar esas, asi sigues mejor el piano y mantienes lo "calmado" de la cancion en esta parte
01:05:232 - Es mejor si haces de esto algo clickable

[Hard]
Lo mismo de los triplets que dije en Sincerity

00:32:441 (4,5) - No le veo mucho sentido al jump :d
00:49:534 (5,1) - ya sabes
01:05:232 (2,3) - podrias darle ctrl+g, sigue mejor la nota sostenida aca 01:05:232

[Normal]

00:13:255 (2,3,1) - Podrias intentar algo asi. Imagino que un flujo mas lineal se hace mas sencillo para los newbies
00:25:116 (1,3) - El hitburst del (1) podria cubrir al (3). Solo lo señalo por si acaso, hay una buena diferencia en tiempo entre las notas y no creo que sea un problema
00:36:279 (1,2) - Un pequeño error de spacing
00:40:465 (3,4,1) - Estas overlappean mucho, podrian ser algo confusas

Eso seria todo, suerte :D
Topic Starter
Lurei

pkhg wrote:

m4m o/ \o

[General]
Las vocals en esta parte estan mal 00:01:220 - deberian empezar en el tick amarillo 00:01:308 - Lo mismo aca 00:06:802 - P-pero juro que puedo oir la s de "sana" (chiisana) en 00:01:220 - y la b de "be" (narabeteru) en 00:06:802 - (o al menos, la parte menos audible de la vocal empieza en los ticks azules).
00:55:813 - 01:20:930 - En esta seccion seria mucho mejor si reemplazaras las claps que pusiste en el 2 y 4 tick de cada measure con un Normal sampleset+additions soft whistle :3 Buena idea! (pensé que los drum-clap serían suficientes, pero esto me gusta más). Aunque no me convence el soft-whistle, así que no agregaré ese...
Me encanto la cancion <3 <3

[Sincerity]
Podrias usar hp6, es algo molesto el drain con HR, podrias bajar el od en -1 tambien Okayyyy (aunque nadie dijo nada en Tsuki Akari, logre rankear eso con HP7 :P) /me runs~*

00:04:883 (4) - Quita la clap de aca, solo esta el sonido del piano
00:07:674 (4) - ^
00:10:465 (4) - ^ Es mejor si la usas en el segundo tick blanco de cada measure. Usalo para todas las diffs si aceptas Aplicadas esta y las de arriba. o/
00:41:773 (9) - Seria mejor si borraras este, le daria mas enfasis a las vocals que es lo que principalmente sigues. Ademas pienso que no deberias usar triplets antes del kiai, no van muy bien ademas de que -almenos yo- no puedo escuchar nada que justifique su uso. En el kiai se entiende mejor porque la cancion es mas fuerte. Solo es mi opinion, no es necesario que lo hagas :p Aunque yo sí oigo algo... :|
00:42:558 (2,3,4) - No le veo mucho sentido al jump del (2) al (3). Es mejor del (3) al (4) porque asi enfatizas mejor las vocals imo Habría un overlap si acorto la distancia; por eso el jump...
00:49:622 (6,10) - Podrias borrar esas, asi sigues mejor el piano y mantienes lo "calmado" de la cancion en esta parte Okay.
01:05:232 - Es mejor si haces de esto algo clickable Usando slider para mantener vocal (seeeh, hay una reversa, pero no importa :3).

[Hard]
Lo mismo de los triplets que dije en Sincerity Arreglados como en aquélla diff.

00:32:441 (4,5) - No le veo mucho sentido al jump :d Yo digo que la siguiente nota es algo relevante (en piano), aunque lo pensaré con más opiniones.
00:49:534 (5,1) - ya sabes Yeeeahhh.
01:05:232 (2,3) - podrias darle ctrl+g, sigue mejor la nota sostenida aca 01:05:232 Creo que en realidad 01:05:581 - debería de ser clickeable, ya que paso de seguir la vocal a los tambores otra vez (además de que es un tick blanco).

[Normal]

00:13:255 (2,3,1) - Podrias intentar algo asi. Imagino que un flujo mas lineal se hace mas sencillo para los newbies Okay, hice algo así.
00:25:116 (1,3) - El hitburst del (1) podria cubrir al (3). Solo lo señalo por si acaso, hay una buena diferencia en tiempo entre las notas y no creo que sea un problema A ver que opinan los BN después... :o
00:36:279 (1,2) - Un pequeño error de spacing Este está bien. La distancia es de 1.23x, lo que significa que aún es constante con 1.20x (sólo es un pequeño margen de error).
00:40:465 (3,4,1) - Estas overlappean mucho, podrian ser algo confusas Pienso que la diferencia de tiempo de las notas y el NC servirán para hacer esto menos confuso, pero a ver que dicen otros jugadores... :(

Eso seria todo, suerte :D
Gracias, pkhg-senpai! /o/
meii18
Hi ~ Can I say something ? o3<

The spinner from all diffs is very louder =/ and also it's unsnapped and it should be snapped on blue tick , not between blue and yellow tick and about the volume of the spinner , add a green line where the spinner ends(after you snapped it)with 5% volume

Some suggestions about Sincerety diff

In this diff , there's some weird patterns and flow example : 00:00:697(1,2)- You can make the first slider more curve like this : http://puu.sh/gfzzI/999147f076.jpg and in some parts ( on all diffs ) you forgot to put whistle and finish example : in normal diff : 00:19:534(1)- At the slider's head it's whistle but you forgot to put finish . Maybe you should :3

Well I hope I helped you and sorry for this poor mod ;w;

Good Luck ~
Topic Starter
Lurei

ByBy_ChAn wrote:

Hi ~ Can I say something ? o3<

The spinner from all diffs is very louder =/ and also it's unsnapped and it should be snapped on blue tick , not between blue and yellow tick and about the volume of the spinner , add a green line where the spinner ends(after you snapped it)with 5% volume After hearing this several times with slower Playback Rate, I found it actually it's ending on the right place (snapped to 1/6). As for the volume, it's okay, since there's a relatively loud cymbal.

Some suggestions about Sincerety diff

In this diff , there's some weird patterns and flow example : 00:00:697(1,2)- You can make the first slider more curve like this : http://puu.sh/gfzzI/999147f076.jpg (did this since yeah, it's better aesthetically and flow-wise) and in some parts ( on all diffs ) you forgot to put whistle and finish example : in normal diff : 00:19:534(1)- At the slider's head it's whistle but you forgot to put finish . Maybe you should :3 Oh, yeah. I thought of placing a finish here on the first place, but it sounds a bit more weird with it (whistle is practically inaudible with the loud finish). So now, I'm just using the whistle to emphatize the piano instead. :3

Well I hope I helped you and sorry for this poor mod ;w;

Good Luck ~
Helpful enough, I guess.
Thanks for modding!
-Nya-


NM request from my above queue. Please leave me a vote in my queue after applying my mod.
So let's get started~

Note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. I suggest also adding “size” in your tags for “tv_size”. “Version” can stay of course.
  2. Since this is the second ending of the anime, I also suggest you add “two” or “2” somewhere in your tags.
  3. Maybe add these people into the tags as well since they also performed the song: Shunsuke Suzuki Keiko Yasuharu Nakanishi Naomi Urushibara Yuko Takahashi Satori Shiraishi. Here’s the site where I found it:
    http://vgmdb.net/album/49445
  4. Why is “NANAE MAIKO MICHIRU KEITA” in caps? Just curious.
  5. Looks like you need a drum sliderslide. Just copy your soft sliderslide soundfile and rename that one “drum- sliderslide”

Normal:
  1. 00:23:023 (2,3) –I suggest rather changing these two hitcircles into a short slider. The reason for this is because I think the stacked double circles are a bit too difficult for your easiest diff.
  2. 00:37:674 (3,4) –Rather also turn these two hitcircles into a slider. To support 00:38:372 (5) –and since you already have a hitcircle here: 00:37:325 (2) –I think two stacked circles after that circle will be a bit difficult/confusing for beginners. If you don’t want to change it into a slider then rather unstack those two hitcircles.
  3. 00:42:558 (2) –I don’t really like this rhythm here. Maybe do this instead:
  4. 00:50:406 (1) –I know that there’s a second strong beat here: 00:53:372 –but since the first strong beat is here: 00:53:023 -, I think it will be better if you end the spinner there.
  5. 00:56:860 (2) –Rather Ctrl+G for better flow. I know you’re going to have to make a lot of adjustments after that change, but I really think it will improve the flow.
  6. 00:59:302 (2,3) –Eh, this sounds weird. Rather try this rhythm:
  7. 01:22:848 (5,1,1) – Hm, weird rhythm. It feels a bit overmapped. So I suggest this rhythm:
  8. 01:22:848 (5) – Also, I think it will be better for flow purposes if you rather place this slider here:

Hard:
  1. 00:00:697 (2,3,4) – Hm, here’s a better rhythm that I managed to create. I guess your current rhythm/pattern is fine, but I still feel it can be improved:
  2. 00:02:616 –If you didn’t follow my above suggestion, then I suggest you place a circle here. That gap feels a bit awkward and I think a note there will fit nicely.
  3. 00:08:023 (5,1) –Hm, this looks a bit untidy. Rather make the placement like this:
  4. 00:11:686 (2) –I don’t suggest this jump at all. The music doesn’t call for it and it’s quite unexpected. I know you tried to stack, but it’s more important to have the right spacing than stacking. So space that circle normally please.
  5. 00:13:430 (5) –This slider is placed too close. It’s confusing. When I testplayed I thought I had to click it earlier. Either space it normally or if that’s not really possible then try stacking the head of that slider on the tail of 00:12:034 (4) – I think you should stack it.
  6. 00:14:825 (4) –Don’t this look a bit better/neater?
  7. 00:27:790 (1) –Fix the spacing here. It should rather be 1.2X.
  8. 00:34:883 (5) - Try this. It looks tidier in my opinion:
    Copy and paste 00:34:186 (3) –then Ctrl+H and then Ctrl+G.
  9. 00:38:372 (5) –I don’t think this was intentional cuz it sounds so out of place. Rather this:
  10. 00:40:639 (5,6) –Rather change these two circles into a slider? The reason I say this is because you already have a stacked double circle here: 00:39:418 (2,3) –
  11. 00:40:639 (5,8,1) –Hm, I don’t like this overlap. I really think you can try to avoid it. Maybe try this placement:
  12. 00:42:383 –Add a note here. That gap feels awkward.
  13. 00:49:534 (5,6) –Rather change this into a short slider since you also have a stacked double circle here: 00:50:058 (8,1) –
  14. 00:56:860 (2) –Ctrl+J?
  15. 01:20:930 (1,2) –Rather stack this perfectly.

Sincerity:
  1. 00:10:813 (5) –Pretty big jump in comparison to these spacings: 00:08:372 (1,2,3) – So I suggest rather reducing the spacing of that slider.
  2. 00:13:430 (5) –Stack the head of this slider on the tail of 00:12:034 (4) –
  3. 00:16:395 (5) –Same as above suggestion. If it’s impossible to space a note like that normally because of a pause then I suggest you stack it on the previous note.
  4. 00:25:116 (1) –I suggest you make the spacing here bigger since there’s quite a long pause between 00:24:418 (5) – and 00:25:116 (1) –
  5. 00:32:093 (4,5,6,7,8) –Make the spacings here similar. (7) has to be a bit closer to (4) and (5).
  6. 00:36:279 (1) –Ctrl+J?
  7. 00:42:383 –Place a note here? I think it will fit nicely :D
  8. 00:43:081 (3) –Wow, this is quite a big jump. I don’t think the music/vocals really suggest such a big jump. I suggest spacing it normally.
  9. 01:05:581 –A note is definitely needed here. Please add one to get rid of that weird gap.

Overall, it’s a nice mapset~
It can still be improved though. Rhythmwise and placementwise.
Good Luck~! :D
Topic Starter
Lurei
Wow, cool mod. xD
Will give a full reply when I end my homework (but this is certainly pretty helpful as it is already :D)

-Nya- wrote:



NM request from my above queue. Please leave me a vote in my queue after applying my mod.
So let's get started~

Note: Everything in bold is highly suggested.
Everything in red is unrankable.

General:
  1. I suggest also adding “size” in your tags for “tv_size”. “Version” can stay of course. Okay~
  2. Since this is the second ending of the anime, I also suggest you add “two” or “2” somewhere in your tags. It's necessary...? Oh well, why not?
  3. Maybe add these people into the tags as well since they also performed the song: Shunsuke Suzuki Keiko Yasuharu Nakanishi Naomi Urushibara Yuko Takahashi Satori Shiraishi. Here’s the site where I found it:
    http://vgmdb.net/album/49445 Just wishing I could find the kanji there as well, to add more tags. For now, I'll do this.
  4. Why is “NANAE MAIKO MICHIRU KEITA” in caps? Just curious. I dunno. I just found it on caps, so I simply copy-pasted :V But doesn't really matter.
  5. Looks like you need a drum sliderslide. Just copy your soft sliderslide soundfile and rename that one “drum- sliderslide” It's okay. I'm actually using the sliderslide for something :v (it follows some hold beats, especially on Sincerity)

Normal:
  1. 00:23:023 (2,3) –I suggest rather changing these two hitcircles into a short slider. The reason for this is because I think the stacked double circles are a bit too difficult for your easiest diff. Yeah, but players need to learn to read stacks somehow; and that's what Normal is there for (that and 1/2 notes :P)
  2. 00:37:674 (3,4) –Rather also turn these two hitcircles into a slider. To support 00:38:372 (5) –and since you already have a hitcircle here: 00:37:325 (2) –I think two stacked circles after that circle will be a bit difficult/confusing for beginners. If you don’t want to change it into a slider then rather unstack those two hitcircles. Un-stacked since a slider would be unfitting there IMO (RIP nice flow ;w;).
  3. 00:42:558 (2) –I don’t really like this rhythm here. Maybe do this instead: It would help if you told me why you don't like it... But I prefer to keep this, since it flows so well now (I love it, personally).
  4. 00:50:406 (1) –I know that there’s a second strong beat here: 00:53:372 –but since the first strong beat is here: 00:53:023 -, I think it will be better if you end the spinner there. I agree. I made it like Hard, then (should be okay, since BPM is low).
  5. 00:56:860 (2) –Rather Ctrl+G for better flow. I know you’re going to have to make a lot of adjustments after that change, but I really think it will improve the flow. Should be okay for now... AR is low, so ppl can see it coming and then they can plan their next move carefully. Flow is still okay (this is... drop-off flow, I guess it's called on english?).
  6. 00:59:302 (2,3) –Eh, this sounds weird. Rather try this rhythm: There's no sound on 00:59:651 - so this wouldn't work (and there's a very soft cymbal + vocal on 00:59:476 - so this justifies my actual rhythm).
  7. 01:22:848 (5,1,1) – Hm, weird rhythm. It feels a bit overmapped. So I suggest this rhythm: Again, there's no beat on the red tick, so it wouldn't work (there's actually a hold sound starting on 01:23:197 - instead)
  8. 01:22:848 (5) – Also, I think it will be better for flow purposes if you rather place this slider here: B-but circular flow ;w; (also, I wouldn't have any place to put 01:23:720 (1) - on if I do this, since total overlap).

Hard:
  1. 00:00:697 (2,3,4) – Hm, here’s a better rhythm that I managed to create. I guess your current rhythm/pattern is fine, but I still feel it can be improved: That's overmapping. There's nothing on the white ticks to make something like this, sadly. ;w; (in this measure, there are only vocals).
  2. 00:02:616 –If you didn’t follow my above suggestion, then I suggest you place a circle here. That gap feels a bit awkward and I think a note there will fit nicely. But yeah, did this.
  3. 00:08:023 (5,1) –Hm, this looks a bit untidy. Rather make the placement like this: I wanted a kind of non-linear, drop-off flow here. Hence, a blanket using a incredibly short slider. But yeah, spacing is ugh, so I increased it to avoid overlapping.
  4. 00:11:686 (2) –I don’t suggest this jump at all. The music doesn’t call for it and it’s quite unexpected. I know you tried to stack, but it’s more important to have the right spacing than stacking. So space that circle normally please. Done. Hadn't made it to stack, but to avoid overlapping with either one or other slider. Well, disabled Grid Snap instead.
  5. 00:13:430 (5) –This slider is placed too close. It’s confusing. When I testplayed I thought I had to click it earlier. Either space it normally or if that’s not really possible then try stacking the head of that slider on the tail of 00:12:034 (4) – I think you should stack it. This is one of the times when players need to train their eyes to follow the approach circle (tricky, but Hard requieres it, to prepare ppl for several Insanes with their tricky 3/4 notes :P). If ppl are wary then, without a doubt, they won't miss it.
  6. 00:14:825 (4) –Don’t this look a bit better/neater? Agreed. Did the blanket based on the stacked note, since it overlaps with slider otherwise (that will explain why blanket might look imperfect on editor).
  7. 00:27:790 (1) –Fix the spacing here. It should rather be 1.2X. Spacing is like this since I finished a slider 00:27:790 (1) - on a downbeat. If I placed that slider closer, ppl might try to hit it faster than what they should (asked someone about it, so yeah).
  8. 00:34:883 (5) - Try this. It looks tidier in my opinion: I did something like that when I was mapping this on first place, but flow with next note becomes weird and overlap with 00:36:279 (1) - is obvious, so I did it like this instead. Not the best aesthetically, but flow is awesome.
    Copy and paste 00:34:186 (3) –then Ctrl+H and then Ctrl+G.
  9. 00:38:372 (5) –I don’t think this was intentional cuz it sounds so out of place. Rather this: It's intentional, to prepare players for the 1/12 slider on Serenity (on this same beat). It also follows instrument, so why not? :D
  10. 00:40:639 (5,6) –Rather change these two circles into a slider? The reason I say this is because you already have a stacked double circle here: 00:39:418 (2,3) – Part of a pattern. 00:40:639 (5,6,7) - are identical to 00:39:418 (2,3,4) - but sightly rotated to keep flow.
  11. 00:40:639 (5,8,1) –Hm, I don’t like this overlap. I really think you can try to avoid it. Maybe try this placement: Yeah... I wanted to avoid overlapping, but flow is kinda bad if I do that. Luckly, overlap isn't really visible in-game (slider (1) places itself on top of the hitburst during gameplay, so it's visible enough), so it should be okay.
  12. 00:42:383 –Add a note here. That gap feels awkward. Don't wanna overmap (there's nothing on that beat D:) :(
  13. 00:49:534 (5,6) –Rather change this into a short slider since you also have a stacked double circle here: 00:50:058 (8,1) – Downbeat 00:50:232 - should be clickeable, since it's relatively strong.
  14. 00:56:860 (2) –Ctrl+J? I'm looking for a circular flow with 00:56:860 (2,3) - and I need to keep a nice flow on 00:57:906 (3,4,1) - hence I did this... if mapping area was sightly bigger, I would do something else...
  15. 01:20:930 (1,2) –Rather stack this perfectly. Okay, stacked perfectly on this diff (Ty, stack leniency <3).

Sincerity:
  1. 00:10:813 (5) –Pretty big jump in comparison to these spacings: 00:08:372 (1,2,3) – So I suggest rather reducing the spacing of that slider. Since 00:11:162 (1) - is a strong note, but I can't increase spacing a lot since 00:10:813 (5) - ends on a 1/8 beat. So, I did this jump instead. Yeah, spacing is big, but Idk how to emphatize the note other than this.
  2. 00:13:430 (5) –Stack the head of this slider on the tail of 00:12:034 (4) – I assume you're saying this for the same reason as Hard. Well, yeah. I still think it's okay if you just look at the approach circle before hitting (this is more a gameplay skill issue than a beatmap composition issue).
  3. 00:16:395 (5) –Same as above suggestion. If it’s impossible to space a note like that normally because of a pause then I suggest you stack it on the previous note. ^
  4. 00:25:116 (1) –I suggest you make the spacing here bigger since there’s quite a long pause between 00:24:418 (5) – and 00:25:116 (1) – Personally, I think the NC is enough to mark the fact there's a pause between notes. If you're wary, patterns of this kind are to be expected.
  5. 00:32:093 (4,5,6,7,8) –Make the spacings here similar. (7) has to be a bit closer to (4) and (5). I'm gradually increasing DS values while rotating notes. This is common on lots of Insanes nowadays... (yeah, just for fun :D)
  6. 00:36:279 (1) –Ctrl+J? It's more like a personal like for patterns with flow like 00:36:279 (1,3) - It's a curious, yet charming circular flow. I don't expect you understand it (not even I can understand why I like using sliders like those, too, since I use them at least once on every diff).
  7. 00:42:383 –Place a note here? I think it will fit nicely :D Agreed~ :D
  8. 00:43:081 (3) –Wow, this is quite a big jump. I don’t think the music/vocals really suggest such a big jump. I suggest spacing it normally. I needed to space this a bit more to avoid overlaps with the next notes (e.x. if spaced normally, I'd have to rearrange 00:43:604 (6,7,8,9,10,1) - but it would be really hard, since I want to avoid overlapping with 00:42:558 (3) - but that would requiere to rearrange practically everything. Plus, I'm sure a jump of this sort is easily readable (yeah, BPM is slow, so it's easy).
  9. 01:05:581 –A note is definitely needed here. Please add one to get rid of that weird gap. Okay, I give up. I'll add a note here, since many people say I should (honestly, it feels overmapped, but there's a sound, so... yeah).

Overall, it’s a nice mapset~
It can still be improved though. Rhythmwise and placementwise.
Good Luck~! :D
Thanks, Nya! Hurry up and become BN already XD
Topic Starter
Lurei
After applying mods I just noticed Hard got harder and Sincerity got nerfed.
owo

Edit: Yay, new page~
Cerulean Veyron
Hello, requested via form!

[> General <]
  1. - I might think you don't need "(Seven Oops)" on the Artist. I guess it'll be fine as "7!!".
  2. - You can also see a bubbled map that has the correct metadata > https://osu.ppy.sh/s/260797
  3. - Probably my opinion, you may need to make the Sincerity diff harder at some time later on.
  4. - Looks fine.
[> Normal <]
  1. 00:00:697 (2,3) - I know you're trying to follow the vocals here, but you haven't done this on the next tracks. So i prefer the rhythm here should be 1/2. For example > http://puu.sh/gpNgN/02972c4778.png
  2. 00:11:162 (1,2) - Recorrect blanket? a bit far, but it could be possible.
  3. 00:28:604 (3) - Curve or something?
  4. 00:49:883 (1,1) - Looks okay, but i suggest the spinner on the white tick.
  5. 00:59:302 (2,3) - You should've done a rhythm like 01:04:186 (1,2) - , might sound greatly.
  6. - Nice diff, but some rhythms needs a check.
[> Hard <]
  1. 00:01:220 (3,4,5) - The spacing differed here, try to consist it.
  2. 00:14:476 (2,3,4) - Recorrect blanket?
  3. 00:27:790 (1) - Ehh... Is this unsnapped object? or snapped on 1/12?
  4. 00:33:488 (1,3) - Very good double blanket, but i think it should be repositioned again to make a perfect double blanket.
  5. 00:45:174 (2,3,4) - I don't think a triplet fits here. Tried hearing the song track, and the 1/8 beat can't be heard there.
  6. 00:57:906 (3,4,1) - Symmetry? like make slider (1) the same position as slider (3). It won't hurt your blanket tho.
  7. 01:06:802 (5,6,1) - Same as 00:45:174 (2,3,4) -
  8. - A fine diff, you should remove some nonsense triplets due the song track doesn't intend to.
[> Sincerity <]
  1. 00:09:767 (3,4,5) - Spacing~, since it's a slow song, i don't think it's important.
  2. 00:11:162 (1,4) - Recorrect blanket.
  3. 00:23:372 (3,4,5,1) - You should check the spacing here as well, doesn't look balanced imo.
  4. 00:45:174 (2,3,4) - Same reason as previous diff.
  5. 00:50:058 (8) - I prefer this stacked on circle (7).
  6. 01:01:046 (8,1) - Recorrect blanket.
  7. 01:05:581 (5) - Maybe this circle should be moved to x:472|y:212 or nearby it. Instead of stacking, players might confuse it'd be 1/4 or 1/8 note.
  8. - Almost the same comment as Hard. But to make this diff a little more harder, try to make more jumps or few SV changes for the kiai, or either increase the difficulty on the setup.

I guess that's all, very touching song :'3
Good Luck, LixRei~
Topic Starter
Lurei

Gray Veyron wrote:

Hello, requested via form!

[> General <]
  1. - I might think you don't need "(Seven Oops)" on the Artist. I guess it'll be fine as "7!!". Alright, I took metadata from the map below. :3
  2. - You can also see a bubbled map that has the correct metadata > https://osu.ppy.sh/s/260797
  3. - Probably my opinion, you may need to make the Sincerity diff harder at some time later on. Can't say I want to make it harder (I mean, my other map managed to get ranked as how it was), so I hope it doesn't come down to this.
  4. - Looks fine. Yay~
[> Normal <]
  1. 00:00:697 (2,3) - I know you're trying to follow the vocals here, but you haven't done this on the next tracks. So i prefer the rhythm here should be 1/2. For example > http://puu.sh/gpNgN/02972c4778.png Can't agree here. From what I could hear with lower playback rate, if I use 1/2 I'd overmap this part, since white ticks don't have any sound. As for why I did this, is because I think ending a slider on a 1/2 tick and starting another on a 1/4 tick is too sudden for beginners, giving the fact 00:00:000 (1,2) - has a relatively big pause between notes. But since they hold 00:00:697 (2) - and already know approximately where it'll end, they can click 00:01:918 (3) - easily. Chances I'll change this are close to none.
  2. 00:11:162 (1,2) - Recorrect blanket? a bit far, but it could be possible. Tried, but Idk if I managed to fix. Notes are too far from each other to even check it properly.
  3. 00:28:604 (3) - Curve or something? I like it straight. ;w; (plus, I think linear slider suits this part great).
  4. 00:49:883 (1,1) - Looks okay, but i suggest the spinner on the white tick. I really think 00:50:232 - needs a hitsound for emphasis.
  5. 00:59:302 (2,3) - You should've done a rhythm like 01:04:186 (1,2) - , might sound greatly. Hm. Did some variations (as like not using a 1/2 reverse slider), but made a rhythm like it.
  6. - Nice diff, but some rhythms needs a check.
[> Hard <]
  1. 00:01:220 (3,4,5) - The spacing differed here, try to consist it. Fixed.
  2. 00:14:476 (2,3,4) - Recorrect blanket? Blanket here is weird because I want to make it look perfect in-game. Instead of checking it through editor, check it in-game. I didn't wanted to alter blanket with stacked note 00:14:651 (3) -
  3. 00:27:790 (1) - Ehh... Is this unsnapped object? or snapped on 1/12? Snapped on 1/12.
  4. 00:33:488 (1,3) - Very good double blanket, but i think it should be repositioned again to make a perfect double blanket. Hopefully it's better now.
  5. 00:45:174 (2,3,4) - I don't think a triplet fits here. Tried hearing the song track, and the 1/8 beat can't be heard there. Fixed.
  6. 00:57:906 (3,4,1) - Symmetry? like make slider (1) the same position as slider (3). It won't hurt your blanket tho. Not looking for a symmeric pattern here, but rather for circular flow.
  7. 01:06:802 (5,6,1) - Same as 00:45:174 (2,3,4) - Pretty sure there's a 1/8 note here, tho. :o
  8. - A fine diff, you should remove some nonsense triplets due the song track doesn't intend to. Checked what I could.
[> Sincerity <]
  1. 00:09:767 (3,4,5) - Spacing~, since it's a slow song, i don't think it's important. Okay, rearranged this. Original plan was to make spacing increase gradually, but mapping area isn't really big. For now, I hope what I did is okay.
  2. 00:11:162 (1,4) - Recorrect blanket. I tried. Hopefully it's better now.
  3. 00:23:372 (3,4,5,1) - You should check the spacing here as well, doesn't look balanced imo. Eh, this part is kinda slow, so I don't think it really matters...
  4. 00:45:174 (2,3,4) - Same reason as previous diff. Fixed.
  5. 00:50:058 (8) - I prefer this stacked on circle (7). Yeah, it's kinda better there.
  6. 01:01:046 (8,1) - Recorrect blanket. Done.
  7. 01:05:581 (5) - Maybe this circle should be moved to x:472|y:212 or nearby it. Instead of stacking, players might confuse it'd be 1/4 or 1/8 note. Agreed with you. Moved.
  8. - Almost the same comment as Hard. But to make this diff a little more harder, try to make more jumps or few SV changes for the kiai, or either increase the difficulty on the setup. Did what I could here. Welcome, small circle haters~

I guess that's all, very touching song :'3
Good Luck, LixRei~
Thanks, Gray! o/
I need to admit. Sincerity looks really OP with CS5. Heh~
Chaoslitz


[Normal]
  1. 00:06:279 (2) - Try this, it matches the vocal more:
  2. 00:10:813 - I think you can add a note here
  3. 01:06:279 (3) - Use a 1/2 slider instead?
  4. 01:19:186 (3) - You may use a 1/2 slider instead of a note so that it will not feel empty here
[Hard]
  1. 00:30:610 (7) - Delete this note since i think it is not needed, and then fix the ds
  2. 00:38:372 (5,6) - Even you have followed the background music here, I still feel weird for this part :/
    may be you can try to use slider which ends at 00:38:720
  3. 00:41:773 (8) - same as 00:30:610 (7)
[Insane]
  1. 00:30:610 (8) - Same as Hard
  2. 00:32:267 (5) - Move to x:390|y:191 for constant ds
  3. 00:32:965 (9,1) - You dont need to overlap this
  4. 00:41:773 (9) - Same as Hard
  5. 00:53:372 (1) - Slider end at 00:53:720 instead
  6. 01:03:837 (6,7) - I don't think you need a jump here

Very nice song ;~;
good luck!
Topic Starter
Lurei

Chaoslitz wrote:



[Normal]
  1. 00:06:279 (2) - Try this, it matches the vocal more: I want to follow main beats here, through, and then increase difficulty slightly.
  2. 00:10:813 - I think you can add a note here ^
  3. 01:06:279 (3) - Use a 1/2 slider instead? I'm following drums and not vocals, tho. ;w;
  4. 01:19:186 (3) - You may use a 1/2 slider instead of a note so that it will not feel empty here I dunno. It's kinda... weird, to have a slider, end it on nowhere and make players click a note after it. I leaved pause because that's how I think this part should be followed as. And the note is a slider to avoid accuracy loss.
[Hard]
  1. 00:30:610 (7) - Delete this note since i think it is not needed, and then fix the ds Keeping note for consistency with next diff, and because it's actually fitting.
  2. 00:38:372 (5,6) - Even you have followed the background music here, I still feel weird for this part :/
    may be you can try to use slider which ends at 00:38:720 Alright, got it. I'll just remove the 1/6 slider. I won't use a slider here, since I don't think it's really fitting (I used a slider in Normal to make it easier, but I want to use circles on this diff since I use a 1/12 slider + circles on next diff). So I want to keep it as it is now, if possible.
  3. 00:41:773 (8) - same as 00:30:610 (7) - Same as back then, actually...
[Insane]
  1. 00:30:610 (8) - Same as Hard Same as there...
  2. 00:32:267 (5) - Move to x:390|y:191 for constant ds The trick of this pattern is to leave aside constant DS to increase it gradually.
  3. 00:32:965 (9,1) - You dont need to overlap this It was to keep a nice flow, but I did something about it.
  4. 00:41:773 (9) - Same as Hard Same as there.
  5. 00:53:372 (1) - Slider end at 00:53:720 instead I did it like this to emphatize note after slider and to give the holding effect the cymbal has. Pretty much like the vocals on 00:54:767 (3,4,5) -
  6. 01:03:837 (6,7) - I don't think you need a jump here Agreed and changed somewhat.

Very nice song ;~;
good luck!
Thanks for modding! :)
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