thanks :3
i lol'd hardFort wrote:
just stream until you bleeding, and then you reach spinner, its you rest time :3
i will call BAT if i get 4 mods or more, much mods much prove this map can be rank properlyNitrousdragon wrote:
when do you plan on calling a BAT? or is this a map just for fun?
Oh heck, I'm assuming you already reached that number judging by the number of pages in the thread.Fort wrote:
i will call BAT if i get 4 mods or more, much mods much prove this map can be rank properly
thanks for mod, applied all suggestion except red onektgster wrote:
As the true successor to Waffle's SHD, I demand 1/8 streams and jumpstreams tooMod of WallsBold = Important and should do
[General]
A lot of the notes feel like they lack some hitsounds or you simply forgot to put them in at times. There are other notes which you could
utilize your custom whistle to enhance the song. I point out some of them, but please check it all on your own.
Not going to lie here, but your spread from Standard to Hyper is really big. Hyper seems more like a light Another and Standard is pretty much a Normal+. In fact, the gap is big enough that you should just make a new difficulty. If this gets qualified in this state, this would probably be the deciding factor for unqualification. I really suggest you add a new difficulty with a hyper that is a bit higher and a standard that is nerfed a little. im not going to lie here but im sure the gap between them is 1.25 (it's very fit), but i will considering this thing to BNs because of that thing
[ETernal]
HP +1 simply because mashing nets you an easy pass. HP7 too hard >.<
00:01:841 (9) - no whistle?
00:06:173 (12,13) - ^
00:09:507 (2) - I feel like these repeating sliders ruins the consistency in your previous patterns, it also doesn't feel like it fits, try a
stream or some sort.
00:10:841 (5) - ^
00:21:674 (5) - no whistle end?
00:22:341 (1,2) - I see what you're mapping at, but wouldn't it be more intrusive to use a 1/1 slider instead. Your 1/2 slider feels too fast
and the lead in to 2 is fast leading to this awkward play
00:24:341 (1,2,3) - my personal opinion, but I prefer these to be circles instead as I think it brings out the song much more i prefer slider there
00:29:674 (2) - shouldn't this be a bit farther?
00:34:341 - 00:34:591 - you're missing a lot of hitsounds here oops forget to HS it
00:53:341 (1) - this NC feels unfitting and unnecessary NC 00:53:674 (9) -
01:06:007 (1) - ^
01:56:674 (9) - Inconsistent with 01:51:341 (2,3,4,5) i make that thing various :3
02:01:674 (1,2,3,4,5,6,7,8) - now this is really daunting to play. Unlike the other parts, this one requires really precise movement which the
rest of the map doesn't have and this part seems to be a spike-up from difficulty. It is also inconsistent with the previous part so you might
consider that. I'd suggest you change 1st two notes to a slider since the notes do not match up with the rest.
02:31:674 (1,2,3) - same as before (refer to 00:24:341 (1,2,3) - ) i prefer use slider there
02:37:007 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - shouldn't this whole stream be higher spacing per combo instead of a drop down at the last one
03:13:091 (1) - I said this during the playtest, but this to the end feels like filler. After all you have mapped with the idea of stream
hell, the end is some mediocre rest time which I don't really understand why this section is at the middle. It kinda feels like a joke too.
I'd suggest you get rid of this first spinner and break and map the way to be consistent with the rest of the map. There are still background
sounds you could go for. i need rest time a little
03:31:674 (1) - Finishes?
03:32:341 (1) - ^
[Another]
What happened to the claps at the beginning? Eternal had some, this doesn't? wow i didnt check that , okay fixed
00:09:507 (3,4) - now this is the start of the map and I personally don't like how the slider usage here starts. It works later, but not here
sadly
00:22:007 (7,8, 1) - 1/8 is in three notes instead of five and bring the stack closer since its really annoying to play and feels a bit
surprising
00:32:341 (2,3,4) - whistles? didnt use whistle there
01:03:674 (1,2,3,4,5,6,7,8,9,1) - hitsounds?
01:06:674 (2) - I personally would change these to one circle instead. The slider here adds a bit of quick reactions and allows for easy
breaks and to be honest, I don't like how this plays with the slider. If you do change this, change the other ones ahead but i like this pattern
01:48:341 (3) - not very easy to read the repeat arrow since its covered by the slider almost fully.
01:48:674 (4) - I would move this a bit closer to 3 i will keep it, lets try something there
02:17:007 (1,2,3,4,5,1,2,3,4,5) - this is actually difficult to play although its due to the sliders really. I suggest you replace 1 of the 2
sliders to circles making it easier to read and play do this for purpose
02:29:674 (2,3,4,5,1) - woah good luck trying to play this properly, its not obvious that the 1/8 lasts as long as the 1/4 sliders and its a
super easy break if you can't expect this and also really unfair. you need retries if miss this lol
02:33:174 (2,3,4) - not overmapped, but its not really something you can hear and the stack feels pointless, just use a 1/1. that pattern too good lol
02:34:507 (2,3,4) - ^ same like above
02:40:341 (3) - with the way you set up your 1/8's before, the fact that there is a 1/2 gap is misleading the player into thinking that this
is a 1/4 jump instead. You're also missing a set of 1/8's too
03:13:091 (1) - same as Eternal, but its not half bad so keep it if you want. i will keep it, i love this part <3
[Hyper]
In Another, there happened to be a lot of 1/8 sliders in quick succession after a 1/4. Here, no 1/8's so you get this weird change up from
Hyper to Another and you could very well place a 1/8 slider pretty easily. maybe because SV in hyper too hard to read
00:01:507 (2) - move this above and between 1 and 3 for a smoother movement will keep it i think
00:02:341 (5) - end claps?
00:08:174 (6) - same idea, just move this note to the left between 5 and 7 i do something in there
00:17:507 (2,3,4) - unfitting stack. Compared to the rest of the beginning, the only other stack is pretty much the end (00:22:174 (5,6,7) - )
and a similar pattern after this uses a repeat slider. Change this stack to a repeat slider or swap this note with a repeat slider and use the
next pattern to use a stack. move a litle bit
00:20:674 (4) - clap?
00:27:341 (1) - maybe it's me, but I can't hear this or this is just a really small wind tick that shouldn't exist as a note. Remove the
slider and put a circle on the red tick im do this on purpose
00:30:007 (1) - ^ same
00:44:174 (2) - move this up for better flow as said before but i like this pattern :<
01:03:674 (5,6,7,8,9,10,11) - not going to lie, this is probably Another difficulty level. You introduce stacks and you made them simple so
far, and now you're using a slider with the 1/4 stacking which is kinda ridiculous for a player starting with this map. I'd suggest you use
1/4 stacks and repeat sliders to minimize the difficulty change. maybe delete 1/4s can fix this
01:15:341 (7) - due to how stacking works, 7 is not stacked on 5 and thats really due to your stacking on 01:15:591 (8,1) so I'd suggest you
change it in some way such as using 0.5x spacing. i think its okay
01:25:674 (8,9) - I wouldn't do this in a hard, but w/e floats your boat change something there
01:43:674 (1) - Finish?
01:45:674 (10) - this would be a good place to put a 1/8 slider stream + 1/8 looks hard
01:49:674 (6,7) - I really suggest you don't do this. Players new to hards would have absolute trouble with this since they will end up
reading this as 1/4 sliders with a 1/2 gap or 1/4 sliders that has to be hold for 1/4 of the time and screw up regardless. Even if other hard
difficulties use 1/4 sliders, they aren't as annoying as these.
01:52:007 (6,7) - ^
02:00:341 (6,7) - ^ and I'm just going to stop pointing these out im fixed all except 01:52:007 (6,7) - and 02:02:674 (2,3) -
02:29:841 (7,8) - more chances for uses of 1/8 i didnt use 1/8 here, so its okay
02:56:174 (2,3) - no 1/4 triple? It was done for 3 times before this
[Standard]
Now is this suppose to be a hard or a normal. The 1/2 usage is practically what you would find on hard and the spacing is pretty much from a
normal, where are you even getting at.
00:03:674 (1,2,3) - the changeup doesn't really fit and you really could just use a variation of the patterns before since you're missing an
important beat 00:04:507
00:04:507 - ^
00:16:007 (1,2) - are these hitsounds wrong or something? lol its okay
00:27:341 (1) - as said in hyper, the slider start doesn't land on a note. Remove the slider since a 1/2 in a normal doesn't look nice or play
nice to have when you have a situation like this but this one is cute
00:30:007 (1) - ^ same lmao
00:31:674 (1) - I'd remove the combo since its just by itself keep that NC i think
00:39:674 (1,2,3) - for consistency, stick to 1/1's
01:15:674 (1,2,3,4,5,6,7) - woah woah this is actually continuous 1/2 clicking with 1/1 sliders in between. In fact, from here to 01:24:674 it
plays like a hard.
01:47:674 - 01:57:007 - plays too much like hard.
02:46:341 (1,2,3,4) - Two repeat sliders aren't very fun for the average person. They unconciously let go after a repeat and since the repeat
is every two 1/2's they end up sliderbreaking. Try to find another variation of a pattern.
03:18:341 (1,2,1,2,3,1,2,3,4) - aren't your NC order out of place?
03:33:007 (1,2,3,4,5) - make this more like a pentagon, use the polygon circle tool to do this. lol i make something there
[Beginner]
Nice Beginner although your NCing pattern for every downbeat makes the combo really small for a beginner. A good rule to follow is to use the
second downbeat instead.
00:02:341 (1) - why not just extend this to 2/1 like before, consistent and you don't get this weird playoff on 2. Beginners want it simple
and this is not simple.
00:27:674 (1,1) - this being a beginner, you should probably remove these
00:33:007 (1) - imperfect blanket from the end
00:35:674 (3) - ^ although this seems to be a copypaste so you can just copy the one above onto here. Use approach circles as a guidance and
not slider rings
00:38:341 (1,2,3,4) - make this a square since your 4 doesn't really fit into a triangle at all
00:58:341 (3) - try stacking the end on 00:56:674 (3) keep it because its good lol
00:59:674 (1) - imperfect blanket, middle point should be x:311 y:298 and last point should be x:265 y:337 didnt blanket that one for purpose but i think nice idea
01:15:674 (1,2) - the golden rule of beginners is to always keep it simple, these 3/2 spacing aren't simple at all for a beginner. Please fix
it up and do the same for the rest on this section too i will make something interesting there i think
01:42:674 (2) - blanket is off, 3rd point from the right to x:179 y:336 and 4th point x:85 y:291
01:45:007 (1) - blanket is also off, middle point x:414 y:164; end point x:334 y:218
01:45:007 (1,2,3) - Improve the flow like this
01:47:674 - 02:07:007 - Nice wiggle sliders, but keep the wiggle to a minimun since this IS the easiest difficulty
01:49:007 (1,2) - blanket problem again, I think you can do this, just use the approach circle for guidance lol
01:55:674 (1,2) - ^
02:01:007 (1) - blanket is off at the beginning
02:59:674 (1) - ^ but near the end this time
03:11:674 (2) - instead of overlapping the slider, just put this below it, if you can't fit it, adjust 1 a bit higher and flip the 2
horizontally. im do that slider for purpose
03:32:341 (3,4,5,6) - use these notes to make a square change in oter way
Overall, ETernal is nice, Another could use some modding, and the only thing is the spread from Standard to Hyper. I hope to see this map improve. oh thanks
thanks for mod :3kakifly wrote:
m4m from my queeueueeeee , i have no idea how to mod External forgive me its okay :3
GeneralAnother
- Fine, i think thanks
Hyper
- add +1 hp to eternal, since another and eternal have same hp i think increase HP makes player stressed
- 00:06:007 (7,8,1) - may want to stack this like you've done before, if you don't i just wanna mention the spacing is a bit inconsistent at 00:06:257 (8,1) -
- 00:16:341 (3,4,5,6,7,8,9,10) - these should be mapped out in triplets, if you listen closely to the music there are only sounds on 00:16:341 (3,4,5) - and 00:16:674 (7,8,9) - keep it because i follow BG sound, so its okay if i add 00:16:590 (6) -
- 00:38:007 (7) - 00:38:174 (9,10) - add clap? sounds weird, i will add some hitsounding here if i can find it
- 00:54:007 (6,7,8,9) - i think these can all have claps
- 01:02:924 (4) - forgot whistle?
- 01:58:007 (5) - imo ctrl + g would flow better its good, but i prefer stack here for some consistency
wow awesome understar-ed diff , very unique compared to the '2014 mapping style' lol i make this map in 2014 lolStandard
- 00:38:007 (7) - add clap to tail? will think about this
- 01:47:674 - i wouldnt recommend all these 1/4 jumps in the entire first kiai , since they're not something you would usually expect in this level #howtodubstep
- 01:52:341 (8,9) - is this non-stack intentional? since you usually wouldnt do this im do this for prevent stacking issues in gameplay
- 03:22:341 (5) - clap to head and tail? imo fits the music oh sure
Beginner
- hp +1, it has same hp as beginner .-. oh sure
- 02:56:674 - add note? dont see why you would leave this unmapped kay then
- 03:33:007 (1,2,3,4,5) - i would really suggest you use polygonal circle creation (ctrl + shift + d) to make this look nicer didnt use polygonal, but i change something there then
- spread from standard to hyper is a bit questionable, while hyper uses a lot of 1/4's, standard has mostly 1/1 & 1/2s, maybe lower the amount of 1/4s in hyper? since it still has a lot of 1/4's for a smooth transition to another why? but i think i will do it
really cool mapset have a star, good luck
- AR +1? mainly because its just a fast song, ar 3 feels unnatural too fast :<
- imo slider tick 1 would be better im do this because of slidertick hitsounding there
- 00:35:674 (1,2,3,1) - some spacing inconsistencies Fixed!
17:25 Fort: hi bakari
17:25 -Bakari-: hey
17:26 Fort: can i request something
17:26 -Bakari-: Depends on what do you want. I am pretty overloaded \w/
17:27 Fort: check low diffs on this map
17:27 *Fort is listening to [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe]
17:27 Fort: you can?
17:28 -Bakari-: okay, I'll do it in ~30 minutes, if you don't mind
17:28 -Bakari-: by low diffs you mean 2 easiest ones, right?
17:28 Fort: okay just do IRC
17:28 Fort: and hyper
17:28 Fort: you can?
17:28 -Bakari-: yeah, just gimme 30 minutes to finish something :)
17:29 Fort: oh okay, just tell me if you're done
17:48 -Bakari-: let's go
17:48 Fort: okay ready
17:48 *-Bakari- is editing [http://osu.ppy.sh/b/589967 Yuyoyuppe - AiAe [Beginner]]
17:49 -Bakari-: The idea of using Tick Rate 2 for easy diffs is not very reasonable
17:49 -Bakari-: since the rhythm is mostly 1/1 Tick rate should be 1 as well
17:49 Fort: im sure if im use 1 slider tick the slidertick hitsounding in intro can be hear
17:49 Fort: cant*
17:50 Fort: maybe delete that slidertick hitsounding?
17:50 -Bakari-: the sliderticks will be used twice less often (each 1/1 beat)
17:50 -Bakari-: it still will be audible
17:51 -Bakari-: 00:03:674 (1,3) - (3) is too close and may be mistakenly hit by new players. try to avoid placing hitobjects like this
17:52 -Bakari-: also, HP Drain 3 is too much for a 180 BPM Easy. 2 is the limit.
17:52 Fort: fixed
17:53 -Bakari-: 00:09:007 (1,3) - (3) appears right after (1) is clicked. this is suprising for new players, and I don't think it's a nice idea to keep this
17:54 Fort: what sould i do for that? :o
17:54 Fort: should*
17:54 -Bakari-: try to unstack them and move (3) or (1) somewhere else
17:54 -Bakari-: it will require some re-work on your pattern, though.
17:55 Fort: fixed
17:56 -Bakari-: 01:01:007 (2,3,1) - and again, (1) is too close to (2)
17:57 -Bakari-: 01:16:674 (2) - remove a circle and a repeat to the slider, instead. 3/2 gaps are quite tricky and with such an intense rhythm newbies are unable to feel 3/2 beats.
17:57 -Bakari-: Don't forget to fix the placement afterwards!
17:58 -Bakari-: 01:18:341 (1,2) - 01:21:007 (1,2) - 01:23:674 (1,2) - same.
17:59 -Bakari-: 01:35:674 (3,2) - this overlap might be misleading. Someone would probably hit (2)'s tail after finishing (3)
17:59 -Bakari-: try to move (2)'s tail somewhere else?
17:59 Fort: about that just use 1/1 pattern?
18:00 -Bakari-: [http://puu.sh/fRpBj.jpg something like this] or 1/1
18:01 -Bakari-: 02:05:341 (3) - the way how slider is curved in the beginning isn't really readable. Try to make a simplier curve. [http://puu.sh/fRpL7.jpg picture]
18:02 -Bakari-: 02:47:674 (1) - don't overuse new combos. this one should be removed for this reason and for consistency.
18:03 Fort: fixed
18:03 -Bakari-: 03:03:007 (2,4) - too close!
18:03 -Bakari-: 03:03:007 (2,4,2,3,1) - same as above.
18:03 Fort: oh okay
18:04 -Bakari-: 03:10:341 (1,2) - minor - personally, I find this overlap kinda unattractive and confusing. Though it might be okay, so I think you can keep it.
18:05 -Bakari-: welp, the SV was a little too fast to my taste, but that's okay.
18:05 Fort: wow
18:05 Fort: i think that SV is slow
18:05 -Bakari-: since the diff is called Beginner make it friendly for the beginners, tricky patterns should stay away
18:06 -Bakari-: that's 180 BPM, which is pretty fast.
18:06 -Bakari-: now let's change stuff in [General]
18:06 Fort: yeah, beginner looks ah
18:06 -Bakari-: letterboxes are unnecessary and shouldn't be there
18:07 Fort: what is letterbox?
18:07 -Bakari-: http://osu.ppy.sh/ss/2758273
18:07 -Bakari-: the black lines
18:07 -Bakari-: black bars*
18:08 Fort: oh i see
18:08 Fort: okay fixed
18:08 -Bakari-: for all diffs, obviously
18:08 -Bakari-: Also, I am unsure about the gray colours
18:09 -Bakari-: Since they are used in multiplayer gamesand probably will cause some misunderstanding
18:10 Fort: change colour
18:10 -Bakari-: and that's it, now back to Standard
18:10 Fort: but what colour lol
18:10 Fort: that colour just in 00:22:341 - , 02:30:341 - , and 03:29:341 -
18:11 -Bakari-: http://puu.sh/fRqDB.png]
18:11 -Bakari-: as an example :p
18:11 Fort: looks good
18:12 -Bakari-: A Circle Size set to 3,5 would improve the balance, look neater and give more challenge
18:13 -Bakari-: 00:01:674 (2,1) - I do not think that players at this level will be able to understand the flow of this pattern
18:13 -Bakari-: you can keep it, but I think looking for a easier pattern would be a better idea. [http://puu.sh/fRqZd.jpg example]
18:14 Fort: i want to make tricky pattern here
18:14 Fort: lol
18:15 -Bakari-: fine then. just saying that most of Normal-level players will hardly find it fun to play
18:15 -Bakari-: 00:19:007 (2) - a tiny overlap with the default HP-Bar does not look good
18:15 -Bakari-: try to avoid that stuff
18:16 -Bakari-: most of players use custom HP-Bars, which are even larger
18:16 Fort: oh okay
18:17 -Bakari-: 01:23:674 (1,2,3) - minor - doesn't flows nice to me. take away (2) and you'll see a perfect pattern
18:18 -Bakari-: Normal players are searching for common patterns and repeat them, so, they will probably just ignore (2) :c
18:18 -Bakari-: [http://puu.sh/fRruN.jpg ex]
18:19 -Bakari-: 01:34:007 (3) - an unclicable downbeat (big white tick) unclickable, which gives me a feeling that the strongest beat is sorta left unstressed.
18:20 Fort: i miss this
18:20 Fort: fixed
18:20 -Bakari-: I believe that if you select 01:34:007 (3,1) - and hit Ctlr+G the [http://puu.sh/fRrDX.jpg example] you'll get will sound better
18:21 -Bakari-: I'm a little too slow, okay :D
18:21 Fort: eh wait
18:21 -Bakari-: 01:41:674 (1) - it wasn't really necessary here, was it? :)
18:21 -Bakari-: the new combo, I mean
18:21 Fort: i follow something in 01:34:674 -
18:22 -Bakari-: and you'll be following it either way
18:22 Fort: oh okay
18:24 -Bakari-: 01:54:674 (2) - this one is too challenging for a Normal diff. the angle is really sharp and change of the slider's direction feels forced
18:24 -Bakari-: 01:58:341 (1) - I'd also make this one a little softer, but it's up to you.
18:25 -Bakari-: 02:05:341 (1) - again.
18:25 Fort: refix part
18:26 -Bakari-: 02:24:174 - why did you ignore a wub here? Probably somewhat like [http://puu.sh/fRsdz.jpg this?]
18:29 -Bakari-: 02:46:341 (1,4) - finally, someone used these sliders in a way they should be used. ♥
18:31 Fort: 02:23:674 (1) - too hardcore for this thing
18:31 Fort: so keep it i think
18:31 -Bakari-: I'm a little worried about the curves. It's nice to have some creativity, but don't take it too far. It's just a Normal (or Normal+) :
18:31 Fort: YAS!
18:31 Fort: thats it
18:32 -Bakari-: So, overall the diff is more or less fine. But I'd get like one or two more mods to be safe for a qalification
18:32 Fort: so i can change standard to normal+ and change beginner to Normal
18:32 -Bakari-: Nah, why would you do that? Diffnames are okay.
18:32 Fort: but idk
18:33 Fort: but okay, didnt change diffnames lol
18:33 -Bakari-: Standard/Advanced/Hyper/....
18:33 Fort: oh yeah, looks good
18:34 Fort: so i can change diff setting
18:36 *-Bakari- is editing [http://osu.ppy.sh/b/589971 Yuyoyuppe - AiAe [Hyper]]
18:37 -Bakari-: 00:05:007 (5,6,7) - I'd rather avoid triplets here, you already have Extra and Another. Using 1/4s even here (a specially on such a fast BPM) is an overkill
18:38 Fort: fixed
18:38 -Bakari-: 00:17:507 (2,3,4) - same \w/
18:39 Fort: eh wait
18:39 Fort: i follow something there
18:39 -Bakari-: 00:22:174 (5,6,7) - it all can be replaced with 1/4 sliders
18:40 -Bakari-: It won't change your rhythm if you apply the same thing for all those similar triplets
18:40 Fort: 00:22:341 (7) - finish hitsound in here so good for clickable object >.<
18:41 -Bakari-: then an 1/4 slider + a circle, maybe?
18:41 -Bakari-: I just don't think that triplets are a good idea at this diff
18:42 Fort: lol i didnt use that thing in normal part
18:42 Fort: just only use 1/4 slider in 1st kiai
18:45 -Bakari-: well, I'm just agains ANY kind of triplets in the diff.
18:45 -Bakari-: take a look at the set
18:45 -Bakari-: You have an 1/1 Advanced with some 1/2s
18:45 -Bakari-: and on the next diff 1/4 triplets appear D:
18:46 Fort: its wow lol
18:46 Fort: maybe add Hard diff
18:46 -Bakari-: I'd rather keep them for that diff. Those, who prefer chalenging stuff should try Another/Extra
18:46 -Bakari-: nah, it's fine. I just don't like the triplets
18:48 Fort: triplets is good :3
18:48 -Bakari-: 01:25:341 (7,8) - a stack feels like something flow-breaking here. I'd avoid that.
18:48 -Bakari-: 01:30:007 (4) - pretty sure vocals are disappearing on the red tick
18:50 -Bakari-: 01:59:007 (2,3) - a switch from 1/1 to 1/4 jumps does not feel well-balanced. Try to keep DS consistent between these objects.
18:52 -Bakari-: 02:05:341 (2,3) - stack makes the reverse-arrow totally unreadable. there is no even a chance to read that. try to unstack?
18:52 -Bakari-: 02:24:341 (7,8,9,1) - it's hard to tell if there are 1/2 or 1/4 jumps. try to keep spacing a little more understandable
18:53 Fort: looks need refix for kiai in Hyper
18:53 -Bakari-: and that's it for the Hyper.
18:54 -Bakari-: I feel negative about the triplets and short 1/4 streams. but it's your right to keep them if you want.
18:56 Fort: oh okay
oh gpp dehSky Trias wrote:
Wah~ IRC saya hilang ..
btw Fort ~
No Kds , just continue my mod before .. I hope this get rank soon
Changes :
- Reminding to changes the audio and remove widescreen support in Beginner diff
- Fix some Beginner - Standard - Advanced diff
- Fix some hitsounds~
]Okoratu wrote:
Why is the end - part after last kiai - in Eternal such a huge pile of boring...? i dont know, but that one is enough to revive somebody hand lol
also HP7 should be totally fine for it since as ktg said hitting these streams - even incorrectly - gives you a shitload of hp back, so as long as you don't randomly fuck up you should be fine ith hp+1.. so sad i cant even pass this map with HP7, my map for anyone who wants to stream even they are incorectly :3
also i dislike the way some of these streams are really really random. hahahahahaha
I know this kind of feedback doesn't really help but i am also too lazy to go into details oh its okay :3
oh i see.Kibbleru wrote:
u really gotta try to use a hitnormal with bigger impact. it's really painful to play streams without good enough hitsound feedback. ESPECIALLY for that diff which is litteraly stream spam
soft sampleset really isn't enough.
thanks ya buat modnya ane apply semua kecuali yg merahHaruto_Aizawa wrote:
Hi Fort :3
Beginner Difficult and Standard DiffIndonesian[Beginner]
[GENERAL]
Un-check Widescreen Support sure
Circle Size : Kenapa gak Buat Circle Sizenya 2,5 atau 2,6 kan beginner Diff ini biar greget
AR : Terlalu cepat untuk para Beginner sama kaya diatas wkwkwk
OD : Genap ._. Consider make it 2 / 2,5 2,2 too awesome lol
[Timing]
01:49:632 - Offsetnya gak pas sama garis? gapapa nih? Coba di pindah ke itu 1/8 timing, gk terlalu ngaruh sih
01:49:674 - Remove yang diatas ^ lalu
01:49:716 - Pindah ini ke 01:49:757 - jadi enak diliat wkwkwkwkw ini enak diliat di gameplay atau di editor /:D?
Kurasa banyak sih yang kaya gini coba di paskan sama Garis
[Compose Field]
00:03:674 (3) - CTRL+ H ini bagus tapi ane prefer sesuatu disini
01:21:007 (1) - Terlalu Nanjak untuk para beginner Di turunkan dikit Slider Tailnya wkwkwkwk nanjak kaya naik gunung aja
01:52:674 (5,1) - Nice Blanket, boleh kah blanket di Beginner diff? ya tentu lah
02:57:007 (1) - Memang Begini kah Suara Sliderslidenya?? fixed
03:08:674 (2) - Ini menyentuh sama 03:07:674 (1) - nice catch!
00:02:007 (2) - Tambah note disini, kalo diffnya bermaksud Easy, Tambahin buat pemanasan ini, jadi gk ditambahin notes dulu
01:42:341 (1) - Terlalu Nanjak untuk Pemula kan itu SV nya lambat jadi gpp kan?
Itu aja buat Beginner Difficult
[Standard]
[General]
Make CS to 3 too big >.<
[Compose Field]
00:39:341 (4) - Add Note ada suara clap sejak kapan ane pakai clap disini wkowkowko
02:01:007 (1,2) - Keduanya jauh amat yeh.... ini sih mending
02:46:341 (1) - Whistle Sliderslide?? Change plz fixed!
I Think that's all i can mod from now
Good Luck Fort, Cepat" di RANK yaaa gasabar mau mainin dengan Ranked Score bentar lagi kok :3
i apply all except red one :3Mazzerin wrote:
eternal
od8,5-9 would be cool ow.. OD9????
00:03:590 (13) - maybe clap these okay
00:08:924 (13) - ^
00:16:174 (4) - ^
00:16:840 (8) - ^
00:05:841 (9) - soft or lower volume sliderend for what?
00:07:507 (3) - move a bit down it almost touches 00:07:757 (2) -
00:13:174 (2) - move down almost touches 00:13:674 (7) -
00:14:841 (5) - move it somwhere here the spacing is weird atm https://osu.ppy.sh/ss/2793919 i make some jump there
00:15:341 (1) - remove nc
00:15:507 something like this so it goes from left to right with (more) consistent spacing https://osu.ppy.sh/ss/2793931 im do that thing on purpose
00:21:674 (5) - change to this https://osu.ppy.sh/ss/2793939 that pattern looks hard
00:21:924 (7) - give it a whistle instead of clap? the sound is the exact same as you used on other notes which had whistles
00:32:341 (2,3) - whistle slider end+circle
00:32:674 (4) - clap
00:37:341 (5,6,7,8) - rotate https://osu.ppy.sh/ss/2793944 will keep this thing
00:43:341 (1) - shorter by 1/4 and add an extra circle then prefer follow BG sound
00:44:674 (1) - remove nc
00:47:007 (1) - remove nc
00:48:341 (1) - ^
00:52:007 (1) - ^
00:53:674 (1) - ^
00:59:007 (1,1) - ^
01:03:007 (1) - ^
01:10:007 (1) - ^
01:13:674 (1) - ^
01:15:007 (1) - ^
01:16:341 (1) - ^
ok ill stop checking for ncs from here theyre inconsistent in the whole map refix NCs
00:46:841 (5) - here the sliderend has a whistle and here 00:48:257 (8) - the circle has a clap even though it's the exact same sound im do that thing on purpose
00:56:924 (13) - whistle/clap idk
00:59:591 (4) - ^ nothing there lol
01:00:007 (5) - ^(on the slider end)
00:57:341 (3) - move a bit below touches 00:57:840 (6) -
00:59:007 (1,2,3,4,1,2,3,4,1) - umm consider removing these 1/4 jumps theyre random? this is good hahaha
01:03:674 (1,1) - change these into 1/4 sliders ; 01:04:341 (1) - this into 1/4 slider and 2 circles from 01:04:507 put claps on those circles and whistles on the 1/4 slider starts so when it changes, for what i make that pattern looks like that?
01:07:341 (9) - rather have strong notes like these mapped as clickable objects(circles), not holdable(sliders) (01:10:007 (1,2,3,4) - is good) that pattern comes at first time, so im gonna make slider to make something there
01:23:341 (10) - ^ some piano sound there, prefer use slider than circle
01:20:674 (5) - 1/4 slida pls previous pattern follow some synth sound maybe, so i keep it
01:25:007 (1) - change into 2 1/4 sliders there are strong beats on white/red ticks here give some rest there (im not make very sudden thing there)
01:25:507 (3) - change into 2 circles there are strong beats on both red and blue ticks idk but that thing didnt really makes sense in gameplay
01:26:007 (1) - change into circles and have a 1/4 jump to 01:26:341 (1) - also that slider really shouldnt have nc looks good, but prefer keep using sliders in this part
01:46:341 (2,3,4,5) - soft sampleset/lower volume
01:56:674 (9) - uh its 1/4 im pretty sure b-b-but hold slider in here is cool bro xD
02:10:923 (5,6) - 02:11:924 (4,5) - 02:14:591 (4,5,8,1) - these 1/4 jumps in this section seemed really random and seem to be following nothing intense enough to make them 1/4 jumps; 02:13:007 (1,2,3,4,5) - for comparison this is good that thing makes something on your gameplay
02:35:341 (1) - normal sampleset +whistle on this sliderstart
02:50:341 (1,2,3) - soft sampleset/lower volume
another
od7,5-8 would be cool keep my diff setting
00:02:007 (5,6,1) - https://osu.ppy.sh/ss/2794048 couldve done something like this looks better imo
00:12:674 (6,7,1) - ^ this too i guess (ok there are a lot of places like these)
00:13:007 (1) - uhh why is this an extended slider just make it 1/2 and have 2 notes after it (repeats a lot too) similiar like 00:11:674 (1) -
00:14:674 (2,3,4,5) - exchange their positions so it leads to the next object i have been exchange this thing, and i want to make jump there
00:16:007 (2) - use 2 circles cause 2 strong notes looks good, but i prefer use slider for easier streaming for next pattern
00:21:841 (6) - use 2 circles instead cause 2 strong notes Eternal :^)
00:22:007 (7) - 2 1/8s shorter and 1 circle cause there are no 1/8 there anymore ugh i cant >//<
01:27:507 (7,1) - bad blanket
01:29:341 (3,4,5,6,7) - make a cooler blanket for 01:30:007 (8) - why blanket?:D
01:39:674 (1) - ctrl+g (and move those 2 notes obviously) but that jump ._.
01:46:341 (1,2,3,4) - soft/lower volume
02:07:007 (3,4) - some 1/4 sliders instead of these? that so sudden lol
02:42:174 (6,7) - move a bit upwards looks better ummmm, i like this looks
02:46:007 (10) - please this is fucking death for lower rank hidden players, dont have it hidden behind a 1/4 slider oh sure
02:50:341 (1,2,3) - soft/lower volume
eternal is a really fun diff GL MANG
except for the wtf end which is 3 star
/:3/GAMI wrote:
\:D/
nyainyaie \:3/
thanks for your suggestion~ gonna working for thisjesus1412 wrote:
crappy IRC mod2015-02-19 14:53 jesus1412: I can't do 1/4 stream jumps too well
2015-02-19 14:54 jesus1412: they need to be perfect for me to hit them
2015-02-19 14:54 jesus1412: 3/4 of them were great for me
2015-02-19 14:54 jesus1412: but a few just felt really awkward
2015-02-19 14:54 Fort: that thing, yeah
2015-02-19 14:54 jesus1412: the doubles that were all 1/4
2015-02-19 14:55 jesus1412: they worked quite well apart from 1 set
2015-02-19 14:55 Fort: okay
2015-02-19 14:55 jesus1412: but that might have just been me fucking up
2015-02-19 14:55 jesus1412: which is the issue with 1/4 jumps
2015-02-19 14:55 jesus1412: it's hard to tell if it's the player or the map
2015-02-19 14:55 jesus1412: I really like 1/4 jumps out of streams with a slider on the end
2015-02-19 14:56 jesus1412: I personally didn't like these 01:03:924 (4,1,4,1) -
2015-02-19 14:56 Fort: that one thing is like new skill
2015-02-19 14:56 jesus1412: those kind of 1/4 jumps
2015-02-19 14:56 jesus1412: but I can't play them for shit sooo
2015-02-19 14:57 jesus1412: I liked most of it : )
2015-02-19 14:57 Fort: yeah, different people different taste lol
2015-02-19 14:58 Fort: can you mod my map?
2015-02-19 14:59 Fort: maybe i can fix something here
2015-02-19 14:59 jesus1412: it's hard to mod these newer maps with strange shaped things so I'm not sure if it would be productive
2015-02-19 14:59 jesus1412: normally I say what felt good/bad in my mods
2015-02-19 15:00 jesus1412: but it changes with every play on these kinda maps
okay updated now!IamKwaN wrote:
[General][Another]
- Nothing unrankable basically, may want to delete the .osb fixed
[Hyper]
- 01:10:341 (1) - The half-covered reverse arrow can be dangerous. Same for 01:16:674 (10) - 02:38:341 (1) - fixed
May also grab some opinions specifically on the highest diff and the overall spread :>
- 00:10:341 (5,6) - Not unrankable, but a suggestion: you need to differentiate the rhythm between 00:10:007 (4,5,6) - by the usage of distance snap. fixed
okay fixed all, thanks for modCome[Back]Home wrote:
Beginner
00:14:341 (1,2) Slider instead so there wont be so many circles? fixed
Standard
00:39:007 (3,4) Slider instead? sure
Advanced
Perfect
Hyper
...
Well, after looking through the rest your diffs i came to the conclusion that it'd useless if i keep going since your map is flawless and i cant find anything. (Ive started to feel bad) oh thanks :3
Good luck o/
i apply all suggestion except red one, thanks for modbaraatje123 wrote:
[Beginner]
00:07:674 (3) - Hitsound slidertick i didnt make slidertick hitsound in this diff
00:19:674 (4) - Hitsound reverse slidertick oops looks i need to remove that
[Standard]
00:10:674 (4,1) - Improve blanket
00:14:007 (5,1) - ^^
00:35:674 (1,2) - ^^
00:56:341 (2,1) - ^^
01:31:341 (4,1) - Try to blanket (4) with (1) ummm, no i think because it looks good
02:02:341 (2,1) - Nut sure if the overlap is fine because this is Standard diff
02:35:674 (1,3) - Try to make them the same shape that one will be hard
02:38:007 (4,1) - Improve blanket
03:07:007 (3,1) - ^^
03:10:341 (1,3) - Make these 2 blanket, as that gives a much better aesthetic appeal (move (3) to 116:128 and then move it for the perfect blanket, and then move (2) to have good distance
Will mod the other diffs later, but I'll probably forget ;-;
If I haven't modded the other diffs by wednesday, PM me, and I'll do the others oh okay
Good Luck!