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DJ Mikesh - Be Free (Nightcore Mix)

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Total Posts
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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2014. december 13. at 11:20:41

Artist: DJ Mikesh
Title: Be Free (Nightcore Mix)
Tags: dancecore remix trance techno Kazuya-sama
BPM: 174
Filesize: 6027kb
Play Time: 02:33
Difficulties Available:
  1. Another (4,78 stars, 468 notes)
  2. Hyper (3,3 stars, 327 notes)
  3. Standard (1,78 stars, 223 notes)
Download: DJ Mikesh - Be Free (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------


5. Melody

---> Full, remapped version here! Nicer, harder than this! <---
Eni
first~ :)
Topic Starter
Kazuya
Second. :o
just click
Hey, M4M from your queue!

Please don't forget to mod my map!

Normal

SPOILER
00:03:533 (2) - In my opinion, ending this slider at 00:04:223 would sound much better instead of where it ends currently.

00:13:878 (1) - It would be better to have this slider horizontal instead of vertical for better flow, and it's also better to end a reverse slider towards the next note instead of away, here is a picture of an example I'm talking about, it does NOT have to be exactly like this but I suggest doing something like this: https://osu.ppy.sh/ss/2297609

00:31:637 (3,4) - These two sliders are almost touching, I suggest curving Slider 4 a little less, so that it does not touch with Slider 3.

01:54:568 (4) - This looks uneven with the previous 3 notes, which makes it look a bit messy, unless you intended this. I would have it look more like this: https://osu.ppy.sh/ss/2297615

02:01:464 (3,4) - You could make a better blanket between these two.

Hyper

SPOILER
00:13:188 (4) - Something about this note bothers me, it sounds weird because of the vocals, I suggest starting a slider at 00:13:016 and ending it at 00:13:188 this sounds much better to me than this single note.

00:52:326 (3) - This looks like it is overlapping the head of 00:50:775 (3) To fix this, stack the head of the slider onto the note, if you were to do the other way around then it would ruin the symmetry pattern that you have.

01:11:119 (2,3,4,6) - I think it's better to have DS consistency here.

01:14:568 (7) - Ctrl + G flows better to me.

01:35:257 (1,2) - You should make these look the exact same, it would look better and neater.

01:49:395 (2) - I don't really hear anything where a note would be appropriate here, I suggest removing this circle. When I played it without this circle, it sounds much better to me.

02:23:533 (1,2) - Try to have these appear as a blanket, it would have a better appearance in my opinion.

Another

SPOILER
00:08:361 (1,2) - You can blanket these better by curving them more.

00:13:016 - I think adding a circle here would go better, here, it sounds really empty to me.

00:45:602 (5,6) - Blanket this better.

00:54:395 (2,3,4,5,6) - I think a consistent DS would be more appropriate here.

00:59:395 (1,2,3,4,5,6,7,8) - I think a regular looking stream would be better here, this would be difficult to aim, especially on Hard Rock. Go with what you like better though.

01:33:878 - Same thing with this stream ^^^

01:55:947 - ^

Also, check out AiMod, it appears that an object is unsnapped in this difficulty.

Hope my mod helps! Good luck with this map!
AlexaBM
hi~
[Normal]
  1. AR and OD -0,5/1 since it's the easiest diff in this mapset.
  2. 00:34:568 (2) - I suggest you to finish this slider here 00:35:257 -
  3. 00:43:533 (4,5) - It's the easiest diff, make it easier! Why not to replace these circles with a slider?
  4. 00:55:257 (1) - Reverce the slider this way to make a better flow with 00:56:292 (2) -
  5. 02:04:912 (6) - Bend it to the other side?
[Hyper]
  1. 01:11:119 (2,3,4,5) - Ya can make this jump a bit another way. Example (using "Create polygon circles, ofc; slider is random).
[Another]
  1. I don't see any reasons to keep those 2 breaks in the beginning. HP will recover in some seconds, there's no problem with HP, imo. Delete them, please, they doesn't make sense.
  2. 01:24:223 (1) - NC?
  3. 02:04:223 (1,2,3) - Make distance between them the same.
  4. 02:23:533 (1,2,3) - ^
  5. 02:05:602 (1,3) - This overlap doesn't looks nice, you can improve it!
  6. 02:22:154 (1,3) - Improve the stack?
That's all! Pretty nice mapset and song (I don't like nightcore, though). Good luck~
kajiyatta
M4M
[General]
Delete .osb file since there is no SB.
[Normal]
Placement
01:35:947(2) Move this tail a bit leftside, and the flor from (2) to (3) looks more seamlessly.
02:04:912(6) Simillar suggestion, move 2nd tick upword better for playing.
02:30:430(6) Add NC better for symmetrical pattern.
Rhythm
01:54:568 Unnecessary green line
Hit Sound
00:40:775(6,7) Add whistles here to follow the piano.
[Hyper]
Placement
00:51:119(1) I just worry about this jumping, it looks bigger compared other parts.
Hit Sound
00:41:119(3) Same as Another.
01:24:223(1) Add finish at head like other diffs.
[Another]
Placement
01:52:842 Object's end isn't snapped.
00:33:706(1) This NC is really needed? Delete it better to keep your NC pattern.
00:59:654(4) Move this note like this? I just feel odd on this stream shaping.
01:49:050(1) Maybe CTRL+G would be more better because flow to next note looks smoothly.
Rhythm
00:06:637 Why you put Break only this diff? I don't suppose it is necessary for playing because it is too short. And not high HP drain.
00:19:730 ^
00:12:844(5,6) It's a bit difficult part, current rhythm isn't followed vocal properly so I just recommend this.
01:00:775(1) Extend this spinner at 01:01:981 better to pick up drum sound.
02:31:809(1) A spinner? There is enough instrumetals to put notes, so I recommend you put notes to follow them for Another diff.
Hit Sound
00:41:119(2) Add whistle here to follow the piano.
00:43:188(5) Delete whistle here, it doesn't follow any sound.
00:45:085(4) Add whistle at reverse.

It's neatly mapset, good luck and star.
Topic Starter
Kazuya
Sorry for late.

Breezy:
SPOILER
Normal:

00:03:533 (2) - In my opinion, ending this slider at 00:04:223 would sound much better instead of where it ends currently.
Current slider ending is good!

00:13:878 (1) - It would be better to have this slider horizontal instead of vertical for better flow, and it's also better to end a reverse slider towards the next note instead of away, here is a picture of an example I'm talking about, it does NOT have to be exactly like this but I suggest doing something like this: https://osu.ppy.sh/ss/2297609
Okay, use similar.

00:31:637 (3,4) - These two sliders are almost touching, I suggest curving Slider 4 a little less, so that it does not touch with Slider 3.
Ok

01:54:568 (4) - This looks uneven with the previous 3 notes, which makes it look a bit messy, unless you intended this. I would have it look more like this: https://osu.ppy.sh/ss/2297615
Fixed

02:01:464 (3,4) - You could make a better blanket between these two.
Fixed

Hard:

00:13:188 (4) - Something about this note bothers me, it sounds weird because of the vocals, I suggest starting a slider at 00:13:016 and ending it at 00:13:188 this sounds much better to me than this single note.
Fixed

00:52:326 (3) - This looks like it is overlapping the head of 00:50:775 (3) To fix this, stack the head of the slider onto the note, if you were to do the other way around then it would ruin the symmetry pattern that you have.
I keep it. Skipped

01:11:119 (2,3,4,6) - I think it's better to have DS consistency here.
Ok

01:14:568 (7) - Ctrl + G flows better to me.
Changed.

- You should make these look the exact same, it would look better and neater.
Fixed

01:49:395 (2) - I don't really hear anything where a note would be appropriate here, I suggest removing this circle. When I played it without this circle, it sounds much better to me.

Circle removed, and 1/1 slider added here: 01:49:050 -

02:23:533 (1,2) - Try to have these appear as a blanket, it would have a better appearance in my opinion.
No. (but Curve removed!)

[Another]

00:08:361 (1,2) - You can blanket these better by curving them more.
No. Current prefer.

00:13:016 - I think adding a circle here would go better, here, it sounds really empty to me.
Ok

00:45:602 (5,6) - Blanket this better.
ok

00:54:395 (2,3,4,5,6) - I think a consistent DS would be more appropriate here.
I like current. No.

00:59:395 (1,2,3,4,5,6,7,8) - I think a regular looking stream would be better here, this would be difficult to aim, especially on Hard Rock. Go with what you like better though.

01:33:878 - Same thing with this stream ^^^

01:55:947 - ^
I think currently is good.

Thanks.

AlexaBM:

Normal:

00:34:568 (2) - I suggest you to finish this slider here 00:35:257 -
I keep it. This piano is ends here: 00:35:085 -

00:43:533 (4,5) - It's the easiest diff, make it easier! Why not to replace these circles with a slider?
Okay.

00:55:257 (1) - Reverce the slider this way to make a better flow with 00:56:292 (2) -
Okay

02:04:912 (6) - Bend it to the other side?
Ok

Hard:

01:11:119 (2,3,4,5) - Ya can make this jump a bit another way. Example (using "Create polygon circles, ofc; slider is random).
Good! Okay

Another:

01:24:223 (1) - NC? -- Added
02:04:223 (1,2,3) - Make distance between them the same. no
02:23:533 (1,2,3) - ^ no
02:05:602 (1,3) - This overlap doesn't looks nice, you can improve it! -- Fixed.
02:22:154 (1,3) - Improve the stack? -- Fixed

Thanks


kajiyatta:

Normal:

Placements: Fixed all.

01:54:568 Unnecessary green line
Deleted.

00:40:775(6,7) Add whistles here to follow the piano.
Okay

Hard:

00:51:119(1) I just worry about this jumping, it looks bigger compared other parts.
I think tolerable.

Fixed all:
00:41:119(3) Same as Another.
01:24:223(1) Add finish at head like other diffs.

Another:

01:52:842 Object's end isn't snapped.
Fixed

00:33:706(1) This NC is really needed? Delete it better to keep your NC pattern.
Deleted NC

00:59:654(4) Move this note like this? I just feel odd on this stream shaping.
Okay. Moved.

01:49:050(1) Maybe CTRL+G would be more better because flow to next note looks smoothly.
Okay

00:06:637 Why you put Break only this diff? I don't suppose it is necessary for playing because it is too short. And not high HP drain.
00:19:730 ^
Breaks removed.

00:12:844(5,6) It's a bit difficult part, current rhythm isn't followed vocal properly so I just recommend this.
I put one circle.

01:00:775(1) Extend this spinner at 01:01:981 better to pick up drum sound.
Okay

02:31:809(1) A spinner? There is enough instrumetals to put notes, so I recommend you put notes to follow them for Another diff.
No.

Hitsounds: Fixed all.

Thank you!
Nyukai
From pm request.

[General]

  1. If you customized the diffs like "Hyper" and "Another", then "Normal" should be renamed by "Advanced", or hardest diffs should be named "Hard" and "Insane". Think about it, I think there should be consistency between diff names.
  2. Add Kazuya-sama in tags, you should know why.
  3. 02:00:085 - Why not kiai here but yes here 02:11:119? It's chorus I guess. Consider starting kiai here (but keep the other one, ofc).
[Normal]

  1. Increase OD and HP until 4 to make a better balanced-spread between diffs.
  2. 00:52:154 (5) - Maybe you could curve a bit this slider to improve the flow, something like this would look better if you ask me. Not a big difference, but I personally think will improve the pattern a bit, like you did here 00:53:533 (3,4).
  3. 00:53:878 (4) - Curve this slider following the next note, same reason as before.
  4. 01:17:326 (1) - Keep the consistency please, if you've been adding NC each two stanzas then remove this one (Check this in all cases).
[Hyper]

  1. 00:24:050 (3,1) - You can improve the blanket between them, just move 00:24:912 (1) - a bit down (and if it's necessary fix DS with 00:25:602 (2)).
  2. 00:53:878 (4) - If you add NC each stanza then here should be another one. But in case you started adding NC each two stanzas since here 00:49:740 (1), then remove this one 00:51:119 (1). Anyway, check it, in all cases if it's possible.
  3. 01:12:844 (7,8) - Bad spacing, move (8) until x:116 y:340. Jumps are good but you should always try to keep the spacing if it's Hard instead of Insane.
  4. 01:20:085 (4,1) - Orz, I don't know if this is allowed, I mean, it shouldn't be a problem, but it's a bit confusing imo...
  5. 01:49:050 (7) - You missed a NC here.
  6. 02:03:533 (1,3) - Swap NC.
  7. 02:12:844 (2) - In case you wanted to use symmetry, this needs to be a bit improved, for 1 grid I guess.
[Another]

  1. Increase OD until 7 and HP until 7, these settings makes the diff a bit easier, and this one can be a more difficult challenge, at least for me.
  2. 01:06:292 (1,4) - !nazi - Fix this stack. Not a big problem, but players will be thankful.
  3. 01:13:533 (2) - Ctrl+G to improve the flow?
  4. 01:49:050 (1) - You totally broke the flow here, add Ctrl+G and pattern will look better imo.
  5. 01:55:947 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Hm... Maybe the NC combination looks bad, I suggest to add NC each white line.
  6. 02:15:257 (1,2,3) - This looks really bad if you ask me, you were making patterns which have more spacing and this looks a bit sudden, try something different (the same goes to 02:23:533 (1,2,3)).
I didn't like the "stream roads" you made in Another, but overall it's a nice mapset and I really like your style.

Good luck!
Topic Starter
Kazuya
Heyho, thanks for mod. :3

Normal renamed to Standard. It's better!
Kazuya-sama added.
Kiai not added, because there is less intense.

Normal:
fixed all

Hyper

Fixed "all", except:

01:20:085 (4,1) - Orz, I don't know if this is allowed, I mean, it shouldn't be a problem, but it's a bit confusing imo...
I think good surprise. x'D

Another:

Fixed "all" except:
01:13:533 (2) - Ctrl+G to improve the flow?

Thaaanks. :3
cmn_891127
I am from your M4M queue, but I cannot find anything to mod!!!!!!!!!!!!!!!!!!
Wonderful map!
byfar

cmn_891127 wrote:

I am from your M4M queue, but I cannot find anything to mod!!!!!!!!!!!!!!!!!!
Wonderful map!
lmao
byfar
m4m >>https://osu.ppy.sh/s/228745

sorry for 7 diffs.. lol
just dont mod easy, normal, and yuzuriha's hard, just the 4 stars+

[General]
standard is good
another has some really weird flow at the beginning, but i guess its ok..

[Another]
00:03:533 (3) - nc
00:04:740 (6) - ^
00:09:568 (4) - ^
00:14:568 (2) - flow this better with previous straight slider? something seems off there
00:24:568 (8,1) - better blanket
00:25:602 (2) - i would nc this because of big vocal volume
00:29:395 (4) - nc
00:32:499 (5) - nc
00:35:602 (8,1,2) - weird blanket
01:33:878 (1) - your stream starting here has really really drastic curves
01:55:947 (1) - ^
02:06:637 (4) - nc
02:10:775 (4) - ^
02:28:706 (4) - ^
anywhere you have those spaced triplets, you need to nc it for readability

[Hyper]
00:32:499 (4) - nc instead of 00:33:016 (1) -
00:34:568 (3) - nc
01:28:016 (3,4) - blanket this better

[Standard]

i suggest you break up your nc's

thats all from me. GL
Krfawy
General
  1. Let me know if I'm wrong, but I guess offset would be set to 2839.
Standard
  1. 00:23:533 (5) - A bit imperfect blanketing. Maybe move the 2nd point in this slider to (X=136 | Y=216) and the 3rd point to (X=143 | Y=306)?
  2. There are some moments when I think you could use a bit curved sliders (with red point) because some of the accurate are a bit too plane for me. What I mean: you could make them similar to 01:46:981 (2) - this one, since now it's the only 1 slider like this in the Standard diff, so you can make some more like this. Some of them:
    1. 00:41:464 (1) -
    2. 00:45:602 (4) -
    3. 01:35:947 (2) -
  3. 00:43:533 (4) - This one does not blanket the previous object as good as it's possible. Also consider making this and another 00:44:050 (1) - note the same (you know, copy&paste) so they keep looking so cute and symmetrical. o3o
  4. 02:15:602 (5) - The idea of making this slider is very cool in my opinion, but how about using CTRL + H to make and moving it to the same start point? If you don't understand my mumble -> *CLICK ME* So I think it just could improve the flow a bit.
  5. 02:19:395 (1,3) - The ending of the slider and 3 the circle are not at the same level. Make them perfectly symmetrical.
Hyper
  1. Well, this Hard is pretty... hard! :D Consider to set OD5 so it's not too hard to FC it.
  2. 00:46:119 (4,1) - I know it can be hard because of the DS, but maybe try to make them more blanket? For example put the 2nd point in the slider to (X=272 | Y=128) and the 3rd to (X=301 | Y=20). And 00:46:981 (1) - would be placed at (X=429 | Y=110) I believe.
  3. 01:05:947 (3) - Maybe CTRL + G, because I think it will flow better. #KrfawyStyle *runs*
  4. 01:55:947 (5) - Lower this circle a bit so this will look like the angle is a consistant as the sliders do. I think it will look more proffesional and flow will be improved.
  5. 02:09:740 (1) - Move the first red point to (X=200 | Y=172) so it is more symmetrical.
Another
  1. Hmmm... just wondering if you could set HP8 so it will be more tricky since this Insa-I mean Another is perfect for being tricky.
  2. 00:13:874 (1) - I don't like how it works to be honest... I don't know if you agree, but I guess something like that would work better -> *CLICK ME because now the flow and the construction do not play well for me and I think you would use something more like-a-symmetry-style because I guess you like this style.
  3. 00:46:981 (1) - Nazi thing again, don't kill me ;w; So it is at X=201 when 00:46:119 (6) - this slider is at X=200. A small difference, but still...
  4. 01:33:878 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This heart is pure beauty! *o*
  5. 01:49:050 (1) - Again - I think this slider can be improved a bit.
I am not a BAT so I can't say 'call me back so I can bubble it'. Kazuya, teach me how to map because your mapsets are so awesome and I love your style! ;3;

LUV from jealous Krfawy ;3;
Nyukai

Kazuya wrote:

Hyper

Fixed "all", except:

01:20:085 (4,1) - Orz, I don't know if this is allowed, I mean, it shouldn't be a problem, but it's a bit confusing imo...
I think good surprise. x'D
Sorry but I've checked with someone else and it's unrankeable u.u Try something different.
eeezzzeee
Hi! Really fun map so far, the streams flow great :)

Also about mod, I was going to do it right now but I'll wait until after you update again!

SPOILER
Bonus testplay... Sliderbreak because i suck! :(
Topic Starter
Kazuya
Thanks for mod. I'll check now! >_<

byfar:

[Another]
00:03:533 (3) - nc no
00:04:740 (6) - ^ no
00:09:568 (4) - ^ no
00:14:568 (2) - flow this better with previous straight slider? something seems off there I changed the shape
00:24:568 (8,1) - better blanket ok
00:25:602 (2) - i would nc this because of big vocal volume no
00:29:395 (4) - nc no
00:32:499 (5) - nc no
00:35:602 (8,1,2) - weird blanket fixed
01:33:878 (1) - your stream starting here has really really drastic curves It doesn't matter.
Need a bit of challenge.

01:55:947 (1) - ^
02:06:637 (4) - nc no
02:10:775 (4) - ^ no
02:28:706 (4) - ^ no

anywhere you have those spaced triplets, you need to nc it for readability Okay, added

[Hyper]

00:32:499 (4) - nc instead of 00:33:016 (1) - ok
00:34:568 (3) - nc ok
01:28:016 (3,4) - blanket this better fixed

[Standard]

I checked, fixed some.

Thanks

Krfawy:

[Standard]

There are some moments when I think you could use a bit curved sliders (with red point) because some of the accurate are a bit too plane for me. What I mean: you could make them similar to 01:46:981 (2) - this one, since now it's the only 1 slider like this in the Standard diff, so you can make some more like this. Some of them:
00:41:464 (1) -
00:45:602 (4) -
01:35:947 (2) -
Red point added. It's ok?

00:43:533 (4) - This one does not blanket the previous object as good as it's possible. Also consider making this and another
No blanket, instread added red point this 00:43:533 (4) - slider
00:44:050 (1) - note the same (you know, copy&paste) so they keep looking so cute and symmetrical. o3o No because ^
02:15:602 (5) - The idea of making this slider is very cool in my opinion, but how about using CTRL + H to make and moving it to the same start point? If you don't understand my mumble -> *CLICK ME* So I think it just could improve the flow a bit.
okay, okay >_<

[Hard]

OD changed

00:46:119 (4,1) - I know it can be hard because of the DS, but maybe try to make them more blanket? For example put the 2nd point in the slider to (X=272 | Y=128) and the 3rd to (X=301 | Y=20). And 00:46:981 (1) - would be placed at (X=429 | Y=110) I believe.
fixed

01:05:947 (3) - Maybe CTRL + G, because I think it will flow better. #KrfawyStyle *runs*
Hahahaha no. :p

01:55:947 (5) - Lower this circle a bit so this will look like the angle is a consistant as the sliders do. I think it will look more proffesional and flow will be improved.

oookkk

02:09:740 (1) - Move the first red point to (X=200 | Y=172) so it is more symmetrical.
was there. x'D

[Another]

Hmmm... just wondering if you could set HP8 so it will be more tricky since this Insa-I mean Another is perfect for being tricky.
Hmm, no, because 1/3 part is very difficult.

00:13:874 (1) - I don't like how it works to be honest... I don't know if you agree, but I guess something like that would work better -> *CLICK ME because now the flow and the construction do not play well for me and I think you would use something more like-a-symmetry-style because I guess you like this style.
I used similar

00:46:981 (1) - Nazi thing again, don't kill me ;w; So it is at X=201 when 00:46:119 (6) - this slider is at X=200. A small difference, but still...

Fixed. x'D

This heart is pure beauty! *o*
Really! It's heart shape. :O x'D

01:49:050 (1) - Again - I think this slider can be improved a bit. oks

I am not a BAT so I can't say 'call me back so I can bubble it'. Kazuya, teach me how to map because your mapsets are so awesome and I love your style! ;3;

Ohh really? :O Thank you. owo

Inyuschan:

It's not unrankable! If other ranked maps is allowed then why not?


Hi! Really fun map so far, the streams flow great :)

Also about mod, I was going to do it right now but I'll wait until after you update again!
Ohh Thank you very much! :3
SakiZ
(from m4m)
Nice song :D

[Standard]
  1. 00:04:568 (3) - NC
  2. 00:12:499 (4) - NC
  3. 00:38:706 (5) - NC
  4. 000:59:740 (4) - NC
  5. 01:34:223 (4) - NC
  6. 01:49:050 (1) - remove NC
  7. 01:49:740 (3) - NC

[Hyper]
  1. 00:59:050 (3,4) - sliders were not very neat here, make these like:
  2. 01:08:878 (4,5) - ^
  3. 01:19:740 (3,4) - ^

[Insane]
  1. 00:23:533 (5) - NC
  2. 00:29:740 (5) - NC

Good luck :)
Topic Starter
Kazuya
[Another]

I skip!

[Another]

Fixed all.

[Standard]

Only fixed:

00:38:706 (5) - NC

Thank you! : )
Nyukai
@Kazuya: Give me an example that shows the pattern is rankeable. Maybe you are thinking about maps which were made years ago, when the rules were different.
Topic Starter
Kazuya
For example: skystars, hanzer... maps. Unreadable, and rankable! Why? In my case is not unreadable. Otherwise, where would you place the slider?
RE1359EBA
I am not good at English. Please understand.

[Standard]
00:17:671 (4) - This is somewhat awkward. Shift its location to 00:17:326

00:41:464 – Add clap(Drum) sound into Head of (1)

00:27:671 ~ 00:30:085 – change like this picture


01:24:912 – Put hit mark with finish sound on the slide at 01:25:602.

01:48:706 (3) – Add clap(Drum) sound

01:49:395 ~ 01:51:464 – change like this picture



[Hyper]
00:13:533 (5) and (1) - more close between them.

[Another]
NO ERROR. GOOD.

good map. See you again~
Topic Starter
Kazuya
Hi.

Only fixed:

00:41:464 – Add clap(Drum) sound into Head of (1)
01:48:706 (3) – Add clap(Drum) sound
00:13:533 (5) and (1) - more close between them.

Thx
Nozhomi
Heyo Kazuya~ Ye I know I'm late >.< (soooo lazy uguu~)

- General :
  1. Remove osb file.
  2. I'm afraid SR between different diff is a little high and force you to do an other diff. Check it with a BAT.

- Another :
  1. 02:00:775 (3,4) - Bad blanket.
  2. ...Nothing wrong on this :/

- Hyper :
  1. 00:57:671 (6,1) - Blanket a little off.
  2. 01:14:395 (6,7) - ^
  3. 01:20:085 (4) - Did you not stack them on purpose ?
  4. Clean diff.

- Standard :
  1. 00:30:430 (1,2,3,4) - Seems like you stop suddenly to follow drums here for vocal, and feel really odd. I can hear clearly a drum 00:31:464 - here and I really don't know why you didn't play it.
  2. 00:38:706 (1) - I would remove whistle here.
  3. 01:24:223 (1) - To follow like you did before, I would rather go for a 1/2 slider who start at 01:24:050 - .
  4. 01:39:395 (4) - Maybe rotate it by 20° to adjust flow with 01:39:050 (3) - .

Well...small mod. Too clean for me.
Good luck ! Mukyu~
Kurokami
Summoned by Kazuya~

Nozhomi wrote:

Heyo Kazuya~ Ye I know I'm late >.< (soooo lazy uguu~)

- General :
  1. I'm afraid SR between different diff is a little high and force you to do an other diff. Check it with a BAT.
As I see the star rating between difficulties is only grow by 1.5-1.6 and the lower diff's is 1.74 which is a Normal. NHI spreads are rankable as long as the lowest star rating is under 2.

wiki wrote:

The lowest difficulty must be below 2.0 stars.
So even if the gap between difficulties are quite high this set is rankable.
Topic Starter
Kazuya
Thank you. Fixed all.
Nozhomi
Okay Kurokami thk <3
riffy
Yo, as requested.

[General]
  1. Colours (3) and (4) are too similar. Can you make them differ a little more? Example.
    Note: you can just poke me if you need the code. :)
  2. 02:00:085 - This part also feels like a kiai for me. I'm pretty sure you've forgotten to put a kiai here.
[Standard]
  1. The diff is the easiest, so I would suggest reducing all settings by 1 or a least by 0,5. It will increase playability a lot.
  2. 00:16:637 (3,4) - mind removing (4) and adding a repeat to (3)? It will make the rhythm easier and make rhythm more consistent. Example
  3. 00:22:154 (4) - either add a new combo here or remove one from 00:27:671 (1) - in order to keep consistency in comboing.
  4. 00:59:565 - the beat changes its sound at 00:59:395 - and havng a clickable object here would be great. Replace the repeat with a circle? Example
    Note: 01:11:464 (3) - same as above.
  5. 01:49:740 (3) - in order to avoid a tricky 3/2 transition, you can map the beat at 01:50:257 - a simple circle will do. But a pattern like two 1/2 sliders should work, too

    Well mapped. I don't have much to say.
[Hyper]
  1. 00:04:568 (5,7) - feels overmapped. I believe that this part of the music was intended to be relaxing, so it's better if you remove these hitobjects. :c
  2. 00:50:430 (2,4) - isn't x2.6 jump is too big for the diff? I would try to keep DS under x2.3 to keep the set balanced. If you're unsure, get some testplayers' opinions, first.
  3. 01:24:137 (7) -this is the only 1/4 triplet in this part, it feels really random and unexpected. Can you remove the circle on the blue tick t keep things more consistent?
  4. 01:38:706 (2) - the slider is placed too high, can we move it down a little? I am pretty sure it gets overlapped with the scores on 4:3 displays.
  5. 02:21:464 (3,4) - I guess they are supposed to be 1/6 (as 1/3 doubles and plays as 1/6.) But both 1/6 and 1/8 sliders are too fast for a Hyper and might hurt the balance. Can we replace them with simple 1/3s? Examples

    I'd get a little more work on rhythm of the diff, but it is fine overall. ъ
[Another]
  1. 01:11:809 (1,2) - the music gets kinda calm here and the 1/1 gap represents it. The jump here feels exaggerated.
    Note: 01:35:947 (3,4) - same.
  2. 02:12:384 (5,1) - the transition feels sorta forced, try a pattern like this or do something else if you agree that the pattern can get better.
  3. 02:21:464 (5,6) - I'd say that it's 1/6. Howevrer, I recommend to get someone to confirm it.

    That's pretty much it. Nice ejob on this one!
It might need like 2-3 more mods (or 1 quality mod), then you're free to call me back if you'd like to. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Kazuya
Hello.

[Standard]

OD & HP changed to 3.

00:16:637 (3,4) - mind removing (4) and adding a repeat to (3)? It will make the rhythm easier and make rhythm more consistent. Example
00:22:154 (4) - either add a new combo here or remove one from 00:27:671 (1) - in order to keep consistency in comboing.
^ Fixed.

00:59:565 - the beat changes its sound at 00:59:395 - and havng a clickable object here would be great. Replace the repeat with a circle? Example
It's little hard.

01:49:740 (3) - in order to avoid a tricky 3/2 transition, you can map the beat at 01:50:257 - a simple circle will do. But a pattern like two 1/2 sliders should work, too
Here is no stronger beat: 01:50:257 -

[Hyper]

00:04:568 (5,7) - feels overmapped. I believe that this part of the music was intended to be relaxing, so it's better if you remove these hitobjects. :c
No. :/ without strange.

00:50:430 (2,4) - isn't x2.6 jump is too big for the diff? I would try to keep DS under x2.3 to keep the set balanced. If you're unsure, get some testplayers' opinions, first.
Fixed

01:24:137 (7) -this is the only 1/4 triplet in this part, it feels really random and unexpected. Can you remove the circle on the blue tick t keep things more consistent?
I would like to keep.

01:38:706 (2) - the slider is placed too high, can we move it down a little? I am pretty sure it gets overlapped with the scores on 4:3 displays.
Fixed

02:21:464 (3,4) - I guess they are supposed to be 1/6 (as 1/3 doubles and plays as 1/6.) But both 1/6 and 1/8 sliders are too fast for a Hyper and might hurt the balance. Can we replace them with simple 1/3s? Examples
Okay, replaced.

01:11:809 (1,2) - the music gets kinda calm here and the 1/1 gap represents it. The jump here feels exaggerated. Not exaggerated. :C
Note: 01:35:947 (3,4) - same. <-- Fixed.

02:12:384 (5,1) - the transition feels sorta forced, try a pattern like this or do something else if you agree that the pattern can get better.
Circle moved/fixed

02:21:464 (5,6) - I'd say that it's 1/6. Howevrer, I recommend to get someone to confirm it.
Fixed/changed

Thank you! :3 owo

edit: I forgot:

General: Fixed Combo colors, and Kiai. x'D
Haeventers
Hi, i really like your map! So i played all the difficulties and i think Standard and Hyper are just fine as they are right now, but in Another i would change the Health Drain to 8 or 8,5 because if you for example fail this stream 00:59:395 (1,2,3,4,1,2,3,4,1,2) - you nearly loose no life. I am of the oppinion it should be more, otherwise Another is too easy. Greetings :D
Topic Starter
Kazuya
Thank you, but not changed. :/
Irreversible
[Insane]

When I was looking through it at first, things like 00:26:119 (3,4) - confused me. Check how low the spacing is, and compare it to the rest of the begin - it doesn't really fit imo. It would be good if you increase these spacings a bit. (Just a bit, because I can see you're following a pattern which follows the background, but imo the difference is too high)

00:13:878 (1,2,3) - This doesn't really suit your style, before you used sharp curves, which causes to let things like 00:13:878 (1,2) - look really unclean. I'd try to delete those 3 sliders, and just place something else.
00:27:671 (1) - Something like http://puu.sh/dpi1x/46004dd55b.jpg would improve the flow, and also follow your spacing pattern.
00:31:464 (3,4) - Don't stck, it's killing the needed movement.
00:58:016 (1,2,3,4,1,2,3,4) - This patterns flow is really sloppy. Try ctrl + g some of those, to create a better one.
01:19:740 (5) - 120, 196 because it's a triangle pattern which looks better than the stack. It also plays smoother to me.
02:03:878 (4) - too close to slider 3. move it a bit up
02:00:775 (3) - 20, 104, well it just looks better it's too close atm xD
02:04:108 (5,1) - Try stacking like this to improve the flow: http://puu.sh/dpil2/835e638829.jpg
02:04:223 (1,2,3) - keep same distance
02:09:280 (4) - really bad flow, it's not recommended to go in a circle here. try : http://puu.sh/dpioS/ead3507790.jpg
02:12:154 (4,5,1) - This stack doesn't play smooth either. Don't stack it like this please.
02:12:844 (2) - Stack this end with the head of 02:11:809 (3) - . Like that you can create a progressing curve. http://puu.sh/dpiuC/99c3f32255.jpg
02:16:292 (4) - stack with head of 2
02:24:568 (4) - same
02:30:430 (1,2,3,4) - don't put them centre-aligned, make something which is not so straight, straight finish off is so boring..

good luck kazua :3
Topic Starter
Kazuya
Thank you, fixed "all"... except:

00:13:878 (1,2,3) - This doesn't really suit your style, before you used sharp curves, which causes to let things like 00:13:878 (1,2) - look really unclean. I'd try to delete those 3 sliders, and just place something else.
Alarido
Hi Kazuya ^^

Going from Harder to Easier...
[Another]
♥ 00:30:430 (1,2) - Loved the great flow and mainly Rhythm ^^
♥ 00:54:740 (4,5) - I would suggest a Ctrl-G here, but don't. This jagger notes feels simply *PERFECT* for Insane/Another level diff ♥
00:54:395 (2,3) - So would be great if, at least, consider and test a Ctrl-G here.
01:32:844 (2) - Ctrl-G here to improve flow a bit (: --- and if you done this, consider make Ctrl-G here 01:33:188 (3,4) - and, after, another Ctrl-G here 01:33:361 (4,5) - See the complete picture here → http://puu.sh/ds4lY/838d27a76b.jpg

[Hyper]
* Really, nothing for suggest here...
♥ 01:11:119 (2,3,4,5,6) - The flow here surprised me once, so I got failed here first time. Now on Editor I'm seeing it reminds me some Kodora's jagger taste. Very good :3

[Standard]
* Feels perfect for me (:

Well, few and poor modding from me ><
Ater a looooong break, going back to Modding, but now Focusing mainly on flow and harshness level of patterns

(At least, not listing things like "blanket pls", "rework blanket", "improve blanket" etc... Excess (i.e., huge amount of lines) of Nazi mods sucks >< )

Att.

P.S.: Would be great if modding one (and only one) of these maps: (if you want)

> https://osu.ppy.sh/s/136425 (Aerials, the more liked by people)
> https://osu.ppy.sh/s/183570 (A short, childish song, relatively easy to mod)
> https://osu.ppy.sh/s/212643 (A remake of an already mapped song, but with more harder diff and a lovely AMV made by me... Mistletainn soooo sexy ~ )
Topic Starter
Kazuya
Ohhh, thank you. Fixed last "another" suggestion:

01:32:844 (2) - Ctrl-G here to improve flow a bit (: --- and if you done this, consider make Ctrl-G here 01:33:188 (3,4) - and, after, another Ctrl-G here 01:33:361 (4,5) - See the complete picture here → http://puu.sh/ds4lY/838d27a76b.jpg
riffy
Aaaand recheck time o/

AlexaBM helped me a lot with this modpost, and a few of suggestions here belong to her.

[General]
  1. Combo colours in Another are a little different. Please keep the same colours in all diffs, that's a important.
  2. You have a missed skin elements.
    1. spinner-glow.png
  3. Your spinner-background.png s just 1x1 file. Are you sure that you want to keep it that way?
[Standard]
  1. Set AR to 4,5. It will look slightly better and it fits better for the easiest diff of the set.
  2. 01:08:361 (2,3,4) - some players may mistakenly hit 94) too early, can we use a pattern like this, maybe?
  3. 01:35:947 (2) - minor - can we rotate it a little, so it'd look neater? Example
[Hyper]
  1. 00:25:602 (2,3) - are you sure about the jump here? I would say that it is quite exaggerated. Reducing DS here might be a good idea.
  2. 00:42:671 (3) - I am pretty sure that there should be a whistle on its head. There is a whistle on Standard and Another. So, replace the clap with a whistle.
  3. 01:02:844 (2,3) - minor - curve on them makes your flow a little unnatural. How about this?
  4. 01:20:085 (4,1) - try to unstack them a little, so, players will be able to notice (1) in time. Example
  5. 01:24:137 (7) - think about it one more time, please. I highly recomend you to remove it since this is the ONLY triplet in the whole diff.
  6. 01:43:533 - a strong drum hit is ignored here, are you sure that you want to kleep it that way?
[Another]
  1. 01:15:602 (5,6,1) - a sudden jump-stack transition might trick players. I would avoid the stack, if its possible.
  2. 01:38:016 (1) - overmapped. Please think about replacing it with an 1/1 slider.
That's pretty much it fix these and let me know when it's done. Meanwhile, I'll try to confirm a couple of things.
Myxo
This is, honestly, the best Nightcore map I've seen. Good job!
Good luck with ranking owo
Topic Starter
Kazuya
Thank you Bakari, AlexaBM and Desperate kun. : )

Added spinner glow, and fixed combo colours!

Your spinner-background.png s just 1x1 file. Are you sure that you want to keep it that way?
In order to save space, because it's transparent png!

All sugestion fixed, but...

Normal: AR 5 is perfect!
Hard: 01:24:137 (7) - triplet >_<I keep it.
riffy
I've confirmed the rankability of the set with a few BATs and I think it's ready to go.

Bubbled!
Alarido
:) :) :) :) :) :) :) :) :) :)

And the girl in the background image is really ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥

^_^ A M A Z I N G ^_^

Let's call next Bats to rank this very soooon (:







(In truth, waiting almost 2 YEARS for SOAD-Aerials get ranked is soooo >< Seriously, I'll delete and sell it if some1 no longer cares >< Sad, but it's undeniable reality)
Sieg

Desperate-kun wrote:

Good job!
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