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Sawai Miku - Colorful.(Anime ver.) [Osu|Taiko]

posted
Total Posts
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Topic Starter
Mikagura Seisa
This beatmap was submitted using in-game submission on 2015年3月6日 at 22:37:50

Artist: Sawai Miku
Title: Colorful.(Anime ver.)
Source: Saenai Heroine no Sodatekata
Tags: saekano 冴えない彼女の育てかた How to Raise a Boring Girlfriend heanday freesongs cobarde
BPM: 153
Filesize: 17636kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.38 stars, 98 notes)
  2. -Eternal Love-'s Oni (2.88 stars, 364 notes)
  3. FreeSongs' Hard (3 stars, 236 notes)
  4. Heanday's Normal (1.97 stars, 150 notes)
  5. Insane (3.65 stars, 301 notes)
  6. Megumi (4.44 stars, 361 notes)
Download: Sawai Miku - Colorful.(Anime ver.)
Download: Sawai Miku - Colorful.(Anime ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Saenai Heroine no Sodatekata ed
Nice song._.
E.I.M by me
N by Heanday
H by FreeSongs
2015/2/12 Holic->Megumi
2015/2/14 Change background
2015/2/27 Del Ins & Hyper->Ins

Special Thanks
Jemmmmy
Narcissu
Heanday
FreeSongs
Cobarde
Yakumo Yukari
[ZN]
Takayama Keito
H u y o n a
GustKraken
火钳刘明
全局
1.懒比快把没做的clap全补上手动删除线
2.4个难度结束在4个不同的时间点...最好别这样吧...
3.看到TAG空着不舒服斯基
Hard
00:39:984 (3) - 再拉远一些 test时中招了
00:40:376 - 漏一个音
Insane
00:34:493 (1,2,3,1,2,3) - 贴的有点紧 其他没问题
Holic
00:13:514 (1,2,1,2,1,2,3) - 挺合拍的手动鼓掌>_>
00:26:063 (1,2,3,1,2,3,4,1,2) - 同 合拍
00:32:141 (1,2,1,2) - 可以和这4个再弄个排列 距离短了
00:39:004 (3) - 好像明显的滑条变速要换颜色
00:44:102 (1,2) - 鼓点一个在滑条头 一个在滑条尾 听着有点奇怪
01:22:925 - 有个重音放空了
kintyan
hi~~ thanks M4M :)

[General]
all diff, should remove red-line to 00:00:965
we cant add some as red-line
you add only -00:00:603 try this

i think soft-sound to match this song :)
how about?


[holic]
  1. 00:03:318 (3,4,5) - this point can add stream, try this pattern xD http://puu.sh/eDJlZ/772a544ec2.jpg
    00:03:317 ~ 00:03:612 circle
    00:03:710 and 00:03:906 kick slider
  2. 00:06:455 (1,2,3,1) - ^ some as
  3. 00:08:220 (2,3,4) - really hard see... please normal making
  4. 00:12:533 (3,4) - 3 stream is better, and good cover sound http://puu.sh/eDL5N/454f7f3d17.jpg
  5. 00:16:651 (1,2) - remove whistle, slider-body sound now
  6. 00:18:808 (1) - ^ some as
  7. 00:22:239 (2) - i thinks not better now pattern ;( didnt cover melody,,,
    should change this :) http://puu.sh/eDLSX/24e0c99594.jpg
    00:22:239 - circle
    00:22:337 - 1/3slider
  8. 00:31:357 (1,2,1,2) - hard read pattern ;( i cant well play, normal make is better
  9. 00:32:926 (3) - what this slider-speed, I dont understand
  10. 00:35:474 (2) - hmmmmmmmmmm might bad slider
  11. 00:39:004 (3) - didnt cover vocal, 00:39:200 she say this point, should change 1/2 slider-return
  12. 00:43:514 (1,2,3,1,2,1) - over mapping, dont many sound, should remove

    [Insane]
  13. 00:48:219 (2,2,2,2) - please remove slider-body whistle, didnt match IMO
good luck 8-)
Topic Starter
Mikagura Seisa
w感谢mod

GustKraken wrote:

火钳刘明
全局
1.懒比快把没做的clap全补上手动删除线快写个自动啊喂www
2.4个难度结束在4个不同的时间点...最好别这样吧...QAQ
3.看到TAG空着不舒服斯基tag一般写啥啊- -
Hard
00:39:984 (3) - 再拉远一些 test时中招了 ok
00:40:376 - 漏一个音ahaha改掉了
Insane
00:34:493 (1,2,3,1,2,3) - 贴的有点紧 其他没问题QAQ这是我为了自己能dt留的...既然你说了那就改掉好了
Holic
00:13:514 (1,2,1,2,1,2,3) - 挺合拍的手动鼓掌>_>谢啦
00:26:063 (1,2,3,1,2,3,4,1,2) - 同 合拍+1
00:32:141 (1,2,1,2) - 可以和这4个再弄个排列 距离短了前两个是和前面两组滑条单点的节奏trap
00:39:004 (3) - 好像明显的滑条变速要换颜色明明是2变的= =
00:44:102 (1,2) - 鼓点一个在滑条头 一个在滑条尾 听着有点奇怪。。这里不知道怎么改啊
01:22:925 - 有个重音放空了改掉了
Topic Starter
Mikagura Seisa
thanks m4m ;)

Sheryl wrote:

hi~~ thanks M4M :)

[General]
all diff, should remove red-line to 00:00:965
we cant add some as red-line
you add only -00:00:603 try this but my map started at -00:00:181

i think soft-sound to match this song :)
how about?yes._.


[holic]
  1. 00:03:318 (3,4,5) - this point can add stream, try this pattern xD http://puu.sh/eDJlZ/772a544ec2.jpg
    00:03:317 ~ 00:03:612 circle
    00:03:710 and 00:03:906 kick slideri don't think here has a rhythm of stream.00:03:415 (4) - i'll add a rhythm here 00:03:219 -
  2. 00:06:455 (1,2,3,1) - ^ some as i think point is enough
  3. 00:08:220 (2,3,4) - really hard see... please normal making it's great i won't change
  4. 00:12:533 (3,4) - 3 stream is better, and good cover sound http://puu.sh/eDL5N/454f7f3d17.jpgi use 25% and it has no rhythm on blue line
  5. 00:16:651 (1,2) - remove whistle, slider-body sound now ok
  6. 00:18:808 (1) - ^ some as ok
  7. 00:22:239 (2) - i thinks not better now pattern ;( didnt cover melody,,,
    should change this :) http://puu.sh/eDLSX/24e0c99594.jpg
    00:22:239 - circle
    00:22:337 - 1/3sliderok
  8. 00:31:357 (1,2,1,2) - hard read pattern ;( i cant well play, normal make is better
  9. 00:32:926 (3) - what this slider-speed, I dont understand i'll change these
  10. 00:35:474 (2) - hmmmmmmmmmm might bad slider em
  11. 00:39:004 (3) - didnt cover vocal, 00:39:200 she say this point, should change 1/2 slider-return redo these part
  12. 00:43:514 (1,2,3,1,2,1) - over mapping, dont many sound, should remove ok

    [Insane]
  13. 00:48:219 (2,2,2,2) - please remove slider-body whistle, didnt match IMOit's a mention but i didn't have great sample
good luck 8-)
thanks for mod
pkhg
hi from #modreqs o/

[General]
Tags: saekano 冴えない彼女の育てかた How to Raise a Boring Girlfriend cobarde
Unsnapped greenlines, change this on all diffs
01:08:023 - 01:08:220 - 01:13:318 -
Disable widescreen support on all diffs

[Easy]
AR 3 please
Use distance snap
Use slidertick rate 2

00:06:063 (1,1) - delete those spinners and map that part, right now that doesnt fit with the music
00:10:376 (1) - add a repeat on this
00:11:553 - add circle
00:11:945 (1) - remove new combo
00:11:945 (1) - make it end on 00:12:729 -
00:13:121 - add circle
00:17:828 (2,3) - unstack them
00:21:357 (1) - delete it and map
00:28:416 (1,1,1) - - awkward shape. Avoid this on easiest diffs. Remove new combo from those three too
00:28:416 (1) - unsnapped note
00:30:769 (1) - ^
00:35:866 - dont put a break here, dont be lazy and map this :D
00:48:023 (1,1,1,1) - the players dont expect more than 1 repeat also its too copypasted, add more variety please
00:57:827 (1) - that spinner doesnt match the music and its too close to the next note. More info -> t/241019
01:01:749 (3,1) - avoid stacks on easiest diffs
01:05:671 (1) - remove new combo
01:07:631 (3,4) - unstack them
01:10:572 (1) - pretty hard to read for newbies. try this http://puu.sh/eHO5v/81f755d9df.jpg
01:12:730 (1) - remove new combo
01:13:514 (1) - the spinner thing :P
01:15:867 (1) - remove new combo
01:18:220 (1) - ^
01:20:965 (1) - again, doesnt fit and too close to the next note
01:26:063 (1) - doesnt fit here :P

[Cobarde's Normal]
AR5 OD4 HP4
Use distance snap please

00:01:749 - add note
00:02:925 - ^
00:03:514 (1) - move to 00:03:317 - delete 1 repeat and add a circle here 00:04:102 -
00:08:612 (1,2) - unstack them
00:14:298 (3) - ugly shape
00:26:847 (1) - the players dont expect more than 1 repeat
00:33:121 (3) - ^ you can keep this if you want :P
01:02:141 - never use huge speed ups on easiest diffs
01:24:102 (1) - same as easy, about the spinners

[Hard]

00:04:886 - no reason for a speed change
00:08:023 (1) - remove nc
00:09:004 (1) - ^
00:11:357 (1,4) - swap new combo
00:14:298 (1) - remove nc
00:17:631 (3,1,2) - a bit hard to read
00:23:906 (1,4) - swap nc
01:00:964 (1,1,1) - nice pattern but its more for a insane :P

[Insane]
HP7

00:01:553 (1) - remove nc
00:04:886 (3) - add nc
00:17:141 - no reason for that slowdown

[Holic]

00:17:141 - same as insane

Being lazy =w=
Need a lot improvemet with hitsounds and spacing specially on easiest diffs

Good luck
Topic Starter
Mikagura Seisa
Thanks mod

pkhg wrote:

hi from #modreqs o/

[General]
Tags: saekano 冴えない彼女の育てかた How to Raise a Boring Girlfriend cobarde thanks for tag>.<
Unsnapped greenlines, change this on all diffs
01:08:023 - 01:08:220 - 01:13:318 -
Disable widescreen support on all diffs emmm i think i should ask somebody redo a sb

[Easy]
AR 3 please ok
Use distance snap i'll check
Use slidertick rate 2ok

00:06:063 (1,1) - delete those spinners and map that part, right now that doesnt fit with the music ok
00:10:376 (1) - add a repeat on this ok
00:11:553 - add circle ok
00:11:945 (1) - remove new combook
00:11:945 (1) - make it end on 00:12:729 -ok
00:13:121 - add circleok
00:17:828 (2,3) - unstack them i think here is ok
00:21:357 (1) - delete it and mapok
00:28:416 (1,1,1) - - awkward shape. Avoid this on easiest diffs. Remove new combo from those three too
00:28:416 (1) - unsnapped note
00:30:769 (1) - ^ remap these 3
00:35:866 - dont put a break here, dont be lazy and map this :D .-.ok
00:48:023 (1,1,1,1) - the players dont expect more than 1 repeat also its too copypasted, add more variety pleasei think a repeat sound need a unity
00:57:827 (1) - that spinner doesnt match the music and its too close to the next note. More info -> t/241019ok
01:01:749 (3,1) - avoid stacks on easiest diffs emmm i'll consider that
01:05:671 (1) - remove new combo.-.ok
01:07:631 (3,4) - unstack themok
01:10:572 (1) - pretty hard to read for newbies. try this http://puu.sh/eHO5v/81f755d9df.jpgremap these
01:12:730 (1) - remove new combook
01:13:514 (1) - the spinner thing :Pok
01:15:867 (1) - remove new combook
01:18:220 (1) - ^ok
01:20:965 (1) - again, doesnt fit and too close to the next noteok
01:26:063 (1) - doesnt fit here :Pi think here is fit(╯‵□′)╯︵┻━┻

[Cobarde's Normal]
AR5 OD4 HP4
Use distance snap please

00:01:749 - add note
00:02:925 - ^
00:03:514 (1) - move to 00:03:317 - delete 1 repeat and add a circle here 00:04:102 -
00:08:612 (1,2) - unstack them
00:14:298 (3) - ugly shape
00:26:847 (1) - the players dont expect more than 1 repeat
00:33:121 (3) - ^ you can keep this if you want :P
01:02:141 - never use huge speed ups on easiest diffs
01:24:102 (1) - same as easy, about the spinners

[Hard]

00:04:886 - no reason for a speed changeaccepted
00:08:023 (1) - remove ncok
00:09:004 (1) - ^ok
00:11:357 (1,4) - swap new comboemmm i don't think so how about add a nc on 4
00:14:298 (1) - remove ncemmm a mention of trap on 3
00:17:631 (3,1,2) - a bit hard to read12 change to a slider
00:23:906 (1,4) - swap nc^^
01:00:964 (1,1,1) - nice pattern but its more for a insane :Pemmm i think i won't change it

[Insane]
HP7ok

00:01:553 (1) - remove ncok
00:04:886 (3) - add ncok
00:17:141 - no reason for that slowdownok

[Holic]

00:17:141 - same as insaneemmm it's for a trap not same as insane

Being lazy =w=:o
Need a lot improvemet with hitsounds and spacing specially on easiest diffs

Good luck

ahaha i know Hean>.<And thanks for mod
Aka
hai, ingame req .-.


general

・your bg is .png and it weights much, delete it from your folder and replace with .jpg file
・i am more than sure that these hitsounds doesnt fit the song well in kiai time, they would fit some oriental songs, but not this. poke some good modders/bats to help you, i am not really good with hitsounds choise
・remove (TV Size) and change to (Anime ver.). i guess it should be right ( http://www.saenai.tv/music/ )


easy

・just DONT use that 1.50x, its too hard to control. how can you imagine beginners dealing with this SV?
・AR3 feels a bit fast, 2.5 would be better
・00:48:023 (1,1,1,1) - such sliders are not allowed in the easiest difficulty. more in this diff, fix them too
・00:57:827 (1) - it calls kick slider and it is not recommended to use as well. read carefully this page, please
・00:14:690 (2,1) - this overlap is visible during the gameplay, try to avoid it to make everything look neat
fox example like this
・00:21:357 (1) - make the reverse be on red tick, not on blue
・there is a beat 00:25:670 - and a vocal intense which is good for circle, i'd recommend to add a circle here, and please, fix the spacing here 00:22:925 (1,2,3,4,5,1) - it should be 1.0x EVERYWHERE
・and you dont need this 00:27:631 (1) - new combo. 00:26:063 (4) - add here, and remove 00:27:631 (1) - there
・00:28:415 (1) - your slider ends on a downbeat, bit white tick. bit white tick is a strong beat, where would feel better, if you place a start of slider but not its' end, or a circle. starting from this part 00:27:631 - i'd highly recommend you to change the rhythm
・00:30:768 (4,1) - 1.0x please. this is not allowed.
・00:31:945 (1,2,1,2,1,2) - a lot of circles like these are confusing to play for newbie players.
・00:38:612 (1,2) - this is not an appropriate pattern as well, change the position of (2), please
・00:42:337 (1,2) - told you already
・00:38:612 (1,2,1,2,1,2,1,2,3) - you started to follow the vocals, but it sounds really bad. try to redo the rhythm
SPOILER
00:38:612 - starting from here

00:42:925 - from here
cant say anything more untill spacing and sv in kiai is fixed, huh
Topic Starter
Mikagura Seisa
=w= thanks for mod

Aka wrote:

hai, ingame req .-.


general

・your bg is .png and it weights much, delete it from your folder and replace with .jpg file
・i am more than sure that these hitsounds doesnt fit the song well in kiai time, they would fit some oriental songs, but not this. poke some good modders/bats to help you, i am not really good with hitsounds choise emmm, i think default soft is better
・remove (TV Size) and change to (Anime ver.). i guess it should be right ( http://www.saenai.tv/music/ ) ✔ -->I'll change.


easy

・just DONT use that 1.50x, its too hard to control. how can you imagine beginners dealing with this SV? ✔ i just want some change in kiai, but now i think all 1.0x is better in EASY
・AR3 feels a bit fast, 2.5 would be better✔
・00:48:023 (1,1,1,1) - such sliders are not allowed in the easiest difficulty. more in this diff, fix them too ✔
・00:57:827 (1) - it calls kick slider and it is not recommended to use as well. read carefully this page, please ✔
・00:14:690 (2,1) - this overlap is visible during the gameplay, try to avoid it to make everything look neat ✔
fox example like this
・00:21:357 (1) - make the reverse be on red tick, not on blue✔
・there is a beat 00:25:670 - and a vocal intense which is good for circle, i'd recommend to add a circle here, and please, fix the spacing here 00:22:925 (1,2,3,4,5,1) - it should be 1.0x EVERYWHERE
・and you dont need this 00:27:631 (1) - new combo. 00:26:063 (4) - add here, and remove 00:27:631 (1) - there✔
・00:28:415 (1) - your slider ends on a downbeat, bit white tick. bit white tick is a strong beat, where would feel better, if you place a start of slider but not its' end, or a circle. starting from this part 00:27:631 - i'd highly recommend you to change the rhythm
・00:30:768 (4,1) - 1.0x please. this is not allowed.✔
・00:31:945 (1,2,1,2,1,2) - a lot of circles like these are confusing to play for newbie players. ✔
・00:38:612 (1,2) - this is not an appropriate pattern as well, change the position of (2), please✔
・00:42:337 (1,2) - told you already✔
・00:38:612 (1,2,1,2,1,2,1,2,3) - you started to follow the vocals, but it sounds really bad. try to redo the rhythm✔
SPOILER
00:38:612 - starting from here

00:42:925 - from here
cant say anything more untill spacing and sv in kiai is fixed, huh
emmm,i can't receive the pictures(sad). I'll change a computer and reread pictures after about 5 hours>.<
>.<received the pictures
Momizi
easy normal hard都感觉不错,提不出什么建议;W;
insane
00:49:788 (2,2,2) - 建议改成三个note
感觉没什么不好的惹;W;
Holic
00:06:455 (1,2,3,1) - 这里可以改成连打,然后音效声音改成逐渐提高的
00:41:749 (1,1) - 这两个中间的白线可以+一个note
00:49:788 (1,2,3) - 这三个改成跳可能比较好玩
00:51:357 (1,2,3) - 同上
00:52:925 (1,2,3) - 同上
00:59:788 (1,2,3) - 前面和这一段的音效都是clap感觉有点奇怪,建议这三个不用clap或者1 3不用clap,2用clap
01:10:082 (6,1) - 这两个clap音我感觉去掉比较顺耳
Topic Starter
Mikagura Seisa

Momizi wrote:

easy normal hard都感觉不错,提不出什么建议;W;
insane
00:49:788 (2,2,2) - 建议改成三个note ×
感觉没什么不好的惹;W;
Holic
00:06:455 (1,2,3,1) - 这里可以改成连打,然后音效声音改成逐渐提高的×
00:41:749 (1,1) - 这两个中间的白线可以+一个note×
00:49:788 (1,2,3) - 这三个改成跳可能比较好玩×
00:51:357 (1,2,3) - 同上×
00:52:925 (1,2,3) - 同上×
00:59:788 (1,2,3) - 前面和这一段的音效都是clap感觉有点奇怪,建议这三个不用clap或者1 3不用clap,2用clapfixed
01:10:082 (6,1) - 这两个clap音我感觉去掉比较顺耳fixed
Topic Starter
Mikagura Seisa
from Cobarde:

Hi , thanks for mod :D


AR5 OD4 HP4
Use distance snap please improved

00:01:749 - add note done
00:02:925 - ^ done
00:03:514 (1) - move to 00:03:317 - delete 1 repeat and add a circle here 00:04:102 - fixed
00:08:612 (1,2) - unstack them unstacked
00:14:298 (3) - ugly shape improved a bit :P
00:26:847 (1) - the players dont expect more than 1 repeat removed 1 repeat and add note at 00:27:435 (2) -
00:33:121 (3) - ^ you can keep this if you want :P thank you!I love it :P
01:02:141 - never use huge speed ups on easiest diffs
01:24:102 (1) - same as easy, about the spinners removed spinner and remaped 01:27:239 (1,2,3,4) -


pkhg wrote:

hi from #modreqs o/

[General]
Tags: saekano 冴えない彼女の育てかた How to Raise a Boring Girlfriend cobarde
Unsnapped greenlines, change this on all diffs
01:08:023 - 01:08:220 - 01:13:318 -
Disable widescreen support on all diffs

[Easy]
AR 3 please
Use distance snap
Use slidertick rate 2

00:06:063 (1,1) - delete those spinners and map that part, right now that doesnt fit with the music
00:10:376 (1) - add a repeat on this
00:11:553 - add circle
00:11:945 (1) - remove new combo
00:11:945 (1) - make it end on 00:12:729 -
00:13:121 - add circle
00:17:828 (2,3) - unstack them
00:21:357 (1) - delete it and map
00:28:416 (1,1,1) - - awkward shape. Avoid this on easiest diffs. Remove new combo from those three too
00:28:416 (1) - unsnapped note
00:30:769 (1) - ^
00:35:866 - dont put a break here, dont be lazy and map this :D
00:48:023 (1,1,1,1) - the players dont expect more than 1 repeat also its too copypasted, add more variety please
00:57:827 (1) - that spinner doesnt match the music and its too close to the next note. More info -> t/241019
01:01:749 (3,1) - avoid stacks on easiest diffs
01:05:671 (1) - remove new combo
01:07:631 (3,4) - unstack them
01:10:572 (1) - pretty hard to read for newbies. try this http://puu.sh/eHO5v/81f755d9df.jpg
01:12:730 (1) - remove new combo
01:13:514 (1) - the spinner thing :P
01:15:867 (1) - remove new combo
01:18:220 (1) - ^
01:20:965 (1) - again, doesnt fit and too close to the next note
01:26:063 (1) - doesnt fit here :P

[Cobarde's Normal]
AR5 OD4 HP4
Use distance snap please

00:01:749 - add note
00:02:925 - ^
00:03:514 (1) - move to 00:03:317 - delete 1 repeat and add a circle here 00:04:102 -
00:08:612 (1,2) - unstack them
00:14:298 (3) - ugly shape
00:26:847 (1) - the players dont expect more than 1 repeat
00:33:121 (3) - ^ you can keep this if you want :P
01:02:141 - never use huge speed ups on easiest diffs
01:24:102 (1) - same as easy, about the spinners

[Hard]

00:04:886 - no reason for a speed change
00:08:023 (1) - remove nc
00:09:004 (1) - ^
00:11:357 (1,4) - swap new combo
00:14:298 (1) - remove nc
00:17:631 (3,1,2) - a bit hard to read
00:23:906 (1,4) - swap nc
01:00:964 (1,1,1) - nice pattern but its more for a insane :P

[Insane]
HP7

00:01:553 (1) - remove nc
00:04:886 (3) - add nc
00:17:141 - no reason for that slowdown

[Holic]

00:17:141 - same as insane

Being lazy =w=
Need a lot improvemet with hitsounds and spacing specially on easiest diffs

Good luck
Jemmmmy
[easy]
00:08:612 (1,2) - check distance
00:17:828 (2,3) - ^
01:04:886 (1,2,3) - ^
00:21:357 (1,1) - too far
00:40:768 (1,2) -
01:08:416 (1) - why spin
01:10:572 (1,2) -
01:19:788 (2,3,4) - not in a straight line
01:26:063 (1) - too fast for easy, start at 01:25:670 -
[normal]
use aimod to check distance snap first
00:22:925 (1,2,3,4,1,2,3,4) - quiet random for me
00:26:847 (1) - cancel NC
00:27:631 (3,4) - blanket
00:31:161 (5) - cancel NC
00:34:494 (1,2,1) - overlap,keep it tidy
00:38:023 (1,2) -
00:46:847 (4) - del
00:54:298 (1) - end 00:55:866 -
01:26:063 (1,2) - check distance
[hard]
00:00:181 (1,1) - too far and no need to use NC
00:01:945 (3,1) - blanket
00:16:259 (1) - cancel nc
00:28:808 (1) - ^
00:34:690 (1) - ^
00:43:317 (1) - ^
00:44:690 (1) - ^
01:13:121 (1) - ^
00:47:239 (1,1,1) - toooooo close
00:55:082 (1,1) - swap NC
01:06:063 (3,2) - snap
01:09:200 (3) - can't use this any more, unrankable
[insane]
way too many NC
00:21:356 (1,1) - cancel NC
00:04:886 (3) - ^
00:11:945 (1) - ^
00:24:494 (1,1) - ^
00:26:063 (1) - ^
00:28:219 (1) - ^ fix others as well
00:33:905 (4) - not snapped well, look your SV
00:46:846 (2) - should be a 1/2 slider
[holic]
00:07:828 (1,2) - too close
not going to check the rest

gl
MusHi
:) 重复了 编辑掉
MusHi
thx for mod :)



Jemmmmy wrote:

[normal]
use aimod to check distance snap first fixed 00:29:886 ,
00:32:925
00:45:867
01:28:023 and
01:28:514
no mistakes now :D

00:22:925 (1,2,3,4,1,2,3,4) - quiet random for me remaped, tidy now
00:26:847 (1) - cancel NC done
00:27:631 (3,4) - blanket done
00:31:161 (5) - cancel NC done
00:34:494 (1,2,1) - overlap,keep it tidy remaped 00:34:494 (1,2,3,1,2,3) -
00:38:023 (1,2) - done
00:46:847 (4) - del deleted
00:54:298 (1) - end 00:55:866 - done
01:26:063 (1,2) - check distance remaped
Topic Starter
Mikagura Seisa

Jemmmmy wrote:

[easy]
00:08:612 (1,2) - check distance
00:17:828 (2,3) - ^
01:04:886 (1,2,3) - ^
00:21:357 (1,1) - too far
00:40:768 (1,2) -
01:08:416 (1) - why spin
01:10:572 (1,2) - ✔ fixed
01:19:788 (2,3,4) - not in a straight line
01:26:063 (1) - too fast for easy, start at 01:25:670 -
[normal]
use aimod to check distance snap first
00:22:925 (1,2,3,4,1,2,3,4) - quiet random for me
00:26:847 (1) - cancel NC
00:27:631 (3,4) - blanket
00:31:161 (5) - cancel NC
00:34:494 (1,2,1) - overlap,keep it tidy
00:38:023 (1,2) -
00:46:847 (4) - del
00:54:298 (1) - end 00:55:866 -
01:26:063 (1,2) - check distance
[hard]
00:00:181 (1,1) - too far and no need to use NC
00:01:945 (3,1) - blanket
00:16:259 (1) - cancel nc
00:28:808 (1) - ^
00:34:690 (1) - ^
00:43:317 (1) - ^
00:44:690 (1) - ^
01:13:121 (1) - ^
00:47:239 (1,1,1) - toooooo close
00:55:082 (1,1) - swap NC
01:06:063 (3,2) - snap
01:09:200 (3) - can't use this any more, unrankable
[insane]
way too many NC
00:21:356 (1,1) - cancel NC
00:04:886 (3) - ^
00:11:945 (1) - ^
00:24:494 (1,1) - ^
00:26:063 (1) - ^
00:28:219 (1) - ^ fix others as well
00:33:905 (4) - not snapped well, look your SV
00:46:846 (2) - should be a 1/2 slider
[holic]
00:07:828 (1,2) - too close
not going to check the rest

gl
FreeSongs
群内req

[Easy]
00:04:102 (1) - 折返处00:04:690 -什么都没压上 建议换成非折返滑条并延长到00:04:886 - 另外加这里00:05:278 - 加个note
00:07:239 (2) - 居然左右不对称
00:48:023 (1,1,1,1) - 注意ds一致
01:17:043 (3,2) - 叠好

[Cobarde's Normal]
00:54:298 (1,1) - 太近啦, 建议spinner用其他物件代替
01:05:670 (4,1) - distance snap
01:17:435 (1,2) - blanket修一下
01:24:102 (1,2) - 这俩的话要不要尝试搞个blanket?

[Hard]
00:05:278 (2,1) - 这里容易产生读图错误 建议stack他们或者把00:05:670 (1) - 移远
00:22:533 (3,1) - ^
00:16:259 (4) - 这里为什么突然拉远了啊 建议拉近点
00:28:808 (5) - 这里真的是有点太远了
00:36:650 (1,2,1,2) - 这里建议要不然00:36:650 (1) - ctrl+G或者00:38:612 (2) - 再提高一些 因为这两个节奏不一样 间距却很相近 很容易读错
01:10:768 (2,3) - 调整下和01:11:161 (4) - 在一条直线
01:27:239 (1) - spinner 这里结束01:28:612 -

[Insane]
01:24:102 (1,2,3) - 这里节奏突然变化了感觉有点不合曲 考虑换掉
01:22:729 (2) - Ctrl+G
01:13:121 (1) - 空拍居然跟上个跳距离一样 建议ctrl+G或者动一动
01:13:121 (1,1,1,1) - 爷爷为什么Hard和Insane这里一模一样

[Holic]
这个难度我就主要看hitsound了ww
00:00:475 (4) - 这里finish是什么情况 建议删掉 (finish普遍用在长白线上 除非要特殊强调什么东西)
00:03:219 (3) - 有点突兀 而且跟后面一段也不consistent 建议删掉 然后00:03:317 (4) - 00:03:710 (6) - 头加drum clap
00:14:886 (1,2,1,2,3,4,5,1,1,2,1,2) - 这一段clap怎么美丽
00:29:200 (1,1,2,1,2,3,1,2,1,2) - ^
00:24:494 (1) - 这里突然啪啪三下有点突兀 建议跟前面保持一致
00:47:828 (3) - 这里两个finish感觉有点怪 再考虑下吧
01:10:180 (7) - normal clap
01:13:709 (5) - 这里去掉clap 然后01:13:513 (3) - 这里加clap
01:14:690 - clap

总体上音效感觉加的有点乱
需要注意的几点:
1. 音效的一致性很重要(但这不代表音效一定要下的全部一样 在情绪转变的时候适当转变音效下的方式有时有奇效)
可以尝试2,4白线下clap然后其他的看音乐怎么走
2. 音效是为了让玩家更好的打图, 所以尽量要把原曲的原来节奏突出(除非你能够很好地自创节奏)



好啦w 先就这么多了
以后要帮助再戳我

Good Luck :)
Topic Starter
Mikagura Seisa
大感谢._.

FreeSongs wrote:

群内req

[Easy]
00:04:102 (1) - 折返处00:04:690 -什么都没压上 建议换成非折返滑条并延长到00:04:886 - 另外加这里00:05:278 - 加个note
00:07:239 (2) - 居然左右不对称
00:48:023 (1,1,1,1) - 注意ds一致✔,其实这个有点难改完感觉不太好看了
01:17:043 (3,2) - 叠好

[Cobarde's Normal]
00:54:298 (1,1) - 太近啦, 建议spinner用其他物件代替
01:05:670 (4,1) - distance snap
01:17:435 (1,2) - blanket修一下
01:24:102 (1,2) - 这俩的话要不要尝试搞个blanket?

[Hard]
00:05:278 (2,1) - 这里容易产生读图错误 建议stack他们或者把00:05:670 (1) - 移远
00:22:533 (3,1) - ^
00:16:259 (4) - 这里为什么突然拉远了啊 建议拉近点
00:28:808 (5) - 这里真的是有点太远了
00:36:650 (1,2,1,2) - 这里建议要不然00:36:650 (1) - ctrl+G或者00:38:612 (2) - 再提高一些 因为这两个节奏不一样 间距却很相近 很容易读错
01:10:768 (2,3) - 调整下和01:11:161 (4) - 在一条直线
01:27:239 (1) - spinner 这里结束01:28:612 -

[Insane]
01:24:102 (1,2,3) - 这里节奏突然变化了感觉有点不合曲 考虑换掉✔,加了个折返..其实本来是有想法的不过在holic玩一玩就好了=-=
01:22:729 (2) - Ctrl+G
01:13:121 (1) - 空拍居然跟上个跳距离一样 建议ctrl+G或者动一动✔,移了一点,不过这个地方因为是个滑条我尝试过读图错误也不会导致断cb
01:13:121 (1,1,1,1) - 爷爷为什么Hard和Insane这里一模一样×,不完全一样啊=-= ins这里放连打有点太难了;w;

[Holic]
这个难度我就主要看hitsound了ww
00:00:475 (4) - 这里finish是什么情况 建议删掉 (finish普遍用在长白线上 除非要特殊强调什么东西)
00:03:219 (3) - 有点突兀 而且跟后面一段也不consistent 建议删掉 然后00:03:317 (4) - 00:03:710 (6) - 头加drum clap
00:14:886 (1,2,1,2,3,4,5,1,1,2,1,2) - 这一段clap怎么美丽
00:29:200 (1,1,2,1,2,3,1,2,1,2) - ^
00:24:494 (1) - 这里突然啪啪三下有点突兀 建议跟前面保持一致
00:47:828 (3) - 这里两个finish感觉有点怪 再考虑下吧
01:10:180 (7) - normal clap
01:13:709 (5) - 这里去掉clap 然后01:13:513 (3) - 这里加clap
01:14:690 - clap

总体上音效感觉加的有点乱
需要注意的几点:
1. 音效的一致性很重要(但这不代表音效一定要下的全部一样 在情绪转变的时候适当转变音效下的方式有时有奇效)
可以尝试2,4白线下clap然后其他的看音乐怎么走
2. 音效是为了让玩家更好的打图, 所以尽量要把原曲的原来节奏突出(除非你能够很好地自创节奏)



好啦w 先就这么多了
以后要帮助再戳我

Good Luck :)
MusHi
感谢mod!
._.

FreeSongs wrote:

群内req

[Cobarde's Normal]
00:54:298 (1,1) - 太近啦, 建议spinner用其他物件代替spinner删除了,添加00:54:298 (4,5) -
01:05:670 (4,1) - distance snap -这一段remap掉了,重摆了01:05:670 (4,1,2,3,4,5) -
01:17:435 (1,2) - blanket修一下 -重摆了01:17:435 (1,2) - 现在美观些了'w'
01:24:102 (1,2) - 这俩的话要不要尝试搞个blanket?重新修了滑条,重新调整了2的头尾,不过现在看起来有点怪..?

已大修Cobarde's Normal,改了几乎所有的梗,变化程度接近remap :?
还望大家有空继续mod thx :?
kuro_shiroi
Well, This is actually good. Holic diff was too thick! And far too :o
Nah, I can't help it, but good luck with this map. I hope this beatmap approved by BAT :D
Topic Starter
Mikagura Seisa

kuro_shiroi wrote:

Well, This is actually good. Holic diff was too thick! And far too :o
Nah, I can't help it, but good luck with this map. I hope this beatmap approved by BAT :D
Thank you~
Kei7iu
基佬紫路人mod

holic
00:54:298 (1,2,3,1,2,3,4) - hitsong啪啪啪 有点不太应景
01:27:337 (1) - 后移1/4

insane
01:24:690 (3) - 建议加hitsong

hard
01:22:729 (2,3,4) - 远
01:09:200 (3) - ...不好说

normal
全局hitsong调整下就好

easy挺好的

gl
Topic Starter
Mikagura Seisa
感谢mod=w=

Kihatto wrote:

基佬紫路人mod

holic
00:54:298 (1,2,3,1,2,3,4) - hitsong啪啪啪 有点不太应景 √

01:27:337 (1) - 后移1/4 √

insane
01:24:690 (3) - 建议加hitsong √

hard
01:22:729 (2,3,4) - 远 √
01:09:200 (3) - ...不好说

normal
全局hitsong调整下就好

easy挺好的

gl
lkx_Shore
No kds.
问题比较多,先说说主要的问题,以后我再给你完整mod。

[Holic]

  • 首先...Drum的咚咚咚完全不适合这个音乐...我不明白你为什么要用drum。
  1. 00:08:220 (2,3,4) - ?!新年音效重出江湖, 连续用N-Finish是很吵的...
  2. 00:16:651 (1,2,3,1,2,1,2) - 这种变速完全意义不明呀..
  3. 00:31:749 (2) - 为了摆梗也摆梗是不好的...拉远或者叠在滑条尾里。
  4. 00:59:592 (1,1,2,3) - 这样摆不适合音乐...想这么摆也要在适合音乐的地方摆。
  5. 01:09:200 (1,3) - 为什么突然加Whistle..
  6. 01:19:004 (1,1) - 不要脱离音乐摆梗...
  7. 01:25:670 - 为啥又空了。。。
    现在的Clap换成Normal的底音,00:13:514 (1,1) - 这类型的clap加法用Whistle加...
改好以后喊我回来
Topic Starter
Mikagura Seisa
音效改完了音效方面十分不擅长呢;w;而且平时开着那个哒哒哒的音效打图对音效的作用也没什么实感=-=(大召唤术>.<)

lkx_Shore wrote:

No kds.
问题比较多,先说说主要的问题,以后我再给你完整mod。

[Holic]

  • 首先...Drum的咚咚咚完全不适合这个音乐...我不明白你为什么要用drum。
  1. 00:08:220 (2,3,4) - ?!新年音效重出江湖, 连续用N-Finish是很吵的...
  2. 00:16:651 (1,2,3,1,2,1,2) - 这种变速完全意义不明呀..
  3. 00:31:749 (2) - 为了摆梗也摆梗是不好的...拉远或者叠在滑条尾里。叠进去了顺便把三角改成乱七八糟的跳了QAQ
  4. 00:59:592 (1,1,2,3) - 这样摆不适合音乐...想这么摆也要在适合音乐的地方摆。这里改了 不过之前那个为什么不适合音乐啊;w;变ds突出下那仨下鼓不好么.-.
  5. 01:09:200 (1,3) - 为什么突然加Whistle..
  6. 01:19:004 (1,1) - 不要脱离音乐摆梗...嗯...
  7. 01:25:670 - 为啥又空了。。。呜 这里想突出下最后那个声音;w;不过也改掉了
    现在的Clap换成Normal的底音底音是addition么...怀疑改错了,00:13:514 (1,1) - 这类型的clap加法用Whistle加...
改好以后喊我回来
Toruta
佔位留mod
Topic Starter
Mikagura Seisa

khy200610140 wrote:

佔位留mod
哇~谢谢>.<
Koiyuki
call me if lkx give you bubble

edit: or he dont come back in a week
Narcissu
啊……抱歉我不請自來…… :?

General

  1. 00:08:612 (1,2) - 這裡默認的normal-hitfinish 並不合適,當然不是不可以……不過個人建議是換成soft的finish或者試試這種和原本聲音聽上去差不多的音效 http://puu.sh/fpRet/bca6982ef0.wav
  2. 如果是計畫消音滑條的話,應當用這個文件 http://puu.sh/fpTR3/09a170f803.wav
  3. 你額外加入的音效和默認的是完全一樣的,所以應該全部刪除……

Easy

  1. tickrate 使用 1
  2. OD 降到 2 以下
  3. 00:10:377 (1,2,3,4) - 這一段開始的clap 加的毫無邏輯……與其偶爾站一下24 clap的位置不如就完全按照開頭那樣,就把clap全下長白縣。或者為了避免一些問號人士的吐槽你需要把開頭兩個clap去掉,並且補上其他需要clap的地方比如00:23:317 - 而不是00:23:710 - ……主要問題還是你的clap下的沒有邏輯……
  4. 00:00:965 - 00:16:651 - 00:22:925 - 適合下finish的地方,雖然normal-finish很合適不過音量可能有點出入需要降一點點
  5. 00:00:965 (1,1) - 雖然是最低難度……但是排版還是不建議過度的橫平豎直,儘量讓它看上去不那麼枯燥會更合適……
  6. 00:00:965 (1) - 開頭這個折返是3/2的時值,這屬於附點節奏,它和原本的鼓點節奏x-o-xxo-完全對不上,也沒有對應旋律……個人是建議換成兩個1/1的滑條
  7. 00:02:925 - 這裡有相當明顯的鼓點,不建議空掉……
  8. 00:10:377 (1,3,1,2) - 濫用折返相當的不合適,嘗試減少1/1折返的連續使用……
  9. 01:25:670 (1,1) - 建議換成正常的排列,或者和hard一樣從01:27:239 - 開始轉盤到結束
  10. 01:21:749 (2) - 跟人聲的話為什麼還有這個?
  11. 01:15:082 (1) - 避免使用連續折返,除非是為了降低難度使用的1/4 折返,easy的話還是不需要吧……
  12. 老實說因為排版和音效都有一定程度的問題,我更建議你嘗試找一個gd ……

Cobarde's Normal

  1. 4/4的曲子建議四色……另外目前的顏色設置我覺得有點偏冷……
  2. 00:00:965 - 開頭的clap建議全部用soft 的或者全部用normal 的
  3. SV 建議1.2 ,1.0和easy 的0.9 太過接近
  4. 減少1/2折返滑條的使用,現在几乎是氾濫成災啦
  5. 00:58:612 (8,1,2,3,4,5,6) - 單純的難度過高,它非常難打尤其對於讀圖能力不好的新人
  6. 雖然是低難度……但是節奏還是應該保持連貫,像00:52:141 (3,4,1) - 這種不同時值間隔的物件,最好用滑條帶過,讓玩家可以無腦確認下一個物件的時值是1/1
  7. 排版有嚴重的問題,在這個bpm 下要做normal 想分開 1/2 是不太可能的,所以一開始就要減少它出現的頻率,並且不應該連續出現1/2的銜接導致讀圖壓力過度比如00:12:925 (1,2,3,4,5,1,2,3) - ……還帶上了折返估計連我都讀不懂
  8. 節奏和排版上具體你可以參考同bpm 的 https://osu.ppy.sh/b/373230

Hard

  1. 00:16:063 (3,2) - 前面那個物件打擊出現的300覆蓋後面的折返箭頭是unrankable

Holic

  1. 00:00:965 (3) - 加nc
  2. 00:06:455 (1,2,3,1) - 仿照之前的00:00:180 (1,2,3,4,1,2) - ,應該用同樣的處理方式,注意不要在00:07:043 - 這個時間起滑條,因為前面四個是一組的,如同你開頭那樣。而00:07:239 - 是長白線重音,理論上是應該設置點擊和nc 的
  3. 00:15:867 (2) - 建議去掉,然後前後練成一個1/1的slider,因為這裡並不適合加入點擊參考你之前的00:12:729 - 00:11:161 - 和附近的節奏
  4. 00:16:651 (1,2,3) - 這種堆疊排列對讀圖有一定的壓力……而且風格相當明顯……和平時無遮無擋的排列出入有點大……
  5. 01:13:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - 這一排串個人是建議不要這樣……因為難度比平時的排列高出太多了
  6. 00:08:121 - 00:08:219 - 刪除多餘的綠線……


Others

  1. 高難度的排列挺乾淨的,也很順手,將來一定是神mapper
  2. 主要先處理低難度……因為qat 不太可能因為高難度 dp ……
Topic Starter
Mikagura Seisa
我刚到家先留个坑明天回好不好QAQ 感谢这么详细的mod=w=

Narcissu wrote:

啊……抱歉我不請自來…… :?

General

  1. 00:08:612 (1,2) - 這裡默認的normal-hitfinish 並不合適,當然不是不可以……不過個人建議是換成soft的finish或者試試這種和原本聲音聽上去差不多的音效 http://puu.sh/fpRet/bca6982ef0.wav
  2. 如果是計畫消音滑條的話,應當用這個文件 http://puu.sh/fpTR3/09a170f803.wav
  3. 你額外加入的音效和默認的是完全一樣的,所以應該全部刪除……

Easy

  • E和N重做中;w;
  1. tickrate 使用 1
  2. OD 降到 2 以下
  3. 00:10:377 (1,2,3,4) - 這一段開始的clap 加的毫無邏輯……與其偶爾站一下24 clap的位置不如就完全按照開頭那樣,就把clap全下長白縣。或者為了避免一些問號人士的吐槽你需要把開頭兩個clap去掉,並且補上其他需要clap的地方比如00:23:317 - 而不是00:23:710 - ……主要問題還是你的clap下的沒有邏輯……
  4. 00:00:965 - 00:16:651 - 00:22:925 - 適合下finish的地方,雖然normal-finish很合適不過音量可能有點出入需要降一點點
  5. 00:00:965 (1,1) - 雖然是最低難度……但是排版還是不建議過度的橫平豎直,儘量讓它看上去不那麼枯燥會更合適……
  6. 00:00:965 (1) - 開頭這個折返是3/2的時值,這屬於附點節奏,它和原本的鼓點節奏x-o-xxo-完全對不上,也沒有對應旋律……個人是建議換成兩個1/1的滑條
  7. 00:02:925 - 這裡有相當明顯的鼓點,不建議空掉……
  8. 00:10:377 (1,3,1,2) - 濫用折返相當的不合適,嘗試減少1/1折返的連續使用……
  9. 01:25:670 (1,1) - 建議換成正常的排列,或者和hard一樣從01:27:239 - 開始轉盤到結束
  10. 01:21:749 (2) - 跟人聲的話為什麼還有這個?
  11. 01:15:082 (1) - 避免使用連續折返,除非是為了降低難度使用的1/4 折返,easy的話還是不需要吧……
  12. 老實說因為排版和音效都有一定程度的問題,我更建議你嘗試找一個gd ……

Cobarde's Normal

  1. 4/4的曲子建議四色……另外目前的顏色設置我覺得有點偏冷……
  2. 00:00:965 - 開頭的clap建議全部用soft 的或者全部用normal 的
  3. SV 建議1.2 ,1.0和easy 的0.9 太過接近
  4. 減少1/2折返滑條的使用,現在几乎是氾濫成災啦
  5. 00:58:612 (8,1,2,3,4,5,6) - 單純的難度過高,它非常難打尤其對於讀圖能力不好的新人
  6. 雖然是低難度……但是節奏還是應該保持連貫,像00:52:141 (3,4,1) - 這種不同時值間隔的物件,最好用滑條帶過,讓玩家可以無腦確認下一個物件的時值是1/1
  7. 排版有嚴重的問題,在這個bpm 下要做normal 想分開 1/2 是不太可能的,所以一開始就要減少它出現的頻率,並且不應該連續出現1/2的銜接導致讀圖壓力過度比如00:12:925 (1,2,3,4,5,1,2,3) - ……還帶上了折返估計連我都讀不懂
  8. 節奏和排版上具體你可以參考同bpm 的 https://osu.ppy.sh/b/373230

Hard

  1. 00:16:063 (3,2) - 前面那個物件打擊出現的300覆蓋後面的折返箭頭是unrankable

Holic

  1. 00:00:965 (3) - 加nc
  2. 00:06:455 (1,2,3,1) - 仿照之前的00:00:180 (1,2,3,4,1,2) - ,應該用同樣的處理方式,注意不要在00:07:043 - 這個時間起滑條,因為前面四個是一組的,如同你開頭那樣。而00:07:239 - 是長白線重音,理論上是應該設置點擊和nc 的
  3. 00:15:867 (2) - 建議去掉,然後前後練成一個1/1的slider,因為這裡並不適合加入點擊參考你之前的00:12:729 - 00:11:161 - 和附近的節奏
  4. 00:16:651 (1,2,3) - 這種堆疊排列對讀圖有一定的壓力……而且風格相當明顯……和平時無遮無擋的排列出入有點大……
  5. 01:13:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - 這一排串個人是建議不要這樣……因為難度比平時的排列高出太多了我觉得这个没什么问题;w;
  6. 00:08:121 - 00:08:219 - 刪除多餘的綠線……


Others

  1. 高難度的排列挺乾淨的,也很順手,將來一定是神mapper谢谢
  2. 主要先處理低難度……因為qat 不太可能因為高難度 dp ……
AIR
对不起,听说可以随便骂
[Hard]
  1. 00:01:161 - 可以试下这个节奏
  2. 00:14:494 (2,3) -
  3. 00:27:631 (1,2) - 整体很多这样的毛病,听voice这个白线和后面那个红线分配上用圈加条更合适
    难道做的时候开了静音
  4. 00:25:278 - 白线明显没音,这时候忽略掉它把两个红线连起来节奏上也能更多样
  5. 00:34:298 (1,2,3,4,5,6) - 我球球大佬爷不要强行无视红线1/4,非要在大白线上放三连好不好不好,请参考其他难度
  6. 00:35:082 - 我猜大多数人玩到后面一段绝对没心思听歌,首先24clap可以稍微歇一段,然后尽量跟节奏放东西,不要让人去猜你下一个物件要怎么样从哪里冒出来,Thanks for your understanding !
  7. 00:59:004 (1,2,3,4,5,6,7) - 简单地说不好玩,摆点五边形也行啊
  8. 01:09:200 (3) - 这虽然是一嗓子,但还是建议在这个位置断开
[Insane]
  1. 00:43:906 (2,3) - 有必要分开吗
  2. 01:24:102 (1,2) - 好像突然没音了
  3. 01:25:670 (1) - 转盘这样放感觉比normal还简单点?
[Holic]
  1. 00:21:945 (1,1) - 这个DS是有什么深意吗
  2. 01:00:964 (1,2,3) - 请考虑下insane里这个地方的摆放
  3. 01:24:102 (1,2) - 同IN,明明放1/4可以糊弄得很好为啥要搞这些花样
  4. 01:27:435 (1) - 请结束在同一个地方
gl
Topic Starter
Mikagura Seisa

AIR wrote:

对不起,听说可以随便骂
[Hard]
  1. 00:01:161 - 可以试下这个节奏
  2. 00:14:494 (2,3) -
  3. 00:27:631 (1,2) - 整体很多这样的毛病,听voice这个白线和后面那个红线分配上用圈加条更合适但是听鼓呢?
    难道做的时候开了静音
  4. 00:25:278 - 白线明显没音,这时候忽略掉它把两个红线连起来节奏上也能更多样请开25%好好听一下
  5. 00:34:298 (1,2,3,4,5,6) - 我球球大佬爷不要强行无视红线1/4,非要在大白线上放三连好不好不好,请参考其他难度
  6. 00:35:082 - 我猜大多数人玩到后面一段绝对没心思听歌,首先24clap可以稍微歇一段,然后尽量跟节奏放东西,不要让人去猜你下一个物件要怎么样从哪里冒出来,Thanks for your understanding !=-=没看懂
  7. 00:59:004 (1,2,3,4,5,6,7) - 简单地说不好玩,摆点五边形也行啊简单的说我不想改我觉得很好玩
  8. 01:09:200 (3) - 这虽然是一嗓子,但还是建议在这个位置断开作为hard我觉得也还可以吧 断开的话效果也不好啊
[Insane]
  1. 00:43:906 (2,3) - 有必要分开吗
  2. 01:24:102 (1,2) - 好像突然没音了30%想突出下音乐,如果不可以可以改大一点
  3. 01:25:670 (1) - 转盘这样放感觉比normal还简单点?难度上我并不觉得靠一个转盘能说明什么
[Holic]
  1. 00:21:945 (1,1) - 这个DS是有什么深意吗深意?拜托说之前请打打图好么 我还是问过很多tester这地方折返要不要减掉两下的
  2. 01:00:964 (1,2,3) - 请考虑下insane里这个地方的摆放不如再做个insane怎么样
  3. 01:24:102 (1,2) - 同IN,明明放1/4可以糊弄得很好为啥要搞这些花样ins是妥协的结果,这里我要突出那两个奇怪的音色,不然调音量也没意义了>.>
  4. 01:27:435 (1) - 请结束在同一个地方
gl

不管怎么说还是感谢mod._.
AnOzi Changle
[Insane]
00:03:906 (4) - 不明
00:04:886 (3,4,5) - 感觉和意境不符
00:07:043 (1) - ? 不是连打么?
00:06:259 (2,3) - 没对准
00:06:455 (3) - NC
00:07:239 (2) - NC
00:08:023 (1,2) - 间距与 00:07:631 (3,4) 相符
00:09:004 (1) - remove NC
00:09:004 (1,1) - 貌似可以放个转盘
00:10:768 (2,2) - 么对准
00:11:356 (1,2,3) - 间距啊间距
00:11:356 (1) - remove NC
00:11:945 (4,5) - 卡手 NC
00:12:925 (1) - remove NC
00:13:317 (2) - 不会是没开GS做图吧?
00:14:690 (3) - NC
00:14:885 (1) - remove NC
00:15:670 (1,2) - 这里做1拍的滑条挺好的啊
00:17:827 (1) - 突然跳那么远
00:19:592 (1) - remove NC
00:19:788 (2) - NC
00:19:592 (1,2,3,4,5) - 1. 这是小四方? 2. 意境不对 3. 四方起跳应该在2
00:20:965 (1) - remove NC
00:21:357 (2) - NC
00:22:728 (1) - remove NC
00:22:925 (3) - NC
00:22:533 (4) - 间距
00:23:710 (1) - remove NC
00:24:494 (3) - NC
00:25:082 (5) - 间距
00:25:670 (1) - remove NC
00:26:063 (2) - NC
00:27:631 (1) - 没摆对位置 应当在 181,111
00:27:435 (4) - 我建议放在 00:27:631 (1) 的位置上
00:30:179 (1) - remove NC
00:30:768 (1,2,1,2) - ? 明明和前面一模一样的节奏
00:31:945 (1,2,3,4) - 这是什么跳
00:32:925 (1,2,3,4) - 歪了
00:31:945 (1) - remove NC
00:32:337 (2) - NC
00:32:925 (1) - remove NC
00:33:710 (1) - ^
00:35:278 (1) - ^
00:33:906 (2) - NC
00:35:474 (2) - NC
00:36:062 (1) - 00:36:651 (1) - 00:37:238 (1) - 00:38:219 (1) - remove NC
00:38:612 (2) - NC
00:37:827 (3,1) - "哦哈哟" 这里可以做个折返的
00:39:200 - 00:39:788 - 人声漏音
00:39:200 - 00:39:788 - 00:40:180 - 00:40:572 - 伴奏漏音
00:39:983 (1) - remove NC
00:41:749 (1) - ^
00:46:258 (1) - ^



眼睛都花了
都没怎么看排列
基本都看NC去了
我整个人都NC了

1.New Combo建议全部推倒重来
2.Grid Snap开启并且重新对位
3.活用快捷键
Ctrl+C V D G H J
Ctrl+Shift+R S D
Topic Starter
Mikagura Seisa
thanks mod

ctpsky wrote:

[Insane]
00:03:906 (4) - 不明
00:04:886 (3,4,5) - 感觉和意境不符
00:07:043 (1) - ? 不是连打么?
00:06:259 (2,3) - 没对准fixed
00:06:455 (3) - NC
00:07:239 (2) - NC
00:08:023 (1,2) - 间距与 00:07:631 (3,4) 相符
00:09:004 (1) - remove NC
00:09:004 (1,1) - 貌似可以放个转盘
00:10:768 (2,2) - 么对准fixed
00:11:356 (1,2,3) - 间距啊间距
00:11:356 (1) - remove NC
00:11:945 (4,5) - 卡手 NC
00:12:925 (1) - remove NC
00:13:317 (2) - 不会是没开GS做图吧?
00:14:690 (3) - NC
00:14:885 (1) - remove NC
00:15:670 (1,2) - 这里做1拍的滑条挺好的啊
00:17:827 (1) - 突然跳那么远
00:19:592 (1) - remove NC
00:19:788 (2) - NC
00:19:592 (1,2,3,4,5) - 1. 这是小四方? 2. 意境不对 3. 四方起跳应该在2
00:20:965 (1) - remove NC
00:21:357 (2) - NC
00:22:728 (1) - remove NC
00:22:925 (3) - NC
00:22:533 (4) - 间距
00:23:710 (1) - remove NC
00:24:494 (3) - NC
00:25:082 (5) - 间距
00:25:670 (1) - remove NC
00:26:063 (2) - NC
00:27:631 (1) - 没摆对位置 应当在 181,111fixed
00:27:435 (4) - 我建议放在 00:27:631 (1) 的位置上
00:30:179 (1) - remove NC
00:30:768 (1,2,1,2) - ? 明明和前面一模一样的节奏
00:31:945 (1,2,3,4) - 这是什么跳
00:32:925 (1,2,3,4) - 歪了
00:31:945 (1) - remove NC
00:32:337 (2) - NC
00:32:925 (1) - remove NC
00:33:710 (1) - ^
00:35:278 (1) - ^
00:33:906 (2) - NC
00:35:474 (2) - NC
00:36:062 (1) - 00:36:651 (1) - 00:37:238 (1) - 00:38:219 (1) - remove NC
00:38:612 (2) - NC
00:37:827 (3,1) - "哦哈哟" 这里可以做个折返的
00:39:200 - 00:39:788 - 人声漏音
00:39:200 - 00:39:788 - 00:40:180 - 00:40:572 - 伴奏漏音
00:39:983 (1) - remove NC
00:41:749 (1) - ^
00:46:258 (1) - ^



眼睛都花了
都没怎么看排列
基本都看NC去了
我整个人都NC了我看也是

1.New Combo建议全部推倒重来
2.Grid Snap开启并且重新对位
3.活用快捷键呵呵
Ctrl+C V D G H J
Ctrl+Shift+R S D
Narcissu
recheck ……




Holic

  1. new combo
    1. 對於 NC 來說,通常用來區分段落,段落劃分可以根據小節(最普遍和無腦),歌詞還有一些奇怪的東西,比如 ↓↓↓
      1. 00:15:082 - 00:18:219 - 00:19:788 - 這些長白線正是對應記譜上面的小節的,也同時是人聲和鼓點的重音,它應該設置點擊並且加上NC,讓玩家點擊下去並且作為下一個小節的開始
      2. 00:46:259 (1) - 有時候人聲歌詞比形式(form)和鼓點更重要,可以更換長白線NC 的規律 (就是現在這樣挺好不用改【喂)
      3. 00:08:612 (1) - 奇怪的地方,這邊是finish 的切分音,也是NC 和點擊
    2. 然後NC 就是提示性作用,對於變速,空拍,拆連打,antijump等等,比如 ↓↓↓
      1. 00:41:749 (1,2) - 類似這種空拍同時是 antijump 就應該把NC下在00:42:337 (2) -
      2. 其他奇怪的東西都沒有出現 233
  2. 節奏
    1. 00:13:514 (1,2,1,2,1,2,3,1) - 從NC 和排版來看應該跟的是人聲,那麼這邊的節奏應該是 “00:12:926 (1) - & 00:14:886 (1) - → 兩個圈 ” ,可能你會覺得一排圈太多了……那麼作為代替可以”00:13:514 (1,2,1,2) - 4個一組換成兩個滑條“ ,“00:12:926 (1,2) - 合併成一個折返” 等等以歌詞來劃分的方式,但是作為最高難度,為了和前面的難度有所區分我相當建議弄成 ”all note“
    2. 00:27:827 (2,1,2) - 換成兩個滑條
    3. 00:32:337 (2,3) - 00:32:925 (2,3) - 換成滑條 ,這一排圈毫無邏輯可言,也就是說,沒有人聲的地方弄成滑條尾,有人聲的地方就設置” 點擊 “
    4. 00:29:592 (1) - 換成單個圈……1/4滑條沒有任何意義
    5. 00:03:514 (5,6) - 三個圈……在這些沒有人聲,或者說不是人聲主導的地方,同樣的有音(旋律鼓點均可)設置點擊
    6. 00:06:455 (1,2,3,4) - 換成和00:00:180 (1,2,3,4,1,2) - 同樣的做法
    7. 00:47:435 (3,3) - 單個圈
    8. 01:04:396 - 可以加一個圈,在副歌可以在不影響主旋律的情況下儘量跟上其他所有音,這樣就會體現出副歌節奏比較激昂的特點,尤其在這個曲子的kiai 人聲比主歌要少的情況下
  3. 排版
    1. 和節奏的關係
      1. 重音設置跳點或者逆flow,遮擋,等等可以讓玩家引起注意的方式;比如00:54:298 (1) - 可以擺的更遠一點,00:57:826 (2,3) - 應該分開
      2. 難度浮動合曲,在激昂的地方比如01:13:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 做難,而00:26:847 (1,2,3,4,1,2,1) - 還有00:31:749 (2,3,1,2,3,1,2,3,1,2,3,4) - 的跳就太過分了,尤其後面那個,在僅僅是平緩的主歌就下了一個全圖最難的,整整爆0.07星的梗。
      3. 00:41:259 (4) - 01:00:376 (1) - 這兩個都是三連,但是一個很輕一個比較響,可以考慮前面的用1/4 折返,後面的用三連打,作為高難度全程無折返也是可以的
    2. 本身的邏輯性
      1. 類似的地方下類似的梗啊,一直沒有用1/2 堆疊就全程不要用啊(或者平時有,副歌全部分開),從來不擺遮擋啊,滑條全部沒有紅錨點啊,從來不把連打疊滑條尾啊,等等等等,類似風格一類的東西……這個方面你做的挺好的√

Others

  1. 改完後叫我回來
Topic Starter
Mikagura Seisa

Narcissu wrote:

recheck ……
之前综合jemmmy的意见在白线上填了一部分节奏



Holic

  1. new combo
    1. 對於 NC 來說,通常用來區分段落,段落劃分可以根據小節(最普遍和無腦),歌詞還有一些奇怪的東西,比如 ↓↓↓
      1. 00:15:082 - 00:18:219 - 00:19:788 - 這些長白線正是對應記譜上面的小節的,也同時是人聲和鼓點的重音,它應該設置點擊並且加上NC,讓玩家點擊下去並且作為下一個小節的開始 QAQ好难 我感觉差不多了 但是有的长白线还是滑条尾 感觉放个点挺别扭的
      2. 00:46:259 (1) - 有時候人聲歌詞比形式(form)和鼓點更重要,可以更換長白線NC 的規律 (就是現在這樣挺好不用改【喂)
      3. 00:08:612 (1) - 奇怪的地方,這邊是finish 的切分音,也是NC 和點擊
    2. 然後NC 就是提示性作用,對於變速,空拍,拆連打,antijump等等,比如 ↓↓↓
      1. 00:41:749 (1,2) - 類似這種空拍同時是 antijump 就應該把NC下在00:42:337 (2) - 稍微改了下节奏 下在了前面的1/2
      2. 其他奇怪的東西都沒有出現 233
  2. 節奏
    1. 00:13:514 (1,2,1,2,1,2,3,1) - 從NC 和排版來看應該跟的是人聲,那麼這邊的節奏應該是 “00:12:926 (1) - & 00:14:886 (1) - → 兩個圈 ” ,可能你會覺得一排圈太多了……那麼作為代替可以”00:13:514 (1,2,1,2) - 4個一組換成兩個滑條“ ,“00:12:926 (1,2) - 合併成一個折返” 等等以歌詞來劃分的方式,但是作為最高難度,為了和前面的難度有所區分我相當建議弄成 ”all note“
    2. 00:27:827 (2,1,2) - 換成兩個滑條
    3. 00:32:337 (2,3) - 00:32:925 (2,3) - 換成滑條 ,這一排圈毫無邏輯可言,也就是說,沒有人聲的地方弄成滑條尾,有人聲的地方就設置” 點擊 “
    4. 00:29:592 (1) - 換成單個圈……1/4滑條沒有任何意義
    5. 00:03:514 (5,6) - 三個圈……在這些沒有人聲,或者說不是人聲主導的地方,同樣的有音(旋律鼓點均可)設置點擊
    6. 00:06:455 (1,2,3,4) - 換成和00:00:180 (1,2,3,4,1,2) - 同樣的做法
    7. 00:47:435 (3,3) - 單個圈这里的节奏是8连;w;当时FS建议分离连打 但是我觉得太难...感觉3+3听起来怪怪的
    8. 01:04:396 - 可以加一個圈,在副歌可以在不影響主旋律的情況下儘量跟上其他所有音,這樣就會體現出副歌節奏比較激昂的特點,尤其在這個曲子的kiai 人聲比主歌要少的情況下
  3. 排版
    1. 和節奏的關係
      1. 重音設置跳點或者逆flow,遮擋,等等可以讓玩家引起注意的方式;比如00:54:298 (1) - 可以擺的更遠一點,00:57:826 (2,3) - 應該分開
      2. 難度浮動合曲,在激昂的地方比如01:13:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 做難,而00:26:847 (1,2,3,4,1,2,1) - 還有00:31:749 (2,3,1,2,3,1,2,3,1,2,3,4) - 的跳就太過分了,尤其後面那個,在僅僅是平緩的主歌就下了一個全圖最難的,整整爆0.07星的梗。后面那个因为节奏改了 最后三个点回到最开始的三角状态√
      3. 00:41:259 (4) - 01:00:376 (1) - 這兩個都是三連,但是一個很輕一個比較響,可以考慮前面的用1/4 折返,後面的用三連打,作為高難度全程無折返也是可以的
    2. 本身的邏輯性
      1. 類似的地方下類似的梗啊,一直沒有用1/2 堆疊就全程不要用啊(或者平時有,副歌全部分開),從來不擺遮擋啊,滑條全部沒有紅錨點啊,從來不把連打疊滑條尾啊,等等等等,類似風格一類的東西……這個方面你做的挺好的√

Others

  1. 改完後叫我回來
Narcissu
唔……忘記說no kd 了……但是我很不捨得找個bat把那個kd 點掉



Insane

  1. 首先SV變化過度,主歌0.75到副歌1.5簡直喪心病狂,作為和高難度的對應建議修正成
    00:00:965 - 00:10:376 - SV*1.2
    00:10:376 - 01:02:141 - SV*1.0
    01:02:141 - 01:28:808 - SV*1.2
    當然時間點每個人的理解不一樣,不過數據值可以說是必須改的,這個方面建議參考no dap 已經rank 的版本
  2. 00:04:886 (3) - 通常,超過1.2 的變速需要加NC 作為提示(這個設定其實挺蠢的我覺得)
  3. 00:10:964 (3,4) - 換成滑條
  4. 00:11:356 (1) - 這個位置的NC 換到00:11:945 (4) - ,你可以參考no dap 的版本把大部分的NC 全部換到長白線上,這個理由是根據重音和form ,因為在記譜中就是按4拍一節的。當然維持人聲一句一個NC 我個人是沒有意見……
  5. 00:14:885 (1) - 兩個圈,至少00:15:082 - 必須有點擊
  6. 00:15:670 (1,2) - 滑條
  7. 00:18:219 (2) - 1/1滑條
  8. 00:20:376 (5) - 1/1滑條
  9. 00:23:317 (4,1) - 一個圈接1/1滑條
  10. 唔……基本上……節奏設置首先一定要跟緊人聲,有音就要有點擊,連續1/2太難了就把圈放近一點或者混點滑條進去降低難度,人聲太稀了就充填一些1/1的滑條維持節奏連貫,把沒音的地方設置在滑條尾,鼓點占主導的地方可以暫時換軌 …… 當然也有人從來不跟人聲 比如我,但是既然你一開始就是這樣打算的,那麼就要貫徹落實
  11. 01:12:925 (3) - 太遠了……
  12. 01:25:670 (1,1) - 參考最高難度的結尾

Hard

  1. SV建議修正為1.0 - 1.1
  2. 00:00:965 (3) - NC
  3. 00:09:200 (1) - 換成在00:09:984 - 的一個圈
  4. 00:30:376 (4,7) - 這個是unrankable …… 我記得我提過一次了 orz
  5. 沒想到這個難度的節奏問題也非常嚴重 :o 那個跪地上哭的表情
    首先……長白线的重音要有點擊(可以是圈也可以是滑條頭)……然後,儘量少用折返,多加1/1 滑條,hard 難度因為不得不有空拍,所以DS 的浮動需要控制在範圍內,凡是超過2.0 ds 的都需要斟酌

Others

  1. 唔……具體的還是找個機會irc …… 千萬要加油啊不要墳了 orz
Topic Starter
Mikagura Seisa
ins 改好了;w;
hard准备重新下一遍QAQ
EncoreW
[Holic]


153BPM的话试试AR8.5?8.7可能还是有点快吧。。

AudioLeadIn不要设置成0吧,这样一开始就是一串连打感觉不太好,建议2000左右把,所有难度都是这样

00:06:455 (1,2,3,4,1) - 这一串感觉可以跟00:05:866 (2) - 作出一个blanket

00:09:984 (1) - X392Y48?

00:15:278 (3,2) - 这两个完全一样不太好把。。 http://puu.sh/fDUaR/9d5102d165.jpg 建议是这样

00:21:945 (1) - 这个NC感觉不是很有必要

00:25:474 (4) - 建议用两个circle代替这个滑条

00:27:043 (2,4) - 这两个感觉可以靠得近一点

00:29:200 (1,1,2) - 这两个NC感觉可以去掉一个

00:31:357 (1,2) - 这么叠起来感觉不太好,把2摆出去可能会好一点?

00:47:435 (3) - 感觉没必要把他放弯。。

00:57:043 (3) - X333Y145?

01:01:357 (2,3) - NC?

01:04:102 (3,4,5) - 这么摆不太好把。。01:04:102 (3) - 建议ctrl+G




[Insane]



00:04:886 (3,4,5) - 间距可能太大了,4星的图出现接近5的DS可能比较难打。。而且SV也不算很小。。00:05:278 (4,5) - 建议ctrl+G,把后面几个note的位置调整一下,控制一下间距

00:41:259 (3,4) - 建议00:40:965 (2) - 完全分离,否则可能还是有人会把这几个当连打处理掉了

01:00:964 (1,2,3) - 也是间距的问题,可能还是有点太大了。。

01:04:690 (1) - 建议用两个circle代替这个滑条,这样可以和后面的重复梗对应的更好

01:14:690 (1) - 建议做弯,和前几个滑条摆差不多的梗

01:16:454 (7,9) - 叠好

01:28:219 (1) - 长度不对,很明显这是1/2的折返



[Hard]


00:03:121 (2,3) - 滑条尾和白线可能不是太好。。

00:12:729 - 00:23:710 - 这地方可以考虑摆个note

00:17:631 (4) - 建议放到00:16:651 (1) - 的位置

00:34:886 (4) - NC?

00:40:376 (1,2) - 间距?

00:47:631 (1) - 这个NC太没必要了

01:02:141 (1) - 01:14:690 (1) - 这里的建议同insane

01:03:514 (2) - 01:16:063 (2) - 这样的flow和间距不是太舒服。。建议ctrl+G



[Heanday's Normal]

没看出什么。。
meii18

Narcissu wrote:

唔……忘記說no kd 了……但是我很不捨得找個bat把那個kd 點掉

So cute >///<
Topic Starter
Mikagura Seisa

tm1209 wrote:

[Holic]


153BPM的话试试AR8.5?8.7可能还是有点快吧。。准备改成ar9

AudioLeadIn不要设置成0吧,这样一开始就是一串连打感觉不太好,建议2000左右把,所有难度都是这样ok

00:06:455 (1,2,3,4,1) - 这一串感觉可以跟00:05:866 (2) - 作出一个blankettry but ugly

00:09:984 (1) - X392Y48?

00:15:278 (3,2) - 这两个完全一样不太好把。。 http://puu.sh/fDUaR/9d5102d165.jpg 建议是这样fixed but not same position

00:21:945 (1) - 这个NC感觉不是很有必要

00:25:474 (4) - 建议用两个circle代替这个滑条

00:27:043 (2,4) - 这两个感觉可以靠得近一点不行 2要和前面有一致性而4要和前面区分开

00:29:200 (1,1,2) - 这两个NC感觉可以去掉一个

00:31:357 (1,2) - 这么叠起来感觉不太好,把2摆出去可能会好一点?爷爷这lkx让我挪进去的不让我玩梗QAQ

00:47:435 (3) - 感觉没必要把他放弯。。

00:57:043 (3) - X333Y145?

01:01:357 (2,3) - NC?

01:04:102 (3,4,5) - 这么摆不太好把。。01:04:102 (3) - 建议ctrl+G




[Insane]



00:04:886 (3,4,5) - 间距可能太大了,4星的图出现接近5的DS可能比较难打。。而且SV也不算很小。。00:05:278 (4,5) - 建议ctrl+G,把后面几个note的位置调整一下,控制一下间距因为是蓝线滑条我觉得还可以;w;

00:41:259 (3,4) - 建议00:40:965 (2) - 完全分离,否则可能还是有人会把这几个当连打处理掉了就是连打啊;w;

01:00:964 (1,2,3) - 也是间距的问题,可能还是有点太大了。。因为滑条中间没有点 还有153的bpm none和dt应该问题都不大

01:04:690 (1) - 建议用两个circle代替这个滑条,这样可以和后面的重复梗对应的更好连前面的点改成了滑条加点

01:14:690 (1) - 建议做弯,和前几个滑条摆差不多的梗就因为是直的才叫梗啊QAQ

01:16:454 (7,9) - 叠好

01:28:219 (1) - 长度不对,很明显这是1/2的折返最后忘做了...已经改完...



[Hard]will redo this


00:03:121 (2,3) - 滑条尾和白线可能不是太好。。

00:12:729 - 00:23:710 - 这地方可以考虑摆个note

00:17:631 (4) - 建议放到00:16:651 (1) - 的位置

00:34:886 (4) - NC?

00:40:376 (1,2) - 间距?

00:47:631 (1) - 这个NC太没必要了

01:02:141 (1) - 01:14:690 (1) - 这里的建议同insane

01:03:514 (2) - 01:16:063 (2) - 这样的flow和间距不是太舒服。。建议ctrl+G



[Heanday's Normal]

没看出什么。。
thx for mod
tina71129
雖然晚了 但是我能GD一個太鼓難度(?
Topic Starter
Mikagura Seisa

-Eternal Love- wrote:

雖然晚了 但是我能GD一個太鼓難度(?
;w;欢迎啊 话书。。。你能不能找到第二个太鼓难度的gd...rank是不是需要两个?(如果最后只有一个太鼓可能会放到下面)
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 自带的softclap并不适合这首歌,我觉得你有两种选择:
    (1)用normal的声音代替clap,也就是对24白线上的圈去掉clap并且这么设置:http://puu.sh/fX6Gr/42989e4fd8.jpg
    (2)用gd mapper的soft-hitclap10,这个10其实也就是normal的打击音,这么设置简单点,F6里面把S:C1啊S啊什么的全改成S:C10
  2. BG Size is LARGER THAN 1366*768
Easy
  1. 一开始就70%未免过响了,刚打开耳朵就是一震。整张图的音量设置几乎没有起伏,前段全是70%以上,好好设置下
  2. 00:00:965 (2) - 重音的开始,NC,加finish
  3. 00:05:670 (1,2) - blanket
  4. 00:13:514 (1,3) - easy里面不要摆出这样的overlap,就按照flow把3往上面摆呗,干嘛一定要blanket
  5. 00:15:082 (3,2) - stack之后检查下
  6. 00:33:906 (2) - finish音很明显是从这里的红线00:33:710 - 上出来的,这里节奏要改
  7. 00:44:886 (1,2) - 你想让新手找不到2在哪里吗?
  8. 00:48:023 (1,2,3) - 迷惑性太强,要是我会把3 ctrl+g
  9. 00:54:298 (1,2,3) - 不要在easy里面放太难读的梗/stack
  10. 01:03:710 (3) - 我不懂为什么要用3/2的reverse slider(折返滑条),把白线上的节奏统统掩盖掉了啊,不如用1/1 reverse slider然后在01:04:886 - 加个note
  11. 01:06:847 (3) - 01:17:827 (1) - ^
  12. 01:11:553 (1) - 这个头上的finish有点喧宾夺主,用whi代替?
  13. 01:20:964 (1) - 什么鬼怎么结束在蓝线上了
  14. 01:25:670 - 这里空的很不自然,2做个滑条延长到长白线
  15. 01:27:435 - 这里也是,完全可以从2开始拉个滑条到01:27:827 - ,衔接也比较自然
Heanday's Normal
  1. 00:35:082 (5,1) - swap NC?
  2. 00:53:317 (4,5,1) - this pattern is a bit hard to read imo, just place it normally can be better.
  3. 01:09:004 (2,3) - ds
  4. 01:12:729 (4,1,2) - ds
  5. 01:18:219 (3) - also the place of 3 is a bit confusing for normal players
FreeSongs' Hard
  1. cs3 hard lol, try cs3.5? seems that Easy and Normal are alll cs3.
  2. 00:00:965 (3) - NC
  3. 00:35:474 - 70% too loud for me here, lower it a bit.
  4. 01:25:278 - here should be a 5 beats stream here, tripets make the rhythm hears awful. Although 5 note stream is not common in hard diff, using a tick reverse slider is much better.
  5. 01:27:239 (1) - why clap? use whistle instead?
The quality of Easy quite worries me.
Too late here, gonna finish the mod tomorrow.

——————————————————————————
Going on...

FreeSongs' Hard
  1. 00:08:023 (3,4,5) - here is 1/6
Hyper
  1. 00:02:141 (5) - 等24clap:你这即用S:C10又给加上normal addition,这clap加的有什么意义?
  2. 00:08:023 (4,5,6) - 请仔细听一下,这里是1/6
  3. 00:09:984 (1) - drum finish
  4. 00:21:945 (1) - remove nc
  5. 01:00:964 (1,1,1,1) - 这玩意放在Hyper里面是不是有点难读啊
  6. 01:02:925 (4,5,6) - 你这456的间距谁读的出来一个是1/4一个是1/2?
  7. 01:03:710 (1,2,3,4,5) - ^
  8. 01:13:906 (1) - No!
  9. 01:25:474 (9) - 改成1/4折返
  10. 01:26:063 (1,1) - 我实在没怎么搞懂你最后是怎么想的,对nanoni有这么执念吗(汗);如果上面那个改了的话,把01:26:063 (1) - 移到01:25:768 - 开始
  11. 01:28:219 (1) - 为什么又用S了?
说真的,这个diff有什么存在的意义吗?从Hard直接到Insane的thread也没问题,这个diff质量也不高啊……

Insane
  1. 00:05:278 (4,5,1,2,3,4,5,6,7) - 说真的这里的pattern没什么意思,2和前面滑条overlap看上去比较丑,五连的开始又被挡在滑条下面
  2. 00:08:219 (2,3,4) - 1/6
  3. 00:08:612 (6,1) - 两个头上加whistle
  4. 00:09:984 (1) - finish
  5. 00:20:376 (5) - 这摆的没看懂
  6. 00:24:494 (7) - nc
  7. 00:25:670 (1,2) - 交换nc
  8. 00:29:102 - 这个音应该挺明显的啊,加个note把这里接起来呗
  9. 00:36:062 (1,2,1,2) - 这个梗有点意义不明,我觉得这里也没什么特殊的啊……
  10. 00:48:807 (1,1,1) - 这些nc都没什么必要
  11. 00:53:906 (4,5,6) - 三连明显错位,这里的蓝线分明没音,而00:54:200 - 有
  12. 00:56:259 (1,2,3) - 我个人认为并没有什么必要做这种梗。。。
  13. 01:02:141 (1) - 太高碰血条了
  14. 01:08:317 - 加个note变四连呗
  15. 01:24:690 (3,4,5,6,7,8,9) - 这种梗很不好打,连打还是不要从1/4的尾巴上开始,换个位置比较好
  16. 01:27:043 (6,2) - 尾巴stack,顺带这里怎么又变成默认音效了,滑条拖动声音并不适合啊
Megumi
  1. 00:08:219 (2,3,4) - 1/6
  2. 00:09:004 (2) - whistle
  3. 00:29:102 - 加note,不然听起来打起来都奇怪
  4. 01:12:925 (3,4) - 为什么不是三连?
我感觉这个diff除了把Insane的1/4折返变成连打,间距拉大了一点,看不出有任何区别。

搞了这么多diff结果还是图本身的质量不够
Megumi和Insane如出一撤,在我看来就是要强行拉大间距搞得难一点而已
虽然给你推荐了No Dap的图,节奏下的也只是平淡无奇,没啥亮点
note有时候跟鼓点有时候又跟vocal,反复无常,切换音轨的过渡也做的并不好
Hyper的排列也是比较奇怪
在我看来就是离要rank还是有一定的距离
good luck.
tina71129

MoleAkarin wrote:

-Eternal Love- wrote:

雖然晚了 但是我能GD一個太鼓難度(?
;w;欢迎啊 话书。。。你能不能找到第二个太鼓难度的gd...rank是不是需要两个?(如果最后只有一个太鼓可能会放到下面)
應該一個就行了(?
Heanday

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.





Heanday's Normal
  1. 00:35:082 (5,1) - swap NC? Yay, good idea !
  2. 00:53:317 (4,5,1) - this pattern is a bit hard to read imo, just place it normally can be better. I stack it :x
  3. 01:09:004 (2,3) - ds nice catch
  4. 01:12:729 (4,1,2) - ds 1.16 ._. nazi !
  5. 01:18:219 (3) - also the place of 3 is a bit confusing for normal players I won't change, it's not intuitive but it's okay imo
thanks, cya :D

HI
osu file format v14

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TitleUnicode:カラフル。(Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:MoleAkarin
Version:Heanday's Normal
Source:Saenai Heroine no Sodatekata
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FreeSongs

Minakami Yuki wrote:

FreeSongs' Hard
  1. cs3 hard lol, try cs3.5? seems that Easy and Normal are alll cs3.
  2. 00:00:965 (3) - NC
  3. 00:35:474 - 70% too loud for me here, lower it a bit.
  4. 01:25:278 - here should be a 5 beats stream here, tripets make the rhythm hears awful. Although 5 note stream is not common in hard diff, using a tick reverse slider is much better.
  5. 01:27:239 (1) - why clap? use whistle instead?
  6. 00:08:023 (3,4,5) - here is 1/6
Fixed EVERYTHING you mentioned above!

Thanks for your mod!!! :)

hey
osu file format v14

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AudioLeadIn: 2000
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Title:Colorful.(Anime ver.)
TitleUnicode:カラフル。(Anime ver.)
Artist:Sawai Miku
ArtistUnicode:沢井美空
Creator:MoleAkarin
Version:FreeSongs' Hard
Source:Saenai Heroine no Sodatekata
Tags:saekano 冴えない彼女の育てかた How to Raise a Boring Girlfriend heanday freesongs cobarde
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BeatmapSetID:259829

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Topic Starter
Mikagura Seisa
过年没在家没电脑TAT
No Dap
rip yuki no kds

also I see my name!!!!!!!!!!!!

Koiyuki

No Dap wrote:

rip yuki no kds

also I see my name!!!!!!!!!!!!

I recommend your map to him, just want him to study your rhythm settings~
Also because of the Chinese New Year, he came back to his hometown and with no pc/laptops
btw u can give kds by mobile moleakarin~
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