Almost impossible xdTolunay Scarlet wrote:
Banned Forever [Nogard] (!)
Almost impossible xdTolunay Scarlet wrote:
Banned Forever [Nogard] (!)
Never forget the beginning of 2013's disaster~.Drafura wrote:
Bring old hypers back >< this kind of jumps are not anything new, it's so annoying for players, so annoying for mappers, so annoying for modders. It's out of question to rank them in a map and it's totally normal, the hit windows is way above the OD10 300 std. In the end it remove possibilities in ctb mapping. The jump skill totally dispeared from ctb players since then... Only zig zag movements and ryuuta accuarcy matters now, this is so sad for people who knows ctb were a bit more back in the days.
rip ctb119410501 wrote:
Never forget the beginning of 2013's disaster~.
FL, Hyperdash (~2013), HD (~2014)119410501 wrote:
Never forget the beginning of 2013's disaster~.Drafura wrote:
Bring old hypers back >< this kind of jumps are not anything new, it's so annoying for players, so annoying for mappers, so annoying for modders. It's out of question to rank them in a map and it's totally normal, the hit windows is way above the OD10 300 std. In the end it remove possibilities in ctb mapping. The jump skill totally dispeared from ctb players since then... Only zig zag movements and ryuuta accuarcy matters now, this is so sad for people who knows ctb were a bit more back in the days.
i didn't care about it because i didn't even noticed anything xDDeathXHunter wrote:
no1 cares about the hd change
What, there was a change? lolDeathXHunter wrote:
no1 cares about the hd change
"Just move forward " even if the changes are bad you still accept that ? pleaseZHSteven wrote:
Does anyone still remember 2009-12-20?
well, almost same saturation here.
"Nothing can be changed. Just move forward." That is all I've learnt about it.
<3Drafura wrote:
Bring old hypers back >< this kind of jumps are not anything new, it's so annoying for players, so annoying for mappers, so annoying for modders. It's out of question to rank them in a map and it's totally normal, the hit windows is way above the OD10 300 std. In the end it remove possibilities in ctb mapping. The jump skill totally dispeared from ctb players since then... Only zig zag movements and ryuuta accuarcy matters now, this is so sad for people who knows ctb were a bit more back in the days.
Once it didn't matter where and when you caught them, they just brought you under the next fruit perfectly.Storm- wrote:
what was old hypers like anyways, I'm very interested, was it a timing difference? the way you hit them?
good old times :')119410501 wrote:
Once it didn't matter where and when you caught them, they just brought you under the next fruit perfectly.Storm- wrote:
what was old hypers like anyways, I'm very interested, was it a timing difference? the way you hit them?
da fuq happened?Badis wrote:
They changed the physics of hyperdash...AGAIN
Why you want us to suffer liike that and this time there is no excuses...
Storm- wrote:
huh? they changed hypers? i didn't notice anything
good?Badis wrote:
https://osu.ppy.sh/b/390883?m=2
Try to play this , you'll see the 1/4 hypers are faster than usual and the 1/2 hypers are slower than usual