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sakuzyo - Altale

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Topic Starter
cheesiest
This beatmap was submitted using in-game submission on Monday, September 26, 2016 at 9:06:59 PM

Artist: sakuzyo
Title: Altale
Source: BMS
Tags: BMS of Fighters 2014 Go Back 2 Your Roots BOF2004 RELOADED G2R
BPM: 90
Filesize: 4325kb
Play Time: 02:27
Difficulties Available:
  1. Another (5.05 stars, 578 notes)
  2. Easy (1.69 stars, 133 notes)
  3. Hyper (3.69 stars, 358 notes)
  4. Normal (2.25 stars, 219 notes)
Download: sakuzyo - Altale
Information: Scores/Beatmap Listing
---------------
the map is done
thanks Modders
Hula
What the *%!*%&%"
Natteke
cheesiest, the Mystearica of our time
Squigly
WHY IS THIS IN THE GRAVEYARD YOU SHIT
Topic Starter
cheesiest
i am making the easy squigly
Topic Starter
cheesiest
i am making the easy squigly
Topic Starter
cheesiest
i am making the easy squigly
Squigly
HURRY UP
Akiyama Mizuki
OH BABY A TRIPLE :^)
Axarious
General
  1. Da da dum, da da dum c:
  2. Lazy mod.
Easy
  1. 00:56:008 (1,2) - Maybe slider on 1/1 instead of 1/2 instead? Might be weird for new players, same with 00:58:341 (5,7) - idk. Up to you~
  2. 02:01:008 (2) - Move the tail point to x: 319 y:225? Loosens up the slider a bit for a better blanket? idk.
Normal
  1. 00:53:008 (2) - To y:196 to stack this slider's tail with 00:51:341 (4) - this one's tail, also fixes ds to 1.00x.
  2. 01:37:008 (2) - Sounds weird in editor.
  3. 01:57:896 (5) - To x:320 y:79 to go against stack leniency?
  4. 01:58:508 (2,3) - Poo overlap.
Hyper
  1. 00:58:674 (4) - Link Maybe take slider (3) and copy paste + rotate -120 and place at x:237 y:41?
  2. 01:03:174 (2,3,4) - (2,3) look a bit weird in gameplay due to stack leniency. Maybe a manual stack/scale the spacing or something
Another
  1. 00:47:341 (5,6) - 2 1/8 sliders instead? 1/12 seems too fast and I found myself sliderbreaking here.
  2. kiai has beautiful streams c:
  3. 1/3 is so awesome the way you used it.
  4. 01:35:008 (1) - To x:268 y:172 to carry a bit of momentum from the previous point?
  5. 01:37:896 (5) - To x:134 y:215 ^
  6. 02:17:984 (3,4) - Maybe manual stack bc stack leniency stacks (3) on slider (4)'s path.
Topic Starter
cheesiest

Axarious wrote:

General
  1. Da da dum, da da dum c: 3/4 (B
  2. Lazy mod.
Easy
  1. 00:56:008 (1,2) - Maybe slider on 1/1 instead of 1/2 instead? Might be weird for new players, same with 00:58:341 (5,7) - idk. Up to you~ leaving it, since the way it is rn follows beatpatterning in the song
  2. 02:01:008 (2) - Move the tail point to x: 319 y:225? Loosens up the slider a bit for a better blanket? idk. it seems kinda ok to me? but i am working w/ small resolution atm since bad comp.
Normal
  1. 00:53:008 (2) - To y:196 to stack this slider's tail with 00:51:341 (4) - this one's tail, also fixes ds to 1.00x. oh yeah wtf i thought i fixed that when i accidentally moved in editor. thank
  2. 01:37:008 (2) - Sounds weird in editor. it fits the thing i mapped there in uh another lol
  3. 01:57:896 (5) - To x:320 y:79 to go against stack leniency? B) i like you
  4. 01:58:508 (2,3) - Poo overlap.overlap to indictae like its not same snap as it was before altho i get what u mean i suppose
Hyper
  1. 00:58:674 (4) - Link Maybe take slider (3) and copy paste + rotate -120 and place at x:237 y:41? ye
  2. 01:03:174 (2,3,4) - (2,3) look a bit weird in gameplay due to stack leniency. Maybe a manual stack/scale the spacing or something tried the "or something" thing
Another
  1. 00:47:341 (5,6) - 2 1/8 sliders instead? 1/12 seems too fast and I found myself sliderbreaking here. kk B)
  2. kiai has beautiful streams c: thenk
  3. 1/3 is so awesome the way you used it. (B B)
  4. 01:35:008 (1) - To x:268 y:172 to carry a bit of momentum from the previous point? autostack does that
  5. 01:37:896 (5) - To x:134 y:215 ^ sure
  6. 02:17:984 (3,4) - Maybe manual stack bc stack leniency stacks (3) on slider (4)'s path. kk
Topic Starter
cheesiest
i am making the easy squigly
Squigly
HURRY UP
AngeLNarancia
Oh Good..
I love this Song <3..
Pls.. RANK..
Fookiz
bad mod

Easy
Lower HP to 3 atleast
Normal
Lower HP by a bit
Hyper
lower HP by a bit
Another
any specific reason for ar8.8? if not then ar9 is just fine.
lower HP by a bit
00:29:674 (9,10,1) - increase distance between these notes
00:50:008 (1,2,3,1,2,3) - these slider patterns look too random
01:13:092 (2,3,4,5) - try to curve this a bit and adjust the rest of the stream accordingly
01:34:341 (2,3,4) - this type of pattern with straight sliders doesn't look so good imo
01:38:008 (1,2,3,4,5) - ^
Squigly
WHY ARENT YOU RANKING THIS YOU LIL SHIT
LGV894
Normal

Open
- 00:45:008 (2) - Use 00:44:008 (1) - And Ctrl+H...... 00:44:008 (1) - You might want to change this to a curved slider.
- 00:47:341 (5,6) - (5) should be pointing towards (6).
- 01:24:008 (1,2) - Just half overlap (1)'s slider end to (2)'s slider body. Full overlap seems a bit too much.
- 01:37:008 (2,3) - This might confuse some Normal players.
- 01:41:008 (2,3) - Again. The sound you're trying to follow is a bit weak, so it wouldn't hurt if you changed this to something else.
- 01:47:008 (2,3,4) - It feels better as a curved line going down.
- 01:48:008 (1,2,3) - And of course, adjust this.
- 01:59:508 (4,2) - This overlap is a bit ugly.

Hyper

Open
- 00:24:675 (3) - Move it a bit to the right.
- 00:57:674 (8,2) - Remove overlap!
- 01:24:008 (1,2) - Same with nnormal diff.
- 01:26:008 (3,4) - Half overlap.
- 01:29:008 (2,3) - ^
- 01:41:008 (1,3) - Oh, please blanket this.
- 01:43:008 (1,2,3,4,5) - No! You should never overlap a stream with a slider.
- 01:46:341 (2,3,4,5,6,7,1) - Again.
- 01:52:341 (2,3) - Half overlap, or don't overlap at all.

/ Another

Open
- 00:54:008 (1) - End this slider at the white tick. It's just unnecessarily long.
- 01:02:841 (10,1) - Ctrl+G.
- 01:27:008 (4) - Ctrl+J and place below 3.
- 01:27:008 (4,1,2) - Wait no, Ctrl+J this whole pattern.
- 01:53:341 (2,3) - Half overlap or don't overlap at all.
Topic Starter
cheesiest

LGV894 wrote:

Normal

Open
- 00:45:008 (2) - Use 00:44:008 (1) - And Ctrl+H...... 00:44:008 (1) - You might want to change this to a curved slider. why would i do that i have it in structure, Ctrl H-ing and replacing would break that. also why would i make i t acurved slider idk
- 00:47:341 (5,6) - (5) should be pointing towards (6). uh ngl but it's fine the way it is afaik. like. People Do This and it's gneeral accepted as being. okay. and like the 1/2 thing w/ near 1/1 spacing is like what i did here.
- 01:24:008 (1,2) - Just half overlap (1)'s slider end to (2)'s slider body. Full overlap seems a bit too much. ngl but uh have u seen what im doing with the sliders idk if u have seen but like yeah
- 01:37:008 (2,3) - This might confuse some Normal players. honestly i have to check This with players since uh ye. i kinda have my own iffys about this too
- 01:41:008 (2,3) - Again. The sound you're trying to follow is a bit weak, so it wouldn't hurt if you changed this to something else. perhaps but it's not really "weak" per se because like it is noticable especially since like. its a Weird Ness in the music so i really WOuld like to keep this in
- 01:47:008 (2,3,4) - It feels better as a curved line going down. 3, 4, and then the 1 after it stress the sound that leads into 1
- 01:48:008 (1,2,3) - And of course, adjust this. won't Need to B)
- 01:59:508 (4,2) - This overlap is a bit ugly. hmmmmmm well it's meant to be Structured so idk iiiiiiiiiiiiiii kinda hafta keep it B) (B B) (B idk

Hyper

Open
- 00:24:675 (3) - Move it a bit to the right. ??
- 00:57:674 (8,2) - Remove overlap! uh n, there's really no good reason i think for removing the overlap or w/e
- 01:24:008 (1,2) - Same with nnormal diff. i don't get why
- 01:26:008 (3,4) - Half overlap. eh idk ?!!!!!!!!!! !!! it relay dont's seem necesasy
- 01:29:008 (2,3) - ^ sanme
- 01:41:008 (1,3) - Oh, please blanket this. reworked this and sections like it
- 01:43:008 (1,2,3,4,5) - No! You should never overlap a stream with a slider. never. as in 0 don't do it Don't Try This at Home Folks. im keeping it
- 01:46:341 (2,3,4,5,6,7,1) - Again. ^^^^^^^^^^^^^^^
- 01:52:341 (2,3) - Half overlap, or don't overlap at all. :// what's up w/ this thing lol

/ Another

Open
- 00:54:008 (1) - End this slider at the white tick. It's just unnecessarily long. they say the bigger the better but uh like honestly i doesn't "have ot be" that long but it's a good style choice considering how it transitions into the next section and also how that part and the 2????? measures before it lead up to this slider so uh i would say it's a better style choice to have it this long so, sorry, i am not changing it
- 01:02:841 (10,1) - Ctrl+G. that's not what i was going for
- 01:27:008 (4) - Ctrl+J and place below 3. n
- 01:27:008 (4,1,2) - Wait no, Ctrl+J this whole pattern. eh nah? that doesn't Fit The Rest
- 01:53:341 (2,3) - Half overlap or don't overlap at all. i mkeepuing my overlaps
Shiirn
Suggestions
Major suggestions
Unrankable issues

Easy
  1. 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this.
  2. 01:42:008 (1,2) - kinda ugly. 2->3 is great, though!
  3. 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead?

Normal
  1. 01:24:008 (1,2) - Again, halfway or completely overlapping~
  2. 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway.
  3. 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard.
  4. 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click.
  5. 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great!

Hyper
  1. 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one.
  2. 00:58:174 (2) - bad touch! reorganize this a bit~
  3. 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this
  4. 01:24:008 (1,2) - Halfway or all the way. :c
  5. 01:27:008 (4,1) - ^
  6. 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up.

Another
  1. Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
  2. 02:14:851 (1) - remove finish, unneccessary
  3. 02:21:477 (1,1) - do the spinner thing from easy here.
  4. other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it.
Topic Starter
cheesiest
this should also box correctly

Shiirn wrote:

Suggestions
Major suggestions
Unrankable issues

Easy
  1. 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this. i think honestly im gonna keep these...........
  2. 01:42:008 (1,2) - kinda ugly. 2->3 is great, though! fixed!!!
  3. 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead? mhmm, no problem

Normal
  1. 01:24:008 (1,2) - Again, halfway or completely overlapping~ [/color]
  2. 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway. sure!!
  3. 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard. actually it's so that umm the 4 is like the 2/3 distance away from the 2, and also it creates a more distinct Lead-IN kinda to the next measure since like. the 3, 4, and 1 make like. a thing in the music.
  4. 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click. added
  5. 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great! done!! doing for rest of the diffs as well!! not sure why i didn't do this earlier

Hyper
  1. 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one. i feel it should be closer to the previous one, although. i do feel a bit like it's inconsistent, idk. i'll ????? see??
  2. 00:58:174 (2) - bad touch! reorganize this a bit~ reorganized
  3. 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this also reorganized o:
  4. 01:24:008 (1,2) - Halfway or all the way. :c see reply in Normal
  5. 01:27:008 (4,1) - ^ ^
  6. 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up. done B)

Another
  1. Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
  2. 02:14:851 (1) - remove finish, unneccessary done
  3. 02:21:477 (1,1) - do the spinner thing from easy here. done
  4. other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it. thanks B)
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