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posted
bad mod

Easy
Lower HP to 3 atleast
Normal
Lower HP by a bit
Hyper
lower HP by a bit
Another
any specific reason for ar8.8? if not then ar9 is just fine.
lower HP by a bit
00:29:674 (9,10,1) - increase distance between these notes
00:50:008 (1,2,3,1,2,3) - these slider patterns look too random
01:13:092 (2,3,4,5) - try to curve this a bit and adjust the rest of the stream accordingly
01:34:341 (2,3,4) - this type of pattern with straight sliders doesn't look so good imo
01:38:008 (1,2,3,4,5) - ^
posted
WHY ARENT YOU RANKING THIS YOU LIL SHIT
posted
Normal

- 00:45:008 (2) - Use 00:44:008 (1) - And Ctrl+H...... 00:44:008 (1) - You might want to change this to a curved slider.
- 00:47:341 (5,6) - (5) should be pointing towards (6).
- 01:24:008 (1,2) - Just half overlap (1)'s slider end to (2)'s slider body. Full overlap seems a bit too much.
- 01:37:008 (2,3) - This might confuse some Normal players.
- 01:41:008 (2,3) - Again. The sound you're trying to follow is a bit weak, so it wouldn't hurt if you changed this to something else.
- 01:47:008 (2,3,4) - It feels better as a curved line going down.
- 01:48:008 (1,2,3) - And of course, adjust this.
- 01:59:508 (4,2) - This overlap is a bit ugly.


Hyper

- 00:24:675 (3) - Move it a bit to the right.
- 00:57:674 (8,2) - Remove overlap!
- 01:24:008 (1,2) - Same with nnormal diff.
- 01:26:008 (3,4) - Half overlap.
- 01:29:008 (2,3) - ^
- 01:41:008 (1,3) - Oh, please blanket this.
- 01:43:008 (1,2,3,4,5) - No! You should never overlap a stream with a slider.
- 01:46:341 (2,3,4,5,6,7,1) - Again.
- 01:52:341 (2,3) - Half overlap, or don't overlap at all.


/ Another

- 00:54:008 (1) - End this slider at the white tick. It's just unnecessarily long.
- 01:02:841 (10,1) - Ctrl+G.
- 01:27:008 (4) - Ctrl+J and place below 3.
- 01:27:008 (4,1,2) - Wait no, Ctrl+J this whole pattern.
- 01:53:341 (2,3) - Half overlap or don't overlap at all.
posted

LGV894 wrote:

Normal

- 00:45:008 (2) - Use 00:44:008 (1) - And Ctrl+H...... 00:44:008 (1) - You might want to change this to a curved slider. why would i do that i have it in structure, Ctrl H-ing and replacing would break that. also why would i make i t acurved slider idk
- 00:47:341 (5,6) - (5) should be pointing towards (6). uh ngl but it's fine the way it is afaik. like. People Do This and it's gneeral accepted as being. okay. and like the 1/2 thing w/ near 1/1 spacing is like what i did here.
- 01:24:008 (1,2) - Just half overlap (1)'s slider end to (2)'s slider body. Full overlap seems a bit too much. ngl but uh have u seen what im doing with the sliders idk if u have seen but like yeah
- 01:37:008 (2,3) - This might confuse some Normal players. honestly i have to check This with players since uh ye. i kinda have my own iffys about this too
- 01:41:008 (2,3) - Again. The sound you're trying to follow is a bit weak, so it wouldn't hurt if you changed this to something else. perhaps but it's not really "weak" per se because like it is noticable especially since like. its a Weird Ness in the music so i really WOuld like to keep this in
- 01:47:008 (2,3,4) - It feels better as a curved line going down. 3, 4, and then the 1 after it stress the sound that leads into 1
- 01:48:008 (1,2,3) - And of course, adjust this. won't Need to B)
- 01:59:508 (4,2) - This overlap is a bit ugly. hmmmmmm well it's meant to be Structured so idk iiiiiiiiiiiiiii kinda hafta keep it B) (B B) (B idk


Hyper

- 00:24:675 (3) - Move it a bit to the right. ??
- 00:57:674 (8,2) - Remove overlap! uh n, there's really no good reason i think for removing the overlap or w/e
- 01:24:008 (1,2) - Same with nnormal diff. i don't get why
- 01:26:008 (3,4) - Half overlap. eh idk ?!!!!!!!!!! !!! it relay dont's seem necesasy
- 01:29:008 (2,3) - ^ sanme
- 01:41:008 (1,3) - Oh, please blanket this. reworked this and sections like it
- 01:43:008 (1,2,3,4,5) - No! You should never overlap a stream with a slider. never. as in 0 don't do it Don't Try This at Home Folks. im keeping it
- 01:46:341 (2,3,4,5,6,7,1) - Again. ^^^^^^^^^^^^^^^
- 01:52:341 (2,3) - Half overlap, or don't overlap at all. :// what's up w/ this thing lol


/ Another

- 00:54:008 (1) - End this slider at the white tick. It's just unnecessarily long. they say the bigger the better but uh like honestly i doesn't "have ot be" that long but it's a good style choice considering how it transitions into the next section and also how that part and the 2????? measures before it lead up to this slider so uh i would say it's a better style choice to have it this long so, sorry, i am not changing it
- 01:02:841 (10,1) - Ctrl+G. that's not what i was going for
- 01:27:008 (4) - Ctrl+J and place below 3. n
- 01:27:008 (4,1,2) - Wait no, Ctrl+J this whole pattern. eh nah? that doesn't Fit The Rest
- 01:53:341 (2,3) - Half overlap or don't overlap at all. i mkeepuing my overlaps
posted
Suggestions
Major suggestions
Unrankable issues

Easy
  1. 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this.
  2. 01:42:008 (1,2) - kinda ugly. 2->3 is great, though!
  3. 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead?

Normal
  1. 01:24:008 (1,2) - Again, halfway or completely overlapping~
  2. 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway.
  3. 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard.
  4. 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click.
  5. 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great!

Hyper
  1. 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one.
  2. 00:58:174 (2) - bad touch! reorganize this a bit~
  3. 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this
  4. 01:24:008 (1,2) - Halfway or all the way. :c
  5. 01:27:008 (4,1) - ^
  6. 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up.

Another
  1. Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
  2. 02:14:851 (1) - remove finish, unneccessary
  3. 02:21:477 (1,1) - do the spinner thing from easy here.
  4. other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it.
posted

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

Easy
  1. 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this. i think honestly im gonna keep these...........
  2. 01:42:008 (1,2) - kinda ugly. 2->3 is great, though! fixed!!!
  3. 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead? mhmm, no problem

Normal
  1. 01:24:008 (1,2) - Again, halfway or completely overlapping~ [/color]
  2. 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway. sure!!
  3. 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard. actually it's so that umm the 4 is like the 2/3 distance away from the 2, and also it creates a more distinct Lead-IN kinda to the next measure since like. the 3, 4, and 1 make like. a thing in the music.
  4. 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click. added
  5. 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great! done!! doing for rest of the diffs as well!! not sure why i didn't do this earlier

Hyper
  1. 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one. i feel it should be closer to the previous one, although. i do feel a bit like it's inconsistent, idk. i'll ????? see??
  2. 00:58:174 (2) - bad touch! reorganize this a bit~ reorganized
  3. 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this also reorganized o:
  4. 01:24:008 (1,2) - Halfway or all the way. :c see reply in Normal
  5. 01:27:008 (4,1) - ^ ^
  6. 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up. done B)

Another
  1. Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
  2. 02:14:851 (1) - remove finish, unneccessary done
  3. 02:21:477 (1,1) - do the spinner thing from easy here. done
  4. other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it. thanks B)
posted
Deemo time \o/

00:04:674 (2,3) - ok I see stack in easy as second note, players get confused for sure. The other stacks you do later on do work, but this one is just against intuition

00:17:674 - ok i understand u want to keep density low but beats are so strong it almost feels painful skipping these. its ok to keep the gap 00:23:341 (6) - here to since its transition

01:04:674 (2,3,4,5) - ok what were u thinkin lol, tbh it might be too hard since visual spacing is practically da same, but i guess this was on pupose (why peak when not in cool part yet tho D:)

ok next diff
00:05:674 - isnt this like enough to place smth on in a normal?

01:57:896 (5) - lol is this an accident or did you like placing 1 random 1/4 in a whole map? xd

02:20:273 (2,3,4,1) - pls, the last few notes and you dont make them zig zag... D: im dissapointed /me flips table
00:43:341 (5) - return slider plox?

I dunno but when i see these small streams i think it might need a diff in between, but ill come back to this

01:31:008 (4) - lol y not this https://osu.ppy.sh/ss/4633467


ok time for my rant

normal has exactly 1 1/4 (wao, doesnt really fit even imo). hyper has 8 note streams or more. another has 20 note streams. I suggest either giving your hyper steroids and map a hard diff with some triples and max 5 note streams, or tweak your hyper to that and make a new hyper with already some longer streams and stuff, so it makes a smooth transition.

ok

00:16:008 (1) - ok id go technical and put these notes 00:16:008 (1) - 00:18:008 (1) - 00:20:008 (1) - 00:22:008 (1) - like a stairway, so make the first one with all its sliders n stuff at the top, make the second of these go lower, etc (yeah i played deemo imma suggest lots of this weird stuff)

00:44:841 - delete note here and see the effect of wow (if u do, i suggest stacking the next two so its easier to read)


00:56:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a long ass stream, cant you put a small hold in the middle?

01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - wat dat breaks tho, i dun hear them in the music but w/e

01:06:341 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - second death sentence ok

01:12:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - third time's a charm

01:34:341 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2) - hello axion o/
no really, that part is like wtf. for example, what is the point of 01:41:008 (1,2,3,4) - ? you put 4 things on nothing and they feel emphasised anyway, why?

01:59:452 (2,3,1,2,3,4,5) - now u can do a cool stream, where is it? xDD


ok cool
posted

Zaphkael wrote:

Deemo time \o/

00:04:674 (2,3) - ok I see stack in easy as second note, players get confused for sure. The other stacks you do later on do work, but this one is just against intuition uh perhaps but The thing is um most? players seemed to get this. i mean i could get if it was literally the first object with no audio lead in but there's a slider

00:17:674 - ok i understand u want to keep density low but beats are so strong it almost feels painful skipping these. its ok to keep the gap 00:23:341 (6) - here to since its transition it Does'nt feel so painful Hoentsly...........................

01:04:674 (2,3,4,5) - ok what were u thinkin lol, tbh it might be too hard since visual spacing is practically da same, but i guess this was on pupose (why peak when not in cool part yet tho D:) well i was figuring the set up jsut before that would be okay, let's see tho

ok next diff
00:05:674 - isnt this like enough to place smth on in a normal? i guess but idk

01:57:896 (5) - lol is this an accident or did you like placing 1 random 1/4 in a whole map? xd it's 1/6 and it is not accidental

02:20:273 (2,3,4,1) - pls, the last few notes and you dont make them zig zag... D: im dissapointed /me flips table idk !?!? does'nt sem it need to be make Zig Zag
00:43:341 (5) - return slider plox? ???????

I dunno but when i see these small streams i think it might need a diff in between, but ill come back to this

01:31:008 (4) - lol y not this https://osu.ppy.sh/ss/4633467 why that whould like Mess up th ewhole thing


ok time for my rant

normal has exactly 1 1/4 (wao, doesnt really fit even imo). hyper has 8 note streams or more. another has 20 note streams. I suggest either giving your hyper steroids and map a hard diff with some triples and max 5 note streams, or tweak your hyper to that and make a new hyper with already some longer streams and stuff, so it makes a smooth transition. ok

ok

00:16:008 (1) - ok id go technical and put these notes 00:16:008 (1) - 00:18:008 (1) - 00:20:008 (1) - 00:22:008 (1) - like a stairway, so make the first one with all its sliders n stuff at the top, make the second of these go lower, etc (yeah i played deemo imma suggest lots of this weird stuff) idk what you're getting at here but it does alright kinda staircase? idk what you mean

00:44:841 - delete note here and see the effect of wow (if u do, i suggest stacking the next two so its easier to read) no


00:56:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a long ass stream, cant you put a small hold in the middle? i mean i could but like.....

01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - wat dat breaks tho, i dun hear them in the music but w/e welll................ if u wanna look at it from. a BeatPattern Persepective. These Make Sense

01:06:341 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - second death sentence ok yeh

01:12:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - third time's a charm yeh

01:34:341 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2) - hello axion o/ idk hwat you mean i don't knjow what axion is
no really, that part is like wtf. for example, what is the point of 01:41:008 (1,2,3,4) - ? you put 4 things on nothing and they feel emphasised anyway, why? because the music emphasizes them and they're not placed on nothing

01:59:452 (2,3,1,2,3,4,5) - now u can do a cool stream, where is it? xDD idk what you mean i can make a stream here i did make one but like Appropriately


ok cool
posted
placeholder
posted
You have 0 kudosu remaining. :(:(:(:(:(:(
posted
how can i get axarious to mod my maps too?!?!?!?!?

---

[General]

audio file needs to be reencoded to 192 kbps rip

[Easy]

00:12:674 - I think there should be a note here. Position of (2) feels kinda awko taco to me rn so adding a note might help the pattern
00:29:341 - I think there should be a note here.
00:41:008 (2) - I don't know about having this as a repeat slider, I feel like 00:24:008 (1,2,3,4) - is more intuitive and fits the music better
00:49:008 (2) -

[Normal]

00:18:008 (1,2,3) - idk about this, especially flow from (2,3) just because every slider beforehand is all back and forth flow. try something like this?


00:39:341 (2) - remove whistle from slider end
01:57:896 (5) - i don't know about 1/3 circles at this difficulty but like damn i see why you're forced to have it here, maybe try something like this? (photo is accidentally on 1/8)

http://puu.sh/nRb4H/afc568ca48.jpg[/img]


[Hyper]

01:52:674 (3) - i think this would flow and look better as a mirror of (2)



02:02:563 (2,3) - fine imo but might piss less people off if it was just a stack
02:09:429 (2,1) - looks awko taco, rotate (2) counterclockwise to curve better?
02:14:851 (1,2,3,4) - this part always feels weird to me because the main melody drops off and the violins are doing the doo doo but the hitsounds are still doing the ching ching so maybe do some cool crescendo stuff with a dropoff in volume then slow build to make this combo feel more distinct?
02:19:911 - i want a note here ;w;

[Another]

DUN UNUNU UUNUU NUU UUUNUUU UU NUU

00:13:563 - u missed a beat
00:30:674 (3) - this flows better within its own pattern with ctrl+g, but then the transition to the next pattern is awkward, so your call
01:30:674 (2) - remove whistle
01:44:008 (1,2,1,2) - i want moar spacing ;w;
01:51:341 (2,3,4,5) - idk how but i want this to be stressed more in some way
01:53:341 (2,3) - the overlap hits me right in the kokoro
02:14:851 (1,2,3) - same idea about crescendo

---

sO GOOD
i was humming this in front of my best friend's little brother and he made me repeatedly hum the opening melody for like 10 minutes

gIMME MY KD

-SMIC
posted

SuperMIC wrote:

how can i get axarious to mod my maps too?!?!?!?!?

---

[General]

audio file needs to be reencoded to 192 kbps rip

[Easy]

00:12:674 - I think there should be a note here. Position of (2) feels kinda awko taco to me rn so adding a note might help the pattern
00:29:341 - I think there should be a note here.
i fixed* this seciotn in generla?? idk
00:41:008 (2) - I don't know about having this as a repeat slider, I feel like 00:24:008 (1,2,3,4) - is more intuitive and fits the music better
00:49:008 (2) - i like the repeat sliders, especially with how they fit with the strings since yeh i was Trying to go more for that

[Normal]

00:18:008 (1,2,3) - idk about this, especially flow from (2,3) just because every slider beforehand is all back and forth flow. try something like this? did something


00:39:341 (2) - remove whistle from slider end ok
01:57:896 (5) - i don't know about 1/3 circles at this difficulty but like damn i see why you're forced to have it here, maybe try something like this? (photo is accidentally on 1/8) i tihkn. im gonna keep as is. i think it's Okay.

http://puu.sh/nRb4H/afc568ca48.jpg[/img]


[Hyper]

01:52:674 (3) - i think this would flow and look better as a mirror of (2) this would extremely break symmetry and i think it's finie asis



02:02:563 (2,3) - fine imo but might piss less people off if it was just a stack breaks Symemtry if i DO hahha ha ha (but ye i thin. it is fine as WEll)
02:09:429 (2,1) - looks awko taco, rotate (2) counterclockwise to curve better? i fiddled around with it a bit but i dont really thing it needs to be changed. idk
02:14:851 (1,2,3,4) - this part always feels weird to me because the main melody drops off and the violins are doing the doo doo but the hitsounds are still doing the ching ching so maybe do some cool crescendo stuff with a dropoff in volume then slow build to make this combo feel more distinct? actually!!!!!!!!!!!!!! i kinda get what you mean and for the past while i've been trying to see what;'d be good, but maybe you can offer a suggestion for it?? idk ;w;
02:19:911 - i want a note here ;w; i don't put notes there on any other stuff ;w;

[Another]

DUN UNUNU UUNUU NUU UUUNUUU UU NUU

00:13:563 - u missed a beat i think i will add Here yeah. yeah. i add
00:30:674 (3) - this flows better within its own pattern with ctrl+g, but then the transition to the next pattern is awkward, so your call keeping as is
01:30:674 (2) - remove whistle yeh
01:44:008 (1,2,1,2) - i want moar spacing ;w; hmmm okay i rversed the (2) sliders
01:51:341 (2,3,4,5) - idk how but i want this to be stressed more in some way i don't mean to be jokey but i reversed 3 and 4
01:53:341 (2,3) - the overlap hits me right in the kokoro you heart shall stay Hit
02:14:851 (1,2,3) - same idea about crescendo same comment as in the hyper ;w;

---

sO GOOD
i was humming this in front of my best friend's little brother and he made me repeatedly hum the opening melody for like 10 minutes my younger brother likes the song a lot?? he's like 11

gIMME MY KD

-SMIC
Thank for THe MOd
posted
[Easy]

- I dont think the decimal SV is ok.

00:18:008 - This is an easy diff, and your combos should be really short (Gettings a NC gains extra HP) so I suggest a NC
00:22:008 - ^ and continue with that pattern
00:24:008 (1,2) - Ugly overlap
00:26:008 (3,4) - ^
00:28:008 (1,2,3) - ^^^^ These ovellaps are not ok man. Especially not on an Easy
00:33:341 (2,3) - ^ Im done pointing them out
00:37:341 (2,4) - This overlap is Ok tho.
00:41:008 (2) - This slider goes off screen. Should be moved down
00:43:008 (4,1) - Im pretty sure this overlap is ok because it looks good
00:45:674 (2,3) - But not this one

On Overlaps, the beginning is the most messiest part. The rest you should be able to judge if its ok or not.

00:53:674 (2) - Blanket
01:04:674 (2,3,4,5,6,7) - This is bad. Get rid of it.
01:42:008 (1) - Did your DS go down? Why?? This is a Kaia!
01:51:674 - Big clickable note ignored
01:59:007 (4) - Unsnapped object

Sorry im lazy but there you go!
posted

Hpocks wrote:

[Easy]

- I dont think the decimal SV is ok.

00:18:008 - This is an easy diff, and your combos should be really short (Gettings a NC gains extra HP) so I suggest a NC
00:22:008 - ^ and continue with that pattern
00:24:008 (1,2) - Ugly overlap
00:26:008 (3,4) - ^
00:28:008 (1,2,3) - ^^^^ These ovellaps are not ok man. Especially not on an Easy
00:33:341 (2,3) - ^ Im done pointing them out
00:37:341 (2,4) - This overlap is Ok tho.
00:41:008 (2) - This slider goes off screen. Should be moved down
00:43:008 (4,1) - Im pretty sure this overlap is ok because it looks good
00:45:674 (2,3) - But not this one

On Overlaps, the beginning is the most messiest part. The rest you should be able to judge if its ok or not.

00:53:674 (2) - Blanket
01:04:674 (2,3,4,5,6,7) - This is bad. Get rid of it.
01:42:008 (1) - Did your DS go down? Why?? This is a Kaia!
01:51:674 - Big clickable note ignored
01:59:007 (4) - Unsnapped object

Sorry im lazy but there you go!
idk why the decimal SV isn't okay lol it's just a decimal SV


Anyways it's probably some multiple of .16 Considering how I map nd stuff or whatever but like also .. . . .i will see what i will do. okay. mapby remaps
posted
[General]
  1. Audio file is 320kb/s max is 192kb/s you could easily fix with Audiacity
  2. Better size of background (1366x768) http://puu.sh/oziCf/6272892842.png
  3. http://puu.sh/oziGU/e475f7d9e5.jpg You don't have to make such complicated sliderart, try to use less points on shorter sliders like this one 00:08:008 (1) -
  4. I feel 2.16 SV is very high for this as some sliders become really huge which does not at all look like it fits


[Another]
  1. 00:24:174 (2,3) - Could be blanketed better
  2. 00:30:008 (1) - CTRL + G 00:30:341 (2) - CTRL +G they fit better that way like these 00:26:008 (1,2) -
  3. 00:59:008 (1,2,3) - I don't know if you're trying to keep same DS on these three but since 00:59:174 (2) - can kind of only go out of screen, i think you should still keep DS on
  4. 01:51:341 (2,3,4) - Bad spacing
  5. 01:37:896 (5,1) - blanket please, since rest of those have them
  6. 02:17:984 (3,4) - ^

    As for blanketing, if you intend to keep them this way please make sure to make it obvious rather than making it look like 2 pixels of placement errors


glhf
posted
ok thank you no changes made except unsapped object fix and like im gonna change te mp3 later and apply backgroud whatever thansk for the mods i guess
posted
02:36 Alchyr: alright so easy seems pretty well mapped, very smooth
02:37 Alchyr: sliders near end overlapping seemed kinda weird looking though
02:37 Alchyr: aorund
02:37 Alchyr: uhh
02:37 cheesiest: the compound timing part
02:37 Alchyr: 01:56:008 (1,2,3,4,1,2,3,4,1) - this stuff
02:37 Alchyr: Not the timing of sliders, but they just felt like they overlapped a bit awkwardly
02:37 cheesiest: ah
02:37 cheesiest: yeah
02:37 Alchyr: sepcifically
02:38 Alchyr: 01:59:008 (4,1) -
02:38 Alchyr: these two
02:38 cheesiest: oh
02:38 cheesiest: yeah
02:38 cheesiest: i think they're fine tbh
02:38 Alchyr: idk prolly just me
02:38 Alchyr: it is the right distance from it
02:38 Alchyr: its just the way its overlapped that bothers me
02:41 Alchyr: Normal nothing except in the section where the rhythm gets a bit mroe complicated might be confusing for newer players
02:41 Alchyr: not sure if its too hard or not
02:42 Alchyr: I'm not much of an expert at that kind of thing
02:42 cheesiest: its.
02:42 cheesiest: A Toughie
02:44 cheesiest: you spin faster than i do lol
02:45 Alchyr: mouse player
02:45 Alchyr: oh right
02:45 cheesiest: mouse
02:45 Alchyr: so for
02:45 Alchyr: Hyper
02:45 Alchyr: Nothing I cann think of honestly
02:45 Alchyr: It was pretty fun
02:45 cheesiest: alright B)
02:46 Alchyr: jumps didn't feel particularly awkward and rhythms matched song
02:47 Alchyr: rip
02:47 Alchyr: I'm bad
02:47 cheesiest: rip ):
02:50 Alchyr: lol why are those there
02:50 cheesiest: there's this one part in the compound timing section where
02:50 cheesiest: those would fit
02:50 Alchyr: as for the map
02:50 Alchyr: 01:51:341 (2,3,4,5) - this felt slightly awkward
02:51 Alchyr: everything else was pretty fun and I would pick it in a multiplayer and it would probably be enjoyed
02:51 Alchyr: assuming the people like stream maps
02:51 Alchyr: 1/6 also might throw off some people but that's the song not the map
02:51 cheesiest: stream maps are So Fun. Honestly
02:51 cheesiest: to me
02:51 cheesiest: anyways
02:51 cheesiest: yeah
02:51 cheesiest: im trying to go for like
02:51 cheesiest: the intensity there
02:51 cheesiest: since the song has that one special part there
02:52 cheesiest: like if you move the last pair of stuff to where 3 and 4 are there
02:52 cheesiest: it fits
02:52 Alchyr: The problem is its the only time its done so in the first time you play it you'd probably miss it unless you're good at reading
02:52 cheesiest: just need to switch the order so it goes in like a smooth motion
02:52 Alchyr: After the first time once you know its there
02:52 Alchyr: it'd prolly be fine
02:52 cheesiest: yeah
02:52 cheesiest: that's actually what i was worried about lol
02:52 Alchyr: Perhaps
02:52 Alchyr: stream like the rest but a bit more spaced?
02:52 Alchyr: idk
02:53 Alchyr: nnot a lot of room to squeeze that in
02:53 cheesiest: yeah lmao
02:53 cheesiest: i tried that but
02:53 cheesiest: it didnt feel as satisfying?
02:53 Alchyr: I see
02:53 cheesiest: given the space i have there
02:53 cheesiest: and also it kind of
02:53 cheesiest: gave an awkward entry angle to the slider there
02:54 Alchyr: I don't think it'd be a problem for it to get ranked though
02:54 Alchyr: Maybe someone picker than me could find problems
02:54 cheesiest: a lot of people ive showed this to
02:54 cheesiest: are just like "this is like near flawless"
02:54 Alchyr: Well I'd have to agree
02:54 Alchyr: so gl getting it ranked
posted
23:10 cheesiest: can you umm
23:10 cheesiest: send me a back-up of the another
23:10 cheesiest: acutally nvm i got it
23:10 -Kanzaki: xdd
23:12 cheesiest: ok can you Look at
23:12 cheesiest: it now
23:12 cheesiest: i tried something
23:12 -Kanzaki: okay
23:14 -Kanzaki: hmm
23:14 -Kanzaki: did rhythm change
23:14 cheesiest: there's more sliders than before
23:15 cheesiest: since in the old one it was awkward to have a slider structured the same way as before and have it lead to the next circle
23:15 -Kanzaki: the thing is after playing the first part
23:15 -Kanzaki: calm part
23:15 -Kanzaki: and coming to this prt
23:15 -Kanzaki: 00:16:841 -
23:16 -Kanzaki: having these stops feels empty since the part is exciting
23:16 -Kanzaki: but there is actually nothing to follow
23:16 -Kanzaki: lol
23:17 cheesiest: hmmm
23:17 -Kanzaki: you can maybe do full of 1/4 sliders
23:17 cheesiest: should i make the whole thing sliders
23:17 cheesiest: yeah maybe
23:17 -Kanzaki: but sv changes
23:17 -Kanzaki: with sv changes
23:17 -Kanzaki: you can show the difference
23:17 -Kanzaki: lemme show you one example
23:17 -Kanzaki: on another map?
23:17 cheesiest: sure
23:17 cheesiest: altho
23:18 cheesiest: i think i have an idea
23:18 -Kanzaki: do you have this map
23:18 *-Kanzaki is editing [https://osu.ppy.sh/b/896843 sana - Packet Hero [Legendary]]
23:18 cheesiest: i do not
23:18 cheesiest: dling
23:19 -Kanzaki: 03:47:166 (1,1,1,1,1,1,1,1,1,1,1,1) -
23:19 -Kanzaki: check this part
23:19 -Kanzaki: doing like this can fit
23:19 -Kanzaki: placing them is up to you tho
23:19 cheesiest: yeah o:
23:19 cheesiest: that's what i was thinking
23:19 -Kanzaki: with sv changes right
23:20 cheesiest: yup!
23:20 -Kanzaki: yup that fits awesome
23:21 -Kanzaki: 01:37:896 (5,1) - did you make these stacks on purpose
23:22 cheesiest: yes
23:22 cheesiest: if i stack it normally it looks awkward to me
23:22 cheesiest: since it like. goes up on the slider
23:22 -Kanzaki: but you didnt like this on every stack
23:23 -Kanzaki: 01:41:896 (5,1) -
23:23 -Kanzaki: like
23:23 -Kanzaki: this going downwards tho
23:23 cheesiest: yeah o:
23:23 cheesiest: so the stack doesnt go on top of the slider
23:23 cheesiest: so its okay
23:24 cheesiest: slider Track
23:24 cheesiest: yeah
23:24 cheesiest: there's this one other spot
23:24 cheesiest: that's like.
23:24 cheesiest: if i manually stack it, it looks weird
23:24 -Kanzaki: 01:35:008 (1,2) -
23:24 cheesiest: lemme find it
23:25 cheesiest: this one
23:25 cheesiest: 00:55:508 (5,6,7) -
23:25 -Kanzaki: well i mean if you are talking about view of them feels weird fine but they dont actually effect the gameplay
23:25 -Kanzaki: ye
23:25 -Kanzaki: this one stacked normally
23:25 -Kanzaki: its better like this
23:25 cheesiest: i tried to manual stack that one
23:25 cheesiest: but it looked and played differently kinda
23:25 cheesiest: so i just left it
23:25 -Kanzaki: yep
23:26 cheesiest: but if like i can stack manually something and its like. Both a Way to Make It Not Look As Weird
23:26 cheesiest: and
23:26 -Kanzaki: 01:35:008 (1,2) -
23:26 cheesiest: i guess easier or smth or w/e
23:26 -Kanzaki: this one also going upwards
23:26 cheesiest: then its cool
23:26 cheesiest: that one i feel is okay, since its going to the left
23:27 cheesiest: right, rather
23:27 -Kanzaki: oky
23:27 cheesiest: and stacks go to the left
23:27 -Kanzaki: 01:51:008 (1,2,3,4,5) - i find this part is kinda diff spike
23:27 cheesiest: there's like a spike in music
23:27 cheesiest: but
23:27 -Kanzaki: i know
23:27 cheesiest: tbh im not sure how hard to map it
23:27 cheesiest: given like
23:27 cheesiest: the space i have there
23:27 -Kanzaki: idea is fine
23:28 cheesiest: (reworking the section would take a lot of work) but
23:28 -Kanzaki: 01:51:008 (1,2) -
23:28 cheesiest: i guess i can make it easier
23:28 -Kanzaki: flowing better could fine tho
23:28 -Kanzaki: it fits with the music
23:28 -Kanzaki: but since the general of the map you dont break flows
23:28 -Kanzaki: much
23:28 cheesiest: yeah
23:28 cheesiest: that's the hard part
23:28 cheesiest: like mapping that part appropriately while also like
23:29 cheesiest: keeping it fit the flow for the section
23:29 -Kanzaki: yea bit i felt a bit harder than it should be
23:29 cheesiest: like originally i had 1/6 that was spaced umm like the rest of the 1/6
23:29 cheesiest: but that was very umm. Easy kinda
23:29 cheesiest: but it flowed really well
23:29 cheesiest: and this one is Harder, maybe a bit too hard,
23:29 -Kanzaki: 01:51:341 (2,3,4,5) - flow here is fine
23:29 -Kanzaki: i think
23:29 cheesiest: and is imo like The Border, of how much i wanna go away from flow kinda
23:29 -Kanzaki: but need a prepartion
23:29 -Kanzaki: so if you ctrl g 1
23:30 -Kanzaki: i will be kinda prepared
23:30 -Kanzaki: for it
23:30 cheesiest: i think ctrl+g 1 would
23:30 cheesiest: make it be more weird
23:30 -Kanzaki: whops
23:30 -Kanzaki: not ctrl g
23:30 -Kanzaki: ctrl h sorry
23:31 -Kanzaki: lol
23:32 cheesiest: ooooo
23:32 cheesiest: lemme see
23:32 cheesiest: so like what i can do is
23:32 cheesiest: the middle point of the slider
23:32 cheesiest: i can move it to the other side of the slider
23:32 cheesiest: so it curves the other way
23:32 -Kanzaki: well that can also work
23:33 cheesiest: its umm
23:33 cheesiest: symmetrical i think
23:33 cheesiest: since i made it that way
23:33 cheesiest: lemme show you once i do it
23:33 -Kanzaki: okay
23:33 -Kanzaki: but dont forget to space 1 to 2 correctly i am expecting 2 on somewhere head of the 1
23:33 -Kanzaki: since previousobjects
23:34 cheesiest: http://puu.sh/p51kF/1c1fcdf505.png
23:34 -Kanzaki: sure
23:34 -Kanzaki: yep
23:34 -Kanzaki: plays better
23:35 cheesiest: ooo okay
23:35 cheesiest: im gonna keep it like that then
23:35 -Kanzaki: okay
23:35 -Kanzaki: 01:55:007 (1) -
23:35 cheesiest: is it okay if i re-map the first kiai part then show you
23:35 -Kanzaki: yea sure
23:36 -Kanzaki: 01:55:007 (1) -
23:36 -Kanzaki: maybe put this different?
23:36 -Kanzaki: its kinda super strong
23:37 -Kanzaki: 01:59:674 (3) - also this can be 1/16 snapped
23:37 cheesiest: hmmm
23:37 -Kanzaki: but not sure if it will be hard
23:38 cheesiest: the 01:55:007 (1) - is meant to kinda follow 01:54:008 (1) -
23:38 -Kanzaki: ye
23:38 -Kanzaki: 01:54:896 (7,1) -
23:38 -Kanzaki: i am talking about here
23:38 -Kanzaki: 1 is flows normal with the stream
23:39 -Kanzaki: you can do soemthing like
23:39 -Kanzaki: http://puu.sh/p51Gj/3be7eac6ca.jpg
23:39 -Kanzaki: maybe something better
23:39 -Kanzaki: but to prevent it more
23:39 -Kanzaki: could be also downwwards tho
23:39 cheesiest: hmmm im not sure ):
23:40 cheesiest: i think it'd be better if i kept it the way it was
23:40 cheesiest: and for the 1/16 part umm!!!
23:40 -Kanzaki: maybe you can space it out
23:40 -Kanzaki: a bit
23:40 cheesiest: i think its also better to leave it as 1/6
23:40 -Kanzaki: okay
23:40 cheesiest: what i can do is umm
23:40 cheesiest: recreate the like
23:40 cheesiest: the stream flow with a slider
23:40 cheesiest: and then umm.
23:41 cheesiest: make the stream have a jump at the end
23:41 cheesiest: kinda?
23:41 -Kanzaki: ye
23:41 -Kanzaki: here
23:41 -Kanzaki: wait uploading
23:41 -Kanzaki: http://puu.sh/p51Qe/9eb92538fa.jpg
23:41 -Kanzaki: like this?
23:41 -Kanzaki: should be a minimal jump tho
23:41 cheesiest: kinda
23:41 -Kanzaki: we dont want to make spike
23:41 cheesiest: yeah o:
23:42 cheesiest: i need to um
23:43 cheesiest: Work With This a bit
23:43 -Kanzaki: okay
23:49 cheesiest: https://osu.ppy.sh/ss/5237304
23:49 -Kanzaki: mb a bit less spaced
23:49 -Kanzaki: up to you
23:51 cheesiest: its kinda weird to space it a bit less
23:51 cheesiest: it looks weird with what follows and stuff
23:51 cheesiest: mostly because of symmetry
23:51 -Kanzaki: oaky
23:53 cheesiest: alright. i guess i'll do the beginning kiai again and then show you
23:53 cheesiest: and then you can /savelog and post on thread?
23:53 cheesiest: o:
23:54 -Kanzaki: dunno if you want more priority
23:55 cheesiest: it doesnt hurt o:
23:55 -Kanzaki: okay
23:55 -Kanzaki: :D
00:05 cheesiest: i think
00:05 cheesiest: you should post it since i am gonna take a while on this kiai lol
00:06 -Kanzaki: okay
posted
good :!::!:
posted
Another

00:47:008 (1,2,3,4) - personally don't like the visuals of slider following the stream's line exactly, ctrl+j maybe would look better

00:55:674 (7) - blanket maybe, looks kinda random and out of place

00:58:008 (1,2) - all 1/8s here sound too impactful and are even more audible/selective than in most of the stream, 1/8 sliders would fit better

00:59:341 (3,4,5) - sort of cheesy (no pun intended) maybe leave only 00:59:341 (3) - stacking and move rest of the triple to the left, it's the only place with perfect overlaps like this

01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - yeee I don't really understand these gaps in streams
if you do this one 01:00:008 (1,2,3) - you should do similar thing 01:01:008 (1,2,3,4) - here, 01:03:008 (1,2,3) - these 1/8s seem too important to ignore

01:04:424 - this one is fine ignoring still would be nicer if mapped 01:04:508 (2) - doesn't have string/drum hit that would justify a gap before it

01:05:008 (6,1) - this one seems fine too but then 01:05:674 (5,8) - should be the same, and if you want to leave 01:05:757 (6,7) - then map 01:05:924 -

01:06:757 (6,7) - similar thing here

01:37:008 (1,2,3,4,5) - should have http://puu.sh/raQD5.jpg rhythm right now this doesn't hit any accents properly

01:41:008 (1,2,3,4) - same, just offbeat for no reason

01:43:008 (1,2,3,4) -

01:48:563 - could map this, you map 1/6 before that's even more feint than this ( 00:11:896 (6) - , I checked the BMS chart to be sure lol)

01:59:008 (1,2,3) - would map the piano over beat, goes so high pitch and hype here

02:04:730 (2,3,5,6) - could make these into sliders to allow player better adjustment to tempo change

02:08:706 - map, has similar strength to 02:09:068 (2) -

It's nice, but I think in the 1/8 stream sections the use of these small jumps is sort of lame, I would go full AIAE and revisit the accents there and maybe use 1/8 sliders a lot more for these transitions, it's more natural to play and fits the music better
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