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Chris Lee - See You at the Next Crossing

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Topic Starter
EnakoRin
This beatmap was submitted using in-game submission on 2010年8月4日 at 13:02:25

Artist: Chris Lee
Title: See You at the Next Crossing
Tags: ChrisLee LiYuchun Xia ge lu kou jian
BPM: 98
Filesize: 15213kb
Play Time: 02:56
Difficulties Available:
  1. Beginner (1.01 stars, 132 notes)
  2. Nightmare (4.96 stars, 408 notes)
  3. PureMan (4.05 stars, 233 notes)
Download: Chris Lee - See You at the Next Crossing
Download: Chris Lee - See You at the Next Crossing (no video)
Information: Scores/Beatmap Listing
---------------
This is my first beatmap.
Thank to them:1025,lyingeyes,Asuka-rangerei,Sakura301,H-boy,Colin Hou,xxheroxx,Derekku Chan,SadKangaroo,ZLOdeuka,deepsea, Vikon ,DJPOP,choche,DiamondCrash,Kurai_ ,impossiblexu and Mianki .
And thank you for playing my beatmap :D
Hope it could be ranked because I think it is good enough.
Topic Starter
EnakoRin
http://osu.ppy.sh/s/14814
This is the earlier version.It has became overdue since I changed the title of the beatmap.
Please delete it,thanks.
Sakura
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
Source is surely NOT Internet
Inconsistent mapping (Make all diffs close to equal in play length)

[Easy]
Go to timing tab and click on "Resnap all notes"
00:22:653 (1) - Start on 00:22:515, end at same spot
00:27:551 (2) - Start on 00:27:413, end at same spot
00:32:311 (1) - use a lone slider instead of a repeat one
00:48:536 (2,3,4) - I dont think it's a good idea to have 1/2s on Easy
00:56:801 (1) - Why a spinner?
01:13:791 (1) - ^
01:33:536 Insert break here?

[Normal] This plays more like a Hard imo
Go to timing tab and click on "Resnap all notes"
01:30:781 (1) - Remove this note
01:50:832 (7,1) - This doesnt fit a Normal

[Insane]
01:39:199 (15) - New combo
02:19:148 (3,4,5) - Confusing
02:21:291 (1) - - Extend to 02:22:209 and remove (1)
02:32:311 (8) - New combo
02:34:454 (15) - New combo
02:34:760 (1) - No new combo
02:41:801 (8) - New combo
02:51:903 (9) - New combo
03:06:903 (13) - New combo

Good Luck! ~
Topic Starter
EnakoRin

Sakura301 wrote:

Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
Source is surely NOT Internet
Inconsistent mapping (Make all diffs close to equal in play length)

[Easy]
Go to timing tab and click on "Resnap all notes"
00:22:653 (1) - Start on 00:22:515, end at same spot
00:27:551 (2) - Start on 00:27:413, end at same spot
00:32:311 (1) - use a lone slider instead of a repeat one
00:48:536 (2,3,4) - I dont think it's a good idea to have 1/2s on Easy
00:56:801 (1) - Why a spinner?
01:13:791 (1) - ^
01:33:536 Insert break here?

[Normal] This plays more like a Hard imo
Go to timing tab and click on "Resnap all notes"
01:30:781 (1) - Remove this note
01:50:832 (7,1) - This doesnt fit a Normal

[Insane]
01:39:199 (15) - New combo
02:19:148 (3,4,5) - Confusing
02:21:291 (1) - - Extend to 02:22:209 and remove (1)
02:32:311 (8) - New combo
02:34:454 (15) - New combo
02:34:760 (1) - No new combo
02:41:801 (8) - New combo
02:51:903 (9) - New combo
03:06:903 (13) - New combo

Good Luck! ~
Thanks a lot.
I'm going to perfect it~
Asuka-rangerei
I think it must be busy when you worked on this beatmap,but you should be prond of it. It's just like your baby..
By the way, I also think you're a person who like sy.... Oh,sorry, but it's just a truth. 8-)
Topic Starter
EnakoRin
Well.All of the errors that Sakura301 mentioned has been sloved .
And I changed the NORMAL to HARD.
Thanks again~~
P.S:Asuka-rangerei is an "Aniki", I know he is..... :lol:
Topic Starter
EnakoRin
I have made the length of "Easy" as well as the length of "Hard".
I think it's a better beatmap now.
Sakura
No prob. although i wont be able to check it this weekend, i'm not even sure if i'll be able to have time to get on the comp at all
Edit: Also if my previous mode helped you dont forget to give kudosu, to THAT post since it was a mod not THIS post
Sakura
[General]
Note: Source field is used for songs that come from video-games or anime, or if they were famous because of a movie then it can be put in that field, Source is NOT to be used for where you found the song or an Album name (Album can be in tags however)
Also if you want to put the Author's Chinese name you can do so in tags (or change the artist of the song, although be careful when doing this, or you will duplicate your song). Hope that's cleared out, oh and before i forget, a Song doesnt HAVE to have something on the Source field, you can leave it blank if there's no source to go with it.

Delete .osb file from folder and full submit, i dont see a storyboard so yeah
Insane is still more mapped than the rest
Stack Leniency = 0 is Unrankable, maybe give it +4 ticks
Use Grid Lv. 3

[Easy]
00:33:689 (1) - Start at 00:34:760 end at same spot (you can fill the other vocals with notes if you want
00:38:434 (2) - I think this Slider is better off starting from: 00:38:740
01:07:821 (5,6,7) - Dont use triplets on Easy, can you convert (5) and (6) into a slider?
01:43:026 (3) - Dont see a reason for a repeat, remove the repeat and extend the slider to end at the same spot
01:47:923 (5) - Ehh, just use a hitcircle here, a 1/4 slider doesnt look good on Easy.
02:12:719 (1) - Theese claps sound too loud, maybe turn em into whistles? or remove the clap from the repeat
02:21:291 (2) - Ok now this slider is dangerous for a newbie, either use just a hitcircle or dont use it at all
02:22:515 (4) - Try to restructure this slider so it doesnt get overlapped by the previous notes, also catmull sliders are ugly
02:37:362 (1) - Umm not really a good idea, a spinner sounds better for me
02:39:658 (1,2,3,4,5) - I know the song is slow, but please dont use 1/2 streams on an Easy
02:41:801 (1,1,2,3,4) - ^
02:49:454 (1) - I dont see how this part of the song relates to a spinner.

[Hard]
02:24:352 (1) - Awkward Spinner

[Insane]
01:09:658 (5,6) - Stack below the previous slider? (Hold Alt and set distance snapping to x0.0 then disable grid snapping, enable distance snapping and move)
02:36:903 (7) - Out of bounds
02:46:699 (5) - ^ although not as much as the previous one
03:17:005 (8) - New combo

Note: Remember if your combos go over 14... you are probably doing something wrong
There it is, make sure to get it modded by more ppl as well, PM me when you fix and i'll remod
Topic Starter
EnakoRin
OK.I will do it next weekend,because I have no time in week .
Thanks again
soulfear
卧槽 春哥必须顶.
Topic Starter
EnakoRin
All cleared. Waiting for modding.
P.S:
春哥纯爷们,铁血真汉子←It isn's important,please ignore it.
Sakura
Using spoiler boxes to prevent long walls of text
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[General]
SPOILER
If i make suggestions that are different from what i made last time about combos, it's because i've become better now at judging good new combo spots
Delete .osb file and full submit, there's a osb but i dont see any storyboard
Insane is still considerably longer than the other 2 diffs, remember your diffs should have some certain consistence between them, im not asking for perfection but if possible try to make them all end at the exact same spot in timeline or close to it (i mean off by a second or 2), i cant ask for you to have breaks on the exact samse spots since you are just starting and i dont think you planned those breaks ahead, but at least kiai times should be consistent as well throughout all the diffs.
It isn't particularly breaking any rules as the guidelines currently are about difficulty spreads, however i do agree with peppy's comments on something: "Where's the Normal?" We should be trying to provide beatmaps for beginners and experts alike, however that doesnt mean that people that cant do Hards should stick to an Easy and get a really low score or destroy their accuracy by playing a Hard just to get a better score, im not going to ask you to provide a Normal if you dont want to map it, as it currently stands you arent breaking the difficulty spread rules, however it would be good if you could provide a Normal as well.

[Easy]
SPOILER
00:54:352 (1,2,3) - Sorry but you should avoid the use of triplets on easy diffs, you can remake this into a repeat slider, then stack the last note at the end of it, though it MIGHT still be confusing for newbies because of the 1/2 distance to the next note, an alternative is to map an slider through this whole section or a spinner
00:59:556 (1,1) - [IMPORTANT] Sorry but this is unrankable, a slider cant cover another slider (specially completely like here) by the time you need to hit it you cant tell if it's a hit circle or a slider [IMPORTANT]
64,438 Remove this timeline, change the kiai one to Normal hitsounds instead and make sure you add another timeline section to normal hitsounds before it, aditionally i recommend you lower the volume of this one coz it's being considerably louder than the song, or just drop the normal hitsound idea, your call
01:00:781 (1) - No new combo
01:06:597 (4) - New combo
01:09:658 (6,1) - Move the new combo to (6)
01:11:495 (2,3) - Both of theese are new combos (considering you're using a combo per stanza on chorus)
01:26:189 (1,1) - 1 slider end is being covered by the other, i have been yelled at for this before, you should consider placing them apart a bit
01:27:413 (1) - No new combo
01:42:719 (2,3) - [IMPORTANT] Note covering slider, you cant tell it's slider until after you hit it, this is Unrankable sorry [IMPORTANT]
01:43:944 (1) - No new combo
01:50:033 - Random break?
01:55:577 (1) - No new combo
02:03:536 (1,1,1) - Remove new combos
02:09:046 - Empty part...
02:15:168 (1) - No New combo
02:17:617 (5) - New Combo
02:22:515 (4) - New Combo
02:24:964 (1,2) - 1/2 distance, i recommend you remove the last repeat and then start a slider where this would end that ends on where (2) is at
02:30:913 - Random Break?
02:37:209 (1,1) - Placing a note 1/2 beat after a spinner is too much for a newbie, 1/2 a beat is not enough for them to regain control after the spin
02:39:658 (1,2,3,1,2,3,1,2) - Try to avoid 1/2 spacing on easy, red ticks should be used RARELY on Easy difficulties
02:47:311 (3) - New Combo
02:54:352 (1,2,3,4,5,6,7) - I cant agree with a 1/2 stream on an Easy (even on a Normal that's rare) plus it doesnt really add much to the aesthetic pattern here since you go zig zagging and all of a sudden straight notes

[Hard]
SPOILER
00:33:536 (3) - I think if you reverse this slider (select it > Edit > Reverse selection) would look better
00:47:005 (5,1) - Make (5) the new combo instead
00:55:577 (1) - No new combo, it's still on the same stanza
01:03:842 (8,1) - Move the new combo to (8)
01:05:985 (7,8,1) - Move the new combo to (7)
01:09:352 (5) - New combo, it's in another Stanza
01:13:332 (1) - Remove new combo
01:32:923 (8,1,2) - Move the new combo to (2)
01:40:883 (6,1) - Move the new combo to (6)
01:50:679 (1,1,1,2,3) - Center theese?
01:54:352 (1) - No new combo
02:10:423 (1,2,3,4,1,2,3,4) - 1 grid to the left [Nazi for symmetry]
02:12:719 (1,2,3,4) - Center theese?
02:15:168 (5) - New combo
02:20:066 (1,2,3,4,5,6,1) - Maybe instead of making this straigh to the center you would like to make them curve around so that (1) can be Dead Center on the grid
02:21:903 (1) - No new combo
02:22:515 (1,2,3,4,5,6,7) - Coincidentially you could make theese a mirror of the previous curve you just made in the previous suggestion (to do that copy/paste then flip horizontally then reverse selection)
02:24:658 (1) - I dont really think this part deserves a spinner, spinners are usually for building up energy till climax
02:32:005 (6,2,3,4,5) - You could make theese a mirror of (1,2,3) 2 combos behind for symmetry
02:47:311 (5) - New combo
02:53:740 (1) - No new combo

[Insane]
SPOILER
00:01:699 (3) - Out of bounds
00:02:617 (5,1) - Move the new combo to (5)
00:04:760 (1) - No new combo
00:07:209 (1) - No new combo
00:10:270 (8) - New combo
00:27:413 (5,1) - Move new combo to (5)
00:34:760 (3) - New combo
00:35:985 (1) - No new combo
00:42:107 (3,1) - Move new combo to (3)
00:47:005 (5,1) - Move the new combo to (5)
00:51:903 (1) - No new combo
00:54:352 (1) - New combo
00:55:577 (1) - No new combo
01:09:658 (5) - New combo
01:11:495 (9,1) - Move the new combo to (9)
01:14:250 (7) - New combo
01:20:679 (1) - +1000 Slider is unrankable make it +2000 or more (this refers to the bonus score auto play gets on it)
01:35:679 (1,2,3) - Ehh dont think theese notes are following anything and they dont make sense to just add 3 notes at the end of an stanza after that break, why dont you map the whole stanza instead of just the 3 final notes?
01:35:985 (3) - New combo
01:38:434 (12) - New combo
01:39:199 (1) - No new combo
01:40:883 (6,1) - Move the new combo to (6)
01:52:974 (6,1) - Move the new combo to (6)
01:58:026 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this is kind of overmapped
02:00:474 (15,1) - Move the new combo to (15)
02:03:536 (1) - No new combo
02:12:719 (4) - New combo
02:15:321 (1) - Awkward spinner
02:28:026 (8) - New combo
02:34:454 (1,3) - Move the new combo to (3)
02:41:801 (1) - No new combo
[color=#BF40FF]02:42:107 (1) - Awkward spinner[/color
02:47:617 (6) - New combo
02:54:046 (1,2) - Move new combo to (2)
02:59:250 (1,2) - Move new combo to (2)
03:00:781 (1) - No new combo
03:03:536 (1) - No new combo
03:10:883 (1,3) - Move new combo to (3)
03:13:332 (1) - No new combo
03:16:393 (6,1) - Move new combo to (6)
03:18:842 (9) - New combo
03:19:607 (1) - Silence this spinner?
Topic Starter
EnakoRin
Great job!
I found it is funny while modifing my beatmap.
And I will add a Normal .
Topic Starter
EnakoRin
Added a Normal.
Cleared the problems.
Rebuilt Easy and Hard.
Sakura
Nazi modding Go!
[Easy]
02:51:903 (1,2) - 2 grids to the right then
02:53:128 (2) - Mirror of (1)
02:53:128 (2) - 1 grid to the right

[Normal]
(Overall) Dont use 1/4 time spacing between notes, 1/4 time can be turend into sliders or repeats, also dont use triplets like on: 00:34:760 (1,2,3) overall, still needs a bit of work, this right now it's too hard for a normal.

[Hard]
00:58:918 (4) - Cant tell which is the start of the slider.
01:42:082 (4) - ^

And a couple more.
Slider ends need to be visible before the slider ball reaches them, coz you cant tell if it has a repeat or not otherwise

[Insane]
Small hitcircles are a No-No, no one uses them anymore, and i suggest you dont use them unless you want to annoy ppl :<
Same comments on sliders that i did on [Hard]

Ok, i've modded this map way too much already, you should get other ppl to mod it as well, I'm glad that you're taking into consideration my suggestions, hope this ends up a great map ^^ Good Luck!~ +Star
TTTTTTTTTTTT
首先
删除文件夹里的 .osb文件,然后full submit
kiai要开始在确定的那个地方,不要提前

Easy
01:02:923(3) - 删除clap,使用whistle
01:03:536(4) - 删除clap
01:04:760(1) - 删除clap
01:05:985(3) - 删除whistle
01:07:821(2) - whistle?
01:10:270(4) - 删除whistle
01:11:495(1) - 结束处加whistle
01:13:944(2) - 同上
01:16:393(1) - 留下第一个往复处和结束处的clap
01:20:679(4) - finish?
02:20:066(1) - 开始处finish
但为什么这段要用soft的音效呢?
02:28:638(2) - 间距
02:50:679(1) - 去掉new combo

Normal
00:42:260(1) - normal就别放这么近了..
02:53:740(1) - 去掉new combo

Hard
offset 0 0
觉得适当减一些clap,和一些地方可以用normal的音效(目前不用的,也是很好的)

00:34:735(1) - 建议用个slider连接这1和2,然后别用clap,感觉不太好
00:44:837(2) - 删除
01:13:306(1) - 去掉new combo,去掉finish,加whistle
01:13:612(2) - 去掉clap
01:13:918(1) - whistle
01:15:602(6) - 去掉 clap
01:15:755(1) - 和之后的2同01:13:306(1) ,01:13:612(2)
01:16:367(1) - whistle
01:53:102(1) - 同00:34:735(1)
02:12:694(1) - 之后的几个clap感觉不好

Insane
感觉点起来还不错,就是有些连点间距略短些,手感会好些~
如00:49:301(7),这个用1.7X的,就会好点很多(额...Insane还是应该难些好~XD)
不过,circle size用normal,overall -1效果会更好些

00:49:454(1) - 去掉new combo
00:54:352(1) - 去掉开始的clap

STARrrr~
lyingeyes

soulfear wrote:

卧槽 春哥必须顶.
春哥威武啊。。必须顶、、
:) :)
Topic Starter
EnakoRin
Done. Waiting for other moddings.
NatsumeRin
……抱歉这歌我不mod,出于对春哥的敬意,星星必须给。
Pokie
什麼! 是春哥 :o
nice first map, star
TTTTTTTTTTTT
Normal
00:23:128(2) - clap
00:23:740(3) - whistle
00:24:352(4) - clap
00:27:719(1) - 结束处whistle
00:28:638(3) - 开始处whistle
00:29:250(4) - clap(减少20%音量)
00:29:556(5) - 结束处whistle
00:43:944(3) - clap
01:01:699(1) - whistle
01:02:311(3) - 同上
01:02:923(5) - 开始处whistle
01:03:536(6) - clap(减少20%音量)
01:04:148~01:05:985(1~6) - 同01:01:699(1)~01:03:536(6)
01:11:495(1) - 开始和第2个往复处加whistle
01:13:944(1) - whistle
01:14:556(3) - 同上
01:18:536 - kiai停止在这里
02:20:066(1) - whistle
02:22:515(1) - 同上
02:39:658(1) - 同上
02:40:270(3) - 同上
02:42:170(1) - 同上
02:42:413(2) - 结束处whistle

Hard
00:58:944(4) - spacing
02:41:495(5) - 用circle代替这个slider
02:44:097(8) - 删除掉
02:44:250(9) - 移除clap
02:44:403(10) - 同上

insane
Overall -1~2
Topic Starter
EnakoRin
搞定。
Topic Starter
EnakoRin
Rebuilt the Insane.It was confusing,and now is better.
Colin Hou
[General]:
  1. 不愧是阿部宽头像的使用者,在帖子里搅基...
  2. 之前的那个Xia ge,Lu kou,Jian的主题如果不想留黑历史的话可以参考这个里的第二十四个问题
  3. 黑色的combo color有时候会因为视频的关系变得几乎看不到
[Easy]:
  1. 01:43:944 (T) - 这里的break time没必要
  2. 这首歌基本上每隔一个白线就要加一个hitsound 绝大部分都是clap.
  3. 02:56:801 (5) - 这里用finish
  4. note间隔距离再处理下 保证基本上相同(尤其是同一个combo串的)
  5. 最后再放几个note 做到和其他难度同一时间结束吧
[Normal]:
  1. 00:31:087 (2) - 去掉clap
  2. 00:33:230 (2) - 去掉clap **clap的使用基本和音乐里的鼓声一样**
  3. 02:40:883 (5,6) - 去掉slider上的whistle
  4. 02:56:954 (1) - 这个起始点设置成02:56:801 结束点02:59:250
[Hard]:
  1. hitsounds太少了...
  2. 01:43:332 (7) - 删掉
  3. 02:56:954 (1) - 处理方式同Normal
[Insane]:
  1. 为什么这个难度没有最后的spinner了...
  2. Overall Difficulty +3
  3. slider速度有点低...不过已经做完了就这样吧
  4. 这个难度的preview point没有设置
虽然有点单调 但是技术上的问题基本没有了 需要更多技巧...

star~
Topic Starter
EnakoRin
相当的感谢啊
PS:那个ASUKA是我同学,他来捣乱的= =
Topic Starter
EnakoRin
Done.
Colin Hou
[Noob]:
  1. clap正好下反了...全部移一下
[Virile]:
  1. 还是clap的问题 听着音乐来下,里面的击掌声很明显
  2. overall difficulty +2
[Nightmare]:
  1. hitsounds太乱了...
[Tentaculata]:
  1. 同Nightmare
kudosu这个post不要给了 以及对你有帮助的mod才能给,如果只是来加个星星的 就不用给了(让BAT看到会被收回的)

建议让别的modder看看.
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • I guess Title should be "See You at the Next Crossing"
[Virile]

  • • 01:07:821 (3) - Move this circle 2 squares down (grid level 3)

[Nightmare]


  • • 00:39:658 (1,1) - There should be no 1/4 notes after spinners. It most likely doesn't play well.
soulfear
你的MP3和VEDIO什么的都没了
Topic Starter
EnakoRin

soulfear wrote:

你的MP3和VEDIO什么的都没了
于是重新全部上传了一遍
Topic Starter
EnakoRin
OK I've finished it.
Hard (Nightmare) may be a little insane...
Derekku
[General]
*Offset feels a bit late. Try 462 and resnap on all difficulties please.

[Noob]
00:34:760 (1) - this spinner is a bit short... so how about moving it back to the red tick and extending 1/2? That way it'll give a bit more time to clear and still look perfectly fine while playing =)
01:02:923 (3,4,1,2,3) - spacing? The notes start to overlap and then 2,3 is just bleh
01:35:985 (1) - even though this spinner isn't short like the one I previously mentioned, I still think that it would look better moved back 1/2 and extended 1/2, just because the low overall difficulty on this easy map makes the spinners pop up much slower into view. Thus, it seems like it's starting a bit later than the white tick you want it to be on.
01:43:332 (2,3,4,5) - heh, I found it strange that this short part was a break in the harder difficulties but not in the easiest one :p
01:51:291 (2,3,4) - (nazi) spacing
02:10:270 (1) - same as the others XP
02:34:760 (1) - ^
02:57:413 (1) - ^, also, I I'd silence this to go with the music (0 volume soft set) but then put a new inherited section 1/4th before the end for the finish like you have.
*Whistles are a bit loud throughout the choruses =s
*I noticed that you kept a clapping pattern throughout the map, but it gets broken during sliders. You could always add a clap sound in the folder and use it as a custom sampleset for slider ticks y'know ;P (ask if you don't know how ;3)

[Virile]
00:54:352 (1) - I think that using a slider like this for the triplets in the first part of the chorus would've been more logical. That is, letting the player hear that it's a triplet pattern by means of a slider and THEN using single notes the next time(s).
00:55:577 (1) - These sliders _might_ still be rankable on harder difficulties, but you should definitely not have it on a normal one like this.
00:59:709 (1) - Sounds a bit odd where it ends. Perhaps shorten it 1/2?
01:31:087 (1,2,3,4,5,6,1,2,3,4,5,6) - Too clustered and hard-to-read. I wouldn't even advise doing this in a harder difficulty. Please space this whole part better so that they're not overlapped and ambiguous. .-.
01:39:964 (8,9,10) - a bit hard-to-read
01:41:189 (1,2,3,4,5,6,7) - ^
01:48:536 (1) - maybe move this back 1/4th and extend
02:10:423 (1) - the curving makes the repeat arrow look pretty sloppy x_x
02:11:648 (1) - ^
02:18:230 (1) - shorten 1/2?
02:56:801 (1) - silence like I suggested in the last diff please~
*Whistles are a bit loud at the end @-@

[Nightmare]
00:27:413 (7,1) - a bit hard to see that 1 is a slider
00:52:362 (3) - ^
00:59:862 (1) - perhaps shorten this 1/2?
01:39:352 (6) - can't see that it's a slider
01:39:948 (8,9,10,1,2) - these could be stacked on each other better I suppose..
02:18:214 (1) - shorten 1/2?
02:41:173 (11,12,13) - waaay hard to read <.>
02:43:622 (6) - didn't see this at all while playing
02:52:959 (8) - ^, try to avoid overlapping streams :/
02:56:954 (2) - can't see the slider under 02:55:577 (5)'s hitburst
02:56:495 (6) - ouch this is a loud whistle ;x
02:58:010 (1) - silence suggestions above
*whistles are loud again ._.

Not bad for your first map. :P
Topic Starter
EnakoRin
Nice working!
IceBeam
Hi.

[Noob]
00:27:413 (5) - New combo?
00:30:475 (6) - 1 grid left.
00:56:801 (1) - Well,snapped right,but imo you can put it 1 grid further to the right.
01:05:372 (3) - Fix distance here.
01:13:944 (2) - New combo?
02:32:311 (2) - ^

[Virile]
Fine in general.
01:54:352 (1) - Remove new combo,and add it at 01:55:577 (3)?
01:57:107 (1) - Remove new combo.

[Nightmare]
00:51:903 (11) - Just a suggestion.You could remove this note.Try it,probably it will sound better to you.
01:39:964 (8,9,10) - You should allign better this moment.
02:00:015 - Add a note? Sounds better to me.

Well,this song impressed me.I like it,so good luck in ranking it.Star~
Topic Starter
EnakoRin
Thanks a lot and I will take into consideration your suggestion~
+kudosu~
Topic Starter
EnakoRin
finished yeah
ZLOdeuka-
I very love maps similar to this.

[Noob]
ideally <3

[Virile]
ideally <3

[Nightmare]
ideally <3


very pleased me! A song is a very class!

~STAR!
Topic Starter
EnakoRin
Thank you!
deepsea
[Virile]

00:59:84(spinner)

I don't think this spinner fit this diff(for mapset it is hard), also this spinner and its ugly with later object.>_>

02:18:21(spinner)

^
[Nightmare]

All map is fine, but this map is hard to read, some are fine with rhythm but some hmmm

00:50:97(5)..(10)(1)(2)(3) I don't like this one, other's are fine.

The whole map is fine without fixing but people hate map that hard to read, so it's up to you.
Topic Starter
EnakoRin
THX
Vikon
你好~!

[General]
1) 這是一首柔和的中文歌,所以個人覺得應該把那個粗獷的英文countdown除掉? (3個diff也是)
2) 把sliderside轉成靜音 ?
3) 把歌內所有的normal-whislte 轉成soft-finish ?(例如[Noob]中的01:02:910 (3), 因為有一部份人,包括我,不太喜歡哨子聲出現在柔和歌的中)

[Noob]
00:35:053 (1) 把spinner的聲音降低? (因為bonus出現時的聲音很吵,不適合歌 囧)
01:36:278 (1) ^
01:54:951 (2,1) 把它移開一點? 現在被遮住了,在視覺上比較不好看。
02:22:502 無意義timing section, 還是你忘了改變?
02:57:400 (1) 聲音降低? (原因相同)

[Virile]
00:39:645 (1) spinner音量降低?
01:18:829 (1) ^
02:18:217 (1) 不能被rank的spinner, 每個spinner的長度必須最少在auto mode 下打出2000 bonus, 但這個只有1000
02:56:788 (1) spinner音量降?


[Nightmare]
1) 一樣,把所有的spinner音量降低?
00:52:655 (4) 這note被00:51:737 (10) 爆出來的300遮住了,不易被看清,有種混亂的感覺 (我是沙包)

很好的first map, star~!
Topic Starter
EnakoRin
很感谢!
DJPop
Don't place timing sections exactly on the notes.


~Noob~
00:35:053 (1) - start on left white tick
01:16:380 (1) - end with normal hitsound, not soft one

~Virile~
02:24:951 (1) - move left 1 grid (Lv3)
02:29:237 (1) - remove new combo
02:31:074 (2,3) - move right 1 grid (Lv3)
02:39:645 (1) - move right 3 grids (Lv3)
02:39:951 (2) - move right 2 grids (Lv3)
02:40:257 (3) - move right 1 grid (Lv3)

~Nightmare~
02:43:013 (3) - move right 1 grid (Lv3)
02:46:992 (7) - new combo


+Star
deepsea
Fine for me.

Decide what djpop said then contact me.
Topic Starter
EnakoRin
Thanks a lot
But I am AFK now , so when I come back home,I would fix this..
Topic Starter
EnakoRin
Some tiny fixing
finished
choche_old
Hi! ^^ I'm going to start with the mod ok?

Things you must do
Suggestions (If you don't agree with me, you don't have to change it)

[General]

Good timing, good rhythm... :3

[Noob]

01:43:625 - Remove this break (or map here), it's too small...
02:37:502 - ^


Perfect for beginners ^^

[Virile]

00:27:094 (x) - Add a note (?)
00:31:992 (x) - ^

01:43:625 - Remove this break (or map here), it's too small...
02:37:196 - ^

02:50:666 (2) - Maybe finish this slider in the previous blue tick (?)
02:53:115 (3) ^


[Nightmare]

01:43:472 - Remove the break, it's too short
02:37:196 - ^


This is all ;)

Good luck ^^

*Star*
Topic Starter
EnakoRin
Nice~kudosu~
Topic Starter
EnakoRin
FIXED
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