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Krfawy - Kac (TV Size) [Osu|CatchTheBeat|OsuMania|Taiko]

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BoberOfDarkness

Kaitlin wrote:

''Bodom's Salad''

00:05:906 (4,5) - I'd remove these and replace it with a horizontal slider going right starting on x:24 since it flows better. ok
00:06:978 (2,3,4,5) - This is too spaced for a salad imo. I make it less spaced
00:14:478 (3) - maybe move to x:56 to make it consistent with 00:13:942 (1,2) - (I don't really see a reason for making the distance shorter at this point. ok
00:19:299 (4) - NC? This entire combo is kind of long, especially when compared to the other combos. sure
00:22:514 (1,2) - This is too spaced for a salad a salad imo. I dont thinks so
00:23:585 (5) - this slider doesn't look very nice. I suggest making a semicircle starting and ending on the same x coordinate. sorry I will keep it
00:31:621 (3) - maybe move to x:472 for consistency with the rest of the combo. It feels more nicely space this way. ok
00:32:156 (1) - NC here and remove the NC on 00:33:764 (3) - ? In similar sounding parts you changed combos so I suggest doing it again for consistency.
ok
00:33:496 (5,1) - These are too far away from the slider before it. It'd move it close to make it look nicer and flow easier. its looks nice and flows well as it is now
Great Salad! Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.
Thanks!

http://puu.sh/jrQEw/ceb7e30b98.osu
Julie
Tidek's Normal
00:01:621 (1621|2,1889|2,2156|3) - Make it different then 00:05:906 (5906|2,6174|2,6442|3) - , since these aren't the same pitch sound. Look what you did here 00:10:192 (10192|1,10460|1,10728|3) - , it has the same pitch.

00:14:478 (14478|1,14746|1,15014|3) - ^, should be the same as 00:05:906 (5906|2,6174|2,6442|3) - instead of 00:10:192 (10192|1,10460|1,10728|3) - due to the pitch.

00:23:049 (23049|1,23317|2,23585|0) - shouldn't be the same as 00:18:764 (18764|1,19031|2,19299|0,23049|1,23317|2,23585|0) - and 00:18:764 (18764|1,19031|2,19299|0,23049|1,23317|2,23585|0,31621|2,31889|1,32156|0) - shouldn't be the same as 00:18:764 (18764|1,19031|2,19299|0,23049|1,23317|2,23585|0,27335|2,27603|1,27871|0,31621|2,31889|1,32156|0) - , same reason as above, you can also refer to your higher level, you didn't put the same pattern.

Sorry been busy preparing anime conventions last weeks x.x.
Tidek
Fixd, should be fine now.

Tidek's 4K Normal

SPOILER
osu file format v14

[General]
AudioFilename: Kac.mp3
AudioLeadIn: 2690
PreviewTime: 14
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

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Title:Kac (TV Size)
TitleUnicode:Kac (TV Size)
Artist:Krfawy
ArtistUnicode:Krfawy
Creator:Krfawy
Version:Tidek's 4K Normal
Source:
Tags:Pinksane Treats National Hangover Anthem troll ambient Bathory Witch Gero Irreversible BoberOfDarkness streeteelf - Magic Bomb - Tidek -Kamikaze-
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BeatmapSetID:273355

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Sieg
here's my seal of approval
MBomb
Sieg you idiot I still didn't apply mods :^(

Kaitlin wrote:

''MBomb's Salad''

00:06:442 (1) - this should be the same distance away from 00:06:174 (4) - as 00:05:906 (3) - is, since you used the same distance boost as 00:04:299 (1) - used going into the combo... OR
00:04:299 (1) - making this closer to 00:05:639 (2,3,4) - gets rid of the whole problem. I'd prefer this option since there isn't as big of an emphasis on the drums. - Went with this second solution.
00:08:585 (1) - couldn't this also be a jump from 00:08:317 (5) - since it sounds like a nice beat for one? I feel like making it so close is wasted potential. - Increased distance slgithly.
00:15:014 (4) - NC since this combo is long compared to the others, and at similar sounding parts you made a NC. - Whoops, must've missed this, fixed.
00:25:728 (1,1,1,1) - are all on the left side of the screen. Is there a reason for that? Those beats aren't forced on the left speaker so I don't understand ;w; - Erm... they're not, and there's no NC pattern like this.
So little to point out because I suck there's very little wrong. Awesome!
Please remember that when looking at my suggestions, I am a novice modder, so if it is a bad suggestion in your opinion, it probably is.
Thanks for the mod! I also self-modded, so there were a few more changes.

Note to Bober: Please change your salad's AR. AR6.7 feels nice to me, AR7.1 is far too high for a salad of this bpm.

Platter
osu file format v14

[General]
AudioFilename: Kac.mp3
AudioLeadIn: 2690
PreviewTime: 14
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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[Metadata]
Title:Kac (TV Size)
TitleUnicode:Kac (TV Size)
Artist:Krfawy
ArtistUnicode:Krfawy
Creator:Krfawy
Version:MBomb's Platter
Source:
Tags:Pinksane Treats National Hangover Anthem troll ambient Bathory Witch Gero Irreversible BoberOfDarkness streeteelf - Magic Bomb - Tidek -Kamikaze-
BeatmapID:652111
BeatmapSetID:273355

[Difficulty]
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Sieg
repaired
BoberOfDarkness
Oh yea lets change AR without my permision
Julie
GG I wasn't even able to piano icon this orz....
PatZar
sick song xD
Surono
aih lel.
Xinely
placeholder

from automod




  • Beginner
  1. 00:21:442 (4) - still feel that finish hitsound doesnt really fit well here. i'd to use whistle instead


  • Easy
  1. no need widescreen support here
  2. 00:06:442 (3) - finish on tail sounds so loud and doesnt fit imo. you can try replace it with soft default whistle only :<
  3. 00:16:621 (4) - and 00:30:549 - same as above
  4. 00:21:442 (1) - yep i still feel replace finish with whistle would be great here
    These hitsound suggestions refer to your all diffs as well


  • Normal
  1. 00:05:907 (3) - this slider looks so curvy imo, i think smooth it a bit with middle node 313,165 feels better
  2. 00:16:622 (5) - yep same hitsound suggestion here.. also im bothered becuase 1/2 finishes in row q-q
  3. 00:20:907 (6,7) - probably replace this with whistle.. easy has no 1/2 so i think 1/2 of 3 circles might feel hard for newbies


  • Advanced
  1. 00:00:014 (1) - 1/4 for first note might make a bit confuse for players.. i think circle at first stanza would be better


  • Gero's Hard
  1. 00:02:960 (2) - overmap because no sound
  2. 00:05:103 (2) - and overmap too
  3. 00:07:246 (2,3) - overmap too.. the music before claps sounds at 00:07:447 - 1/8
  4. 00:09:389 (2) - yep overmap and so on, literally they are repeating until end :(


  • Bathory Witch's Hard
  1. 00:02:960 (7) - same as gero orz
  2. 00:05:103 (2) - yeah too
  3. yep i have no problem with design but the overmaps what is bothering me which same overmap places in gero's hard


  • Insane
  1. 00:01:621 (5) - NC because anti jump
  2. 00:10:192 (3) - same as above
  3. 00:20:371 (6) - same


  • Salad
  1. fine


  • Platter
  1. 00:04:164 (6) - nazi but spacing looks inconsistency here.. 1 grid right yeah so nazi

yep what are worrying me only overmaps here
Topic Starter
Krfawy
Okay, time for me to respond for your mod! So firstly, thanks for checking my mapset. :3 So ofc I will fix those widescreen support and combo colour things and that idea to use a single circle in Advanced difficulty is a great idea so I'm gonna use it! Haven't thought about it, to be honest. X'D

About the design things like moving points in the slider or moving them somehwere else, using NCs in Insane and the way I hitsounded notes... well, I like it as it is now and since those are rather suggestions, I'd like to keep those notes as they are. I got a few players and modders suggesting me to use normal or drum whistles, but I find my hitsounding the best, sorry. ;3; Also the design should be perfectly fine and 00:05:907 (3) - this note in Normal is blanketing with another note so I'll keep it as it is. However, I replaced two circles with a slider 00:20:906 (6,7) - here.

About so-called overmapping. Well, I made the melody myself and if it was obviously overmapped like one of taiko diffs (removed one), I would delete the problematic patterns. Sadly, there is no overmap like mapping non-existent sounds. Moments like 00:02:960 - or 00:05:103 - that are mapped without overmapping. Yes, they are not mapped in Easy Normal and so on because it would be too harsh. However, I used doubled quiet notes in the music which are happening at those highlighted moments and mapping them in difficulties which are supposed to be Hard+ should be totally fine, safe and rankable since I map sounds which do exist. I do not map sounds which are living in my own mind or imagined ones, so sadly I do not agree on removing those notes on these moments since overmapping is usual in 2015 (for example "Technonationalism" difficulty in nold's mapset for T-T-Techno) and I do not even try to overmap in my own set.

Also if my mapset ever gets qualified, I will appreciate if the QAT memebers read this post instead of disqualifying my mapset for "overmapping" reasons which are not even valid. Thank you!

So now let's wait for - Magic Bomb - to see what he says. After his answer I'm going to update the mapset. : D

EDIT: Also fixed the skin preference in Gero's difficulty.
MBomb
Done Xinely, thanks!

Platter
osu file format v14

[General]
AudioFilename: Kac.mp3
AudioLeadIn: 2690
PreviewTime: 14
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Kac (TV Size)
TitleUnicode:Kac (TV Size)
Artist:Krfawy
ArtistUnicode:Krfawy
Creator:Krfawy
Version:MBomb's Platter
Source:
Tags:Pinksane Treats National Hangover Anthem troll ambient Bathory Witch Gero Irreversible BoberOfDarkness streeteelf - Magic Bomb - Tidek -Kamikaze-
BeatmapID:652111
BeatmapSetID:273355

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Douz Kalez.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
14,535.714285714286,4,2,1,37,1,0


[Colours]
Combo1 : 242,225,11
Combo2 : 119,248,3
Combo3 : 3,197,237
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Sieg
<3
Kamikaze
did krfawy even update lol
Topic Starter
Krfawy

-Kamikaze- wrote:

did krfawy even update lol
#BLAMEMYPC2015 Musimy chwilkę poczekać XD
Kamikaze
: (((((( JA CHCEM JUŻ RANKA ))))))) :
hent2222

-Kamikaze- wrote:

: (((((( JA CHCEM JUŻ RANKA ))))))) :
Jo też :d
Topic Starter
Krfawy

hent2222 wrote:

-Kamikaze- wrote:

: (((((( JA CHCEM JUŻ RANKA ))))))) :
Jo też :d
NO JA TEŻ
Kamikaze
Panie, trzecia 9k mapa w historii ranked to nie może czekać =^)
Jeder
kto pozwolił by 9k było rankowane xDDDD czekam na rankowane 18k
Kamikaze
Jak się nie znasz na danym trybie to się o nim nie wypowiadaj.
Avena
sieg ded priti alive
Sieg
oh. I'll try to do things tomorrow
Xinely


i dont mind sieg to qualify actually

probably need poke krfawy first
Topic Starter
Krfawy
Firetruck my life I forgot I sent it to you Xin. Sieg told me he can do it, so yeah, will wait for Siegorino. HE KNOWS WHERE TO FIND ME. www
Topic Starter
Krfawy
Uhm just saying I was NOT the person who qualified this mapset and I am sure it was qualified by Sieg, but I can't see the heart icon'd post. :C
Sieg
yea yea, don't cry sweetie D:
Mortem
Gratz~!! :3
Irreversible

Krfawy wrote:

Uhm just saying I was NOT the person who qualified this mapset and I am sure it was qualified by Sieg, but I can't see the heart icon'd post. :C
omg kwarfy it's forbidden :o
Pappy
umg yes
meii18
Yay! Congratz Krfawy o3o
Kamikaze
hype o/
Topic Starter
Krfawy
Się nie zatentegujcie, mamy jeszcze sześć dni i około dwadzieścia dwie godziny żeby pewna bardzo miła grupa czerwonych ludków zrobiła najazd czy też inwazję na tej planecie i to tylko dlatego że jestem gospodarzem tej obory. XD
Bara-
LOOOL
YOU LIAR
Gratz on not qualifying your own map :3
Kamikaze
Spoko Krfawy, zajmę się pianistami, ale muszę opuścić nasze łoże na tydzień =^)
Xinely
baka blonde lol

grats
DakeDekaane
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

HP Drain settings are too low in Taiko difficulties.

  • With the current HP setting, no effort is required to pass the map. Higher HP Drain is encouraged to use in order to give a proper experience to the player. HP7 or 8 is the recommended setting for both difficulties.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###C
Bara-
O.o
Is this serious?
Hp in Taiko is now apparently a DQ'able something
DakeDekaane
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