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Ariabl'eyeS - Kegare naki Bara Juuji

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Euny

hey m4m as your request! so i'm here!! > <!


  • - Rosenkreuz -
  1. 01:32:594 (4) - NC cause sv changing.
  2. 02:31:325 (5) - how about this flow?
  3. 02:35:132 (5) - why it makes reverse? 02:35:132 (5) - there is no sound. just put note for here - 02:35:248 (5)
  4. 03:17:708 (5) - place it on x315y221 for better overlap with 03:18:862 (1) - this.
  5. 03:59:092 (4,5) - this part. bit weird for me.xD.. yeah, its correct tempo, but i recommend less that tempo.. how about this?
  6. 04:12:631 - seems to useless timing point:)
  7. 04:20:131 (4) - nc cause you already do that for this part 02:01:671 (1) -. i think thats good choice. it helps reading :)
  8. 04:30:861 (5) - and nc for here;) same as above by reason you already do that for this part 02:12:402 (1) -
  9. 04:59:477 (5) - seems to nc part?
  10. 05:05:015 (6) - i heard new cymbals sound. so ,, i think this is new combo spot.
  11. 05:05:477 (1) - if you accept up, remove nc for here.
  12. 05:05:938 (5) - and nc here.
that's it :) sorry for poor mod :o
hope this is helpful... ;)
Topic Starter
Kroytz
le Euny's mod n answers

Euny wrote:


hey m4m as your request! so i'm here!! > <!


  • - Rosenkreuz -
  1. 01:32:594 (4) - NC cause sv changing. fixed.
  2. 02:31:325 (5) - how about this flow? nice suggestion. changed.
  3. 02:35:132 (5) - why it makes reverse? 02:35:132 (5) - there is no sound. just put note for here - 02:35:248 (5) i was sure there was a sound there , a feint one on the previous blue but I can change to circle so more fitting I guess.
  4. 03:17:708 (5) - place it on x315y221 for better overlap with 03:18:862 (1) - this. Okay.
  5. 03:59:092 (4,5) - this part. bit weird for me.xD.. yeah, its correct tempo, but i recommend less that tempo.. how about this? wanted to change it up a bit from the other similar section. also flows better my way to the next oncoming notes.
  6. 04:12:631 - seems to useless timing point:) woops. removed xp
  7. 04:20:131 (4) - nc cause you already do that for this part 02:01:671 (1) -. i think thats good choice. it helps reading :) im not quite too sure about that one. I NC'd the other set because follow points get jammed together whereas this one theyre all visible. NC would make it look distorted imo.
  8. 04:30:861 (5) - and nc for here;) same as above by reason you already do that for this part 02:12:402 (1) - fixed.
  9. 04:59:477 (5) - seems to nc part? easier to read without NC.
  10. 05:05:015 (6) - i heard new cymbals sound. so ,, i think this is new combo spot. fixed all NC and below.
  11. 05:05:938 (5) - and nc here.
that's it :) sorry for poor mod :o
hope this is helpful... ;)

Thank you for some help Euny! Much appreciated~. Update coming soon when I finish remapping some parts still. z_z
Euny
sorry for late shooting.

osu needs more ar10!!!!!
Gaia
m4m

[eyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee S]
00:10:502 (1) - remove NC, 00:14:169 (4) - NC 00:19:169 (4) - NC 00:21:836 (1,2) - switch NC 00:30:169 (5) - NC 00:31:502 (1) - remove NC
NCs are literally the easiest thing to self mod so i'll leave the rest to you =w=

00:11:502 (1,2,3) - spread these out more evenly ..?
00:18:169 (2,3) - ctrl+g these will make flow a lot better
00:20:669 (8,1) - 00:22:669 (4,5,6) - might wanna space these out more too
00:29:169 (2,3,4) - i dont understand these stacks when the previous patterns are all moving
00:40:326 (2) - 1/6?
00:47:479 (1,2,3,4,5,6,7,8) - random streamy pattern that doesnt fit the song
00:58:556 (1,2,3,4,5,6,7,8) - calm dowwwn this song is 260 bpm... this is so hard like omg
00:59:825 (2) - use copy paste or something? itd look a lot better
01:06:171 (3,4,5,6,7,8,1) - same..
01:10:556 (1,2,3,4,5,6,7) - what's with the simplified rhythming?
01:30:633 (4) - this floww
01:31:786 (1,2,3,4) - should have less emphasis than 01:32:248 (1,2,3) - ,, nerf the spacing
01:34:556 (1) - overlap kinda ugly
01:38:248 (1) - jumppppp noooo
01:38:940 (3,4,5,6,7,8) - yeah calm down please
01:57:633 (1,2,3,4) - i know u wanna emphasize the vocals but there's still stuff in the bg so it sounds really empty, and if you're gunna do this make them closer and not cross map lol
02:10:556 (1) - bad flow
02:12:402 (1,2,3,4) - same as before
02:17:363 (2,3,4) - this flow
02:21:402 (4,1,2,3,4) - ^ doesnt flow very well ):
02:27:171 (4,5,6) - that kickslider is really tricky to play s:
02:35:825 (2) - 02:36:748 (6) - 02:37:671 (2) - etc, i dont hear anything here.... overmapped ...
02:45:402 (4,5,6,7,8) - weird use of antijumps here
02:50:594 (2) - 02:50:709 (3,4) - nothing on the blue ticks right?
03:34:554 (1,2,3,4,5,6,7,8) - try to space these out... kinda lame rn
03:46:554 (1,2) - bad spacing here, looks like 1/2
03:48:400 (1) - 03:50:246 (1) - ^ and more..
03:54:861 (1,2,3) - some bad flow here
04:15:169 (1,2,3) - doesnt look too great and doesnt flow well either.., (2) looks like it's too low too. try this? http://puu.sh/hPLdh/9feba7f8bc.jpg
04:21:631 (1,2,3) - flow

i focused mainly on flow and spacing (and some aesthetics, didnt say much but could use work as well)
but the biggest problem i think is the jumps, like 04:51:169 (1,2,3,4,5,6,7,8) - 04:57:631 (1,2,3,4,5,6,7,8) - only a handful of people can play this,,, this is way too hard :<
well, kibb gave up on his map cuz of the high bpm jumps and spacing issues, so really really good luck to ur map :>
WORSTPOLACKEU
https://osu.ppy.sh/ss/3245154

Epic map, would rly like to see this ranked, really fucking awesome to play!
przepson
Epic map *o*
Why still not ranked ;-;
Taboki
Some maps never get ranked it seems :(
Topic Starter
Kroytz
Remap #3 let's go
Rohit6
hell O
brackets are small suggestions for mostly aesthetics ,can ignore if you want to

[---xxX-RosEnKreuZ-Xxx---]

00:38:941 (7,1) - [Can make 7 either parallel or perpendicular to 1]

00:49:440 (2,3,4) - Line acceleration makes everything harder to hit man,use some sort of angle here or decrease spacing a bit or you could repeat 01:00:517 (2,3,4) - this

01:08:017 (3,6) - [Ehh diagonal sliders dont really look good individually they look better if theyre in a pattern, would suggest curving them a bit or anchoring]

01:16:094 (1,2) - Slider is pointing away from 2 which doesnt fit particularly well here , but the kink is kinda small so it might be okay for now

01:24:633 (2,3,4,5,6) - [Could make the star pattern neater i m o]

01:27:921 - Nice bookmark :^)

01:37:325 (1,2,3,4,5) - You could try some different patterns with this kind of slidershape because seeing the same pattern gets boring asf
Came up with this. You could try something else though idk

01:40:094 - I really dont like how the 1/3 sliders in these sections end on white ticks because beat priority , but if people can sightread it I guess I can let it slide

01:48:402 (1,2,3,4) - Equal spacing is meh for emphasis imo , because the clap isnt getting the best emphasis , I'd suggest increasing spacing from 2->3 for a quick fix

01:54:863 (1,2,3) - [Would look visually more appealing if you lined up 1 with 2 like this ]

01:57:517 (6,1,2,3) - Spacing is kinda jacked here because the strong->weak ones are having higher spacing than the weak->strong ones which gives emphasis to the wrong objects , would suggest something like 01:56:479 (3,4,1,2,3,4) - this

02:02:248 (1,2,3) - Equal spacing but this is kinda minor ,just reposition 2 a bit ,can also line it up with 1 like this

02:04:094 (1,3) - [blanket xdd]

02:03:171 (1,2,3) - Inverse spacing again, higher between 2->3 than 1->2 please

02:07:786 (1,2,3,1,2,3,1,2,3) - I dont understand the triangles here, theres no 1-2-3-1-2-3 in the beats or the melody its all 1-2-1-2-1-2 , the slider is okay i think

02:09:633 (1,2,3) - I dont understand the huge backsnap to 2, 2 doesnt have enough to justify it imo , you could try this if you want to keep the same objects but rotated or flipped etc

02:10:902 (2,3,4) - [Could try this for better visual A E S T H E T I C S ]

02:13:325 (1,2,3) - [Move 2 in line with 1 to fix minor spacing]

02:14:594 (2,3,4) - [Equal spacing would work better because theres no instruments to support the variable spacing]

02:16:556 (5,2) - [l2stack]

02:16:671 (6) - It would be better if 6 was somewhere towards the left so players can anticipate the triple and the sudden direction change

02:18:863 (1,2,3) - Line acceleration is kinda awkward here , would suggest some sort of angle

02:27:171 (5,6,7,8) - [Possible reading hazard?An NC might work on 8]

02:40:786 (6,1) - Dude what ,please you already know what I'm gonna say :^)

03:08:708 (1,2,3) - The backward snap again , I wouldve understood if it was on the guitar riff but its not so blegh , you should probably change to something thats a little less harsh on backward snapping here

03:10:555 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Not 100% sure about this pattern because it seems kinda overspaced because you also use that kind of spacing in kiai , and because they're at 260 bpm I think you should tone it down a bit

03:19:785 (5) - NC for slowdown indication

04:06:861 (1,2,3,4) - Same as 01:48:402 (1,2,3,4)

04:17:938 (1,2,3,4) - [Personally I'd do thisfor a less sharp flow but the one you have is okay as well]

04:32:708 (1,2,3) - [Increase spacing from 2->3]

04:37:900 (4) - [Could drop 4 a bit lower for emphasizing that high pitch vocal and ofcourse making 4,2 and 5 in a line like this]

04:46:554 (1,2,1,2,1,2,1,2) - NCs should be 1-2-1-2 because the huge bashing sound is what youre mapping to which is going 1-2-1-2

04:49:323 (1,2,1,2,1,2,1,2) - sAme as ^

04:53:015 (1,2,3) - [Could do something better because this looks e.e]

05:19:785 (1,2,3) - Ctrl+g 3 for a more intuitive movement

05:29:015 (1,2,3,4) - The 1's slidershapes doesnt fit well if you wanna keep the rest of the pattern , this might work but the overlap is a bit too risky for such a high bpm , oh well

05:41:015 (1,2,3) - This has the same spacing as 05:41:938 (1,2,3) - but the spacing on the second one is asdf

nokd :^)
Topic Starter
Kroytz

Rohit6 wrote:

hell O
brackets are small suggestions for mostly aesthetics ,can ignore if you want to

[---xxX-RosEnKreuZ-Xxx---]

00:38:941 (7,1) - [Can make 7 either parallel or perpendicular to 1] Eh, I like up/down motion I have. I tried both, didn't really like it too much.

00:49:440 (2,3,4) - Line acceleration makes everything harder to hit man,use some sort of angle here or decrease spacing a bit or you could repeat 01:00:517 (2,3,4) - this Hm..I'll see what I can do with this if others think this is an issue.

01:08:017 (3,6) - [Ehh diagonal sliders dont really look good individually they look better if theyre in a pattern, would suggest curving them a bit or anchoring] 8)

01:16:094 (1,2) - Slider is pointing away from 2 which doesnt fit particularly well here , but the kink is kinda small so it might be okay for now Yeah, the way you motion to play this with that kink lets your cursor move more leftward to hit that next slider.

01:24:633 (2,3,4,5,6) - [Could make the star pattern neater i m o] Fixeddd

01:27:921 - Nice bookmark :^) thx fam it was for a previous mentioning, forgot to remove it. removed now ok

01:37:325 (1,2,3,4,5) - You could try some different patterns with this kind of slidershape because seeing the same pattern gets boring asf
Came up with this. You could try something else though idk that's not a bad alternative, but I think I'll keep what I have for now just cuz ive my ideas rollin' in nawmsayin

01:40:094 - I really dont like how the 1/3 sliders in these sections end on white ticks because beat priority , but if people can sightread it I guess I can let it slide How else to map this? Only 4 1/3 beats, pause at red, and then new measure comes up. It seems like it does fine on its own however.

01:48:402 (1,2,3,4) - Equal spacing is meh for emphasis imo , because the clap isnt getting the best emphasis , I'd suggest increasing spacing from 2->3 for a quick fix It's a little trick at high bpm to just mess with the spacing in that manner. And besides, its following through as rhombus on the background beats. : p

01:54:863 (1,2,3) - [Would look visually more appealing if you lined up 1 with 2 like this ] I guess it does. Fixed

01:57:517 (6,1,2,3) - Spacing is kinda jacked here because the strong->weak ones are having higher spacing than the weak->strong ones which gives emphasis to the wrong objects , would suggest something like 01:56:479 (3,4,1,2,3,4) - this I remapped this section because I didn't like how the emphasis/flow looked.

02:02:248 (1,2,3) - Equal spacing but this is kinda minor ,just reposition 2 a bit ,can also line it up with 1 like this tbh, im only trying to follow how the player would move, aligning it like that would be pretty strict.

02:04:094 (1,3) - [blanket xdd]

02:03:171 (1,2,3) - Inverse spacing again, higher between 2->3 than 1->2 please eh, I equalized the spacing

02:07:786 (1,2,3,1,2,3,1,2,3) - I dont understand the triangles here, theres no 1-2-3-1-2-3 in the beats or the melody its all 1-2-1-2-1-2 , the slider is okay i think Drums go boom boom boom, violin goes dun-nu-nu-nu-nu, its climax before building into the 2nd half of chorus.

02:09:633 (1,2,3) - I dont understand the huge backsnap to 2, 2 doesnt have enough to justify it imo , you could try this if you want to keep the same objects but rotated or flipped etc It's not that big of a jump. I do it to 'build up' into the repeat slider vocal stuff. also patterns.

02:10:902 (2,3,4) - [Could try this for better visual A E S T H E T I C S ] so nazi...ok

02:13:325 (1,2,3) - [Move 2 in line with 1 to fix minor spacing]

02:14:594 (2,3,4) - [Equal spacing would work better because theres no instruments to support the variable spacing] triangle pattern

02:16:556 (5,2) - [l2stack]

02:16:671 (6) - It would be better if 6 was somewhere towards the left so players can anticipate the triple and the sudden direction change okay, I also remapped a little bit of this section so it doesn't play so ass

02:18:863 (1,2,3) - Line acceleration is kinda awkward here , would suggest some sort of angle I think its ok

02:27:171 (5,6,7,8) - [Possible reading hazard?An NC might work on 8]

02:40:786 (6,1) - Dude what ,please you already know what I'm gonna say :^)

03:08:708 (1,2,3) - The backward snap again , I wouldve understood if it was on the guitar riff but its not so blegh , you should probably change to something thats a little less harsh on backward snapping here trust me, its not that hard to play lol, its pretty close to the slider and factor in leniency.

03:10:555 (1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Not 100% sure about this pattern because it seems kinda overspaced because you also use that kind of spacing in kiai , and because they're at 260 bpm I think you should tone it down a bit guitar xd its a buildup

03:19:785 (5) - NC for slowdown indication it's already on a new measure ;;

04:06:861 (1,2,3,4) - Same as 01:48:402 (1,2,3,4) same as before

04:17:938 (1,2,3,4) - [Personally I'd do thisfor a less sharp flow but the one you have is okay as well]

04:32:708 (1,2,3) - [Increase spacing from 2->3] they're equal distance apart

04:37:900 (4) - [Could drop 4 a bit lower for emphasizing that high pitch vocal and ofcourse making 4,2 and 5 in a line like this] sure, yea

04:46:554 (1,2,1,2,1,2,1,2) - NCs should be 1-2-1-2 because the huge bashing sound is what youre mapping to which is going 1-2-1-2 ohh fixded

04:49:323 (1,2,1,2,1,2,1,2) - sAme as ^ xddd

04:53:015 (1,2,3) - [Could do something better because this looks e.e]

05:19:785 (1,2,3) - Ctrl+g 3 for a more intuitive movement then I'd have to change the whole jumpsss!1 nah but I did it like this for emphasis on vocal and to reset towards center

05:29:015 (1,2,3,4) - The 1's slidershapes doesnt fit well if you wanna keep the rest of the pattern , this might work but the overlap is a bit too risky for such a high bpm , oh well

05:41:015 (1,2,3) - This has the same spacing as 05:41:938 (1,2,3) - but the spacing on the second one is asdf

nokd :^)
Rohit6
wtf i said no kd reported
Anxient
i legit cannot mod this

but what are you even doing with cs 4.3 in a map like this jeez

but... i guess... i can kudosu star this...?
fieryrage
wow you requested a mod and here it is!!!!!

f
bg is not 1366x768 or like any 4:3 / 16:9 resolution scale (you could just resize it to 1024x768 and leave it at that and it should be fine)
00:14:669 (2) - you followed 1/2 rhythm and now 1/4 and this threw me off :< might be better as circles so no sliderbreaks
00:20:669 (5) - you silenced the other sliderends but not this one????
00:23:336 (6) - ^
00:55:325 (3,4) - ctrl+h? idk it felt better to me
01:13:786 (3,4) - ctrl+g because i hate ugly patterns
01:40:556 (3,4) - any slider pattern like these snapped to 1/3 don't really play well to me, might be better off just making it a 4 note circle stream or something like this 01:42:402 (3,4,5)
01:54:171 - is there any purpose for this green line
02:16:094 (1,2,3,4,5,6,7) - ur not saten xd
02:53:132 (6,8) - these two notes don't exist theres no sound there what are u doing pls just make 02:53:017 (5,7) - 1/4 sliders like the other ones before it
03:15:862 (1) - this is such a miniscule SV change, i don't really think a NC is necessary here
03:19:785 (5) - this one on the other hand uhhhhh
03:24:401 (3,4,5,6,7) - you said you wanted to add a stream in this map and this is like the perfect place to do it wtf
03:28:093 (1) - might be better off as a spinner extending until the guitar fades at 03:30:862
05:01:323 (1) - remove nc?
05:21:169 (2) - put nc here instead of 05:21:054 (1)
05:35:938 (2) - ^
Topic Starter
Kroytz

fieryrage wrote:

wow you requested a mod and here it is!!!!!

f
bg is not 1366x768 or like any 4:3 / 16:9 resolution scale (you could just resize it to 1024x768 and leave it at that and it should be fine) I still have the original at like 1400 x 1000 but that does't follow anything either. I scaled down cuz wasn't sure if there's a cap on the width.
00:14:669 (2) - you followed 1/2 rhythm and now 1/4 and this threw me off :< might be better as circles so no sliderbreaks Shouldn't be hard to read, but I closed in the DS to make it more readable as 1/4 I guess.
00:20:669 (5) - you silenced the other sliderends but not this one???? woops. Silenced
00:23:336 (6) - ^ same
00:55:325 (3,4) - ctrl+h? idk it felt better to me hmm, I guess this can work
01:13:786 (3,4) - ctrl+g because i hate ugly patterns intentional tho xdd
01:40:556 (3,4) - any slider pattern like these snapped to 1/3 don't really play well to me, might be better off just making it a 4 note circle stream or something like this 01:42:402 (3,4,5) I'll keep this in mind.. but rhythm variation is important
01:54:171 - is there any purpose for this green line oh lol removed
02:16:094 (1,2,3,4,5,6,7) - ur not saten xd
02:53:132 (6,8) - these two notes don't exist theres no sound there what are u doing pls just make 02:53:017 (5,7) - 1/4 sliders like the other ones before it deleted those two circles.
03:15:862 (1) - this is such a miniscule SV change, i don't really think a NC is necessary here ok I remove NC
03:19:785 (5) - this one on the other hand uhhhhh yeah, wanted to transition into a higher SV this way to promote le xd jumps coming at the end of this section
03:24:401 (3,4,5,6,7) - you said you wanted to add a stream in this map and this is like the perfect place to do it wtf yeah, someone else mentioned this to me irc. This would only be 1/3 streams however so I'll work with this and see how it goes and if it doesn't get implemented, then that's cuz i actually just really suck
03:28:093 (1) - might be better off as a spinner extending until the guitar fades at 03:30:862 I had this as a longer slider before but players got easily confused. I'll keep for now because I don't like the spinner on a similar sounding riff.
05:01:323 (1) - remove nc? sure
05:21:169 (2) - put nc here instead of 05:21:054 (1) I guess
05:35:938 (2) - ^ xd
ty fieryrage
Hula
Moderately unfair m4m going on here.

[Whatever it's called]
Not my sort of map personally. soz m8. I obviously can't focus on everything this map, so ye, you get certain points being brought up and maybe others being entirely ignored, but doesn't mean they won't exist if someone else brings them up :).

AR is 10, just because 10 is perceived as skill and shit. Challenge people with lower ARs man, and also bring it into the range of people who can't read ar10, ar9.5 is a good competitor, whilst keeping it stupidly high but still within the realms of playability for people.

00:15:336 (3) - Soft whistle? You changed to using soft whistles for the vocals, then didn't bother with this one.
00:15:836 (1) - soft whistle start
00:16:502 (3) - Soft whistle start
00:20:669 (5) - Soft whistle start
00:22:502 (3) - Soft whislte
00:23:002 (5) - Soft whistle.
K, i'm gonna stop with the soft whistle spam suggestions. Basically I think here, you should use the soft whistles on the starts of vocals, that's what you were doing, but then missing out vocals for no reason :).

01:05:017 (1,2,3) - All of a sudden this spacing, it's a very big jump in difficulty, when there's nothing to justify it in the music from the previous times you mapped this.
01:06:863 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - In this violin section, You adopt 3 ways how to map the violin rhythm, this level of variation, takes away structure from the map, since you change how you map the rhythm every bar, despite it sounding the same. IMO, the first two bars should be the same pattern, slider spam is perfectly fine here and better than those circles, since I feel like it emphasises the violins more.

01:40:556 (3,4) - Why map this 1/3 as sliders? You would never know this 1/3 ever existed, these look like bog standard 1/4 sliders, and especially in a map like this, 1/3 shouldn't be undermapped cos it's hard or something lol. Later on, you map it like this 01:42:402 (3,4,5) - . This is kind of a key/unique feature of the song, so you should aim to have this represented very consistently, which it isn't being right now. tl;dr 1/3 sliders undermap this something rhythm and look like the normal 1/2 sliders.

At 01:54:171 - You could try something like this? I think it's cool. Add those 3 circles, cool as fuck
02:05:940 (1,2,1,2,1,2,1,2) - I find these boring to play, they shout lazy to me, Why not have some sort of rotating square business going on? the pattern at the end of the kiai does some batshit crazy things.

02:32:478 (3) - Soft whistle - Basically apply what I said to do at the start of the mod with those soft whistles and hitsounds. Basically, hitsound vocals or don't, don't stop half way through a pattern pls.

02:47:479 (1,2,3,4,1,2,3,4,1,2,3) - Overmap, and not exciting overmap either, it's just a bunch of fullscreen squares.

03:25:170 (7) - why not stream like earlier?
03:34:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This is mind numbing. At least map this with shapes or something. Currently they're super randomly placed on the playing field

04:12:631 - Apply that thing at 01:54:171 - if you accept it

04:46:554 (1,2,1,2,1,2,1,2) - Why are you suddenly NC spamming? Remove NC spam, it adds nothing except increased difficulty of reading. And it unnecessarily messes with HP drain.


Sorry, bored of song now, good luck and stuff.
Monstrata
[RozenKroytz]

■ 00:19:169 (1) - Ehh I don't like how you made that downbeat a slider-end lol.
■ 00:21:836 (1,2) - I'd swap NC's.
■ 00:47:710 (3) - Two circles is better imo. 00:47:825 - Is an important beat too. You don't have to map a jump to it since its weaker, but mirroring the rhythm of 00:45:633 (1,2,3,4) - just sounds better for me lol.
■ 00:51:402 (2) - Same thing with this slider-end.
■ 01:06:171 (2) - And here. This song uses a lot of 3/2 rhythm, so using normal 1/2 and 1/1 rhythms won't always work.
■ 01:22:556 (1,2) - I would make this a slider instead so 01:22:786 (3,4) - feel more unique lol.
■ 01:52:094 (1,2) - These felt really easy compared to the previous two sets of sliders. Would be nice if you built intensity through increasing the jumps between these sliders. It'll prepare the player for the jumps after this.
■ 02:01:094 (4) - I feel like you could make this two circles.
■ 02:05:940 (1,1) - Would be cool if you had them rotate a bit like even ~10 degrees.
■ 02:57:978 (3) - This felt a bit too weak to qualify as a circle, Maybe a 1/2 slider here instead?
■ 03:02:708 (2,3,4,5) - This sequence felt weird for me xP. You had a nice up and down motion going with 03:02:247 (1,2,3,1) - and then 3, 4, 5 just don't really fit well.
■ 03:24:632 (4,5) - How about using squiggly sliders like 03:24:401 (3) - xD.
■ 03:28:093 (1) - Weird you end the slider on 03:28:554 - when the guitar trails on for quite a bit
■ 05:28:323 (3) - Slider-end thing i mentioned earlier.
■ 05:43:092 (2) - ^
moph
aaaaaaaaaaaaaa i tried
  1. hmm consider lowering the HP to 6 or 6.5
  2. 00:19:169 (1) - try shortening this by 1/8 then adding a 1/2 slider from 00:19:502 - I feel the change in vocals like that shouldn't be mapped to a slider end.
  3. not a NC expert but they feel a little inconsistent, imo you should take the NC off these two 00:44:133 (1,1) - and add one here 00:44:249 (1) -
  4. 00:54:286 (2) - not too sure about the placement of this, flow seems a little harsh. Try somewhere around (427,346) and move 00:54:402 (3) - further up
  5. 00:58:671 (2) - try placing this at (220,100)
  6. 01:40:556 (3,4) - ayy 1/3. Just a suggestion but maybe you could turn 01:40:710 (4) - into two 1/3s. Both notes on the second slider are pretty strong so should both be clickable imo. Or try a 2/3 slider then a single.
  7. 01:42:402 (3,4,5) - if you're going to keep the previous two this should be the same imo since the following two are the same two sliders as well.
  8. 01:53:017 (1,2,3,1,2,3,1,2,3) - something that might be cool that you could do is to reverse the rotation of the jumps from here 01:53:479 (2) - to emphasize the drums instead of just the last 3 notes, if you do adjust NCs accordingly.
  9. 02:04:440 (2) - don't really like the positioning of this note as it really goes against the flow that the previous slider establishes. In fact you could probably switch these two around rhythmically so its slider then circle, fits the vocals imo since they're so dominant.
  10. 02:07:094 (2,1,2) - might be interesting to reverse the direction of these sliders to emphasize the change in vocals.
  11. 02:57:402 (3) - hmm that jump doesn't look too comfortable, maybe try placing around (168,8)
  12. 03:44:246 (3) - same thing again with these sliders.
  13. 04:26:823 (3) - this jumps seems a little small when compared to the others such as 1 - 2, you could probably decrease that slightly and increase the jump to 3 so its gradually increasing or something.
  14. 04:30:169 (3,4,5) - flow seems a bit awkward here especially the transition from 3 to 4 then a sharp turn backwards to 5, consider ctrl+g 4 and 5.
this is way beyond me lol
good luck Kroytz! cool patterns
Topic Starter
Kroytz

Hula wrote:

Moderately unfair m4m going on here.

[Whatever it's called]
Not my sort of map personally. soz m8. I obviously can't focus on everything this map, so ye, you get certain points being brought up and maybe others being entirely ignored, but doesn't mean they won't exist if someone else brings them up :).

AR is 10, just because 10 is perceived as skill and shit. Challenge people with lower ARs man, and also bring it into the range of people who can't read ar10, ar9.5 is a good competitor, whilst keeping it stupidly high but still within the realms of playability for people. Eh, I don't really care all too much about doing things "for the player" but rather just map how I perceive the music to be.

00:15:336 (3) - Soft whistle? You changed to using soft whistles for the vocals, then didn't bother with this one.
00:15:836 (1) - soft whistle start
00:16:502 (3) - Soft whistle start
00:20:669 (5) - Soft whistle start
00:22:502 (3) - Soft whislte
00:23:002 (5) - Soft whistle.
K, i'm gonna stop with the soft whistle spam suggestions. Basically I think here, you should use the soft whistles on the starts of vocals, that's what you were doing, but then missing out vocals for no reason :). yeah...idk hitsounding not my forte

01:05:017 (1,2,3) - All of a sudden this spacing, it's a very big jump in difficulty, when there's nothing to justify it in the music from the previous times you mapped this.
01:06:863 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - In this violin section, You adopt 3 ways how to map the violin rhythm, this level of variation, takes away structure from the map, since you change how you map the rhythm every bar, despite it sounding the same. IMO, the first two bars should be the same pattern, slider spam is perfectly fine here and better than those circles, since I feel like it emphasises the violins more. I can agree with this. I fixed up the few that got rekt by my rhythm.

01:40:556 (3,4) - Why map this 1/3 as sliders? You would never know this 1/3 ever existed, these look like bog standard 1/4 sliders, and especially in a map like this, 1/3 shouldn't be undermapped cos it's hard or something lol. Later on, you map it like this 01:42:402 (3,4,5) - . This is kind of a key/unique feature of the song, so you should aim to have this represented very consistently, which it isn't being right now. tl;dr 1/3 sliders undermap this something rhythm and look like the normal 1/2 sliders. Personally I don't think it's really a big issue to include 2 1/3 sliders. But I will start with something easier to give the player a visual cue that there is 1/3 sliders here by using a 1/3 repeat.

At 01:54:171 - You could try something like this? I think it's cool. Add those 3 circles, cool as fuck I was actually very heavily considering doing this and I may or may not in the future. Only reason I don't have them now is because these jumps are brutal and it fits the music well to emphasize and end it off at the final jump and prepare before getting into crazy. (Also because the player can reset position or rest or w.e idk)

02:05:940 (1,2,1,2,1,2,1,2) - I find these boring to play, they shout lazy to me, Why not have some sort of rotating square business going on? the pattern at the end of the kiai does some batshit crazy things. I find this interesting BabyRage. Before, I used a 1/1 slider ordeal and rotating 120s, but I think this does a better job at building up into more deathjumps.

02:32:478 (3) - Soft whistle - Basically apply what I said to do at the start of the mod with those soft whistles and hitsounds. Basically, hitsound vocals or don't, don't stop half way through a pattern pls.

02:47:479 (1,2,3,4,1,2,3,4,1,2,3) - Overmap, and not exciting overmap either, it's just a bunch of fullscreen squares.

03:25:170 (7) - why not stream like earlier? Probably will end up making streams out of this section seeing as how most people want it and I think it works well too. Just gotta find a way to do it first.
03:34:554 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - This is mind numbing. At least map this with shapes or something. Currently they're super randomly placed on the playing field I'll consider fixing this. Might just make anti-jumpy single taps or something.

04:12:631 - Apply that thing at 01:54:171 - if you accept it

04:46:554 (1,2,1,2,1,2,1,2) - Why are you suddenly NC spamming? Remove NC spam, it adds nothing except increased difficulty of reading. And it unnecessarily messes with HP drain. yknow, I dont know why this had to be complicated in the first place. I had weirder NC's before but I'll just keep it at one.


Sorry, bored of song now, good luck and stuff.
Topic Starter
Kroytz
M o f f f f f f f f f f f f f f f f f f f f f f

moph wrote:

aaaaaaaaaaaaaa i tried
  1. hmm consider lowering the HP to 6 or 6.5
  2. 00:19:169 (1) - try shortening this by 1/8 then adding a 1/2 slider from 00:19:502 - I feel the change in vocals like that shouldn't be mapped to a slider end. It's been fixed
  3. not a NC expert but they feel a little inconsistent, imo you should take the NC off these two 00:44:133 (1,1) - and add one here 00:44:249 (1) - fixed
  4. 00:54:286 (2) - not too sure about the placement of this, flow seems a little harsh. Try somewhere around (427,346) and move 00:54:402 (3) - further up adjusted the spacing
  5. 00:58:671 (2) - try placing this at (220,100) might be a little harsh with the linearity. besides, I've a pattern going on with 00:58:440 (4,2,3,2) -
  6. 01:40:556 (3,4) - ayy 1/3. Just a suggestion but maybe you could turn 01:40:710 (4) - into two 1/3s. Both notes on the second slider are pretty strong so should both be clickable imo. Or try a 2/3 slider then a single. arranged something
  7. 01:42:402 (3,4,5) - if you're going to keep the previous two this should be the same imo since the following two are the same two sliders as well.
  8. 01:53:017 (1,2,3,1,2,3,1,2,3) - something that might be cool that you could do is to reverse the rotation of the jumps from here 01:53:479 (2) - to emphasize the drums instead of just the last 3 notes, if you do adjust NCs accordingly. Remapped the jumps for clarity and hopefully I did it right for the switch rotate thing idk lol. It got improved tho.
  9. 02:04:440 (2) - don't really like the positioning of this note as it really goes against the flow that the previous slider establishes. In fact you could probably switch these two around rhythmically so its slider then circle, fits the vocals imo since they're so dominant. ooh ok. changed.
  10. 02:07:094 (2,1,2) - might be interesting to reverse the direction of these sliders to emphasize the change in vocals. a little too hard to read in that regard.
  11. 02:57:402 (3) - hmm that jump doesn't look too comfortable, maybe try placing around (168,8) 0I made it a little more angular and closer instead.
  12. 03:44:246 (3) - same thing again with these sliders. I only change first to repeat slider as indication that this is 1/3 territory again.
  13. 04:26:823 (3) - this jumps seems a little small when compared to the others such as 1 - 2, you could probably decrease that slightly and increase the jump to 3 so its gradually increasing or something. I see what you're saying but I'll keep as is because it follows a design thing I have with the following sliders.
  14. 04:30:169 (3,4,5) - flow seems a bit awkward here especially the transition from 3 to 4 then a sharp turn backwards to 5, consider ctrl+g 4 and 5. intentional flow/design. I repeated it before too.
this is way beyond me lol
good luck Kroytz! cool patterns

monstrata

monstrata wrote:

[RozenKroytz]

■ 00:19:169 (1) - Ehh I don't like how you made that downbeat a slider-end lol. Changed to make on downbeat and stuff.
■ 00:21:836 (1,2) - I'd swap NC's. following vocals, and it's on different line of lyrics : x
■ 00:47:710 (3) - Two circles is better imo. 00:47:825 - Is an important beat too. You don't have to map a jump to it since its weaker, but mirroring the rhythm of 00:45:633 (1,2,3,4) - just sounds better for me lol. There's like this background noise that I tried to capture as well with this. Both rhythms should work fine however.
■ 00:51:402 (2) - Same thing with this slider-end.
■ 01:06:171 (2) - And here. This song uses a lot of 3/2 rhythm, so using normal 1/2 and 1/1 rhythms won't always work.
■ 01:22:556 (1,2) - I would make this a slider instead so 01:22:786 (3,4) - feel more unique lol. ..sure
■ 01:52:094 (1,2) - These felt really easy compared to the previous two sets of sliders. Would be nice if you built intensity through increasing the jumps between these sliders. It'll prepare the player for the jumps after this. Changed to make spacier
■ 02:01:094 (4) - I feel like you could make this two circles. Then there would be waaaayy too many single taps, especially for this kind of bpm.
■ 02:05:940 (1,1) - Would be cool if you had them rotate a bit like even ~10 degrees. idunno, its interesting, but might screw up my following jumps. I'll leave it as is for now.
■ 02:57:978 (3) - This felt a bit too weak to qualify as a circle, Maybe a 1/2 slider here instead? til there are qualifications to become a circle. jk, i just make to be for design purposes.
■ 03:02:708 (2,3,4,5) - This sequence felt weird for me xP. You had a nice up and down motion going with 03:02:247 (1,2,3,1) - and then 3, 4, 5 just don't really fit well. I think I fixed it..
■ 03:24:632 (4,5) - How about using squiggly sliders like 03:24:401 (3) - xD. considering changing this section to 1/3 streams with sliders n stuff.
■ 03:28:093 (1) - Weird you end the slider on 03:28:554 - when the guitar trails on for quite a bit made a big slider :>
■ 05:28:323 (3) - Slider-end thing i mentioned earlier. xd
■ 05:43:092 (2) - ^

ty mof and monsterata
Narcissu
default normal-hitwhistle and clap destroyed the music
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