TsC:hemmp
Tshemmp wrote:
I haven't done this modding thing in over 2 years, so yeah, my advice probably sucks but you asked for it so deal with it.
[General][Insane]
- fine
[Heavy]
- check auto mod, there are several unsnapped objects at the beginning ( 00:27:834 and 00:29:205 and 00:31:434 ) fixd
- 00:43:105 (3,4,5) - why suddenly the difference in triplet spacing? Just stack it like before. now that convinced me
- 00:47:391 - I feel like there is a very strong beat here, remove the repeat and add a slider instead like this https://osu.ppy.sh/ss/3457975 . changed pattern
- 00:55:963 (4,5) - ctrl+g so it is a continuation of the slider movement before. nice la
- 01:01:619 (7) - NC here since it doesn't really belong to the two circles before.changed somehow~
- 01:16:704 (1) - what. RNC pls oops. Maybe one here 01:16:019 (6) - instead.nope
- 01:19:791 (1) - make the combo consistent with 01:08:819 (4) yes
- 01:29:048 (6) - ctrl+g here maybe? Idk, with the slider this direction the flow feels way better although the triplet afterwards doesn't really fit THAT much.
- 01:34:533 (6) - if you did ^ you should it also do it here but also rotate it a bit so it goes more into the opposite direction of 01:34:876 (1) .nah, i kept the pattern consistent with similiar parts
- 01:38:648 (10) - yeah look, here you didn't do this weird NC you did at 01:16:704 (1), way better!
- 01:51:162 (4) - double the length of the slider, it feels so empty.
- 01:56:648 (4) - ^no. the sliders in the last part end on white ticks just because i didnt want to map the weaker beats afterwards.filling the gap makes playing 01:52:191 (6,7) super weird. id have to remove all red-ticks-slider... blah blah blah cant explain
sexy
- 01:18:762 (7) - NC here, otherwise it just gets too long. Also to make it consistent with 01:07:791 (1)
- 01:28:705 (2,3,4) - instead of circle-circle-slider I suggest slider-circle-circle because the accentuation on (3) atm doesn't feel right imo. You will obviously need a circle at 01:29:216 then, too.
- 01:39:676 (2,3,4) - same as ^
- 01:44:473 (7) - NC?
fixed all nc issues in the kiai time
[Moderate]Woho, I did it.
- 00:30:591 (1,2,3) - hm, maybe turn them into slider instead so the beginner player doesn't have to have such a good rhythm to keep accuracy. Syncopations too hard. fine imo
- 00:52:534 (1,2,3) - ^ ^
- 01:08:819 (5) - NC, otherwise it gets soooo long.
- 01:14:476 (1,2,3) - HERE YOU DID IT (yeah it's not quite the same part but similar in map rhythm).
- 01:19:791 (5) - NC -> the combo colours would become different at this repeat so it decreases the structure if i NC, but ill still do it
- 01:29:391 (3,4) - don't really like this. Try this instead http://puu.sh/jhpvE.jpg .dunno~
- 01:32:133 (1) - sometimes you don't use a new NC in 10 seconds and then you spam them every second, lol. Remove it here?oops
- 01:40:362 (3,4) - like 01:29:391 (3,4) .^
- 01:43:105 (1,2) - yeah, your NCing isn't consistent, check 01:32:133. fixed
Also, nice map, starrr. thanks :>
Cancel01:15:505 (4) - NC here instead of 01:16:019 (1) - .oh yes01:17:733 (2) - Move this up to to create a better blanket.not everything is everytime supposed to be a blanket :p01:19:791 (5) - NC done01:21:848 (1) - Remove NCno, you didnt pointed it out once before at 01:10:876 (1) - . i guess thats rather not a problem anyway tho01:21:848 (1) - Move to (1up)uhh i know, but i everything else sux :s01:25:276 (1,1) - The space between the two is way too short for a Normal difficulty. It should at least be three white bars inbetween: .01:30:762 (1,2) - Make this a good blanket:okay, done
01:32:133 (1) - Move to .pls mention why :v if this was intentionally to fix the blanket issue, if done that since its menitoned just above~01:32:819 (1) - Remove NC no01:33:848 (2) - Add clap to end nice thanks01:37:448 (1) - NC here instead of 01:37:962 (1) - .yep01:41:733 (1) - The beginning of the slider is semi-covered. Maybe its an issue idrk. not an issue :p
Its a decent difficulty, although i don't really like the spacing used in it.
Cancel wrote:
General
- The easiest diff for this mapset is a Normal, which is normally okay, but since it's 2,07*, you should map an Easy, since the ranking criteria states so.
- You should add more tags. I'd suggest to add liquid drum and bass edm
liquicity.everything but edm- Remove (Cut Ver.) from the title, as it isn't posted as it anywhere else but here. Also, the Ranking Criteria says not to do this. (2) i personally dont approve that "rule" >.<
- The current hitsound give me a headache lol. Consider changing them, as most players who play with Custom hitsounds on will probably also think so. (I mean... normal-hitnormals on normal-hitnormals is migraine fuel.)i changed the clap for the first kiai now dunno if there are other issues with the hitsounding. pm me if you thought of something especially or if it is "just" a general problem
Normal
- 00:24:762 (4,5) - This stack may confuse players new to the game. Use DS to fix the issue. Also, 00:24:933 (5) - should have a NC.made from own expierence + advise/testplays from 5 newer players. NC would confuse rather more than imo and its not that nessecary here :p
- 00:28:876 (3,4) - Same as mentioned before.^
- 00:31:619 (4) - Move to why ? explain, and again, the stacking issue with 00:32:819 (5) - .^
- 00:35:733 (3,4) - Stacking + NC on 00:35:905 (4) - .^
- 00:46:276 (5) - Starting on a red tick may be confusing to some players, but I can't say for sure you have to change it. I'd suggest you do it, anyway. goes 100% with the music so i dont think it is hard
- 00:47:219 (6) - NC okay ~
- 00:51:848 (5) - Same as before. The following beats can stay on the red ticks.^
- 01:08:819 (5) - NC done
- 01:12:248 (2) - Turn this in just a straight slider:meh? more generic? why? it doesnt even look sea water like
[box=]
01:32:133 (1) - Move to .pls mention why :v if this was intentionally to fix the blanket issue, if done that since its menitoned just above~01:32:819 (1) - Remove NC no01:33:848 (2) - Add clap to end nice thanks01:37:448 (1) - NC here instead of 01:37:962 (1) - .yep01:41:733 (1) - The beginning of the slider is semi-covered. Maybe its an issue idrk. not an issue :p
Its a decent difficulty, although i don't really like the spacing used in it.
Heavy
- Use AR8.not that many objects, isnt that hard. made 7.9 for you :p
- Decrease the OD to 5. thats really low especially since its already mostly sliders. changed it to 6.3 (just sth above 6 xD)
- 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.first slider sounds completely different on prupose. the background noise gets louder and louder(volume increase one 3rd slider) but isnt noticeable at the beginning
- 00:18:077 (2,3) - The spacing between the two is kinda confusing. maybe move 00:19:449 (3,4) - to :
- 00:22:191 (1) - Move the middle point to x476 y60.done but moved it afterwards a little
- 00:23:562 (2) - NC here instead of 00:23:391 (1) - .ok
- 00:24:933 (1) - Make a better overlap with 00:24:762 (6) - , and then copy/paste and replace (1) with the following sliders, or just leave them. Up to you:moved it by +1 x instead
- 00:25:962 (3) - Move to , and then move 00:26:819 (4) - to .why q_q
- 00:31:619 (1) - Remove NC fixed
- 00:34:534 (2,3) - This can throw some people off, but its up to you if you want to change it or not. nah dont think so^^
- 00:36:933 (3) - Make a better blanket with the sliderend of 00:36:419 (2) - : done
- 00:39:848 (1) - Remove NC and add NC at 00:40:362 (2) - .nah would become different from 00:38:648 (1) -
- 00:44:133 (1) - Make a better blanket with 00:43:619 (5) - :done
- 00:45:333 (1) - Better blanket for 00:44:991 (3) - , and then move 00:45:848 (2) - one pixel up : done
- 00:50:648 (5) - Add a clap thanks
- 00:50:819 (6) - NC fixed
- 00:51:848 (1) - Remove NC and add NC at 00:52:533 (3) - .nah, also would become different from 00:46:362 (1) -
- 00:56:476 (4) - NC fixed
- 00:57:505 (1) - rem NC same as above ~
- 00:57:848 (3) - Add nc done
- 00:58:705 (6) - Make a better blanket with 00:58:191 (4) - .moved it a bit. but its not supposed to blank the slider-tail but the slider-trail
- 01:03:333 (6) - NC ok
- 01:14:305 (4) - NC done
- 01:15:505 (1) - Remove NC yea
- 01:19:791 (10) - NC no. it would become inconsistent, too
- 01:30:762 (10) - NC ^ ~
- 01:32:133 (1) - Rem nc ^
- 01:44:476 (7) - NC already done
Thats it. Mostly combo errors here.
Insane
- 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders. same as normal
- 00:16:706 (1,1,1) - All these NC's arent manditory, since there is no slidervel. increase/decrease, and since they all have the same distance spacing. 1) maybe i could remove the NC's but thats not really important anyway. but 2) they are nessecary to keep up the hp-drain rate (at least on HR) or it would become lower than i want to
- 00:23:561 (5) - NC
- 00:24:419 (1) - Rem nc didnt change any NC's in the first part (00:44:133 - ), gomenasai
- 00:28:533 (5) - Remove one point and make it a better blanket: oops, fixed
- 00:29:047 (7) - NC
- 00:29:905 (1) - Rem NC
- 00:31:962 (6) - NC
- 00:32:648 (1) - Rem NC
- 00:34:533 (7) - NC
- 00:35:390 (1) - Rem NC
- 00:55:106 (1,2) - This really plays akwardly. hu o.o? i dont think so, need more opinions on that first..
- 01:01:276 (5,6,7) - So does this changed
- 01:08:819 (4) - NC
- 01:10:019 (1) - Rem NC
- 01:15:505 (5) - NC
- 01:16:704 (1) - Rem NC
- 01:37:448 (5) - Rem NC
- 01:58:191 (4) - NC
- 01:58:362 (1) - Rem NC fixed the NC's in my own way already before i replied >.<
Don't really like the style, but most things that i saw in this dif was inconsenty in NCs.
(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)[/box]
<3Secretpipe wrote:
This map is so gud! I love the hitsounding btw
thanks for modding both of you ^^
EDIT: the box is bugging ahhh >.<