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DJ THT - Head Over Heals (Nightcore Mix)

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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2015. február 6. at 22:53:30

Artist: DJ THT
Title: Head Over Heals (Nightcore Mix)
Tags: handzup techno trance kazuya-sama
BPM: 180
Filesize: 2586kb
Play Time: 02:03
Difficulties Available:
  1. Hardcore (3,05 stars, 288 notes)
  2. Rave (4,2 stars, 426 notes)
  3. Softcore (1,86 stars, 170 notes)
Download: DJ THT - Head Over Heals (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------


8. Let's party!
ErunamoJAZZ
first!
Topic Starter
Kazuya
second! D:
sheela
Hello Kazuya!

Mediumcore

  1. 00:14:530 (1,2,3) - You should stick the rhythm to the instrument, and not the vocals. It sounds a little weird. You can try this rhythm. It would hit the beats.
  2. 00:25:363 (1,2) - Make the same rhythm as 00:36:029 (1,2,3) so the rhythm could stay consistent.
  3. 00:37:363 (4,5) - Same suggestion as the first one. Try this rhythm instead.
  4. 01:16:029 - 01:25:696 - Map the beats, instead the vocals, because that part is different to the others.
Pretty simple difficulty!

Hardcore

  1. 00:15:863 (5) - Reduce the length of the slider by 1/2 a beat. like 01:19:863 (1,2) -, so you could let the beat on 00:16:363 a circle, because the tail with the clap hitsound seems to not fit inside with the rhythm.
  2. 00:33:029 - Add a circle, or extend the slider, because the previous slider's end sounds weird due to the vocals. I would add a circle over there so it could mark the end of the beat.
  3. 00:46:029 (4,5) - Make the distance between those two like 00:51:363 (5,6) ? So the distance could be the same on that beat. (4) can be on x:336 y:20 and (5) is on x:191 y:85. Same thing for 00:58:029 (2,3) -, but the position can be x:429 y:222. There's also 01:39:363 (4,5) -
  4. 01:27:029 (2,3,4) - It seems a little unexpected, and I would go like you did on the other part, like 00:36:363 (2,3) .
  5. 01:38:363 (2) - Move this to x:317 y:110 so the tail could overlap the body of the next slider, instead of touching the border.
Cool difficulty!

Nightcore

  1. 00:13:196 (4) - Make a little jump between this and the previous slider, by a distance of 1.70x? The vocal on the red tick seems to go high, so maybe a little jump would be funner. This also goes to 00:14:196 (8,1) .
  2. 00:23:696 (6) - Bring the slider back to the previous slider, so the distance would be the same as the other similar patterns, 1.70x. There's also 00:31:696 (7) .
  3. 00:58:029 (3,4) - The distance between them is pretty random, in my opinion. I don't know if this is intended or a mistake, I would just bring them closer to each other.
  4. 01:09:363 (5) - Move this further from the previous circle to the distance constant in the eight-circles pattern.
  5. 01:11:363 (1,1) - I don't think the new combo on those slider is necessary.
  6. 01:13:696 (3,4) - Switch places to them, and 01:14:029 (5,6) ? I think the flow would go better.
  7. 01:32:029 to 01:34:529 - Add claps on the upbeats (2nd and 4th white ticks) with the drum sampleset. This part seems a little empty without the hitsounds, and it gets intense. Besides, I think you forgot it since it's in your other difficulties.
  8. 01:39:029 (6,1) - Add more distance between them. The cursor movement is a little awkward, due to the star pattern.
I must say, the patterns and the overall are really neat! Here's a star for a little boost to the qualified process! I hope to see this in the beatmap page. Good luck, and if you have questions, don't hesitate for asking them!
Topic Starter
Kazuya
Hello.

Normal:

00:14:530 (1,2,3) - You should stick the rhythm to the instrument, and not the vocals. It sounds a little weird. You can try this rhythm. It would hit the beats.
I keep, because vocal is stronger.

00:25:363 (1,2) - Make the same rhythm as 00:36:029 (1,2,3) so the rhythm could stay consistent.
Ok

00:37:363 (4,5) - Same suggestion as the first one. Try this rhythm instead.
I keep. Vocal

01:16:029 - 01:25:696 - Map the beats, instead the vocals, because that part is different to the others.
Ok

Hard:

All fixed, except:

01:27:029 (2,3,4) - It seems a little unexpected, and I would go like you did on the other part, like 00:36:363 (2,3) .
Improves when other people recommend.

Insane:

00:13:196 (4) - Make a little jump between this and the previous slider, by a distance of 1.70x? The vocal on the red tick seems to go high, so maybe a little jump would be funner. This also goes to 00:14:196 (8,1) .
no

Bring the slider back to the previous slider, so the distance would be the same as the other similar patterns, 1.70x. There's also 00:31:696 (7) .
ok

00:58:029 (3,4) - The distance between them is pretty random, in my opinion. I don't know if this is intended or a mistake, I would just bring them closer to each other.
Fixed.

Move this further from the previous circle to the distance constant in the eight-circles pattern.
ok

01:11:363 (1,1) - I don't think the new combo on those slider is necessary.
removed ncs

01:13:696 (3,4) - Switch places to them, and 01:14:029 (5,6) ? I think the flow would go better.
ok

01:32:029 to 01:34:529 - Add claps on the upbeats (2nd and 4th white ticks) with the drum sampleset. This part seems a little empty without the hitsounds, and it gets intense. Besides, I think you forgot it since it's in your other difficulties.
ok

01:39:029 (6,1) - Add more distance between them. The cursor movement is a little awkward, due to the star pattern.
Okay

Thank you.
Ashasaki
Errrr! I Love This! Everything on this map <3
GAMEINSTALLER
Wow,another nightcore song,i love it
Topic Starter
Kazuya
yay \o/ thanks but neeed mods. ;w;
Bara-
From LordRaika's Modding Party
[Mediumcore]
Set slider tick rate to 1, as most of the map is 1/1
I don't really like this diff, as there are no blankets, but besides that, it's pretty nice
00:14:363 (5) - Try not to stack in Easy/Normal
00:53:363 (3) - NC
01:19:696 (3) - Try not to stack in Easy/Normal

[Hardcore]
00:18:363 (4,1) - Doesn't flow really nice, move to 460:72 (you can better select all 4 sliders following to make it easier)
00:42:696 (5,6) - NC both
00:47:363 (2,4) - Bad overlap
00:48:696 (6) - Apply drum clap to the reverse as well
00:51:696 (6,1) - Blanket might need some improvement
00:52:696 (2,3) - ^^
00:58:696 (4) or 00:59:363 (6) - NC (One of them is enough)
01:04:029 (5) - NC

[Nightcore]

I really miss the jumps. It's all consistant spacing

00:17:196 (9,10) - Delete clap, and make it soft sampleset
00:17:363 (1,2,3,4,5,1,2,3,4,5,6) - Make drum smapleset, the claps are really overdone
00:32:029 (1,2,3,4) - These could better be jumps,

It's been mapped well, but tbh, I don't really like it, due to not having blankets (all diffs), or only a few, and having only a few jumps in Nightcore


But nevertheless, you mapped it good, and good luck with the map!
Topic Starter
Kazuya
[Medium]

Tick rate changed, everything else no.

[Hard]

"All" fixed, except:

00:58:696 (4) or 00:59:363 (6) - NC (One of them is enough)

[Nightcore]

Only "fixed":

00:32:029 (1,2,3,4) - These could better be jumps,

Thanks.
Come[Back]Home
Since your map is really good, i will only throw in my ideas.

Mediumcore
00:18:030 (2) Why dont you make this one 1/1? fits better
00:23:363 (2,3) Why not like this? 00:33:363 (1,2) How about blanking them?
00:58:029 (2,3) ^

Hardcore
00:12:696 (2) Like this?
Nightcore
00:12:030 (1,3) Bad overlap here
00:58:363 (4) ctrl+g
01:06:696 (3,4) Why not curvy sliders here?


Srsly, your maps are awesome haha.
Looking forward to see it ranked (Should be soon lol)
Have a star ^_^
Gordon123
:oops: Hello~ :)
[General]

  • good map,i think what for this map good storyboard would be :)
    make Comdo #2 >
[Mediumcore]
[Hardcore]
[Nightcore]

  • 00:21:363 (1) - why nk?
    01:29:029 (6) - the first part slider make Clap
    01:31:696 (4) - the first part slider make Clap
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star for you :D
Good Luck ;)
-Nya-


Hey! M4M from my above queue I would appreciate a rating after you applied my mod (In my queue)
So, let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. This looks clean.

Mediumcore:
  1. Since this is a Normal diff I realized that there are a lot of places where you could have placed a note to make the patterns much more fun to play. Like here: 00:23:196 -00:26:529 - 00:28:529 - 00:31:196 – At a few of these places, you can clearly hear that the vocals suggest a note there. There are other places as well, but I’m not going to point out every single one.
  2. 00:26:696 (4) –You are missing a few beats by placing this long slider here. Try this rhythm instead:
  3. 00:30:696 (1) –For a better pattern try this:
    I copy and pasted 00:31:363 (2) –then Ctrl+J and then I rotated it 10 degrees clockwise.
  4. 00:32:029 (3) –This slider can also be broken up into a more complicated pattern to punctuate more notes. Try this:
  5. 00:33:029 –Why not place a note here to help with the flow? I don’t see a reason why not to place a note there. (In case you follow the previous rhythm suggestion then ignore this request.)
  6. 00:34:696 (3) –I think a short slider that starts here: 00:34:529 – and ends here: 00:34:696 –will work better.
  7. 00:36:029 (1) –And change this circle into a short slider. It will create a very nice rhythm pattern.
  8. 00:37:196 –There’s a clear vocal here, so I suggest adding a note.
  9. 00:39:196 –Same thing here. Add note please.
  10. 00:40:029 (3) –Change this circle into a short slider please. (Like previous suggestion; it will make a great rhythm pattern)
  11. 00:40:696 (5) –This flow can be improved. Try this:
    Just press Ctrl+J and rotate it 5 degrees clockwise.
  12. 00:41:863 –A note can be placed here too. Vocals suggest it.
  13. 00:42:863 – to 00:43:863 –Why didn’t you map this section? It feels empty. I really suggest you map this section out.
  14. 00:50:363 (3) –The music really suggests that you can replace this circle with a slider.
  15. 00:51:363 (5,6) –Short sliders will also work much better here to punctuate those beats better.
  16. 00:56:696 (4) –Short slider like previous suggestions.
  17. 00:59:363 (5) –Same thing here.
  18. 01:00:696 (2) –^
  19. 01:02:029 (5) –^

For the rest of this song, I just have the same suggestions as above. There are still some places where you can add more notes/ make rhythms a bit more complicated and more fun to play. Basically, this diff is too Easy in my opinion. (And I know why cuz this is your easiest diff) Thus I suggest that you map an Easy diff as well and make your Normal harder which will make it much more enjoyable to play, cuz in my opinion different and more complicated patterns like my above suggestions are needed to make it a nice Normal diff.


Hardcore:
  1. 00:13:196 (3,4,5) –This pattern feels too linear(straight) for me. Try this:
  2. 00:18:696 (1) –I think a jump here will work nicely since the cymbal sound suggests it.
  3. 01:36:863 (1,2,3,1) –Maybe try this:
    Just to spice it up more.
  4. 01:57:529 – to 01:58:529 –I really suggest mapping this section cuz it feels very empty.

This diff looks great. I guess the only thing that I think is needed are more jumps. Even though it’s a Hard and not an Insane, I still think jumps also works really nicely in a Hard. (Not really big ones of course. Just small ones where the music and sounds like cymbals or drums suggest it)

Nightcore:
  1. 00:51:363 (1,2,3,4) –Pretty easy pattern if you compare it to the others. Maybe try to place little jumps here. Something like star pattern like you did here: 00:46:029 (1,2,3,4) –
  2. 01:01:363 (1) –Make the jump here bigger? I think it will work nicely. (There are other places as well where you can place much more jumps. Even though I'm not a pro at all when it comes to Insanes, I know that a lot of players love jumpy Insanes.)
  3. 01:27:363 (5) –Ctrl+J.

Ugh, I just tried to point out a few things. I’m still learning myself to mod Insanes better. But it’s a very nice diff so I hardly found anything. :P

Overall, this is a great mapset. It’s just the Normal diff that’s bugging me, since it can be much harder with more interesting patterns. (Maybe ask someone to map an Easy GD for you.)
Good Luck with this map!~ :D
Topic Starter
Kazuya
Hello all \o

[-Nya-]

Normal:

Only fixed / i use similar:

- 00:30:696 (1) –For a better pattern try this:
- 00:32:029 (3) –This slider can also be broken up into a more complicated pattern to punctuate more notes. Try this:

Why?

Since it is the lowest difficulty can not be higher than 2.0 star, and some suggestion too hard. Too many 1/2 extremely hard for beginners, and normal players. Unfortunately, nowadays the most normal more difficult than normal, hard is harder than hard (insane), and insane is extreme overmapped. This map only N/H/I spread, i don't map Easy, and remap Normal, and hard. (Because of the slider speeds... Normal: 0.90, Hard 1.30, Insane 1.70). I hope you understand (sorry, my english is bad : ( ). Your suggestions are not bad really, but i don't use now.

Hard:

Fixed:

00:13:196 (3,4,5) –This pattern feels too linear(straight) for me. Try this:
00:18:696 (1) –I think a jump here will work nicely since the cymbal sound suggests it.
01:36:863 (1,2,3,1) –Maybe try this: Yay. Anti jumps. Hmm. Okay

Insane:

00:51:363 (1,2,3,4) –Pretty easy pattern if you compare it to the others. Maybe try to place little jumps here. Something like star pattern like you did here: 00:46:029 (1,2,3,4) – Nope.
01:01:363 (1) –Make the jump here bigger? I think it will work nicely. (There are other places as well where you can place much more jumps. Even though I'm not a pro at all when it comes to Insanes, I know that a lot of players love jumpy Insanes.) I don't kill symmetry.
01:27:363 (5) –Ctrl+J. Ohh, no. D:

Thank you. : )

[Gordon]

good map,i think what for this map good storyboard would be
Heh, but i'm lazy. n_n

Combo color changed. ~

Normal:

Fixed:
- 00:44:029 (1) - the first part slider make whistle > https://osu.ppy.sh/ss/2617295 Hmm i think cymbal better.


00:45:029 (3) - Clap
00:46:363 (6) - clap
00:48:696 (5) - the second part slider make clap > https://osu.ppy.sh/ss/2617323

Hard:

Fixed/removed:

01:04:029 (1) - why new comdo? ㅇㅅㅇ

Insane:

Fix/remove... :

00:21:363 (1) - why nk?


Thank you very much! : )

[ Come[Back]Home ]

Normal:

Fixed:

00:23:363 (2,3) Why not like this?

Hard

Fixed:

00:12:696 (2) Like this?
01:06:696 (3,4) Why not curvy sliders here?

Thank you very much! : )
ErunamoJAZZ
Very nice.

[General]
Blues combo will be a bit confued bc they show "together", http://puu.sh/f85gF/fc12f8ee68.jpg , so, pls, swap combo 3 and 4.

here the code

[Colours]
Combo1 : 158,177,214
Combo2 : 207,107,174
Combo3 : 108,153,198
Combo4 : 209,189,163

And, idk if there are still problems with this yet:


[medium]
  1. 01:57:363 (3) - a slider will be feel better, imo:
[hardcore]
  1. 00:33:029 (4) - i feel, if you delete it and long the slider to here... is better bc the voice (like 00:37:363 (1) - ), imo, but idk xD
  2. 01:57:363 (5) - some like normal, with soft or drum sample:

[nightcore]
  1. 00:57:863 (2,3,4) - i feel you did not use the melody here, i sugget make maybe some like 00:32:029 (1,2,3) -

    ... or like you want xD
  2. 01:04:363 - why not follow the voice here?? nahh
  3. 01:05:863 - 01:06:529 - 01:07:196 - 01:07:863 - notes??? and some like:
    note (8) is stacked
    http://puu.sh/f87XZ/5c10bdf262.jpg
  4. 01:57:696 - voice pls ._.


Good luck! :D
Topic Starter
Kazuya
Thank you. : 3 Only general fixed.
Krfawy
Kazuya my Master! :3

Nightcore
  1. 00:55:029 (2,3) - No matter how many times I play this diff, this moment is just evil and I can't notice there's a note under the second circle. Could you make a slider or unstack those two, please?
  2. 01:06:696 (3,4) - This moment looks floppy comparing to the rest of the map. Can you just make something new? I mean it doesn't look bad, but it's just so boring to play the same pattern with only 0.000000001 change in spacing between this and the previous pattern.
  3. 01:44:696 (3,4,5,6) - The flow in this moment... I think you could make it a bit more interesting because now it's a bit too boring to play it like this. The construction is perfect, but how about making an old trick with jumps? If you don't know what I'm talking about, I'm trying to tell maybe setting notes in *THIS* order would be more funny and challenging, so it'd be more interesting and cute. :3
  4. 01:57:363 (5) - The left space after this note is quite unpleasant for me in this difficulty. Maybe make a spinner so the HP doesn't drain too much and it's more challenging and fun for players? You know, two spinners at the end of this song are very fitting IMO.
Hardcore
  1. I really insist on using AR7.4 - AR7.6 so it's less tiring to read the notes. The SV is seriously fast while the spacing and density of notes are really high and I have real issues while reading notes. Please, consider making AR a bit higher than 7 because it'd really make it easier to read the map.
That's all from me the Stawn. Cowgratulations with another cute mappu! o3o LVU and have a speedrank, please! >3<

LVU Krfawy (>*3*)>
Topic Starter
Kazuya
Hello.


00:55:029 (2,3) - = ok

01:06:696 (3,4) - = I like. No ;w;

01:44:696 (3,4,5,6) - = No. ;w; Jump is too huge.

01:57:363 (5) - No. Spinner is not fit here, and this part is not too hard. ^-^

Hard:

Ar7 good! Not too slow, and not too fast, and totally readable.

Thankie. :3
Avena
irc modded
SPOILER
11:36 *Kazuya is listening to [http://osu.ppy.sh/b/608923 Dj Tht - Head Over Heals (Nightcore Mix)]
11:36 Kazuya: *haha*
11:37 Priti: ok
11:37 Priti: lowest diff -> Softcore
11:37 Kazuya: Ok... x'D
11:37 Kazuya: But bit harder than Easy.
11:37 Priti: still
11:37 Priti: Softcore
11:38 Kazuya: Okey.
11:38 *Priti is editing [http://osu.ppy.sh/b/608923 Dj Tht - Head Over Heals (Nightcore Mix) [Nightcore]]
11:38 Priti: 00:17:030 (8,9,10,1) - this looks like this ingame, pls fix http://osu.ppy.sh/ss/2643821
11:39 Kazuya: Ohh mini spacing. Hmm.
11:39 Priti: yea
11:39 Priti: lrn2stack
11:39 Priti: :3
11:40 Kazuya: It's ok? https://osu.ppy.sh/ss/2643829
11:40 Kazuya: : p
11:40 Priti: yis
11:40 Priti: btw
11:40 Priti: use stack leniency 4
11:41 Priti: looks better
11:41 Priti: actually
11:41 Priti: 3
11:41 Priti: I MEAN, 2
11:41 Priti: ffs priti
11:41 Kazuya: Okey.
11:41 Priti: 01:05:363 - this section is so boring babe pls
11:42 Priti: 01:14:279 - missing beat
11:42 Kazuya: : D bit slow section.
11:42 Priti: 01:18:863 (2,3) - lrn2blanket baby
11:42 Kazuya: This is intentional ^
11:42 Kazuya: 01:14:279
11:43 Kazuya: This pattern is pretty for me >_<
11:43 Kazuya: Jaj blanket. Okey fixed
11:43 Priti: 01:58:696 (1) - please replace with a circle, this fadeout spinner feels bad imo
11:44 *Priti is editing [http://osu.ppy.sh/b/608919 Dj Tht - Head Over Heals (Nightcore Mix) [Hardcore]]
11:44 Kazuya: No, it's not bad. >_<
11:44 Priti: it is
11:44 Priti: spinner = fast movement
11:44 Priti: the fadeout is literally nothing
11:44 Priti: and it's calm
11:45 Kazuya: I keep it. >-<
11:45 Priti: anyways
11:45 Priti: 00:20:030 (1) - soft pls
11:45 Kazuya: Okie.
11:46 Priti: 01:25:196 (4,5) - move these two four to the right four down
11:46 Priti: without grid snap
11:46 Priti: atm 2 is stacked on 5
11:46 Priti: making the unstack look odd
11:47 Kazuya: Fixed
11:48 *Priti is editing [http://osu.ppy.sh/b/608921 Dj Tht - Head Over Heals (Nightcore Mix) [Mediumcore]]
11:48 *Kazuya is editing [http://osu.ppy.sh/b/608921 Dj Tht - Head Over Heals (Nightcore Mix) [Softcore]]
11:48 Priti: 00:42:029 (2) - imo you should remove the repeat and add a circle
11:48 Kazuya: : D
11:48 Kazuya: Same as.
11:48 Priti: since the cymbal is a strong sound.
11:48 Priti: it should be clickable
11:48 Kazuya: Okey
11:49 Priti: ffs bitch
11:49 Priti: your maps are too good
Topic Starter
Kazuya
Thankie you. :3 Updated
Myxo
Bubbled (ノ 'ω')ノ

We changed the Insane's Name. Decide for youself if that's worth a kudosu or not :D Perfect map!
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