OH BABY A TRIPLE :^)
Axarious wrote:
General
- Da da dum, da da dum c: 3/4 (B
- Lazy mod.
Easy
- 00:56:008 (1,2) - Maybe slider on 1/1 instead of 1/2 instead? Might be weird for new players, same with 00:58:341 (5,7) - idk. Up to you~ leaving it, since the way it is rn follows beatpatterning in the song
- 02:01:008 (2) - Move the tail point to x: 319 y:225? Loosens up the slider a bit for a better blanket? idk. it seems kinda ok to me? but i am working w/ small resolution atm since bad comp.
Normal
- 00:53:008 (2) - To y:196 to stack this slider's tail with 00:51:341 (4) - this one's tail, also fixes ds to 1.00x. oh yeah wtf i thought i fixed that when i accidentally moved in editor. thank
- 01:37:008 (2) - Sounds weird in editor. it fits the thing i mapped there in uh another lol
- 01:57:896 (5) - To x:320 y:79 to go against stack leniency? B) i like you
- 01:58:508 (2,3) - Poo overlap.overlap to indictae like its not same snap as it was before altho i get what u mean i suppose
Hyper
- 00:58:674 (4) - Link Maybe take slider (3) and copy paste + rotate -120 and place at x:237 y:41? ye
- 01:03:174 (2,3,4) - (2,3) look a bit weird in gameplay due to stack leniency. Maybe a manual stack/scale the spacing or something tried the "or something" thing
Another
- 00:47:341 (5,6) - 2 1/8 sliders instead? 1/12 seems too fast and I found myself sliderbreaking here. kk B)
- kiai has beautiful streams c: thenk
- 1/3 is so awesome the way you used it. (B B)
- 01:35:008 (1) - To x:268 y:172 to carry a bit of momentum from the previous point? autostack does that
- 01:37:896 (5) - To x:134 y:215 ^ sure
- 02:17:984 (3,4) - Maybe manual stack bc stack leniency stacks (3) on slider (4)'s path. kk
LGV894 wrote:
Normal Open- 00:45:008 (2) - Use 00:44:008 (1) - And Ctrl+H...... 00:44:008 (1) - You might want to change this to a curved slider. why would i do that i have it in structure, Ctrl H-ing and replacing would break that. also why would i make i t acurved slider idk
- 00:47:341 (5,6) - (5) should be pointing towards (6). uh ngl but it's fine the way it is afaik. like. People Do This and it's gneeral accepted as being. okay. and like the 1/2 thing w/ near 1/1 spacing is like what i did here.
- 01:24:008 (1,2) - Just half overlap (1)'s slider end to (2)'s slider body. Full overlap seems a bit too much. ngl but uh have u seen what im doing with the sliders idk if u have seen but like yeah
- 01:37:008 (2,3) - This might confuse some Normal players. honestly i have to check This with players since uh ye. i kinda have my own iffys about this too
- 01:41:008 (2,3) - Again. The sound you're trying to follow is a bit weak, so it wouldn't hurt if you changed this to something else. perhaps but it's not really "weak" per se because like it is noticable especially since like. its a Weird Ness in the music so i really WOuld like to keep this in
- 01:47:008 (2,3,4) - It feels better as a curved line going down. 3, 4, and then the 1 after it stress the sound that leads into 1
- 01:48:008 (1,2,3) - And of course, adjust this. won't Need to B)
- 01:59:508 (4,2) - This overlap is a bit ugly. hmmmmmm well it's meant to be Structured so idk iiiiiiiiiiiiiii kinda hafta keep it B) (B B) (B idkHyper Open- 00:24:675 (3) - Move it a bit to the right. ??
- 00:57:674 (8,2) - Remove overlap! uh n, there's really no good reason i think for removing the overlap or w/e
- 01:24:008 (1,2) - Same with nnormal diff. i don't get why
- 01:26:008 (3,4) - Half overlap. eh idk ?!!!!!!!!!! !!! it relay dont's seem necesasy
- 01:29:008 (2,3) - ^ sanme
- 01:41:008 (1,3) - Oh, please blanket this. reworked this and sections like it
- 01:43:008 (1,2,3,4,5) - No! You should never overlap a stream with a slider. never. as in 0 don't do it Don't Try This at Home Folks. im keeping it
- 01:46:341 (2,3,4,5,6,7,1) - Again. ^^^^^^^^^^^^^^^
- 01:52:341 (2,3) - Half overlap, or don't overlap at all. :// what's up w/ this thing lol/ Another Open- 00:54:008 (1) - End this slider at the white tick. It's just unnecessarily long. they say the bigger the better but uh like honestly i doesn't "have ot be" that long but it's a good style choice considering how it transitions into the next section and also how that part and the 2????? measures before it lead up to this slider so uh i would say it's a better style choice to have it this long so, sorry, i am not changing it
- 01:02:841 (10,1) - Ctrl+G. that's not what i was going for
- 01:27:008 (4) - Ctrl+J and place below 3. n
- 01:27:008 (4,1,2) - Wait no, Ctrl+J this whole pattern. eh nah? that doesn't Fit The Rest
- 01:53:341 (2,3) - Half overlap or don't overlap at all. i mkeepuing my overlaps
Shiirn wrote:
Suggestions
Major suggestions
Unrankable issuesEasy
- 00:24:008 (1,2,3,4) - Like in kimono princess, intentional overlaps should be halfway or all the way, not barely-touching. Just looks neater. Be sure to stack correctly after fiddling with this. i think honestly im gonna keep these...........
- 01:42:008 (1,2) - kinda ugly. 2->3 is great, though! fixed!!!
- 02:04:008 (1) - Feels weird to be above the slider. try having it towards the right instead? mhmm, no problem
Normal
- 01:24:008 (1,2) - Again, halfway or completely overlapping~ [/color]
- 01:31:008 (2) - There is room to put this at the bottom of the map at 1.00x distance. don't worry about stacking it with the note after the short break, since there's a break the emphasis is lost anyway. sure!!
- 01:46:008 (1,2,3,4,1) - Organize this so that 4 is the same distance from 2 and the last 1, for neatness. might be hard. actually it's so that umm the 4 is like the 2/3 distance away from the 2, and also it creates a more distinct Lead-IN kinda to the next measure since like. the 3, 4, and 1 make like. a thing in the music.
- 02:03:008 (3) - Missing a note at the end. End it 1/4 early with a softer slider end and a note at the current ending so you end with an actual click. added
- 02:21:477 (1) - Why doesn't this spinner start/end at the same time as the easy? That was great! done!! doing for rest of the diffs as well!! not sure why i didn't do this earlier
Hyper
- 00:51:841 (5) - Weirdly spaced. Feels like it should be consistent, or closer to the next note rather than the previous one. i feel it should be closer to the previous one, although. i do feel a bit like it's inconsistent, idk. i'll ????? see??
- 00:58:174 (2) - bad touch! reorganize this a bit~ reorganized
- 01:03:174 (2,3,4) - weird touch here as well but idk how to reorganize this also reorganized o:
- 01:24:008 (1,2) - Halfway or all the way. :c see reply in Normal
- 01:27:008 (4,1) - ^ ^
- 02:21:477 (1,1) - Just do what you did with the easy. If there are HR concerns, just nerf the HP drain rate. This is too good to pass up. done B)
Another
- Star rating jump from hyper to this is massive, and it's totally justified. this diff is very very stream heavy, might want to find something in the middle. Call that diff "Another" and this diff "White Another", idk.
- 02:14:851 (1) - remove finish, unneccessary done
- 02:21:477 (1,1) - do the spinner thing from easy here. done
- other than that pretty near flawless diff, good job. I don't normally like other people doing sakuzyo but you nailed it. thanks B)
Zaphkael wrote:
Deemo time \o/ez00:04:674 (2,3) - ok I see stack in easy as second note, players get confused for sure. The other stacks you do later on do work, but this one is just against intuition uh perhaps but The thing is um most? players seemed to get this. i mean i could get if it was literally the first object with no audio lead in but there's a slider
00:17:674 - ok i understand u want to keep density low but beats are so strong it almost feels painful skipping these. its ok to keep the gap 00:23:341 (6) - here to since its transition it Does'nt feel so painful Hoentsly...........................
01:04:674 (2,3,4,5) - ok what were u thinkin lol, tbh it might be too hard since visual spacing is practically da same, but i guess this was on pupose (why peak when not in cool part yet tho D:) well i was figuring the set up jsut before that would be okay, let's see tho
ok next diffpleb00:05:674 - isnt this like enough to place smth on in a normal? i guess but idk
01:57:896 (5) - lol is this an accident or did you like placing 1 random 1/4 in a whole map? xd it's 1/6 and it is not accidental
02:20:273 (2,3,4,1) - pls, the last few notes and you dont make them zig zag... D: im dissapointed /me flips table idk !?!? does'nt sem it need to be make Zig Zagwarning radioactive00:43:341 (5) - return slider plox? ???????
I dunno but when i see these small streams i think it might need a diff in between, but ill come back to this
01:31:008 (4) - lol y not this https://osu.ppy.sh/ss/4633467 why that whould like Mess up th ewhole thing
ok time for my rant
normal has exactly 1 1/4 (wao, doesnt really fit even imo). hyper has 8 note streams or more. another has 20 note streams. I suggest either giving your hyper steroids and map a hard diff with some triples and max 5 note streams, or tweak your hyper to that and make a new hyper with already some longer streams and stuff, so it makes a smooth transition. ok
okwtf are these streams halp me plox k tnxuh00:16:008 (1) - ok id go technical and put these notes 00:16:008 (1) - 00:18:008 (1) - 00:20:008 (1) - 00:22:008 (1) - like a stairway, so make the first one with all its sliders n stuff at the top, make the second of these go lower, etc (yeah i played deemo imma suggest lots of this weird stuff) idk what you're getting at here but it does alright kinda staircase? idk what you mean
00:44:841 - delete note here and see the effect of wow (if u do, i suggest stacking the next two so its easier to read) no
00:56:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - this is a long ass stream, cant you put a small hold in the middle? i mean i could but like.....
01:00:341 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - wat dat breaks tho, i dun hear them in the music but w/e welll................ if u wanna look at it from. a BeatPattern Persepective. These Make Sense
01:06:341 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - second death sentence ok yeh
01:12:008 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - third time's a charm yeh
01:34:341 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2) - hello axion o/ idk hwat you mean i don't knjow what axion is
no really, that part is like wtf. for example, what is the point of 01:41:008 (1,2,3,4) - ? you put 4 things on nothing and they feel emphasised anyway, why? because the music emphasizes them and they're not placed on nothing
01:59:452 (2,3,1,2,3,4,5) - now u can do a cool stream, where is it? xDD idk what you mean i can make a stream here i did make one but like Appropriately
ok cool
Thank for THe MOdSuperMIC wrote:
how can i get axarious to mod my maps too?!?!?!?!?
---
[General]
audio file needs to be reencoded to 192 kbps rip
[Easy]
00:12:674 - I think there should be a note here. Position of (2) feels kinda awko taco to me rn so adding a note might help the pattern
00:29:341 - I think there should be a note here.
i fixed* this seciotn in generla?? idk
00:41:008 (2) - I don't know about having this as a repeat slider, I feel like 00:24:008 (1,2,3,4) - is more intuitive and fits the music better
00:49:008 (2) - i like the repeat sliders, especially with how they fit with the strings since yeh i was Trying to go more for that
[Normal]
00:18:008 (1,2,3) - idk about this, especially flow from (2,3) just because every slider beforehand is all back and forth flow. try something like this? did something
00:39:341 (2) - remove whistle from slider end ok
01:57:896 (5) - i don't know about 1/3 circles at this difficulty but like damn i see why you're forced to have it here, maybe try something like this? (photo is accidentally on 1/8) i tihkn. im gonna keep as is. i think it's Okay.SPOILERhttp://puu.sh/nRb4H/afc568ca48.jpg[/img]
[Hyper]
01:52:674 (3) - i think this would flow and look better as a mirror of (2) this would extremely break symmetry and i think it's finie asis
02:02:563 (2,3) - fine imo but might piss less people off if it was just a stack breaks Symemtry if i DO hahha ha ha (but ye i thin. it is fine as WEll)
02:09:429 (2,1) - looks awko taco, rotate (2) counterclockwise to curve better? i fiddled around with it a bit but i dont really thing it needs to be changed. idk
02:14:851 (1,2,3,4) - this part always feels weird to me because the main melody drops off and the violins are doing the doo doo but the hitsounds are still doing the ching ching so maybe do some cool crescendo stuff with a dropoff in volume then slow build to make this combo feel more distinct? actually!!!!!!!!!!!!!! i kinda get what you mean and for the past while i've been trying to see what;'d be good, but maybe you can offer a suggestion for it?? idk ;w;
02:19:911 - i want a note here ;w; i don't put notes there on any other stuff ;w;
[Another]
DUN UNUNU UUNUU NUU UUUNUUU UU NUU
00:13:563 - u missed a beat i think i will add Here yeah. yeah. i add
00:30:674 (3) - this flows better within its own pattern with ctrl+g, but then the transition to the next pattern is awkward, so your call keeping as is
01:30:674 (2) - remove whistle yeh
01:44:008 (1,2,1,2) - i want moar spacing ;w; hmmm okay i rversed the (2) sliders
01:51:341 (2,3,4,5) - idk how but i want this to be stressed more in some way i don't mean to be jokey but i reversed 3 and 4
01:53:341 (2,3) - the overlap hits me right in the kokoro you heart shall stay Hit
02:14:851 (1,2,3) - same idea about crescendo same comment as in the hyper ;w;
---
sO GOOD
i was humming this in front of my best friend's little brother and he made me repeatedly hum the opening melody for like 10 minutes my younger brother likes the song a lot?? he's like 11
gIMME MY KD
-SMIC
idk why the decimal SV isn't okay lol it's just a decimal SVHpocks wrote:
[Easy]
- I dont think the decimal SV is ok.
00:18:008 - This is an easy diff, and your combos should be really short (Gettings a NC gains extra HP) so I suggest a NC
00:22:008 - ^ and continue with that pattern
00:24:008 (1,2) - Ugly overlap
00:26:008 (3,4) - ^
00:28:008 (1,2,3) - ^^^^ These ovellaps are not ok man. Especially not on an Easy
00:33:341 (2,3) - ^ Im done pointing them out
00:37:341 (2,4) - This overlap is Ok tho.
00:41:008 (2) - This slider goes off screen. Should be moved down
00:43:008 (4,1) - Im pretty sure this overlap is ok because it looks good
00:45:674 (2,3) - But not this one
On Overlaps, the beginning is the most messiest part. The rest you should be able to judge if its ok or not.
00:53:674 (2) - Blanket
01:04:674 (2,3,4,5,6,7) - This is bad. Get rid of it.
01:42:008 (1) - Did your DS go down? Why?? This is a Kaia!
01:51:674 - Big clickable note ignored
01:59:007 (4) - Unsnapped object
Sorry im lazy but there you go!
23:10 cheesiest: can you umm
23:10 cheesiest: send me a back-up of the another
23:10 cheesiest: acutally nvm i got it
23:10 -Kanzaki: xdd
23:12 cheesiest: ok can you Look at
23:12 cheesiest: it now
23:12 cheesiest: i tried something
23:12 -Kanzaki: okay
23:14 -Kanzaki: hmm
23:14 -Kanzaki: did rhythm change
23:14 cheesiest: there's more sliders than before
23:15 cheesiest: since in the old one it was awkward to have a slider structured the same way as before and have it lead to the next circle
23:15 -Kanzaki: the thing is after playing the first part
23:15 -Kanzaki: calm part
23:15 -Kanzaki: and coming to this prt
23:15 -Kanzaki: 00:16:841 -
23:16 -Kanzaki: having these stops feels empty since the part is exciting
23:16 -Kanzaki: but there is actually nothing to follow
23:16 -Kanzaki: lol
23:17 cheesiest: hmmm
23:17 -Kanzaki: you can maybe do full of 1/4 sliders
23:17 cheesiest: should i make the whole thing sliders
23:17 cheesiest: yeah maybe
23:17 -Kanzaki: but sv changes
23:17 -Kanzaki: with sv changes
23:17 -Kanzaki: you can show the difference
23:17 -Kanzaki: lemme show you one example
23:17 -Kanzaki: on another map?
23:17 cheesiest: sure
23:17 cheesiest: altho
23:18 cheesiest: i think i have an idea
23:18 -Kanzaki: do you have this map
23:18 *-Kanzaki is editing [https://osu.ppy.sh/b/896843 sana - Packet Hero [Legendary]]
23:18 cheesiest: i do not
23:18 cheesiest: dling
23:19 -Kanzaki: 03:47:166 (1,1,1,1,1,1,1,1,1,1,1,1) -
23:19 -Kanzaki: check this part
23:19 -Kanzaki: doing like this can fit
23:19 -Kanzaki: placing them is up to you tho
23:19 cheesiest: yeah o:
23:19 cheesiest: that's what i was thinking
23:19 -Kanzaki: with sv changes right
23:20 cheesiest: yup!
23:20 -Kanzaki: yup that fits awesome
23:21 -Kanzaki: 01:37:896 (5,1) - did you make these stacks on purpose
23:22 cheesiest: yes
23:22 cheesiest: if i stack it normally it looks awkward to me
23:22 cheesiest: since it like. goes up on the slider
23:22 -Kanzaki: but you didnt like this on every stack
23:23 -Kanzaki: 01:41:896 (5,1) -
23:23 -Kanzaki: like
23:23 -Kanzaki: this going downwards tho
23:23 cheesiest: yeah o:
23:23 cheesiest: so the stack doesnt go on top of the slider
23:23 cheesiest: so its okay
23:24 cheesiest: slider Track
23:24 cheesiest: yeah
23:24 cheesiest: there's this one other spot
23:24 cheesiest: that's like.
23:24 cheesiest: if i manually stack it, it looks weird
23:24 -Kanzaki: 01:35:008 (1,2) -
23:24 cheesiest: lemme find it
23:25 cheesiest: this one
23:25 cheesiest: 00:55:508 (5,6,7) -
23:25 -Kanzaki: well i mean if you are talking about view of them feels weird fine but they dont actually effect the gameplay
23:25 -Kanzaki: ye
23:25 -Kanzaki: this one stacked normally
23:25 -Kanzaki: its better like this
23:25 cheesiest: i tried to manual stack that one
23:25 cheesiest: but it looked and played differently kinda
23:25 cheesiest: so i just left it
23:25 -Kanzaki: yep
23:26 cheesiest: but if like i can stack manually something and its like. Both a Way to Make It Not Look As Weird
23:26 cheesiest: and
23:26 -Kanzaki: 01:35:008 (1,2) -
23:26 cheesiest: i guess easier or smth or w/e
23:26 -Kanzaki: this one also going upwards
23:26 cheesiest: then its cool
23:26 cheesiest: that one i feel is okay, since its going to the left
23:27 cheesiest: right, rather
23:27 -Kanzaki: oky
23:27 cheesiest: and stacks go to the left
23:27 -Kanzaki: 01:51:008 (1,2,3,4,5) - i find this part is kinda diff spike
23:27 cheesiest: there's like a spike in music
23:27 cheesiest: but
23:27 -Kanzaki: i know
23:27 cheesiest: tbh im not sure how hard to map it
23:27 cheesiest: given like
23:27 cheesiest: the space i have there
23:27 -Kanzaki: idea is fine
23:28 cheesiest: (reworking the section would take a lot of work) but
23:28 -Kanzaki: 01:51:008 (1,2) -
23:28 cheesiest: i guess i can make it easier
23:28 -Kanzaki: flowing better could fine tho
23:28 -Kanzaki: it fits with the music
23:28 -Kanzaki: but since the general of the map you dont break flows
23:28 -Kanzaki: much
23:28 cheesiest: yeah
23:28 cheesiest: that's the hard part
23:28 cheesiest: like mapping that part appropriately while also like
23:29 cheesiest: keeping it fit the flow for the section
23:29 -Kanzaki: yea bit i felt a bit harder than it should be
23:29 cheesiest: like originally i had 1/6 that was spaced umm like the rest of the 1/6
23:29 cheesiest: but that was very umm. Easy kinda
23:29 cheesiest: but it flowed really well
23:29 cheesiest: and this one is Harder, maybe a bit too hard,
23:29 -Kanzaki: 01:51:341 (2,3,4,5) - flow here is fine
23:29 -Kanzaki: i think
23:29 cheesiest: and is imo like The Border, of how much i wanna go away from flow kinda
23:29 -Kanzaki: but need a prepartion
23:29 -Kanzaki: so if you ctrl g 1
23:30 -Kanzaki: i will be kinda prepared
23:30 -Kanzaki: for it
23:30 cheesiest: i think ctrl+g 1 would
23:30 cheesiest: make it be more weird
23:30 -Kanzaki: whops
23:30 -Kanzaki: not ctrl g
23:30 -Kanzaki: ctrl h sorry
23:31 -Kanzaki: lol
23:32 cheesiest: ooooo
23:32 cheesiest: lemme see
23:32 cheesiest: so like what i can do is
23:32 cheesiest: the middle point of the slider
23:32 cheesiest: i can move it to the other side of the slider
23:32 cheesiest: so it curves the other way
23:32 -Kanzaki: well that can also work
23:33 cheesiest: its umm
23:33 cheesiest: symmetrical i think
23:33 cheesiest: since i made it that way
23:33 cheesiest: lemme show you once i do it
23:33 -Kanzaki: okay
23:33 -Kanzaki: but dont forget to space 1 to 2 correctly i am expecting 2 on somewhere head of the 1
23:33 -Kanzaki: since previousobjects
23:34 cheesiest: http://puu.sh/p51kF/1c1fcdf505.png
23:34 -Kanzaki: sure
23:34 -Kanzaki: yep
23:34 -Kanzaki: plays better
23:35 cheesiest: ooo okay
23:35 cheesiest: im gonna keep it like that then
23:35 -Kanzaki: okay
23:35 -Kanzaki: 01:55:007 (1) -
23:35 cheesiest: is it okay if i re-map the first kiai part then show you
23:35 -Kanzaki: yea sure
23:36 -Kanzaki: 01:55:007 (1) -
23:36 -Kanzaki: maybe put this different?
23:36 -Kanzaki: its kinda super strong
23:37 -Kanzaki: 01:59:674 (3) - also this can be 1/16 snapped
23:37 cheesiest: hmmm
23:37 -Kanzaki: but not sure if it will be hard
23:38 cheesiest: the 01:55:007 (1) - is meant to kinda follow 01:54:008 (1) -
23:38 -Kanzaki: ye
23:38 -Kanzaki: 01:54:896 (7,1) -
23:38 -Kanzaki: i am talking about here
23:38 -Kanzaki: 1 is flows normal with the stream
23:39 -Kanzaki: you can do soemthing like
23:39 -Kanzaki: http://puu.sh/p51Gj/3be7eac6ca.jpg
23:39 -Kanzaki: maybe something better
23:39 -Kanzaki: but to prevent it more
23:39 -Kanzaki: could be also downwwards tho
23:39 cheesiest: hmmm im not sure ):
23:40 cheesiest: i think it'd be better if i kept it the way it was
23:40 cheesiest: and for the 1/16 part umm!!!
23:40 -Kanzaki: maybe you can space it out
23:40 -Kanzaki: a bit
23:40 cheesiest: i think its also better to leave it as 1/6
23:40 -Kanzaki: okay
23:40 cheesiest: what i can do is umm
23:40 cheesiest: recreate the like
23:40 cheesiest: the stream flow with a slider
23:40 cheesiest: and then umm.
23:41 cheesiest: make the stream have a jump at the end
23:41 cheesiest: kinda?
23:41 -Kanzaki: ye
23:41 -Kanzaki: here
23:41 -Kanzaki: wait uploading
23:41 -Kanzaki: http://puu.sh/p51Qe/9eb92538fa.jpg
23:41 -Kanzaki: like this?
23:41 -Kanzaki: should be a minimal jump tho
23:41 cheesiest: kinda
23:41 -Kanzaki: we dont want to make spike
23:41 cheesiest: yeah o:
23:42 cheesiest: i need to um
23:43 cheesiest: Work With This a bit
23:43 -Kanzaki: okay
23:49 cheesiest: https://osu.ppy.sh/ss/5237304
23:49 -Kanzaki: mb a bit less spaced
23:49 -Kanzaki: up to you
23:51 cheesiest: its kinda weird to space it a bit less
23:51 cheesiest: it looks weird with what follows and stuff
23:51 cheesiest: mostly because of symmetry
23:51 -Kanzaki: oaky
23:53 cheesiest: alright. i guess i'll do the beginning kiai again and then show you
23:53 cheesiest: and then you can /savelog and post on thread?
23:53 cheesiest: o:
23:54 -Kanzaki: dunno if you want more priority
23:55 cheesiest: it doesnt hurt o:
23:55 -Kanzaki: okay
23:55 -Kanzaki: :D
00:05 cheesiest: i think
00:05 cheesiest: you should post it since i am gonna take a while on this kiai lol
00:06 -Kanzaki: okay
[u]Additional Feedback[/u]
[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve: