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Yuyoyuppe - AiAe

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Kibbleru
u really gotta try to use a hitnormal with bigger impact. it's really painful to play streams without good enough hitsound feedback. ESPECIALLY for that diff which is litteraly stream spam

soft sampleset really isn't enough.
Topic Starter
Ciyus Miapah

Kibbleru wrote:

u really gotta try to use a hitnormal with bigger impact. it's really painful to play streams without good enough hitsound feedback. ESPECIALLY for that diff which is litteraly stream spam

soft sampleset really isn't enough.
oh i see.
okay im change this thing to Normal hitsample, since some people like use default hitsound for their plays
gracefu
small mod so no kds pls

irc mod~
2015-02-16 19:50 Fort: hi can you mod my map?
2015-02-16 19:50 gracefu: sure!
2015-02-16 19:50 Fort: i need you for mod some lower diff in my map
2015-02-16 19:50 gracefu: urr
2015-02-16 19:50 Fort: ACTION is listening to [http://osu.ppy.sh/b/589965 Yuyoyuppe - AiAe]
2015-02-16 19:50 gracefu: can't mod easy and normal x.x
2015-02-16 19:50 Fort: here my map
2015-02-16 19:51 gracefu: at most i can ctrl shift A and check distance snap lol
2015-02-16 19:51 Fort: but feel free to give suggestion for every diffs
2015-02-16 19:51 gracefu: i'll try anyway
2015-02-16 19:51 Fort: okay goodluck!
2015-02-16 19:55 gracefu: 66% on the another
2015-02-16 19:55 gracefu: my left hand is dead
2015-02-16 19:55 Fort: lol
2015-02-16 19:56 Fort: you will get better soon if you playing this game more and more
2015-02-16 19:56 gracefu: yeah ;-;
2015-02-16 19:56 gracefu: it's cramping
2015-02-16 19:56 gracefu: lol
2015-02-16 19:56 Fort: i see your potential
2015-02-16 19:57 gracefu: didn't notice anything really annoying during the playthrough
2015-02-16 19:57 Fort: i see your potential being modder and player
2015-02-16 19:58 Fort: ACTION is playing [http://osu.ppy.sh/b/252238 Tatsh - IMAGE -MATERIAL- <Version 0> [Scorpiour]]
2015-02-16 19:59 gracefu: you you 2 bro
2015-02-16 19:59 gracefu: pro
2015-02-16 20:03 gracefu: kiai too hard maybe
2015-02-16 20:04 Fort: i want my kiai harder than normal
2015-02-16 20:04 gracefu: k
2015-02-16 20:05 gracefu: also, watch out when using 4x sliders
2015-02-16 20:05 gracefu: it's very hard to read
2015-02-16 20:05 gracefu: for new players at least
2015-02-16 20:05 Fort: 4x slider?
2015-02-16 20:05 gracefu: yeah
2015-02-16 20:05 gracefu: ACTION is editing [http://osu.ppy.sh/b/589973 Yuyoyuppe - AiAe [Advanced]]
2015-02-16 20:06 gracefu: finally found it
2015-02-16 20:07 gracefu: 02:46:341
2015-02-16 20:07 gracefu: 02:46:341 -
2015-02-16 20:07 gracefu: especially the one at 48:007
2015-02-16 20:07 gracefu: covering the slider head
2015-02-16 20:07 gracefu: that's pretty carcinogenic
2015-02-16 20:08 Fort: oops
2015-02-16 20:08 Fort: looks you're right
2015-02-16 20:08 gracefu: yeah
2015-02-16 20:08 gracefu: generally, always look out for 4x sliders
2015-02-16 20:08 gracefu: or more
2015-02-16 20:09 Fort: distance snap error i think
2015-02-16 20:09 gracefu: because it's easy to make them very hard
2015-02-16 20:09 gracefu: actually i'd avoid using them at all
2015-02-16 20:09 Fort: you mean that reversal slider?
2015-02-16 20:09 gracefu: the trouble is that the 2nd repeat arrow doesn't show up until you click it
2015-02-16 20:09 gracefu: yes
2015-02-16 20:09 gracefu: both of them
2015-02-16 20:09 gracefu: are hard
2015-02-16 20:09 Fort: its okay since this difficulty is advanced
2015-02-16 20:10 gracefu: but the second one is extremely hard
2015-02-16 20:10 gracefu: if you're sure then alright
2015-02-16 20:10 Fort: Advanced means i want to make player know this pattern
2015-02-16 20:10 Fort: the second one is distance error so im fixing it :3
2015-02-16 20:10 gracefu: i usually see them used starting 2.5 stars or more though
2015-02-16 20:10 gracefu: it's quite a large difficulty spike for players at this level
2015-02-16 20:11 Fort: but looks this difficulty is okay for advanced
2015-02-16 20:11 gracefu: mm like i said, if you're sure then it's fine
2015-02-16 20:11 Fort: then you can play [standard] diff for lower basic difficulty
2015-02-16 20:11 Fort: my map always enjoyable + challanged
2015-02-16 20:12 gracefu: ACTION is editing [http://osu.ppy.sh/b/641217 Yuyoyuppe - AiAe [Standard]]
2015-02-16 20:12 gracefu: 00:45:424 - a bit ugly imo
2015-02-16 20:12 Fort: learn some unique skill in here is awesome :3
2015-02-16 20:13 Fort: sorry?
2015-02-16 20:13 gracefu: the circle there makes it look ugly
2015-02-16 20:13 gracefu: it's fine if it's without the circle
2015-02-16 20:14 Fort: 00:45:341 - this slidertick pretty beatiful
2015-02-16 20:14 gracefu: lol
2015-02-16 20:14 Fort: idk about anti jump in here
2015-02-16 20:14 gracefu: i'm talking about the pattern here
2015-02-16 20:14 gracefu: the circle makes it assymetrical
2015-02-16 20:14 gracefu: so it looks really unbalanced
2015-02-16 20:14 gracefu: disorienting
2015-02-16 20:14 Fort: wow
2015-02-16 20:15 Fort: looks i didnt make symetrycal map
2015-02-16 20:15 Fort: just copy pasting something
2015-02-16 20:15 gracefu: these are just suggestions Fort
2015-02-16 20:15 gracefu: so it's fine if you want to keep things teh way they are
2015-02-16 20:15 gracefu: so yeah
2015-02-16 20:15 Fort: focusing on consistency, so keep it :3
2015-02-16 20:16 gracefu: 01:55:000 - very nice sliders here :D
2015-02-16 20:17 Fort: yeah thanks
2015-02-16 20:17 Fort: just want to know
2015-02-16 20:17 gracefu: yeah?
2015-02-16 20:17 Fort: i like dubstep, and appreciate it on this map
2015-02-16 20:17 gracefu: do i like dubstep?
2015-02-16 20:18 Fort: so why not making unique sliders here lmao
2015-02-16 20:18 gracefu: yeah
2015-02-16 20:18 gracefu: wobble sliders fit with dubstep very well
2015-02-16 20:18 Fort: yup
2015-02-16 20:18 gracefu: and you can make alllll sorts of patterns
2015-02-16 20:18 Fort: sorry?
2015-02-16 20:18 gracefu: like the sliders
2015-02-16 20:19 gracefu: you have a lot of freedom with it
2015-02-16 20:19 gracefu: so you can choose from a lot of types
2015-02-16 20:19 gracefu: it's fun
2015-02-16 20:19 Fort: yeah
2015-02-16 20:19 Fort: i have lot of slider models
2015-02-16 20:20 gracefu: 03:11:674 - you can put the slider through the curved slider
2015-02-16 20:20 gracefu: make a sliderbow
2015-02-16 20:22 Fort: ummm
2015-02-16 20:22 Fort: sure
2015-02-16 20:22 Fort: bakara say this one to me so okay
2015-02-16 20:23 Fort: so i need add notes here 03:11:341 -
2015-02-16 20:24 gracefu: maybe, but i don't think you need to
2015-02-16 20:24 gracefu: your choice
2015-02-16 20:24 gracefu: anyway for the "ugly" pattern just now
2015-02-16 20:24 gracefu: i suggest something like this
2015-02-16 20:24 gracefu: http://puu.sh/fZolr/ec0859413c.png
2015-02-16 20:25 gracefu: this way it's not symmetrical on both sides, but the circle gives the right hand side balance
2015-02-16 20:25 gracefu: so it feels neater
2015-02-16 20:25 Fort: why?
2015-02-16 20:26 Fort: that looks unbalanced with slider tail in 00:46:341 (1) -
2015-02-16 20:27 gracefu: that's just the general idea
2015-02-16 20:27 gracefu: http://puu.sh/fZowE/e1ca942d25.png
2015-02-16 20:27 gracefu: now this is like 00:35:341 -
2015-02-16 20:28 Fort: oh i see
2015-02-16 20:29 gracefu: yeah?
2015-02-16 20:29 Fort: very detailed
2015-02-16 20:29 gracefu: it's my forte
2015-02-16 20:29 gracefu: get it? huehuehue
2015-02-16 20:29 gracefu: ./badjoke
2015-02-16 20:29 Fort: let me try that
2015-02-16 20:29 gracefu: also, you might want to practice more with blankets
2015-02-16 20:29 gracefu: it's very hard to learn to do nicely
2015-02-16 20:30 gracefu: 02:38:007 - but like here, if you want to see whether the blanket is good or not
2015-02-16 20:30 gracefu: you should look at the slider from 02:37:674 -
2015-02-16 20:30 gracefu: now the approach circle shows you that the blanket isn't perfect
2015-02-16 20:31 gracefu: very OCD XD
2015-02-16 20:31 Fort: hahaha yeah
2015-02-16 20:31 Fort: because fort dislike fix blankets lol
2015-02-16 20:31 gracefu: but i do this just in case someone has a very good eye and actually sees that the blanket is off
2015-02-16 20:31 gracefu: then they'll be sad XD
2015-02-16 20:31 Fort: okay fixed
2015-02-16 20:32 gracefu: you can also do this for the one i was talking about
2015-02-16 20:32 gracefu: 00:45:841 - if you look from here
2015-02-16 20:32 gracefu: the yellow circle can show you where to put the blanket
2015-02-16 20:32 gracefu: i touched up the blanket like this in the second picture i sent you
2015-02-16 20:33 Fort: i didnt make yellow circle as blanket
2015-02-16 20:33 Fort: im use approach circle for it
2015-02-16 20:33 gracefu: yeah you can use both
2015-02-16 20:33 gracefu: is what i'm saying
2015-02-16 20:33 Fort: but idk im too lazy to fix mods
2015-02-16 20:33 gracefu: lol
2015-02-16 20:33 Fort: just like lame
2015-02-16 20:33 gracefu: be less lazy and you'll have 2 ranked beatmaps
2015-02-16 20:34 gracefu: :P
2015-02-16 20:34 Fort: lol my 1st ranked maps didnt perfect blankets
2015-02-16 20:34 gracefu: XD
2015-02-16 20:34 gracefu: i could tell
2015-02-16 20:34 Fort: and i make new Extra diff in 4 hours then go instarank
2015-02-16 20:34 gracefu: lol
2015-02-16 20:35 gracefu: i think it's good if you don't care about the blankets
2015-02-16 20:35 gracefu: no point telling you where the bad ones are if you don't fix lol
2015-02-16 20:35 gracefu: the distance snapping is okay
2015-02-16 20:37 Fort: i fix that
2015-02-16 20:37 Fort: always fix blanket if people say that :3
2015-02-16 20:37 gracefu: oh
2015-02-16 20:37 gracefu: okay then :P
2015-02-16 20:37 gracefu: i'll tell you after i look at beginner
2015-02-16 20:38 gracefu: to be honest with you, this mapset doesn't need a beginner
2015-02-16 20:38 gracefu: it's too long also
2015-02-16 20:38 gracefu: the song
2015-02-16 20:38 Fort: eh no
2015-02-16 20:38 Fort: no no no no
2015-02-16 20:38 gracefu: lol
2015-02-16 20:38 Fort: see
2015-02-16 20:38 Fort: i want to make this mapset is really cool
2015-02-16 20:38 gracefu: i can tell
2015-02-16 20:38 Fort: for beginner and for pro :3
2015-02-16 20:39 Fort: for everyone
2015-02-16 20:39 gracefu: no general comments for beginner
2015-02-16 20:39 gracefu: it's quite good
2015-02-16 20:40 Fort: yup
2015-02-16 20:40 Fort: thanks
2015-02-16 20:40 gracefu: hm
2015-02-16 20:40 Fort: did you know you cant find any blankets here
2015-02-16 20:40 Fort: ACTION runs
2015-02-16 20:40 Fort: ACTION is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
2015-02-16 20:40 gracefu: do you want all the blankets that are slightly off
2015-02-16 20:41 gracefu: or just the blankets that are really bad?
2015-02-16 20:41 gracefu: because
2015-02-16 20:41 gracefu: 00:11:341 - you have a few like these
2015-02-16 20:41 Fort: because i love unsymetrical
2015-02-16 20:41 gracefu: lol
2015-02-16 20:41 gracefu: 00:13:658 - bad
2015-02-16 20:42 Fort: lol
2015-02-16 20:42 Fort: i see your modding standard diff
2015-02-16 20:42 Fort: im looking at beginner diff, so awkward
2015-02-16 20:42 gracefu: yeah
2015-02-16 20:42 gracefu: oh
2015-02-16 20:42 gracefu: sorry
2015-02-16 20:42 gracefu: XD
2015-02-16 20:42 gracefu: 00:17:038 - 9/10
2015-02-16 20:43 gracefu: 00:34:007 - 9.9/10
2015-02-16 20:43 Fort: kinda accurate
2015-02-16 20:43 gracefu: 00:35:424 - 3/10
2015-02-16 20:43 Fort: but it was lol i didnt realize it before
2015-02-16 20:43 gracefu: yeah i'm very OCD
2015-02-16 20:43 gracefu: XD
2015-02-16 20:43 Fort: for what looking blankets in moving object?
2015-02-16 20:43 gracefu: 00:45:757 - were were talking about this one just now, but 3/10
2015-02-16 20:43 Fort: it just paused
2015-02-16 20:44 gracefu: what just paused?
2015-02-16 20:44 Fort: you check blanket
2015-02-16 20:44 gracefu: yeah?
2015-02-16 20:44 Fort: you need pause editor right
2015-02-16 20:44 gracefu: yeaoh
2015-02-16 20:44 gracefu: but i pause when i see it's wrong
2015-02-16 20:44 gracefu: then i tell you the timestamp
2015-02-16 20:44 gracefu: lol
2015-02-16 20:45 Fort: but it just 0.02x distance difference
2015-02-16 20:45 gracefu: lol i can see XD
2015-02-16 20:45 Fort: cant be see in moving approach rate
2015-02-16 20:45 gracefu: lol i can see...
2015-02-16 20:45 Fort: very minor but lol
2015-02-16 20:45 gracefu: i don't use the circle i just see it
2015-02-16 20:46 gracefu: http://puu.sh/fWFfh/8e4feb24ae.png
2015-02-16 20:46 gracefu: after you make something like that, you just see things
2015-02-16 20:46 gracefu: lol
2015-02-16 20:46 gracefu: 00:55:841 - yep off
2015-02-16 20:46 Fort: what is that?
2015-02-16 20:46 gracefu: 3/10
2015-02-16 20:46 gracefu: my slider
2015-02-16 20:46 gracefu: i actually fixed it recently
2015-02-16 20:46 gracefu: now it's slightly better, but i can still see it's off >.>
2015-02-16 20:46 Fort: hahahaha funny slider
2015-02-16 20:47 gracefu: yeah
2015-02-16 20:47 gracefu: but very precise
2015-02-16 20:47 Fort: i didnt see this at 2014 and 2015 beatmaps
2015-02-16 20:47 gracefu: 00:59:674 - this one is very off, but you need to add circle to se the approach circle
2015-02-16 20:48 gracefu: it's my map, very close to rank
2015-02-16 20:48 Fort: fixed
2015-02-16 20:48 Fort: nice one
2015-02-16 20:48 gracefu: 01:36:091 - this one is funny because i was like
2015-02-16 20:48 gracefu: this can't be right
2015-02-16 20:49 gracefu: then i'm like actually wait, maybe it is
2015-02-16 20:49 gracefu: then i placed circle
2015-02-16 20:49 gracefu: and it's not right
2015-02-16 20:49 gracefu: XDDD
2015-02-16 20:49 gracefu: 01:43:341 - 5/10? because it's tricky
2015-02-16 20:50 gracefu: 01:44:757 - 9/10 :P
2015-02-16 20:50 Fort: hahahaha
2015-02-16 20:50 Fort: how to map without blankets?
2015-02-16 20:50 gracefu: 01:52:757 - 7/10
2015-02-16 20:50 gracefu: don't use the pattern
2015-02-16 20:50 gracefu: when you make sliders don't curve them around things
2015-02-16 20:50 gracefu: go in other directions
2015-02-16 20:50 gracefu: there are 180 other directions you can go in :P
2015-02-16 20:51 gracefu: then you'll map without blankets
2015-02-16 20:51 gracefu: 01:56:007 - 0/10 XDDDD
2015-02-16 20:51 Fort: wut
2015-02-16 20:51 Fort: i didnt blanket that lol
2015-02-16 20:51 Fort: but okay fix it
2015-02-16 20:51 gracefu: hahaha
2015-02-16 20:51 gracefu: you chose the wrong direction :3
2015-02-16 20:52 gracefu: 01:57:174 - 8/10
2015-02-16 20:52 gracefu: 02:05:674 - it's way too curved
2015-02-16 20:52 gracefu: just blanket around the yellow circle will be good enough, but not perfect
2015-02-16 20:53 Fort: lol didnt want change that
2015-02-16 20:53 gracefu: lol
2015-02-16 20:53 gracefu: too curved because the top part is too close
2015-02-16 20:53 gracefu: but the middle is too far
2015-02-16 20:54 Fort: idk, atleast my map a little bit playable
2015-02-16 20:54 gracefu: a little bit? your maps are very very very playable
2015-02-16 20:54 gracefu: they're very good becausee they're playable
2015-02-16 20:54 Fort: enjoying maps is better than fixing blankets
2015-02-16 20:54 Fort: hahaha
2015-02-16 20:54 Fort: oh thanks then
2015-02-16 20:54 Fort: i like you say that thing
2015-02-16 20:54 gracefu: except for the 4x slider in advanced O:<
2015-02-16 20:54 gracefu: hehee
2015-02-16 20:54 Fort: pfft
2015-02-16 20:55 Fort: let me give you some skill in there
2015-02-16 20:55 gracefu: 02:22:091 - :P
2015-02-16 20:55 Fort: too hard pls
2015-02-16 20:55 gracefu: 02:37:674 - 6/10 maybe
2015-02-16 20:55 gracefu: 8/10 maybe
2015-02-16 20:55 Fort: fix it
2015-02-16 20:56 gracefu: 02:44:465 - hmmm... 5/10
2015-02-16 20:56 Fort: okay see
2015-02-16 20:56 gracefu: 02:56:341 - 3/10
2015-02-16 20:56 Fort: im sorry for this but i need to go
2015-02-16 20:56 gracefu: it's fine
2015-02-16 20:56 Fort: cant fix all blankets
2015-02-16 20:56 gracefu: XD
2015-02-16 20:56 gracefu: i'll copy the rest of the blankets into a post
2015-02-16 20:56 Fort: my life in osu kinda busy
2015-02-16 20:56 gracefu: so you can see later
2015-02-16 20:56 Fort: so im too lazy to blankets all things
2015-02-16 20:57 Fort: you can post something to this map thread then
2015-02-16 20:57 gracefu: 02:58:757 - okay
2015-02-16 20:57 Fort: so i can more enjoying your mod
2015-02-16 20:57 Fort: then do IRC like this
2015-02-16 20:57 gracefu: do you want me to talk about other things or do you need to go now?
2015-02-16 20:58 Fort: i need to mapping something here
2015-02-16 20:58 Fort: time is money so ididnt waste it
2015-02-16 20:58 gracefu: i don't understand
2015-02-16 20:58 gracefu: but okay :P
2015-02-16 20:59 gracefu: maybe you can look at my second map when i submit it
2015-02-16 20:59 gracefu: ACTION is editing [http://osu.ppy.sh/s/12 MintJam - Crisis [Insane (Probably)]]
2015-02-16 20:59 gracefu: still WIP
2015-02-17 16:11 Fort: hello
2015-02-17 16:11 Fort: did you post your out chat log to forum?
2015-02-17 16:11 Fort: our*
2015-02-17 16:11 gracefu: not yet, why?
2015-02-17 16:12 Fort: just post it pls, im afraid you will forget about that lol
2015-02-17 16:12 Fort: and i want to give you kudos
2015-02-17 16:12 gracefu: ok
2015-02-17 16:13 gracefu: later
Topic Starter
Ciyus Miapah
wat no kds D:
Haruto
Hi Fort :3
Beginner Difficult and Standard Diff

Indonesian
[Beginner]
[GENERAL]
Un-check Widescreen Support
Circle Size : Kenapa gak Buat Circle Sizenya 2,5 atau 2,6 kan beginner Diff
AR : Terlalu cepat untuk para Beginner
OD : Genap ._. Consider make it 2 / 2,5

[Timing]
01:49:632 - Offsetnya gak pas sama garis? gapapa nih? Coba di pindah ke
01:49:674 - Remove yang diatas ^ lalu
01:49:716 - Pindah ini ke 01:49:757 - jadi enak diliat
Kurasa banyak sih yang kaya gini coba di paskan sama Garis :D

[Compose Field]
00:03:674 (3) - CTRL+ H
01:21:007 (1) - Terlalu Nanjak untuk para beginner Di turunkan dikit Slider Tailnya
01:52:674 (5,1) - Nice Blanket, boleh kah blanket di Beginner diff?
02:57:007 (1) - Memang Begini kah Suara Sliderslidenya??
03:08:674 (2) - Ini menyentuh sama 03:07:674 (1) - :P
00:02:007 (2) - Tambah note disini, kalo diffnya bermaksud Easy, Tambahin
01:42:341 (1) - Terlalu Nanjak untuk Pemula

Itu aja buat Beginner Difficult :)

[Standard]
[General]
Make CS to 3

[Compose Field]
00:39:341 (4) - Add Note ada suara clap
02:01:007 (1,2) - Keduanya jauh amat :o
02:46:341 (1) - Whistle Sliderslide?? Change plz

I Think that's all i can mod from now :)
Good Luck Fort, Cepat" di RANK yaaa gasabar mau mainin dengan Ranked Score 8-)
Topic Starter
Ciyus Miapah

Haruto_Aizawa wrote:

Hi Fort :3
Beginner Difficult and Standard Diff

Indonesian
[Beginner]
[GENERAL]
Un-check Widescreen Support sure
Circle Size : Kenapa gak Buat Circle Sizenya 2,5 atau 2,6 kan beginner Diff ini biar greget
AR : Terlalu cepat untuk para Beginner sama kaya diatas wkwkwk
OD : Genap ._. Consider make it 2 / 2,5 2,2 too awesome lol

[Timing]
01:49:632 - Offsetnya gak pas sama garis? gapapa nih? Coba di pindah ke itu 1/8 timing, gk terlalu ngaruh sih
01:49:674 - Remove yang diatas ^ lalu
01:49:716 - Pindah ini ke 01:49:757 - jadi enak diliat wkwkwkwkw ini enak diliat di gameplay atau di editor /:D?
Kurasa banyak sih yang kaya gini coba di paskan sama Garis :D

[Compose Field]
00:03:674 (3) - CTRL+ H ini bagus tapi ane prefer sesuatu disini
01:21:007 (1) - Terlalu Nanjak untuk para beginner Di turunkan dikit Slider Tailnya wkwkwkwk nanjak kaya naik gunung aja
01:52:674 (5,1) - Nice Blanket, boleh kah blanket di Beginner diff? ya tentu lah
02:57:007 (1) - Memang Begini kah Suara Sliderslidenya?? fixed
03:08:674 (2) - Ini menyentuh sama 03:07:674 (1) - :P nice catch!
00:02:007 (2) - Tambah note disini, kalo diffnya bermaksud Easy, Tambahin buat pemanasan ini, jadi gk ditambahin notes dulu
01:42:341 (1) - Terlalu Nanjak untuk Pemula kan itu SV nya lambat jadi gpp kan?

Itu aja buat Beginner Difficult :)

[Standard]
[General]
Make CS to 3 too big >.<

[Compose Field]
00:39:341 (4) - Add Note ada suara clap sejak kapan ane pakai clap disini wkowkowko
02:01:007 (1,2) - Keduanya jauh amat :o yeh.... ini sih mending
02:46:341 (1) - Whistle Sliderslide?? Change plz fixed!

I Think that's all i can mod from now :)
Good Luck Fort, Cepat" di RANK yaaa gasabar mau mainin dengan Ranked Score 8-) bentar lagi kok :3
thanks ya buat modnya ane apply semua kecuali yg merah
GAMI
\:D/

nyainyaie \:3/
Mazzerin
eternal

od8,5-9 would be cool
00:03:590 (13) - maybe clap these
00:08:924 (13) - ^
00:16:174 (4) - ^
00:16:840 (8) - ^
00:05:841 (9) - soft or lower volume sliderend
00:07:507 (3) - move a bit down it almost touches 00:07:757 (2) -
00:13:174 (2) - move down almost touches 00:13:674 (7) -
00:14:841 (5) - move it somwhere here the spacing is weird atm https://osu.ppy.sh/ss/2793919
00:15:341 (1) - remove nc
00:15:507 something like this so it goes from left to right with (more) consistent spacing https://osu.ppy.sh/ss/2793931
00:21:674 (5) - change to this https://osu.ppy.sh/ss/2793939
00:21:924 (7) - give it a whistle instead of clap? the sound is the exact same as you used on other notes which had whistles
00:32:341 (2,3) - whistle slider end+circle
00:32:674 (4) - clap
00:37:341 (5,6,7,8) - rotate https://osu.ppy.sh/ss/2793944
00:43:341 (1) - shorter by 1/4 and add an extra circle then
00:44:674 (1) - remove nc
00:47:007 (1) - remove nc
00:48:341 (1) - ^
00:52:007 (1) - ^
00:53:674 (1) - ^
00:59:007 (1,1) - ^
01:03:007 (1) - ^
01:10:007 (1) - ^
01:13:674 (1) - ^
01:15:007 (1) - ^
01:16:341 (1) - ^
ok ill stop checking for ncs from here theyre inconsistent in the whole map
00:46:841 (5) - here the sliderend has a whistle and here 00:48:257 (8) - the circle has a clap even though it's the exact same sound
00:56:924 (13) - whistle/clap idk
00:59:591 (4) - ^
01:00:007 (5) - ^(on the slider end)
00:57:341 (3) - move a bit below touches 00:57:840 (6) -
00:59:007 (1,2,3,4,1,2,3,4,1) - umm consider removing these 1/4 jumps theyre random?
01:03:674 (1,1) - change these into 1/4 sliders ; 01:04:341 (1) - this into 1/4 slider and 2 circles from 01:04:507 put claps on those circles and whistles on the 1/4 slider starts
01:07:341 (9) - rather have strong notes like these mapped as clickable objects(circles), not holdable(sliders) (01:10:007 (1,2,3,4) - is good)
01:23:341 (10) - ^
01:20:674 (5) - 1/4 slida pls
01:25:007 (1) - change into 2 1/4 sliders there are strong beats on white/red ticks here
01:25:507 (3) - change into 2 circles there are strong beats on both red and blue ticks
01:26:007 (1) - change into circles and have a 1/4 jump to 01:26:341 (1) - also that slider really shouldnt have nc
01:46:341 (2,3,4,5) - soft sampleset/lower volume
01:56:674 (9) - uh its 1/4 im pretty sure
02:10:923 (5,6) - 02:11:924 (4,5) - 02:14:591 (4,5,8,1) - these 1/4 jumps in this section seemed really random and seem to be following nothing intense enough to make them 1/4 jumps; 02:13:007 (1,2,3,4,5) - for comparison this is good
02:35:341 (1) - normal sampleset +whistle on this sliderstart
02:50:341 (1,2,3) - soft sampleset/lower volume

another

od7,5-8 would be cool
00:02:007 (5,6,1) - https://osu.ppy.sh/ss/2794048 couldve done something like this looks better imo
00:12:674 (6,7,1) - ^ this too i guess (ok there are a lot of places like these)
00:13:007 (1) - uhh why is this an extended slider just make it 1/2 and have 2 notes after it (repeats a lot too)
00:14:674 (2,3,4,5) - exchange their positions so it leads to the next object
00:16:007 (2) - use 2 circles cause 2 strong notes
00:21:841 (6) - use 2 circles instead cause 2 strong notes
00:22:007 (7) - 2 1/8s shorter and 1 circle cause there are no 1/8 there anymore
01:27:507 (7,1) - bad blanket
01:29:341 (3,4,5,6,7) - make a cooler blanket for 01:30:007 (8) -
01:39:674 (1) - ctrl+g (and move those 2 notes obviously)
01:46:341 (1,2,3,4) - soft/lower volume
02:07:007 (3,4) - some 1/4 sliders instead of these?
02:42:174 (6,7) - move a bit upwards looks better
02:46:007 (10) - please this is fucking death for lower rank hidden players, dont have it hidden behind a 1/4 slider
02:50:341 (1,2,3) - soft/lower volume

eternal is a really fun diff GL MANG
except for the wtf end which is 3 star
Topic Starter
Ciyus Miapah

Mazzerin wrote:

eternal

od8,5-9 would be cool ow.. OD9????
00:03:590 (13) - maybe clap these okay
00:08:924 (13) - ^
00:16:174 (4) - ^
00:16:840 (8) - ^
00:05:841 (9) - soft or lower volume sliderend for what?
00:07:507 (3) - move a bit down it almost touches 00:07:757 (2) -
00:13:174 (2) - move down almost touches 00:13:674 (7) -
00:14:841 (5) - move it somwhere here the spacing is weird atm https://osu.ppy.sh/ss/2793919 i make some jump there
00:15:341 (1) - remove nc
00:15:507 something like this so it goes from left to right with (more) consistent spacing https://osu.ppy.sh/ss/2793931 im do that thing on purpose
00:21:674 (5) - change to this https://osu.ppy.sh/ss/2793939 that pattern looks hard
00:21:924 (7) - give it a whistle instead of clap? the sound is the exact same as you used on other notes which had whistles
00:32:341 (2,3) - whistle slider end+circle
00:32:674 (4) - clap
00:37:341 (5,6,7,8) - rotate https://osu.ppy.sh/ss/2793944 will keep this thing
00:43:341 (1) - shorter by 1/4 and add an extra circle then prefer follow BG sound
00:44:674 (1) - remove nc
00:47:007 (1) - remove nc
00:48:341 (1) - ^
00:52:007 (1) - ^
00:53:674 (1) - ^
00:59:007 (1,1) - ^
01:03:007 (1) - ^
01:10:007 (1) - ^
01:13:674 (1) - ^
01:15:007 (1) - ^
01:16:341 (1) - ^
ok ill stop checking for ncs from here theyre inconsistent in the whole map refix NCs
00:46:841 (5) - here the sliderend has a whistle and here 00:48:257 (8) - the circle has a clap even though it's the exact same sound im do that thing on purpose
00:56:924 (13) - whistle/clap idk
00:59:591 (4) - ^ nothing there lol
01:00:007 (5) - ^(on the slider end)
00:57:341 (3) - move a bit below touches 00:57:840 (6) -
00:59:007 (1,2,3,4,1,2,3,4,1) - umm consider removing these 1/4 jumps theyre random? this is good hahaha
01:03:674 (1,1) - change these into 1/4 sliders ; 01:04:341 (1) - this into 1/4 slider and 2 circles from 01:04:507 put claps on those circles and whistles on the 1/4 slider starts so when it changes, for what i make that pattern looks like that?
01:07:341 (9) - rather have strong notes like these mapped as clickable objects(circles), not holdable(sliders) (01:10:007 (1,2,3,4) - is good) that pattern comes at first time, so im gonna make slider to make something there
01:23:341 (10) - ^ some piano sound there, prefer use slider than circle
01:20:674 (5) - 1/4 slida pls previous pattern follow some synth sound maybe, so i keep it
01:25:007 (1) - change into 2 1/4 sliders there are strong beats on white/red ticks here give some rest there (im not make very sudden thing there)
01:25:507 (3) - change into 2 circles there are strong beats on both red and blue ticks idk but that thing didnt really makes sense in gameplay
01:26:007 (1) - change into circles and have a 1/4 jump to 01:26:341 (1) - also that slider really shouldnt have nc looks good, but prefer keep using sliders in this part
01:46:341 (2,3,4,5) - soft sampleset/lower volume
01:56:674 (9) - uh its 1/4 im pretty sure b-b-but hold slider in here is cool bro xD
02:10:923 (5,6) - 02:11:924 (4,5) - 02:14:591 (4,5,8,1) - these 1/4 jumps in this section seemed really random and seem to be following nothing intense enough to make them 1/4 jumps; 02:13:007 (1,2,3,4,5) - for comparison this is good that thing makes something on your gameplay
02:35:341 (1) - normal sampleset +whistle on this sliderstart
02:50:341 (1,2,3) - soft sampleset/lower volume

another

od7,5-8 would be cool keep my diff setting
00:02:007 (5,6,1) - https://osu.ppy.sh/ss/2794048 couldve done something like this looks better imo
00:12:674 (6,7,1) - ^ this too i guess (ok there are a lot of places like these)
00:13:007 (1) - uhh why is this an extended slider just make it 1/2 and have 2 notes after it (repeats a lot too) similiar like 00:11:674 (1) -
00:14:674 (2,3,4,5) - exchange their positions so it leads to the next object i have been exchange this thing, and i want to make jump there
00:16:007 (2) - use 2 circles cause 2 strong notes looks good, but i prefer use slider for easier streaming for next pattern
00:21:841 (6) - use 2 circles instead cause 2 strong notes Eternal :^)
00:22:007 (7) - 2 1/8s shorter and 1 circle cause there are no 1/8 there anymore ugh i cant >//<
01:27:507 (7,1) - bad blanket
01:29:341 (3,4,5,6,7) - make a cooler blanket for 01:30:007 (8) - why blanket?:D
01:39:674 (1) - ctrl+g (and move those 2 notes obviously) but that jump ._.
01:46:341 (1,2,3,4) - soft/lower volume
02:07:007 (3,4) - some 1/4 sliders instead of these? that so sudden lol
02:42:174 (6,7) - move a bit upwards looks better ummmm, i like this looks
02:46:007 (10) - please this is fucking death for lower rank hidden players, dont have it hidden behind a 1/4 slider oh sure
02:50:341 (1,2,3) - soft/lower volume

eternal is a really fun diff GL MANG
except for the wtf end which is 3 star
i apply all except red one :3
thanks for mod~

GAMI wrote:

\:D/

nyainyaie \:3/
/:3/
jesse1412
crappy IRC mod
2015-02-19 14:53 jesus1412: I can't do 1/4 stream jumps too well
2015-02-19 14:54 jesus1412: they need to be perfect for me to hit them
2015-02-19 14:54 jesus1412: 3/4 of them were great for me
2015-02-19 14:54 jesus1412: but a few just felt really awkward
2015-02-19 14:54 Fort: that thing, yeah
2015-02-19 14:54 jesus1412: the doubles that were all 1/4
2015-02-19 14:55 jesus1412: they worked quite well apart from 1 set
2015-02-19 14:55 Fort: okay
2015-02-19 14:55 jesus1412: but that might have just been me fucking up
2015-02-19 14:55 jesus1412: which is the issue with 1/4 jumps
2015-02-19 14:55 jesus1412: it's hard to tell if it's the player or the map
2015-02-19 14:55 jesus1412: I really like 1/4 jumps out of streams with a slider on the end
2015-02-19 14:56 jesus1412: I personally didn't like these 01:03:924 (4,1,4,1) -
2015-02-19 14:56 Fort: that one thing is like new skill
2015-02-19 14:56 jesus1412: those kind of 1/4 jumps
2015-02-19 14:56 jesus1412: but I can't play them for shit sooo
2015-02-19 14:57 jesus1412: I liked most of it : )
2015-02-19 14:57 Fort: yeah, different people different taste lol
2015-02-19 14:58 Fort: can you mod my map?
2015-02-19 14:59 Fort: maybe i can fix something here
2015-02-19 14:59 jesus1412: it's hard to mod these newer maps with strange shaped things so I'm not sure if it would be productive
2015-02-19 14:59 jesus1412: normally I say what felt good/bad in my mods
2015-02-19 15:00 jesus1412: but it changes with every play on these kinda maps
Topic Starter
Ciyus Miapah

jesus1412 wrote:

crappy IRC mod
2015-02-19 14:53 jesus1412: I can't do 1/4 stream jumps too well
2015-02-19 14:54 jesus1412: they need to be perfect for me to hit them
2015-02-19 14:54 jesus1412: 3/4 of them were great for me
2015-02-19 14:54 jesus1412: but a few just felt really awkward
2015-02-19 14:54 Fort: that thing, yeah
2015-02-19 14:54 jesus1412: the doubles that were all 1/4
2015-02-19 14:55 jesus1412: they worked quite well apart from 1 set
2015-02-19 14:55 Fort: okay
2015-02-19 14:55 jesus1412: but that might have just been me fucking up
2015-02-19 14:55 jesus1412: which is the issue with 1/4 jumps
2015-02-19 14:55 jesus1412: it's hard to tell if it's the player or the map
2015-02-19 14:55 jesus1412: I really like 1/4 jumps out of streams with a slider on the end
2015-02-19 14:56 jesus1412: I personally didn't like these 01:03:924 (4,1,4,1) -
2015-02-19 14:56 Fort: that one thing is like new skill
2015-02-19 14:56 jesus1412: those kind of 1/4 jumps
2015-02-19 14:56 jesus1412: but I can't play them for shit sooo
2015-02-19 14:57 jesus1412: I liked most of it : )
2015-02-19 14:57 Fort: yeah, different people different taste lol
2015-02-19 14:58 Fort: can you mod my map?
2015-02-19 14:59 Fort: maybe i can fix something here
2015-02-19 14:59 jesus1412: it's hard to mod these newer maps with strange shaped things so I'm not sure if it would be productive
2015-02-19 14:59 jesus1412: normally I say what felt good/bad in my mods
2015-02-19 15:00 jesus1412: but it changes with every play on these kinda maps
thanks for your suggestion~ gonna working for this
IamKwaN
[General]
  1. Nothing unrankable basically, may want to delete the .osb
[Another]
  1. 01:10:341 (1) - The half-covered reverse arrow can be dangerous. Same for 01:16:674 (10) - 02:38:341 (1) -
[Hyper]
  1. 00:10:341 (5,6) - Not unrankable, but a suggestion: you need to differentiate the rhythm between 00:10:007 (4,5,6) - by the usage of distance snap.
May also grab some opinions specifically on the highest diff and the overall spread :>
Topic Starter
Ciyus Miapah

IamKwaN wrote:

[General]
  1. Nothing unrankable basically, may want to delete the .osb fixed
[Another]
  1. 01:10:341 (1) - The half-covered reverse arrow can be dangerous. Same for 01:16:674 (10) - 02:38:341 (1) - fixed
[Hyper]
  1. 00:10:341 (5,6) - Not unrankable, but a suggestion: you need to differentiate the rhythm between 00:10:007 (4,5,6) - by the usage of distance snap. fixed
May also grab some opinions specifically on the highest diff and the overall spread :>
okay updated now!
Come[Back]Home
Beginner
00:14:341 (1,2) Slider instead so there wont be so many circles?

Standard
00:39:007 (3,4) Slider instead?

Advanced
Perfect

Hyper
...

Well, after looking through the rest your diffs i came to the conclusion that it'd useless if i keep going since your map is flawless and i cant find anything. (Ive started to feel bad)
Good luck o/
Topic Starter
Ciyus Miapah

Come[Back]Home wrote:

Beginner
00:14:341 (1,2) Slider instead so there wont be so many circles? fixed

Standard
00:39:007 (3,4) Slider instead? sure

Advanced
Perfect

Hyper
...

Well, after looking through the rest your diffs i came to the conclusion that it'd useless if i keep going since your map is flawless and i cant find anything. (Ive started to feel bad) oh thanks :3
Good luck o/
okay fixed all, thanks for mod
Bara-


[Beginner]
00:07:674 (3) - Hitsound slidertick
00:19:674 (4) - Hitsound reverse slidertick

[Standard]
00:10:674 (4,1) - Improve blanket
00:14:007 (5,1) - ^^
00:35:674 (1,2) - ^^
00:56:341 (2,1) - ^^
01:31:341 (4,1) - Try to blanket (4) with (1)
02:02:341 (2,1) - Nut sure if the overlap is fine
02:35:674 (1,3) - Try to make them the same shape
02:38:007 (4,1) - Improve blanket
03:07:007 (3,1) - ^^
03:10:341 (1,3) - Make these 2 blanket, as that gives a much better aesthetic appeal (move (3) to 116:128 and then move it for the perfect blanket, and then move (2) to have good distance

Will mod the other diffs later, but I'll probably forget ;-;
If I haven't modded the other diffs by wednesday, PM me, and I'll do the others
Good Luck!
Topic Starter
Ciyus Miapah

baraatje123 wrote:



[Beginner]
00:07:674 (3) - Hitsound slidertick i didnt make slidertick hitsound in this diff
00:19:674 (4) - Hitsound reverse slidertick oops looks i need to remove that

[Standard]
00:10:674 (4,1) - Improve blanket
00:14:007 (5,1) - ^^
00:35:674 (1,2) - ^^
00:56:341 (2,1) - ^^
01:31:341 (4,1) - Try to blanket (4) with (1) ummm, no i think because it looks good
02:02:341 (2,1) - Nut sure if the overlap is fine because this is Standard diff
02:35:674 (1,3) - Try to make them the same shape that one will be hard
02:38:007 (4,1) - Improve blanket
03:07:007 (3,1) - ^^
03:10:341 (1,3) - Make these 2 blanket, as that gives a much better aesthetic appeal (move (3) to 116:128 and then move it for the perfect blanket, and then move (2) to have good distance

Will mod the other diffs later, but I'll probably forget ;-;
If I haven't modded the other diffs by wednesday, PM me, and I'll do the others oh okay
Good Luck!
i apply all suggestion except red one, thanks for mod
Anxient
you told me to try to give suggestion to every diff, but I couldn't find anything up to HYPER.
From my mod queue

Hyper

01:00:674 (4) - ctrl g?
01:15:591 (8,1) - looks really ugly when played .-. coba deh pindah ke x=305 y=350
02:07:674 (1) - since after this is a break, try to add 02:07:674 - HC, spinner start in 02:07:757 (1) - end in 02:09:007 -
02:29:841 (7,8) - these are pretty well spaced repeat backsliders. Maybe change these to 1/8? as it is now, it seems a bit betraying
02:49:341 (6,7,8,9) - I think that this should be inline with 02:49:007 (5) - sliderend

Another

00:21:257 (2,3) - change to slider?
01:17:341 (2) - ctrl g?
01:21:341 (2) - ^
01:55:174 (5) - ^
02:07:674 (1) - spinnerstart in0 2:07:757 - add HC in 02:07:674 - end in 02:08:841 -
02:14:174 (9) - ctrl+g
02:24:841 (9) - ctrl+g
02:31:674 (1) - why NC? also bring to x=184 y=260
02:33:341 (4) - convert to 1/2 slider?
02:34:674 (4) - ^

I can only deliver a mod for these 2 diffs, since I cant find anything wrong with Beginner, standard and advanced and Eternal is just... too much for me atm xD
Good luck!
Bara-
Here are the rest of the diffs (no Kuds because I was lazy before :P)

[Advanced]
You have quite some useless green lines, delete all which are unnecessary
00:07:674 (1,2) - Try to make these blanket
00:15:174 (3) - Add a circle, it follows the music
00:35:007 (4,2) - Slight overlap, consider fixing it
00:55:007 (2,1) - Improve blanket
02:05:341 (1) - Wut (end)
02:49:007 (1,1,2,3) - Improve blanket (Nazi, I know)

[Hyper]
00:54:841 (2,3) - Improve blanket

Another and Eternal are way out of my league (They are way to good :3)

Have 2 stars, this map is great!
Chloe
awesome map! haven't added a map as favorite for a long time, let me do it and have my stars.
Makoa
[Eternal]
SRY OTHER DIFFS 2 REAL 4 ME

- so HP drain 6.3 is cool and all but may i suggest 6.9????
-Liking the fancy colors and sounds.

00:05:257 (3,4) - Maybe change this to reverse slider to show the significance of that KICK.
Sems like the sliders are mainly mapped around the snare hits but it would be cool to see someway to imcorporate those kick accents in the music into your mapping. Why not spam nc like anyone gives a fuck.
00:33:674 (1,2,3,4,5,6,7,8) - HOW DO PROS HIT THESE STREAMS THEY ARE SO HARD
00:59:341 (1,2,3,4) - Maybe curve this like 00:59:007 (1,2,3,4) - cause it looked swaggy
01:12:007 (2) - seemed a little awkward to me with the way most the other snare hits were maped with a regular 1/4 slider
01:51:007 (1,2,3,4,5,6,7,8) - I know the songs is kinda uniform here and matches whats mapped but i kind of want to see a nasty crooked stream.
02:01:674 (1,2,3,4,5,6,7,8) - turn off that snap and pretend you have Parkinson's disease
02:17:174 (3,4,5,1,2,3,4,5) - FEEL THE WUBS AND GO HAM ON THE SLIDERS
02:48:341 (1,2,3,4) - this is good shit. I like this shit.
03:11:841 (2,3,4,5,6,7,8,9,10,11,12,13) - raise the snap a little on these cuz their a little boring atm.
03:23:757 (1) - rip hr players
03:29:341 (1,2,3) - make this and 03:30:674 (2,3) - have matching rythyms because they sound the same to me
03:33:007 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - such a good ending. easy enough to hit fairly acurately and sooo satisfying to do so.

Really fun map. like better than Maffalda and the tutorial combined. 10 out of 8
Topic Starter
Ciyus Miapah

Anxient wrote:

you told me to try to give suggestion to every diff, but I couldn't find anything up to HYPER.
From my mod queue

Hyper

01:00:674 (4) - ctrl g? sepertinya jump terlihat kurang konsisten
01:15:591 (8,1) - looks really ugly when played .-. coba deh pindah ke x=305 y=350
02:07:674 (1) - since after this is a break, try to add 02:07:674 - HC, spinner start in 02:07:757 (1) - end in 02:09:007 - since when i put HC here? lol
02:29:841 (7,8) - these are pretty well spaced repeat backsliders. Maybe change these to 1/8? as it is now, it seems a bit betraying this one makes your life easier, if you know what i mean
02:49:341 (6,7,8,9) - I think that this should be inline with 02:49:007 (5) - sliderend kurang greget nantinya wkwkwk

Another

00:21:257 (2,3) - change to slider? nice idea, but i think i need to prefer use circles than slider in here
01:17:341 (2) - ctrl g?
01:21:341 (2) - ^
01:55:174 (5) - ^ well, will keep it because im doing this thing on purpose
02:07:674 (1) - spinnerstart in0 2:07:757 - add HC in 02:07:674 - end in 02:08:841 - same like hyper diff
02:14:174 (9) - ctrl+g
02:24:841 (9) - ctrl+g
02:31:674 (1) - why NC? also bring to x=184 y=260 why? because strong big beat landed there
02:33:341 (4) - convert to 1/2 slider? b-b-bbbbut this one looks cool :<
02:34:674 (4) - ^ why??

I can only deliver a mod for these 2 diffs, since I cant find anything wrong with Beginner, standard and advanced and Eternal is just... too much for me atm xD oh its okay
Good luck! thanks for mod! :3

baraatje123 wrote:

Here are the rest of the diffs (no Kuds because I was lazy before :P) okay as you wish

[Advanced]
You have quite some useless green lines, delete all which are unnecessary yeah i think i need to fix it
00:07:674 (1,2) - Try to make these blanket i will do it
00:15:174 (3) - Add a circle, it follows the music 00:16:007 (1) - i NC this because this one is upbeat and have some unique sound
00:35:007 (4,2) - Slight overlap, consider fixing it
00:55:007 (2,1) - Improve blanket
02:05:341 (1) - Wut (end) oh god thanks for this
02:49:007 (1,1,2,3) - Improve blanket (Nazi, I know)

[Hyper]
00:54:841 (2,3) - Improve blanket

Another and Eternal are way out of my league (They are way to good :3) oh thank you

Have 2 stars, this map is great! thanks so much >.<

Makoa wrote:

[Eternal]
SRY OTHER DIFFS 2 REAL 4 ME

- so HP drain 6.3 is cool and all but may i suggest 6.9???? wow too high, and HP 6.3 too high too hue
-Liking the fancy colors and sounds. thanks

00:05:257 (3,4) - Maybe change this to reverse slider to show the significance of that KICK. its a transition for some purpose, so i keep it
Sems like the sliders are mainly mapped around the snare hits but it would be cool to see someway to imcorporate those kick accents in the music into your mapping. Why not spam nc like anyone gives a fuck. hahahahaha, that's very funny but consistency is consistency, i can do this but people will be notice that thing i think
00:33:674 (1,2,3,4,5,6,7,8) - HOW DO PROS HIT THESE STREAMS THEY ARE SO HARD i can pass that lol too EZ
00:59:341 (1,2,3,4) - Maybe curve this like 00:59:007 (1,2,3,4) - cause it looked swaggy
01:12:007 (2) - seemed a little awkward to me with the way most the other snare hits were maped with a regular 1/4 slider because of sound transition, you can clearly hear that thing, and that one for warning player for long stream there
01:51:007 (1,2,3,4,5,6,7,8) - I know the songs is kinda uniform here and matches whats mapped but i kind of want to see a nasty crooked stream. yeah i guess so, too hard for me too
02:01:674 (1,2,3,4,5,6,7,8) - turn off that snap and pretend you have Parkinson's disease will not change this one because this is the final attack lol
02:17:174 (3,4,5,1,2,3,4,5) - FEEL THE WUBS AND GO HAM ON THE SLIDERS idk what you mean but okay lol
02:48:341 (1,2,3,4) - this is good shit. I like this shit. is this shit? lol. It just 4 1/4 sliders hahaha
03:11:841 (2,3,4,5,6,7,8,9,10,11,12,13) - raise the snap a little on these cuz their a little boring atm. idk but i keep this distance like this, to prevent some inconsistency too much
03:23:757 (1) - rip hr players yeah you want HP 6.9 but rip HR players, i keep HP is low then
03:29:341 (1,2,3) - make this and 03:30:674 (2,3) - have matching rythyms because they sound the same to me im do that thing is on purpose, like warn player for next ending stream pattern. its okay and makes gameplay interesting, just for you too :3
03:33:007 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - such a good ending. easy enough to hit fairly acurately and sooo satisfying to do so. because ending needs to be good

Really fun map. like better than Maffalda and the tutorial combined. 10 out of 8 oh thanks, hope you enjoying my map :3
i fix all suggestions except red one, thanks for mod guys :3

Chloe wrote:

awesome map! haven't added a map as favorite for a long time, let me do it and have my stars.
oh thanks for stars, i hope i can possibly rank this map
Bara-
Well
It's not allowed to give kudo to me in such way
It happened before, and a BN immediately devoked the kudos
Topic Starter
Ciyus Miapah

baraatje123 wrote:

Well
It's not allowed to give kudo to me in such way
It happened before, and a BN immediately devoked the kudos
lol ikr
Frim4503
sorry ga bisa bantu mod
cuma bisa bantu shooting star :D
Topic Starter
Ciyus Miapah

Frim4503 wrote:

sorry ga bisa bantu mod
cuma bisa bantu shooting star :D
gpp deh makasih ya starnya :3
Start
From my Modding queue XD

Eternal
  1. 00:33:924 (4,5) - this pattern, and the similar 4+4 patterns might have to large space between 4 and 4

    (and too frequent), maybe you can change some of them to "have larger spacing in a Four and smaller spacing between

    Fours"
  2. 02:01:674 (1,2,3,4,5,6,7,8) - pattern like this is rarely to see in ranked map (at this BPM), so I'm wondering

    if it is rankable.
  3. 01:49:174 (2,3,4) - ^
    (In fact I really like them)
  4. Most of short streams are followed by a short slider, why not make some consequtive short stream groups, it can

    make the map more various.
  5. I really like this diff, my test play result: https://osu.ppy.sh/ss/2836224

Another
  1. The difficulty in stream is way larger than aiming, I suggest you to make CS=5 as a conpansation to balance the pressure in both hands.
  2. DS(other than streams) is conparatively low.
  3. 00:22:257 (8) - delete and extend the previous slider to here may more flow.
  4. First Kiai wasn't emphesized, feels slower than expected, maybe incresing SV.
  5. Good rhythm! my test play result: https://osu.ppy.sh/ss/2836290

Hyper
  1. might be a large diff gap with Another, the rhythm is too simple to be "Hyper", it's more like a easy "Hard", I think you need some short stream in it
  2. test play result: https://osu.ppy.sh/ss/2836334
  3. 02:28:841 - missed one beat, feels awkward.
  4. 02:46:257 - the rhythm changing before and after there is not showing, maybe make some single tap in the part after that?

The rest diffs are fine XD

Good luck XD
Topic Starter
Ciyus Miapah

Remilia_CO wrote:

From my Modding queue XD

Eternal
  1. 00:33:924 (4,5) - this pattern, and the similar 4+4 patterns might have to large space between 4 and 4

    (and too frequent), maybe you can change some of them to "have larger spacing in a Four and smaller spacing between

    Fours" fixed a bit
  2. 02:01:674 (1,2,3,4,5,6,7,8) - pattern like this is rarely to see in ranked map (at this BPM), so I'm wondering

    if it is rankable.
  3. 01:49:174 (2,3,4) - ^
    (In fact I really like them) let's make this ranked, people need something new right?
  4. Most of short streams are followed by a short slider, why not make some consequtive short stream groups, it can

    make the map more various. idk but i will think about it
  5. I really like this diff, my test play result: https://osu.ppy.sh/ss/2836224 nice

Another
  1. The difficulty in stream is way larger than aiming, I suggest you to make CS=5 as a conpansation to balance the pressure in both hands. why small circle :D ?
  2. DS(other than streams) is conparatively low. i want to keep gap between another and hyper diff
  3. 00:22:257 (8) - delete and extend the previous slider to here may more flow. im do the same like eternal diff here
  4. First Kiai wasn't emphesized, feels slower than expected, maybe incresing SV. yeah i think so, but i prefer keep sv here (focusing on something there, and i make kiai part combo colours different than other xD)
  5. Good rhythm! my test play result: https://osu.ppy.sh/ss/2836290

Hyper
  1. might be a large diff gap with Another, the rhythm is too simple to be "Hyper", it's more like a easy "Hard", I think you need some short stream in it ummm this difficulty gap is balanced i think, because on 1st kiai has some 1/4 slider jump about stream on hyper diff i will consider that thing, maybe i can increase Advanced diff SR
  2. test play result: https://osu.ppy.sh/ss/2836334 why miss 1? :<
  3. 02:28:841 - missed one beat, feels awkward. its a trap? lol
  4. 02:46:257 - the rhythm changing before and after there is not showing, maybe make some single tap in the part after that? didnt do that because i want this part is same like this 00:38:341 (1) - part, but im fix NC there

The rest diffs are fine XD

Good luck XD
thanks for mod, apply all suggestion except red one
Start

Remilia_CO wrote:

From my Modding queue XD

Eternal
  1. 02:01:674 (1,2,3,4,5,6,7,8) - pattern like this is rarely to see in ranked map (at this BPM), so I'm wondering

    if it is rankable.
  2. 01:49:174 (2,3,4) - ^
    (In fact I really like them) let's make this ranked, people need something new right? XD i'd like to see it ranked.

Another
  1. The difficulty in stream is way larger than aiming, I suggest you to make CS=5 as a conpansation to balance the pressure in both hands. why small circle :D ? this type map just remind me the mapsets like "little star", that's why I give that suggestion XD

Hyper
  1. test play result: https://osu.ppy.sh/ss/2836334 why miss 1? :< Because of the HD I can't read one of the note orz

The rest diffs are fine XD

Good luck XD
thanks for mod, apply all suggestion except red one
Iceskulls
As requested in-game

[General]

[Eternal]
  • subjective mods here lol
  1. 00:01:841 (9) - Ctrl+G ? , flow a bit better imo
  2. 00:31:507 (2) - Stack this with 00:31:341 (1) - play a bit better for me
  3. 00:48:674 (3) - x124 y184 ? flow more smooth for me , big jumps 00:48:674 (3,4) - is a bit too big for me imo compare with the previous jumps you have used
  4. 01:01:674 (6,7,8,9) - Why use small 1/4 spacing ? , pretty inconsistent with previos 1/4 sliders jumps that you have used
  5. 01:53:007 (1) - Ctrl+G would make this flow here 01:52:674 (5,1,2) - nice imo
[Another]
  1. 00:21:424 - Should add circle here so rhythm will be a bit more consistent with previous triplet and play better imo also make polarity here better 00:21:341 (3,4) - too
  2. 01:51:674 (1,2,3) - wow looks pretty hard to read here (1) slider cover like 90% of (2) and (3) so I guess this is not looking good ( I aware that this is unrankable pattern imo) it's not the same as eternal , in eternal you see slider tail and a bit of curve in slider's body clearly and approach circle really help navigate notes but here even with approach circle I have no idea how the sliders here play because (1) cover like 90% of the body the only thing I can see here is just a half piece of slider's tail
  3. 01:58:674 (2,3) - ^ this one too , I guess
  4. 02:02:341 (1,2,3) - yea this is readable imo
  5. 02:04:341 (3) - uhh...same as 01:58:674 (2,3) -

    those overlaps are something that have to consider on here imo
[Hyper]
  1. 00:05:007 (5,6,7) - Stacking triplet under sliders like this is kinda hard to play for hard (hyper) players , suggest you put 00:05:257 (6,7) - out of slider tail and do this to others too
  2. 00:53:507 (6,7,8) - This flow better imo
  3. 01:52:007 (6,7) - 1/4 slider jumps is pretty a bit too sudden for hard(hyper) players
[Advance]
  1. 00:04:341 (2) - instead of use hitsound slider tick here why not just use this rhythm play better imo
  2. 00:13:674 (2) - ^
  3. 00:49:007 (1,2,3) - uhh..this flow looks like can be a bit better imo
  4. 01:49:341 (1) - maybe curve this to the left ? flow a bit more smooth
  5. 02:01:007 (1) - maybe add a bit curve to between last 2 red anchor point so this slider looks a bit better and play a bit more consistent with the music here
  6. 02:47:007 (2,3,4,5) - Rhythm here sound pretty intense , I suggest you use rhythm like this 02:48:341 (5,6) - because it's sound better and might make this a bit more easier or just lower density of 1/2 notes a bit here and it should be okay imo
  7. 03:18:674 (2) - I'd curve to the left here , it make the flow here nice 03:18:674 (2,3,1) -
[Standard]
  • I'd use slider tick 1 here the tick sound abit too much for me after this part 00:43:674 - , I think noisy slider tick sound like that sound not really good imo
  1. 00:27:341 (1,2) - ah..1/1 sound better here since you don't use slider here in beginner and in Advance you use 1/2 slider with 1/1 circle there so if you use 1/1 slider here it would balance spread here a bit and do this for the next rhythm too if you apply this suggestion
  2. 01:16:507 (2,3) - this might hurt spread between standard and advance , try to make this rhythm a bit more simple or just swap rhythm here with the advance one because I think the rhythm fit for advance better
  3. 01:35:674 (3,2) - overlap here make the flow here a bit too hard imo , try this ?
    SPOILER
    [img]puu.sh/gnoQq/c75c243a73.png[/img]
    if you aware about 01:38:341 (3) - just put (3) next to (2)'s tail so you will still get nice flow here 01:38:341 (3,1) - , have to move 01:39:674 (1,2) - a bit tho but not that much
  4. 02:37:007 (3) - this shape a bit weird imo , try this
[Beginner]
looks fine to me

uhh..well , I guess you have to get more mods focus on spread between standard and advance and also some on another diff too
well those 3 diffs are the ones I'm not sure are they fine or not so the more mods on those diff the mor confirm I can get

If you feel like you get enough mods on those 3 diffs, you can pm me for recheck

Good luck :)
Topic Starter
Ciyus Miapah

CelsiusLK wrote:

As requested in-game

[General]

[Eternal]
  • subjective mods here lol
  1. 00:01:841 (9) - Ctrl+G ? , flow a bit better imo that makes slider (10) hard to hit lol
  2. 00:31:507 (2) - Stack this with 00:31:341 (1) - play a bit better for me i prefer make jump in here
  3. 00:48:674 (3) - x124 y184 ? flow more smooth for me , big jumps 00:48:674 (3,4) - is a bit too big for me imo compare with the previous jumps you have used im avoid overlapping in here
  4. 01:01:674 (6,7,8,9) - Why use small 1/4 spacing ? , pretty inconsistent with previos 1/4 sliders jumps that you have used oh okay
  5. 01:53:007 (1) - Ctrl+G would make this flow here 01:52:674 (5,1,2) - nice imo probably im doing this because the slider easy to hit and maybe i can break the flow a little bit, so i keep it
[Another]
  1. 00:21:424 - Should add circle here so rhythm will be a bit more consistent with previous triplet and play better imo also make polarity here better 00:21:341 (3,4) - too yeah that one kinda make polarity better but looks that pattern very hard to hit by players if im doing the same thing at 00:21:507 - its should be good but it will very hard to hit but idk, im just considering this thing
  2. 01:51:674 (1,2,3) - wow looks pretty hard to read here (1) slider cover like 90% of (2) and (3) so I guess this is not looking good ( I aware that this is unrankable pattern imo) it's not the same as eternal , in eternal you see slider tail and a bit of curve in slider's body clearly and approach circle really help navigate notes but here even with approach circle I have no idea how the sliders here play because (1) cover like 90% of the body the only thing I can see here is just a half piece of slider's tail
  3. 01:58:674 (2,3) - ^ this one too , I guess
  4. 02:02:341 (1,2,3) - yea this is readable imo
  5. 02:04:341 (3) - uhh...same as 01:58:674 (2,3) - [/color]

    those overlaps are something that have to consider on here imo i love overlaps, and that is no big problem there
[Hyper]
  1. 00:05:007 (5,6,7) - Stacking triplet under sliders like this is kinda hard to play for hard (hyper) players , suggest you put 00:05:257 (6,7) - out of slider tail and do this to others too its fine i think since that one fit with song
  2. 00:53:507 (6,7,8) - This flow better imo i was applied that one before, but i change my mind. so i will keep it because that pattern very perfect with some jump (high DS)
  3. 01:52:007 (6,7) - 1/4 slider jumps is pretty a bit too sudden for hard(hyper) players im get rekted of my dubstep pattern, i think i will not change this
[Advance]
  1. 00:04:341 (2) - instead of use hitsound slider tick here why not just use this rhythm play better imo for warmup pattern xD
  2. 00:13:674 (2) - ^ its okay in intro, didnt too much use 1/2 pattern
  3. 00:49:007 (1,2,3) - uhh..this flow looks like can be a bit better imo that will overlapped with next pattern
  4. 01:49:341 (1) - maybe curve this to the left ? flow a bit more smooth i was mapped like that too but for something i keep this one
  5. 02:01:007 (1) - maybe add a bit curve to between last 2 red anchor point so this slider looks a bit better and play a bit more consistent with the music listen again on that part, you'll hear something there :3here
  6. 02:47:007 (2,3,4,5) - Rhythm here sound pretty intense , I suggest you use rhythm like this 02:48:341 (5,6) - because it's sound better and might make this a bit more easier or just lower density of 1/2 notes a bit here and it should be okay imo boring lol, and that thing slightly decrease star rating
  7. 03:18:674 (2) - I'd curve to the left here , it make the flow here nice 03:18:674 (2,3,1) - kinda confusing me on next pattern and previous pattern (honestly prefer circle 3, follow vocal and very fit at song. And you'll se my next patterning lol)
[Standard]
  • I'd use slider tick 1 here the tick sound abit too much for me after this part 00:43:674 - , I think noisy slider tick sound like that sound not really good imo
    if i do this, RIP slidertick hitsounding ;_;
  1. 00:27:341 (1,2) - ah..1/1 sound better here since you don't use slider here in beginner and in Advance you use 1/2 slider with 1/1 circle there so if you use 1/1 slider here it would balance spread here a bit and do this for the next rhythm too if you apply this suggestion circle 1 = slider, circle 2 = strong hitfinish. that one is stuck in my mind
  2. 01:16:507 (2,3) - this might hurt spread between standard and advance , try to make this rhythm a bit more simple or just swap rhythm here with the advance one because I think the rhythm fit for advance better its okay since i didnt use it too much, that pattern is for neutralizer of 1/1 pattern since previous pattern end in red tick
  3. 01:35:674 (3,2) - overlap here make the flow here a bit too hard imo , try this ? this problem kinda confusing me xDDDDD
    SPOILER
    [img]puu.sh/gnoQq/c75c243a73.png[/img]
    if you aware about 01:38:341 (3) - just put (3) next to (2)'s tail so you will still get nice flow here 01:38:341 (3,1) - , have to move 01:39:674 (1,2) - a bit tho but not that much
  4. 02:37:007 (3) - this shape a bit weird imo , try this
[Beginner]
looks fine to me oh thanks

uhh..well , I guess you have to get more mods focus on spread between standard and advance and also some on another diff too
well those 3 diffs are the ones I'm not sure are they fine or not so the more mods on those diff the mor confirm I can get

If you feel like you get enough mods on those 3 diffs, you can pm me for recheck okay im on it

Good luck :)
thanks, i think i will make something for advanced diff, but idk

i applied all except red one. thanks for suggestion
theramdans
Hi memed dodog
Just some minor check in request

Eternal
00:26:591 (5,6) - x to 101
01:34:007 (7) - 216,220
01:48:007 (2) - y to 229
01:50:341 (1) - noticeable, blanket could be better
01:52:674 (5) - 404,254
01:53:341 (2) - y to 322
01:55:841 (2) - noticeable, blanket could be much better
01:58:341 (1) - 99,319
02:00:507 (6) - very thin, blanket could be better (with 02:00:007 - (4))
02:03:674 (1) - x to 474
02:04:007 (2) - 352,136
02:05:257 (2,3) - 239,310
02:31:007 (3) - y to 137
02:35:341 (1) - x to 153
03:18:591 (2,3) - 295,74
03:19:924 (2,3) - y to 256

Another
00:04:924 (7,1) - 286,233
00:05:341 (2) - 388,216
00:12:007 (2) - y to 192
00:12:257 (3,4,6) - y to 103
00:12:924 (7,1) - y to 91
00:19:591 (8,1) - x to 171
00:20:007 (2) - x to 182
00:20:591 (5,6) - 222,121
00:31:674 (1) - blanket could be much better with 00:29:674 (2) -
00:44:674 (6) - y to 126
00:48:007 (2) - 91,318
00:55:924 (2,3) - y to 275
00:58:924 (3) - x to 142
01:27:257 (5,6) - 234,89
01:28:007 (2) - x to 418
01:28:924 (8,1) - y to 345
01:41:007 (1) - 189,218
01:42:674 (2) - x to 182
01:47:924 (2) - y to 175
01:48:341 (3) - y to 117
01:49:341 (2) - 448,147
01:49:674 (3) - 364,155
01:49:841 (4) - blanket could be better
01:50:341 (1) - x to 186
01:51:007 (3) - y to 187

Uhhh I think you got the idea, Just control g those head-head, tail-tail, head-tail,tail-head sliders/circles which stack each other and make sure the coordinates are same, if you want to make them stack, otherwise, space it

For the 4 lower diffs, I think they are fine, just need some minor check/minor rearrangement. Do it yourself, or have someone do it for you
As for me, I am a bit lazy and not in the best shape, so, good luck!

ane makan dulu gan
Ipas
Hello~
From my Modding Queue~

Translated:

Advanced:
  1. 00:44:174 (2) - Lurusin dengan slider sebelumnya aja biar keliatan rapi
  2. 02:01:007 (1) - Slider yang ini ditambahn node curve lagi biar tambah keren xD
  3. 02:04:341 (2) - ^
  4. 02:20:174 (2) - Naikin ke atas dikit, biar ngikutin arah slider sebelumnya supaya flownya bagus
Hyper:
  1. 00:13:007 (5) - Fix blanket
  2. 00:19:341 (4) - Curve ke arah slider selanjutnya
  3. 00:21:007 (1,2) - Bad flow? Karena slider (2) bentuknya aneh xD
  4. 00:32:341 (1) - Kecil banget hitsoundnya xD Mending remove aja deh
  5. 02:37:841 (7,8,9) - Di sini kan masih kecil hitsoundnya, juga soundnya soft, mending jangan triple deh
  6. 03:02:007 (5,6,7,8) - Rapiin DS nya

Oke! Slidernya emang keren" semua xD
Good Luck~ :3
Take this star~
Topic Starter
Ciyus Miapah

theramdans wrote:

Hi memed dodog
Just some minor check in request

Eternal
00:26:591 (5,6) - x to 101
01:34:007 (7) - 216,220
01:48:007 (2) - y to 229
01:50:341 (1) - noticeable, blanket could be better
01:52:674 (5) - 404,254
01:53:341 (2) - y to 322
01:55:841 (2) - noticeable, blanket could be much better
01:58:341 (1) - 99,319
02:00:507 (6) - very thin, blanket could be better (with 02:00:007 - (4))
02:03:674 (1) - x to 474
02:04:007 (2) - 352,136
02:05:257 (2,3) - 239,310
02:31:007 (3) - y to 137
02:35:341 (1) - x to 153
03:18:591 (2,3) - 295,74
03:19:924 (2,3) - y to 256

Another
00:04:924 (7,1) - 286,233
00:05:341 (2) - 388,216
00:12:007 (2) - y to 192
00:12:257 (3,4,6) - y to 103
00:12:924 (7,1) - y to 91
00:19:591 (8,1) - x to 171
00:20:007 (2) - x to 182
00:20:591 (5,6) - 222,121
00:31:674 (1) - blanket could be much better with 00:29:674 (2) -
00:44:674 (6) - y to 126
00:48:007 (2) - 91,318
00:55:924 (2,3) - y to 275
00:58:924 (3) - x to 142
01:27:257 (5,6) - 234,89
01:28:007 (2) - x to 418
01:28:924 (8,1) - y to 345
01:41:007 (1) - 189,218
01:42:674 (2) - x to 182
01:47:924 (2) - y to 175
01:48:341 (3) - y to 117
01:49:341 (2) - 448,147
01:49:674 (3) - 364,155
01:49:841 (4) - blanket could be better
01:50:341 (1) - x to 186
01:51:007 (3) - y to 187

Uhhh I think you got the idea, Just control g those head-head, tail-tail, head-tail,tail-head sliders/circles which stack each other and make sure the coordinates are same, if you want to make them stack, otherwise, space it

For the 4 lower diffs, I think they are fine, just need some minor check/minor rearrangement. Do it yourself, or have someone do it for you
As for me, I am a bit lazy and not in the best shape, so, good luck!

ane makan dulu gan
okay apply all

NewIpas wrote:

Hello~ hi
From my Modding Queue~ yes

Translated:

Advanced:
  1. 00:44:174 (2) - Lurusin dengan slider sebelumnya aja biar keliatan rapi ini flow biar gk bikin kaku gitu
  2. 02:01:007 (1) - Slider yang ini ditambahn node curve lagi biar tambah keren xD
  3. 02:04:341 (2) - ^
  4. 02:20:174 (2) - Naikin ke atas dikit, biar ngikutin arah slider sebelumnya supaya flownya bagus
Hyper:
  1. 00:13:007 (5) - Fix blanket
  2. 00:19:341 (4) - Curve ke arah slider selanjutnya sedikit bikin jump ane disini
  3. 00:21:007 (1,2) - Bad flow? Karena slider (2) bentuknya aneh xD itu gpp sih, common edge slider
  4. 00:32:341 (1) - Kecil banget hitsoundnya xD Mending remove aja deh ane kurang setuju disini soalnya kayanya kurang enak kalau beat 00:32:507 (2) - dijadiin new combo
  5. 02:37:841 (7,8,9) - Di sini kan masih kecil hitsoundnya, juga soundnya soft, mending jangan triple deh biar greget dikit ini
  6. 03:02:007 (5,6,7,8) - Rapiin DS nya

Oke! Slidernya emang keren" semua xD thanks
Good Luck~ :3
Take this star~
apply all except red one, thanks for mods guys, i love you all :3
Iceskulls
irc with mapper and decide to Bubbled!!!

to next BN : check the snap here carefully 01:46:007 - , 02:29:841 - , 02:30:174 - in another expert and eternal

irc
14:26 CelsiusLK: k
14:27 Fort: welcome back~
14:27 CelsiusLK: 01:46:007 (4) - what is this snap ?
14:27 CelsiusLK: 1/16 ?
14:27 Fort: 1/16
14:27 Fort: check it out
14:28 CelsiusLK: oh yea it's 1/16
14:28 Fort: im just wondering if i can use 1/16 circle stream in there
14:28 Fort: osu dead
14:28 Fort: lmao
14:28 CelsiusLK: lol
14:30 CelsiusLK: it currently unsnapped a bit
14:30 CelsiusLK: resnap it just to make sure
14:30 Fort: okay i resnapped it
14:30 CelsiusLK: 1/16 here 01:46:007 -
14:31 CelsiusLK: 02:29:674 (2) - resnap this
14:31 CelsiusLK: I'm aware because aibat say it was unsnapped
14:31 CelsiusLK: so I need to make sure
14:32 CelsiusLK: 02:30:007 (3) -
14:32 Fort: http://puu.sh/gzAKz/cf417a4964.png
14:32 Fort: shortcut
14:32 Fort: :3
14:32 CelsiusLK: That sometime don't work
14:33 Fort: http://puu.sh/gzALS/cc9751efbf.png clear
14:33 CelsiusLK: Still have to make sure so pls ;w;
14:34 CelsiusLK: resnap those 3 notes in Eternal Expert and Anothere
14:34 Fort: okay done
14:34 CelsiusLK: Update the map
14:34 Fort: wait
14:35 Fort: i will resnap it all
14:36 Fort: updating
14:37 Fort: okay updated
14:40 CelsiusLK: hmm...:/ weird aibat say it not snapped
14:41 CelsiusLK: maybe I have to let the next BN deal with this
14:41 Fort: i think there something wrong in your PC
14:41 Fort: restart it
14:42 CelsiusLK: nothing wrong <.<
14:42 CelsiusLK: well let's try it
14:42 Fort: kay
14:46 CelsiusLK: here we go
14:46 Fort: yay
14:46 *Fort get hyped
14:46 CelsiusLK: get ready
14:51 Fort: finally
14:51 Fort: i can get bubble
14:51 Fort: :3
14:52 Fort: btw post your log pls
14:52 Fort: so other bn can see something there
14:52 CelsiusLK: ok

I lost my log somewhere at the begining because I restart osu! but what we fixed is just this 02:46:341 (1,2) - in beginner
Topic Starter
Ciyus Miapah
Thanks~ i love you <3
Ichigaki
Gak kurang cepet apa -w-)/

Bentar lagi nih
lit120
I should prepare my fingers if this map is ranked. Gonna shoot a STAR here
Fullerene-
nice
Kamikaze
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