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Suzuki Konomi - Absolute Soul

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Kathex
Never forget to say BN's are shit and Quality is just a denial to say u're not inside the BN circlejerking! :)
Reddit
RANK ABSOLUTE SOUL
Joe Castle
Rank this map. Now
sahuang
Pls rank this... I will rank Blade of Hope together with u :)
2015 January anime lets go!
Melter
kill yourself owntroll
Shiguma
Have you even played your own difficulty?
Topic Starter
Owntrolf
Im quite sure I played it a few hundred times by now
ConsumerOfBean
alright here's some quick opinions for easy and normal because fuck i was bored
Easy
Honestly you're better off remapping this, and here's why:
00:05:020 (3,1) - Stuff like this is kinda FUCK for newbies because it throws em WAY off, 1/2 in an easy is generally a bad idea at this BPM anyway
The slow parts are in 2/1, which by itself is not a problem, but when you have sudden jerky transitions like 00:20:977 (3,1,2,3,1) - (1/2 AGAIN owntrolf WHAT ARE you DOING) it can be REALLY awkward and i mean REALLY awkward
01:15:871 (1) - Stuff like this is WEIRD since the slider doesn't seem to be following an obvious rhythm
01:18:424 (4,1) - All of the weird changes in slider length, such as here, may fit within the song but ONCE AGAIN confusing the heck out of a new player, might just want to stick to a 1/1 rhythm with an occasional 2/1 slider when it fits within the song
If you don't want to remap it that's k but I think you'd benefit greatly from doing so.
Normal
Why is the SV so slow? It could easily be better at 1.1 or 1.2 rather than 0.9.
00:09:169 (4,5,6) - This is kind of a bit of a weird flow, isn't it?
Honestly if you haven't remapped it in the year this map has existed I'd do it now if you ACTUALYL want it ranked, since it'd be better purely based off of experience then what you have currently, same with Easy.
IT'S JUST AN OPINION BRO
BeatofIke
Going once, going twice...
@Owntrolf: Are you still planning to ranking this mapset?
Topic Starter
Owntrolf

BeatofIke wrote:

Going once, going twice...
@Owntrolf: Are you still planning to ranking this mapset?
Sure
BeatofIke
You know what. Fix this and I'll end this meme once and for all.
This mapset is technically an old bubble anyways.

[Absolute Duo]
  1. 00:12:201 (3) - This slider is unsnapped. Please fix.
Topic Starter
Owntrolf

BeatofIke wrote:

You know what. Fix this and I'll end this meme once and for all.
This mapset is technically an old bubble anyways.

[Absolute Duo]
  1. 00:12:201 (3) - This slider is unsnapped. Please fix.
Done, sorry for your BN points hit
BeatofIke
Good Luck~
Battle
o
Electoz
Is this happening
Akiyama Mizuki
whoa really
HecterUs
Thank you
Endaris

Kibbleru wrote:

i just realized, isnt the bg swapped around?

blonde chick is supposed to have big boobs and julie is supposed to be flat. wtf
unrankable issue ? :o
Hula
I don't think owntrolf deserves this
Yuii-
The pressure, dude
Lanturn
good stuff. Good luck Owntrolf o/
Irreversible
KIMI -

never forget bearizm 2k16

before it gets ranked i need to fix some nc's , plz wait
Kroytz
I'm really disappointed in you BeatofIke. It feels like you only bubbled this because you felt obligated to rather than trying to improve the quality of the mapset before pushing it forward.
Whatever the case may be, I'll address some issues in the last difficulty I hope you and Owntrolf should review first before trying to move this set any further.

Absolute Duo
Probably the only diff that's most trigger inducing in this set.

00:01:350 (6,1,2) - The way this is structured seems a bit odd because the way it's played seems like these 3 circles would be part of the same combo but they're split on the downbeat. Especially when you show a similar relationship with 00:01:828 (3,4,5) - it makes the former combo's (6) look a bit out of place.

00:04:381 (3,4,5) - Spacing difference here might be strange. ctrl-g the (5) could improve flow but the next combo would have to be adjusted to continue it.

00:05:818 (4,5,6,7) - the entire sequence spells laziness to me especially because the last part of this combo isn't a perfect triangle like the first part. why is that?

00:09:488 (3) - I would imagine this being around 66;79 to continue this flowy movement and the slider on the right side of this combo.

00:14:115 (1,2) - Rhythm should be ctrl-g'd to hit the downbeat but you do this so frequently (albeit a weak decision) that it'd be redundant to point them all out.

00:18:105 (7) - Should be NC'd since you do it previous combos. Sure the vocal is next but it's a weak decision imo..

00:19:222 (5) - NC since you do it before.

00:20:020 (1) - Remove NC

00:20:658 (3) - NC

00:17:147 (3,5,1) - I'm not sure what it is you're making with this formation of sliders since they don't really compliment each other nor overlap pleasantly. The flow also gets altered as you hit this so it doesn't really make sense to me..

00:19:222 (5) - NC problems again, you get the idea. I won't point these out anymore.

00:23:211 (7) - ^ one last one kek

00:32:786 (3,4,5,6,1,2,3,4,5) - I don't understand why split the stream so intently when the only difference between the first half and second is a drum beat. What could make for a neat effect is making either accelerating streams to empower the vocals or decelerating streams to emphasize the next section of the song. Either way might work better than what you have currently.

00:35:339 (3) - According to your logic, this should be NC'd as well where 00:34:860 (1) - gets no NC. This whole section has a bit of NC problems so keep them consistent pls.

One other thing - from a structural point - of view is just look at how congested this is 00:37:892 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - they are all falling within the same boxed area within the editor. Nothing deviates these patterns apart which makes for a rather repetitive beatmap.

00:47:467 (1) - Why not make this slider blanket the previous slider's tail? Right now it overlaps unnecessarily so I'm just thinking about aesthetics with this.

00:49:701 (1) - You can reduce this slider by 1/2 to add a circle on the white and start an NC there with 4 beats. In that way: 00:51:296 (3) - will be NC'd on the downbeat.

00:51:775 (4) - this might look better if it was the same slider as (3) but flipped onto the other side instead.

00:59:754 (1) - remove NC and add NC 01:00:073 (3) -

01:01:190 (1,2) - NC stuff here too

01:01:350 (2,3,4,5,1,2,3,4) - this entire sequence might just be better if it was all circles and one or two consistent NCs.

01:05:179 (1) - Remove NC

01:06:296 (7,1,2,3,1) - DS varies here too much. Strong beats should have larger spacing (theoretically) than the weaker beats. Also NC problems and I think ion general the pattern could be improved so it doesn't look like, well, im not sure what design you were going with this entire thing 01:06:296 (7,1,2,3,1,2,3,1,2,1,2,3,4,5) -

01:16:669 (1,2,3) - Lots of undermapping here when the other diffs don't do it. Your previous phrase you didn't undermap it here either so why start undermapping?

01:19:860 (3) - personally I don't think these look attractive but that's debatable to whomever thinks otherwise.

01:21:296 (3) - Overlap seems a bit unnecessary here. Get partially overlapped with 01:21:775 (1) - and I think that those two sliders don't really work well, given just how much is being undermapped in the chorus. It's kiai time after all.

01:23:052 (1) - Might be better to map as circles to bring more emphasis around.

01:24:647 (1,2,3,4,5,6,7,8) - The second half is a bit off from being a perfect triangle.

01:27:201 (1,2,3) - Dunno about that overlap.

Keep in mind these are only SOME of the issues I have with THIS difficulty. I've ignored many structural flaws and lack of patterning alternatives, but that's something you can be able to create on your own given the proper circumstance. Editor space usage seems a bit tight too, so a lot of the combos and stuff are pretty congested and centralized when there's still a lot of room to use. The other difficulties definitely have some moddable things to look out for too but this diff in particular has the most issues imo from the entire set.

I'm not so concerned with the map itself, but moreso as to why BeatofIke thought it was in good reason to nominate and push this set forward when it's clearly not ready yet.
Athrun
Oh my lord...
lit120
Ohh boy...
Kibbleru
before you go on with this, i suggest you to have a read of t/465718

it explains alot in the sense of what we call 'structure' and what your map lacks of.

Right now there are various curved sliders placed without harmony in respect to each other, sure individually they may look nice, but they lack a place as a whole in the mapset. To simply put it, they don't look great together.

As a mapper we should all strive to place our objects so that they fit and interact with each other. Every object should look as if it compliments each other, and the map as a whole. Hence, we call it structure, because it explains each object building upon each other, giving everything a place to belong. A building isn't made by randomly placing beams and material on each other, but rather planned out and placed orderly so that each beam can support each other allowing it to climb the heights.

tldr; just click the god damn link and try to learn something form it xD
Little
^ worth reading, but has little to do with structure.
Topic Starter
Owntrolf
ill probably check over after thursday afternoon or something since I needa do something
Akiyama Mizuki
since the time passed you might have improved, worth reworking stuffs.
Irreversible
osu file format v14

[General]
AudioFilename: AS.mp3
AudioLeadIn: 1500
PreviewTime: 63344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35259
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:Irreversible's Extra
Source:アブソリュート・デュオ
Tags:Duo Opening theramdans tv size irreversible
BeatmapID:725406
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:1

[Events]
//Background and Video events
Video,233,"Secondoptrymute_xvid.avi"
0,0,"newbg.png",0,0
//Break Periods
2,46390,48143
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 251,70,134
Combo3 : 245,226,169
Combo4 : 4,131,179

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87,44,28397,1,0,0:0:0:0:
60,52,28477,1,0,0:0:0:0:
38,69,28557,1,0,0:0:0:0:
23,94,28637,1,0,1:0:0:0:
132,188,28796,1,0,0:0:0:0:
276,88,28956,2,0,B|300:88|316:104|316:104|336:80|292:72,1,81.6000015563965,0|0,0:0|0:0,0:0:0:0:
404,44,29275,1,0,1:0:0:0:
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412,144,29754,1,0,0:0:0:0:
228,332,29913,2,0,P|168:356|64:320,1,163.200003112793,0|0,1:0|0:0,0:0:0:0:
228,332,30392,5,0,0:0:0:0:
276,88,30552,1,0,1:0:0:0:
491,199,30711,2,0,B|363:223|363:223|419:191,1,163.200003112793,4|0,0:0|0:0,0:0:0:0:
392,207,31190,2,0,P|380:280|316:328,1,115.199996484375,0|0,1:0|0:0,0:0:0:0:
228,332,31509,1,0,0:0:0:0:
276,88,31669,1,0,0:0:0:0:
128,268,31828,2,0,P|72:240|-4:248,1,115.199996484375,0|0,1:0|0:0,0:0:0:0:
147,134,32147,6,0,P|205:92|276:88,1,144,4|0,0:0|0:0,0:0:0:0:
420,308,32786,6,0,P|416:328|416:356,15,36.0000013732911,8|0|8|0|8|0|8|0|8|0|8|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
452,236,33424,1,4,1:2:0:0:
240,352,33584,5,8,3:0:0:0:
72,316,33743,1,8,3:0:0:0:
192,192,33903,1,0,1:0:0:0:
337,281,34062,1,2,3:0:0:0:
337,281,34142,2,0,P|395:269|444:302,1,120,2|2,3:0|3:0,0:0:0:0:
380,348,34381,2,0,P|322:360|273:327,1,120,0|0,1:0|0:0,0:0:0:0:
128,56,34701,1,4,1:2:0:0:
284,240,34860,5,8,3:0:0:0:
416,96,35020,1,8,3:0:0:0:
232,40,35179,1,0,1:0:0:0:
364,244,35339,1,2,3:0:0:0:
364,244,35419,2,0,P|342:293|265:316,1,120,2|2,3:0|3:0,0:0:0:0:
228,268,35658,2,0,P|207:317|246:388,1,120,0|0,1:0|0:0,0:0:0:0:
460,192,35977,1,4,1:2:0:0:
256,32,36137,5,8,3:0:0:0:
156,116,36296,2,0,L|37:102,1,120,8|0,3:0|0:0,0:0:0:0:
157,248,36615,6,0,B|248:236|248:236|218:226,1,120,2|0,3:0|3:0,0:0:0:0:
272,304,36855,2,0,P|320:248|308:200,1,120,2|0,3:0|0:0,0:0:0:0:
252,156,37094,1,0,1:0:0:0:
392,56,37254,6,0,L|520:68,1,120,2|0,3:0|0:0,0:0:0:0:
452,140,37493,2,0,L|332:128,1,120,2|0,3:0|0:0,0:0:0:0:
256,32,37733,1,0,1:0:0:0:
88,224,37892,6,0,P|88:256|112:240,2,72,4|0|0,1:2|1:2|1:2,1:2:0:0:
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184,212,38690,2,0,P|184:280|156:316,2,108.480000331055,2|2|0,0:3|0:3|0:0,0:0:0:0:
256,76,39169,2,0,L|400:68,1,108.480000331055,12|0,3:0|0:0,0:0:0:0:
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416,188,39647,1,12,0:0:0:0:
168,120,39807,1,0,0:0:0:0:
306,283,39967,5,4,3:0:0:0:
140,344,40126,2,0,P|86:347|41:320,1,108.480000331055,8|0,0:0|0:0,0:0:0:0:
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264,144,40685,2,0,P|210:147|164:119,1,108.480000331055,12|0,0:0|0:0,0:0:0:0:
231,60,40924,1,0,1:0:0:0:
252,356,41084,1,0,1:0:0:0:
472,192,41243,6,0,L|332:208,2,108.480000331055,4|8|0,0:3|3:0|0:0,0:0:0:0:
321,135,41722,6,0,P|281:167|278:228,1,108.480000331055,12|0,0:0|0:0,0:0:0:0:
318,290,41961,2,0,P|358:258|361:197,1,108.480000331055,12|0,0:0|0:0,0:0:0:0:
256,64,42201,1,12,0:0:0:0:
188,296,42360,6,0,P|156:336|95:339,1,108.480000331055,12|0,0:0|0:0,0:0:0:0:
28,304,42599,2,0,P|60:264|121:261,1,108.480000331055,12|0,0:0|0:0,0:0:0:0:
260,360,42839,1,12,0:0:0:0:
456,228,42998,5,12,0:0:0:0:
441,63,43238,5,12,0:0:0:0:
448,148,43477,5,12,0:0:0:0:
256,192,43637,5,12,0:0:0:0:
256,192,43717,8,2,46190,0:0:0:0:
154,252,48743,6,0,P|216:276|256:340,1,144.000005493164,2|2,0:0|0:0,0:0:0:0:
256,339,49222,2,0,P|292:278|358:252,1,144.000005493164,2|2,0:0|0:0,0:0:0:0:
428,174,49701,2,0,B|344:142|256:194|256:194|168:142|84:174,1,360.000013732911,2|0,0:0|0:0,0:0:0:0:
108,68,50658,5,4,0:0:0:0:
256,192,50818,1,0,0:0:0:0:
404,68,50977,1,2,0:0:0:0:
256,12,51137,1,2,0:0:0:0:
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337,193,51775,2,0,P|321:141|240:114,1,144.000005493164,4|0,0:0|0:0,0:0:0:0:
256,192,52254,2,0,B|80:192|80:192|160:216,1,240,4|4,0:0|0:0,0:0:0:0:
136,92,53211,5,8,3:0:0:0:
136,292,53371,1,8,3:0:0:0:
256,192,53530,5,8,3:0:0:0:
255,356,53690,1,8,3:0:0:0:
466,353,53850,6,0,P|361:334|256:356,1,216.000008239746,4|8,0:0|0:0,0:0:0:0:
372,232,54488,2,0,P|428:188|448:100,1,144.000005493164,4|2,0:0|0:0,0:0:0:0:
356,14,54967,2,0,P|300:58|280:146,1,144.000005493164,0|0,0:0|0:0,0:0:0:0:
180,192,55445,1,8,0:0:0:0:
356,370,55605,2,0,P|300:326|280:238,1,144.000005493164,2|0,0:0|0:0,0:0:0:0:
176,356,56084,1,0,0:0:0:0:
45,203,56243,2,0,P|111:176|197:203,1,144.000005493164,0|0,0:0|0:0,0:0:0:0:
256,124,56722,2,0,L|256:52,1,72.0000027465821,0|4,0:0|0:0,0:0:0:0:
332,191,57041,6,0,P|402:176|468:203,1,144.000005493164,4|0,0:0|0:0,0:0:0:0:
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336,64,57998,1,0,0:0:0:0:
176,320,58158,1,4,0:0:0:0:
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384,272,59275,1,0,0:0:0:0:
332,191,59435,2,0,L|236:183,1,96,0|0,0:0|0:0,0:0:0:0:
384,272,59913,5,0,0:0:0:0:
160,332,60073,2,0,L|64:324,1,96,4|0,0:0|0:0,0:0:0:0:
384,272,60552,1,0,0:0:0:0:
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384,272,61190,5,0,0:0:0:0:
476,36,61350,1,4,2:0:0:0:
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39,239,62626,1,4,0:0:0:0:
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39,239,63903,6,0,P|72:260|136:124,1,230.39999296875,6|0,0:0|0:0,0:0:0:0:
257,74,64381,2,0,P|169:38|197:158,1,230.39999296875,8|2,0:0|0:0,0:0:0:0:
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340,164,65179,2,0,B|504:152|504:152|412:188,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
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500,196,70764,1,8,0:0:0:0:
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104,288,74115,6,0,P|180:308|332:228,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
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488,56,75233,1,8,0:0:0:0:
312,128,75392,2,0,L|76:112,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,16,75871,1,8,0:0:0:0:
400,200,76030,6,0,P|388:284|304:216,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
400,92,76509,1,8,0:0:0:0:
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256,352,80179,1,2,0:0:0:0:
52,260,80339,1,8,0:0:0:0:
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163,198,82492,1,0,0:0:0:0:
106,193,82572,1,12,3:0:0:0:
58,162,82652,1,0,0:0:0:0:
30,113,82732,1,8,3:0:0:0:
256,24,82892,1,8,3:0:0:0:
400,248,83052,5,2,3:0:0:0:
256,296,83211,1,2,0:0:0:0:
284,152,83371,6,0,P|336:100|456:136,1,172.799994726563,2|0,0:0|0:0,0:0:0:0:
424,96,83690,6,0,P|341:83|278:139,1,172.799994726563,8|0,0:0|0:0,0:0:0:0:
276,128,84009,6,0,P|338:72|421:84,1,172.799994726563,8|0,0:0|0:0,0:0:0:0:
488,284,84328,5,8,0:0:0:0:
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24,308,84806,1,2,0:0:0:0:
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92,372,85126,1,2,0:0:0:0:
33,215,85285,1,2,0:0:0:0:
189,250,85446,1,2,0:0:0:0:
360,112,85605,6,0,P|312:24|232:100,1,230.39999296875,2|0,0:0|3:0,0:0:0:0:
308,264,86084,5,0,3:0:0:0:
488,192,86243,5,0,3:0:0:0:
376,344,86403,5,0,3:0:0:0:
204,368,86562,5,0,3:0:0:0:
68,268,86722,5,0,3:0:0:0:
64,104,86881,6,0,P|160:40|280:152,1,288.000010986329,0|0,0:0|3:0,0:0:0:0:
248,288,87280,1,0,3:0:0:0:
224,316,87360,1,4,3:0:0:0:
Rave-up
Rank this or ill cry
BeatofIke
I don't think any BN is going to push this mapset forward until, huge improvements are made and more effort is put into this mapset (especially Light Insane and Absolute Duo difficulties). Repairing this bubble won't help at all, so there's no point in doing so (my mistake on my part), so I won't do it again until I see some good improvements. I could mod those difficulties endlessly, but in the end you would have to be willing to put more effort towards improving them first, so it is rankable. You're not going to attract BNs if you keep spamming them. Desperation is not good orz.
Topic Starter
Owntrolf
Still sadder than usual because of the long wait lmao
BeatofIke
lol sorry about that :P
Kibbleru
What you need to do is drop this set for a while, and move on to something else. then later comeback and remap when u get better.
Irreversible
Hi, can u delete my map once you update it? I gave it someone else to rank , sorry
Shiguma
Shouldn't Irreversible be removed from the tags since he isn't in the set anymore?
Ashton

Shiguma wrote:

Shouldn't Irreversible be removed from the tags since he isn't in the set anymore?
Bursthammy

Whirl wrote:

Shiguma wrote:

Shouldn't Irreversible be removed from the tags since he isn't in the set anymore?
was quoting that really necessary?
Ashton

Tatsuyu wrote:

Shiguma wrote:

Shouldn't Irreversible be removed from the tags since he isn't in the set anymore?
was quoting that really necessary?[/quote]


it means I agree with the suggestion
Ashton
Hello, here's the mod you've been waiting for!




Easy

-Overall a nice difficulty but still needs a bit of polishing

-Starting 00:23:211 - here volume seems low, I would suggest making it louder


00:23:850 (2) - this can be hard to read for beginners/novices

01:01:350 (1,2) - make these the same exact shape for a better look

01:06:615 (3) - remove this and extend 01:05:977 (2) - this slider 01:07:254 - here

01:17:786 (3,4) - honestly, if you blanket these then you'll have a better look + blanket

01:27:201 (2) - no sliders this short in easy please


Normal

-Overall solid difficulty


00:05:977 (2) - this overlaps 00:07:094 (4) - this giving it a 'meh' look, it could be better

00:09:488 (5) - stack the beginning of this slider with 00:11:084 (2) - this

00:24:807 (5) - I, personally, disagree with these shapes of sliders

00:27:360 (4) - vocalist is a lot more fast, so I would suggest raising sv on this

00:47:467 (3) - make make this a curve, looks to edgy for a slow part of the song

00:49:701 (3) - make this a more expressive shape, as it is currently it feels too curved

00:52:254 (3) - I would just suggest making this an S shape slider, but idk it might be good the way it is already

01:00:073 (3) - curve more for a better looking blanket

01:12:201 (2,3) - why not fully blanket these?


theramdans (god) Hard

-I can see most of your problems have been solved with previous mods

00:15:552 - your missing a pretty important beat

00:53:690 (7,1) - this stack isn't that necesarry tbh



Light Insane

-I honestly think this diff is a little bit worse than last time, but still nice!

(I think the higher the star rating you make the worse your diffs become, I would have honestly just gotten a GD for absoloute dou and Insane)

-change cs to 3.8

00:00:233 (1,2,3) - I would just keep spacing consistant for a light insane tbh

00:08:690 (4,5,6) - ctrl + shift + d to make a perfect triangle

00:09:647 (2,3,1,2,3,4,1,2) - fix all the overlap here, it's pretty easy too see

00:17:147 (5,6,7,8) - this ruins the flow, I would suggest moving 00:17:467 (6,7) - these two circles so they aren't straight

00:23:052 (6,7,8) - I would honestly just stack these

00:25:924 (1,2,3) - same thing as before, this ruins the flow for me imo

00:31:828 (3,4) - ^

00:43:637 (4) - seems a bit too curved

01:03:424 (1,2) - the volume for these seem a little too low

01:17:945 (1,2,3,4) - I personally don't like these stacks, I would just make this into a square because as it is right now it doesn't flow that good



Okay i'll stop here because I need to finish a lot of things



I hope this gets ranked, good luck!
fat pear
ra nk aaboslute OSul hahahah!
ferret irl

microism wrote:

ra nk aaboslute OSul hahahah!
ya i agree
Cerulean Veyron
here's my mod u absolute annoying little c-
2kds k thank

[- - Light Insane - -]
  1. 00:17:147 (5,6,7,8) - I think having a higher spacing on these circles would allow for the flow between the two sliders look visually appealing, and it would improve cursor guiding a little bit too. Try the same thing you've did on 00:25:924 (1,2,3) - , 1.1x spacing. Might put a suitable consistency here.
  2. 00:18:264 (1,2,3) - I would suggest spacing these out a little more, about 1.7x spacing as you defaulted on the previous tracks. That might give a bit more density alongside with the music change over this part.
  3. 00:27:679 (4,5) - Optional objective: There's nothing very important and it's quite nazi here, just a minor thing. What a great blanketing, btw. Could've just moved a bit higher up even though trying to not intend a perfect blanket. But I believe x:161|y:90 or somewhere around that grid might get you the best spacing.
  4. 00:31:190 (2,3,4,1) - Probably the same issue as 00:17:147 (5,6,7,8) -
  5. 00:37:892 (1,2,3) - The end of the slider (3) doesn't really fit the tightness of the rhythm around this track, I would probably stick to using 00:36:615 (2,3,4) - in order to follow that tense downbeat on 00:38:530 - .
  6. 00:55:924 (4) - What's this slider end snapped into? Doesn't look like 1/8 snap division.
  7. 01:05:818 (3) - Shouldn't you make this sharp slider differ somehow? It's too steep and linear that would probably make it look very clunky imo.

[- - Insane - -]
  1. 00:14:115 (1,3) - If you're attempting for a back-and-forth flowing or something, then this didn't really worked well. I think this doesn't have much flow and kind of clashes through other notes like circle (2). I think having these two straight sliders make a bit of variation like getting them rotated, flip or curved. It'd give a better feel with the upcoming tracks as you could at least make a better patterning on this part.
  2. 00:24:807 (3,6) - I would think moving the angle outward more so the slider (6)'s head don't overlap the tail very much, but it's not important making the head more visible. At least just a half of it, while keeping the structure the same due to the spacing here.
  3. 00:45:552 (3) - You could've mainstreamed the vocals more just before following the melody on 00:46:350 - as the rhythm composition changes. I literally suggest a usual 1/1 slider and a circle on the downbeat for this part. The note density doesn't increase a lot, so you can adjust it if you don't mind.
  4. 01:03:903 (1,3,5) - 01:06:935 (2,3,4) - 01:17:307 (4,5) - This is pretty much repetitive, both rhythm and structure doesn't really suit much over these tracks. Unlike 01:23:690 (1,2,3) -, it followed the upbeats that landed on red ticks more accurately along with the track. But these three slider patterns have totally different emphasis and transition. I recommend changing every single structure, more like....... remapping.

[- - Absolute Dog- -]
  1. 00:05:100 (4) - This 1/4 circle just appeared out of nowhere, as I assume you haven't even added a circle on a similar part alike 00:10:206 - . So I highly suggest you remove it.
  2. 00:14:914 (4) - I would actually onward the slider tail position towards the circle on 00:15:154 (5) - in order to smoothly flow without an edgy guiding.
  3. 00:23:372 (1,2,3) - The spacing here is pretty low and could actually not be considered an anti-jump or something like that. It's legitimately comparable to the similar parts like 00:25:925 (1,2,3) - or 00:28:478 (2,3,4) - . So I can see there's a patterning inconsistency.
  4. 00:33:105 (1) - The direction change seems really overdone, an enforced movement while streaming this. Well, you could probably space them out or you should map some prep for stream patterns. Like curving the flowing or something rather than straight and linear streams.
  5. 00:35:340 (3,4,5) - 00:36:616 (2,3,4) - 00:39:169 (1,2,3) - 00:40:445 (3,4,5) - 00:41:723 (3,4,5) - I actually don't understand these as why you haven't made the slider velocity change, as how you've been doing on 00:34:063 (1,2,3) - . It's not a bad thing imo, but they don't really support an awkward transition as sampling these five. So It's quite unfitting and breaks a lot of consistency.
  6. 00:49:701 (1) - Optional objective: You could at least polish the slider's curves a little bit more. Somehow similar to this may describe much better.
  7. 00:52:574 (1,2,3,4,1) - I might suggest redoing the placements of these circles, for an improved polygon ofc. It mostly increases up aesthetics and a little bit of structure, so it wouldn't hurt giving a try.
  8. 01:18:264 (2) - A reverse arrow you're attempting to do a symmetry here doesn't make a great impact including the rhythm composition. As there's quite a really intense hit landed on 01:18:584 - which sounds really audible and deserves a click on this tick. If you want to keep the reverse, you could at least try Ctrl + G by selecting 01:18:264 (2,3,4) - for another way changing this rhythm.

Poke me when you see something orange on my forum post.
Mordred
Loved inc
Linada

Yoshino-- wrote:

Loved inc
no
pls
Azrael_-
Hello, I can make an extra difficulty for your map?
Weedy

Azrael_- wrote:

Hello, I can make an extra difficulty for your map?
for fuks sake look at his spread before commenting lol
Mordred

Linada wrote:

Yoshino-- wrote:

Loved inc
no
pls
well yeah about that...
Anxient
The absolute madman
strickluke
fuck
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