Camellia - memoryleak

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Total Posts
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Topic Starter
Birdy
This beatmap was submitted using in-game submission on 9. toukokuuta 2015 at 20:13:12

Artist: Camellia
Title: memoryleak
Tags: sudden shower edm asphyxia
BPM: 128
Filesize: 4198kb
Play Time: 02:00
Difficulties Available:
  1. .advanced (2,63 stars, 181 notes)
  2. .another (4,15 stars, 329 notes)
  3. .asphyxia's_standard (1,59 stars, 108 notes)
  4. .hyper (3,53 stars, 256 notes)


Download: Camellia - memoryleak
Information: Scores/Beatmap Listing
---------------
.standard - Asphyxia
.advanced - me
.hyper - me
.another - me
Necroluttah
+star <3
Sophii
Heeey, M4M mod~
These are all just suggestions so ignore them or correct me, if you think I'm wrong with something. :)
It's more like a hitsound mod tho.


[.standard]
  1. If this difficulty is meant to be an easy difficulty, you should reduce the star rating.
  2. Unicode artist conflict with every other difficulty. Fix it please.
  3. 00:21:480 (2) - Middle node one to the right so it looks curvier.
  4. 00:27:105 (2) - Middle node one left and last node one down so it blankets better.
  5. 01:25:816 (1) - Middle node to X252 Y272 for better blanket.
  6. 01:36:597 (2,1) - I don't like these slightly touching.


[.advanced]
  1. If this should be an normal difficulty, reduce the star rating.
  2. 01:16:909 (1,2,3,4) - That part looks a little bit squeezed.
  3. Neat difficulty!


[.hyper]
  1. 00:15:386 (2,3,4,5) - That part looks squeezed.
  2. 00:45:034 (1) -Add whistle here?
  3. 00:48:784 (1) - ^
  4. 00:52:534 (1) - ^
  5. 00:56:284 (1) - ^
  6. 01:00:034 (1) - ^
  7. 01:15:034 (1) - ^
  8. 01:16:909 (1) - ^
  9. 01:18:784 (1) - ^
  10. 01:22:534 (1) - ^
  11. 01:26:284 (1) - ^
  12. 01:30:034 (1) - ^
  13. 01:30:503 (3) - ^
  14. 01:30:855 (4) - ^
  15. 01:31:441 (5,6) - ^
  16. 01:32:378 (3,4) - ^
  17. 01:33:784 (1,3,4,5) - ^
  18. 01:37:300 (6) - ^ and so on.


[.another]
  1. 00:45:034 (1) - add whistle?
  2. 00:48:784 (1) - ^
  3. 00:52:534 (1) - ^
  4. 00:56:284 (1) - ^
  5. 01:00:034 (1) - ^
  6. During the Kiai time the same whistles as in Hyper


[.leak]
  1. I still can't mod Extreme maps. Sorry T_T


Awesome Mapset you've got there! Good luck with ranking! ^^
Topic Starter
Birdy

G3m4sSt4ffLP wrote:

[.advanced]
  1. If this should be an normal difficulty, reduce the star rating. - lol no, star ratings don't affect the difficulty at all, and forcefully trying to put it a little down would most likely ruin the map - same goes with .standard. You should look at the ranked maps and see that very few of the maps have their intended star ratings (for example Insane is rated as Hard or Normal is rated as Hard), while they play perfectly like the intended difficulty. Also, if I made this diff easier, then the gap between this difficulty and .hyper would be probably unrankable.
  2. 01:16:909 (1,2,3,4) - That part looks a little bit squeezed. - No it doesn't though
  3. Neat difficulty!


[.hyper]
  1. 00:15:386 (2,3,4,5) - That part looks squeezed. - This looks even less squeezed than the previous one
  2. 00:45:034 (1) -Add whistle here?
  3. 00:48:784 (1) - ^
  4. 00:52:534 (1) - ^
  5. 00:56:284 (1) - ^
  6. 01:00:034 (1) - ^
  7. 01:15:034 (1) - ^
  8. 01:16:909 (1) - ^
  9. 01:18:784 (1) - ^
  10. 01:22:534 (1) - ^
  11. 01:26:284 (1) - ^
  12. 01:30:034 (1) - ^
  13. 01:30:503 (3) - ^
  14. 01:30:855 (4) - ^
  15. 01:31:441 (5,6) - ^
  16. 01:32:378 (3,4) - ^
  17. 01:33:784 (1,3,4,5) - ^
  18. 01:37:300 (6) - ^ and so on. - I'll take a look soon


[.another]
  1. 00:45:034 (1) - add whistle?
  2. 00:48:784 (1) - ^
  3. 00:52:534 (1) - ^
  4. 00:56:284 (1) - ^
  5. 01:00:034 (1) - ^ - same as above
  6. During the Kiai time the same whistles as in Hyper
Cheers. Modding your map tomorrow.

The Unicode issue happens always with .txt files, so I assume I'll wait till this is ready for ranking to fix it - definitely not fixing it every time I get updates from Necroh or Asphyxia (even though I fixed it this time).
jyu
holy shit this song
Could This Be
Sick song! :D
Asphyxia

G3m4sSt4ffLP wrote:

Heeey, M4M mod~
These are all just suggestions so ignore them or correct me, if you think I'm wrong with something. :)
It's more like a hitsound mod tho.


[.standard]
  1. If this difficulty is meant to be an easy difficulty, you should reduce the star rating. Its rhythms are too complex to be an easy difficulty, and basically what SNB said.
  2. Unicode artist conflict with every other difficulty. Fix it please.
  3. 00:21:480 (2) - Middle node one to the right so it looks curvier.
  4. 00:27:105 (2) - Middle node one left and last node one down so it blankets better.
  5. 01:25:816 (1) - Middle node to X252 Y272 for better blanket.
  6. 01:36:597 (2,1) - I don't like these slightly touching.
Fixed everything, thanks! @SNB: Aina vaikka 2-3 modin jälkeen, heitä mulle PM niin tiedän tulla korjaamaan ne. :)

http://puu.sh/fALx3/440d5e1b4e.rar
Topic Starter
Birdy
Niin ajattelin, en ole vielä vaan jaksanut oikein keskittyä modejen anelemiseen.

Päivittelen kohta kun tulen onlineen. Done'd.

ps. Jos voisit jatkossa vaikka postata pelkän koodin spoilerboxiin ja codeen niin olisi ihan jees ;__;
Asphyxia

Static Noise Bird wrote:

ps. Jos voisit jatkossa vaikka postata pelkän koodin spoilerboxiin ja codeen niin olisi ihan jees ;__;
Jos pistän sen codeen niin unicode menee rikki? Ainut millä unicode pysyy mulla kunnossa on .rar afaik
Topic Starter
Birdy

Asphyxia wrote:

Static Noise Bird wrote:

ps. Jos voisit jatkossa vaikka postata pelkän koodin spoilerboxiin ja codeen niin olisi ihan jees ;__;
Jos pistän sen codeen niin unicode menee rikki? Ainut millä unicode pysyy mulla kunnossa on .rar afaik
Oho, aivan. Sovitaan että .rar kelpaa sitten ihan hyvin.
-Visceral-
#modreqs

Holy shit this song is so good and I love the mapping style. It's fresh and plays like a charm

[General]
Disable widescreen support (no sb)

[.necroh's_leak]
00:11:284 (1) - Kind of meh about this spinner. I don't hear any big buildup in the music at thbis point that represents the need for a spinner. Plus there isn't one on the diff below.
00:18:784 (2,3) - Bad overlap
00:21:831 (8,4) - ^
00:23:941 (1,5) - Press Q
00:25:347 (1) - ^
00:43:159 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is fun to play. Alot of lower ranked modders will probably say otherwise, but I think you should keep how it is.
00:51:011 (6) - NC
01:00:034 (7) - ^
01:22:066 (7) - NC with slider velocity change
01:32:378 (3,5) - Bad overlap
01:38:941 (8,9) - Correct me if I'm wrong but I believe these overlap each other too much to be rankable.
01:58:159 (7) - Maybe have green lines with increasing volume level on this one?

[.another]
01:18:198 (6,7) - Impossible to read. Rmove the note and extend the slider.
01:25:698 (6,7) - ^
01:35:073 Hmm something here? There feels like there is something missing
01:59:566 (4,5,6,7,1) - Pretty bad to play. I'd recommend changing this part. Distance snap changes too much in such a short period of time in those star jumps. It's only 4.3 stars q_q

[.hyper]
01:35:659 (1,2) - Ooh I like this
Solid diff.

[.advanced]
00:29:097 (4,5,1) - Overlap here is a bit tricky for this level of players.
Nice flow in this ^^

[.asphyxia's_standard]
Yeah this diff is perfect lol

STARRR *_*
Topic Starter
Birdy

Smoothie World wrote:

#modreqs - first mod I've got from there in forever

Holy shit this song is so good and I love the mapping style. It's fresh and plays like a charm

[General]
Disable widescreen support (no sb) - sure thing

[.another]
01:18:198 (6,7) - Impossible to read. Rmove the note and extend the slider.
01:25:698 (6,7) - ^ - both adjusted
01:35:073 Hmm something here? There feels like there is something missing - no thanks
01:59:566 (4,5,6,7,1) - Pretty bad to play. I'd recommend changing this part. Distance snap changes too much in such a short period of time in those star jumps. It's only 4.3 stars q_q - not at all, there are tons of bigger jumps in the map, too

[.hyper]
01:35:659 (1,2) - Ooh I like this
Solid diff.

[.advanced]
00:29:097 (4,5,1) - Overlap here is a bit tricky for this level of players. - it's alright for an advanced diff
Nice flow in this ^^

STARRR *_*
Cool, thanks.
meii18
Hey SNB ! Here's the IRC :
14:43 ByBy_ChAn: hi
18:41 ByBy_ChAn: hey
18:52 Static Noise Bird: oh hi
18:52 Static Noise Bird: changed my plans and spent the day outdoors
18:52 ByBy_ChAn: np
18:52 ByBy_ChAn: let's make IRC :3
18:53 Static Noise Bird: alrighto
18:53 ByBy_ChAn: :)
18:54 ByBy_ChAn: camellia meoryleak no ?
18:54 Static Noise Bird: that one
18:55 ByBy_ChAn: okay
18:57 ByBy_ChAn: general
19:00 ByBy_ChAn: all good :3
19:00 ByBy_ChAn: advanced
19:04 ByBy_ChAn: 00:14:097 (1,2)- Try this pattern : https://osu.ppy.sh/ss/2769429 it will looks better just in my opinion
19:05 Static Noise Bird: eh, looks too linear to me
19:05 ByBy_ChAn: ok
19:08 ByBy_ChAn: 00:16:909 (1)- why you not snap it to 1/2 and then add a circle like 00:15:034 (1,2)- ?
19:10 Static Noise Bird: it should be fine how it is
19:10 Static Noise Bird: I mean both patterns work fine
19:10 Static Noise Bird: but variation is never bad either
19:10 ByBy_ChAn: hmm ok
19:13 ByBy_ChAn: 00:29:097 (4,5,1)- Can you separate them ? with (4)- and (5)- you can make a pattern
19:15 Static Noise Bird: everyone has pointed this out and probably everyone will keep pointing this out
19:15 Static Noise Bird: the reason I didn't separate them is because that would create ugly overlaps
19:16 ByBy_ChAn: ugly overlaps ? lemme try and I will post a screenshot
19:18 ByBy_ChAn: here : https://osu.ppy.sh/ss/2769557
19:19 Static Noise Bird: it's really linear again
19:19 Static Noise Bird: I don't know
19:19 ByBy_ChAn: well think
19:19 Static Noise Bird: maybe I'll change it later to something different
19:19 ByBy_ChAn: okay
19:23 ByBy_ChAn: 00:47:730 (2,3)- this pattern looks kinda awkward . try this : https://osu.ppy.sh/ss/2769595
19:24 Static Noise Bird: nah, it's fine, and your suggestion (like all the previous ones) is really linear once again
19:24 ByBy_ChAn: i know sry xD
20:41 ByBy_ChAn: sry for being afk ;^;
20:42 ByBy_ChAn: can I post the IRC ?
21:06 Static Noise Bird: I guess so
21:06 ByBy_ChAn: ok

Good Luck ! o/
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