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Yuyoyuppe - AiAe

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Topic Starter
Ciyus Miapah
thanks :3
Lally

Fort wrote:

just stream until you bleeding, and then you reach spinner, its you rest time :3
i lol'd hard
Nitrousdragon
when do you plan on calling a BAT? or is this a map just for fun?
Topic Starter
Ciyus Miapah

Nitrousdragon wrote:

when do you plan on calling a BAT? or is this a map just for fun?
i will call BAT if i get 4 mods or more, much mods much prove this map can be rank properly
neonat
How sure are you that this is using Hatsune Miku Append? Yuyoyuppe is known for using other voices, and it sounds similar to what he used here: http://puu.sh/fCBr3.mp3
Which isn't Miku
Topic Starter
Ciyus Miapah
okay fixed!
Nitrousdragon

Fort wrote:

i will call BAT if i get 4 mods or more, much mods much prove this map can be rank properly
Oh heck, I'm assuming you already reached that number judging by the number of pages in the thread.

MY 100TH POST
Topic Starter
Ciyus Miapah
just mod my map pls xD
ktgster
As the true successor to Waffle's SHD, I demand 1/8 streams and jumpstreams too

Mod of Walls
Bold = Important and should do

[General]

A lot of the notes feel like they lack some hitsounds or you simply forgot to put them in at times. There are other notes which you could
utilize your custom whistle to enhance the song. I point out some of them, but please check it all on your own.

Not going to lie here, but your spread from Standard to Hyper is really big. Hyper seems more like a light Another and Standard is pretty much a Normal+. In fact, the gap is big enough that you should just make a new difficulty. If this gets qualified in this state, this would probably be the deciding factor for unqualification. I really suggest you add a new difficulty with a hyper that is a bit higher and a standard that is nerfed a little.

[ETernal]

HP +1 simply because mashing nets you an easy pass.

00:01:841 (9) - no whistle?
00:06:173 (12,13) - ^
00:09:507 (2) - I feel like these repeating sliders ruins the consistency in your previous patterns, it also doesn't feel like it fits, try a
stream or some sort.
00:10:841 (5) - ^
00:21:674 (5) - no whistle end?
00:22:341 (1,2) - I see what you're mapping at, but wouldn't it be more intrusive to use a 1/1 slider instead. Your 1/2 slider feels too fast
and the lead in to 2 is fast leading to this awkward play

00:24:341 (1,2,3) - my personal opinion, but I prefer these to be circles instead as I think it brings out the song much more
00:29:674 (2) - shouldn't this be a bit farther?
00:34:341 - 00:34:591 - you're missing a lot of hitsounds here
00:53:341 (1) - this NC feels unfitting and unnecessary
01:06:007 (1) - ^
01:56:674 (9) - Inconsistent with 01:51:341 (2,3,4,5)

02:01:674 (1,2,3,4,5,6,7,8) - now this is really daunting to play. Unlike the other parts, this one requires really precise movement which the
rest of the map doesn't have and this part seems to be a spike-up from difficulty. It is also inconsistent with the previous part so you might
consider that. I'd suggest you change 1st two notes to a slider since the notes do not match up with the rest.

02:31:674 (1,2,3) - same as before (refer to 00:24:341 (1,2,3) - )
02:37:007 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this whole stream be higher spacing per combo instead of a drop down at the last one

03:13:091 (1) - I said this during the playtest, but this to the end feels like filler. After all you have mapped with the idea of stream
hell, the end is some mediocre rest time which I don't really understand why this section is at the middle. It kinda feels like a joke too.
I'd suggest you get rid of this first spinner and break and map the way to be consistent with the rest of the map. There are still background
sounds you could go for.
03:31:674 (1) - Finishes?
03:32:341 (1) - ^

[Another]

What happened to the claps at the beginning? Eternal had some, this doesn't?

00:09:507 (3,4) - now this is the start of the map and I personally don't like how the slider usage here starts. It works later, but not here
sadly
00:22:007 (7,8, 1) - 1/8 is in three notes instead of five and bring the stack closer since its really annoying to play and feels a bit
surprising
00:32:341 (2,3,4) - whistles?
01:03:674 (1,2,3,4,5,6,7,8,9,1) - hitsounds?
01:06:674 (2) - I personally would change these to one circle instead. The slider here adds a bit of quick reactions and allows for easy
breaks and to be honest, I don't like how this plays with the slider. If you do change this, change the other ones ahead

01:48:341 (3) - not very easy to read the repeat arrow since its covered by the slider almost fully.
01:48:674 (4) - I would move this a bit closer to 3
02:17:007 (1,2,3,4,5,1,2,3,4,5) - this is actually difficult to play although its due to the sliders really. I suggest you replace 1 of the 2
sliders to circles making it easier to read and play
02:29:674 (2,3,4,5,1) - woah good luck trying to play this properly, its not obvious that the 1/8 lasts as long as the 1/4 sliders and its a
super easy break if you can't expect this and also really unfair.

02:33:174 (2,3,4) - not overmapped, but its not really something you can hear and the stack feels pointless, just use a 1/1.
02:34:507 (2,3,4) - ^
02:40:341 (3) - with the way you set up your 1/8's before, the fact that there is a 1/2 gap is misleading the player into thinking that this
is a 1/4 jump instead. You're also missing a set of 1/8's too
03:13:091 (1) - same as Eternal, but its not half bad so keep it if you want.

[Hyper]

In Another, there happened to be a lot of 1/8 sliders in quick succession after a 1/4. Here, no 1/8's so you get this weird change up from
Hyper to Another and you could very well place a 1/8 slider pretty easily.

00:01:507 (2) - move this above and between 1 and 3 for a smoother movement
00:02:341 (5) - end claps?
00:08:174 (6) - same idea, just move this note to the left between 5 and 7
00:17:507 (2,3,4) - unfitting stack. Compared to the rest of the beginning, the only other stack is pretty much the end (00:22:174 (5,6,7) - )
and a similar pattern after this uses a repeat slider. Change this stack to a repeat slider or swap this note with a repeat slider and use the
next pattern to use a stack.

00:20:674 (4) - clap?
00:27:341 (1) - maybe it's me, but I can't hear this or this is just a really small wind tick that shouldn't exist as a note. Remove the
slider and put a circle on the red tick
00:30:007 (1) - ^
00:44:174 (2) - move this up for better flow as said before
01:03:674 (5,6,7,8,9,10,11) - not going to lie, this is probably Another difficulty level. You introduce stacks and you made them simple so
far, and now you're using a slider with the 1/4 stacking which is kinda ridiculous for a player starting with this map. I'd suggest you use
1/4 stacks and repeat sliders to minimize the difficulty change.

01:15:341 (7) - due to how stacking works, 7 is not stacked on 5 and thats really due to your stacking on 01:15:591 (8,1) so I'd suggest you
change it in some way such as using 0.5x spacing.
01:25:674 (8,9) - I wouldn't do this in a hard, but w/e floats your boat
01:43:674 (1) - Finish?
01:45:674 (10) - this would be a good place to put a 1/8 slider
01:49:674 (6,7) - I really suggest you don't do this. Players new to hards would have absolute trouble with this since they will end up
reading this as 1/4 sliders with a 1/2 gap or 1/4 sliders that has to be hold for 1/4 of the time and screw up regardless. Even if other hard
difficulties use 1/4 sliders, they aren't as annoying as these.
01:52:007 (6,7) - ^
02:00:341 (6,7) - ^ and I'm just going to stop pointing these out
02:29:841 (7,8) - more chances for uses of 1/8
02:56:174 (2,3) - no 1/4 triple? It was done for 3 times before this


[Standard]

Now is this suppose to be a hard or a normal. The 1/2 usage is practically what you would find on hard and the spacing is pretty much from a
normal, where are you even getting at.

00:03:674 (1,2,3) - the changeup doesn't really fit and you really could just use a variation of the patterns before since you're missing an
important beat 00:04:507
00:04:507 - ^
00:16:007 (1,2) - are these hitsounds wrong or something?
00:27:341 (1) - as said in hyper, the slider start doesn't land on a note. Remove the slider since a 1/2 in a normal doesn't look nice or play
nice to have when you have a situation like this
00:30:007 (1) - ^

00:31:674 (1) - I'd remove the combo since its just by itself
00:39:674 (1,2,3) - for consistency, stick to 1/1's
01:15:674 (1,2,3,4,5,6,7) - woah woah this is actually continuous 1/2 clicking with 1/1 sliders in between. In fact, from here to 01:24:674 it
plays like a hard.
01:47:674 - 01:57:007 - plays too much like hard.
02:46:341 (1,2,3,4) - Two repeat sliders aren't very fun for the average person. They unconciously let go after a repeat and since the repeat
is every two 1/2's they end up sliderbreaking. Try to find another variation of a pattern.
03:18:341 (1,2,1,2,3,1,2,3,4) - aren't your NC order out of place?
03:33:007 (1,2,3,4,5) - make this more like a pentagon, use the polygon circle tool to do this.

[Beginner]

Nice Beginner although your NCing pattern for every downbeat makes the combo really small for a beginner. A good rule to follow is to use the
second downbeat instead.

00:02:341 (1) - why not just extend this to 2/1 like before, consistent and you don't get this weird playoff on 2. Beginners want it simple
and this is not simple.
00:27:674 (1,1) - this being a beginner, you should probably remove these
00:33:007 (1) - imperfect blanket from the end
00:35:674 (3) - ^ although this seems to be a copypaste so you can just copy the one above onto here. Use approach circles as a guidance and
not slider rings

00:38:341 (1,2,3,4) - make this a square since your 4 doesn't really fit into a triangle at all
00:58:341 (3) - try stacking the end on 00:56:674 (3)
00:59:674 (1) - imperfect blanket, middle point should be x:311 y:298 and last point should be x:265 y:337
01:15:674 (1,2) - the golden rule of beginners is to always keep it simple, these 3/2 spacing aren't simple at all for a beginner. Please fix
it up and do the same for the rest on this section too

01:42:674 (2) - blanket is off, 3rd point from the right to x:179 y:336 and 4th point x:85 y:291
01:45:007 (1) - blanket is also off, middle point x:414 y:164; end point x:334 y:218
01:45:007 (1,2,3) - Improve the flow like this


01:47:674 - 02:07:007 - Nice wiggle sliders, but keep the wiggle to a minimun since this IS the easiest difficulty
01:49:007 (1,2) - blanket problem again, I think you can do this, just use the approach circle for guidance
01:55:674 (1,2) - ^
02:01:007 (1) - blanket is off at the beginning
02:59:674 (1) - ^ but near the end this time
03:11:674 (2) - instead of overlapping the slider, just put this below it, if you can't fit it, adjust 1 a bit higher and flip the 2
horizontally.
03:32:341 (3,4,5,6) - use these notes to make a square

Overall, ETernal is nice, Another could use some modding, and the only thing is the spread from Standard to Hyper. I hope to see this map improve.
Topic Starter
Ciyus Miapah

ktgster wrote:

As the true successor to Waffle's SHD, I demand 1/8 streams and jumpstreams too

Mod of Walls
Bold = Important and should do

[General]

A lot of the notes feel like they lack some hitsounds or you simply forgot to put them in at times. There are other notes which you could
utilize your custom whistle to enhance the song. I point out some of them, but please check it all on your own.

Not going to lie here, but your spread from Standard to Hyper is really big. Hyper seems more like a light Another and Standard is pretty much a Normal+. In fact, the gap is big enough that you should just make a new difficulty. If this gets qualified in this state, this would probably be the deciding factor for unqualification. I really suggest you add a new difficulty with a hyper that is a bit higher and a standard that is nerfed a little. im not going to lie here but im sure the gap between them is 1.25 (it's very fit), but i will considering this thing to BNs because of that thing

[ETernal]

HP +1 simply because mashing nets you an easy pass. HP7 too hard >.<

00:01:841 (9) - no whistle?
00:06:173 (12,13) - ^
00:09:507 (2) - I feel like these repeating sliders ruins the consistency in your previous patterns, it also doesn't feel like it fits, try a
stream or some sort.
00:10:841 (5) - ^
00:21:674 (5) - no whistle end?
00:22:341 (1,2) - I see what you're mapping at, but wouldn't it be more intrusive to use a 1/1 slider instead. Your 1/2 slider feels too fast
and the lead in to 2 is fast leading to this awkward play

00:24:341 (1,2,3) - my personal opinion, but I prefer these to be circles instead as I think it brings out the song much more i prefer slider there
00:29:674 (2) - shouldn't this be a bit farther?
00:34:341 - 00:34:591 - you're missing a lot of hitsounds here oops forget to HS it
00:53:341 (1) - this NC feels unfitting and unnecessary NC 00:53:674 (9) -
01:06:007 (1) - ^
01:56:674 (9) - Inconsistent with 01:51:341 (2,3,4,5) i make that thing various :3

02:01:674 (1,2,3,4,5,6,7,8) - now this is really daunting to play. Unlike the other parts, this one requires really precise movement which the
rest of the map doesn't have and this part seems to be a spike-up from difficulty. It is also inconsistent with the previous part so you might
consider that. I'd suggest you change 1st two notes to a slider since the notes do not match up with the rest.

02:31:674 (1,2,3) - same as before (refer to 00:24:341 (1,2,3) - ) i prefer use slider there
02:37:007 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this whole stream be higher spacing per combo instead of a drop down at the last one

03:13:091 (1) - I said this during the playtest, but this to the end feels like filler. After all you have mapped with the idea of stream
hell, the end is some mediocre rest time which I don't really understand why this section is at the middle. It kinda feels like a joke too.
I'd suggest you get rid of this first spinner and break and map the way to be consistent with the rest of the map. There are still background
sounds you could go for. i need rest time a little
03:31:674 (1) - Finishes?
03:32:341 (1) - ^

[Another]

What happened to the claps at the beginning? Eternal had some, this doesn't? wow i didnt check that :o, okay fixed

00:09:507 (3,4) - now this is the start of the map and I personally don't like how the slider usage here starts. It works later, but not here
sadly
00:22:007 (7,8, 1) - 1/8 is in three notes instead of five and bring the stack closer since its really annoying to play and feels a bit
surprising
00:32:341 (2,3,4) - whistles? didnt use whistle there
01:03:674 (1,2,3,4,5,6,7,8,9,1) - hitsounds?
01:06:674 (2) - I personally would change these to one circle instead. The slider here adds a bit of quick reactions and allows for easy
breaks and to be honest, I don't like how this plays with the slider. If you do change this, change the other ones ahead but i like this pattern

01:48:341 (3) - not very easy to read the repeat arrow since its covered by the slider almost fully.
01:48:674 (4) - I would move this a bit closer to 3 i will keep it, lets try something there
02:17:007 (1,2,3,4,5,1,2,3,4,5) - this is actually difficult to play although its due to the sliders really. I suggest you replace 1 of the 2
sliders to circles making it easier to read and play do this for purpose
02:29:674 (2,3,4,5,1) - woah good luck trying to play this properly, its not obvious that the 1/8 lasts as long as the 1/4 sliders and its a
super easy break if you can't expect this and also really unfair. you need retries if miss this lol

02:33:174 (2,3,4) - not overmapped, but its not really something you can hear and the stack feels pointless, just use a 1/1. that pattern too good lol
02:34:507 (2,3,4) - ^ same like above
02:40:341 (3) - with the way you set up your 1/8's before, the fact that there is a 1/2 gap is misleading the player into thinking that this
is a 1/4 jump instead. You're also missing a set of 1/8's too
03:13:091 (1) - same as Eternal, but its not half bad so keep it if you want. i will keep it, i love this part <3

[Hyper]

In Another, there happened to be a lot of 1/8 sliders in quick succession after a 1/4. Here, no 1/8's so you get this weird change up from
Hyper to Another and you could very well place a 1/8 slider pretty easily. maybe because SV in hyper too hard to read

00:01:507 (2) - move this above and between 1 and 3 for a smoother movement will keep it i think
00:02:341 (5) - end claps?
00:08:174 (6) - same idea, just move this note to the left between 5 and 7 i do something in there
00:17:507 (2,3,4) - unfitting stack. Compared to the rest of the beginning, the only other stack is pretty much the end (00:22:174 (5,6,7) - )
and a similar pattern after this uses a repeat slider. Change this stack to a repeat slider or swap this note with a repeat slider and use the
next pattern to use a stack. move a litle bit

00:20:674 (4) - clap?
00:27:341 (1) - maybe it's me, but I can't hear this or this is just a really small wind tick that shouldn't exist as a note. Remove the
slider and put a circle on the red tick im do this on purpose
00:30:007 (1) - ^ same
00:44:174 (2) - move this up for better flow as said before but i like this pattern :<
01:03:674 (5,6,7,8,9,10,11) - not going to lie, this is probably Another difficulty level. You introduce stacks and you made them simple so
far, and now you're using a slider with the 1/4 stacking which is kinda ridiculous for a player starting with this map. I'd suggest you use
1/4 stacks and repeat sliders to minimize the difficulty change. maybe delete 1/4s can fix this

01:15:341 (7) - due to how stacking works, 7 is not stacked on 5 and thats really due to your stacking on 01:15:591 (8,1) so I'd suggest you
change it in some way such as using 0.5x spacing. i think its okay
01:25:674 (8,9) - I wouldn't do this in a hard, but w/e floats your boat change something there
01:43:674 (1) - Finish?
01:45:674 (10) - this would be a good place to put a 1/8 slider stream + 1/8 looks hard
01:49:674 (6,7) - I really suggest you don't do this. Players new to hards would have absolute trouble with this since they will end up
reading this as 1/4 sliders with a 1/2 gap or 1/4 sliders that has to be hold for 1/4 of the time and screw up regardless. Even if other hard
difficulties use 1/4 sliders, they aren't as annoying as these.
01:52:007 (6,7) - ^
02:00:341 (6,7) - ^ and I'm just going to stop pointing these out im fixed all except 01:52:007 (6,7) - and 02:02:674 (2,3) -
02:29:841 (7,8) - more chances for uses of 1/8 i didnt use 1/8 here, so its okay
02:56:174 (2,3) - no 1/4 triple? It was done for 3 times before this


[Standard]

Now is this suppose to be a hard or a normal. The 1/2 usage is practically what you would find on hard and the spacing is pretty much from a
normal, where are you even getting at.

00:03:674 (1,2,3) - the changeup doesn't really fit and you really could just use a variation of the patterns before since you're missing an
important beat 00:04:507
00:04:507 - ^
00:16:007 (1,2) - are these hitsounds wrong or something? lol its okay
00:27:341 (1) - as said in hyper, the slider start doesn't land on a note. Remove the slider since a 1/2 in a normal doesn't look nice or play
nice to have when you have a situation like this but this one is cute
00:30:007 (1) - ^ same lmao

00:31:674 (1) - I'd remove the combo since its just by itself keep that NC i think
00:39:674 (1,2,3) - for consistency, stick to 1/1's
01:15:674 (1,2,3,4,5,6,7) - woah woah this is actually continuous 1/2 clicking with 1/1 sliders in between. In fact, from here to 01:24:674 it
plays like a hard.
01:47:674 - 01:57:007 - plays too much like hard.
02:46:341 (1,2,3,4) - Two repeat sliders aren't very fun for the average person. They unconciously let go after a repeat and since the repeat
is every two 1/2's they end up sliderbreaking. Try to find another variation of a pattern.
03:18:341 (1,2,1,2,3,1,2,3,4) - aren't your NC order out of place?
03:33:007 (1,2,3,4,5) - make this more like a pentagon, use the polygon circle tool to do this. lol i make something there

[Beginner]

Nice Beginner although your NCing pattern for every downbeat makes the combo really small for a beginner. A good rule to follow is to use the
second downbeat instead.

00:02:341 (1) - why not just extend this to 2/1 like before, consistent and you don't get this weird playoff on 2. Beginners want it simple
and this is not simple.
00:27:674 (1,1) - this being a beginner, you should probably remove these
00:33:007 (1) - imperfect blanket from the end
00:35:674 (3) - ^ although this seems to be a copypaste so you can just copy the one above onto here. Use approach circles as a guidance and
not slider rings

00:38:341 (1,2,3,4) - make this a square since your 4 doesn't really fit into a triangle at all
00:58:341 (3) - try stacking the end on 00:56:674 (3) keep it because its good lol
00:59:674 (1) - imperfect blanket, middle point should be x:311 y:298 and last point should be x:265 y:337 didnt blanket that one for purpose but i think nice idea
01:15:674 (1,2) - the golden rule of beginners is to always keep it simple, these 3/2 spacing aren't simple at all for a beginner. Please fix
it up and do the same for the rest on this section too i will make something interesting there i think

01:42:674 (2) - blanket is off, 3rd point from the right to x:179 y:336 and 4th point x:85 y:291
01:45:007 (1) - blanket is also off, middle point x:414 y:164; end point x:334 y:218
01:45:007 (1,2,3) - Improve the flow like this


01:47:674 - 02:07:007 - Nice wiggle sliders, but keep the wiggle to a minimun since this IS the easiest difficulty
01:49:007 (1,2) - blanket problem again, I think you can do this, just use the approach circle for guidance lol
01:55:674 (1,2) - ^
02:01:007 (1) - blanket is off at the beginning
02:59:674 (1) - ^ but near the end this time
03:11:674 (2) - instead of overlapping the slider, just put this below it, if you can't fit it, adjust 1 a bit higher and flip the 2
horizontally. im do that slider for purpose
03:32:341 (3,4,5,6) - use these notes to make a square change in oter way

Overall, ETernal is nice, Another could use some modding, and the only thing is the spread from Standard to Hyper. I hope to see this map improve. oh thanks
thanks for mod, applied all suggestion except red one
Nitrousdragon
A little suggestion on Eternal:

00:02:174 (11,12) - Move 11 were slider 9 starts and place 12 evenly spaced between 11 and 1.
Topic Starter
Ciyus Miapah
okay fix something
kakifly
m4m from my queeueueeeee , i have no idea how to mod External forgive me

General

  • Fine, i think
Another

  1. add +1 hp to eternal, since another and eternal have same hp
  2. 00:06:007 (7,8,1) - may want to stack this like you've done before, if you don't i just wanna mention the spacing is a bit inconsistent at 00:06:257 (8,1) -
  3. 00:16:341 (3,4,5,6,7,8,9,10) - these should be mapped out in triplets, if you listen closely to the music there are only sounds on 00:16:341 (3,4,5) - and 00:16:674 (7,8,9) -
  4. 00:38:007 (7) - 00:38:174 (9,10) - add clap?
  5. 00:54:007 (6,7,8,9) - i think these can all have claps
  6. 01:02:924 (4) - forgot whistle?
  7. 01:58:007 (5) - imo ctrl + g would flow better
    wow awesome understar-ed diff , very unique compared to the '2014 mapping style' lol
Hyper

  1. 00:38:007 (7) - add clap to tail?
  2. 01:47:674 - i wouldnt recommend all these 1/4 jumps in the entire first kiai , since they're not something you would usually expect in this level
  3. 01:52:341 (8,9) - is this non-stack intentional? since you usually wouldnt do this
  4. 03:22:341 (5) - clap to head and tail? imo fits the music
Standard

  1. hp +1, it has same hp as beginner .-.
  2. 02:56:674 - add note? dont see why you would leave this unmapped
  3. 03:33:007 (1,2,3,4,5) - i would really suggest you use polygonal circle creation (ctrl + shift + d) to make this look nicer
  4. spread from standard to hyper is a bit questionable, while hyper uses a lot of 1/4's, standard has mostly 1/1 & 1/2s, maybe lower the amount of 1/4s in hyper? since it still has a lot of 1/4's for a smooth transition to another
Beginner

  1. AR +1? mainly because its just a fast song, ar 3 feels unnatural
  2. imo slider tick 1 would be better
  3. 00:35:674 (1,2,3,1) - some spacing inconsistencies
really cool mapset have a star, good luck
Topic Starter
Ciyus Miapah

kakifly wrote:

m4m from my queeueueeeee , i have no idea how to mod External forgive me its okay :3

General

  • Fine, i think thanks
Another

  1. add +1 hp to eternal, since another and eternal have same hp i think increase HP makes player stressed
  2. 00:06:007 (7,8,1) - may want to stack this like you've done before, if you don't i just wanna mention the spacing is a bit inconsistent at 00:06:257 (8,1) -
  3. 00:16:341 (3,4,5,6,7,8,9,10) - these should be mapped out in triplets, if you listen closely to the music there are only sounds on 00:16:341 (3,4,5) - and 00:16:674 (7,8,9) - keep it because i follow BG sound, so its okay if i add 00:16:590 (6) -
  4. 00:38:007 (7) - 00:38:174 (9,10) - add clap? sounds weird, i will add some hitsounding here if i can find it
  5. 00:54:007 (6,7,8,9) - i think these can all have claps
  6. 01:02:924 (4) - forgot whistle?
  7. 01:58:007 (5) - imo ctrl + g would flow better its good, but i prefer stack here for some consistency
    wow awesome understar-ed diff , very unique compared to the '2014 mapping style' lol i make this map in 2014 lol
Hyper

  1. 00:38:007 (7) - add clap to tail? will think about this
  2. 01:47:674 - i wouldnt recommend all these 1/4 jumps in the entire first kiai , since they're not something you would usually expect in this level #howtodubstep
  3. 01:52:341 (8,9) - is this non-stack intentional? since you usually wouldnt do this im do this for prevent stacking issues in gameplay
  4. 03:22:341 (5) - clap to head and tail? imo fits the music oh sure
Standard

  1. hp +1, it has same hp as beginner .-. oh sure
  2. 02:56:674 - add note? dont see why you would leave this unmapped kay then
  3. 03:33:007 (1,2,3,4,5) - i would really suggest you use polygonal circle creation (ctrl + shift + d) to make this look nicer didnt use polygonal, but i change something there then
  4. spread from standard to hyper is a bit questionable, while hyper uses a lot of 1/4's, standard has mostly 1/1 & 1/2s, maybe lower the amount of 1/4s in hyper? since it still has a lot of 1/4's for a smooth transition to another why? but i think i will do it
Beginner

  1. AR +1? mainly because its just a fast song, ar 3 feels unnatural too fast :<
  2. imo slider tick 1 would be better im do this because of slidertick hitsounding there
  3. 00:35:674 (1,2,3,1) - some spacing inconsistencies Fixed!
really cool mapset have a star, good luck
thanks for mod :3
[4VKZ] RUCO
A very good map! I'd like that this map will ranked
riffy
We've had an IRC mod with the mapper. Easier diffs only were checked.

Changes:
  1. A few rhythm changes
  2. Some serious pattern changes in the Beginner
  3. A couple of diff had their settings changed
  4. Probably I din't mention something
IRC log
17:25 Fort: hi bakari
17:25 -Bakari-: hey
17:26 Fort: can i request something
17:26 -Bakari-: Depends on what do you want. I am pretty overloaded \w/
17:27 Fort: check low diffs on this map
17:27 *Fort is listening to [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe]
17:27 Fort: you can?
17:28 -Bakari-: okay, I'll do it in ~30 minutes, if you don't mind
17:28 -Bakari-: by low diffs you mean 2 easiest ones, right?
17:28 Fort: okay just do IRC
17:28 Fort: and hyper
17:28 Fort: you can?
17:28 -Bakari-: yeah, just gimme 30 minutes to finish something :)
17:29 Fort: oh okay, just tell me if you're done
17:48 -Bakari-: let's go
17:48 Fort: okay ready
17:48 *-Bakari- is editing [http://osu.ppy.sh/b/589967 Yuyoyuppe - AiAe [Beginner]]
17:49 -Bakari-: The idea of using Tick Rate 2 for easy diffs is not very reasonable
17:49 -Bakari-: since the rhythm is mostly 1/1 Tick rate should be 1 as well
17:49 Fort: im sure if im use 1 slider tick the slidertick hitsounding in intro can be hear
17:49 Fort: cant*
17:50 Fort: maybe delete that slidertick hitsounding?
17:50 -Bakari-: the sliderticks will be used twice less often (each 1/1 beat)
17:50 -Bakari-: it still will be audible
17:51 -Bakari-: 00:03:674 (1,3) - (3) is too close and may be mistakenly hit by new players. try to avoid placing hitobjects like this
17:52 -Bakari-: also, HP Drain 3 is too much for a 180 BPM Easy. 2 is the limit.
17:52 Fort: fixed
17:53 -Bakari-: 00:09:007 (1,3) - (3) appears right after (1) is clicked. this is suprising for new players, and I don't think it's a nice idea to keep this
17:54 Fort: what sould i do for that? :o
17:54 Fort: should*
17:54 -Bakari-: try to unstack them and move (3) or (1) somewhere else
17:54 -Bakari-: it will require some re-work on your pattern, though.
17:55 Fort: fixed
17:56 -Bakari-: 01:01:007 (2,3,1) - and again, (1) is too close to (2)
17:57 -Bakari-: 01:16:674 (2) - remove a circle and a repeat to the slider, instead. 3/2 gaps are quite tricky and with such an intense rhythm newbies are unable to feel 3/2 beats.
17:57 -Bakari-: Don't forget to fix the placement afterwards!
17:58 -Bakari-: 01:18:341 (1,2) - 01:21:007 (1,2) - 01:23:674 (1,2) - same.
17:59 -Bakari-: 01:35:674 (3,2) - this overlap might be misleading. Someone would probably hit (2)'s tail after finishing (3)
17:59 -Bakari-: try to move (2)'s tail somewhere else?
17:59 Fort: about that just use 1/1 pattern?
18:00 -Bakari-: [http://puu.sh/fRpBj.jpg something like this] or 1/1
18:01 -Bakari-: 02:05:341 (3) - the way how slider is curved in the beginning isn't really readable. Try to make a simplier curve. [http://puu.sh/fRpL7.jpg picture]
18:02 -Bakari-: 02:47:674 (1) - don't overuse new combos. this one should be removed for this reason and for consistency.
18:03 Fort: fixed
18:03 -Bakari-: 03:03:007 (2,4) - too close!
18:03 -Bakari-: 03:03:007 (2,4,2,3,1) - same as above.
18:03 Fort: oh okay
18:04 -Bakari-: 03:10:341 (1,2) - minor - personally, I find this overlap kinda unattractive and confusing. Though it might be okay, so I think you can keep it.
18:05 -Bakari-: welp, the SV was a little too fast to my taste, but that's okay.
18:05 Fort: wow
18:05 Fort: i think that SV is slow
18:05 -Bakari-: since the diff is called Beginner make it friendly for the beginners, tricky patterns should stay away
18:06 -Bakari-: that's 180 BPM, which is pretty fast.
18:06 -Bakari-: now let's change stuff in [General]
18:06 Fort: yeah, beginner looks ah
18:06 -Bakari-: letterboxes are unnecessary and shouldn't be there
18:07 Fort: what is letterbox?
18:07 -Bakari-: http://osu.ppy.sh/ss/2758273
18:07 -Bakari-: the black lines
18:07 -Bakari-: black bars*
18:08 Fort: oh i see
18:08 Fort: okay fixed
18:08 -Bakari-: for all diffs, obviously
18:08 -Bakari-: Also, I am unsure about the gray colours
18:09 -Bakari-: Since they are used in multiplayer gamesand probably will cause some misunderstanding
18:10 Fort: change colour
18:10 -Bakari-: and that's it, now back to Standard
18:10 Fort: but what colour lol
18:10 Fort: that colour just in 00:22:341 - , 02:30:341 - , and 03:29:341 -
18:11 -Bakari-: http://puu.sh/fRqDB.png]
18:11 -Bakari-: as an example :p
18:11 Fort: looks good
18:12 -Bakari-: A Circle Size set to 3,5 would improve the balance, look neater and give more challenge
18:13 -Bakari-: 00:01:674 (2,1) - I do not think that players at this level will be able to understand the flow of this pattern
18:13 -Bakari-: you can keep it, but I think looking for a easier pattern would be a better idea. [http://puu.sh/fRqZd.jpg example]
18:14 Fort: i want to make tricky pattern here
18:14 Fort: lol
18:15 -Bakari-: fine then. just saying that most of Normal-level players will hardly find it fun to play
18:15 -Bakari-: 00:19:007 (2) - a tiny overlap with the default HP-Bar does not look good
18:15 -Bakari-: try to avoid that stuff
18:16 -Bakari-: most of players use custom HP-Bars, which are even larger
18:16 Fort: oh okay
18:17 -Bakari-: 01:23:674 (1,2,3) - minor - doesn't flows nice to me. take away (2) and you'll see a perfect pattern
18:18 -Bakari-: Normal players are searching for common patterns and repeat them, so, they will probably just ignore (2) :c
18:18 -Bakari-: [http://puu.sh/fRruN.jpg ex]
18:19 -Bakari-: 01:34:007 (3) - an unclicable downbeat (big white tick) unclickable, which gives me a feeling that the strongest beat is sorta left unstressed.
18:20 Fort: i miss this
18:20 Fort: fixed
18:20 -Bakari-: I believe that if you select 01:34:007 (3,1) - and hit Ctlr+G the [http://puu.sh/fRrDX.jpg example] you'll get will sound better
18:21 -Bakari-: I'm a little too slow, okay :D
18:21 Fort: eh wait
18:21 -Bakari-: 01:41:674 (1) - it wasn't really necessary here, was it? :)
18:21 -Bakari-: the new combo, I mean
18:21 Fort: i follow something in 01:34:674 -
18:22 -Bakari-: and you'll be following it either way
18:22 Fort: oh okay
18:24 -Bakari-: 01:54:674 (2) - this one is too challenging for a Normal diff. the angle is really sharp and change of the slider's direction feels forced
18:24 -Bakari-: 01:58:341 (1) - I'd also make this one a little softer, but it's up to you.
18:25 -Bakari-: 02:05:341 (1) - again.
18:25 Fort: refix part
18:26 -Bakari-: 02:24:174 - why did you ignore a wub here? Probably somewhat like [http://puu.sh/fRsdz.jpg this?]
18:29 -Bakari-: 02:46:341 (1,4) - finally, someone used these sliders in a way they should be used. ♥
18:31 Fort: 02:23:674 (1) - too hardcore for this thing
18:31 Fort: so keep it i think
18:31 -Bakari-: I'm a little worried about the curves. It's nice to have some creativity, but don't take it too far. It's just a Normal (or Normal+) :
18:31 Fort: YAS!
18:31 Fort: thats it
18:32 -Bakari-: So, overall the diff is more or less fine. But I'd get like one or two more mods to be safe for a qalification
18:32 Fort: so i can change standard to normal+ and change beginner to Normal
18:32 -Bakari-: Nah, why would you do that? Diffnames are okay.
18:32 Fort: but idk
18:33 Fort: but okay, didnt change diffnames lol
18:33 -Bakari-: Standard/Advanced/Hyper/....
18:33 Fort: oh yeah, looks good
18:34 Fort: so i can change diff setting
18:36 *-Bakari- is editing [http://osu.ppy.sh/b/589971 Yuyoyuppe - AiAe [Hyper]]
18:37 -Bakari-: 00:05:007 (5,6,7) - I'd rather avoid triplets here, you already have Extra and Another. Using 1/4s even here (a specially on such a fast BPM) is an overkill
18:38 Fort: fixed
18:38 -Bakari-: 00:17:507 (2,3,4) - same \w/
18:39 Fort: eh wait
18:39 Fort: i follow something there
18:39 -Bakari-: 00:22:174 (5,6,7) - it all can be replaced with 1/4 sliders
18:40 -Bakari-: It won't change your rhythm if you apply the same thing for all those similar triplets
18:40 Fort: 00:22:341 (7) - finish hitsound in here so good for clickable object >.<
18:41 -Bakari-: then an 1/4 slider + a circle, maybe?
18:41 -Bakari-: I just don't think that triplets are a good idea at this diff
18:42 Fort: lol i didnt use that thing in normal part
18:42 Fort: just only use 1/4 slider in 1st kiai
18:45 -Bakari-: well, I'm just agains ANY kind of triplets in the diff.
18:45 -Bakari-: take a look at the set
18:45 -Bakari-: You have an 1/1 Advanced with some 1/2s
18:45 -Bakari-: and on the next diff 1/4 triplets appear D:
18:46 Fort: its wow lol
18:46 Fort: maybe add Hard diff
18:46 -Bakari-: I'd rather keep them for that diff. Those, who prefer chalenging stuff should try Another/Extra
18:46 -Bakari-: nah, it's fine. I just don't like the triplets
18:48 Fort: triplets is good :3
18:48 -Bakari-: 01:25:341 (7,8) - a stack feels like something flow-breaking here. I'd avoid that.
18:48 -Bakari-: 01:30:007 (4) - pretty sure vocals are disappearing on the red tick
18:50 -Bakari-: 01:59:007 (2,3) - a switch from 1/1 to 1/4 jumps does not feel well-balanced. Try to keep DS consistent between these objects.
18:52 -Bakari-: 02:05:341 (2,3) - stack makes the reverse-arrow totally unreadable. there is no even a chance to read that. try to unstack?
18:52 -Bakari-: 02:24:341 (7,8,9,1) - it's hard to tell if there are 1/2 or 1/4 jumps. try to keep spacing a little more understandable
18:53 Fort: looks need refix for kiai in Hyper
18:53 -Bakari-: and that's it for the Hyper.
18:54 -Bakari-: I feel negative about the triplets and short 1/4 streams. but it's your right to keep them if you want.
18:56 Fort: oh okay

Overall, I do find streams on Hyper exaggerated and i feel like slider on your Advanced might use some more work.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Ciyus Miapah
thanks for help
Sky Trias
Wah~ IRC saya hilang .. :o
btw Fort ~
No Kds , just continue my mod before .. I hope this get rank soon ;)

Changes :
  1. Reminding to changes the audio and remove widescreen support in Beginner diff
  2. Fix some Beginner - Standard - Advanced diff
  3. Fix some hitsounds~
Okoratu
Why is the end - part after last kiai - in Eternal such a huge pile of boring...?

also HP7 should be totally fine for it since as ktg said hitting these streams - even incorrectly - gives you a shitload of hp back, so as long as you don't randomly fuck up you should be fine ith hp+1..


also i dislike the way some of these streams are really really random.
I know this kind of feedback doesn't really help but i am also too lazy to go into details
Topic Starter
Ciyus Miapah

Sky Trias wrote:

Wah~ IRC saya hilang .. :o
btw Fort ~
No Kds , just continue my mod before .. I hope this get rank soon ;)

Changes :
  1. Reminding to changes the audio and remove widescreen support in Beginner diff
  2. Fix some Beginner - Standard - Advanced diff
  3. Fix some hitsounds~
oh gpp deh

Okoratu wrote:

Why is the end - part after last kiai - in Eternal such a huge pile of boring...? i dont know, but that one is enough to revive somebody hand lol

also HP7 should be totally fine for it since as ktg said hitting these streams - even incorrectly - gives you a shitload of hp back, so as long as you don't randomly fuck up you should be fine ith hp+1.. so sad i cant even pass this map with HP7, my map for anyone who wants to stream even they are incorectly :3


also i dislike the way some of these streams are really really random. hahahahahaha
I know this kind of feedback doesn't really help but i am also too lazy to go into details oh its okay :3
]

thanks for your suggestion i will thinking about it.
Kibbleru
u really gotta try to use a hitnormal with bigger impact. it's really painful to play streams without good enough hitsound feedback. ESPECIALLY for that diff which is litteraly stream spam

soft sampleset really isn't enough.
Topic Starter
Ciyus Miapah

Kibbleru wrote:

u really gotta try to use a hitnormal with bigger impact. it's really painful to play streams without good enough hitsound feedback. ESPECIALLY for that diff which is litteraly stream spam

soft sampleset really isn't enough.
oh i see.
okay im change this thing to Normal hitsample, since some people like use default hitsound for their plays
gracefu
small mod so no kds pls

irc mod~
2015-02-16 19:50 Fort: hi can you mod my map?
2015-02-16 19:50 gracefu: sure!
2015-02-16 19:50 Fort: i need you for mod some lower diff in my map
2015-02-16 19:50 gracefu: urr
2015-02-16 19:50 Fort: ACTION is listening to [http://osu.ppy.sh/b/589965 Yuyoyuppe - AiAe]
2015-02-16 19:50 gracefu: can't mod easy and normal x.x
2015-02-16 19:50 Fort: here my map
2015-02-16 19:51 gracefu: at most i can ctrl shift A and check distance snap lol
2015-02-16 19:51 Fort: but feel free to give suggestion for every diffs
2015-02-16 19:51 gracefu: i'll try anyway
2015-02-16 19:51 Fort: okay goodluck!
2015-02-16 19:55 gracefu: 66% on the another
2015-02-16 19:55 gracefu: my left hand is dead
2015-02-16 19:55 Fort: lol
2015-02-16 19:56 Fort: you will get better soon if you playing this game more and more
2015-02-16 19:56 gracefu: yeah ;-;
2015-02-16 19:56 gracefu: it's cramping
2015-02-16 19:56 gracefu: lol
2015-02-16 19:56 Fort: i see your potential
2015-02-16 19:57 gracefu: didn't notice anything really annoying during the playthrough
2015-02-16 19:57 Fort: i see your potential being modder and player
2015-02-16 19:58 Fort: ACTION is playing [http://osu.ppy.sh/b/252238 Tatsh - IMAGE -MATERIAL- <Version 0> [Scorpiour]]
2015-02-16 19:59 gracefu: you you 2 bro
2015-02-16 19:59 gracefu: pro
2015-02-16 20:03 gracefu: kiai too hard maybe
2015-02-16 20:04 Fort: i want my kiai harder than normal
2015-02-16 20:04 gracefu: k
2015-02-16 20:05 gracefu: also, watch out when using 4x sliders
2015-02-16 20:05 gracefu: it's very hard to read
2015-02-16 20:05 gracefu: for new players at least
2015-02-16 20:05 Fort: 4x slider?
2015-02-16 20:05 gracefu: yeah
2015-02-16 20:05 gracefu: ACTION is editing [http://osu.ppy.sh/b/589973 Yuyoyuppe - AiAe [Advanced]]
2015-02-16 20:06 gracefu: finally found it
2015-02-16 20:07 gracefu: 02:46:341
2015-02-16 20:07 gracefu: 02:46:341 -
2015-02-16 20:07 gracefu: especially the one at 48:007
2015-02-16 20:07 gracefu: covering the slider head
2015-02-16 20:07 gracefu: that's pretty carcinogenic
2015-02-16 20:08 Fort: oops
2015-02-16 20:08 Fort: looks you're right
2015-02-16 20:08 gracefu: yeah
2015-02-16 20:08 gracefu: generally, always look out for 4x sliders
2015-02-16 20:08 gracefu: or more
2015-02-16 20:09 Fort: distance snap error i think
2015-02-16 20:09 gracefu: because it's easy to make them very hard
2015-02-16 20:09 gracefu: actually i'd avoid using them at all
2015-02-16 20:09 Fort: you mean that reversal slider?
2015-02-16 20:09 gracefu: the trouble is that the 2nd repeat arrow doesn't show up until you click it
2015-02-16 20:09 gracefu: yes
2015-02-16 20:09 gracefu: both of them
2015-02-16 20:09 gracefu: are hard
2015-02-16 20:09 Fort: its okay since this difficulty is advanced
2015-02-16 20:10 gracefu: but the second one is extremely hard
2015-02-16 20:10 gracefu: if you're sure then alright
2015-02-16 20:10 Fort: Advanced means i want to make player know this pattern
2015-02-16 20:10 Fort: the second one is distance error so im fixing it :3
2015-02-16 20:10 gracefu: i usually see them used starting 2.5 stars or more though
2015-02-16 20:10 gracefu: it's quite a large difficulty spike for players at this level
2015-02-16 20:11 Fort: but looks this difficulty is okay for advanced
2015-02-16 20:11 gracefu: mm like i said, if you're sure then it's fine
2015-02-16 20:11 Fort: then you can play [standard] diff for lower basic difficulty
2015-02-16 20:11 Fort: my map always enjoyable + challanged
2015-02-16 20:12 gracefu: ACTION is editing [http://osu.ppy.sh/b/641217 Yuyoyuppe - AiAe [Standard]]
2015-02-16 20:12 gracefu: 00:45:424 - a bit ugly imo
2015-02-16 20:12 Fort: learn some unique skill in here is awesome :3
2015-02-16 20:13 Fort: sorry?
2015-02-16 20:13 gracefu: the circle there makes it look ugly
2015-02-16 20:13 gracefu: it's fine if it's without the circle
2015-02-16 20:14 Fort: 00:45:341 - this slidertick pretty beatiful
2015-02-16 20:14 gracefu: lol
2015-02-16 20:14 Fort: idk about anti jump in here
2015-02-16 20:14 gracefu: i'm talking about the pattern here
2015-02-16 20:14 gracefu: the circle makes it assymetrical
2015-02-16 20:14 gracefu: so it looks really unbalanced
2015-02-16 20:14 gracefu: disorienting
2015-02-16 20:14 Fort: wow
2015-02-16 20:15 Fort: looks i didnt make symetrycal map
2015-02-16 20:15 Fort: just copy pasting something
2015-02-16 20:15 gracefu: these are just suggestions Fort
2015-02-16 20:15 gracefu: so it's fine if you want to keep things teh way they are
2015-02-16 20:15 gracefu: so yeah
2015-02-16 20:15 Fort: focusing on consistency, so keep it :3
2015-02-16 20:16 gracefu: 01:55:000 - very nice sliders here :D
2015-02-16 20:17 Fort: yeah thanks
2015-02-16 20:17 Fort: just want to know
2015-02-16 20:17 gracefu: yeah?
2015-02-16 20:17 Fort: i like dubstep, and appreciate it on this map
2015-02-16 20:17 gracefu: do i like dubstep?
2015-02-16 20:18 Fort: so why not making unique sliders here lmao
2015-02-16 20:18 gracefu: yeah
2015-02-16 20:18 gracefu: wobble sliders fit with dubstep very well
2015-02-16 20:18 Fort: yup
2015-02-16 20:18 gracefu: and you can make alllll sorts of patterns
2015-02-16 20:18 Fort: sorry?
2015-02-16 20:18 gracefu: like the sliders
2015-02-16 20:19 gracefu: you have a lot of freedom with it
2015-02-16 20:19 gracefu: so you can choose from a lot of types
2015-02-16 20:19 gracefu: it's fun
2015-02-16 20:19 Fort: yeah
2015-02-16 20:19 Fort: i have lot of slider models
2015-02-16 20:20 gracefu: 03:11:674 - you can put the slider through the curved slider
2015-02-16 20:20 gracefu: make a sliderbow
2015-02-16 20:22 Fort: ummm
2015-02-16 20:22 Fort: sure
2015-02-16 20:22 Fort: bakara say this one to me so okay
2015-02-16 20:23 Fort: so i need add notes here 03:11:341 -
2015-02-16 20:24 gracefu: maybe, but i don't think you need to
2015-02-16 20:24 gracefu: your choice
2015-02-16 20:24 gracefu: anyway for the "ugly" pattern just now
2015-02-16 20:24 gracefu: i suggest something like this
2015-02-16 20:24 gracefu: http://puu.sh/fZolr/ec0859413c.png
2015-02-16 20:25 gracefu: this way it's not symmetrical on both sides, but the circle gives the right hand side balance
2015-02-16 20:25 gracefu: so it feels neater
2015-02-16 20:25 Fort: why?
2015-02-16 20:26 Fort: that looks unbalanced with slider tail in 00:46:341 (1) -
2015-02-16 20:27 gracefu: that's just the general idea
2015-02-16 20:27 gracefu: http://puu.sh/fZowE/e1ca942d25.png
2015-02-16 20:27 gracefu: now this is like 00:35:341 -
2015-02-16 20:28 Fort: oh i see
2015-02-16 20:29 gracefu: yeah?
2015-02-16 20:29 Fort: very detailed
2015-02-16 20:29 gracefu: it's my forte
2015-02-16 20:29 gracefu: get it? huehuehue
2015-02-16 20:29 gracefu: ./badjoke
2015-02-16 20:29 Fort: let me try that
2015-02-16 20:29 gracefu: also, you might want to practice more with blankets
2015-02-16 20:29 gracefu: it's very hard to learn to do nicely
2015-02-16 20:30 gracefu: 02:38:007 - but like here, if you want to see whether the blanket is good or not
2015-02-16 20:30 gracefu: you should look at the slider from 02:37:674 -
2015-02-16 20:30 gracefu: now the approach circle shows you that the blanket isn't perfect
2015-02-16 20:31 gracefu: very OCD XD
2015-02-16 20:31 Fort: hahaha yeah
2015-02-16 20:31 Fort: because fort dislike fix blankets lol
2015-02-16 20:31 gracefu: but i do this just in case someone has a very good eye and actually sees that the blanket is off
2015-02-16 20:31 gracefu: then they'll be sad XD
2015-02-16 20:31 Fort: okay fixed
2015-02-16 20:32 gracefu: you can also do this for the one i was talking about
2015-02-16 20:32 gracefu: 00:45:841 - if you look from here
2015-02-16 20:32 gracefu: the yellow circle can show you where to put the blanket
2015-02-16 20:32 gracefu: i touched up the blanket like this in the second picture i sent you
2015-02-16 20:33 Fort: i didnt make yellow circle as blanket
2015-02-16 20:33 Fort: im use approach circle for it
2015-02-16 20:33 gracefu: yeah you can use both
2015-02-16 20:33 gracefu: is what i'm saying
2015-02-16 20:33 Fort: but idk im too lazy to fix mods
2015-02-16 20:33 gracefu: lol
2015-02-16 20:33 Fort: just like lame
2015-02-16 20:33 gracefu: be less lazy and you'll have 2 ranked beatmaps
2015-02-16 20:34 gracefu: :P
2015-02-16 20:34 Fort: lol my 1st ranked maps didnt perfect blankets
2015-02-16 20:34 gracefu: XD
2015-02-16 20:34 gracefu: i could tell
2015-02-16 20:34 Fort: and i make new Extra diff in 4 hours then go instarank
2015-02-16 20:34 gracefu: lol
2015-02-16 20:35 gracefu: i think it's good if you don't care about the blankets
2015-02-16 20:35 gracefu: no point telling you where the bad ones are if you don't fix lol
2015-02-16 20:35 gracefu: the distance snapping is okay
2015-02-16 20:37 Fort: i fix that
2015-02-16 20:37 Fort: always fix blanket if people say that :3
2015-02-16 20:37 gracefu: oh
2015-02-16 20:37 gracefu: okay then :P
2015-02-16 20:37 gracefu: i'll tell you after i look at beginner
2015-02-16 20:38 gracefu: to be honest with you, this mapset doesn't need a beginner
2015-02-16 20:38 gracefu: it's too long also
2015-02-16 20:38 gracefu: the song
2015-02-16 20:38 Fort: eh no
2015-02-16 20:38 Fort: no no no no
2015-02-16 20:38 gracefu: lol
2015-02-16 20:38 Fort: see
2015-02-16 20:38 Fort: i want to make this mapset is really cool
2015-02-16 20:38 gracefu: i can tell
2015-02-16 20:38 Fort: for beginner and for pro :3
2015-02-16 20:39 Fort: for everyone
2015-02-16 20:39 gracefu: no general comments for beginner
2015-02-16 20:39 gracefu: it's quite good
2015-02-16 20:40 Fort: yup
2015-02-16 20:40 Fort: thanks
2015-02-16 20:40 gracefu: hm
2015-02-16 20:40 Fort: did you know you cant find any blankets here
2015-02-16 20:40 Fort: ACTION runs
2015-02-16 20:40 Fort: ACTION is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
2015-02-16 20:40 gracefu: do you want all the blankets that are slightly off
2015-02-16 20:41 gracefu: or just the blankets that are really bad?
2015-02-16 20:41 gracefu: because
2015-02-16 20:41 gracefu: 00:11:341 - you have a few like these
2015-02-16 20:41 Fort: because i love unsymetrical
2015-02-16 20:41 gracefu: lol
2015-02-16 20:41 gracefu: 00:13:658 - bad
2015-02-16 20:42 Fort: lol
2015-02-16 20:42 Fort: i see your modding standard diff
2015-02-16 20:42 Fort: im looking at beginner diff, so awkward
2015-02-16 20:42 gracefu: yeah
2015-02-16 20:42 gracefu: oh
2015-02-16 20:42 gracefu: sorry
2015-02-16 20:42 gracefu: XD
2015-02-16 20:42 gracefu: 00:17:038 - 9/10
2015-02-16 20:43 gracefu: 00:34:007 - 9.9/10
2015-02-16 20:43 Fort: kinda accurate
2015-02-16 20:43 gracefu: 00:35:424 - 3/10
2015-02-16 20:43 Fort: but it was lol i didnt realize it before
2015-02-16 20:43 gracefu: yeah i'm very OCD
2015-02-16 20:43 gracefu: XD
2015-02-16 20:43 Fort: for what looking blankets in moving object?
2015-02-16 20:43 gracefu: 00:45:757 - were were talking about this one just now, but 3/10
2015-02-16 20:43 Fort: it just paused
2015-02-16 20:44 gracefu: what just paused?
2015-02-16 20:44 Fort: you check blanket
2015-02-16 20:44 gracefu: yeah?
2015-02-16 20:44 Fort: you need pause editor right
2015-02-16 20:44 gracefu: yeaoh
2015-02-16 20:44 gracefu: but i pause when i see it's wrong
2015-02-16 20:44 gracefu: then i tell you the timestamp
2015-02-16 20:44 gracefu: lol
2015-02-16 20:45 Fort: but it just 0.02x distance difference
2015-02-16 20:45 gracefu: lol i can see XD
2015-02-16 20:45 Fort: cant be see in moving approach rate
2015-02-16 20:45 gracefu: lol i can see...
2015-02-16 20:45 Fort: very minor but lol
2015-02-16 20:45 gracefu: i don't use the circle i just see it
2015-02-16 20:46 gracefu: http://puu.sh/fWFfh/8e4feb24ae.png
2015-02-16 20:46 gracefu: after you make something like that, you just see things
2015-02-16 20:46 gracefu: lol
2015-02-16 20:46 gracefu: 00:55:841 - yep off
2015-02-16 20:46 Fort: what is that?
2015-02-16 20:46 gracefu: 3/10
2015-02-16 20:46 gracefu: my slider
2015-02-16 20:46 gracefu: i actually fixed it recently
2015-02-16 20:46 gracefu: now it's slightly better, but i can still see it's off >.>
2015-02-16 20:46 Fort: hahahaha funny slider
2015-02-16 20:47 gracefu: yeah
2015-02-16 20:47 gracefu: but very precise
2015-02-16 20:47 Fort: i didnt see this at 2014 and 2015 beatmaps
2015-02-16 20:47 gracefu: 00:59:674 - this one is very off, but you need to add circle to se the approach circle
2015-02-16 20:48 gracefu: it's my map, very close to rank
2015-02-16 20:48 Fort: fixed
2015-02-16 20:48 Fort: nice one
2015-02-16 20:48 gracefu: 01:36:091 - this one is funny because i was like
2015-02-16 20:48 gracefu: this can't be right
2015-02-16 20:49 gracefu: then i'm like actually wait, maybe it is
2015-02-16 20:49 gracefu: then i placed circle
2015-02-16 20:49 gracefu: and it's not right
2015-02-16 20:49 gracefu: XDDD
2015-02-16 20:49 gracefu: 01:43:341 - 5/10? because it's tricky
2015-02-16 20:50 gracefu: 01:44:757 - 9/10 :P
2015-02-16 20:50 Fort: hahahaha
2015-02-16 20:50 Fort: how to map without blankets?
2015-02-16 20:50 gracefu: 01:52:757 - 7/10
2015-02-16 20:50 gracefu: don't use the pattern
2015-02-16 20:50 gracefu: when you make sliders don't curve them around things
2015-02-16 20:50 gracefu: go in other directions
2015-02-16 20:50 gracefu: there are 180 other directions you can go in :P
2015-02-16 20:51 gracefu: then you'll map without blankets
2015-02-16 20:51 gracefu: 01:56:007 - 0/10 XDDDD
2015-02-16 20:51 Fort: wut
2015-02-16 20:51 Fort: i didnt blanket that lol
2015-02-16 20:51 Fort: but okay fix it
2015-02-16 20:51 gracefu: hahaha
2015-02-16 20:51 gracefu: you chose the wrong direction :3
2015-02-16 20:52 gracefu: 01:57:174 - 8/10
2015-02-16 20:52 gracefu: 02:05:674 - it's way too curved
2015-02-16 20:52 gracefu: just blanket around the yellow circle will be good enough, but not perfect
2015-02-16 20:53 Fort: lol didnt want change that
2015-02-16 20:53 gracefu: lol
2015-02-16 20:53 gracefu: too curved because the top part is too close
2015-02-16 20:53 gracefu: but the middle is too far
2015-02-16 20:54 Fort: idk, atleast my map a little bit playable
2015-02-16 20:54 gracefu: a little bit? your maps are very very very playable
2015-02-16 20:54 gracefu: they're very good becausee they're playable
2015-02-16 20:54 Fort: enjoying maps is better than fixing blankets
2015-02-16 20:54 Fort: hahaha
2015-02-16 20:54 Fort: oh thanks then
2015-02-16 20:54 Fort: i like you say that thing
2015-02-16 20:54 gracefu: except for the 4x slider in advanced O:<
2015-02-16 20:54 gracefu: hehee
2015-02-16 20:54 Fort: pfft
2015-02-16 20:55 Fort: let me give you some skill in there
2015-02-16 20:55 gracefu: 02:22:091 - :P
2015-02-16 20:55 Fort: too hard pls
2015-02-16 20:55 gracefu: 02:37:674 - 6/10 maybe
2015-02-16 20:55 gracefu: 8/10 maybe
2015-02-16 20:55 Fort: fix it
2015-02-16 20:56 gracefu: 02:44:465 - hmmm... 5/10
2015-02-16 20:56 Fort: okay see
2015-02-16 20:56 gracefu: 02:56:341 - 3/10
2015-02-16 20:56 Fort: im sorry for this but i need to go
2015-02-16 20:56 gracefu: it's fine
2015-02-16 20:56 Fort: cant fix all blankets
2015-02-16 20:56 gracefu: XD
2015-02-16 20:56 gracefu: i'll copy the rest of the blankets into a post
2015-02-16 20:56 Fort: my life in osu kinda busy
2015-02-16 20:56 gracefu: so you can see later
2015-02-16 20:56 Fort: so im too lazy to blankets all things
2015-02-16 20:57 Fort: you can post something to this map thread then
2015-02-16 20:57 gracefu: 02:58:757 - okay
2015-02-16 20:57 Fort: so i can more enjoying your mod
2015-02-16 20:57 Fort: then do IRC like this
2015-02-16 20:57 gracefu: do you want me to talk about other things or do you need to go now?
2015-02-16 20:58 Fort: i need to mapping something here
2015-02-16 20:58 Fort: time is money so ididnt waste it
2015-02-16 20:58 gracefu: i don't understand
2015-02-16 20:58 gracefu: but okay :P
2015-02-16 20:59 gracefu: maybe you can look at my second map when i submit it
2015-02-16 20:59 gracefu: ACTION is editing [http://osu.ppy.sh/s/12 MintJam - Crisis [Insane (Probably)]]
2015-02-16 20:59 gracefu: still WIP
2015-02-17 16:11 Fort: hello
2015-02-17 16:11 Fort: did you post your out chat log to forum?
2015-02-17 16:11 Fort: our*
2015-02-17 16:11 gracefu: not yet, why?
2015-02-17 16:12 Fort: just post it pls, im afraid you will forget about that lol
2015-02-17 16:12 Fort: and i want to give you kudos
2015-02-17 16:12 gracefu: ok
2015-02-17 16:13 gracefu: later
Topic Starter
Ciyus Miapah
wat no kds D:
Haruto
Hi Fort :3
Beginner Difficult and Standard Diff

Indonesian
[Beginner]
[GENERAL]
Un-check Widescreen Support
Circle Size : Kenapa gak Buat Circle Sizenya 2,5 atau 2,6 kan beginner Diff
AR : Terlalu cepat untuk para Beginner
OD : Genap ._. Consider make it 2 / 2,5

[Timing]
01:49:632 - Offsetnya gak pas sama garis? gapapa nih? Coba di pindah ke
01:49:674 - Remove yang diatas ^ lalu
01:49:716 - Pindah ini ke 01:49:757 - jadi enak diliat
Kurasa banyak sih yang kaya gini coba di paskan sama Garis :D

[Compose Field]
00:03:674 (3) - CTRL+ H
01:21:007 (1) - Terlalu Nanjak untuk para beginner Di turunkan dikit Slider Tailnya
01:52:674 (5,1) - Nice Blanket, boleh kah blanket di Beginner diff?
02:57:007 (1) - Memang Begini kah Suara Sliderslidenya??
03:08:674 (2) - Ini menyentuh sama 03:07:674 (1) - :P
00:02:007 (2) - Tambah note disini, kalo diffnya bermaksud Easy, Tambahin
01:42:341 (1) - Terlalu Nanjak untuk Pemula

Itu aja buat Beginner Difficult :)

[Standard]
[General]
Make CS to 3

[Compose Field]
00:39:341 (4) - Add Note ada suara clap
02:01:007 (1,2) - Keduanya jauh amat :o
02:46:341 (1) - Whistle Sliderslide?? Change plz

I Think that's all i can mod from now :)
Good Luck Fort, Cepat" di RANK yaaa gasabar mau mainin dengan Ranked Score 8-)
Topic Starter
Ciyus Miapah

Haruto_Aizawa wrote:

Hi Fort :3
Beginner Difficult and Standard Diff

Indonesian
[Beginner]
[GENERAL]
Un-check Widescreen Support sure
Circle Size : Kenapa gak Buat Circle Sizenya 2,5 atau 2,6 kan beginner Diff ini biar greget
AR : Terlalu cepat untuk para Beginner sama kaya diatas wkwkwk
OD : Genap ._. Consider make it 2 / 2,5 2,2 too awesome lol

[Timing]
01:49:632 - Offsetnya gak pas sama garis? gapapa nih? Coba di pindah ke itu 1/8 timing, gk terlalu ngaruh sih
01:49:674 - Remove yang diatas ^ lalu
01:49:716 - Pindah ini ke 01:49:757 - jadi enak diliat wkwkwkwkw ini enak diliat di gameplay atau di editor /:D?
Kurasa banyak sih yang kaya gini coba di paskan sama Garis :D

[Compose Field]
00:03:674 (3) - CTRL+ H ini bagus tapi ane prefer sesuatu disini
01:21:007 (1) - Terlalu Nanjak untuk para beginner Di turunkan dikit Slider Tailnya wkwkwkwk nanjak kaya naik gunung aja
01:52:674 (5,1) - Nice Blanket, boleh kah blanket di Beginner diff? ya tentu lah
02:57:007 (1) - Memang Begini kah Suara Sliderslidenya?? fixed
03:08:674 (2) - Ini menyentuh sama 03:07:674 (1) - :P nice catch!
00:02:007 (2) - Tambah note disini, kalo diffnya bermaksud Easy, Tambahin buat pemanasan ini, jadi gk ditambahin notes dulu
01:42:341 (1) - Terlalu Nanjak untuk Pemula kan itu SV nya lambat jadi gpp kan?

Itu aja buat Beginner Difficult :)

[Standard]
[General]
Make CS to 3 too big >.<

[Compose Field]
00:39:341 (4) - Add Note ada suara clap sejak kapan ane pakai clap disini wkowkowko
02:01:007 (1,2) - Keduanya jauh amat :o yeh.... ini sih mending
02:46:341 (1) - Whistle Sliderslide?? Change plz fixed!

I Think that's all i can mod from now :)
Good Luck Fort, Cepat" di RANK yaaa gasabar mau mainin dengan Ranked Score 8-) bentar lagi kok :3
thanks ya buat modnya ane apply semua kecuali yg merah
GAMI
\:D/

nyainyaie \:3/
Mazzerin
eternal

od8,5-9 would be cool
00:03:590 (13) - maybe clap these
00:08:924 (13) - ^
00:16:174 (4) - ^
00:16:840 (8) - ^
00:05:841 (9) - soft or lower volume sliderend
00:07:507 (3) - move a bit down it almost touches 00:07:757 (2) -
00:13:174 (2) - move down almost touches 00:13:674 (7) -
00:14:841 (5) - move it somwhere here the spacing is weird atm https://osu.ppy.sh/ss/2793919
00:15:341 (1) - remove nc
00:15:507 something like this so it goes from left to right with (more) consistent spacing https://osu.ppy.sh/ss/2793931
00:21:674 (5) - change to this https://osu.ppy.sh/ss/2793939
00:21:924 (7) - give it a whistle instead of clap? the sound is the exact same as you used on other notes which had whistles
00:32:341 (2,3) - whistle slider end+circle
00:32:674 (4) - clap
00:37:341 (5,6,7,8) - rotate https://osu.ppy.sh/ss/2793944
00:43:341 (1) - shorter by 1/4 and add an extra circle then
00:44:674 (1) - remove nc
00:47:007 (1) - remove nc
00:48:341 (1) - ^
00:52:007 (1) - ^
00:53:674 (1) - ^
00:59:007 (1,1) - ^
01:03:007 (1) - ^
01:10:007 (1) - ^
01:13:674 (1) - ^
01:15:007 (1) - ^
01:16:341 (1) - ^
ok ill stop checking for ncs from here theyre inconsistent in the whole map
00:46:841 (5) - here the sliderend has a whistle and here 00:48:257 (8) - the circle has a clap even though it's the exact same sound
00:56:924 (13) - whistle/clap idk
00:59:591 (4) - ^
01:00:007 (5) - ^(on the slider end)
00:57:341 (3) - move a bit below touches 00:57:840 (6) -
00:59:007 (1,2,3,4,1,2,3,4,1) - umm consider removing these 1/4 jumps theyre random?
01:03:674 (1,1) - change these into 1/4 sliders ; 01:04:341 (1) - this into 1/4 slider and 2 circles from 01:04:507 put claps on those circles and whistles on the 1/4 slider starts
01:07:341 (9) - rather have strong notes like these mapped as clickable objects(circles), not holdable(sliders) (01:10:007 (1,2,3,4) - is good)
01:23:341 (10) - ^
01:20:674 (5) - 1/4 slida pls
01:25:007 (1) - change into 2 1/4 sliders there are strong beats on white/red ticks here
01:25:507 (3) - change into 2 circles there are strong beats on both red and blue ticks
01:26:007 (1) - change into circles and have a 1/4 jump to 01:26:341 (1) - also that slider really shouldnt have nc
01:46:341 (2,3,4,5) - soft sampleset/lower volume
01:56:674 (9) - uh its 1/4 im pretty sure
02:10:923 (5,6) - 02:11:924 (4,5) - 02:14:591 (4,5,8,1) - these 1/4 jumps in this section seemed really random and seem to be following nothing intense enough to make them 1/4 jumps; 02:13:007 (1,2,3,4,5) - for comparison this is good
02:35:341 (1) - normal sampleset +whistle on this sliderstart
02:50:341 (1,2,3) - soft sampleset/lower volume

another

od7,5-8 would be cool
00:02:007 (5,6,1) - https://osu.ppy.sh/ss/2794048 couldve done something like this looks better imo
00:12:674 (6,7,1) - ^ this too i guess (ok there are a lot of places like these)
00:13:007 (1) - uhh why is this an extended slider just make it 1/2 and have 2 notes after it (repeats a lot too)
00:14:674 (2,3,4,5) - exchange their positions so it leads to the next object
00:16:007 (2) - use 2 circles cause 2 strong notes
00:21:841 (6) - use 2 circles instead cause 2 strong notes
00:22:007 (7) - 2 1/8s shorter and 1 circle cause there are no 1/8 there anymore
01:27:507 (7,1) - bad blanket
01:29:341 (3,4,5,6,7) - make a cooler blanket for 01:30:007 (8) -
01:39:674 (1) - ctrl+g (and move those 2 notes obviously)
01:46:341 (1,2,3,4) - soft/lower volume
02:07:007 (3,4) - some 1/4 sliders instead of these?
02:42:174 (6,7) - move a bit upwards looks better
02:46:007 (10) - please this is fucking death for lower rank hidden players, dont have it hidden behind a 1/4 slider
02:50:341 (1,2,3) - soft/lower volume

eternal is a really fun diff GL MANG
except for the wtf end which is 3 star
Topic Starter
Ciyus Miapah

Mazzerin wrote:

eternal

od8,5-9 would be cool ow.. OD9????
00:03:590 (13) - maybe clap these okay
00:08:924 (13) - ^
00:16:174 (4) - ^
00:16:840 (8) - ^
00:05:841 (9) - soft or lower volume sliderend for what?
00:07:507 (3) - move a bit down it almost touches 00:07:757 (2) -
00:13:174 (2) - move down almost touches 00:13:674 (7) -
00:14:841 (5) - move it somwhere here the spacing is weird atm https://osu.ppy.sh/ss/2793919 i make some jump there
00:15:341 (1) - remove nc
00:15:507 something like this so it goes from left to right with (more) consistent spacing https://osu.ppy.sh/ss/2793931 im do that thing on purpose
00:21:674 (5) - change to this https://osu.ppy.sh/ss/2793939 that pattern looks hard
00:21:924 (7) - give it a whistle instead of clap? the sound is the exact same as you used on other notes which had whistles
00:32:341 (2,3) - whistle slider end+circle
00:32:674 (4) - clap
00:37:341 (5,6,7,8) - rotate https://osu.ppy.sh/ss/2793944 will keep this thing
00:43:341 (1) - shorter by 1/4 and add an extra circle then prefer follow BG sound
00:44:674 (1) - remove nc
00:47:007 (1) - remove nc
00:48:341 (1) - ^
00:52:007 (1) - ^
00:53:674 (1) - ^
00:59:007 (1,1) - ^
01:03:007 (1) - ^
01:10:007 (1) - ^
01:13:674 (1) - ^
01:15:007 (1) - ^
01:16:341 (1) - ^
ok ill stop checking for ncs from here theyre inconsistent in the whole map refix NCs
00:46:841 (5) - here the sliderend has a whistle and here 00:48:257 (8) - the circle has a clap even though it's the exact same sound im do that thing on purpose
00:56:924 (13) - whistle/clap idk
00:59:591 (4) - ^ nothing there lol
01:00:007 (5) - ^(on the slider end)
00:57:341 (3) - move a bit below touches 00:57:840 (6) -
00:59:007 (1,2,3,4,1,2,3,4,1) - umm consider removing these 1/4 jumps theyre random? this is good hahaha
01:03:674 (1,1) - change these into 1/4 sliders ; 01:04:341 (1) - this into 1/4 slider and 2 circles from 01:04:507 put claps on those circles and whistles on the 1/4 slider starts so when it changes, for what i make that pattern looks like that?
01:07:341 (9) - rather have strong notes like these mapped as clickable objects(circles), not holdable(sliders) (01:10:007 (1,2,3,4) - is good) that pattern comes at first time, so im gonna make slider to make something there
01:23:341 (10) - ^ some piano sound there, prefer use slider than circle
01:20:674 (5) - 1/4 slida pls previous pattern follow some synth sound maybe, so i keep it
01:25:007 (1) - change into 2 1/4 sliders there are strong beats on white/red ticks here give some rest there (im not make very sudden thing there)
01:25:507 (3) - change into 2 circles there are strong beats on both red and blue ticks idk but that thing didnt really makes sense in gameplay
01:26:007 (1) - change into circles and have a 1/4 jump to 01:26:341 (1) - also that slider really shouldnt have nc looks good, but prefer keep using sliders in this part
01:46:341 (2,3,4,5) - soft sampleset/lower volume
01:56:674 (9) - uh its 1/4 im pretty sure b-b-but hold slider in here is cool bro xD
02:10:923 (5,6) - 02:11:924 (4,5) - 02:14:591 (4,5,8,1) - these 1/4 jumps in this section seemed really random and seem to be following nothing intense enough to make them 1/4 jumps; 02:13:007 (1,2,3,4,5) - for comparison this is good that thing makes something on your gameplay
02:35:341 (1) - normal sampleset +whistle on this sliderstart
02:50:341 (1,2,3) - soft sampleset/lower volume

another

od7,5-8 would be cool keep my diff setting
00:02:007 (5,6,1) - https://osu.ppy.sh/ss/2794048 couldve done something like this looks better imo
00:12:674 (6,7,1) - ^ this too i guess (ok there are a lot of places like these)
00:13:007 (1) - uhh why is this an extended slider just make it 1/2 and have 2 notes after it (repeats a lot too) similiar like 00:11:674 (1) -
00:14:674 (2,3,4,5) - exchange their positions so it leads to the next object i have been exchange this thing, and i want to make jump there
00:16:007 (2) - use 2 circles cause 2 strong notes looks good, but i prefer use slider for easier streaming for next pattern
00:21:841 (6) - use 2 circles instead cause 2 strong notes Eternal :^)
00:22:007 (7) - 2 1/8s shorter and 1 circle cause there are no 1/8 there anymore ugh i cant >//<
01:27:507 (7,1) - bad blanket
01:29:341 (3,4,5,6,7) - make a cooler blanket for 01:30:007 (8) - why blanket?:D
01:39:674 (1) - ctrl+g (and move those 2 notes obviously) but that jump ._.
01:46:341 (1,2,3,4) - soft/lower volume
02:07:007 (3,4) - some 1/4 sliders instead of these? that so sudden lol
02:42:174 (6,7) - move a bit upwards looks better ummmm, i like this looks
02:46:007 (10) - please this is fucking death for lower rank hidden players, dont have it hidden behind a 1/4 slider oh sure
02:50:341 (1,2,3) - soft/lower volume

eternal is a really fun diff GL MANG
except for the wtf end which is 3 star
i apply all except red one :3
thanks for mod~

GAMI wrote:

\:D/

nyainyaie \:3/
/:3/
jesse1412
crappy IRC mod
2015-02-19 14:53 jesus1412: I can't do 1/4 stream jumps too well
2015-02-19 14:54 jesus1412: they need to be perfect for me to hit them
2015-02-19 14:54 jesus1412: 3/4 of them were great for me
2015-02-19 14:54 jesus1412: but a few just felt really awkward
2015-02-19 14:54 Fort: that thing, yeah
2015-02-19 14:54 jesus1412: the doubles that were all 1/4
2015-02-19 14:55 jesus1412: they worked quite well apart from 1 set
2015-02-19 14:55 Fort: okay
2015-02-19 14:55 jesus1412: but that might have just been me fucking up
2015-02-19 14:55 jesus1412: which is the issue with 1/4 jumps
2015-02-19 14:55 jesus1412: it's hard to tell if it's the player or the map
2015-02-19 14:55 jesus1412: I really like 1/4 jumps out of streams with a slider on the end
2015-02-19 14:56 jesus1412: I personally didn't like these 01:03:924 (4,1,4,1) -
2015-02-19 14:56 Fort: that one thing is like new skill
2015-02-19 14:56 jesus1412: those kind of 1/4 jumps
2015-02-19 14:56 jesus1412: but I can't play them for shit sooo
2015-02-19 14:57 jesus1412: I liked most of it : )
2015-02-19 14:57 Fort: yeah, different people different taste lol
2015-02-19 14:58 Fort: can you mod my map?
2015-02-19 14:59 Fort: maybe i can fix something here
2015-02-19 14:59 jesus1412: it's hard to mod these newer maps with strange shaped things so I'm not sure if it would be productive
2015-02-19 14:59 jesus1412: normally I say what felt good/bad in my mods
2015-02-19 15:00 jesus1412: but it changes with every play on these kinda maps
Topic Starter
Ciyus Miapah

jesus1412 wrote:

crappy IRC mod
2015-02-19 14:53 jesus1412: I can't do 1/4 stream jumps too well
2015-02-19 14:54 jesus1412: they need to be perfect for me to hit them
2015-02-19 14:54 jesus1412: 3/4 of them were great for me
2015-02-19 14:54 jesus1412: but a few just felt really awkward
2015-02-19 14:54 Fort: that thing, yeah
2015-02-19 14:54 jesus1412: the doubles that were all 1/4
2015-02-19 14:55 jesus1412: they worked quite well apart from 1 set
2015-02-19 14:55 Fort: okay
2015-02-19 14:55 jesus1412: but that might have just been me fucking up
2015-02-19 14:55 jesus1412: which is the issue with 1/4 jumps
2015-02-19 14:55 jesus1412: it's hard to tell if it's the player or the map
2015-02-19 14:55 jesus1412: I really like 1/4 jumps out of streams with a slider on the end
2015-02-19 14:56 jesus1412: I personally didn't like these 01:03:924 (4,1,4,1) -
2015-02-19 14:56 Fort: that one thing is like new skill
2015-02-19 14:56 jesus1412: those kind of 1/4 jumps
2015-02-19 14:56 jesus1412: but I can't play them for shit sooo
2015-02-19 14:57 jesus1412: I liked most of it : )
2015-02-19 14:57 Fort: yeah, different people different taste lol
2015-02-19 14:58 Fort: can you mod my map?
2015-02-19 14:59 Fort: maybe i can fix something here
2015-02-19 14:59 jesus1412: it's hard to mod these newer maps with strange shaped things so I'm not sure if it would be productive
2015-02-19 14:59 jesus1412: normally I say what felt good/bad in my mods
2015-02-19 15:00 jesus1412: but it changes with every play on these kinda maps
thanks for your suggestion~ gonna working for this
IamKwaN
[General]
  1. Nothing unrankable basically, may want to delete the .osb
[Another]
  1. 01:10:341 (1) - The half-covered reverse arrow can be dangerous. Same for 01:16:674 (10) - 02:38:341 (1) -
[Hyper]
  1. 00:10:341 (5,6) - Not unrankable, but a suggestion: you need to differentiate the rhythm between 00:10:007 (4,5,6) - by the usage of distance snap.
May also grab some opinions specifically on the highest diff and the overall spread :>
Topic Starter
Ciyus Miapah

IamKwaN wrote:

[General]
  1. Nothing unrankable basically, may want to delete the .osb fixed
[Another]
  1. 01:10:341 (1) - The half-covered reverse arrow can be dangerous. Same for 01:16:674 (10) - 02:38:341 (1) - fixed
[Hyper]
  1. 00:10:341 (5,6) - Not unrankable, but a suggestion: you need to differentiate the rhythm between 00:10:007 (4,5,6) - by the usage of distance snap. fixed
May also grab some opinions specifically on the highest diff and the overall spread :>
okay updated now!
Come[Back]Home
Beginner
00:14:341 (1,2) Slider instead so there wont be so many circles?

Standard
00:39:007 (3,4) Slider instead?

Advanced
Perfect

Hyper
...

Well, after looking through the rest your diffs i came to the conclusion that it'd useless if i keep going since your map is flawless and i cant find anything. (Ive started to feel bad)
Good luck o/
Topic Starter
Ciyus Miapah

Come[Back]Home wrote:

Beginner
00:14:341 (1,2) Slider instead so there wont be so many circles? fixed

Standard
00:39:007 (3,4) Slider instead? sure

Advanced
Perfect

Hyper
...

Well, after looking through the rest your diffs i came to the conclusion that it'd useless if i keep going since your map is flawless and i cant find anything. (Ive started to feel bad) oh thanks :3
Good luck o/
okay fixed all, thanks for mod
Bara-


[Beginner]
00:07:674 (3) - Hitsound slidertick
00:19:674 (4) - Hitsound reverse slidertick

[Standard]
00:10:674 (4,1) - Improve blanket
00:14:007 (5,1) - ^^
00:35:674 (1,2) - ^^
00:56:341 (2,1) - ^^
01:31:341 (4,1) - Try to blanket (4) with (1)
02:02:341 (2,1) - Nut sure if the overlap is fine
02:35:674 (1,3) - Try to make them the same shape
02:38:007 (4,1) - Improve blanket
03:07:007 (3,1) - ^^
03:10:341 (1,3) - Make these 2 blanket, as that gives a much better aesthetic appeal (move (3) to 116:128 and then move it for the perfect blanket, and then move (2) to have good distance

Will mod the other diffs later, but I'll probably forget ;-;
If I haven't modded the other diffs by wednesday, PM me, and I'll do the others
Good Luck!
Topic Starter
Ciyus Miapah

baraatje123 wrote:



[Beginner]
00:07:674 (3) - Hitsound slidertick i didnt make slidertick hitsound in this diff
00:19:674 (4) - Hitsound reverse slidertick oops looks i need to remove that

[Standard]
00:10:674 (4,1) - Improve blanket
00:14:007 (5,1) - ^^
00:35:674 (1,2) - ^^
00:56:341 (2,1) - ^^
01:31:341 (4,1) - Try to blanket (4) with (1) ummm, no i think because it looks good
02:02:341 (2,1) - Nut sure if the overlap is fine because this is Standard diff
02:35:674 (1,3) - Try to make them the same shape that one will be hard
02:38:007 (4,1) - Improve blanket
03:07:007 (3,1) - ^^
03:10:341 (1,3) - Make these 2 blanket, as that gives a much better aesthetic appeal (move (3) to 116:128 and then move it for the perfect blanket, and then move (2) to have good distance

Will mod the other diffs later, but I'll probably forget ;-;
If I haven't modded the other diffs by wednesday, PM me, and I'll do the others oh okay
Good Luck!
i apply all suggestion except red one, thanks for mod
Anxient
you told me to try to give suggestion to every diff, but I couldn't find anything up to HYPER.
From my mod queue

Hyper

01:00:674 (4) - ctrl g?
01:15:591 (8,1) - looks really ugly when played .-. coba deh pindah ke x=305 y=350
02:07:674 (1) - since after this is a break, try to add 02:07:674 - HC, spinner start in 02:07:757 (1) - end in 02:09:007 -
02:29:841 (7,8) - these are pretty well spaced repeat backsliders. Maybe change these to 1/8? as it is now, it seems a bit betraying
02:49:341 (6,7,8,9) - I think that this should be inline with 02:49:007 (5) - sliderend

Another

00:21:257 (2,3) - change to slider?
01:17:341 (2) - ctrl g?
01:21:341 (2) - ^
01:55:174 (5) - ^
02:07:674 (1) - spinnerstart in0 2:07:757 - add HC in 02:07:674 - end in 02:08:841 -
02:14:174 (9) - ctrl+g
02:24:841 (9) - ctrl+g
02:31:674 (1) - why NC? also bring to x=184 y=260
02:33:341 (4) - convert to 1/2 slider?
02:34:674 (4) - ^

I can only deliver a mod for these 2 diffs, since I cant find anything wrong with Beginner, standard and advanced and Eternal is just... too much for me atm xD
Good luck!
Bara-
Here are the rest of the diffs (no Kuds because I was lazy before :P)

[Advanced]
You have quite some useless green lines, delete all which are unnecessary
00:07:674 (1,2) - Try to make these blanket
00:15:174 (3) - Add a circle, it follows the music
00:35:007 (4,2) - Slight overlap, consider fixing it
00:55:007 (2,1) - Improve blanket
02:05:341 (1) - Wut (end)
02:49:007 (1,1,2,3) - Improve blanket (Nazi, I know)

[Hyper]
00:54:841 (2,3) - Improve blanket

Another and Eternal are way out of my league (They are way to good :3)

Have 2 stars, this map is great!
Chloe
awesome map! haven't added a map as favorite for a long time, let me do it and have my stars.
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