lololol owntrolf you got spies working for you?

Absolute Duo
Ah yes, the epitome of memehelp memes, the quintessential know of map for anyone who maps. Well, someone finally cohered me into modding this map, so lets begin.
A couple things I want to preface this with.
When I mod, I have a tendency to subject some of my personal stylistic choices when mapping. Pardon this, as I try to remain as unbias as possible, but I know I will likely try to sprinkle some of my own flavor into this mod.
I will not hold back any comments that I make as I know you wish to see you're map actually ranked. I will do my utmost to try and help you achieve this goal.
Welp! let's go.
Ah yes, the epitome of memehelp memes, the quintessential know of map for anyone who maps. Well, someone finally cohered me into modding this map, so lets begin.
A couple things I want to preface this with.
When I mod, I have a tendency to subject some of my personal stylistic choices when mapping. Pardon this, as I try to remain as unbias as possible, but I know I will likely try to sprinkle some of my own flavor into this mod.
I will not hold back any comments that I make as I know you wish to see you're map actually ranked. I will do my utmost to try and help you achieve this goal.
Welp! let's go.
- 00:00:871 (4) - when I see this, it looks bad. Why? because its location serves no actual benefit towards the visual construction of this beatmap. What I mean is, there is no geometric or symmetric or quality reason for such a note to be placed here. What you could do, is create a triange pattern via the slider start 3, 2 and 4. This atleast provides a more satisfying visual aesthetic, and prevents the claim "this is randomly placed"
HOWEVER! By doing this, we still have a problem which is the fact that the slider design of 3 has no merit. In order to fix this, what I like to do is create a air blanket around 4. What is an air blanket? This:
This allows for the entire structure to have merit behind its construction. I recommend applying a similar structure to other sections of your map as you see fit. - 00:01:350 (6,1,2) - There are two issues with the construction of these notes. One, why is the spacing more on 2 but less on 1? Consider the rhythm we have a strong beat on 1 but a weak soft beat on 2. This sort of beat has two options, we can replace 1 with a slider to allow for a more impactful and appreciable note, or we can stick with the circles and create a pattern that satisfies the intensity in the notes. One way I would suggest designing your jumps for such a pattern would be as follows:
If we follow the red path, we hit the note 1, which has a jump leading up to it, the path then changes direction on the purple circle then leads to 2. The purple circle shows a point where the player has to change directions significantly enough that it will affect their playstyle. In otherwords, people are going to stop on 1, and then turn to go to 2. It's makes the note more impactful because not only is the player clicking the note, their movements reflect a similar notion, stopping and starting. This is one way to create additional impact. Now, 2 is located in this location because of the symmetry brought on by the yellow lines. This is purposeful as the beat for 2 is very weak and not emphatic. - 00:04:062 (1,2,3,4) - There is a problem with this pattern. What is the problem you may wonder? The design of this shape is poorly executed. There is inconsistency in the design and placement of the notes. It looks rickety and unstructured. A cleaner suggestion is as follows:
Why is this cleaner? because it relies on visual coherency, the notes all fall on a linear line (not necessary but seemed to be what you were going for. Not only that, but the notes 1-3 and 2-4 are seperated by a equal amount of space, allow the pattern to come off as thought out, and consistent. - This will be my last comment: 00:04:860 (5,1,2,3,4) - with this, 5 and 1 create what i call a line of symmetry. But, with 3 and 4 you fail to follow this line of symmetry. Here is what I did to clean this up (it's easier to explain with a picture:
The purple line is this created axis of symmetry. With it, I altered the structure to preserve visual consistency with your patterns as seen with the orange lines dictating this design. With this, I also try to keep all of the notes the same distance apart from each other, as seen by the yellow lines. This is all for creating a visually consistent pattern in your design. Now, keep in mind this pattern is simply cleaning up what you have done. I did not pay any notice to your choice of spacing. I simply did what I felt would be appropriate given what you already had.