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DJ THT - Head Over Heals (Nightcore Mix)

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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2015. február 6. at 22:53:30

Artist: DJ THT
Title: Head Over Heals (Nightcore Mix)
Tags: handzup techno trance kazuya-sama
BPM: 180
Filesize: 2586kb
Play Time: 02:03
Difficulties Available:
  1. Hardcore (3,05 stars, 288 notes)
  2. Rave (4,2 stars, 426 notes)
  3. Softcore (1,86 stars, 170 notes)
Download: DJ THT - Head Over Heals (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------


8. Let's party!
ErunamoJAZZ
first!
Topic Starter
Kazuya
second! D:
sheela
Hello Kazuya!

Mediumcore

  1. 00:14:530 (1,2,3) - You should stick the rhythm to the instrument, and not the vocals. It sounds a little weird. You can try this rhythm. It would hit the beats.
  2. 00:25:363 (1,2) - Make the same rhythm as 00:36:029 (1,2,3) so the rhythm could stay consistent.
  3. 00:37:363 (4,5) - Same suggestion as the first one. Try this rhythm instead.
  4. 01:16:029 - 01:25:696 - Map the beats, instead the vocals, because that part is different to the others.
Pretty simple difficulty!

Hardcore

  1. 00:15:863 (5) - Reduce the length of the slider by 1/2 a beat. like 01:19:863 (1,2) -, so you could let the beat on 00:16:363 a circle, because the tail with the clap hitsound seems to not fit inside with the rhythm.
  2. 00:33:029 - Add a circle, or extend the slider, because the previous slider's end sounds weird due to the vocals. I would add a circle over there so it could mark the end of the beat.
  3. 00:46:029 (4,5) - Make the distance between those two like 00:51:363 (5,6) ? So the distance could be the same on that beat. (4) can be on x:336 y:20 and (5) is on x:191 y:85. Same thing for 00:58:029 (2,3) -, but the position can be x:429 y:222. There's also 01:39:363 (4,5) -
  4. 01:27:029 (2,3,4) - It seems a little unexpected, and I would go like you did on the other part, like 00:36:363 (2,3) .
  5. 01:38:363 (2) - Move this to x:317 y:110 so the tail could overlap the body of the next slider, instead of touching the border.
Cool difficulty!

Nightcore

  1. 00:13:196 (4) - Make a little jump between this and the previous slider, by a distance of 1.70x? The vocal on the red tick seems to go high, so maybe a little jump would be funner. This also goes to 00:14:196 (8,1) .
  2. 00:23:696 (6) - Bring the slider back to the previous slider, so the distance would be the same as the other similar patterns, 1.70x. There's also 00:31:696 (7) .
  3. 00:58:029 (3,4) - The distance between them is pretty random, in my opinion. I don't know if this is intended or a mistake, I would just bring them closer to each other.
  4. 01:09:363 (5) - Move this further from the previous circle to the distance constant in the eight-circles pattern.
  5. 01:11:363 (1,1) - I don't think the new combo on those slider is necessary.
  6. 01:13:696 (3,4) - Switch places to them, and 01:14:029 (5,6) ? I think the flow would go better.
  7. 01:32:029 to 01:34:529 - Add claps on the upbeats (2nd and 4th white ticks) with the drum sampleset. This part seems a little empty without the hitsounds, and it gets intense. Besides, I think you forgot it since it's in your other difficulties.
  8. 01:39:029 (6,1) - Add more distance between them. The cursor movement is a little awkward, due to the star pattern.
I must say, the patterns and the overall are really neat! Here's a star for a little boost to the qualified process! I hope to see this in the beatmap page. Good luck, and if you have questions, don't hesitate for asking them!
Topic Starter
Kazuya
Hello.

Normal:

00:14:530 (1,2,3) - You should stick the rhythm to the instrument, and not the vocals. It sounds a little weird. You can try this rhythm. It would hit the beats.
I keep, because vocal is stronger.

00:25:363 (1,2) - Make the same rhythm as 00:36:029 (1,2,3) so the rhythm could stay consistent.
Ok

00:37:363 (4,5) - Same suggestion as the first one. Try this rhythm instead.
I keep. Vocal

01:16:029 - 01:25:696 - Map the beats, instead the vocals, because that part is different to the others.
Ok

Hard:

All fixed, except:

01:27:029 (2,3,4) - It seems a little unexpected, and I would go like you did on the other part, like 00:36:363 (2,3) .
Improves when other people recommend.

Insane:

00:13:196 (4) - Make a little jump between this and the previous slider, by a distance of 1.70x? The vocal on the red tick seems to go high, so maybe a little jump would be funner. This also goes to 00:14:196 (8,1) .
no

Bring the slider back to the previous slider, so the distance would be the same as the other similar patterns, 1.70x. There's also 00:31:696 (7) .
ok

00:58:029 (3,4) - The distance between them is pretty random, in my opinion. I don't know if this is intended or a mistake, I would just bring them closer to each other.
Fixed.

Move this further from the previous circle to the distance constant in the eight-circles pattern.
ok

01:11:363 (1,1) - I don't think the new combo on those slider is necessary.
removed ncs

01:13:696 (3,4) - Switch places to them, and 01:14:029 (5,6) ? I think the flow would go better.
ok

01:32:029 to 01:34:529 - Add claps on the upbeats (2nd and 4th white ticks) with the drum sampleset. This part seems a little empty without the hitsounds, and it gets intense. Besides, I think you forgot it since it's in your other difficulties.
ok

01:39:029 (6,1) - Add more distance between them. The cursor movement is a little awkward, due to the star pattern.
Okay

Thank you.
Ashasaki
Errrr! I Love This! Everything on this map <3
GAMEINSTALLER
Wow,another nightcore song,i love it
Topic Starter
Kazuya
yay \o/ thanks but neeed mods. ;w;
Bara-
From LordRaika's Modding Party
[Mediumcore]
Set slider tick rate to 1, as most of the map is 1/1
I don't really like this diff, as there are no blankets, but besides that, it's pretty nice
00:14:363 (5) - Try not to stack in Easy/Normal
00:53:363 (3) - NC
01:19:696 (3) - Try not to stack in Easy/Normal

[Hardcore]
00:18:363 (4,1) - Doesn't flow really nice, move to 460:72 (you can better select all 4 sliders following to make it easier)
00:42:696 (5,6) - NC both
00:47:363 (2,4) - Bad overlap
00:48:696 (6) - Apply drum clap to the reverse as well
00:51:696 (6,1) - Blanket might need some improvement
00:52:696 (2,3) - ^^
00:58:696 (4) or 00:59:363 (6) - NC (One of them is enough)
01:04:029 (5) - NC

[Nightcore]

I really miss the jumps. It's all consistant spacing

00:17:196 (9,10) - Delete clap, and make it soft sampleset
00:17:363 (1,2,3,4,5,1,2,3,4,5,6) - Make drum smapleset, the claps are really overdone
00:32:029 (1,2,3,4) - These could better be jumps,

It's been mapped well, but tbh, I don't really like it, due to not having blankets (all diffs), or only a few, and having only a few jumps in Nightcore


But nevertheless, you mapped it good, and good luck with the map!
Topic Starter
Kazuya
[Medium]

Tick rate changed, everything else no.

[Hard]

"All" fixed, except:

00:58:696 (4) or 00:59:363 (6) - NC (One of them is enough)

[Nightcore]

Only "fixed":

00:32:029 (1,2,3,4) - These could better be jumps,

Thanks.
Come[Back]Home
Since your map is really good, i will only throw in my ideas.

Mediumcore
00:18:030 (2) Why dont you make this one 1/1? fits better
00:23:363 (2,3) Why not like this? 00:33:363 (1,2) How about blanking them?
00:58:029 (2,3) ^

Hardcore
00:12:696 (2) Like this?
Nightcore
00:12:030 (1,3) Bad overlap here
00:58:363 (4) ctrl+g
01:06:696 (3,4) Why not curvy sliders here?


Srsly, your maps are awesome haha.
Looking forward to see it ranked (Should be soon lol)
Have a star ^_^
Gordon123
:oops: Hello~ :)
[General]

  • good map,i think what for this map good storyboard would be :)
    make Comdo #2 >
[Mediumcore]
[Hardcore]
[Nightcore]

  • 00:21:363 (1) - why nk?
    01:29:029 (6) - the first part slider make Clap
    01:31:696 (4) - the first part slider make Clap
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star for you :D
Good Luck ;)
-Nya-


Hey! M4M from my above queue I would appreciate a rating after you applied my mod (In my queue)
So, let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. This looks clean.

Mediumcore:
  1. Since this is a Normal diff I realized that there are a lot of places where you could have placed a note to make the patterns much more fun to play. Like here: 00:23:196 -00:26:529 - 00:28:529 - 00:31:196 – At a few of these places, you can clearly hear that the vocals suggest a note there. There are other places as well, but I’m not going to point out every single one.
  2. 00:26:696 (4) –You are missing a few beats by placing this long slider here. Try this rhythm instead:
  3. 00:30:696 (1) –For a better pattern try this:
    I copy and pasted 00:31:363 (2) –then Ctrl+J and then I rotated it 10 degrees clockwise.
  4. 00:32:029 (3) –This slider can also be broken up into a more complicated pattern to punctuate more notes. Try this:
  5. 00:33:029 –Why not place a note here to help with the flow? I don’t see a reason why not to place a note there. (In case you follow the previous rhythm suggestion then ignore this request.)
  6. 00:34:696 (3) –I think a short slider that starts here: 00:34:529 – and ends here: 00:34:696 –will work better.
  7. 00:36:029 (1) –And change this circle into a short slider. It will create a very nice rhythm pattern.
  8. 00:37:196 –There’s a clear vocal here, so I suggest adding a note.
  9. 00:39:196 –Same thing here. Add note please.
  10. 00:40:029 (3) –Change this circle into a short slider please. (Like previous suggestion; it will make a great rhythm pattern)
  11. 00:40:696 (5) –This flow can be improved. Try this:
    Just press Ctrl+J and rotate it 5 degrees clockwise.
  12. 00:41:863 –A note can be placed here too. Vocals suggest it.
  13. 00:42:863 – to 00:43:863 –Why didn’t you map this section? It feels empty. I really suggest you map this section out.
  14. 00:50:363 (3) –The music really suggests that you can replace this circle with a slider.
  15. 00:51:363 (5,6) –Short sliders will also work much better here to punctuate those beats better.
  16. 00:56:696 (4) –Short slider like previous suggestions.
  17. 00:59:363 (5) –Same thing here.
  18. 01:00:696 (2) –^
  19. 01:02:029 (5) –^

For the rest of this song, I just have the same suggestions as above. There are still some places where you can add more notes/ make rhythms a bit more complicated and more fun to play. Basically, this diff is too Easy in my opinion. (And I know why cuz this is your easiest diff) Thus I suggest that you map an Easy diff as well and make your Normal harder which will make it much more enjoyable to play, cuz in my opinion different and more complicated patterns like my above suggestions are needed to make it a nice Normal diff.


Hardcore:
  1. 00:13:196 (3,4,5) –This pattern feels too linear(straight) for me. Try this:
  2. 00:18:696 (1) –I think a jump here will work nicely since the cymbal sound suggests it.
  3. 01:36:863 (1,2,3,1) –Maybe try this:
    Just to spice it up more.
  4. 01:57:529 – to 01:58:529 –I really suggest mapping this section cuz it feels very empty.

This diff looks great. I guess the only thing that I think is needed are more jumps. Even though it’s a Hard and not an Insane, I still think jumps also works really nicely in a Hard. (Not really big ones of course. Just small ones where the music and sounds like cymbals or drums suggest it)

Nightcore:
  1. 00:51:363 (1,2,3,4) –Pretty easy pattern if you compare it to the others. Maybe try to place little jumps here. Something like star pattern like you did here: 00:46:029 (1,2,3,4) –
  2. 01:01:363 (1) –Make the jump here bigger? I think it will work nicely. (There are other places as well where you can place much more jumps. Even though I'm not a pro at all when it comes to Insanes, I know that a lot of players love jumpy Insanes.)
  3. 01:27:363 (5) –Ctrl+J.

Ugh, I just tried to point out a few things. I’m still learning myself to mod Insanes better. But it’s a very nice diff so I hardly found anything. :P

Overall, this is a great mapset. It’s just the Normal diff that’s bugging me, since it can be much harder with more interesting patterns. (Maybe ask someone to map an Easy GD for you.)
Good Luck with this map!~ :D
Topic Starter
Kazuya
Hello all \o

[-Nya-]

Normal:

Only fixed / i use similar:

- 00:30:696 (1) –For a better pattern try this:
- 00:32:029 (3) –This slider can also be broken up into a more complicated pattern to punctuate more notes. Try this:

Why?

Since it is the lowest difficulty can not be higher than 2.0 star, and some suggestion too hard. Too many 1/2 extremely hard for beginners, and normal players. Unfortunately, nowadays the most normal more difficult than normal, hard is harder than hard (insane), and insane is extreme overmapped. This map only N/H/I spread, i don't map Easy, and remap Normal, and hard. (Because of the slider speeds... Normal: 0.90, Hard 1.30, Insane 1.70). I hope you understand (sorry, my english is bad : ( ). Your suggestions are not bad really, but i don't use now.

Hard:

Fixed:

00:13:196 (3,4,5) –This pattern feels too linear(straight) for me. Try this:
00:18:696 (1) –I think a jump here will work nicely since the cymbal sound suggests it.
01:36:863 (1,2,3,1) –Maybe try this: Yay. Anti jumps. Hmm. Okay

Insane:

00:51:363 (1,2,3,4) –Pretty easy pattern if you compare it to the others. Maybe try to place little jumps here. Something like star pattern like you did here: 00:46:029 (1,2,3,4) – Nope.
01:01:363 (1) –Make the jump here bigger? I think it will work nicely. (There are other places as well where you can place much more jumps. Even though I'm not a pro at all when it comes to Insanes, I know that a lot of players love jumpy Insanes.) I don't kill symmetry.
01:27:363 (5) –Ctrl+J. Ohh, no. D:

Thank you. : )

[Gordon]

good map,i think what for this map good storyboard would be
Heh, but i'm lazy. n_n

Combo color changed. ~

Normal:

Fixed:
- 00:44:029 (1) - the first part slider make whistle > https://osu.ppy.sh/ss/2617295 Hmm i think cymbal better.


00:45:029 (3) - Clap
00:46:363 (6) - clap
00:48:696 (5) - the second part slider make clap > https://osu.ppy.sh/ss/2617323

Hard:

Fixed/removed:

01:04:029 (1) - why new comdo? ㅇㅅㅇ

Insane:

Fix/remove... :

00:21:363 (1) - why nk?


Thank you very much! : )

[ Come[Back]Home ]

Normal:

Fixed:

00:23:363 (2,3) Why not like this?

Hard

Fixed:

00:12:696 (2) Like this?
01:06:696 (3,4) Why not curvy sliders here?

Thank you very much! : )
ErunamoJAZZ
Very nice.

[General]
Blues combo will be a bit confued bc they show "together", http://puu.sh/f85gF/fc12f8ee68.jpg , so, pls, swap combo 3 and 4.

here the code

[Colours]
Combo1 : 158,177,214
Combo2 : 207,107,174
Combo3 : 108,153,198
Combo4 : 209,189,163

And, idk if there are still problems with this yet:


[medium]
  1. 01:57:363 (3) - a slider will be feel better, imo:
[hardcore]
  1. 00:33:029 (4) - i feel, if you delete it and long the slider to here... is better bc the voice (like 00:37:363 (1) - ), imo, but idk xD
  2. 01:57:363 (5) - some like normal, with soft or drum sample:

[nightcore]
  1. 00:57:863 (2,3,4) - i feel you did not use the melody here, i sugget make maybe some like 00:32:029 (1,2,3) -

    ... or like you want xD
  2. 01:04:363 - why not follow the voice here?? nahh
  3. 01:05:863 - 01:06:529 - 01:07:196 - 01:07:863 - notes??? and some like:
    note (8) is stacked
    http://puu.sh/f87XZ/5c10bdf262.jpg
  4. 01:57:696 - voice pls ._.


Good luck! :D
Topic Starter
Kazuya
Thank you. : 3 Only general fixed.
Krfawy
Kazuya my Master! :3

Nightcore
  1. 00:55:029 (2,3) - No matter how many times I play this diff, this moment is just evil and I can't notice there's a note under the second circle. Could you make a slider or unstack those two, please?
  2. 01:06:696 (3,4) - This moment looks floppy comparing to the rest of the map. Can you just make something new? I mean it doesn't look bad, but it's just so boring to play the same pattern with only 0.000000001 change in spacing between this and the previous pattern.
  3. 01:44:696 (3,4,5,6) - The flow in this moment... I think you could make it a bit more interesting because now it's a bit too boring to play it like this. The construction is perfect, but how about making an old trick with jumps? If you don't know what I'm talking about, I'm trying to tell maybe setting notes in *THIS* order would be more funny and challenging, so it'd be more interesting and cute. :3
  4. 01:57:363 (5) - The left space after this note is quite unpleasant for me in this difficulty. Maybe make a spinner so the HP doesn't drain too much and it's more challenging and fun for players? You know, two spinners at the end of this song are very fitting IMO.
Hardcore
  1. I really insist on using AR7.4 - AR7.6 so it's less tiring to read the notes. The SV is seriously fast while the spacing and density of notes are really high and I have real issues while reading notes. Please, consider making AR a bit higher than 7 because it'd really make it easier to read the map.
That's all from me the Stawn. Cowgratulations with another cute mappu! o3o LVU and have a speedrank, please! >3<

LVU Krfawy (>*3*)>
Topic Starter
Kazuya
Hello.


00:55:029 (2,3) - = ok

01:06:696 (3,4) - = I like. No ;w;

01:44:696 (3,4,5,6) - = No. ;w; Jump is too huge.

01:57:363 (5) - No. Spinner is not fit here, and this part is not too hard. ^-^

Hard:

Ar7 good! Not too slow, and not too fast, and totally readable.

Thankie. :3
Avena
irc modded
SPOILER
11:36 *Kazuya is listening to [http://osu.ppy.sh/b/608923 Dj Tht - Head Over Heals (Nightcore Mix)]
11:36 Kazuya: *haha*
11:37 Priti: ok
11:37 Priti: lowest diff -> Softcore
11:37 Kazuya: Ok... x'D
11:37 Kazuya: But bit harder than Easy.
11:37 Priti: still
11:37 Priti: Softcore
11:38 Kazuya: Okey.
11:38 *Priti is editing [http://osu.ppy.sh/b/608923 Dj Tht - Head Over Heals (Nightcore Mix) [Nightcore]]
11:38 Priti: 00:17:030 (8,9,10,1) - this looks like this ingame, pls fix http://osu.ppy.sh/ss/2643821
11:39 Kazuya: Ohh mini spacing. Hmm.
11:39 Priti: yea
11:39 Priti: lrn2stack
11:39 Priti: :3
11:40 Kazuya: It's ok? https://osu.ppy.sh/ss/2643829
11:40 Kazuya: : p
11:40 Priti: yis
11:40 Priti: btw
11:40 Priti: use stack leniency 4
11:41 Priti: looks better
11:41 Priti: actually
11:41 Priti: 3
11:41 Priti: I MEAN, 2
11:41 Priti: ffs priti
11:41 Kazuya: Okey.
11:41 Priti: 01:05:363 - this section is so boring babe pls
11:42 Priti: 01:14:279 - missing beat
11:42 Kazuya: : D bit slow section.
11:42 Priti: 01:18:863 (2,3) - lrn2blanket baby
11:42 Kazuya: This is intentional ^
11:42 Kazuya: 01:14:279
11:43 Kazuya: This pattern is pretty for me >_<
11:43 Kazuya: Jaj blanket. Okey fixed
11:43 Priti: 01:58:696 (1) - please replace with a circle, this fadeout spinner feels bad imo
11:44 *Priti is editing [http://osu.ppy.sh/b/608919 Dj Tht - Head Over Heals (Nightcore Mix) [Hardcore]]
11:44 Kazuya: No, it's not bad. >_<
11:44 Priti: it is
11:44 Priti: spinner = fast movement
11:44 Priti: the fadeout is literally nothing
11:44 Priti: and it's calm
11:45 Kazuya: I keep it. >-<
11:45 Priti: anyways
11:45 Priti: 00:20:030 (1) - soft pls
11:45 Kazuya: Okie.
11:46 Priti: 01:25:196 (4,5) - move these two four to the right four down
11:46 Priti: without grid snap
11:46 Priti: atm 2 is stacked on 5
11:46 Priti: making the unstack look odd
11:47 Kazuya: Fixed
11:48 *Priti is editing [http://osu.ppy.sh/b/608921 Dj Tht - Head Over Heals (Nightcore Mix) [Mediumcore]]
11:48 *Kazuya is editing [http://osu.ppy.sh/b/608921 Dj Tht - Head Over Heals (Nightcore Mix) [Softcore]]
11:48 Priti: 00:42:029 (2) - imo you should remove the repeat and add a circle
11:48 Kazuya: : D
11:48 Kazuya: Same as.
11:48 Priti: since the cymbal is a strong sound.
11:48 Priti: it should be clickable
11:48 Kazuya: Okey
11:49 Priti: ffs bitch
11:49 Priti: your maps are too good
Topic Starter
Kazuya
Thankie you. :3 Updated
Myxo
Bubbled (ノ 'ω')ノ

We changed the Insane's Name. Decide for youself if that's worth a kudosu or not :D Perfect map!
Topic Starter
Kazuya
Thank you.. owo
riffy
I am kinda short on time, so I probably won't check this in time. So, I'm leaving a note to the next BAT.

There is no need to pop or change the thing right now. Do it when the next BAT comes. If no one comes, I might check it in a few days. Don't wait for me, though.

The artist is DJ THT (all the letters are capitalized)
Confirmatiion 1 / 2 / there is even an osu! beatmap on another DJ THT's song / a not-so-reputable source.

Welp, there're 4 sources and all of them prove that it's DJ THT, not Dj Tht. Notice this, please, BAT-senpais.

Good luck!
Andrea
I'll check this really soon, stay tuned!

And of course I will make Kazuya fix what you said Bakari :3

EDIT: Here we go.

~General~
  1. Fix the Artist like -Bakari- mentioned.
~Softcore~
  1. OD and AR are way too high for the easiest difficulty of the mapset, lower them by 1 tick at least.
  1. 00:14:363 (5,1) - This kind of stack and pattern is a bit too hard for the easiest difficulty of the mapset, please just make a long slider instead.
  2. 01:02:363 (6) - Make this a simple circle on the white tick, no need to make it harder here.
  3. 01:19:696 (3,4) - Same as 00:14.
  4. 01:22:363 (3,4) - ^
  5. 01:25:029 (3,4) - ^
  6. 01:45:029 (5,1,2) - This is pretty confusing since they overlap each other, move (2) elsewhere.
~Hardcore~
  1. 00:42:696 (1) - Remove new combo.
  2. 00:43:529 (2) - Add new combo here instead, follows better with the music.
  3. 01:25:363 (5) - Instead of stacking on the previous circle, this would play better if stacked on (1)'s end. Afterwards, fix the next stack if you do so.
~Rave~
  1. 01:45:363 (7) - A new combo here would fit pretty good imo.
Let me know :>
Topic Starter
Kazuya
[Normal]

AR 5 is good/better.OD changed to 3 AR changed to 4.

00:14:363 (5,1) - This kind of stack and pattern is a bit too hard for the easiest difficulty of the mapset, please just make a long slider instead.
No, it's not hard. This is solid normal difficulty, not easy.

01:02:363 (6) - Make this a simple circle on the white tick, no need to make it harder here.
Ok

01:19:696 (3,4) - Same as 00:14.
01:22:363 (3,4) - ^
01:25:029 (3,4) - ^
Same as 00:14:363 (5,1) -

01:45:029 (5,1,2) - This is pretty confusing since they overlap each other, move (2) elsewhere.
Moved

[Hard]
00:42:696 (1) - Remove new combo.
Ok

Add new combo here instead, follows better with the music.
ok

01:25:363 (5) - Instead of stacking on the previous circle, this would play better if stacked on (1)'s end. Afterwards, fix the next stack if you do so.
ok

[Insane]

01:45:363 (7) - A new combo here would fit pretty good imo.
Okey

Updated ~ Thank you. : )
Andrea
After a small IRC recheck this is good to go for me now :3

Qualified~
Topic Starter
Kazuya
Yay Thanks owo
Bara-
Congratz!!!
Alarido
YEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
Myxo
Congratz <3
sheela
Woah, that's quick. Congratulation!
Buttercup
Congratulations!!!
There was no time for me to mod, sorry </3
Gordon123
with rank you ;)
Topic Starter
Kazuya
Thank you. : )
Mao
Grats :3
Nozhomi
Can you stop rank maps before I mod it ??? XDDDD
Gratz :3
ErunamoJAZZ
rolf, this was fast... :P
TicClick
Hello. Unfortunately I have to disqualify the map for a difficulty gap between "Softcore" and "Hardcore", because what you have now plays like Easy + Hard due to both note density and offbeats in Hardcore. Please, add a proper Normal difficulty in between of these two and reduce complexity of Easy.

It would be also cool if you stopped trying to rank 3 diff spreads when there's obviously a gap and the existing difficulties can't fully cover it.

----------

As for Hardcore, you could use less patterns with low spacing, such as 01:36:851 (1,2,3,1) - . They're easy to spot once you've seen them in the editor, but otherwise they may be pretty misleading. Save them for a higher difficulties, maybe?..

----------

Sorry for a late disqualification; if it was me, you'd probably have it way earlier.
Topic Starter
Kazuya
Too many continuous 1/2 sliders, and circles is extremely hardl! This song 180 BPM, not slow!

I will not make an excessively difficult normal level. The dozens of consecutive 1/2 sliders and 1/2 notes couldn't be called normal.

I can place a few here and there at most, but that's all.
I think the current number of 1/2 is ideal. I always have other players to test my maps from new players to advanced players.

My normal is in accordance with the requirements for normal maps. It isn't higher than 2 stars. Even if you and me find it too easy, it doesn't necessarily mean that it's also easy for other people.

There are also rhythm shifts in it (for example from vocal to drum) and I think it's hard enough for normals.
Moreover the song is 180BPM, it isn't slow, and 1/2 objebts are pretty hard at this BPM!

I've cleared my hard map from the "anti jump" pattern. There's barely any jump in it and there are some repetitive 1/4 sliders.
If I were to clear it from these repetitive sliders and jumps aswell it would be basically the normal you are asking me to make. This is the level where 2014-2015 normal maps currently are.

I won't follow this trend. I want to make maps that can be beaten by mouse and touchpad users equally. If overmapping isn't considered a problem then why is what I'm doing not accepted?

I'll continue making normal hard and insane maps, this is my style. I'd like to do it this way. This is my 8th map that I planned to be ranked and the last two years I haven't seen anyone having similar complaints.

Please have either some newbies or normal players to test it.

Normal:

Edited:

AR: changed to 5, better!

00:26:684 (4,5) - Vocal. Removed 1/1 slider, and added long slider.
00:46:351 (6) - Added 1/2 slider
00:50:351 (3) - ^

As for Hardcore, you could use less patterns with low spacing, such as 01:36:851 (1,2,3,1) - . They're easy to spot once you've seen them in the editor, but otherwise they may be pretty misleading. Save them for a higher difficulties, maybe?..
Removed anti jumps.

I update soon!

Edited parts (Softcore, and hardcore)
Myxo
Ehh sorry but I totally disagree with this disqualify.
The spread is perfectly fine, Softcore doesn't play like an Easy at all.. Easys on this BPM normally have no 1/2, have a lot of 2/1 or longer sliders and also bigger gaps then 1/1 (although most of this is not the case in most 2015 Easys but that's not relevant here).. This is clearly a rather simple Normal (which is good to have as an easiest difficulty imo).
And Hardcore is not too hard either. It uses mainly sliders, no longer consecutive 1/2-tapping passages, a lot of 1/1-gaps to give small breaks, etc..
Also when you complain about the density gap between Softcore and Hardcore, the one between Hardcore and Rave is exactly the same imo. If you look at the object count differences you can confirm it.

I don't want to be the one who complains about the staff, but that Impact Score the other BN and me will get for this is just so unreasonable that it's hurting me a bit, since I pay high attention to quality and spread and all this stuff.
Asphyxia

Desperate-kun wrote:

Also when you complain about the density gap between Softcore and Hardcore, the one between Hardcore and Rave is exactly the same imo. If you look at the object count differences you can confirm it.
^ Basically that. Sure, there's a somewhat noticeable gap from Softcore to Hardcore, but it balances itself out really well because there is the exact same gap from Hardcore to Rave, so this disqualification makes zero sense. It should get re-ranked as it is without being touched (or maybe with few additional notes added to Softcore).

While we're at this, you, Kazuya might want to consider mapping your difficulties till 01:58:684 - to this point on. It doesn't make sense to end it at 01:57:351 - because the vocals do not stop there, nor the instruments. The map feels really nice, hope it gets re-ranked asap! :)
Andrea

Desperate-kun wrote:

Ehh sorry but I totally disagree with this disqualify.
The spread is perfectly fine, Softcore doesn't play like an Easy at all.. Easys on this BPM normally have no 1/2, have a lot of 2/1 or longer sliders and also bigger gaps then 1/1 (although most of this is not the case in most 2015 Easys but that's not relevant here).. This is clearly a rather simple Normal (which is good to have as an easiest difficulty imo).
And Hardcore is not too hard either. It uses mainly sliders, no longer consecutive 1/2-tapping passages, a lot of 1/1-gaps to give small breaks, etc..
Also when you complain about the density gap between Softcore and Hardcore, the one between Hardcore and Rave is exactly the same imo. If you look at the object count differences you can confirm it.

I don't want to be the one who complains about the staff, but that Impact Score the other BN and me will get for this is just so unreasonable that it's hurting me a bit, since I pay high attention to quality and spread and all this stuff.
You pretty much said everything I wanted to say, this didn't deserve to be unqualified but obviously it's my opinion and everyone can have a different view.

Good luck on getting this back on track though, Kazuya.

It's a great map so don't give up please!
LoGo

TicClick wrote:

Hello. Unfortunately I have to disqualify the map for a difficulty gap between "Softcore" and "Hardcore", because what you have now plays like Easy + Hard due to both note density and offbeats in Hardcore. Please, add a proper Normal difficulty in between of these two and reduce complexity of Easy.

It would be also cool if you stopped trying to rank 3 diff spreads when there's obviously a gap and the existing difficulties can't fully cover it.

----------

As for Hardcore, you could use less patterns with low spacing, such as 01:36:851 (1,2,3,1) - . They're easy to spot once you've seen them in the editor, but otherwise they may be pretty misleading. Save them for a higher difficulties, maybe?..

----------

Sorry for a late disqualification; if it was me, you'd probably have it way earlier.
Are you serious? You disqualify map which was not touched for almost 1 week with such dumb reason? Difficulty spread is perfect, Insane by itself was not even that hard, wtf?
Any place where you can report QAT? '-'
This is getting beyond ridiculous...
Aleks719

LoGo wrote:

Are you serious? You disqualify map which was not touched for almost 1 week with such dumb reason? Difficulty spread is perfect, Insane by itself was not even that hard, wtf?
Any place where you can report QAT? '-'
This is getting beyond ridiculous...
Read what "qualified map" means. Read what is called "Ranked map". If you are smart enough, then you'll get where you are wrong.



To Desperate-kun and Andrea:

You miss the point. If you want to see completed set without gaps with 3 diffs only (as we can see here) it should be ENH or NHI. In any another cases gap will be presented. If you want to have nice diff spread, i can only suggest to have 4 different diffs or more.
In current map i see Easy, Hard and Insane. I don't say diffs are bad, i say they are not balanced. Hard is much more close to Insane because of overlaps, 1/4 existance, anijumps, jumps etc. If Hard would be easier then map goes further without any talkings.
Topic Starter
Kazuya
I updated now.

Normal:
AR: changed to 5, because better, and this song 180 BPM, some parts is dense!

00:26:684 (4,5) - Vocal. Removed 1/1 slider, and added long slider.
00:46:351 (6) - Added 1/2 slider
00:50:351 (3) - ^
Hard:
01:36:851 (1,2,3,1) - Removed antijump. stacked.

I'm not willing to change more than one thing.

Thanks.

Please, Aleks719. This normal is not Easy. Hard is good hard, not too "Insahard", or "normhard". I wrote down the reasons why.
Myxo

Aleks wrote:

To Desperate-kun and Andrea:

You miss the point. If you want to see completed set without gaps with 3 diffs only (as we can see here) it should be ENH or NHI. In any another cases gap will be presented. If you want to have nice diff spread, i can only suggest to have 4 different diffs or more.
It's clearly NHI here.

Aleks wrote:

In current map i see Easy, Hard and Insane.
I don't know where you can see an Easy in Softcore. That was exactly my point. An Easy needs time to rest (2/1-gaps, atleast 2/1-sliders) and should not include any 1/2 on this bpm (which this Normal does, although not too much to still be a nice easiest difficulty).

Aleks wrote:

I don't say diffs are bad, i say they are not balanced. Hard is much more close to Insane because of overlaps, 1/4 existance, anijumps, jumps etc. If Hard would be easier then map goes further without any talkings.
-> overlaps: Since when is that a problem in Hard diffs? Most modern Normal and even Easy diffs have weird overlaps noone cares about.
-> 1/4 existence: Only 1/4 sliders though, no tapping. And the sliders are needed for a good spread since Insane includes some more heavy 1/4 tapping.
-> antijumps: Again, since when is that a problem in Hard diffs? It doesn't even make the diff much harder imo, atleast I can't remember ever having a problem with those. I've seen these in Normals recently as well, so yea...
-> jumps: Needed for the spread, since Normal has no jumps and Insane has many jumps, so obviously Hard should have a few jumps atleast

Please don't say I miss the point - I completely understood the disqualification issues, I just simply don't agree with them. Hard is perfectly between Normal and Insane, in terms of density, jumps, etc.
Andrea
I totally see this difficulty spread as NHI like Desperate-kun also mentioned.

How can you see Softcore as Easy difficulty? There are many complex rhythm that Easy difficulties shouldn't have.

Anyways, Desperate once again said everything I wanted to say overall.

Also, I didn't miss the point, I know what do you guys mean, but here we don't have that difficulty gap like you mentioned imo.

I'll stop posting now, don't wanna make the thread longer than it should be.
Topic Starter
Kazuya
Mathematics, if star rating:

Softcore and Hardcore = 1,23
Hardcore and Rave = 1,11

What is problem? Bad difficulty gap? Really?
6,5 day and DQ. It's so interesting.
LoGo

Aleks719 wrote:

LoGo wrote:

Are you serious? You disqualify map which was not touched for almost 1 week with such dumb reason? Difficulty spread is perfect, Insane by itself was not even that hard, wtf?
Any place where you can report QAT? '-'
This is getting beyond ridiculous...
Read what "qualified map" means. Read what is called "Ranked map". If you are smart enough, then you'll get where you are wrong.



To Desperate-kun and Andrea:

You miss the point. If you want to see completed set without gaps with 3 diffs only (as we can see here) it should be ENH or NHI. In any another cases gap will be presented. If you want to have nice diff spread, i can only suggest to have 4 different diffs or more.
In current map i see Easy, Hard and Insane. I don't say diffs are bad, i say they are not balanced. Hard is much more close to Insane because of overlaps, 1/4 existance, anijumps, jumps etc. If Hard would be easier then map goes further without any talkings.
Either i have problems with eyes or does that look PERFECTLY BALANCED?
Irreversible
Guys, let's calm down for a second and try to see it from each others side view.

Yeah, normally an Easy contains only (2/1), 1/1 and in rare cases 1/2, so that's what probably happened here, that's the reason why people might think it's an Easy.

On the other hand, let's take a look at the spread as a full mapset:
Softcore: 1/1, some 1/2
Hardcore: 1/2, some 1/4 (sliders), no jumps (or minor ones)
Rave: 1/4, jumps

The spread appears to be fine, although Softcore might be seen as Easy.

Anyways, let's focus on what actually helps the mapset instead of finding out what the easiest diff really is; because opinions will stay different.
Mystyk
I agree with Desperate, Andrea and Irri. The spread IS fine. Even if there was an Easy diff and the Normal was made harder than it already is (and it already contains a lot of 1/2...well not a lot of but totally enough for a Normal) then the gap might be too big between Easy and Normal, the spread is good the way it already is. Meh sorry for not being able to express what I want in a better way but I hope you guys understand X_X
Aleks719

Desperate-kun wrote:

It's clearly NHI here.
it's not clear if others have diffent opinion.

Desperate-kun wrote:

I don't know where you can see an Easy in Softcore. That was exactly my point. An Easy needs time to rest (2/1-gaps, atleast 2/1-sliders) and should not include any 1/2 on this bpm (which this Normal does, although not too much to still be a nice easiest difficulty).
Can't say it's totally Normal as well.

Desperate-kun wrote:

-> overlaps: Since when is that a problem in Hard diffs?
since Normal can be recognized as Easy

Desperate-kun wrote:

Please don't say I miss the point - I completely understood the disqualification issues, I just simply don't agree with them.
Just want to add: Rating is not always precise. Sometimes it doesn't tell well about difficulty.



Let me clear situation. We are here to improve quality. No matter in 10h after qualifying or 6 days.
Now spread looks better? yes
Diffs are more balanced? yes
Quality was improved? yes

then wtf are you talking about?
TicClick
So we broke some streaks of notes in Hard or partially replaced them by sliders. I am still strongly against attempts to compile a set of difficulties like this, because it starts falling apart at some point and they don't really coexist. This one is more or less fortunate and works [not really well, though], but if the gap was bigger, you'd actually have to make a new difficulty to fit existing ones. Rebubbled, I guess?

To these who judge the spread solely by star rating: please, stop doing this. It may be used as a rough estimate of what's going on inside of each difficulty, but you can't use it as a good argument in "No, This Is Perfectly Okay" or "Why Is This Ranked, Then?" types of discussions.

And yes, I was serious all the way along. Boo!
Myxo
Let's try this again :3
Topic Starter
Kazuya
I waiting for DQ...
Nozhomi

Kazuya wrote:

I waiting for DQ...
Not 2 times pls D: also gratz for re-qualified !
Kurokami
Second time disqualification is really rare so it probably won't happen. As for the spread, I kinda agree with Ticklick here, its always better to map a full spread than a questionable NHI. Although this one is at least balanced enough to be a spread.

Anyway, gratz~
Slyk
[ WHO WANT THIS SB PM ME!!! ]
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