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Demetori - Heartfelt Fancy ~ Prie a Dieu

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Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on Wednesday, February 4, 2015 at 5:13:39 PM

Artist: Demetori
Title: Heartfelt Fancy ~ Prie a Dieu
Source: 東方Project
Tags: Marathon Satori Komeiji 古明地 さとり Tendre est la Mort le Grimoire De reve ZUN 東方地霊殿 ~ Subterranean Animism Tokunan 徳南 Kyuuhouji 九宝時 c85 touhou project
BPM: 85
Filesize: 10119kb
Play Time: 06:21
Difficulties Available:
  1. <3 (4.37 stars, 996 notes)
Download: Demetori - Heartfelt Fancy ~ Prie a Dieu
Information: Scores/Beatmap Listing
---------------




woof
Winnie
FIRST!!!!! Amazing stuff as usual jonathan, I expect great things from you haha. If you accept GD, I will try my hardest to assist you with that, but it's not like you need help because your work are pure gold. I hope to see this ranked in the future :)
CSLM
second o/
captin1
hhnngghhh my body is ready
Giralda

captin1 wrote:

hhnngghhh my body is ready
Trust
you fancy huh
liangv587
[<3]

  1. 其实做的这么良心ar8都可以了
  2. 00:10:829 (6) - 没叠好,移到347,102
  3. 00:45:417 - 这个位置shift+r底音换成D,突出一下三连音?
  4. 00:43:653 (2) - 做成s型怎样http://puu.sh/exwrH.jpg
  5. 00:53:006 - 这里价格圈吧,前面这个位置都是00:47:359 -
  6. 01:05:006 (5) - 没叠好,上移1格
  7. 01:21:770 - 其实这里用df更好
  8. 01:29:182 (4) - 上移一格
  9. 02:29:357 (4) - 加df或者dc,02:30:063 (4) - 这个换成df
  10. 02:42:416 - 加个圈吧,02:42:240 (3,4) - 时间隔得有点久显得没那么跳,1/2的话可以更跳
  11. 02:50:004 (1) - 如果是跟前面的叠的话移到244,147
  12. 02:54:592 - 可以插跟绿线换成N音效,滑条音
  13. 04:47:887 (8) - 用df?
  14. 05:08:445 (1) - 还是觉得df好听点
  15. 05:24:945 (8) - 换个方向?http://puu.sh/exy8j.jpg
  16. 05:44:710 (4) - 提前1/4怎样
  17. 06:07:828 - 其实MP3最后那点噪音可以用淡出处理掉
Kamio Misuzu
Hi~m4m

[<3]
01:18:417 - 按照你前面normal的whistle(哨子)的这个加法,这里感觉也需要一个才完整。01:18:417 (6,7) - 合并一下试试。
01:28:476 (3,4) - 建议
01:36:241 (6,7) - flow有点憋屈了,感觉还不如直接平铺过去。01:35:182 (3,4,5) - 适当朝右下角移
01:46:828 (2,4) - 故意的吗

01:47:534 (5) - 这里感觉哨子不能缺呀,只有01:47:711 (6) - 有个错位的哨音很难受。试试重弄个音效组,用sc2的whistle什么的。。


以下同理
  1. 01:50:358 (5) -
  2. 01:53:181 (5) -
  3. 01:58:828 (5) -
  4. 02:01:652 (5) -
  5. 02:04:475 (5) -
  6. 02:21:416 (5) - slider头
  7. 02:36:945 (3) - slider头
02:40:475 (2,3,4,5) - 要不要用clap表现一下和前面五连的不同?可以试着加绿线降降音量

04:09:063 (1,2,3) - 好像和前面的一样

04:57:063 (1) - slider头的finish漏了?

后面一部分完全可以多加点finish增强气氛啊

比如
  1. 05:21:769 (8) - slider 头加finish
  2. 05:31:298 (2) - slider尾
  3. 05:31:651 (3) - slider尾
  4. 05:42:769 (3,5) - finish
没了,排列没的说,赞啊。主要还是以音效为主。

GL~
Topic Starter
jonathanlfj
reply

liangv587 wrote:

[<3]

  1. 其实做的这么良心ar8都可以了 8.5吧
  2. 00:10:829 (6) - 没叠好,移到347,102 ok
  3. 00:45:417 - 这个位置shift+r底音换成D,突出一下三连音?ok
  4. 00:43:653 (2) - 做成s型怎样http://puu.sh/exwrH.jpg ok
  5. 00:53:006 - 这里价格圈吧,前面这个位置都是00:47:359 - 这里是想跟00:30:064 (2,3) - 形成对比
  6. 01:05:006 (5) - 没叠好,上移1格 ok
  7. 01:21:770 - 其实这里用df更好 yes
  8. 01:29:182 (4) - 上移一格 ok
  9. 02:29:357 (4) - 加df或者dc,02:30:063 (4) - 这个换成df 全用了dc,df有点太响
  10. 02:42:416 - 加个圈吧,02:42:240 (3,4) - 时间隔得有点久显得没那么跳,1/2的话可以更跳 这里想要那种停顿的感觉
  11. 02:50:004 (1) - 如果是跟前面的叠的话移到244,147 ok
  12. 02:54:592 - 可以插跟绿线换成N音效,滑条音 ok
  13. 04:47:887 (8) - 用df? ok
  14. 05:08:445 (1) - 还是觉得df好听点 ok
  15. 05:24:945 (8) - 换个方向?http://puu.sh/exy8j.jpg 这里故意的,喜欢这种flow
  16. 05:44:710 (4) - 提前1/4怎样 这样跟音乐不搭啊
  17. 06:07:828 - 其实MP3最后那点噪音可以用淡出处理掉 这里还是留着原音乐方便别人收藏

Kamio Misuzu wrote:

Hi~m4m

[<3]
01:18:417 - 按照你前面normal的whistle(哨子)的这个加法,这里感觉也需要一个才完整。01:18:417 (6,7) - 合并一下试试。加了whistle,合并的话会忽略红线上的音
01:28:476 (3,4) - 建议 ok
01:36:241 (6,7) - flow有点憋屈了,感觉还不如直接平铺过去。01:35:182 (3,4,5) - 适当朝右下角移 改成跟01:28:476 (3,4) 一样了
01:46:828 (2,4) - 故意的吗

01:47:534 (5) - 这里感觉哨子不能缺呀,只有01:47:711 (6) - 有个错位的哨音很难受。试试重弄个音效组,用sc2的whistle什么的。。搞定


以下同理
  1. 01:50:358 (5) -
  2. 01:53:181 (5) -
  3. 01:58:828 (5) -
  4. 02:01:652 (5) -
  5. 02:04:475 (5) -
  6. 02:21:416 (5) - slider头
  7. 02:36:945 (3) - slider头
02:40:475 (2,3,4,5) - 要不要用clap表现一下和前面五连的不同?可以试着加绿线降降音量 加了drum clap

04:09:063 (1,2,3) - 好像和前面的一样 没看懂,我觉得挺好的

04:57:063 (1) - slider头的finish漏了? 加了

后面一部分完全可以多加点finish增强气氛啊 我觉得finish音拉得太长,所以加太多影响体验

比如
  1. 05:21:769 (8) - slider 头加finish
  2. 05:31:298 (2) - slider尾
  3. 05:31:651 (3) - slider尾
  4. 05:42:769 (3,5) - finish
没了,排列没的说,赞啊。主要还是以音效为主。

GL~
谢谢mod~
pishifat
from the queue

computers cant handle emotional diff names

[demetori---heartfelt-fancy-_-prie-a-dieu-_r.-dzha_.mp3.mp3]
  1. audioleadin1500pleas
  2. 00:39:417 (5) - should have a whistle for same reason 00:33:417 (5) - 00:42:241 (5) - 00:44:711 (5) - etc have whistles
  3. 00:45:417 (6) - 388% sure this is 1/8 not 1/6
  4. 01:33:417 (9) - shouldn't have a finish cuz 03:06:592 (10) - 04:14:357 (9) - 04:36:945 (4) - dont. or they all can it sounds good
  5. 01:40:829 (5) - missing whistle based on 01:29:535 (5) - 03:02:710 (5) - 03:14:004 (6) - 04:10:475 (5) - 04:21:769 (5) - etc having one
  6. 01:23:888 (3) - 01:35:182 (3) - 04:38:710 (5) - are missing whistles based on 02:57:063 (3) - 03:08:357 (4) - 04:04:828 (3) - 04:16:122 (4) - 04:27:416 (3) - having whistles. if the ones in the first kiai are missing them cuz build up or osmething, the last one sitll probably needs it
  7. 02:30:063 (4) - 03:18:063 (4) - 05:53:181 (9) - would sound pretty good with a finish instead of clap since the music uses different pitch drum stuff. would be like 04:47:534 (7,8) - . the stack on that first one may be better spaced because different sounds
  8. 03:38:534 (4) - this would probably work better as 2 circles to represent the gap in sound between 03:38:534 - and 03:38:887 - . would also feel good to click on that second timestamp cuz i like circles
  9. 04:36:592 (3) - pretty sure the whistle on here should be a finish accroding to 04:40:828 (4) - . maybe they should both be whsitles actually idunno
  10. 05:08:445 (1) - may just be me but reducing volume just on the spinner end to like 55 is less cochleardeath

always judging me
while i mod
this guy
Hinsvar
Went to pishi's queue and saw this:

jonathanlfj wrote:

https://osu.ppy.sh/s/248162
just need a normal mod cause its so hard to get normal users to mod these days orz
I have to agree with the "hard to get normal users to mod" part.

Have a random mod.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Based on the info from a fan Touhou wiki (which I believe is quite accurate, at least), you should add "le Grimoire De reve" (another album where this song is included, aside of Tendre est la Mort; it's even on the album part of the mp3's IDv3 tag!), and maybe change the title to what's written on the wiki. Not really sure whether we can rely on a fan wiki, though, looking at how the higher-ups handle things, so maybe just add "Prie a Dieu" to the tags for now.
  2. Uh, there isn't any SB, correct? Get rid of the .osb, please.
><3
  1. I personally find the difficulty name to be amusing... but then again I qualified something like this. It'd be cool if you actually use letters instead of a symbol, though, but whatever you want.
  2. Strongly consider using AR8.7-9. AR8.5 is making things look kinda cluttered on the slow parts, and 8.7-9 goes better with the fast-paced ones (the kiai sections, actually).
  3. 00:45:417 (6) - The instrument that you mapped this slider to actually has its sound snapped to the yellow ticks (1/8), so 1/6 is definitely an incorrect choice. You know what to do.
  4. 01:19:564 (10) - There isn't really anything to follow here in the song, and mapping this makes the potential impact that results from hitting 01:19:653 (1) lost. Try removing this, and make a jump between 01:19:476 (9,1). I can assure you that it will be way better than how it is right now.
  5. 01:44:623 (9) - Suggesting the similar thing as the one above: Remove this, but now just make something like this for 01:44:535 (8,10). For exactly the same reason.
  6. 02:40:475 (2,3,4,5,1) - Make the stream here have an even bigger spacing (1.2x) to emphasize that the instruments you are mapping to here are stronger than 02:39:769 (4,5,6,7,1)? Right now, the spacing change isn't noticeable, honestly.
  7. 03:39:416 - Why don't you end the kiai time that begins at 02:55:651 here? Fits with how the song goes better, IMO.
  8. 02:55:651 - Again, try to make the spacing bigger (1.2x again, maybe), so the spacing change will be more noticeable when compared to 04:25:122 (1,2,3)? Right now, it's only kinda notable, which makes the spacing change look a little pointless, to be blunt.
  9. 04:47:357 - I am somehow convinced that adding a note here (even though there is only a sound of a "held" instrument) will make the map have a better flow. Maybe you should try it, because I somehow (again) feel that it's so empty to not have anything there. I actually thought that 04:47:181 (6,7) had a 1/4 jump (which equals to 1/2 @ 170 BPM), so I hit that earlier). Either this, or maybe try to combne 04:47:181 (6,7) into a slider. Goes better with the instrument too.
  10. 05:44:181 (1,2,3,4) - Why the sudden spacing decrease? The music's power here is still pretty high, consistent with how it is in the entire musical section, so this feels very abrupt and forced, especially since you didn't pull anything like this before. Why don't you just map this... normally (for the lack of a more fitting term)?
That's it. Beautiful map as usual :)

I will keep an eye on this map. When I think it has enough opinions, I'll jump in to do a recheck. For now, get more mods or something like that.

Good luck on the way! 8-)
Milan-
Hi! m4m><uh meh what can i do here;w;

[<3]
  1. i had a bad time trying to acc some 1/1 spaces cuz u rely so much on the approach circles at some places ><. For example, 00:18:947 (7,8) - 00:56:006 (4,5) - 01:27:417 (7,8) - places where u start jumping and suddendly u have this pause, it's really unconfortable to me imo (01:38:711 (6,7) - i really thought it was a 1/4 jump lol). I should get gud i guess (maybe if it was a bit higher AR would've been better not sure uh)
  2. 00:04:829 (5) - I really think u should add finish here >< like u did on 00:07:653 (6) - and similars. cuz the music is quite stronger, make an ambient for 00:06:241 (1) - cymbal and stuff(?
  3. 00:05:535 (7) - whistle on head? as u added one on 00:05:888 (8) - head. actually i think the one 00:05:359 (6) - shouldnt be there on first place.. but u do it a lot i guess it's fineasdf
  4. 00:22:476 (8) - add nc to make it more readable? (this what all the people say to me when i do this orz)
  5. 00:36:947 (6,7,1) - feels better if u place this pattern like a curve from down to up, dunno, like this maybe > http://puu.sh/f2aUt/d25550a32e.jpg (and maybe also add a little jump from 7 to 1?)
  6. 00:38:711 (3) - would be cool if u add a little curve to it so the flow between 00:38:006 (2,3) - feels less forced and also looks cool heh
  7. 00:39:417 (5) - whistle on head,constancy
  8. 00:43:653 (2,3,4,5) - maybe dont make the ds constant between 2 and 3? so it gives the pattern more impact or smthing like that. Maybe x44y370 > http://puu.sh/f2e3B/19f48f12a0.jpg
  9. 00:53:711 (5,1) - plz use copy paste here ;w, (and ctrl j heh) looks a lot smoother imo http://puu.sh/f2eOt/77346b619b.jpg
  10. 01:08:182 (7) - would sound a lot better if u add normal whistle here too
  11. 01:16:476 (6) - add normal whistle on tail? cuz 01:13:829 (8) -
  12. 01:30:241 (7) - maybe try curving it to the other side so it's less unconfortable to play and makes the flow to (1) a lot cooler imo http://puu.sh/f2hBp/f8394ea08a.jpg
  13. 01:37:653 (4) - this slider start from "nothing" which makes the pattern quite akward to play imo. i guess u want to change the pattern for variaty, but this one is really bad >< specially if u add a jump to it
  14. 02:12:416 (2) - 02:15:240 (2) - these should be soft whistle. cuz u prioritize this one over the normal when that sound (piano?) plays like 02:11:887 - 02:14:710 - etc
  15. 02:24:063 (4,5) - what about stacking these? cuz from 4 there's a long guitar sound but u map the percussion too, so i think stacking would feel nice uh
  16. 02:56:357 (2) - i think if u curve it to the other side would be cool cuz the opposite of 02:57:416 (4) - and stuff >< http://puu.sh/f2owr/b8de84a6f4.jpg
  17. 03:06:592 (10) - drum clap? cuz constancy
  18. 03:17:534 (1) - i dont see the need for this NC. it doesnt make much difference without it imo uh.
  19. 03:39:063 (5) - drum clap? it's the same sound as the adjacent ones.
  20. 03:39:063 (5,6,1) - i feel this flow too forced just to keep the heart on the middle ;w; . Ugly ex. http://puu.sh/f2qAd/7dd08d8f90.jpg
  21. 04:14:357 (9) - drum clap? cuz constancy 01:33:417 (9) -
  22. 04:36:592 (3) - finish on head? like 04:40:828 (4) -
  23. 04:36:416 (1) - why NC? o.o i dont find it anysense tbh >< otherwise 04:40:651 (2) - need nc etc, which is eh.
  24. 05:44:181 (1,2,3,4,1) - i think this part is quite unexpected, i'd have been ok it there wasn't a triple there, but when playing u think that's at least 1/4 apart (well atleast i do ><). better use a slider between 3 and 4 instead?
Really worthless mod lol, call me if u need mods for other of ur maps lol

why does it need more mods, it's really cool already<3
Asphyxia
M4M Let's see if I can even mod anything anymore lmao

[General]

  1. Add marathon to tags, it's over 5 minutes so it's relatively long and can be considered as such.
[3]

  1. 00:01:300 (3) - Looks weird that this slider body goes kind of, over the 2's end, while 00:14:006 (8) - doesn't, so I'd move it a bit more down.
  2. 00:15:417 (4) - Move this either closer to 00:15:064 (2,3) - so it'd keep the same distance snap or move it more down, left so it'd make a proper triangle?
  3. 00:35:888 (4) - The way it looks now is funny, the curves don't match with 00:35:182 (2) - so I was thinking a plain, straight slider? It'd fit with 00:34:476 (1) - and considering the sound is rather similar, it'd fit in that sense.
  4. 00:55:300 (2,3) - Just copy 2? Would look a ton better.
  5. 01:12:947 (4,5,6,7,8) - Looks kinda sloppy due to it being not a perfect star pattern, wouldn't take too long of a time to make it perfect with the CTRL + Shift + D system but up to you.
  6. 01:15:064 (3) - Personally would love to see a less curved slider, would fit that much better with 01:14:006 (1) -
  7. 02:24:063 (4,5) - It's fine, but I personally like the sound if you'd add an extra note on the blue tick, would really emphasis on the guitar sound with the slider shape.
  8. 03:39:416 (1) - Maybe go for 20% volume on the end? 30% sounds slightly too much, considering the sound isn't that dominate?
  9. 04:25:651 (6) - Like this?
  10. happy30 would not be proud, spinner too short ayy lmao
Good stuff and good luck~
Topic Starter
jonathanlfj
pishi

pishifat wrote:

from the queue

computers cant handle emotional diff names

[demetori---heartfelt-fancy-_-prie-a-dieu-_r.-dzha_.mp3.mp3]
  1. audioleadin1500pleas i forgot rip
  2. 00:39:417 (5) - should have a whistle for same reason 00:33:417 (5) - 00:42:241 (5) - 00:44:711 (5) - etc have whistles aite
  3. 00:45:417 (6) - 388% sure this is 1/8 not 1/6 yes i realize
  4. 01:33:417 (9) - shouldn't have a finish cuz 03:06:592 (10) - 04:14:357 (9) - 04:36:945 (4) - dont. or they all can it sounds good yeah
  5. 01:40:829 (5) - missing whistle based on 01:29:535 (5) - 03:02:710 (5) - 03:14:004 (6) - 04:10:475 (5) - 04:21:769 (5) - etc having one added
  6. 01:23:888 (3) - 01:35:182 (3) - 04:38:710 (5) - are missing whistles based on 02:57:063 (3) - 03:08:357 (4) - 04:04:828 (3) - 04:16:122 (4) - 04:27:416 (3) - having whistles. if the ones in the first kiai are missing them cuz build up or osmething, the last one sitll probably needs it hmm yeah
  7. 02:30:063 (4) - 03:18:063 (4) - 05:53:181 (9) - would sound pretty good with a finish instead of clap since the music uses different pitch drum stuff. would be like 04:47:534 (7,8) - . the stack on that first one may be better spaced because different sounds mm yeah
  8. 03:38:534 (4) - this would probably work better as 2 circles to represent the gap in sound between 03:38:534 - and 03:38:887 - . would also feel good to click on that second timestamp cuz i like circles good point
  9. 04:36:592 (3) - pretty sure the whistle on here should be a finish accroding to 04:40:828 (4) - . maybe they should both be whsitles actually idunno changed to finish
  10. 05:08:445 (1) - may just be me but reducing volume just on the spinner end to like 55 is less cochleardeath lowered to 60%

always judging me
while i mod lol
this guy

Hinsvar

Hinsvar wrote:

Went to pishi's queue and saw this:

jonathanlfj wrote:

https://osu.ppy.sh/s/248162
just need a normal mod cause its so hard to get normal users to mod these days orz
I have to agree with the "hard to get normal users to mod" part.

Have a random mod.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Based on the info from a fan Touhou wiki (which I believe is quite accurate, at least), you should add "le Grimoire De reve" (another album where this song is included, aside of Tendre est la Mort; it's even on the album part of the mp3's IDv3 tag!), and maybe change the title to what's written on the wiki. Not really sure whether we can rely on a fan wiki, though, looking at how the higher-ups handle things, so maybe just add "Prie a Dieu" to the tags for now. I found the name on demetori's official site, that should do
  2. Uh, there isn't any SB, correct? Get rid of the .osb, please.
><3
  1. I personally find the difficulty name to be amusing... but then again I qualified something like this. It'd be cool if you actually use letters instead of a symbol, though, but whatever you want.
  2. Strongly consider using AR8.7-9. AR8.5 is making things look kinda cluttered on the slow parts, and 8.7-9 goes better with the fast-paced ones (the kiai sections, actually). reverted back to AR8.7
  3. 00:45:417 (6) - The instrument that you mapped this slider to actually has its sound snapped to the yellow ticks (1/8), so 1/6 is definitely an incorrect choice. You know what to do.
  4. 01:19:564 (10) - There isn't really anything to follow here in the song, and mapping this makes the potential impact that results from hitting 01:19:653 (1) lost. Try removing this, and make a jump between 01:19:476 (9,1). I can assure you that it will be way better than how it is right now. as much as the impact is lost, i prefer mapping any 1/8 i can find in this song, considering that its already really slow. its also the first set of 1/8 to warn the player that there are more comming
  5. 01:44:623 (9) - Suggesting the similar thing as the one above: Remove this, but now just make something like this for 01:44:535 (8,10). For exactly the same reason. same thing here
  6. 02:40:475 (2,3,4,5,1) - Make the stream here have an even bigger spacing (1.2x) to emphasize that the instruments you are mapping to here are stronger than 02:39:769 (4,5,6,7,1)? Right now, the spacing change isn't noticeable, honestly. adjusted the spacing, but imo 1.2 is a little too much
  7. 03:39:416 - Why don't you end the kiai time that begins at 02:55:651 here? Fits with how the song goes better, IMO.
  8. 02:55:651 - Again, try to make the spacing bigger (1.2x again, maybe), so the spacing change will be more noticeable when compared to 04:25:122 (1,2,3)? Right now, it's only kinda notable, which makes the spacing change look a little pointless, to be blunt.
  9. 04:47:357 - I am somehow convinced that adding a note here (even though there is only a sound of a "held" instrument) will make the map have a better flow. Maybe you should try it, because I somehow (again) feel that it's so empty to not have anything there. I actually thought that 04:47:181 (6,7) had a 1/4 jump (which equals to 1/2 @ 170 BPM), so I hit that earlier). Either this, or maybe try to combne 04:47:181 (6,7) into a slider. Goes better with the instrument too. i'd prefer to stick with the stronger instrument here, the rhythm change is more evident with AR8.7 too
  10. 05:44:181 (1,2,3,4) - Why the sudden spacing decrease? The music's power here is still pretty high, consistent with how it is in the entire musical section, so this feels very abrupt and forced, especially since you didn't pull anything like this before. Why don't you just map this... normally (for the lack of a more fitting term)?
That's it. Beautiful map as usual :)

I will keep an eye on this map. When I think it has enough opinions, I'll jump in to do a recheck. For now, get more mods or something like that.

Good luck on the way! 8-)

Milan-

Milan- wrote:

Hi! m4m><uh meh what can i do here;w;

[<3]

  1. i had a bad time trying to acc some 1/1 spaces cuz u rely so much on the approach circles at some places ><. For example, 00:18:947 (7,8) - 00:56:006 (4,5) - 01:27:417 (7,8) - places where u start jumping and suddendly u have this pause, it's really unconfortable to me imo (01:38:711 (6,7) - i really thought it was a 1/4 jump lol). I should get gud i guess (maybe if it was a bit higher AR would've been better not sure uh) this is fixed with a slightly higher AR
  2. 00:04:829 (5) - I really think u should add finish here >< like u did on 00:07:653 (6) - and similars. cuz the music is quite stronger, make an ambient for 00:06:241 (1) - cymbal and stuff(? i prefer to not spam finishes, the spam comes later in the last section
  3. 00:05:535 (7) - whistle on head? as u added one on 00:05:888 (8) - head. actually i think the one 00:05:359 (6) - shouldnt be there on first place.. but u do it a lot i guess it's fineasdf the whistle is on the note before
  4. 00:22:476 (8) - add nc to make it more readable? (this what all the people say to me when i do this orz) i understand your concern, but i think this is intuitive enough which does not require NC
  5. 00:36:947 (6,7,1) - feels better if u place this pattern like a curve from down to up, dunno, like this maybe > http://puu.sh/f2aUt/d25550a32e.jpg (and maybe also add a little jump from 7 to 1?) personally prefer linear flow here for structure
  6. 00:38:711 (3) - would be cool if u add a little curve to it so the flow between 00:38:006 (2,3) - feels less forced and also looks cool heh
  7. 00:39:417 (5) - whistle on head,constancy
  8. 00:43:653 (2,3,4,5) - maybe dont make the ds constant between 2 and 3? so it gives the pattern more impact or smthing like that. Maybe x44y370 > http://puu.sh/f2e3B/19f48f12a0.jpg another example of linear flow here which is a personal preference
  9. 00:53:711 (5,1) - plz use copy paste here ;w, (and ctrl j heh) looks a lot smoother imo http://puu.sh/f2eOt/77346b619b.jpg
  10. 01:08:182 (7) - would sound a lot better if u add normal whistle here too
  11. 01:16:476 (6) - add normal whistle on tail? cuz 01:13:829 (8) -
  12. 01:30:241 (7) - maybe try curving it to the other side so it's less unconfortable to play and makes the flow to (1) a lot cooler imo http://puu.sh/f2hBp/f8394ea08a.jpg this is actually more comfortable for me
  13. 01:37:653 (4) - this slider start from "nothing" which makes the pattern quite akward to play imo. i guess u want to change the pattern for variaty, but this one is really bad >< specially if u add a jump to it there is actually a sound here, its just not the sharp sound that i followed with hitsounding, but the jump does make sense imo
  14. 02:12:416 (2) - 02:15:240 (2) - these should be soft whistle. cuz u prioritize this one over the normal when that sound (piano?) plays like 02:11:887 - 02:14:710 - etc
  15. 02:24:063 (4,5) - what about stacking these? cuz from 4 there's a long guitar sound but u map the percussion too, so i think stacking would feel nice uh i intentionally ignored the long sound by placing the 1/2 slider after it, the finish is meant to have more impact which is seen from the spacing
  16. 02:56:357 (2) - i think if u curve it to the other side would be cool cuz the opposite of 02:57:416 (4) - and stuff >< http://puu.sh/f2owr/b8de84a6f4.jpg
  17. 03:06:592 (10) - drum clap? cuz constancy i removed a previous one
  18. 03:17:534 (1) - i dont see the need for this NC. it doesnt make much difference without it imo uh. i did this for all jumps in groups of 4 and exceeding 10 in combo count
  19. 03:39:063 (5) - drum clap? it's the same sound as the adjacent ones.
  20. 03:39:063 (5,6,1) - i feel this flow too forced just to keep the heart on the middle ;w; . Ugly ex. http://puu.sh/f2qAd/7dd08d8f90.jpg
  21. 04:14:357 (9) - drum clap? cuz constancy 01:33:417 (9) -
  22. 04:36:592 (3) - finish on head? like 04:40:828 (4) -
  23. 04:36:416 (1) - why NC? o.o i dont find it anysense tbh >< otherwise 04:40:651 (2) - need nc etc, which is eh. mark jump + prevent combo over 10
  24. 05:44:181 (1,2,3,4,1) - i think this part is quite unexpected, i'd have been ok it there wasn't a triple there, but when playing u think that's at least 1/4 apart (well atleast i do ><). better use a slider between 3 and 4 instead? removed the anti jump
Really worthless mod lol, call me if u need mods for other of ur maps lol

why does it need more mods, it's really cool already<3

Asphyxia

Asphyxia wrote:

M4M Let's see if I can even mod anything anymore lmao

[General]

  1. Add marathon to tags, it's over 5 minutes so it's relatively long and can be considered as such.
[3]

  1. 00:01:300 (3) - Looks weird that this slider body goes kind of, over the 2's end, while 00:14:006 (8) - doesn't, so I'd move it a bit more down.
  2. 00:15:417 (4) - Move this either closer to 00:15:064 (2,3) - so it'd keep the same distance snap or move it more down, left so it'd make a proper triangle?
  3. 00:35:888 (4) - The way it looks now is funny, the curves don't match with 00:35:182 (2) - so I was thinking a plain, straight slider? It'd fit with 00:34:476 (1) - and considering the sound is rather similar, it'd fit in that sense. its meant to contrast 00:37:300 (1)
  4. 00:55:300 (2,3) - Just copy 2? Would look a ton better.
  5. 01:12:947 (4,5,6,7,8) - Looks kinda sloppy due to it being not a perfect star pattern, wouldn't take too long of a time to make it perfect with the CTRL + Shift + D system but up to you. changed to something not like a star
  6. 01:15:064 (3) - Personally would love to see a less curved slider, would fit that much better with 01:14:006 (1) -
  7. 02:24:063 (4,5) - It's fine, but I personally like the sound if you'd add an extra note on the blue tick, would really emphasis on the guitar sound with the slider shape. no overmap ><
  8. 03:39:416 (1) - Maybe go for 20% volume on the end? 30% sounds slightly too much, considering the sound isn't that dominate?
  9. 04:25:651 (6) - Like this? adjusted it more to reflect 04:25:122 (1,2,3)
  10. happy30 would not be proud, spinner too short ayy lmao im only a pretender ><
Good stuff and good luck~
no comment = fixed as-is, got too tedious to keep track after pishifat xD
Thanks for the mods~
Sonnyc
00:37:123 (7) - Watch your spacing.
04:02:710 (1) - Extending 1/8 will be more effective to give a better dragging effect with the song. How do you think about it?



Just a lazy mod passing by. Feel free to kudosu, or not :3
happy30
maps like this make me sad that im not bat anymore.
star :p

fix last spinner
Giralda

happy30 wrote:

maps like this make me sad that im not bat anymore.
star :p

fix last spinner
!!
Topic Starter
jonathanlfj

Sonnyc wrote:

00:37:123 (7) - Watch your spacing.
04:02:710 (1) - Extending 1/8 will be more effective to give a better dragging effect with the song. How do you think about it?
fixed both


Just a lazy mod passing by. Feel free to kudosu, or not :3
Thanks for the mod!

@happy30: the deed has been done. Confirmed passable with hardrock @350rpm, not taking complaints!
happy30
happy30second spinners
Kibbleru
should use tick 4, or at least tick 2

i bet frostings can spin 150k on that last spinner

omg maybe i can give my flame virginity to this?
Pho
As part of a M4M~

[General]
  1. Some tags you might want to consider to add: ' Tokunan 徳南 Kyuuhouji 九宝時 c85 '. Song was released on comiket 85 and Tokunan/Kyuuhouji are the members of the circle.
  2. 03:18:239 - Redundant green line. Or did you intend to lower SV here by 0.1 like you did in the last kiai?
  3. TR2 might be a good idea.
[<3]

  1. 00:11:006 (7,8) - Whistle on head of 8 instead, you're following the keyboard with the whistles right?
  2. 01:29:182 (4,5,6,7) - I found the flow in this pattern pretty awkward because of the transition between 5-6. Ctrl+H Slider 5 and position it a bit more to the bottom-right of slider 6 might help: http://puu.sh/fghY9/0cd0d8b5c8.jpg
  3. 01:10:123 (4) - Now this is kind of awkward, but I can't identify a beat on the red tick here where the slider is starting. Instead, do this: http://puu.sh/fgmnR/5291fac5e3.jpg
  4. 01:11:711 (2) - Consider to curve this slightly so it fits aesthetically better with the upcoming bagel slider: http://puu.sh/fgpqd/a2c040ae58.jpg
  5. 01:35:182 (3) - Whistle on head feels additive here, consider deleting it OR, what would also be possible, set it on the tail instead
  6. 01:43:300 (4) - Ctrl+J would make for a smoother flow here.
  7. 02:00:063 (4,5) - I'd rather have a jump at 02:00:416 (5,1) - than here, especially since there's no strong emphasis on this note either
  8. 02:12:946 (4) - Position at 152 | 248 for smoother flow?
  9. 02:29:710 (2) - Drum clap here for consistency with previous claps.
  10. 02:36:416 (2) - Normal-whistle should be at head of slider only.
  11. 02:42:592 (4) - I know you're avoiding the first 2 claps here to avoid overhitsounding, but it might be a good idea to set a clap on this tail.
  12. 02:58:828 (2) - Position at 268 | 171 so it stacks with 02:59:887 (5) -
  13. 03:00:416 (6) - How about this instead: http://puu.sh/fgfBh/f2857d79a8.jpg
  14. 03:17:357 (7,1) - I feel this could need a smaller jump too for the strong beat at 1. Position it at 245 | 358 ?
  15. 04:37:298 (1,3) - Would look better if you'd stack it: http://puu.sh/fgjsH/a7bc39e9c0.jpg
  16. 04:50:181 (5,6,7,8) - How about refining this pattern a bit: http://puu.sh/fgjHL/6223402843.jpg
  17. 04:55:828 (5) - There isn't really a beat at this point, so consider to delete it.
  18. 04:59:534 (3,4) - How about setting drumclaps here instead, would be nice as you did the same previously in a similar pattern already.
  19. 05:40:122 (3,4) - crying for a blanket here.
  20. 05:43:651 (7,1) - NCing at 7 instead might be a good idea.
  21. 05:53:622 (1) - happy30spinner imitation kills me. :c
Not much to say here, this map's pretty much cleaned up already. Call me back when you think it's ready.
Timorisu
[General]

A lot of the red-point sliders struck as me unnecessary, might just be me though

[Is this diffname rankable]

00:42:947 (1) - Red point is barely noticeable

01:02:711 (1) - ^

01:29:182 (4) - CTRL+G maybe? I think the current movement is kind of awkward

01:43:300 (4) - ^

02:16:122 (1,2,3,4) - This pattern is kind of off-putting since the main beats you used previously are now on the sliderends. You could delete 02:17:181 (5) - , then move 02:16:299 (2,3,4) - one tick back each, then place a circle at 02:16:299 - at x:312 y:132 or somewhere in that area

02:17:534 (1) - Red point is barely noticeable

02:42:592 (1) - NC to indicate spacing change (?)

02:43:122 (2) - Remove NC

03:00:416 (6) - I think this being close to the previous object wouild make more sense. Maybe you're even better off removing this and adding a repeat to 5

03:04:651 (4) - Can't really make out what this is mapped to, if anything

03:39:416 (1) - Minor thing but the slidertrack is overlapping with the sliderhead a little

04:25:651 (6) - A circle would do better here probably, seeing as the kiai even restarts

04:38:004 (3) - Move to x:368 y2:68 to avoid the huge overlap

04:55:828 (5) - Can't make out what this is mapped to either

05:02:004 (5) - Delete, add a repeat to 05:01:298 (4) - and place a circle at x:344 y:80

Outro is neat o: but 05:53:622 (1) - ;W; this isn't necessary at all
Topic Starter
jonathanlfj
Pho

Pho wrote:

As part of a M4M~

[General]
  1. Some tags you might want to consider to add: ' Tokunan 徳南 Kyuuhouji 九宝時 c85 '. Song was released on comiket 85 and Tokunan/Kyuuhouji are the members of the circle.
  2. 03:18:239 - Redundant green line. Or did you intend to lower SV here by 0.1 like you did in the last kiai?
  3. TR2 might be a good idea.
    applied everything
[<3]

  1. 00:11:006 (7,8) - Whistle on head of 8 instead, you're following the keyboard with the whistles right?
  2. 01:29:182 (4,5,6,7) - I found the flow in this pattern pretty awkward because of the transition between 5-6. Ctrl+H Slider 5 and position it a bit more to the bottom-right of slider 6 might help: http://puu.sh/fghY9/0cd0d8b5c8.jpg made slight adjustments to 5
  3. 01:10:123 (4) - Now this is kind of awkward, but I can't identify a beat on the red tick here where the slider is starting. Instead, do this: http://puu.sh/fgmnR/5291fac5e3.jpg there is indeed a sound there, its just relatively soft and you need good headphones to hear it clearly
  4. 01:11:711 (2) - Consider to curve this slightly so it fits aesthetically better with the upcoming bagel slider: http://puu.sh/fgpqd/a2c040ae58.jpg
  5. 01:35:182 (3) - Whistle on head feels additive here, consider deleting it OR, what would also be possible, set it on the tail instead this is there to accent the finish in the music, using a finish would be too much here
  6. 01:43:300 (4) - Ctrl+J would make for a smoother flow here.
  7. 02:00:063 (4,5) - I'd rather have a jump at 02:00:416 (5,1) - than here, especially since there's no strong emphasis on this note either the distances are inverted intentionally to contrast the first section which had the correct emphasis
  8. 02:12:946 (4) - Position at 152 | 248 for smoother flow?
  9. 02:29:710 (2) - Drum clap here for consistency with previous claps.
  10. 02:36:416 (2) - Normal-whistle should be at head of slider only. there is a different sound in the left channel that im following here
  11. 02:42:592 (4) - I know you're avoiding the first 2 claps here to avoid overhitsounding, but it might be a good idea to set a clap on this tail.
  12. 02:58:828 (2) - Position at 268 | 171 so it stacks with 02:59:887 (5) - stacked with 02:57:416 (4) instead
  13. 03:00:416 (6) - How about this instead: http://puu.sh/fgfBh/f2857d79a8.jpg i personally like this type of flow
  14. 03:17:357 (7,1) - I feel this could need a smaller jump too for the strong beat at 1. Position it at 245 | 358 ?
  15. 04:37:298 (1,3) - Would look better if you'd stack it: http://puu.sh/fgjsH/a7bc39e9c0.jpg
  16. 04:50:181 (5,6,7,8) - How about refining this pattern a bit: http://puu.sh/fgjHL/6223402843.jpg
  17. 04:55:828 (5) - There isn't really a beat at this point, so consider to delete it. i can hear a pretty distinct beat here
  18. 04:59:534 (3,4) - How about setting drumclaps here instead, would be nice as you did the same previously in a similar pattern already.
  19. 05:40:122 (3,4) - crying for a blanket here.
  20. 05:43:651 (7,1) - NCing at 7 instead might be a good idea.
  21. 05:53:622 (1) - happy30spinner imitation kills me. :c i've lowered the drain to compensate
Not much to say here, this map's pretty much cleaned up already. Call me back when you think it's ready.

Timorisu

Timorisu wrote:

[General]

A lot of the red-point sliders struck as me unnecessary, might just be me though i love red points xD

[Is this diffname rankable]

00:42:947 (1) - Red point is barely noticeable

01:02:711 (1) - ^

01:29:182 (4) - CTRL+G maybe? I think the current movement is kind of awkward fixed the positioning from a previous mod

01:43:300 (4) - ^

02:16:122 (1,2,3,4) - This pattern is kind of off-putting since the main beats you used previously are now on the sliderends. You could delete 02:17:181 (5) - , then move 02:16:299 (2,3,4) - one tick back each, then place a circle at 02:16:299 - at x:312 y:132 or somewhere in that area actually for this pattern i was following the sound at 02:16:122 - 02:16:299 - and 02:17:181 - 02:17:357 -

02:17:534 (1) - Red point is barely noticeable

02:42:592 (1) - NC to indicate spacing change (?) i think this one is clear enough

02:43:122 (2) - Remove NC this is there to avoid combo counts over 10

03:00:416 (6) - I think this being close to the previous object wouild make more sense. Maybe you're even better off removing this and adding a repeat to 5

03:04:651 (4) - Can't really make out what this is mapped to, if anything there is definitely a beat in the music here

03:39:416 (1) - Minor thing but the slidertrack is overlapping with the sliderhead a little thats intentional to give a "closed" feeling without hindering rankability

04:25:651 (6) - A circle would do better here probably, seeing as the kiai even restarts if i do that then there is no object to cover 04:25:828, which is necessary for transition sake

04:38:004 (3) - Move to x:368 y2:68 to avoid the huge overlap

04:55:828 (5) - Can't make out what this is mapped to either again, a minor sound is present here

05:02:004 (5) - Delete, add a repeat to 05:01:298 (4) - and place a circle at x:344 y:80 not sure why this is necessary, its merely doing the samething as 05:04:122 (4,5) and right before the end

Outro is neat o: but 05:53:622 (1) - ;W; this isn't necessary at all happy30second spinner!
No comment = fixed as-is. Thanks for the mods!
Fycho
did a short irc mod, added a timing points to reset measure, added some finishs at the last part, no kd.

Bubble #1
Topic Starter
jonathanlfj
Thanks Fycho!

mod log
2015-02-02 03:38 Fycho: 难度名改吗
2015-02-02 03:38 jonathanlfj: 我觉得没问题
2015-02-02 03:38 jonathanlfj: <3 是ASCII字符
2015-02-02 03:38 jonathanlfj: ACTION is listening to [http://osu.ppy.sh/b/69102 jun - KIMONO <3 PRINCESS]
2015-02-02 03:38 jonathanlfj: 还有这种歌名
2015-02-02 03:39 Fycho: 算了等你stream结束吧
2015-02-02 03:40 jonathanlfj: ok
2015-02-02 04:10 jonathanlfj: 我stream完了
2015-02-02 04:11 Fycho: 我也在看233
2015-02-02 04:11 jonathanlfj: haha
2015-02-02 04:12 Fycho: 右上角的爱花不错
2015-02-02 04:13 jonathanlfj: xD
2015-02-02 04:14 Fycho: 那么晚了你也不睡觉
2015-02-02 04:14 jonathanlfj: 我明天没课
2015-02-02 04:17 Fycho: 那就开始了
2015-02-02 04:17 jonathanlfj: ok
2015-02-02 04:19 Fycho: 85 170我知道了 但是那里为什么要多加一个85呢
2015-02-02 04:20 jonathanlfj: those说的为了measure reset
2015-02-02 04:20 jonathanlfj: p/2437243
2015-02-02 04:22 Fycho: measure reset是什么
2015-02-02 04:23 jonathanlfj: 为了4/4拍的一致性
2015-02-02 04:23 jonathanlfj: nightcore会用到
2015-02-02 04:23 Fycho: 01:22:476 - 为什么这里不加呢
2015-02-02 04:24 Fycho: NC的finish位置?
2015-02-02 04:25 jonathanlfj: 恩这里应该也有
2015-02-02 04:25 jonathanlfj: 我确认一下
2015-02-02 04:25 Fycho: ·从02:30:240 - 到02:55:651 - 我数了下 是9小节
2015-02-02 04:26 jonathanlfj: 嗯所以需要reset
2015-02-02 04:26 jonathanlfj: 嗯01:22:476 - 要加一个
2015-02-02 04:29 Fycho: 文件夹似乎有个osb, 我没redl
2015-02-02 04:31 jonathanlfj: 我这里没有了
2015-02-02 04:31 Fycho: 04:03:415 - 这用加85吗
2015-02-02 04:32 jonathanlfj: 不用这里是24
2015-02-02 04:32 jonathanlfj: 能被4整除就行
2015-02-02 04:32 jonathanlfj: 05:11:180 - 这里一样
2015-02-02 04:33 Fycho: 看看加了有没有1ms bug
2015-02-02 04:33 jonathanlfj: 没有查了aibat和aimod
2015-02-02 04:34 jonathanlfj: 第一次加的时候有我修复了
2015-02-02 04:34 jonathanlfj: 我更新一下你看一眼
2015-02-02 04:36 Fycho: 01:23:182 (2) - finish on head
2015-02-02 04:36 Fycho: 我觉得kiai每根白线加finish都可以
2015-02-02 04:37 jonathanlfj: 这要是加的话我每个beat都要加...
2015-02-02 04:37 jonathanlfj: 听着太响我觉得
2015-02-02 04:37 jonathanlfj: 05:11:180 (1) - 我可以这里多加点
2015-02-02 04:40 Fycho: 恩
2015-02-02 04:40 Fycho: 或者每跟大白线加?
2015-02-02 04:40 Fycho: 或者一三白线
2015-02-02 04:40 jonathanlfj: 恩我在最后的大白线都还上了
2015-02-02 04:40 jonathanlfj: 加*
2015-02-02 04:40 Fycho: 04:58:121 (4) - slidertail, drum clap
2015-02-02 04:40 jonathanlfj: 之前的我想慢慢营造气氛
2015-02-02 04:41 jonathanlfj: ok
2015-02-02 04:45 Fycho: last thing: 04:03:327 - 04:02:621 - raise to 20%?
2015-02-02 04:45 Fycho: silenced slidertail maye lead unrank
2015-02-02 04:45 jonathanlfj: 什么时候5%变成unrankable了
2015-02-02 04:46 jonathanlfj: 这里改20的话会非常别扭
Sonnyc
Bubble #2
Marcin
carry on!
Kibbleru
okay we fixed the romanized name from
Heartfelt Fancy ~ Pray for God --> Heartfelt Fancy ~ Prie a Dieu
changed source from Touhou --> 東方Project

and Project is in the tags for long in game searches idk ask lust/jonny


HAVE MY FIRST FLAME!~
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