nice song!~
thank you so much and sorry for not taking your diffs ~HikaruR wrote:
00:00:249 (1,2,3) - maybe replace each slider here with two sliders.its not mapped on the melody, it should represent the background noise
00:43:105 (3,4,5) - place the last two notes in a line with the slider to make it look nicer.nope xD
00:44:819 (2,3,4) - this reads a bit awkward in my opinion, maybe don't stack the first two notes for more clarity.changed completely
00:54:248 (1,2,3) - this triple doesn't look right. maybe start the triple on the upper right side of the slider.nah, cant agree
01:01:619 (7) - snap this note between the previous and the next note to hold the flow.i didnt feel any difference but thanks anyways you discovered a mistake
01:10:533 (2,3,4) - you could snap this triple just a bit further away from eachother.fixed, there was also another mitsake :p
01:18:419 (1) - this slider is just outside of the play field... Speak for itself i guess...fixd
01:19:791 (1) - same with this one.^^[color]
01:25:276 (1) - ending kiai time here would be a good idea, but that's just my opinion i guess... (Having kiai time again is no problem.)[color=#00bb00]i thought about this the same, but i was like "yeah kiai-lighting on streams is really cool" so i didnt
01:27:676 (3) - also just outside of the playfield fixed
01:28:362 (2,3,4) - would be nice if this was in a straight line.nope xD
01:33:505 (1) - uhm, that's not the playfield b-baka!fixed
01:36:762 (3) - one more time and i swear...fixed
01:41:391 (4) - did you forget a clap here?thanks
01:42:933 (7) - i think you messed up the hitsound here.haha yea
I think this is about everything i noticed, great map overall. Love it!
Arooma wrote:
From #modreqs :3Insane
- 00:26:133 (5) sorry, i do not understand what you mean >.<
- 00:34:362 (5) - ctrl+g it would be different from 00:23:391 (5,6,7,8,1,2)
- 00:39:505 (4) - ^? okay
- 00:40:876 (4) - ^ okay
Heavy
added circle but did not change rhythm
- 00:46:362 (1,2,3,1) - How about that distance as before? (1.1) done
- 01:14:305 - 1. add circle?
- 01:14:476 (4,5,1,2) - I think in a strange rhythm
- 01:36:419 (1,2,3,4) - ^
Moderate
fixed
- 00:28:019 (2,3) - distance is different (1.21 {1.2}, 1.27 {1.3}) fixed
- 01:14:133 (4) - delete not sure~
- 01:43:790 (2,3,1) - distance is different (1.0 {1.0}, 1.18 {1.2}) nah, the sliderheads are really close so the actual distance when playing is lower than it is shown in the editor
- 01:47:219 (1) - ^
Sorry, Low quality mod .. thanks anyway :>
Map is very good! :3
but 'Moderate' (Normal?) is 2.07 star
The easiest diff is Star<2.0 let's see what i can do about this
easy is needed or normal is easier
Good luck~ C:
Tshemmp wrote:
I haven't done this modding thing in over 2 years, so yeah, my advice probably sucks but you asked for it so deal with it.
[General][Insane]
- fine
[Heavy]
- check auto mod, there are several unsnapped objects at the beginning ( 00:27:834 and 00:29:205 and 00:31:434 ) fixd
- 00:43:105 (3,4,5) - why suddenly the difference in triplet spacing? Just stack it like before. now that convinced me
- 00:47:391 - I feel like there is a very strong beat here, remove the repeat and add a slider instead like this https://osu.ppy.sh/ss/3457975 . changed pattern
- 00:55:963 (4,5) - ctrl+g so it is a continuation of the slider movement before. nice la
- 01:01:619 (7) - NC here since it doesn't really belong to the two circles before.changed somehow~
- 01:16:704 (1) - what. RNC pls oops. Maybe one here 01:16:019 (6) - instead.nope
- 01:19:791 (1) - make the combo consistent with 01:08:819 (4) yes
- 01:29:048 (6) - ctrl+g here maybe? Idk, with the slider this direction the flow feels way better although the triplet afterwards doesn't really fit THAT much.
- 01:34:533 (6) - if you did ^ you should it also do it here but also rotate it a bit so it goes more into the opposite direction of 01:34:876 (1) .nah, i kept the pattern consistent with similiar parts
- 01:38:648 (10) - yeah look, here you didn't do this weird NC you did at 01:16:704 (1), way better!
- 01:51:162 (4) - double the length of the slider, it feels so empty.
- 01:56:648 (4) - ^no. the sliders in the last part end on white ticks just because i didnt want to map the weaker beats afterwards.filling the gap makes playing 01:52:191 (6,7) super weird. id have to remove all red-ticks-slider... blah blah blah cant explain
sexy
- 01:18:762 (7) - NC here, otherwise it just gets too long. Also to make it consistent with 01:07:791 (1)
- 01:28:705 (2,3,4) - instead of circle-circle-slider I suggest slider-circle-circle because the accentuation on (3) atm doesn't feel right imo. You will obviously need a circle at 01:29:216 then, too.
- 01:39:676 (2,3,4) - same as ^
- 01:44:473 (7) - NC?
fixed all nc issues in the kiai time
[Moderate]Woho, I did it.
- 00:30:591 (1,2,3) - hm, maybe turn them into slider instead so the beginner player doesn't have to have such a good rhythm to keep accuracy. Syncopations too hard. fine imo
- 00:52:534 (1,2,3) - ^ ^
- 01:08:819 (5) - NC, otherwise it gets soooo long.
- 01:14:476 (1,2,3) - HERE YOU DID IT (yeah it's not quite the same part but similar in map rhythm).
- 01:19:791 (5) - NC -> the combo colours would become different at this repeat so it decreases the structure if i NC, but ill still do it
- 01:29:391 (3,4) - don't really like this. Try this instead http://puu.sh/jhpvE.jpg .dunno~
- 01:32:133 (1) - sometimes you don't use a new NC in 10 seconds and then you spam them every second, lol. Remove it here?oops
- 01:40:362 (3,4) - like 01:29:391 (3,4) .^
- 01:43:105 (1,2) - yeah, your NCing isn't consistent, check 01:32:133. fixed
Also, nice map, starrr. thanks :>
Cancel wrote:
General
- The easiest diff for this mapset is a Normal, which is normally okay, but since it's 2,07*, you should map an Easy, since the ranking criteria states so.
- You should add more tags. I'd suggest to add liquid drum and bass edm
liquicity.everything but edm- Remove (Cut Ver.) from the title, as it isn't posted as it anywhere else but here. Also, the Ranking Criteria says not to do this. (2) i personally dont approve that "rule" >.<
- The current hitsound give me a headache lol. Consider changing them, as most players who play with Custom hitsounds on will probably also think so. (I mean... normal-hitnormals on normal-hitnormals is migraine fuel.)i changed the clap for the first kiai now dunno if there are other issues with the hitsounding. pm me if you thought of something especially or if it is "just" a general problem
Normal
- 00:24:762 (4,5) - This stack may confuse players new to the game. Use DS to fix the issue. Also, 00:24:933 (5) - should have a NC.made from own expierence + advise/testplays from 5 newer players. NC would confuse rather more than imo and its not that nessecary here :p
- 00:28:876 (3,4) - Same as mentioned before.^
- 00:31:619 (4) - Move to why ? explain, and again, the stacking issue with 00:32:819 (5) - .^
- 00:35:733 (3,4) - Stacking + NC on 00:35:905 (4) - .^
- 00:46:276 (5) - Starting on a red tick may be confusing to some players, but I can't say for sure you have to change it. I'd suggest you do it, anyway. goes 100% with the music so i dont think it is hard
- 00:47:219 (6) - NC okay ~
- 00:51:848 (5) - Same as before. The following beats can stay on the red ticks.^
- 01:08:819 (5) - NC done
- 01:12:248 (2) - Turn this in just a straight slider:meh? more generic? why? it doesnt even look sea water like
[box=]
<3Secretpipe wrote:
This map is so gud! I love the hitsounding btw
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.Also, changes in slider velocity aren't rankable in normal because they'll just confused players, so this diff will probably need a major overhaul so I guess I'll just point out things to keep in mind instead of specific issues
Synpoo wrote:
hi, from my qModerate
Check AIMod for unsnapped objects
This diff needs to be below 2.0 stars in order for this map to be rankableThe difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.gonna do it somehow... how are people getting so picky about this? although current difficulty rating system is really good, its not like you can possibly feel those 0.07 "too high difficulty" to make it reasonable to say that this is definitely too hard...orz
Also, changes in slider velocity aren't rankable in normal because they'll just confused players, so this diff will probably need a major overhaul so I guess I'll just point out things to keep in mind instead of specific issues apparently they dont get confused by just everything, they are not dumb after all. this kind of guideline comes from long ago to prevent completely unreasonable sv-changesBut yea this diff is has lots of issues making it unrankable such as: inconsistent spacing, SV changes, spinner, etc
- 00:00:000 - Remove all these unused green lines i propably do later >.<
- 00:24:762 (4,5) - Changes in spacing are not rankable in normal difficulties, stack this or give it proper spacing ill need a hell lot of opinions about these i guess before i decide what to do with them
- 00:28:876 (3,4) - Same thing about this and all other instances, fix all of them ^
- 00:32:819 (5) - Plays pretty bad to end on the downbeat, make it a 1/2-circle instead not a really strong beat at all, even though its on a white tick. map would become harder to read too..
- 00:42:762 (2) - Same thing here, strong beats aren't good to end a slider on, they should have something clickable on it [color=#000Bb00]agree[/color]
- 00:44:476 (1,2,3,4) - This rhythm represents the music more accurately like this i actually know, but having 1/2 circles combined with 1/2 sliders will make it more difficult to play/read it. i think currently the rhythm get represented well enough this way
- 00:49:962 (1,2,3,4) - Same ^ ^
- 00:54:248 - Probably shouldn't skip this insanely strong beat hmm nah~
- 01:01:276 (2,3,4) - You should just follow the buildup of the drums here cuz that's definitely the focus of this part, right now this rhythm plays really awkwardlyc gonna get some testplays for that, on hold
- 01:16:019 (2) - Touching the hp bar srsly.. D: fixed
- 01:25:276 (1) - Unrankable, see this: t/241019 fixed it
- 01:40:362 (3,1) - This overlap looks really bad looks cool
Insane
Why is this not just ar9? because ar9 feels different from 9.1 actually :v
Also, the hp is incredibly high, lower it to 7 done
I disagree with the way you use combos in the kiai, you should just keep NC to the big white ticks instead of random NC like these 01:20:991 (1) - 01:21:848 (1) - 01:24:762 (1) - time to create yet another 4/4-NC map.. :s didnt changed all
- 00:25:962 (6) - Stack this on 7 instead as it's clearly a different sound from 5 and white ticks like this should get the jump, not the red tick since i mapped along the melody 5,6 sound the same and 6,7 sound differently. when i play it and get that (i guess my hitsounding is propably irritating then) it seems to be the most logical solution the way it is. it didnt feel different to play at all anyway so..
- 00:36:933 (6) - ^^
- 00:39:505 (5,6,1) - Why is the jump from 5->6 so big but 6->1 is smaller even though 1 is a stronger beat? oops, wasnt even intended
- 01:01:619 (1) - Delete NC? well ok, i change it back :p
- 01:08:133 (6,1,2) - Emphasis here is a bit wrong too, 1->2 should have more (or at least equal) spacing than 6->1
- 01:12:248 (4,5,6) - Here too
- 01:13:619 (6,1,2) - ^^ Hmm this happens in a lot places actually, look through the rest and fix them yourselffixed 3 out of 4 (i just like one pattern too much) ;w;
Gl~ thanks for modding :3
KASUM1 wrote:
[General]
You should check your aimod
fixed, but that last point didnt occur o.o
[Insane]
00:00:249 (1,2,3,1,1) - I think you wasted alot of white ticks , your sliders Is a good idea too hm nah~
00:45:333 (4,5) - why these 2 sliders cross each other? i like the pattern ;w;
00:47:562 (3,5) - ^^
00:48:076 (5,7) - stack for a good pattern done
00:50:819 (3,4) - again o.o maybe they are good. I'm not a professional modder ^
01:12:419 (5,2) - stack done
01:31:962 (7,3) - ^ 01:31:448 (4,7,1) - and 01:31:448 (4,7,2) - are tirangles. they have another angle than the pentagon 01:32:133 (1,2,3,4,5) - so they are unstackable
Since you have 1 insane I'm going to mod your normal and hard but I'm not a professional in easy~hard
[Heavy]
00:48:762 (2,1) - overlap maybe? dont think this will be confusing. the time difference is pretty high imo
00:55:791 (2,2) - how about stacking these? not so sure, i dont like that 00:56:476 (1) - would have to be moved more to the upper left, which makes playing 00:55:962 (3,1) - feel "a lot" different. it isnt noticalbe (for me) while playing anyways~
01:14:305 (1,3) - ^ done
Well , that's all
[Moderate]
00:23:391 (3) - move this too 00:23:562 - i didnt map on the drum or sth else, its on the melody. i think those syncopes are very easy to play, since they dont go against a somewhat stronger beat
00:30:076 (4) - remove this and move 00:28:876 (3) - to 00:29:048 - ^
00:30:762 (1,2,3) - move this to the white tick on the right or on the left ^
01:05:048 - 01:05:391 - missing notes o.o this is an easier difficulty which means players must be granted recovery time after a spinner~
That's all , I hope my mod helps you ♥ [color=#0000b]green = prove <3[/color]
Fluttershy552 wrote:
Request in #modreqs
Overall:
Delete this in all Diff's
this is basically for the flash effect when a kiai time starts. its like a minor sb even noobs like me can add
Moderate:
Delete the Green Lines When you are not using them done
00:26:305 (6) - Maybe Something Like this? Because Flow and Nice Design ^^
it should be the same with 00:24:933 (5) because they are both the same rhythm. if there is another reason notify me ingame and i might reconsider
00:30:076 (4) - Sanap the Note like every modder complained T_T im so damn sure that these work after i asked literally a dozen of newbies
00:32:819 (5) - Same ^^
01:36:762 (2,3) - Maybe Singletap or only the 3 convert to Single Tab? no because they are syncopes and sliders are more forgiving than circles. i would do it in the intro to but then it would get like "overmapped"
Heavy:
00:52:533 (3) - Curve? well okay^^
00:57:848 (1) - Delete The Slider and Pute here 00:57:848 - a Note nah. i also tried sth else but that didnt work neither imo. i just want to press my keys there :p. also i like it the way it is at 00:46:876 (1,2)
01:01:962 (1,2,3) - Singletap? changed to something completely different
01:08:305 (2) - Snap the Note with 0,2x wait i dont want an overlap i just wanna stack them
01:19:276 (2) - Same ^ ^
01:30:248 (2) - Same ^ ^
01:36:419 (2) - Something like this? all sliders must be straight in the second kiai, because now one less "instrument" is playing in the music
Insane:
00:22:533 (2) - Curve? nah
00:48:076 (5,6) - Same ^ Or Maybe only the 6 ^
01:04:019 (5,6,7,8) - Maybe a Stream and Only 01:03:333 (1,2,3,4) - Should be Sliders not, sry
------------------------
Thats From my Side thanks for your mod and time anyways =w=
Good Luck with your Map
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Snaggletooth wrote:
Count yourself lucky that I'm sick.
- Check off Letterbox and Widescreen Support since no SB is in use. this...
- Offset comes in a little too late. 22.185 sounds pretty solid to me. took a look at it. gonna do things like Bonzai suggested
- You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.
[Moderate]
- Rhythmical Issues:
- 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
to react.kinda true :p- 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc. i dont think a slider is good because it would be played like a syncope. using circles is imo better to read/play. might change it in another way after looking through bonazi's stuff ^^- 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
all beats that hit in this section, except for the major downbeat, but not in an efficient and
satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
I suggest you the rhythm below. sorry but i cant agree here~ it should be the same like at 00:30:591 (1,2,3,4). now obviously its plays the same and still is "harder" fitting with the kiai. i could change 00:30:591 (1,2,3,4) - too, but then it wouldnt leave me an option to make it harder in the kiai. anyway cant go with that kind of suggestion, would do sth different because: 01:14:648 - not mapped thr offbeat but 01:15:333 - mapped the offbeat. then just adding a circle would turn it into another pattern of which i personally think doesnt represent the rhythm of the song the way it should >.<
[box=Timeline]This Rhythm catches the synth while keeping a lenient and easy-to-follow tapping-rhythm.
And since you ignored the major downbeat before, I don't think that this is a huge issue. If it is
however, then you might aswell go for the drums here.
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Snaggletooth wrote:
Count yourself lucky that I'm sick.
Offset comes in a little too late. 22.185 sounds pretty solid to me.
I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
You can feel free, obviously, to not apply it.
Bonsai wrote:
@Timing: We discovered that for the part before Kiai it is indeed to high and 22.185 or even less is probably right for that part, but it seems to change exactly at the first beat of the Kiai, maybe bc of different attack points or whatever, where 01:06:075 is imo the right offset (which is the original timing -1 hehe). Dunno what phaZ is doing in the end tho ^^
osu file format v14
[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 30416,31273,65648
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
BeatmapID:801442
BeatmapSetID:-1
[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1
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Stjpa wrote:
[General?]
• You have to change the combo colours. Proof hu? actually dont think so. slightly changed the BG's colour[ Moderate ] Click• Untick 'Letterbox during breaks' this..
• Change AR to 5 and HP to 3.5. well okay
• 00:42:759 (3) - I dislike this slidershape. more curvy now
• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so. it is D: http://puu.sh/kK4zm/ea528afa4b.jpg (i know that it does not apply for the slider-slide but that is on purpose
• 01:28:364 (3,4) - Maybe just start like in the first Kiai? second kiai should be less intense
• 01:34:878 (3) - Sounds very weird honestly. naaaah^^. cant decide by now sry <.<
• 01:40:364 (3,1) - Just no... :< just yeah <:
• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patternshttps://i.ppy.sh/c3b715fe6618d60c265b6c75fe3bc8604bc35974/68747470733a2f2f6f73752e7070792e73682f696d616765732f686172642e706e67[/img:1337] Advanced ]Click• It's not a have to, but it wouldn't be too bad if every diff would start at the same point. i get it, but it feels kinda odd to map the first 4 notes also in the lower diffs, because ds should be somewhat equally to the tranquillity which would then just fuck with newbies minds
• Untick 'Letterbox during breaks' ...
• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c; move it by like 1x and 1y or sth. not that i care^^
• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders) no, i like it the way it is~
• 01:47:564 (2,4) - ^^[ Bonsai's Hyper ] Click• This is an easier Insane, not a Hyper. Change the diffname please. ill change it later tho for a certain reason
• Untick 'Widescreen Support' and 'Letterbox during breaks'
• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.
• 00:25:273 (1,2) - ^
• 00:31:615 (5) - Snap it.
• 00:42:759 (1) - Delete this circle and put the start of the spinner here.
• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.
Welp, didn't see it's not finished yet...[ Insane ] Clickthanks for mod and GD <3• Untick 'Letterbox during breaks' .
• Remove these _ from drum_and_bass in the tags. removed the tag. who even searches like that..
• You know what I said about the start in your other diffs. Consider it, please. c:
• 00:30:931 (3) - Move it somewhere else. It's barely readable. never thought of that o.o i increased ar by 0.1 instead
• 00:54:759 (4) - CTRL + G maybe? part of the pattern. the sv is also low enough that you dont atually have to follow the slider so it doesnt affect the flow imo
• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...) the current NC is nessecary (ask me why if you really want to know). i already considered adding another NC but that looks weird imo. i also dont see a good pattern where i can keep the jump. so if noone else complains about it i propably wont think about changing this
• 01:07:792 (2,3,4) - Missing hitsound? no ?
• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo. fixed, but differently
• 01:42:764 (6,7) - Switch these. Also for a better flow. well okay... cant feel any difference
• Every diff HAS TO end at the same point. Proof nooooooo.. but thanks for checking thatGD
.osuthank you!osu file format v14
[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 30416,31273,65648
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
BeatmapID:801442
BeatmapSetID:-1
[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,43987,53662
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Thanks! Didn't see that this set is complete now, sorry for not having finished my diff yet, will do it this weekend, sorry! D:Stjpa wrote:
[ Bonsai's Hyper ] Click• This is an easier Insane, not a Hyper. Change the diffname please. whatever phaZ wants ^^
• Untick 'Widescreen Support' and 'Letterbox during breaks' fixed
• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it. You're not mistaken, but if I were to map all of those sounds as triplets it would be kinda full of 1/4s since they regularly occur twice every measure, so I'm just ignoring most of them and emphasizing other things instead.
• 00:25:273 (1,2) - ^
• 00:31:615 (5) - Snap it. oh snap
• 00:42:759 (1) - Delete this circle and put the start of the spinner here. uh good idea ^^
• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards. I don't think the big angle from (5) to (6) plays well, also it shouldn't affect actual flow in gameplay at all since the next two notes are stacked lol. (maybe I changed that after sending it to phaZ, dunno)
Welp, didn't see it's not finished yet...
Kyle Y wrote:
#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard".
Therefore I just mod a Easy diff as the supplement.
[Easy]
00:25:616 (2,4) - a poor overlapping. For new player, poor overlapping may delay their reaction time. please avoid overlapping. Fixed
00:27:673 (1,2) - it is not a good looking for me, I guess the reason is about it is almost overlapping. maybe you can try this: (optional) Fixed
00:29:045 - Why suddent break here? I think it is better map it because the music didn't stop, and also this note is not for emphasizing anything. Fixed
00:31:616 (2) - slider end at 00:32:130 - . becasue there is the beat sound at here, which is stronger than 00:32:302 - . Stronger beat is easier to follow for new player. Fixed
00:33:159 - this beat is for the new part of music, maybe mapping this is better? I tried
00:37:273 (1,2,3,4) - hitting circles is much harder than slider for new players, becasue the need to click more. I suggest changing into slider. Fixed
00:44:130 - I don;t know what a break here. This part is not the calm part, I cannot think of a reason that break is suitable. It's imo too weird to map. Gonna leave it like it is right now.
01:03:330 - this 1/4 sound.... also better not to skip it. maybe could I know why you skip it? 01:04:707 (1,2,3,4) - this is more calm than 01:05:049 (2,3,4) - , if you map that 4 circles, then why not this part? Because new players need to rest sometimes. I know that this map isn't long at all, but little breaks don't hurt. These 4 circles I mapped build everything after it up. Dunno how to describe it, but it just fits well imo.
01:17:735 (2,4) - misleading notes. New players just click when they see a circle/slider. there is a risk that they will mis-read this as 2→4 Fixed
01:25:278 (5) - nc (you are using 8 beats one nc right? then keep it constant.) My bad. Fixed
01:25:278 - I don't like why you like to break.... there is STRONG beat sounds. Fixed it, shorter break now
01:28:021 (1) - a little position suggestion for this slider, optional:
the notes recently is not a straight line. I don't know if you intend to do it or not.
but then, I think either the pattern and flowing, it is better to make a curve slider (black lines) to form a better flowing (red line) Fixed it a little bit different
01:41:049 (4,1) - I just a little bit worry about this flowing, maybe sth like this? optional
you no need to worry about the mis-read problem here, becasue they are in different color.
new player click also based on the color. I straightened (4) a little bit, flow should be ok then. Worried about it too, but didn't think too much about it actually.
01:44:821 (2) - I also suggest curve slider for better flowing Yup.
01:47:221 (5) - nc, same reason. I put a spinner there.
01:47:221 - it is kiai time right? then why you leave it blanket? in fact breaking problem I have asked you several time, please think twice on it.
^
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Kyle Y wrote:
#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard". diff names changed a few times meanwhile >.<
Therefore I just mod a Easy diff as the supplement.
[Moderate]
00:22:188 (1) - first blanket. but I prefer this becasue blanket just like a kind of breaking flowing for me. just like the red line in the figure. however, if it is in the middle part, it can form a oval flow. (fig 1) therefore I suggest using this flowing (fig 2) done
00:46:873 - I just think this is the new sentence of the song, therefore I think clickable things here is better. Also, you missed this strong sound.
therefore, I suggest the whole sentence is mapped like this: (00:46:873 - ) i konw that this slider end it put "wrong" but 00:50:816 (4,5) here its justified and since this is the same figure as 00:45:330 (5,6) i wanna keep it like that. this sentence 00:47:216 (1,2,3,4) - well... how do i explain - i made something different here
00:54:245 - in fact I prefer starting the slider 00:54:416 - (1) at here. becasue missing strong beats seems weird. fixed it but differently
maybe sth like this: (?)
01:22:535 (1,2) - blanket to obtain better look. done :<
01:25:278 (1) - not suitable spinner, similar pattern 01:00:588 - you didn't use spinner also. You use spinner on the stream part. therefore I think better map with circles and sliders. removed spinner
01:28:707 - same rhythm with 01:06:764 - why skipping beats this time? second kiai should be more calm imo, so just mapped based around the meoldy
01:28:021 (2) - missing ncs. fixed
01:29:735 - also missing strong beats, just like 01:07:792 - beat, better keep it the same, at least the beats positing. the meoldy isnt audible here
01:34:878 (3) - missing strong beats at 01:35:221 - , in fact it is the ssame melody as 01:28:021 - . same reason as ^. slider would become extremely long so i halfed the lenght and add a repeat.. orz the offbeat sounds cool imo D:
01:40:707 - ^ also the same.^
01:40:364 (3,1) - poor overlapping, the slider (3) is covering the number (I don't know if same situation happen in your computer), but at least the head of the circle. better avoid it. i made it so that the number is visible
01:46:192 - again. you can discuss with me ingame if you want to v:
01:52:706 (4) - nc no, as it isnt at 00:24:930 (5). easy/normal = fewer objects but not shorter combo
01:58:192 - missing beats, I suggest slider end at here, then the next circle 01:58:364 - can be emphasis a little bit. as it is missing 01:14:307 - 01:36:249 - 00:30:416 s:
Thanks, hope you like my modding.yes i do
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.Stjpa wrote:
#modding queue
[Easy]
01:47:221 (5) - nc, same reason. I put a spinner there.
You sure it's 1500ms? I just heard something with 750ms.Kyle Y wrote:
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.Stjpa wrote:
#modding queue
[Easy]
01:47:221 (5) - nc, same reason. I put a spinner there.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
Stjpa wrote:
You sure it's 1500ms? I just heard something with 750ms.Kyle Y wrote:
Um.... you can't place a spinner here, causing unrankable due to not enough recovery time.
For Easy diff, 1500ms recovery time is required, or I should say after the spinner, you should keep 4 beats empty.
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Combo2 : 64,252,31
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Bonsai wrote:
Thought I'd have a lot to say about the Easy, but turns out I didn't update and most of it has been changed after previous mods ^^ some more things though:Thanks for the suggestion. I found this part quite hard to map, had literally no ideas. ♥
- 00:33:502 (4) - NC here and at 00:36:245 (2) instead of 00:35:388 (1) ? Jup.
- 00:44:130 - I'd put a circle here since this is what all the previous sliders build up to, leaving it out feels kinda weird imo :\ Aright!
- 01:03:330 - Leaving this build-up empty doesn't feel good to me - I'd put a 4/1-slider here and delete 01:05:049 (2,3) - Having these four circles in a row doesn't let (4) stand out anyways, which it should imo since it's way more important than the rest I tried
- 01:25:278 (1,2,3) - These are four distinct, equally important beats, mapping the last two with a slider doesn't make sense imo Two sliders then
- 01:26:649 - I'd suggest a slider again ^^ I tried
- The Outro: First, make volume and hitsounding similar to the intro, rn it's way too loud lol, guess you forgot it ^^ Second, imo it would fit better to generally map even less beats, to give a stronger contrast to the rest of the map, to really make it feel like an outro instead of just another part of the map. And focus more on a certain rhythm. I'd do it something like this:
Especially 01:59:049 (3) should be four circles since it's again four distinct, equally important beats, and ending on a tail doesn't feel as good as ending on a circle either imo
osu file format v14
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Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
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Tags:Stjpa Bonsai dnb
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492,160,91792,1,8,0:0:0:0:
496,244,92135,1,0,0:0:0:0:
428,296,92478,2,0,L|492:364,2,85,8|0|8,0:0|0:0|0:0,0:0:0:0:
364,236,93507,6,0,P|328:216|268:224,1,85,4|8,0:0|0:0,0:0:0:0:
212,260,94192,2,0,P|152:248|116:220,1,85,0|8,0:0|0:0,0:0:0:0:
104,156,94878,2,0,P|60:188|48:236,2,85,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,124,95907,1,8,0:0:0:0:
267,151,96249,6,0,P|268:108|248:64,2,85,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,232,97278,1,8,0:0:0:0:
164,280,97621,2,0,L|236:340,1,85,0|8,0:0|0:0,0:0:0:0:
312,352,98307,1,0,0:0:0:0:
352,276,98649,1,8,0:0:0:0:
428,240,98992,6,0,L|512:292,2,85,4|8|0,0:0|0:0|0:0,0:0:0:0:
360,188,100021,1,8,0:0:0:0:
304,124,100364,2,0,P|268:92|196:88,1,85,0|8,0:0|0:0,0:0:0:0:
160,128,101049,2,0,P|196:160|268:164,1,85,0|8,0:0|0:0,0:0:0:0:
264,248,101735,6,0,P|216:252|168:236,1,85,0|8,0:0|0:0,0:0:0:0:
100,216,102421,1,0,0:0:0:0:
32,164,102764,1,8,0:0:0:0:
40,80,103107,2,0,L|132:80,1,85,0|8,0:0|0:0,0:0:0:0:
204,44,103792,2,0,P|208:112|192:136,1,85,0|8,0:0|0:0,0:0:0:0:
156,196,104478,5,4,0:0:0:0:
104,264,104821,2,0,P|56:276|16:308,2,85,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,276,105849,2,0,P|228:240|240:200,1,85,0|8,0:0|0:0,0:0:0:0:
232,128,106535,2,0,P|248:80|280:52,1,85,0|8,0:0|0:0,0:0:0:0:
256,192,107221,12,0,109964,0:0:0:0:
112,140,110821,5,0,0:0:0:0:
172,80,111164,2,0,P|240:64|304:84,1,127.5
412,128,112192,2,0,L|440:80,2,42.5
328,224,113049,6,0,P|280:256|208:244,1,127.5
132,264,113907,2,0,P|116:200|152:132,1,127.5
204,92,114764,1,0,0:0:0:0:
236,12,115107,1,0,0:0:0:0:
420,52,115792,6,0,P|424:124|384:172,1,127.5
316,208,116649,1,0,0:0:0:0:
192,172,117164,1,0,0:0:0:0:
88,96,117678,2,0,L|100:48,2,42.5
52,172,118364,5,0,0:0:0:0:
112,232,118707,1,0,0:0:0:0:
48,288,119049,1,0,0:0:0:0:
112,344,119392,1,0,0:0:0:0: