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posted
This beatmap was submitted using in-game submission on Wednesday, February 4, 2015 at 5:13:39 PM

Artist: Demetori
Title: Heartfelt Fancy ~ Prie a Dieu
Source: 東方Project
Tags: Marathon Satori Komeiji 古明地 さとり Tendre est la Mort le Grimoire De reve ZUN 東方地霊殿 ~ Subterranean Animism Tokunan 徳南 Kyuuhouji 九宝時 c85 touhou project
BPM: 85
Filesize: 10119kb
Play Time: 06:21
Difficulties Available:
  1. <3 (4.37 stars, 996 notes)


Download: Demetori - Heartfelt Fancy ~ Prie a Dieu
Information: Scores/Beatmap Listing
---------------




woof
posted
FIRST!!!!! Amazing stuff as usual jonathan, I expect great things from you haha. If you accept GD, I will try my hardest to assist you with that, but it's not like you need help because your work are pure gold. I hope to see this ranked in the future :)
posted
second o/
posted
hhnngghhh my body is ready
posted

captin1 wrote:

hhnngghhh my body is ready
posted
you fancy huh
posted
[<3]
  1. 其实做的这么良心ar8都可以了
  2. 00:10:829 (6) - 没叠好,移到347,102
  3. 00:45:417 - 这个位置shift+r底音换成D,突出一下三连音?
  4. 00:43:653 (2) - 做成s型怎样http://puu.sh/exwrH.jpg
  5. 00:53:006 - 这里价格圈吧,前面这个位置都是00:47:359 -
  6. 01:05:006 (5) - 没叠好,上移1格
  7. 01:21:770 - 其实这里用df更好
  8. 01:29:182 (4) - 上移一格
  9. 02:29:357 (4) - 加df或者dc,02:30:063 (4) - 这个换成df
  10. 02:42:416 - 加个圈吧,02:42:240 (3,4) - 时间隔得有点久显得没那么跳,1/2的话可以更跳
  11. 02:50:004 (1) - 如果是跟前面的叠的话移到244,147
  12. 02:54:592 - 可以插跟绿线换成N音效,滑条音
  13. 04:47:887 (8) - 用df?
  14. 05:08:445 (1) - 还是觉得df好听点
  15. 05:24:945 (8) - 换个方向?http://puu.sh/exy8j.jpg
  16. 05:44:710 (4) - 提前1/4怎样
  17. 06:07:828 - 其实MP3最后那点噪音可以用淡出处理掉
posted
Hi~m4m

[<3]
01:18:417 - 按照你前面normal的whistle(哨子)的这个加法,这里感觉也需要一个才完整。01:18:417 (6,7) - 合并一下试试。

01:28:476 (3,4) - 建议

01:36:241 (6,7) - flow有点憋屈了,感觉还不如直接平铺过去。01:35:182 (3,4,5) - 适当朝右下角移

01:46:828 (2,4) - 故意的吗

01:47:534 (5) - 这里感觉哨子不能缺呀,只有01:47:711 (6) - 有个错位的哨音很难受。试试重弄个音效组,用sc2的whistle什么的。。


以下同理
  1. 01:50:358 (5) -
  2. 01:53:181 (5) -
  3. 01:58:828 (5) -
  4. 02:01:652 (5) -
  5. 02:04:475 (5) -
  6. 02:21:416 (5) - slider头
  7. 02:36:945 (3) - slider头


02:40:475 (2,3,4,5) - 要不要用clap表现一下和前面五连的不同?可以试着加绿线降降音量

04:09:063 (1,2,3) - 好像和前面的一样

04:57:063 (1) - slider头的finish漏了?

后面一部分完全可以多加点finish增强气氛啊

比如
  1. 05:21:769 (8) - slider 头加finish
  2. 05:31:298 (2) - slider尾
  3. 05:31:651 (3) - slider尾
  4. 05:42:769 (3,5) - finish


没了,排列没的说,赞啊。主要还是以音效为主。

GL~
posted
reply

liangv587 wrote:

[<3]
  1. 其实做的这么良心ar8都可以了 8.5吧
  2. 00:10:829 (6) - 没叠好,移到347,102 ok
  3. 00:45:417 - 这个位置shift+r底音换成D,突出一下三连音?ok
  4. 00:43:653 (2) - 做成s型怎样http://puu.sh/exwrH.jpg ok
  5. 00:53:006 - 这里价格圈吧,前面这个位置都是00:47:359 - 这里是想跟00:30:064 (2,3) - 形成对比
  6. 01:05:006 (5) - 没叠好,上移1格 ok
  7. 01:21:770 - 其实这里用df更好 yes
  8. 01:29:182 (4) - 上移一格 ok
  9. 02:29:357 (4) - 加df或者dc,02:30:063 (4) - 这个换成df 全用了dc,df有点太响
  10. 02:42:416 - 加个圈吧,02:42:240 (3,4) - 时间隔得有点久显得没那么跳,1/2的话可以更跳 这里想要那种停顿的感觉
  11. 02:50:004 (1) - 如果是跟前面的叠的话移到244,147 ok
  12. 02:54:592 - 可以插跟绿线换成N音效,滑条音 ok
  13. 04:47:887 (8) - 用df? ok
  14. 05:08:445 (1) - 还是觉得df好听点 ok
  15. 05:24:945 (8) - 换个方向?http://puu.sh/exy8j.jpg 这里故意的,喜欢这种flow
  16. 05:44:710 (4) - 提前1/4怎样 这样跟音乐不搭啊
  17. 06:07:828 - 其实MP3最后那点噪音可以用淡出处理掉 这里还是留着原音乐方便别人收藏

Kamio Misuzu wrote:

Hi~m4m

[<3]
01:18:417 - 按照你前面normal的whistle(哨子)的这个加法,这里感觉也需要一个才完整。01:18:417 (6,7) - 合并一下试试。加了whistle,合并的话会忽略红线上的音

01:28:476 (3,4) - 建议 ok

01:36:241 (6,7) - flow有点憋屈了,感觉还不如直接平铺过去。01:35:182 (3,4,5) - 适当朝右下角移 改成跟01:28:476 (3,4) 一样了

01:46:828 (2,4) - 故意的吗

01:47:534 (5) - 这里感觉哨子不能缺呀,只有01:47:711 (6) - 有个错位的哨音很难受。试试重弄个音效组,用sc2的whistle什么的。。搞定


以下同理
  1. 01:50:358 (5) -
  2. 01:53:181 (5) -
  3. 01:58:828 (5) -
  4. 02:01:652 (5) -
  5. 02:04:475 (5) -
  6. 02:21:416 (5) - slider头
  7. 02:36:945 (3) - slider头


02:40:475 (2,3,4,5) - 要不要用clap表现一下和前面五连的不同?可以试着加绿线降降音量 加了drum clap

04:09:063 (1,2,3) - 好像和前面的一样 没看懂,我觉得挺好的

04:57:063 (1) - slider头的finish漏了? 加了

后面一部分完全可以多加点finish增强气氛啊 我觉得finish音拉得太长,所以加太多影响体验

比如
  1. 05:21:769 (8) - slider 头加finish
  2. 05:31:298 (2) - slider尾
  3. 05:31:651 (3) - slider尾
  4. 05:42:769 (3,5) - finish


没了,排列没的说,赞啊。主要还是以音效为主。

GL~

谢谢mod~
posted
from the queue

computers cant handle emotional diff names

[demetori---heartfelt-fancy-_-prie-a-dieu-_r.-dzha_.mp3.mp3]
  1. audioleadin1500pleas
  2. 00:39:417 (5) - should have a whistle for same reason 00:33:417 (5) - 00:42:241 (5) - 00:44:711 (5) - etc have whistles
  3. 00:45:417 (6) - 388% sure this is 1/8 not 1/6
  4. 01:33:417 (9) - shouldn't have a finish cuz 03:06:592 (10) - 04:14:357 (9) - 04:36:945 (4) - dont. or they all can it sounds good
  5. 01:40:829 (5) - missing whistle based on 01:29:535 (5) - 03:02:710 (5) - 03:14:004 (6) - 04:10:475 (5) - 04:21:769 (5) - etc having one
  6. 01:23:888 (3) - 01:35:182 (3) - 04:38:710 (5) - are missing whistles based on 02:57:063 (3) - 03:08:357 (4) - 04:04:828 (3) - 04:16:122 (4) - 04:27:416 (3) - having whistles. if the ones in the first kiai are missing them cuz build up or osmething, the last one sitll probably needs it
  7. 02:30:063 (4) - 03:18:063 (4) - 05:53:181 (9) - would sound pretty good with a finish instead of clap since the music uses different pitch drum stuff. would be like 04:47:534 (7,8) - . the stack on that first one may be better spaced because different sounds
  8. 03:38:534 (4) - this would probably work better as 2 circles to represent the gap in sound between 03:38:534 - and 03:38:887 - . would also feel good to click on that second timestamp cuz i like circles
  9. 04:36:592 (3) - pretty sure the whistle on here should be a finish accroding to 04:40:828 (4) - . maybe they should both be whsitles actually idunno
  10. 05:08:445 (1) - may just be me but reducing volume just on the spinner end to like 55 is less cochleardeath



always judging me
while i mod
this guy
posted
Went to pishi's queue and saw this:

jonathanlfj wrote:

https://osu.ppy.sh/s/248162
just need a normal mod cause its so hard to get normal users to mod these days orz
I have to agree with the "hard to get normal users to mod" part.

Have a random mod.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Based on the info from a fan Touhou wiki (which I believe is quite accurate, at least), you should add "le Grimoire De reve" (another album where this song is included, aside of Tendre est la Mort; it's even on the album part of the mp3's IDv3 tag!), and maybe change the title to what's written on the wiki. Not really sure whether we can rely on a fan wiki, though, looking at how the higher-ups handle things, so maybe just add "Prie a Dieu" to the tags for now.
  2. Uh, there isn't any SB, correct? Get rid of the .osb, please.


><3
  1. I personally find the difficulty name to be amusing... but then again I qualified something like this. It'd be cool if you actually use letters instead of a symbol, though, but whatever you want.
  2. Strongly consider using AR8.7-9. AR8.5 is making things look kinda cluttered on the slow parts, and 8.7-9 goes better with the fast-paced ones (the kiai sections, actually).
  3. 00:45:417 (6) - The instrument that you mapped this slider to actually has its sound snapped to the yellow ticks (1/8), so 1/6 is definitely an incorrect choice. You know what to do.
  4. 01:19:564 (10) - There isn't really anything to follow here in the song, and mapping this makes the potential impact that results from hitting 01:19:653 (1) lost. Try removing this, and make a jump between 01:19:476 (9,1). I can assure you that it will be way better than how it is right now.
  5. 01:44:623 (9) - Suggesting the similar thing as the one above: Remove this, but now just make something like this for 01:44:535 (8,10). For exactly the same reason.
  6. 02:40:475 (2,3,4,5,1) - Make the stream here have an even bigger spacing (1.2x) to emphasize that the instruments you are mapping to here are stronger than 02:39:769 (4,5,6,7,1)? Right now, the spacing change isn't noticeable, honestly.
  7. 03:39:416 - Why don't you end the kiai time that begins at 02:55:651 here? Fits with how the song goes better, IMO.
  8. 02:55:651 - Again, try to make the spacing bigger (1.2x again, maybe), so the spacing change will be more noticeable when compared to 04:25:122 (1,2,3)? Right now, it's only kinda notable, which makes the spacing change look a little pointless, to be blunt.
  9. 04:47:357 - I am somehow convinced that adding a note here (even though there is only a sound of a "held" instrument) will make the map have a better flow. Maybe you should try it, because I somehow (again) feel that it's so empty to not have anything there. I actually thought that 04:47:181 (6,7) had a 1/4 jump (which equals to 1/2 @ 170 BPM), so I hit that earlier). Either this, or maybe try to combne 04:47:181 (6,7) into a slider. Goes better with the instrument too.
  10. 05:44:181 (1,2,3,4) - Why the sudden spacing decrease? The music's power here is still pretty high, consistent with how it is in the entire musical section, so this feels very abrupt and forced, especially since you didn't pull anything like this before. Why don't you just map this... normally (for the lack of a more fitting term)?


That's it. Beautiful map as usual :)

I will keep an eye on this map. When I think it has enough opinions, I'll jump in to do a recheck. For now, get more mods or something like that.

Good luck on the way! 8-)
posted
Hi! m4m><uh meh what can i do here;w;

[<3]

  1. i had a bad time trying to acc some 1/1 spaces cuz u rely so much on the approach circles at some places ><. For example, 00:18:947 (7,8) - 00:56:006 (4,5) - 01:27:417 (7,8) - places where u start jumping and suddendly u have this pause, it's really unconfortable to me imo (01:38:711 (6,7) - i really thought it was a 1/4 jump lol). I should get gud i guess (maybe if it was a bit higher AR would've been better not sure uh)
  2. 00:04:829 (5) - I really think u should add finish here >< like u did on 00:07:653 (6) - and similars. cuz the music is quite stronger, make an ambient for 00:06:241 (1) - cymbal and stuff(?
  3. 00:05:535 (7) - whistle on head? as u added one on 00:05:888 (8) - head. actually i think the one 00:05:359 (6) - shouldnt be there on first place.. but u do it a lot i guess it's fineasdf
  4. 00:22:476 (8) - add nc to make it more readable? (this what all the people say to me when i do this orz)
  5. 00:36:947 (6,7,1) - feels better if u place this pattern like a curve from down to up, dunno, like this maybe > http://puu.sh/f2aUt/d25550a32e.jpg (and maybe also add a little jump from 7 to 1?)
  6. 00:38:711 (3) - would be cool if u add a little curve to it so the flow between 00:38:006 (2,3) - feels less forced and also looks cool heh
  7. 00:39:417 (5) - whistle on head,constancy
  8. 00:43:653 (2,3,4,5) - maybe dont make the ds constant between 2 and 3? so it gives the pattern more impact or smthing like that. Maybe x44y370 > http://puu.sh/f2e3B/19f48f12a0.jpg
  9. 00:53:711 (5,1) - plz use copy paste here ;w, (and ctrl j heh) looks a lot smoother imo http://puu.sh/f2eOt/77346b619b.jpg
  10. 01:08:182 (7) - would sound a lot better if u add normal whistle here too
  11. 01:16:476 (6) - add normal whistle on tail? cuz 01:13:829 (8) -
  12. 01:30:241 (7) - maybe try curving it to the other side so it's less unconfortable to play and makes the flow to (1) a lot cooler imo http://puu.sh/f2hBp/f8394ea08a.jpg
  13. 01:37:653 (4) - this slider start from "nothing" which makes the pattern quite akward to play imo. i guess u want to change the pattern for variaty, but this one is really bad >< specially if u add a jump to it
  14. 02:12:416 (2) - 02:15:240 (2) - these should be soft whistle. cuz u prioritize this one over the normal when that sound (piano?) plays like 02:11:887 - 02:14:710 - etc
  15. 02:24:063 (4,5) - what about stacking these? cuz from 4 there's a long guitar sound but u map the percussion too, so i think stacking would feel nice uh
  16. 02:56:357 (2) - i think if u curve it to the other side would be cool cuz the opposite of 02:57:416 (4) - and stuff >< http://puu.sh/f2owr/b8de84a6f4.jpg
  17. 03:06:592 (10) - drum clap? cuz constancy
  18. 03:17:534 (1) - i dont see the need for this NC. it doesnt make much difference without it imo uh.
  19. 03:39:063 (5) - drum clap? it's the same sound as the adjacent ones.
  20. 03:39:063 (5,6,1) - i feel this flow too forced just to keep the heart on the middle ;w; . Ugly ex. http://puu.sh/f2qAd/7dd08d8f90.jpg
  21. 04:14:357 (9) - drum clap? cuz constancy 01:33:417 (9) -
  22. 04:36:592 (3) - finish on head? like 04:40:828 (4) -
  23. 04:36:416 (1) - why NC? o.o i dont find it anysense tbh >< otherwise 04:40:651 (2) - need nc etc, which is eh.
  24. 05:44:181 (1,2,3,4,1) - i think this part is quite unexpected, i'd have been ok it there wasn't a triple there, but when playing u think that's at least 1/4 apart (well atleast i do ><). better use a slider between 3 and 4 instead?


Really worthless mod lol, call me if u need mods for other of ur maps lol

why does it need more mods, it's really cool already<3
posted
M4M Let's see if I can even mod anything anymore lmao

[General]

  1. Add marathon to tags, it's over 5 minutes so it's relatively long and can be considered as such.


[3]

  1. 00:01:300 (3) - Looks weird that this slider body goes kind of, over the 2's end, while 00:14:006 (8) - doesn't, so I'd move it a bit more down.
  2. 00:15:417 (4) - Move this either closer to 00:15:064 (2,3) - so it'd keep the same distance snap or move it more down, left so it'd make a proper triangle?
  3. 00:35:888 (4) - The way it looks now is funny, the curves don't match with 00:35:182 (2) - so I was thinking a plain, straight slider? It'd fit with 00:34:476 (1) - and considering the sound is rather similar, it'd fit in that sense.
  4. 00:55:300 (2,3) - Just copy 2? Would look a ton better.
  5. 01:12:947 (4,5,6,7,8) - Looks kinda sloppy due to it being not a perfect star pattern, wouldn't take too long of a time to make it perfect with the CTRL + Shift + D system but up to you.
  6. 01:15:064 (3) - Personally would love to see a less curved slider, would fit that much better with 01:14:006 (1) -
  7. 02:24:063 (4,5) - It's fine, but I personally like the sound if you'd add an extra note on the blue tick, would really emphasis on the guitar sound with the slider shape.
  8. 03:39:416 (1) - Maybe go for 20% volume on the end? 30% sounds slightly too much, considering the sound isn't that dominate?
  9. 04:25:651 (6) - Like this?
  10. happy30 would not be proud, spinner too short ayy lmao


Good stuff and good luck~
posted
pishi

pishifat wrote:

from the queue

computers cant handle emotional diff names

[demetori---heartfelt-fancy-_-prie-a-dieu-_r.-dzha_.mp3.mp3]
  1. audioleadin1500pleas i forgot rip
  2. 00:39:417 (5) - should have a whistle for same reason 00:33:417 (5) - 00:42:241 (5) - 00:44:711 (5) - etc have whistles aite
  3. 00:45:417 (6) - 388% sure this is 1/8 not 1/6 yes i realize
  4. 01:33:417 (9) - shouldn't have a finish cuz 03:06:592 (10) - 04:14:357 (9) - 04:36:945 (4) - dont. or they all can it sounds good yeah
  5. 01:40:829 (5) - missing whistle based on 01:29:535 (5) - 03:02:710 (5) - 03:14:004 (6) - 04:10:475 (5) - 04:21:769 (5) - etc having one added
  6. 01:23:888 (3) - 01:35:182 (3) - 04:38:710 (5) - are missing whistles based on 02:57:063 (3) - 03:08:357 (4) - 04:04:828 (3) - 04:16:122 (4) - 04:27:416 (3) - having whistles. if the ones in the first kiai are missing them cuz build up or osmething, the last one sitll probably needs it hmm yeah
  7. 02:30:063 (4) - 03:18:063 (4) - 05:53:181 (9) - would sound pretty good with a finish instead of clap since the music uses different pitch drum stuff. would be like 04:47:534 (7,8) - . the stack on that first one may be better spaced because different sounds mm yeah
  8. 03:38:534 (4) - this would probably work better as 2 circles to represent the gap in sound between 03:38:534 - and 03:38:887 - . would also feel good to click on that second timestamp cuz i like circles good point
  9. 04:36:592 (3) - pretty sure the whistle on here should be a finish accroding to 04:40:828 (4) - . maybe they should both be whsitles actually idunno changed to finish
  10. 05:08:445 (1) - may just be me but reducing volume just on the spinner end to like 55 is less cochleardeath lowered to 60%



always judging me
while i mod lol
this guy
Hinsvar

Hinsvar wrote:

Went to pishi's queue and saw this:

jonathanlfj wrote:

https://osu.ppy.sh/s/248162
just need a normal mod cause its so hard to get normal users to mod these days orz
I have to agree with the "hard to get normal users to mod" part.

Have a random mod.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Based on the info from a fan Touhou wiki (which I believe is quite accurate, at least), you should add "le Grimoire De reve" (another album where this song is included, aside of Tendre est la Mort; it's even on the album part of the mp3's IDv3 tag!), and maybe change the title to what's written on the wiki. Not really sure whether we can rely on a fan wiki, though, looking at how the higher-ups handle things, so maybe just add "Prie a Dieu" to the tags for now. I found the name on demetori's official site, that should do
  2. Uh, there isn't any SB, correct? Get rid of the .osb, please.


><3
  1. I personally find the difficulty name to be amusing... but then again I qualified something like this. It'd be cool if you actually use letters instead of a symbol, though, but whatever you want.
  2. Strongly consider using AR8.7-9. AR8.5 is making things look kinda cluttered on the slow parts, and 8.7-9 goes better with the fast-paced ones (the kiai sections, actually). reverted back to AR8.7
  3. 00:45:417 (6) - The instrument that you mapped this slider to actually has its sound snapped to the yellow ticks (1/8), so 1/6 is definitely an incorrect choice. You know what to do.
  4. 01:19:564 (10) - There isn't really anything to follow here in the song, and mapping this makes the potential impact that results from hitting 01:19:653 (1) lost. Try removing this, and make a jump between 01:19:476 (9,1). I can assure you that it will be way better than how it is right now. as much as the impact is lost, i prefer mapping any 1/8 i can find in this song, considering that its already really slow. its also the first set of 1/8 to warn the player that there are more comming
  5. 01:44:623 (9) - Suggesting the similar thing as the one above: Remove this, but now just make something like this for 01:44:535 (8,10). For exactly the same reason. same thing here
  6. 02:40:475 (2,3,4,5,1) - Make the stream here have an even bigger spacing (1.2x) to emphasize that the instruments you are mapping to here are stronger than 02:39:769 (4,5,6,7,1)? Right now, the spacing change isn't noticeable, honestly. adjusted the spacing, but imo 1.2 is a little too much
  7. 03:39:416 - Why don't you end the kiai time that begins at 02:55:651 here? Fits with how the song goes better, IMO.
  8. 02:55:651 - Again, try to make the spacing bigger (1.2x again, maybe), so the spacing change will be more noticeable when compared to 04:25:122 (1,2,3)? Right now, it's only kinda notable, which makes the spacing change look a little pointless, to be blunt.
  9. 04:47:357 - I am somehow convinced that adding a note here (even though there is only a sound of a "held" instrument) will make the map have a better flow. Maybe you should try it, because I somehow (again) feel that it's so empty to not have anything there. I actually thought that 04:47:181 (6,7) had a 1/4 jump (which equals to 1/2 @ 170 BPM), so I hit that earlier). Either this, or maybe try to combne 04:47:181 (6,7) into a slider. Goes better with the instrument too. i'd prefer to stick with the stronger instrument here, the rhythm change is more evident with AR8.7 too
  10. 05:44:181 (1,2,3,4) - Why the sudden spacing decrease? The music's power here is still pretty high, consistent with how it is in the entire musical section, so this feels very abrupt and forced, especially since you didn't pull anything like this before. Why don't you just map this... normally (for the lack of a more fitting term)?


That's it. Beautiful map as usual :)

I will keep an eye on this map. When I think it has enough opinions, I'll jump in to do a recheck. For now, get more mods or something like that.

Good luck on the way! 8-)
Milan-

Milan- wrote:

Hi! m4m><uh meh what can i do here;w;

[<3]

  1. i had a bad time trying to acc some 1/1 spaces cuz u rely so much on the approach circles at some places ><. For example, 00:18:947 (7,8) - 00:56:006 (4,5) - 01:27:417 (7,8) - places where u start jumping and suddendly u have this pause, it's really unconfortable to me imo (01:38:711 (6,7) - i really thought it was a 1/4 jump lol). I should get gud i guess (maybe if it was a bit higher AR would've been better not sure uh) this is fixed with a slightly higher AR
  2. 00:04:829 (5) - I really think u should add finish here >< like u did on 00:07:653 (6) - and similars. cuz the music is quite stronger, make an ambient for 00:06:241 (1) - cymbal and stuff(? i prefer to not spam finishes, the spam comes later in the last section
  3. 00:05:535 (7) - whistle on head? as u added one on 00:05:888 (8) - head. actually i think the one 00:05:359 (6) - shouldnt be there on first place.. but u do it a lot i guess it's fineasdf the whistle is on the note before
  4. 00:22:476 (8) - add nc to make it more readable? (this what all the people say to me when i do this orz) i understand your concern, but i think this is intuitive enough which does not require NC
  5. 00:36:947 (6,7,1) - feels better if u place this pattern like a curve from down to up, dunno, like this maybe > http://puu.sh/f2aUt/d25550a32e.jpg (and maybe also add a little jump from 7 to 1?) personally prefer linear flow here for structure
  6. 00:38:711 (3) - would be cool if u add a little curve to it so the flow between 00:38:006 (2,3) - feels less forced and also looks cool heh
  7. 00:39:417 (5) - whistle on head,constancy
  8. 00:43:653 (2,3,4,5) - maybe dont make the ds constant between 2 and 3? so it gives the pattern more impact or smthing like that. Maybe x44y370 > http://puu.sh/f2e3B/19f48f12a0.jpg another example of linear flow here which is a personal preference
  9. 00:53:711 (5,1) - plz use copy paste here ;w, (and ctrl j heh) looks a lot smoother imo http://puu.sh/f2eOt/77346b619b.jpg
  10. 01:08:182 (7) - would sound a lot better if u add normal whistle here too
  11. 01:16:476 (6) - add normal whistle on tail? cuz 01:13:829 (8) -
  12. 01:30:241 (7) - maybe try curving it to the other side so it's less unconfortable to play and makes the flow to (1) a lot cooler imo http://puu.sh/f2hBp/f8394ea08a.jpg this is actually more comfortable for me
  13. 01:37:653 (4) - this slider start from "nothing" which makes the pattern quite akward to play imo. i guess u want to change the pattern for variaty, but this one is really bad >< specially if u add a jump to it there is actually a sound here, its just not the sharp sound that i followed with hitsounding, but the jump does make sense imo
  14. 02:12:416 (2) - 02:15:240 (2) - these should be soft whistle. cuz u prioritize this one over the normal when that sound (piano?) plays like 02:11:887 - 02:14:710 - etc
  15. 02:24:063 (4,5) - what about stacking these? cuz from 4 there's a long guitar sound but u map the percussion too, so i think stacking would feel nice uh i intentionally ignored the long sound by placing the 1/2 slider after it, the finish is meant to have more impact which is seen from the spacing
  16. 02:56:357 (2) - i think if u curve it to the other side would be cool cuz the opposite of 02:57:416 (4) - and stuff >< http://puu.sh/f2owr/b8de84a6f4.jpg
  17. 03:06:592 (10) - drum clap? cuz constancy i removed a previous one
  18. 03:17:534 (1) - i dont see the need for this NC. it doesnt make much difference without it imo uh. i did this for all jumps in groups of 4 and exceeding 10 in combo count
  19. 03:39:063 (5) - drum clap? it's the same sound as the adjacent ones.
  20. 03:39:063 (5,6,1) - i feel this flow too forced just to keep the heart on the middle ;w; . Ugly ex. http://puu.sh/f2qAd/7dd08d8f90.jpg
  21. 04:14:357 (9) - drum clap? cuz constancy 01:33:417 (9) -
  22. 04:36:592 (3) - finish on head? like 04:40:828 (4) -
  23. 04:36:416 (1) - why NC? o.o i dont find it anysense tbh >< otherwise 04:40:651 (2) - need nc etc, which is eh. mark jump + prevent combo over 10
  24. 05:44:181 (1,2,3,4,1) - i think this part is quite unexpected, i'd have been ok it there wasn't a triple there, but when playing u think that's at least 1/4 apart (well atleast i do ><). better use a slider between 3 and 4 instead? removed the anti jump


Really worthless mod lol, call me if u need mods for other of ur maps lol

why does it need more mods, it's really cool already<3
Asphyxia

Asphyxia wrote:

M4M Let's see if I can even mod anything anymore lmao

[General]

  1. Add marathon to tags, it's over 5 minutes so it's relatively long and can be considered as such.


[3]

  1. 00:01:300 (3) - Looks weird that this slider body goes kind of, over the 2's end, while 00:14:006 (8) - doesn't, so I'd move it a bit more down.
  2. 00:15:417 (4) - Move this either closer to 00:15:064 (2,3) - so it'd keep the same distance snap or move it more down, left so it'd make a proper triangle?
  3. 00:35:888 (4) - The way it looks now is funny, the curves don't match with 00:35:182 (2) - so I was thinking a plain, straight slider? It'd fit with 00:34:476 (1) - and considering the sound is rather similar, it'd fit in that sense. its meant to contrast 00:37:300 (1)
  4. 00:55:300 (2,3) - Just copy 2? Would look a ton better.
  5. 01:12:947 (4,5,6,7,8) - Looks kinda sloppy due to it being not a perfect star pattern, wouldn't take too long of a time to make it perfect with the CTRL + Shift + D system but up to you. changed to something not like a star
  6. 01:15:064 (3) - Personally would love to see a less curved slider, would fit that much better with 01:14:006 (1) -
  7. 02:24:063 (4,5) - It's fine, but I personally like the sound if you'd add an extra note on the blue tick, would really emphasis on the guitar sound with the slider shape. no overmap ><
  8. 03:39:416 (1) - Maybe go for 20% volume on the end? 30% sounds slightly too much, considering the sound isn't that dominate?
  9. 04:25:651 (6) - Like this? adjusted it more to reflect 04:25:122 (1,2,3)
  10. happy30 would not be proud, spinner too short ayy lmao im only a pretender ><


Good stuff and good luck~

no comment = fixed as-is, got too tedious to keep track after pishifat xD
Thanks for the mods~
posted
00:37:123 (7) - Watch your spacing.
04:02:710 (1) - Extending 1/8 will be more effective to give a better dragging effect with the song. How do you think about it?



Just a lazy mod passing by. Feel free to kudosu, or not :3
posted
maps like this make me sad that im not bat anymore.
star :p

fix last spinner
posted

happy30 wrote:

maps like this make me sad that im not bat anymore.
star :p

fix last spinner
!!
posted

Sonnyc wrote:

00:37:123 (7) - Watch your spacing.
04:02:710 (1) - Extending 1/8 will be more effective to give a better dragging effect with the song. How do you think about it?
fixed both


Just a lazy mod passing by. Feel free to kudosu, or not :3
Thanks for the mod!

@happy30: the deed has been done. Confirmed passable with hardrock @350rpm, not taking complaints!
posted
happy30second spinners
posted
should use tick 4, or at least tick 2

i bet frostings can spin 150k on that last spinner

omg maybe i can give my flame virginity to this?
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