forum

Mikuni Shimokawa - Mou Ichido Kimi ni Aitai (TV-Size)

posted
Total Posts
129
show more
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
holy shit 11months ago..

[kubzter's Easy]
00:16:686 - i can't understand why you change to soft C2 here, there's not a soft-slidertick2.wav in the folder, but a muted soft-sliderslide2.wav.... that makes it sounds really weird.
00:22:686 - ^
00:32:436 (2) - whistle at beginning and 2nd reverse.

[Normal]
AR+2 plz, too slow now. HP-1/OD-1 if you want.
00:24:561 (10,1) - spacing. (though the song is slow.)
00:30:936 (2) - clap at the end?
00:36:936 (10) - finish at the beginning
00:44:811 (10,1) - spacing
01:00:936 (8) - remove whistle

[Kuro Insane]
i don't know why it's Insane except for the difficulty settings. HP9, AR8, OD8... for such a song? must be kidding.
considered the diff spread... i'll just suggest you to delete this diff. sorry to say this. if not, you'll probably need to remap this diff, deltete the long sliders, add more notes, adjust the settings, etc.

[CC's Hard]
better to make kiai time the same with other diffs.
00:12:186 (2) - clap
00:20:436 (2,3,4,5,6,1) - don't stack so many notes plz.
00:51:561 (3) - remove whistle
01:06:186 (3,4) - still i'll suggest not to stack them.
01:09:186 (3,4) - ^

[[Shalon]'s Taiko]
00:17:436 - add k
00:23:436 - add k
Topic Starter
CXu

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
holy shit 11months ago.. - mmmyeah :P

[kubzter's Easy]
00:16:686 - i can't understand why you change to soft C2 here, there's not a soft-slidertick2.wav in the folder, but a muted soft-sliderslide2.wav.... that makes it sounds really weird. - Fixed
00:22:686 - ^ - Fixed
00:32:436 (2) - whistle at beginning and 2nd reverse. - Fixed

[Normal]
AR+2 plz, too slow now. HP-1/OD-1 if you want. - I think I want to keep this as is right now
00:24:561 (10,1) - spacing. (though the song is slow.) - ^
00:30:936 (2) - clap at the end? - Fixed
00:36:936 (10) - finish at the beginning - Fixed
00:44:811 (10,1) - spacing - Keeping this
01:00:936 (8) - remove whistle - Fixed

[Kuro Insane]
i don't know why it's Insane except for the difficulty settings. HP9, AR8, OD8... for such a song? must be kidding.
considered the diff spread... i'll just suggest you to delete this diff. sorry to say this. if not, you'll probably need to remap this diff, deltete the long sliders, add more notes, adjust the settings, etc.
^ Not sure about this, I'll see
[CC's Hard]
better to make kiai time the same with other diffs. - Well, iirc he didnt want to use kiai, so I'll keep it as is
00:12:186 (2) - clap - Fixed
00:20:436 (2,3,4,5,6,1) - don't stack so many notes plz. - Keeping
00:51:561 (3) - remove whistle - Fixed
01:06:186 (3,4) - still i'll suggest not to stack them. - Keeping
01:09:186 (3,4) - ^ - ^

[[Shalon]'s Taiko]
00:17:436 - add k
00:23:436 - add k
- Fixed both
Thanks :D (first mod in like 5 months lol)
Hellzero
kubzter's Easy
01:08:436 (1) - I think you can do better form

Normal
Great ^^

CC's Hard
00:36:561 (5,6) - may be symmetry with 00:35:436 (2,3) -

Kuro Insane
Fine~

Star~ I like FMP ^^
Xgor
[Easy]
00:15:936 (5) - This could look much better http://osu.ppy.sh/ss/54893
00:21:936 (5) - Same thing as above but flipped.
00:48:186 (5) - New combo
01:00:186 (5) - ^

Not much more to comment on here, solid Easy.

[Normal]
Kinda big jump in difficulty from Easy.
I think 1/4 isn't needed at all in this difficulty to be honest

Raise stacking latency please, looks quite ugly with all those unstacked stuff.

I feel like the slider velocity could been a bit faster imo.

00:50:623 (11,12) - Extra notes like this feels out of place in a normal.
00:55:873 (8) - ^
01:02:623 (11,12) - ^

[Insane]
Wait what.... Insane has lower score than Hard and lower star rating :?

Well, I agree with NatsumeRin that the difficulty settings are ridiculous

I feel also like the slider velocity could be a bit higher in the refrain but that might be just me.

[Hard]
Why is the slider velocity so slow on the "hardest" regular difficulty.

[Taiko]
Looks fine and all, but... what's with the difficulty settings :?

Well, not awful but it's pretty bad that Normal,Insane, Hard and Taiko are all on a pretty similar difficulty and to be honest I feel like you should at least remove one of them or something due to their similarities.
Topic Starter
CXu

Xgor wrote:

[Easy]
00:15:936 (5) - This could look much better http://osu.ppy.sh/ss/54893 - Fixed
00:21:936 (5) - Same thing as above but flipped. - Fixed
00:48:186 (5) - New combo - Keeping
01:00:186 (5) - ^ - ^

Not much more to comment on here, solid Easy.

[Normal]
Kinda big jump in difficulty from Easy.
I think 1/4 isn't needed at all in this difficulty to be honest
- Can't really do much about this, I want to keep this diff kinda as it is

Raise stacking latency please, looks quite ugly with all those unstacked stuff. - No :<

I feel like the slider velocity could been a bit faster imo. - Nah, I think it's fine

00:50:623 (11,12) - Extra notes like this feels out of place in a normal. - No
00:55:873 (8) - ^ - Fixed
01:02:623 (11,12) - ^ - Fixed

[Insane]
Wait what.... Insane has lower score than Hard and lower star rating :?

Well, I agree with NatsumeRin that the difficulty settings are ridiculous

I feel also like the slider velocity could be a bit higher in the refrain but that might be just me.
- Not sure what I'm going to do with this yet

[Hard]
Why is the slider velocity so slow on the "hardest" regular difficulty.
- Probably because ccbp mapped it with that SV? I mean, a Hard difficulty doesn't have to have fast sliders, does it? :<
[Taiko]
Looks fine and all, but... what's with the difficulty settings :? - Can't comment on that. I have no experience in Taiko at all :o

Well, not awful but it's pretty bad that Normal,Insane, Hard and Taiko are all on a pretty similar difficulty and to be honest I feel like you should at least remove one of them or something due to their similarities.
- Well, Hard is definitely harder than Normal, so I'd say that works. Not sure about Insane, and Taiko is Taiko.
Anyways, thanks for modding :D

Oh, and Hellzero, looked at it, and I think I'll keep it as it is. Thanks for star though ^^ (Yay, 5 months of laziness and then 3 mods o/)
senaya
[Kuro Insane]
This is kinda fun. But this doesn't look like Insane even with such a cute hp drain rate.

[CC's Hard]
00:42:186 (7) - finish, then 00:45:186 (6) - finish and then 00:48:186 (5) - finish. what do you think about this pattern?
If yes, then add finish at 00:54:186 (9) and at 00:57:186 (5) , but remove finish at the end of it at 00:57:936

That's all I can tell since Easy and Normal are fine with me as they are, so good luck ;)
Topic Starter
CXu

senaya wrote:

[Kuro Insane]
This is kinda fun. But this doesn't look like Insane even with such a cute hp drain rate.

[CC's Hard]
00:42:186 (7) - finish, then 00:45:186 (6) - finish and then 00:48:186 (5) - finish. what do you think about this pattern?
If yes, then add finish at 00:54:186 (9) and at 00:57:186 (5) , but remove finish at the end of it at 00:57:936

That's all I can tell since Easy and Normal are fine with me as they are, so good luck ;)
Thanks, I'll keep the hitsounds in Hard as they are, but I did kinda like that pattern too xD
Thanks for taking your time modding and thanks for star :D
ROTFL
+star :3
Rucker
nice :3
eddieee
NOOB:D ~star~
Shiro
Please reply to this mod saying what you didn't fix (and what you fixed) and why.

General
You can add Teresa to the tags too, and remove Teletha.
The map only has one diff from you. *frowns*
I don't like the idea of Easy and Normal having both the same slider speed... try to avoid that :/

Normal
Having OD higher than AR makes no sense. Reduce the OD which is too high for a Normal diff anyway.
This diff has very long combos. You should try to make them shorter.

Also, make the circles bigger.
00:24:561 (10,1) - This kind of thing is barely acceptable in a Normal diff. Remember Normal diffs are aimed at ~new players, and none of them would be able to read that spacing correctly.
00:44:811 (10,1) - Same.
00:56:436 (9,1) - Same.
01:11:436 (3,4,5) - I understand why you used these jumps but I don't think many new players will be able to read them.
01:15:936 (1) - You should remove this note and make the spinner end here imo

kubzter's Easy
This plays fine, but it could be better... The constant 1/1 rhythm makes it repetitive.
For the easiest difficulty of the mapset (and Easy diffs in general) I'd recommend using the biggest circles, although these fit well.
00:21:936 (5,1) - I just think you should avoid this kind of anti-spacing. If you can space them correctly, do it.
01:08:436 (1) - Can you give this slider a smoother curve ? It has a pretty sharp angle when all the other sliders in the diff are smooth.

CC's Hard
00:32:436 (1,1,1,1,1) - You don't need all these new combo.

Kuro Insane
Huh, the difficulty settings are way too hard for such a song... So is the spacing. :/ This doesn't even play like an Insane. I hate to say it, but I agree with NatsumeRin, and the diff should be removed... :/ The mapset already has a Normal and a Hard, and this diff is somewhere in between both of them.

[Shalon]'s Taiko
Use a higher slider velocity ?
Topic Starter
CXu

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you fixed) and why.

General
You can add Teresa to the tags too, and remove Teletha.- Her name is Teletha? Sure I can add Teresa.
The map only has one diff from you. *frowns* - Yeah :(
I don't like the idea of Easy and Normal having both the same slider speed... try to avoid that :/ - I won't do much on this point, but I'll keep it in mind for other maps

Normal
Having OD higher than AR makes no sense. Reduce the OD which is too high for a Normal diff anyway. - Fixed
This diff has very long combos. You should try to make them shorter. - Combos are based on the lyrics, where a new "line" is a new combo. + the length of them are pretty consistent?

Also, make the circles bigger. - This is probably something I wont change.. The song is pretty slow, so it shouldn'e pose that much of a problem imo, + I kinda want it that way xP
00:24:561 (10,1) - This kind of thing is barely acceptable in a Normal diff. Remember Normal diffs are aimed at ~new players, and none of them would be able to read that spacing correctly. - From what I've seen, "new players" tend to look at the approach circles more than they look at the spacing inbetween notes... Well, removed (10), is that any better?
00:44:811 (10,1) - Same. - I really don't thing this will be as much of a problem like the one above. The spacing difference here is smaller, and the next note is a slider, which is way more lenient on accuracy.
00:56:436 (9,1) - Same. - ^
01:11:436 (3,4,5) - I understand why you used these jumps but I don't think many new players will be able to read them. - If a complety new player finds that part hard, they'd probably either try more, or play the [Easy] diff? imo anyways [Normal] is more for the casual player that plays now and then, and I do think they're able to read this.
01:15:936 (1) - You should remove this note and make the spinner end here imo - I'm with the same opinion, though I like it how it is now too :P If it's really a bad thing, I guess I could remove it

kubzter's Easy
This plays fine, but it could be better... The constant 1/1 rhythm makes it repetitive.
For the easiest difficulty of the mapset (and Easy diffs in general) I'd recommend using the biggest circles, although these fit well.
00:21:936 (5,1) - I just think you should avoid this kind of anti-spacing. If you can space them correctly, do it. - Fixed, though I guess the "new player" comment I had earlier is still the same. From what I've seen, newer players tend to look at approach circles more than actually spacing
01:08:436 (1) - Can you give this slider a smoother curve ? It has a pretty sharp angle when all the other sliders in the diff are smooth. - Fixed

CC's Hard
00:32:436 (1,1,1,1,1) - You don't need all these new combo. - These newcombos are probably there because of the gradual spacing change.

Kuro Insane
Huh, the difficulty settings are way too hard for such a song... So is the spacing. :/ This doesn't even play like an Insane. I hate to say it, but I agree with NatsumeRin, and the diff should be removed... :/ The mapset already has a Normal and a Hard, and this diff is somewhere in between both of them.
- Then I'll remove this I guess :/
[Shalon]'s Taiko
Use a higher slider velocity ? - I have no idea if this is a good fix since I'm absoulutely horrible at Taiko :p I guess I'll try and ask Shalon
Anyways, thannks for looking at it again. :D Funny how opinion changes as time goes xD
Kuroneko-sHerald
Hey, at least you could have informed me of that :(
jericho2442
FMP <33333 you make me wanna watch it again D:

ahem anyway

tbh it would be better if you mapped easy and normal to end at around the same time as the Hard, they feel to end too short atm

no need for the "anime" tag, since that will be the maps genre anyway

kubzter's Easy
00:48:186 (5) - feels like you break your combo pattern here, would be best to add a new combo
01:00:186 (5) - same

Normal
00:23:811 (8) - remove this note so it flows the same as the pattern before it, feels much better imo
00:36:561 (9) - new combo here since the vocals have stopped, would help to split the vocal from the rhythm at this point

CC's Hard
00:03:936 (7,1) - the new combo should be on the (7) to follow your pattern
00:09:936 (6,1) - same it should be on the (6)

this map could do with a clean up, look at part like 00:27:936 (1,2,3) the spacing should be the same here but they are a tiny bit different, its not a big deal but if you went through the map and cleaned all the spacing like this part to be the same, it would make the map look a lot nicer

00:32:061 (1,1,1,1,1,1) - make this one combo, plays better tbh

[Shalon]'s taiko

seems great

-------------------
nice solid maps, just a few small probs for you to check out ;)
Topic Starter
CXu

Kuroneko-sHerald wrote:

Hey, at least you could have informed me of that :(
Errr.... uuuh. Sorry, didn't think about it :o


jericho2442 wrote:

FMP <33333 you make me wanna watch it again D: - Then go do it~~

ahem anyway

tbh it would be better if you mapped easy and normal to end at around the same time as the Hard, they feel to end too short atm
Well, I wanted to end the map at the point where easy and normal ended, tho when ccbp made his version, he mapped till the end, pretty much that :P

no need for the "anime" tag, since that will be the maps genre anyway -Fixed

kubzter's Easy
00:48:186 (5) - feels like you break your combo pattern here, would be best to add a new combo
01:00:186 (5) - same
^Fixed both
Normal
00:23:811 (8) - remove this note so it flows the same as the pattern before it, feels much better imo
00:36:561 (9) - new combo here since the vocals have stopped, would help to split the vocal from the rhythm at this point
^Fixed both
CC's Hard
00:03:936 (7,1) - the new combo should be on the (7) to follow your pattern - This looks better imo :p
00:09:936 (6,1) - same it should be on the (6)^

this map could do with a clean up, look at part like 00:27:936 (1,2,3) the spacing should be the same here but they are a tiny bit different, its not a big deal but if you went through the map and cleaned all the spacing like this part to be the same, it would make the map look a lot nicer
^I think I got most of them
00:32:061 (1,1,1,1,1,1) - make this one combo, plays better tbh- Fixed

[Shalon]'s taiko

seems great

-------------------
nice solid maps, just a few small probs for you to check out ;)
Thanks for Starring and Modding :D
ps. Internet is being weird, can't seem to give you Kudosu atm <.< You'll get it when I get up tomorrow :D
HolyBoy
Kubzter's Easy

tbh... i see nothign wrong with this diff :P... good job ^_^


Normal

00:15:929 (7) - Reduce this slider's length by 1 tick to follow the lyrics? (although its also fine how it is)
00:21:938 (7) - Same as above ^
01:15:574 - Add a new note?
01:15:929 - if you do the above, remove this combo to match the new note


CC's Hard

00:23:457 (3) - Move this slider back 1 tick (should end up at 00:23:252) and then extend it by 1 tick
00:32:433 (2 - 6) - there is a random big spacing here between the notes, i'd suggest to fix it (ofcourse completly ignore this if its done on purpose)
00:35:798 (3) - Move this note so the spacing is in synce with the rest of the notes (if it was on purpose ok, but it seems like its was accidental (reason why i mentioned it)
00:37:314 (1) - move this spinner back by two ticks (should end up at 00:36:945) then extend it by two ticks?
00:36:945 (6) - Delete this note if you do the above?
01:12:923 (1) - The ending of this slider seems kinda off... i'd suggest try to fix it?
01:15:943 (2) - Same as above ^ (only its a note note a slider :P)


Generally the map is great and the song was nice and soothing to listen to :P Good Job ^_^

All comments are only suggestions on how u coulld possibly improve your map, but u don't need to follow any of them if u think the map is alrdy ok as it is ^_^

Star~
Topic Starter
CXu

HolyBoy wrote:

Kubzter's Easy

tbh... i see nothign wrong with this diff :P... good job ^_^


Normal

00:15:929 (7) - Reduce this slider's length by 1 tick to follow the lyrics? (although its also fine how it is) - Already following, just jumping over 1 of the syllables :p
00:21:938 (7) - Same as above ^ - ^
01:15:574 - Add a new note? - I had this at one point of time, but thought it worked better in a normal the way it is now ;3
01:15:929 - if you do the above, remove this combo to match the new note


CC's Hard

00:23:457 (3) - Move this slider back 1 tick (should end up at 00:23:252) and then extend it by 1 tick - Probably not following lyrics here :p Atleast it plays fine imo.
00:32:433 (2 - 6) - there is a random big spacing here between the notes, i'd suggest to fix it (ofcourse completly ignore this if its done on purpose) - /ignore xP
00:35:798 (3) - Move this note so the spacing is in synce with the rest of the notes (if it was on purpose ok, but it seems like its was accidental (reason why i mentioned it) - Fixed
00:37:314 (1) - move this spinner back by two ticks (should end up at 00:36:945) then extend it by two ticks? - Not sure how you got it to end up at :945, but anyhow, fixed this
00:36:945 (6) - Delete this note if you do the above?
01:12:923 (1) - The ending of this slider seems kinda off... i'd suggest try to fix it? - Didn't really get the problem here.. :p
01:15:943 (2) - Same as above ^ (only its a note note a slider :P) - ^


Generally the map is great and the song was nice and soothing to listen to :P Good Job ^_^

All comments are only suggestions on how u coulld possibly improve your map, but u don't need to follow any of them if u think the map is alrdy ok as it is ^_^

Star~
Thanks for modding :D
Mucha_old
:)
Mok
Lovely song >w<

[kubzter]
Low hitsounds volume a bit >_<

[Normal]
Low hitsounds volume a bit >_<
Check out every spacing of this difficulty.

[CC]
Low hitsounds volume a bit >_<
Check out every spacing of this difficulty.

Sounds good <3
Sakura
[General]
Add "[Shalon]" to the tags since he made a diff

[Storyboard]
I'm sorry to tell you this, but i dont and never have agreed with using storyboard to add hitsounds to place you normally cant add them, it breaks the trust between the player and the mapper thinking they are hitting correctly, which is what hitsounds are for.

[CC's Hard]
00:32:061 (1,2,3,4,5,6) - This spacing acceleration cant even be called jumps, i really dont see the need to accelerate the spacing, and even tho is readable, i dont see how it fits with the music i recommend you use regular spacing in here.
01:05:061 (1,2,3,4) - This could be a good place to use jumps
01:08:061 (1,2,3,4) - ^

[Normal]
Looking back at 11 months ago and i said that this would be better as Normal+, looking back on it does feel kind of hardish for a Normal XD

Other than that, pretty nice mapset XD i dont even remember how it looked 11 months ago, but i can see that right now it's pretty good, good job, continue working hard on it ^^
Topic Starter
CXu
Mok, I didn't get what you meant by checking spacing for every diff <.<
And I wont be lowering the hitsounds D: Anyways, thanks for modding :)

Sakura Hana wrote:

[General]
Add "[Shalon]" to the tags since he made a diff - Fixed

[Storyboard]
I'm sorry to tell you this, but i dont and never have agreed with using storyboard to add hitsounds to place you normally cant add them, it breaks the trust between the player and the mapper thinking they are hitting correctly, which is what hitsounds are for.
^Deleted .osb - I can't remember ever SB'ing any hitsounds >< + I have no idea how to SB hitsounds anyways so idk why there was any :P

[CC's Hard]
00:32:061 (1,2,3,4,5,6) - This spacing acceleration cant even be called jumps, i really dont see the need to accelerate the spacing, and even tho is readable, i dont see how it fits with the music i recommend you use regular spacing in here. - It's like the music kinda goes upwards... right? something like that.
01:05:061 (1,2,3,4) - This could be a good place to use jumps
01:08:061 (1,2,3,4) - ^
^ I think these are fine, since the map itself is pretty straightforward, so putting jumps there feels weird for me atleast

[Normal]
Looking back at 11 months ago and i said that this would be better as Normal+, looking back on it does feel kind of hardish for a Normal XD
^heh, I guess, but I still want to keep the diffname and the diff as it is. The song is slow anyways xD

Other than that, pretty nice mapset XD i dont even remember how it looked 11 months ago, but i can see that right now it's pretty good, good job, continue working hard on it ^^
^The map still looks a lot like the one from 11 months ago xD
Thanks for modding again(11 month old recheck ftw!) :)
Pereira006
hi

mod4mod

I did mod you map If you don´t like my mod don´t this pleasse

[easy]

00:31:686 - add note ?
01:10:686 - add note ? (if you add note put New combo)

nice map

[Normal]

Nice map ._.

[CC´s hard]

Why not kiai time ??? :(

nice map ._.

Sorry I can´t see wrong and star
Deif
General:
Kiai time is different in every diff. Dunno if it's really important...
Easy and Normal are shorter than the other diffs

kubzter's Easy
00:48:186 (1) - This slider would look better if it had 4 slider points instead of 3
00:54:186 (1) - ^

Normal
01:00:936 (8,9) - Spacing
The rest is fine, but some patterns might a bit hard to Normal players, imo. (Of course, you don't have to change them)
00:56:061 (8) - De-stack from the slider?
01:00:561 (6,7,8) - Maybe this could be a slider with 1 repetition?
01:11:436 (3,4,5) - Easy jumps, but jumps after all :P

CC's Hard
01:21:936 (1) - The melody suggest that the spin should start at 1:23:436

[Shalon]'s taiko:
Good~

Great, a good relaxing song ^^ Take my star~

EDIT: 200th post o.o
galvenize
star'd
Topic Starter
CXu
I wont be doing any changes for now, sorry.
Thanks for modding and starring though :D
Neko_Ray
Easy
00:15:936 (5): Down one grid at finish (compare this and this)
00:21:936 (5): ^same and fix distance snap
00:48:186 (1): I make it more smooth, copy that code:

408,272,48186,6,0,B|447:248|447:176|407:152,1,140,8|2

Normal
Circle Size -1
00:18:186 (8): Fix DS

all is fine 8-)

great song ! star!

Dont forget mod my map
Kyonko Hizara
:)
Topic Starter
CXu

Neko_Ray wrote:

Easy
00:15:936 (5): Down one grid at finish (compare this and this)
00:21:936 (5): ^same and fix distance snap
00:48:186 (1): I make it more smooth, copy that code:

408,272,48186,6,0,B|447:248|447:176|407:152,1,140,8|2
^Fixed the first 2. As for the smoother curve, I kinda like how it is now, so keeping :P
Normal
Circle Size -1 - Nah, as I've said some other times too xD I'd like to keep this ^^
00:18:186 (8): Fix DS <-- DS = Distance snap? if so, it is already ;)

all is fine 8-)

great song ! star!

Dont forget mod my map - Hai~~
Thanks for Star and Modding :) And thanks KyonkoHizara for star ^^
Mastodonio
hi ;)

kubzter's easy:
Well,put slider tick rate - 1.
it is easy difficulty, so,my advice - put Large circle size.
well,there are no mistakes here :) nice diff.

Normal:
well,here would be better to put circle size between Normal and Large..but the choice is yours.
00:50:623 - I don't think that this circle follows the rhythm,better to delete it.

CC's Hard:
Well,this would be nice if you increase your slider velocity - because it's a bit low for Hard difficulty. But it is soft song..so maybe it's okay.

in other difficulties there is KIAI mod,and in this difficulty there isn't KIAI mod. This would be nice if you put it here too.
01:12:936 - this slider has to end in: 01:15:654
01:21:936 - this spinner is TOO long - and there is no music in the end,so make it shorter - then the music will end,then finish it. finish it somewhere here,for example : 01:23:623

nice map,by the way :) Star!
Topic Starter
CXu

Giorgos wrote:

hi ;)

kubzter's easy:
Well,put slider tick rate - 1.
it is easy difficulty, so,my advice - put Large circle size.
well,there are no mistakes here :) nice diff.

Normal:
well,here would be better to put circle size between Normal and Large..but the choice is yours.
00:50:623 - I don't think that this circle follows the rhythm,better to delete it. - Hey, you're right, Fixed xD

CC's Hard:
Well,this would be nice if you increase your slider velocity - because it's a bit low for Hard difficulty. But it is soft song..so maybe it's okay.

in other difficulties there is KIAI mod,and in this difficulty there isn't KIAI mod. This would be nice if you put it here too.
01:12:936 - this slider has to end in: 01:15:654
01:21:936 - this spinner is TOO long - and there is no music in the end,so make it shorter - then the music will end,then finish it. finish it somewhere here,for example : 01:23:623

nice map,by the way :) Star!
Didn't do any of the other changes. Thanks for modding and star :D
wowshakhov
Easy
00:24:936 (1,2,3) - maybe some symmetry here?
01:00:186 (1,2) - (nazi nazi) make it nicer, looks weird
01:11:436 (1) - align with the end of 01:08:436 (1)

Normal
00:18:936 (1) - too far from 00:18:186 (8)
00:24:936 (1,2) - (nazi nazi) make it nicer, adjust slider's edges to the circle
01:03:936 - unsnapped time section around here
Hp Drain is too high imo

Hard
why 1/8 here 00:37:029 (1)? I don't see any reason for it

Taiko
yaay i got fullcombo (ノ゚ω゚)ノ
nothing i can say about taiko though

I love this song and mapset is good <3
Topic Starter
CXu

wowshakhov wrote:

Easy
00:24:936 (1,2,3) - maybe some symmetry here?
01:00:186 (1,2) - (nazi nazi) make it nicer, looks weird
01:11:436 (1) - align with the end of 01:08:436 (1)
^All fixed
Normal
00:18:936 (1) - too far from 00:18:186 (8) - Leaving this
00:24:936 (1,2) - (nazi nazi) make it nicer, adjust slider's edges to the circle - I think this is fine D:
01:03:936 - unsnapped time section around here - Fixed
Hp Drain is too high imo - hmm. -2... Idk if that's too much or what, but atleast I did that :P

Hard
why 1/8 here 00:37:029 (1)? I don't see any reason for it - So the spinner feels like it's extended from 00:36:936 (6)

Taiko
yaay i got fullcombo (ノ゚ω゚)ノ
nothing i can say about taiko though

I love this song and mapset is good <3
Thanks for star and modding :D
orioncomet
just a suggestion tho >_<

[Normal]
00:48:748 (7) - delete this note? just asking
01:00:748 (7) - ^
01:11:248 (2) - ^

T^T other things look good, good mapset. i like this song very much T^T
Topic Starter
CXu

orioncomet wrote:

just a suggestion tho >_<

[Normal]
00:48:748 (7) - delete this note? just asking
01:00:748 (7) - ^
01:11:248 (2) - ^

T^T other things look good, good mapset. i like this song very much T^T
Kinda liked them, so I don't think I'll change it. Thanks for modding and starring though :D
Shulin
All suggestions/opinions.

kubzter's Easy:

01:14:061 (1) - Start this at 01:13:686? Longer spinners are better on Easy's imo.

Normal:

00:38:436 (3,1,2) - Imo raise the volume on these more. It can be hard to follow the rhythm when it's almost silent, especially on a Normal xD
01:10:686 (6) - Whistle?
01:12:186 (5) - Add finish?
01:12:936 (1) - Silence this? It sounds weird to me. Or you could end it at 01:12:936 with a finish instead of a note =P

CC's Hard:

-- No Kiai?

00:32:061 (1) - Remove new combo.
00:53:061 (7,8,9,10) - Remove whistles to follow your previous pattern.
01:03:186 (13) - Clap?

[Shalon]'s Taiko:

-- The drum rolls in this diff sound slightly strange, but I guess it doesn't matter.

01:23:436 (1) - Reduce the volume/silence this spinner. Sounds odd in Taiko =P

All minor stuff really. Star and good luck ^_^
Topic Starter
CXu

Shulin wrote:

All suggestions/opinions.

kubzter's Easy:

01:14:061 (1) - Start this at 01:13:686? Longer spinners are better on Easy's imo. - I guess. Fixed

Normal:

00:38:436 (3,1,2) - Imo raise the volume on these more. It can be hard to follow the rhythm when it's almost silent, especially on a Normal xD - I like this effect xD
01:10:686 (6) - Whistle? - Fixed
01:12:186 (5) - Add finish? - I like this too =w=
01:12:936 (1) - Silence this? It sounds weird to me. Or you could end it at 01:12:936 with a finish instead of a note =P - I think this is fine

CC's Hard:

-- No Kiai? - Yeah well, ccbp didn't want kiai when he mapped this, so I'll keep it like that ;)

00:32:061 (1) - Remove new combo. - Fixed
00:53:061 (7,8,9,10) - Remove whistles to follow your previous pattern. - Same pattern as 00:41:811 (5,6,7,8)
01:03:186 (13) - Clap? - Sure, fixed

[Shalon]'s Taiko:

-- The drum rolls in this diff sound slightly strange, but I guess it doesn't matter. - No idea since I can't play Taiko at all xD

01:23:436 (1) - Reduce the volume/silence this spinner. Sounds odd in Taiko =P - Fixed

All minor stuff really. Star and good luck ^_^
Thanks for modding and star :)
rEdo
[kubzter's Easy]
0:18:936 (1,2,3,4) - move them two grids to the left, to keep the symmetry
0:32:436 (2) - it's not like i'm saying this is wrong or something, but i don't like the fact that it's placed at the same point as (1)
0:42:186 (1,2) - swap new combos, it does apply to almost every combo in chorus u.u just make sure that new combos start at bigger white tick
0:54:186 (1) - make it a bit sharper, because it doesn't form a square with the rest at all
1:11:436 (1,2,3) - how about placing them like this?

[Normal]
0:18:186 (8) - i miss a hitfinish SO MUCH at this point. ;_;
0:24:186 (8) - ^
0:39:186 (1,2,3) - spacing, i'd suggest moving (1,2) a little bit

[CC's Hard]
this diff is a bit longer compared to others, but it's ok i think (:
0:37:029 (1) - spinners shouldn't start this shortly after a note, let it start at least 1/2 after (6)
1:21:936 (1) - and this should start at 1:23:436, definitely fits better :3 and yeah, it's kinda too long, consider shortening it

this song is...<3
arien666
[[Shalon]'s taiko]
00:24:936 (52) - [Suggestion] kat?
00:27:186 (60) - kat
00:39:186 - Move this Kiai start into 00:39:936. It's not suggestion orz
01:21:936 (10) - No melody but why note exist?



:3
Also, I would consider something <3
Topic Starter
CXu

rEdo wrote:

[kubzter's Easy]
0:18:936 (1,2,3,4) - move them two grids to the left, to keep the symmetry - Fixed
0:32:436 (2) - it's not like i'm saying this is wrong or something, but i don't like the fact that it's placed at the same point as (1) - Heh, keeping :P
0:42:186 (1,2) - swap new combos, it does apply to almost every combo in chorus u.u just make sure that new combos start at bigger white tick - the new combo here follows the vocals :o
0:54:186 (1) - make it a bit sharper, because it doesn't form a square with the rest at all - Fine imo
1:11:436 (1,2,3) - how about placing them like this? - Fixed

[Normal]
0:18:186 (8) - i miss a hitfinish SO MUCH at this point. ;_; - But I like my clap :(
0:24:186 (8) - ^ - ^
0:39:186 (1,2,3) - spacing, i'd suggest moving (1,2) a little bit - Fixed

[CC's Hard]
this diff is a bit longer compared to others, but it's ok i think (:
00:37:029 (1) - spinners shouldn't start this shortly after a note, let it start at least 1/2 after (6) - Sure, fixed
01:21:936 (1) - and this should start at 1:23:436, definitely fits better :3 and yeah, it's kinda too long, consider shortening it - Aww fine :| Moved to 1:23:436

this song is...<3 - yes it is <3
Thanks for modding and star~~ :D


arien666 wrote:

[[Shalon]'s taiko]
00:24:936 (52) - [Suggestion] kat?
00:27:186 (60) - kat
00:39:186 - Move this Kiai start into 00:39:936. It's not suggestion orz
01:21:936 (10) - No melody but why note exist?

^Going to ask [Shalon] to check and fix that stuff, and all that, since I'm honestly horrible at taiko xD

:3
Also, I would consider something <3 - Consider what :0
Anyways, thanks for modding the taiko~~ and that star :)
XepherX3
simply put


Star
[Shalon]
Topic Starter
CXu
Alright, thanks. Updated :)
KSHR
modding ;)

[Easy]
fine!!

[Normal]
01:11:436 (3) - new combo? (or, this part changes no jumping better than before as Normal)

[Hard]
00:36:186 (4) - 1grid right
00:43:686 (2) - 1grid up
00:48:186 (5,6,7) - 1grid down and right
00:49:686 (9,10,11) - 1grid up
01:01:686 (7) - 1grid right

star :)
Topic Starter
CXu

KSHR wrote:

modding ;)

[Easy]
fine!!

[Normal]
01:11:436 (3) - new combo? (or, this part changes no jumping better than before as Normal) - Fine

[Hard]
00:36:186 (4) - 1grid right - Fixed
00:43:686 (2) - 1grid up - Fixed
00:48:186 (5,6,7) - 1grid down and right - Fine
00:49:686 (9,10,11) - 1grid up - Fine
01:01:686 (7) - 1grid right - Fine

star :)
Thanks for star and modding :)
Sure
There were many mods. o_o
Good enough to me since I'm not picky modder. :p
Have a star~
Vanmonky
Great enough.
kriers
star ヽ(´▽`)/
Card N'FoRcE
There's a "softl-hitclap.wav" that is unused, but it's only 18kb so I'm just going to ignore it (it's been done in the past, not worth the trouble since all the other things are optimized enough already)

Ranked

Creditless video *w*
Selee
" (over 13 months ago) "

why isn't over 1 year ago? lol

Thank you for mapping this..Full metal panic ftw =w=
Topic Starter
CXu
I don't think March 30th is a year ago, or 13 months for that matter, but w/e =w=

Yaay~~ xD
Rucker
congrats :)
Please sign in to reply.

New reply