yay \o/ thanks but neeed mods. ;w;
good map,i think what for this map good storyboard would beHeh, but i'm lazy. n_n
[Colours]
Combo1 : 158,177,214
Combo2 : 207,107,174
Combo3 : 108,153,198
Combo4 : 209,189,163
00:14:363 (5,1) - This kind of stack and pattern is a bit too hard for the easiest difficulty of the mapset, please just make a long slider instead.No, it's not hard. This is solid normal difficulty, not easy.
01:02:363 (6) - Make this a simple circle on the white tick, no need to make it harder here.Ok
01:19:696 (3,4) - Same as 00:14.Same as 00:14:363 (5,1) -
01:22:363 (3,4) - ^
01:25:029 (3,4) - ^
01:45:029 (5,1,2) - This is pretty confusing since they overlap each other, move (2) elsewhere.Moved
00:42:696 (1) - Remove new combo.Ok
Add new combo here instead, follows better with the music.ok
01:25:363 (5) - Instead of stacking on the previous circle, this would play better if stacked on (1)'s end. Afterwards, fix the next stack if you do so.ok
01:45:363 (7) - A new combo here would fit pretty good imo.Okey
As for Hardcore, you could use less patterns with low spacing, such as 01:36:851 (1,2,3,1) - . They're easy to spot once you've seen them in the editor, but otherwise they may be pretty misleading. Save them for a higher difficulties, maybe?..Removed anti jumps.
^ Basically that. Sure, there's a somewhat noticeable gap from Softcore to Hardcore, but it balances itself out really well because there is the exact same gap from Hardcore to Rave, so this disqualification makes zero sense. It should get re-ranked as it is without being touched (or maybe with few additional notes added to Softcore).Desperate-kun wrote:
Also when you complain about the density gap between Softcore and Hardcore, the one between Hardcore and Rave is exactly the same imo. If you look at the object count differences you can confirm it.
You pretty much said everything I wanted to say, this didn't deserve to be unqualified but obviously it's my opinion and everyone can have a different view.Desperate-kun wrote:
Ehh sorry but I totally disagree with this disqualify.
The spread is perfectly fine, Softcore doesn't play like an Easy at all.. Easys on this BPM normally have no 1/2, have a lot of 2/1 or longer sliders and also bigger gaps then 1/1 (although most of this is not the case in most 2015 Easys but that's not relevant here).. This is clearly a rather simple Normal (which is good to have as an easiest difficulty imo).
And Hardcore is not too hard either. It uses mainly sliders, no longer consecutive 1/2-tapping passages, a lot of 1/1-gaps to give small breaks, etc..
Also when you complain about the density gap between Softcore and Hardcore, the one between Hardcore and Rave is exactly the same imo. If you look at the object count differences you can confirm it.
I don't want to be the one who complains about the staff, but that Impact Score the other BN and me will get for this is just so unreasonable that it's hurting me a bit, since I pay high attention to quality and spread and all this stuff.
Are you serious? You disqualify map which was not touched for almost 1 week with such dumb reason? Difficulty spread is perfect, Insane by itself was not even that hard, wtf?TicClick wrote:
Hello. Unfortunately I have to disqualify the map for a difficulty gap between "Softcore" and "Hardcore", because what you have now plays like Easy + Hard due to both note density and offbeats in Hardcore. Please, add a proper Normal difficulty in between of these two and reduce complexity of Easy.
It would be also cool if you stopped trying to rank 3 diff spreads when there's obviously a gap and the existing difficulties can't fully cover it.
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As for Hardcore, you could use less patterns with low spacing, such as 01:36:851 (1,2,3,1) - . They're easy to spot once you've seen them in the editor, but otherwise they may be pretty misleading. Save them for a higher difficulties, maybe?..
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Sorry for a late disqualification; if it was me, you'd probably have it way earlier.
Read what "qualified map" means. Read what is called "Ranked map". If you are smart enough, then you'll get where you are wrong.LoGo wrote:
Are you serious? You disqualify map which was not touched for almost 1 week with such dumb reason? Difficulty spread is perfect, Insane by itself was not even that hard, wtf?
Any place where you can report QAT? '-'
This is getting beyond ridiculous...
00:26:684 (4,5) - Vocal. Removed 1/1 slider, and added long slider.Hard:
00:46:351 (6) - Added 1/2 slider
00:50:351 (3) - ^
It's clearly NHI here.Aleks wrote:
To Desperate-kun and Andrea:
You miss the point. If you want to see completed set without gaps with 3 diffs only (as we can see here) it should be ENH or NHI. In any another cases gap will be presented. If you want to have nice diff spread, i can only suggest to have 4 different diffs or more.
I don't know where you can see an Easy in Softcore. That was exactly my point. An Easy needs time to rest (2/1-gaps, atleast 2/1-sliders) and should not include any 1/2 on this bpm (which this Normal does, although not too much to still be a nice easiest difficulty).Aleks wrote:
In current map i see Easy, Hard and Insane.
-> overlaps: Since when is that a problem in Hard diffs? Most modern Normal and even Easy diffs have weird overlaps noone cares about.Aleks wrote:
I don't say diffs are bad, i say they are not balanced. Hard is much more close to Insane because of overlaps, 1/4 existance, anijumps, jumps etc. If Hard would be easier then map goes further without any talkings.
Either i have problems with eyes or does that look PERFECTLY BALANCED?Aleks719 wrote:
Read what "qualified map" means. Read what is called "Ranked map". If you are smart enough, then you'll get where you are wrong.LoGo wrote:
Are you serious? You disqualify map which was not touched for almost 1 week with such dumb reason? Difficulty spread is perfect, Insane by itself was not even that hard, wtf?
Any place where you can report QAT? '-'
This is getting beyond ridiculous...
To Desperate-kun and Andrea:
You miss the point. If you want to see completed set without gaps with 3 diffs only (as we can see here) it should be ENH or NHI. In any another cases gap will be presented. If you want to have nice diff spread, i can only suggest to have 4 different diffs or more.
In current map i see Easy, Hard and Insane. I don't say diffs are bad, i say they are not balanced. Hard is much more close to Insane because of overlaps, 1/4 existance, anijumps, jumps etc. If Hard would be easier then map goes further without any talkings.
it's not clear if others have diffent opinion.Desperate-kun wrote:
It's clearly NHI here.
Can't say it's totally Normal as well.Desperate-kun wrote:
I don't know where you can see an Easy in Softcore. That was exactly my point. An Easy needs time to rest (2/1-gaps, atleast 2/1-sliders) and should not include any 1/2 on this bpm (which this Normal does, although not too much to still be a nice easiest difficulty).
since Normal can be recognized as EasyDesperate-kun wrote:
-> overlaps: Since when is that a problem in Hard diffs?
Just want to add: Rating is not always precise. Sometimes it doesn't tell well about difficulty.Desperate-kun wrote:
Please don't say I miss the point - I completely understood the disqualification issues, I just simply don't agree with them.
Not 2 times pls D: also gratz for re-qualified !Kazuya wrote:
I waiting for DQ...