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Yuka - Flower of Fortune

posted
Total Posts
47
Topic Starter
wanhyrzh
This beatmap was submitted using in-game submission on 2011年11月13日 at 9:16:33

Artist: Yuka
Title: Flower of Fortune
Source: Hanaoni ~Koi Someru Toki Towa no Shirushi~
Tags: Crazy Jay qinche unmei no hana
BPM: 170
Filesize: 10661kb
Play Time: 01:27
Difficulties Available:
  1. Crazy Jay (4.8 stars, 304 notes)
  2. Hard (4.43 stars, 139 notes)
  3. Insane (4.8 stars, 315 notes)
  4. Normal (2.73 stars, 101 notes)
  5. qinche's Daiko (5 stars, 414 notes)
Download: Yuka - Flower of Fortune
Information: Scores/Beatmap Listing
---------------
6th map.
Hope you will like this.

Skins:
cursortrail/scorebar-ki/star2 are from this map :
J.A. Seazer - Angel creation, namely light by AgentSieg
pause-back/retry/continue are from these two maps :
Kenji Ohtsuki - Ringo Mogire Beam! (TV Size) by Sallad4ever
DeviceHigh - Innocent Blue (TV Size) by -Sekai-
Thank you very much.

Guest Diff:
Grazy Jay(osu)
qinche(taiko)

Special Thanks to eveless for helping to get the video from nico.

11-05-10 revived.
11-05-15 add more custom hitsounds.
11-05-16 add Daiko.
11-05-17 add Normal.
11-05-25 add Hard.
11-09-18 revived and add Insane, Crazy Jay(without hitsound).
11-10-01 all diff finished.
11-10-11 fixed kanpakyin's and NatsumeRin's mod~
11-10-25 fixed sallad's mod.
11-10-26 fixed BrokenArrow & MMzz's mod.
11-11-13 fixed Alace's mod.
Mizu_banned
Goodluck :)
Card N'FoRcE
Revived
Topic Starter
wanhyrzh

Card N'FoRcE wrote:

Revived
thank you CNF~ ;)
Sekai
;)
FutakiKanata
视频好黑哭了
qinche
\太鼓送上/

EDIT:根据小车车神触的建议改了一下……TAT这名字……

Download: Yuka - Flower Of Fortune (wanhyrzh) [Daiko].osu
Numbers 596108
Mod Request from wanhyrzh

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:-391 170.00 BPM - N - -> OK
00:01:020 1.0x - K - -> OK
00:08:608 1.0x - N - -> OK

00:39:138 1.0x - N - -> Remove
00:39:844 0.75x - N - -> OK
01:04:550 1.0x - K - -> OK
01:29:961 1.0x - N - -> Ok


Notes :

00:02:432 (5) -
00:03:844 (9) -
00:05:256 (13) -
00:41:961 (210) -
00:44:785 (221) -
00:56:079 (255) -


Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - Max -> OK
Approach Rate - Max -> OK
Overall Difficulty - 7 -> OK


Total Result
Song favorite degree : 6 / 10
Note Pattern : 64 / 70
Other wrong : 10 / 10
Timing wrong : 10 / 10

Score : 90 / 100
qinche
Beren
loveFantasy
鬼...鬼畜..!不下qinche!
qinche

loveFantasy wrote:

鬼...鬼畜..!不下qinche!
招你惹你了我!!
Topic Starter
wanhyrzh

Numbers 596108 wrote:

SPOILER
Mod Request from wanhyrzh

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:-391 170.00 BPM - N - -> OK
00:01:020 1.0x - K - -> OK
00:08:608 1.0x - N - -> OK

00:39:138 1.0x - N - -> Remove
00:39:844 0.75x - N - -> OK
01:04:550 1.0x - K - -> OK
01:29:961 1.0x - N - -> Ok


Notes :

00:02:432 (5) -
00:03:844 (9) -
00:05:256 (13) -
00:41:961 (210) -
00:44:785 (221) -
00:56:079 (255) -


Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - Max -> OK
Approach Rate - Max -> OK
Overall Difficulty - 7 -> OK


Total Result
Song favorite degree : 6 / 10
Note Pattern : 64 / 70
Other wrong : 10 / 10
Timing wrong : 10 / 10

Score : 90 / 100
谢谢数字~

Beren wrote:

:) thanks~

loveFantasy wrote:

鬼...鬼畜..!不下qinche!
thanks for testing and irc mod.

qinche wrote:

loveFantasy wrote:

鬼...鬼畜..!不下qinche!
招你惹你了我!!
阿彻消息真灵通XD

Nooko
´ω`)ノ
_Kiva
wanh =w=
Topic Starter
wanhyrzh
REVIVED? 8-)
kanpakyin
ok tme to mod this.

[General]
  1. Disable countdown?It's unecessary I guess.
  2. The Audio Lead In and Preview Time in CJ's diff are different with others diff,please check it carefully!
[Normal]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:04:903 (2) - 感覺這個放直線的話會有點生硬...彎一下會比較好?附上圖和code..
    303,131,4903,2,0,B|246:168|181:127,1,120,4|8
  2. 00:17:608 (2) - 這個被Slider(1)- 的hitburst遮住大丈夫?個人覺得這個可能會被MAT挑..而且你沒有Easy,所以一般新手會打這個diff,所以必須考慮到新手的能力...(除非自虐>_>)
  3. 01:05:961 (4) - 在這裏加個New combo?因為這個combo的長度比其他的都長..建議加一個平衡整體的combo長度!
  4. 01:24:314 (1) - 真心覺得這樣不是一個好辦法,但是用2個slider就會變成1/2 click,麻= =你自己看著辦..
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:09:138 (x) - 這條綠線的聲量可考慮再減一半 >15% 因為這個位置不太強,而且只有vocal,30%感覺略多和凹凸.
  2. 00:22:197 - 00:27:844 (x) - 考慮這部分使用whistle代替?我的想法就是和音樂堆上而已.
  3. 00:30:844 (x) - 這tick的音量過大了=0= 有點吵
[Hard]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:20:432 (1) - 感覺在這裏沒比要要用到蟲子slider阿.感覺1/4 slider就很好了,蟲子slider有可能被人說 xD,而且在這裏真心不合適.
  2. 00:31:726 (3) - 個人不喜歡倆個slider的開始疊在一起...不過算了,看你把
  3. 00:33:138 (4) - 必須吐遭= = 感覺拉了和沒拉一個樣,可能是因為幅度不夠大把..而且個人覺得也沒啥原因需要拉這種slider.
  4. 01:16:020 (9,1) - 這個移動的不太順,unstack可能會好一點..
[Crazy Jay]
Difficulty setting
(These are totally suggestion only,you can ignore them if you disagree.)
  1. AR9理解不能,為甚麼要選AR9?AR8已經很合適,而且這種BPM選AR9可能還會有反效果..
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:33:226 (9,10,11,12) - 好把= =有點nazi,不過這個5連確實排歪了,不知道你是不是故意的...
  2. 00:55:726 (5,6,7,8,9) - 在這裏突然來一個5連真心很怪..我知道背後是有連打的音樂,但相對來說就很小聲,所以這裏感覺很凸顯..很怪
  3. 01:26:961 (7) - 給我我會把這slider停在01:27:491 - 然後把之後的spinner往後移1/4.感覺會比較好
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:08:785 (x) - 試試把volume調到15~25%?45%感覺略大..
[Insane]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 00:32:432 (7) - 這個真心太突然了,如果x0.75還好.x0.5根本就無法預測,一般都會誤認這個為1/2,而且整段也只有這個slider變速.
  2. 01:27:491 (1) - 我去...這個,極度confused..我能理解你為甚麼要放在中間,但是這spacing和(10)- 幾乎連在一起,於是會誤認為1/4.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:00:491 (2) - 試試把這個1/8延長到00:00:491 - ?而且作個減小音量的效果.如果改了,後面的(1)-可以考慮不調整位置直接當一個跳好了.
  2. 00:44:873 (x) - 把這個spinner移到00:44:829 - (1/8) 和前面的spinner一樣.
  3. 01:12:491 (11,12,13) - 把這個3連放在(4)- 的上面把,讓這個5邊形更完美!
[Daiko]
Pattern/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:03:138 (x) - 種覺得這裡差一點東西,加note?
  2. 00:22:197 - 00:28:197 (x) - 在這部分我有其他pattern的看法,感覺這部分多用kat會比較好聽,詳細就看看test file把,覺得可以的話就拿來用 xD
  3. 00:46:903 (226) - 這裏是非重音位,所一加上finish感覺就有點怪,remove finish比較好..個人覺得
  4. 01:04:550 - 01:15:844 (x) - 同上上
That's it!Pretty nice.

Edit: Fix掉spelling mistake >_>

Download: Yuka - Flower Of Fortune (wanhyrzh) [Taiko Test].osu
Topic Starter
wanhyrzh

kanpakyin wrote:

SPOILER
ok tme to mod this.

[General]
  1. Disable countdown?It's unecessary I guess.
  2. The Audio Lead In and Preview of CJ's diff are difficult with others diff,please check it carefully!
[Normal]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:04:903 (2) - 感覺這個放直線的話會有點生硬...彎一下會比較好?附上圖和code..

    303,131,4903,2,0,B|246:168|181:127,1,120,4|8
  2. 00:17:608 (2) - 這個被Slider(1)- 的hitburst遮住大丈夫?個人覺得這個可能會被MAT挑..而且你沒有Easy,所以一般新手會打這個diff,所以必須考慮到新手的能力...(除非自虐>_>)
  3. 01:05:961 (4) - 在這裏加個New combo?因為這個combo的長度比其他的都長..建議加一個平衡整體的combo長度!
  4. 01:24:314 (1) - 真心覺得這樣不是一個好辦法,但是用2個slider就會變成1/2 click,麻= =你自己看著辦..
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:09:138 (x) - 這條綠線的聲量可考慮再減一半 >15% 因為這個位置不太強,而且只有vocal,30%感覺略多和凹凸.
  2. 00:22:197 - 00:27:844 (x) - 考慮這部分使用whistle代替?我的想法就是和音樂堆上而已.
  3. 00:30:844 (x) - 這tick的音量過大了=0= 有點吵
[Hard]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:20:432 (1) - 感覺在這裏沒比要要用到蟲子slider阿.感覺1/4 slider就很好了,蟲子slider有可能被人說 xD,而且在這裏真心不合適.
  2. 00:31:726 (3) - 個人不喜歡倆個slider的開始疊在一起...不過算了,看你把
  3. 00:33:138 (4) - 必須吐遭= = 感覺拉了和沒拉一個樣,可能是因為幅度不夠大把..而且個人覺得也沒啥原因需要拉這種slider.
  4. 01:16:020 (9,1) - 這個移動的不太順,unstack可能會好一點..
[Crazy Jay]
Difficulty setting
(These are totally suggestion only,you can ignore them if you disagree.)
  1. AR9理解不能,為甚麼要選AR9?AR8已經很合適,而且這種BPM選AR9可能還會有反效果..
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:33:226 (9,10,11,12) - 好把= =有點nazi,不過這個5連確實排歪了,不知道你是不是故意的...
  2. 00:55:726 (5,6,7,8,9) - 在這裏突然來一個5連真心很怪..我知道背後是有連打的音樂,但相對來說就很小聲,所以這裏感覺很凸顯..很怪
  3. 01:26:961 (7) - 給我我會把這slider停在01:27:491 - 然後把之後的spinner往後移1/4.感覺會比較好
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:08:785 (x) - 試試把volume調到15~25%?45%感覺略大..
[Insane]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 00:32:432 (7) - 這個真心太突然了,如果x0.75還好.x0.5根本就無法預測,一般都會誤認這個為1/2,而且整段也只有這個slider變速.
  2. 01:27:491 (1) - 我去...這個,極度confused..我能理解你為甚麼要放在中間,但是這spacing和(10)- 幾乎連在一起,於是會誤認為1/4.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:00:491 (2) - 試試把這個1/8延長到00:00:491 - ?而且作個減小音量的效果.如果改了,後面的(1)-可以考慮不調整位置直接當一個跳好了.
  2. 00:44:873 (x) - 把這個spinner移到00:44:829 - (1/8) 和前面的spinner一樣.
  3. 01:12:491 (11,12,13) - 把這個3連放在(4)- 的上面把,讓這個5邊形更完美!
[Daiko]
Pattern/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:03:138 (x) - 種覺得這裡差一點東西,加note?
  2. 00:22:197 - 00:28:197 (x) - 在這部分我有其他pattern的看法,感覺這部分多用kat會比較好聽,詳細就看看test file把,覺得可以的話就拿來用 xD
  3. 00:46:903 (226) - 這裏是非重音位,所一加上finish感覺就有點怪,remove finish比較好..個人覺得
  4. 01:04:550 - 01:15:844 (x) - 同上上
That's it!Pretty nice.
看了,真心觉得要改要考虑的地方蛮多,不过这几天没啥空看图
先给了KD再说XD~
谢谢mod,下次还得找你233
I think I have to change many things, but just don't have time to look further at it atm. So kd first~
NatsumeRin
[General]
楼上都说过了

[Normal]
AR+1?
00:02:961 - 加音?我觉得略空
00:39:844 (1) - 0.5x太慢了,在这个难度里本来SV就不高。如果不是太费神的话,用0.75x重摆下吧
01:15:314 - 加音?
01:24:314 (1) - 反方向会不会好些?现在这样不太好看。。。

[Hard]
00:31:197 (2,3) - 可以的话2下一点3上一点分开,大家都能看懂是1/1,那就稍微美观点。另外3折返太多次了,没别的办法吗?
01:06:491 (6,7,8,9,1,2) - 这里有些“实在比这难度其他地方难”的感觉,而且并不好看,有没有其他排法?

[Crazy Jay]
AR9我认为无必要
00:03:491 (10) - 尾给个clap?
00:39:844 (1) - 这段音量太大了。。。50%似乎就好
00:41:961 (1) - spinner转时建议消音
01:04:373 (3,1) - 按之前的思路这两个似乎不叠比较好所以前面的123往上挪点?
01:26:961 (7) - 结尾没消彻底啊,是不是那两条线位置错了1/4

[Insane]
00:00:491 (2) - 个人感觉,这里用个circle,那个slider往后拉1/2或许好点
00:05:785 (5,6,7,8,9) - 可以的话动起来吧,这样不好看也不好读
00:47:608 (1,1) - 这两个spinner都是刚能转到2000。。。虽然满足那些rules但是也注意点
01:02:432 (3,4,5) - 这叠的是不是太不好读了。。。折返换个方向?
01:21:844 (1) - 很可能预料不到这个减速
01:26:256 (2) - 这个slider头的音我觉得不该有,直接1拖一个长slider下去带串就好。
qinche
Combo1 : 248,183,124
Combo2 : 128,0,48
Combo3 : 240,200,255

Download: Yuka - Flower Of Fortune (wanhyrzh) [Daiko].osu
Crazy Jay
[Crazy Jay]
Difficulty setting
(These are totally suggestion only,you can ignore them if you disagree.)
  1. AR9理解不能,為甚麼要選AR9?AR8已經很合適,而且這種BPM選AR9可能還會有反效果..
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:33:226 (9,10,11,12) - 好把= =有點nazi,不過這個5連確實排歪了,不知道你是不是故意的...
  2. 00:55:726 (5,6,7,8,9) - 在這裏突然來一個5連真心很怪..我知道背後是有連打的音樂,但相對來說就很小聲,所以這裏感覺很凸顯..很怪
  3. 01:26:961 (7) - 給我我會把這slider停在01:27:491 - 然後把之後的spinner往後移1/4.感覺會比較好
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:08:785 (x) - 試試把volume調到15~25%?45%感覺略大..
哭了我也觉得ar8好,不知道什么时候变成ar9的,肯定改>_>
00:33:226的5连稍改了一下(明明和没改一个样slap
00:55:726的5连我不想改
最后的slide改了
00:08:785 (x) - 試試把volume調到15~25%?45%感覺略大----改到15~25太轻了,30+可以,改了
谢谢?w?
Crazy Jay
[Crazy Jay]
AR9我认为无必要
00:03:491 (10) - 尾给个clap?
00:39:844 (1) - 这段音量太大了。。。50%似乎就好
00:41:961 (1) - spinner转时建议消音
01:04:373 (3,1) - 按之前的思路这两个似乎不叠比较好所以前面的123往上挪点?
01:26:961 (7) - 结尾没消彻底啊,是不是那两条线位置错了1/4

ar9同上,改
00:03:491是加finish吧……(好,rin你又低端
00:39:844音量改了
00:41:961消音处理
01:04:373改了
01:26:961不是消音,就是留一点spin音

谢谢低端
Crazy Jay
Topic Starter
wanhyrzh
谢谢KPY和RIN大的mod,改了的我就不写了,只写不改的理由~
Thanks for mod~I'll only point out those I don't change.

KPY:
SPOILER
Disable countdown?It's unecessary I guess.
I don't think the countdown fit the song, so...

[Normal]
00:17:608 (2) - 這個被Slider(1)- 的hitburst遮住大丈夫?個人覺得這個可能會被MAT挑..而且你沒有Easy,所以一般新手會打這個diff,所以必須考慮到新手的能力...(除非自虐>_>)
我觉得这个地方应该不难?而且全图就这一个遮的……再看看别人怎么说吧。
01:24:314 (1) - 真心覺得這樣不是一個好辦法,但是用2個slider就會變成1/2 click,麻= =你自己看著辦..
这是纠结好久之后实在没办法……OTL我也不会摆了毕竟这是最低难

00:22:197 - 00:27:844 (x) - 考慮這部分使用whistle代替?我的想法就是和音樂堆上而已
对着音乐加了几个……主要是这段的whistle对于nomal的note摆法实在有些难下……

[Insane]
00:32:432 (7) - 這個真心太突然了,如果x0.75還好.x0.5根本就無法預測,一般都會誤認這個為1/2,而且整段也只有這個slider變速.
不知道现在是不是还是只能3变速……如果不是就改成0.75好了= =
01:27:491 (1) - 我去...這個,極度confused..我能理解你為甚麼要放在中間,但是這

spacing和(10)- 幾乎連在一起,於是會誤認為1/4.
我觉得圈速能看出来,找几个人打了这边都没出问题……换了个combo颜色让对比更加明显

01:12:491 (11,12,13) - 把這個3連放在(4)- 的上面把,讓這個5邊形更完美!
这边不是一个part了所以……换了个combo

RIN大:
SPOILER
[Normal]
AR+1?
个人感觉应该够了~
00:39:844 (1) - 0.5x太慢了,在这个难度里本来SV就不高。如果不是太费神的话,用0.75x重摆下吧
新手relax233
01:24:314 (1) - 反方向会不会好些?现在这样不太好看。。。
由于前面的加音这一块也改了下……

[Hard]
00:33:138 (4) - 必須吐遭= = 感覺拉了和沒拉一個樣,可能是因為幅度不夠大把..而且個人覺得也沒啥原因需要拉這種slider.
虫子slider我都是想跟快速的鼓声形成颤抖感……不过算了OTL
01:16:020 (9,1) - 這個移動的不太順,unstack可能會好一點..
我觉得这样可以了……unstack主要是不大好看OTL

[Insane]
00:05:785 (5,6,7,8,9) - 可以的话动起来吧,这样不好看也不好读
感觉移开有些难摆……考虑一下
00:47:608 (1,1) - 这两个spinner都是刚能转到2000。。。虽然满足那些rules但是也注意点
这两个地方的确有些无奈OTL降些OD好了= =
01:21:844 (1) - 很可能预料不到这个减速
嗯,这个看看MATBAT挑不挑吧……
01:26:256 (2) - 这个slider头的音我觉得不该有,直接1拖一个长slider下去带串就好。
我觉得两种摆法都可以……我这种主要是配合前面,以及背景音效……先放着吧~

另外阿彻和CJ辛苦了~
Sallad4ever
Hi wanhyrzh

[General]
  1. it's you better if you include qinche's on the diff so player know which one is made by different mapper
  2. Are you sure about the source? This video are the same song but with different source. I try searching the google and it give me the same result. Oh and the title should be "Flower of Fortune"
  3. Use 2 tick rate so the speed change on some slider (Insane - 00:32:432 (7), 01:21:844 (1) & Crazy Jay - 00:21:844 (3) this one is harder to read without any warning ) are easier to read
[Skin]
  1. I highly suggest you to add a custom hitcircle too, the custom slider tick and slider ball won't clash with the player preferred skin if you can add them
  2. Include a cursor.png to complete your cursor set
  3. For the sliderball can you animate it so it rotate on the play mode?
  4. Also add a pause-overlay.png and fail-background.png. A simple black image are fine if you don't want to trouble yourself finding a new image
[Normal]
  1. 00:04:903 (2) - I expect this to have the same rhythm as 00:02:256 (2), that is to start at 1/2. I highly suggest to make them have the same rhythm as it'll be more easy to hear
  2. 00:21:667 (3) - NC this
  3. 00:28:373 (1) - maybe use 2 stacked circles instead of a kick slider? it may only my preference but I found it flow better with circles than short slider. It's up to you ofc
  4. 00:38:432 (3) - the slider end finish is a little too slow, try increasing it for 10% or 20%
[Hard]
  1. 00:00:314 (1) - This is better to use the same rhythm as 00:00:138 (1) on Normal. I even found it strange how this Hard diff start with a simple 1/1 slider than a 1/2 slider repeat like on Easy
  2. 00:18:667 (2) - not a very good overlap here, I suggest to move the red anchor on 00:17:961 (1) on the center of 00:18:667 (2)
  3. 00:19:373 (1) - remove NC
  4. 00:22:197 (1,2) - same as 00:18:667 (2) you only need to curve it a little more so 00:22:197 (1) won't cover a little bit of (2)'s slider end
  5. 01:24:314 (1) - I suggest to move the repeat so it won't parallel with the previous slider. I think that it a bit crumpled with how it touch the previous slider
[Insane]
  1. 00:05:785 (5,6,7,8,9) - The different rhythm stack look ugly, this is my personal reference so you can ignore it (I just can't like it)
  2. 00:14:432 (1) - Why is this circle have a different spacing? won't normal spacing works just fine here?
  3. 00:25:726 (1) - ^
  4. 00:19:020 (9,10,11,12) - same as 00:05:785 (5,6,7,8,9)
    00:55:726 (1,2,3,4,5) - use a hitsound here or increase the volume, currently is too inaudible
  5. 01:02:432 (3) - please put the slider repeat on the side. Even though the pace are not fast the repeat are still covered by the previous circle's hit burst
  6. 01:12:491 (1) - remove NC
  7. 01:14:785 (1) - ^
  8. 01:16:020 (1) - the position doesn't flow very good imo, because of the fast stream from the previous patterns that goes from left to right, this counter movement make the flow seems forced. I suggest to put the slider below the stream
  9. 01:27:491 (1) - a very cruel trap. I bet first time player will miss this =P
[Crazy Jay]
  1. 1 unsnapped object!!!
  2. 01:26:961 (7) - use the non-costum soft-finish for the end, it sounds much better than a plain soft-hit
Nice map wanhyrzh, the taiko diff is good enough but to be safe try asking for more mod. Call me back after you've got some
Topic Starter
wanhyrzh
Thanks very much sallad!
I only point out those I don't change:
SPOILER

Sallad4ever wrote:

[General]
Are you sure about the source? This video are the same song but with different source. I try searching the google and it give me the same result.
sallad could you give me the source you found? I think "Hanaoni ~Koi Someru Toki Towa no Sirusi~" is the right name of the PSP game itself.

Use 2 tick rate so the speed change on some slider (Insane - 00:32:432 (7), 01:21:844 (1) & Crazy Jay - 00:21:844 (3) this one is harder to read without any warning ) are easier to read
I think 2 sound weird...for my diff I'll do something for those sliders~

[Normal]
00:28:373 (1) - maybe use 2 stacked circles instead of a kick slider? it may only my preference but I found it flow better with circles than short slider. It's up to you ofc
yeah I agree with you that two circles clicks better, but I make this slider due to the slider before, I think make a symmetry here is better~

[Hard]
00:00:314 (1) - This is better to use the same rhythm as 00:00:138 (1) on Normal. I even found it strange how this Hard diff start with a simple 1/1 slider than a 1/2 slider repeat like on Easy
I think the higher slider speed in Hard makes this slider good for expressing this part, but the speed in Normal is very slow.

00:19:373 (1) - remove NC
I think NC is better due to the little speed and spacing change here~

[Insane]
00:19:020 (9,10,11,12) - same as 00:05:785 (5,6,7,8,9)
I think these ones are OK, at least better than the ones before

01:12:491 (1) - remove NC
I prefer to use NC here for the change of the pattern

01:27:491 (1) - a very cruel trap. I bet first time player will miss this =P
I thought that the NC and the approachcircle would tell ;_;
BrokenArrow
Taiko diff mod~

qinche's Daiko

  1. Disable Countdown
  2. Slider Velocity 1,40
  3. Overall Difficulty 6
Rest is fine to me lol
Sallad4ever
ah the correct one is Shirushi not Sirusi as seen on this web. I guess the last one I give you is from a different version, sorry

Please tell CJ to do something about the slow slider I said on the general section, the slow down that look similar with 1/2 slider are not allowed without any warning
Add the repeat arrow too as it's one set with the hit circle
Also I forgot to tell you to disable the video on Taiko, it's looks bad with how it got pushed down by the taiko bar above so might as well disable it (and maybe add a taiko only BG ? :3)
MMzz
Taiko Mod:

Slider Velocity needs to be 1.4
Lower OD to 6

00:15:138 (67) - make finisher
00:16:550 (75) - ^
00:17:079 (77) - ^
00:20:432 (91) - k
00:20:520 - add a k
00:38:520 - ^
00:38:697 - ^
01:08:961 - add a d
01:10:197 (38) - make finisher
01:14:961 (69) - ^
01:18:844 - add a d
01:19:020 - add a k
Crazy Jay

Sallad4ever wrote:

ah the correct one is Shirushi not Sirusi as seen on this web. I guess the last one I give you is from a different version, sorry

Please tell CJ to do something about the slow slider I said on the general section, the slow down that look similar with 1/2 slider are not allowed without any warning
Add the repeat arrow too as it's one set with the hit circle
Also I forgot to tell you to disable the video on Taiko, it's looks bad with how it got pushed down by the taiko bar above so might as well disable it (and maybe add a taiko only BG ? :3)
so I added kiai time to warn the slow slider,I think it's OK don't want to change it,sorry
Topic Starter
wanhyrzh

Sallad4ever wrote:

ah the correct one is Shirushi not Sirusi as seen on this web. I guess the last one I give you is from a different version, sorry
ok I changed~

Please tell CJ to do something about the slow slider I said on the general section, the slow down that look similar with 1/2 slider are not allowed without any warning
CJ has add a kiai for warning, but ifyou think it's not enough, I'll add another sb-warning there~

Add the repeat arrow too as it's one set with the hit circle
ok~

Also I forgot to tell you to disable the video on Taiko, it's looks bad with how it got pushed down by the taiko bar above so might as well disable it (and maybe add a taiko only BG ? :3)
both done~
thanks for these more suggestions, sallad!
qinche
Sallad4ever
Unfortunately CJ, kiai time is still not enough of a warning, it's not like a kiai time means there's a change in slider speed anyway. 1 way to still keep the slider is to use slider tick rate 2. If you don't like the sound of the slider tick then you can silence it but don't silence the slider slide. Silencing both slider slide and slider tick are unrankable. So please use slider tick 2

I deny the kudosu you give me before wan, cause I just give a follow up from my previous post
Topic Starter
wanhyrzh

Sallad4ever wrote:

Unfortunately CJ, kiai time is still not enough of a warning, it's not like a kiai time means there's a change in slider speed anyway. 1 way to still keep the slider is to use slider tick rate 2. If you don't like the sound of the slider tick then you can silence it but don't silence the slider slide. Silencing both slider slide and slider tick are unrankable. So please use slider tick 2

I deny the kudosu you give me before wan, cause I just give a follow up from my previous post
ok sallad, I think it is fixed now~
fortunately CJ's diff didn't use the silent sliderslide as those in my diffs,
so it's not hard to fix, adding some green lines to silence the ticks are OK.

your suggestions are useful, and also thanks for your continual attention for the map XD~
also thanks for qinche and CJ's fixxing~
Backfire
Taiko -
00:22:197 (99) - Finish
00:28:550 (137) - ^
00:29:608 - ^
00:32:432 - ^

Thats...all I guess. The bg is so...distracting.
qinche
sorry dont want too many finishing sound.
Backfire
o-o Well...ok. There was too little of them in my opinion...
Sallad4ever
I have some talk with wan to change to use silent slider tick rather than using timing sections which will reduce the slider slide too, I wanted to talk with CJ about his diff too but it seems hard to find him and I see that wan is allowed to update his diff, so~

After 1 and a half year in pending and 2 times into graveyard, I see no reason for me to delay this map anymore so here's your Bubble~

That trap on Insane is arrrghhhh
Topic Starter
wanhyrzh

Sallad4ever wrote:

I have some talk with wan to change to use silent slider tick rather than using timing sections which will reduce the slider slide too, I wanted to talk with CJ about his diff too but it seems hard to find him and I see that wan is allowed to update his diff, so~

After 1 and a half year in pending and 2 times into graveyard, I see no reason for me to delay this map anymore so here's your Bubble~

That trap on Insane is arrrghhhh
thanks a lot sallad :)
Alace
<Normal>
這AR太鬼畜了 建議+2 ?

<Hard>
AR+1 ?
00:13:020 (3) - 後面緊接的綠線用不到 可以砍了 (00:13:108)
00:22:197 (1) - slider裡的綠線也無用

<Insane>
00:32:432 (7) - 無用綠線在這裡
00:50:432 (1) - new combo (白痴bug)

<Copy Jay>
難得有一個我也許能FC的DIFF

<Daiko>
01:04:550 (1) - new combo
難爆了這鬼diff

Fix those tiny issues please, i will rank it after rechecking
Topic Starter
wanhyrzh

Alace wrote:

<Normal>
這AR太鬼畜了 建議+2 ?

<Hard>
AR+1 ?
00:13:020 (3) - 後面緊接的綠線用不到 可以砍了 (00:13:108)
00:22:197 (1) - slider裡的綠線也無用

<Insane>
00:32:432 (7) - 無用綠線在這裡
00:50:432 (1) - new combo (白痴bug)

<Copy Jay>
難得有一個我也許能FC的DIFF

<Daiko>
01:04:550 (1) - new combo
難爆了這鬼diff

Fix those tiny issues please, i will rank it after rechecking
all fixed~
谢谢老师
Alace
oh yes
the skin is really nice for the playing in Vid mode
ranked
GiNa
華鬼 <3
Anyways, Gratz :D
tutuhaha
好帅XD!!
可惜华鬼不是PC游戏啊...........
kiririn_
eveless
...原来是这张图要rank啊
Sallad4ever
If only Alace could post his mod post in English so I knew what I missed

Congratz for the rank wanhyrzh, it's been a loooong 1 year for this map
The pause-back, retry, and continue are great who made it xD
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