Okay, time for me to respond for your mod! So firstly, thanks for checking my mapset. :3 So ofc I will fix those widescreen support and combo colour things and that idea to use a single circle in Advanced difficulty is a great idea so I'm gonna use it! Haven't thought about it, to be honest. X'D
About the design things like moving points in the slider or moving them somehwere else, using NCs in Insane and the way I hitsounded notes... well, I like it as it is now and since those are rather suggestions, I'd like to keep those notes as they are. I got a few players and modders suggesting me to use normal or drum whistles, but I find my hitsounding the best, sorry. ;3; Also the design should be perfectly fine and 00:05:907 (3) - this note in Normal is blanketing with another note so I'll keep it as it is. However, I replaced two circles with a slider 00:20:906 (6,7) - here.
About so-called overmapping. Well, I made the melody myself and if it was obviously overmapped like one of taiko diffs (removed one), I would delete the problematic patterns. Sadly, there is no overmap like mapping non-existent sounds. Moments like 00:02:960 - or 00:05:103 - that are mapped without overmapping. Yes, they are not mapped in Easy Normal and so on because it would be too harsh. However, I used doubled quiet notes in the music which are happening at those highlighted moments and mapping them in difficulties which are supposed to be Hard+ should be totally fine, safe and rankable since I map sounds which do exist. I do not map sounds which are living in my own mind or imagined ones, so sadly I do not agree on removing those notes on these moments since overmapping is usual in 2015 (for example "Technonationalism" difficulty in nold's mapset for T-T-Techno) and I do not even try to overmap in my own set.
Also if my mapset ever gets qualified, I will appreciate if the QAT memebers read this post instead of disqualifying my mapset for "overmapping" reasons which are not even valid. Thank you!
So now let's wait for - Magic Bomb - to see what he says. After his answer I'm going to update the mapset. : D
EDIT: Also fixed the skin preference in Gero's difficulty.
About the design things like moving points in the slider or moving them somehwere else, using NCs in Insane and the way I hitsounded notes... well, I like it as it is now and since those are rather suggestions, I'd like to keep those notes as they are. I got a few players and modders suggesting me to use normal or drum whistles, but I find my hitsounding the best, sorry. ;3; Also the design should be perfectly fine and 00:05:907 (3) - this note in Normal is blanketing with another note so I'll keep it as it is. However, I replaced two circles with a slider 00:20:906 (6,7) - here.
About so-called overmapping. Well, I made the melody myself and if it was obviously overmapped like one of taiko diffs (removed one), I would delete the problematic patterns. Sadly, there is no overmap like mapping non-existent sounds. Moments like 00:02:960 - or 00:05:103 - that are mapped without overmapping. Yes, they are not mapped in Easy Normal and so on because it would be too harsh. However, I used doubled quiet notes in the music which are happening at those highlighted moments and mapping them in difficulties which are supposed to be Hard+ should be totally fine, safe and rankable since I map sounds which do exist. I do not map sounds which are living in my own mind or imagined ones, so sadly I do not agree on removing those notes on these moments since overmapping is usual in 2015 (for example "Technonationalism" difficulty in nold's mapset for T-T-Techno) and I do not even try to overmap in my own set.
Also if my mapset ever gets qualified, I will appreciate if the QAT memebers read this post instead of disqualifying my mapset for "overmapping" reasons which are not even valid. Thank you!
So now let's wait for - Magic Bomb - to see what he says. After his answer I'm going to update the mapset. : D
EDIT: Also fixed the skin preference in Gero's difficulty.