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Halozy - Paranoid Lost [Osu|Taiko]

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Topic Starter
orza6006
This beatmap was submitted using in-game submission on 15 July 2015 at 18:18:33

Artist: Halozy
Title: Paranoid Lost
Source: 東方Project
Tags: touhou because princess inada is scolding me 10 mountain of faith minoriko aki misato 東方風神録 ~ tonic triangle sumijun shizuha drum and bass dnb cut version lokovodo kiicha apl
BPM: 176
Filesize: 5012kb
Play Time: 02:32
Difficulties Available:
  1. Advanced (2.7 stars, 322 notes)
  2. Apl's Muzukashii (2.44 stars, 499 notes)
  3. Apl's Oni (3.63 stars, 679 notes)
  4. Hyper (3.87 stars, 434 notes)
  5. Lokovodo's Extra (5.85 stars, 568 notes)
  6. Lunatic (4.91 stars, 592 notes)
  7. Normal (1.97 stars, 197 notes)
Download: Halozy - Paranoid Lost
Information: Scores/Beatmap Listing
---------------
Check out sjoy's approved full version of the song here!
Normal by me
Advanced by me
Muzukashii by Apl
Hyper by me
Oni by Apl
Lunatic by me
Extra by Lokovodo

Ready for mods!

Big thanks to everyone who helped with this map!
Fluttershy03
RandomEffect
Kaguya Hourain
VINXIS
neonat
smsh150
Lazer
Lokovodo
-Nya-
Z B i 7
Sala-
Ringating
Frey
sheela901
Alheak
Arcubin
Mystyk
BlackHairEND (x2)
Saikoro
Numbers 596108
chaica
_MINATO_K
Mame ga nyaa
Hori_159
[Hatano miKuru]
Surono
Hanjamon
Charlotte
Phos-
Hi, mod for m4m~
Any questions about this mod then let me know!

[Normal]
  1. 00:09:886 (4,1) - (4)'s head seems to overlap with the slidertrail of one. This doesn't look neat, so you should fix this.
  2. 00:23:863 (5,1) - Fix this blanket. Make sure that the approach circle of (1) is parallel to the slidertrail of (5)
  3. 00:30:000 (1,2) - Same sort of thing, you should blanket these properly.
[Advanced]
  1. 01:16:022 (6) - Unrankable slider. Slider nodes cannot manipulate speed like this because it isn't how they're meant to work and it is unrankable.
  2. 02:15:340 (3,4) - Make these sliders visually identical, it will look and seem to flow nicer, as well as making the map more organised.
[Hard]
  1. 00:21:818 (1,2) - This caught me out while I was playing, I wasn't expecting (2) to go off so soon. You should make this a bit clearer, by reducing the spacing or something.
  2. 00:50:454 (1,2,3,4,5) - This really doesn't look like a pentagon. They have equal length sides. Your shape doesn't really resemble anything else, so please fix this. It will look a lot better.
  3. 01:10:568 (5) - You should remove the clap at the end of the slider, it's simply inconsistent with the clap pattern you were doing.
  4. 02:30:000 (1,1,1,1) - All these NCs should be removed. Although it looks nice, this isn't how they're meant to work and in play mode, it will disturb readability and health gain. (NCs in play mode award more hp then normal notes.) You should only keep the NC at 02:30:000 (1) -
[Lunatic]
  1. 01:29:829 (1) - I'm not too sure about this triangle shaped slider, it is very unclear where it's meant to go, so I suggest replacing this weird slider with a normal slider, like 01:27:272 (1) - or 01:32:727 (1) - . It also doesn't look very nice, imo.
  2. 01:35:284 (1) - This slider isn't very good either, because the two ends are touching. You should fix this by moving them further apart, it will look nicer when the two ends aren't touching.
  3. 01:51:647 (6,1) - You could make this into a blanket? It will look nicer imo.
Well, that's it from me. Overall, all diffs are pretty solid. I can see this getting ranked after you receive some more mods, good luck!
Topic Starter
orza6006

Fluttershy03 wrote:

Hi, mod for m4m~
Any questions about this mod then let me know!

[Normal]
  1. 00:09:886 (4,1) - (4)'s head seems to overlap with the slidertrail of one. This doesn't look neat, so you should fix this. Done
  2. 00:23:863 (5,1) - Fix this blanket. Make sure that the approach circle of (1) is parallel to the slidertrail of (5) Done
  3. 00:30:000 (1,2) - Same sort of thing, you should blanket these properly. Done
[Advanced]
  1. 01:16:022 (6) - Unrankable slider. Slider nodes cannot manipulate speed like this because it isn't how they're meant to work and it is unrankable. It doesn't really make any difference to the speed because the wiggles are so small. In fact it's there because of the 1/8 drum beats, because I didn't think a 1/8 slider would be appropriate for this diff. I get where you're coming from though, so I'll ask a BAT/QAT.
  2. 02:15:340 (3,4) - Make these sliders visually identical, it will look and seem to flow nicer, as well as making the map more organised. Fixed
[Hard]
  1. 00:21:818 (1,2) - This caught me out while I was playing, I wasn't expecting (2) to go off so soon. You should make this a bit clearer, by reducing the spacing or something. Leaving it as it is for now as I can't think of a better arrangement to use. I'll put one in when I can think of one. I think the spacing is fine because the SV has increased, which indicates that spacing might be different, although I suppose it is a bit far
  2. 00:50:454 (1,2,3,4,5) - This really doesn't look like a pentagon. They have equal length sides. Your shape doesn't really resemble anything else, so please fix this. It will look a lot better. That was supposed to be a parallelogram with an extra one at the side, but it doesn't look very good, so I've changed it
  3. 01:10:568 (5) - You should remove the clap at the end of the slider, it's simply inconsistent with the clap pattern you were doing. Don't know what that was doing there, fixed
  4. 02:30:000 (1,1,1,1) - All these NCs should be removed. Although it looks nice, this isn't how they're meant to work and in play mode, it will disturb readability and health gain. (NCs in play mode award more hp then normal notes.) You should only keep the NC at 02:30:000 (1) - I used the NCs to show that the sliders slow down
[Lunatic]
  1. 01:29:829 (1) - I'm not too sure about this triangle shaped slider, it is very unclear where it's meant to go, so I suggest replacing this weird slider with a normal slider, like 01:27:272 (1) - or 01:32:727 (1) - . It also doesn't look very nice, imo. Changed
  2. 01:35:284 (1) - This slider isn't very good either, because the two ends are touching. You should fix this by moving them further apart, it will look nicer when the two ends aren't touching. Done
  3. 01:51:647 (6,1) - You could make this into a blanket? It will look nicer imo. Done
Well, that's it from me. Overall, all diffs are pretty solid. I can see this getting ranked after you receive some more mods, good luck! Thanks for modding!
RandF
From my queue~

[General]
  1. why not conform tags with sjoy's? :arrow: https://osu.ppy.sh/s/182364
  2. remove "widescreen support". it's unnecessary for no storyboard mapset
  3. too many SliderVelocity changing is not good.
    check guidline of RankingCriteria :arrow: http://puu.sh/duemh/c0b4b49bcb.png
[Normal]
  1. for easiest diff, you should not change SliderVelocity(SV)
  2. for easiest diff, you should not use many stack patterns. especially, 1/2 stack like 00:01:534 (3,4) - is too difficult for beginner
  3. 01:56:250- clap
  4. 01:58:977- ^
  5. 02:07:159- ^
  6. 02:09:886- ^
  7. 02:05:454 (1,2) - reverse slider is better in the same way as other parts
[Advanced]
  1. 00:40:909 (1,2,3,4) - I feel a little difficult. i suggest reverse slider x2
  2. 01:46:363 (1,2,3,4) - ^
  3. 01:08:693 (2) - delete
  4. 01:19:602 (2) - ^
  5. 02:16:363 (1,1) - too sooner between spinner and next note. suggetion
[Hard]
  1. 00:18:750 (5) - I prefer to add only a circle at 00:18:750
  2. 00:42:784 (2) - delete
  3. 00:47:727 (1) - overlapping on the life bar. move downward
  4. 00:56:761- add a note. this blank is strange
  5. 01:48:238 (2) - delete
[Lunatic]
  1. 00:54:886 (2,3) - very confusing, imo
  2. 01:04:943 (6) - , 01:05:284 (8) - I prefer Ctrl+G for good flow
  3. 01:16:193 (5,6) - 1/16 slider x2 is so confusing. why not reverse slider?
I highly recommend to consider SV changing :(
~Good Luck~
Topic Starter
orza6006

RandomEffect wrote:

From my queue~

[General]
  1. why not conform tags with sjoy's? :arrow: https://osu.ppy.sh/s/182364 OK, done
  2. remove "widescreen support". it's unnecessary for no storyboard mapset I'd already done this in Lunatic and forgot to do it in the others... thanks for pointing it out. Done
  3. too many SliderVelocity changing is not good.
    check guidline of RankingCriteria :arrow: http://puu.sh/duemh/c0b4b49bcb.png I don't really see the problem here, all the SV changes are reflected in the song and there are no drastic changes, so I don't think it's confusing. Maybe I will change something in the lower diffs, but it's fine for the higher diffs imo. After all it's only a guideline and I don't think the changes harm the map in any way
[Normal]
  1. for easiest diff, you should not change SliderVelocity(SV) Keeping as is for now because I think they all play fine (even for a Normal) and changing it would require reworking the whole difficulty. If many modders find it to be a problem then I will change it, but I'd like to get some more opinions first.
  2. for easiest diff, you should not use many stack patterns. especially, 1/2 stack like 00:01:534 (3,4) - is too difficult for beginner Basically same as above, I'll see what other modders think first before changing them as I personally think they look better
  3. 01:56:250- clap Idk why this isn't here, fixed
  4. 01:58:977- ^ Done
  5. 02:07:159- ^ Done
  6. 02:09:886- ^ Done
  7. 02:05:454 (1,2) - reverse slider is better in the same way as other parts I want to vary the gameplay a bit here so it doesn't become too stale, so no change
[Advanced]
  1. 00:40:909 (1,2,3,4) - I feel a little difficult. i suggest reverse slider x2
    Yeah ok
  2. 01:46:363 (1,2,3,4) - ^ Not this time, this is a climactic build-up and deserves to be a little harder
  3. 01:08:693 (2) - delete I like the way it sounds for now, so no change. I'll consider it though
  4. 01:19:602 (2) - ^ See above
  5. 02:16:363 (1,1) - too sooner between spinner and next note. suggetion I guess it was a bit close. Done as your suggestion, thanks
[Hard]
  1. 00:18:750 (5) - I prefer to add only a circle at 00:18:750 Done
  2. 00:42:784 (2) - delete Yeah, ok. Done
  3. 00:47:727 (1) - overlapping on the life bar. move downward Reworked the pattern
  4. 00:56:761- add a note. this blank is strange Did a note going backwards along the pentagon path leading to the next slider
  5. 01:48:238 (2) - delete Done
[Lunatic]
  1. 00:54:886 (2,3) - very confusing, imo I knew this was bad when I mapped it and finally I've thought of a better way to do it
  2. 01:04:943 (6) - , 01:05:284 (8) - I prefer Ctrl+G for good flow Yeah, that's nice. Fixed
  3. 01:16:193 (5,6) - 1/16 slider x2 is so confusing. why not reverse slider? I did this to differentiate it from Hard, which just has a reverse slider. I spaced them out a bit more to make them less confusing. Also I think it's a way of representing 1/8 which is nice to play, as it plays like a 1/4 stream (or triplet in this case
I highly recommend to consider SV changing :( As I said, I'm waiting for more opinions so I can know what to do
~Good Luck~
Thanks very much for modding, really appreciated :D
Kaguya Hourain
TOUHOU MAP!

From a queue you posted on Friday :3

General
  1. Uncheck Letterbox During Breaks option.

Normal
  1. First off I strongly recommend you do not have SV changes on this difficulty. It's a common and pretty nice thing to have steady SV and DS throughout your first difficulty at least. I also believe the AR would be fine at 4. 5 is a bit high for first difficulty.
  2. 00:31:022 (2,3) - Why not make 2 bend a little so that it blankets with 3? :3
  3. 01:26:590 (5,6,7) - I wouldn't stack those. Just use DS here. Gets pretty confusing imo
  4. 01:46:363 (1) - I think the spinner might be too short here.
  5. 02:20:113 (2,3) - Avoid this stack. Would feel smoother if you continued cursorpath with DS.

Advanced
  1. Actually why slidertick rate 2?
  2. 01:46:363 (1,2,3,4) - Might be too hard, consider making two sliders instead of 4.
  3. 02:15:170 (2,3) - I think the slider would start nicer on the red tick because it is a stronger beat than the white one which it currently is in. Essentially, swap the two objects in the timeline.

Hard
  1. Raise OD to 7. Having a difference of AR and OD more than 1 is a really really bad thing, moreso in higher difficulties. If you want further explanation on this poke me in-game whenever.
  2. 00:47:897 (2) - Might be confusing to read at first. Try ctrl + g 2 and 3 see if it works better.
  3. 00:53:181 (1,2) - I think you should try circle > slider > circle here like you've been doing the whole diff, it works and plays way nicer :3
  4. 00:58:636 (1,2,3,4,5) - Try the below pattern actually and tell me if it plays way better than what you have right now :3
  5. 01:04:090 (1,2) - Circle > slider > circle? Would fit nicer :3
  6. All of the above's reason for change is the same reason you put sliderstarts on the start of vocals like you've splendidly did in your difficulties so far.
  7. 02:27:272 (1,2,3,4,5,6,1,2,3,4,1,1,1,1) - I don't think your sliders follow anything particular in this section. You should either start your sliders on cymbal crashes or on vocals like before.
  8. Pretty and fun diff. I like it :3

Lunatic
  1. Would really recommend OD8 or even 9!
  2. 01:01:534 (2,3) - Same as always, start the slider on red tick here :3
  3. 01:54:545 (1) - Red tick gets significantly ignored here. Would end the slider on the red tick.
  4. 02:27:272 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Again after here I don't quite understand what your slider usage is following. Try explaining it to me please :D

This mapset is better than I expected actually I fuckin love this o.o

Good luck!
Topic Starter
orza6006

Kaguya Hourain wrote:

TOUHOU MAP!

From a queue you posted on Friday :3

General
  1. Uncheck Letterbox During Breaks option. Done

Normal
  1. First off I strongly recommend you do not have SV changes on this difficulty. It's a common and pretty nice thing to have steady SV and DS throughout your first difficulty at least. I also believe the AR would be fine at 4. 5 is a bit high for first difficulty. I'll rework this difficulty to have more steady SV, although it won't come in the next update. I think AR4 makes the map a bit cluttered so keeping it at 5 for the time being although maybe I'll decrease to 4.5 at some point
  2. 00:31:022 (2,3) - Why not make 2 bend a little so that it blankets with 3? :3 Not entirely sure what you mean here, but I moved it round so the end is parallel with 3. If I brought it round to blanket with 3 DS would screw me over
  3. 01:26:590 (5,6,7) - I wouldn't stack those. Just use DS here. Gets pretty confusing imo Had to replace 2 circles with 1/2 slider as spreading the notes out put the difficulty up to 2.00 stars :(
  4. 01:46:363 (1) - I think the spinner might be too short here. I guess so, replaced with 1/1 slider > 1/1 slider > circle
  5. 02:20:113 (2,3) - Avoid this stack. Would feel smoother if you continued cursorpath with DS. Done

Advanced
  1. Actually why slidertick rate 2? Idk, changed to 1, and changed to 1 on Normal as well.
  2. 01:46:363 (1,2,3,4) - Might be too hard, consider making two sliders instead of 4. Did two sliders near the beginning, I want to keep this as 4 for a bit of an internal difficulty curve as this is the climax
  3. 02:15:170 (2,3) - I think the slider would start nicer on the red tick because it is a stronger beat than the white one which it currently is in. Essentially, swap the two objects in the timeline. Nice, I like the feel of it. Done

Hard
  1. Raise OD to 7. Having a difference of AR and OD more than 1 is a really really bad thing, moreso in higher difficulties. If you want further explanation on this poke me in-game whenever. Hm, this is interesting, especially considering the amount of AR9 OD7 maps. I trust you though, so changed.
  2. 00:47:897 (2) - Might be confusing to read at first. Try ctrl + g 2 and 3 see if it works better. They are both nice, but I don't like the way 3, 4 and 5 end up in a line that isn't quite straight. No change for now, but I'll consider it
  3. 00:53:181 (1,2) - I think you should try circle > slider > circle here like you've been doing the whole diff, it works and plays way nicer :3 I haven't used circle > slider > circle anywhere >.> But I did make the pattern look nicer as it was slightly asymmetrical
  4. 00:58:636 (1,2,3,4,5) - Try the below pattern actually and tell me if it plays way better than what you have right now :3 It does
  5. 01:04:090 (1,2) - Circle > slider > circle? Would fit nicer :3 I went for circle > reverse slider this time as having a circle before the parallelogram jump would feel weird
  6. All of the above's reason for change is the same reason you put sliderstarts on the start of vocals like you've splendidly did in your difficulties so far.
  7. 02:27:272 (1,2,3,4,5,6,1,2,3,4,1,1,1,1) - I don't think your sliders follow anything particular in this section. You should either start your sliders on cymbal crashes or on vocals like before. Changed to fit vocals a bit more
  8. Pretty and fun diff. I like it :3

Lunatic
  1. Would really recommend OD8 or even 9! OD8 it is
  2. 01:01:534 (2,3) - Same as always, start the slider on red tick here :3 Done
  3. 01:54:545 (1) - Red tick gets significantly ignored here. Would end the slider on the red tick. Done, possibly at the cost of readability but oh well~
  4. 02:27:272 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - Again after here I don't quite understand what your slider usage is following. Try explaining it to me please :D Fixed in the same way as Hard

This mapset is better than I expected actually I fuckin love this o.o Yay

Good luck! Thanks!
Thanks for your very helpful mod!
VINXIS
based halozee

ye s this game needs more touhou dnb from chata and halozy tbh
from me moddin q

NM
fix DS on sliders as necessary with this mod kthx
00:17:897 (3,4) - tbh u sud move them down a little and ctrl+G the slider too if u wanna
00:21:818 (1,2,3,4,5,1,2,3,4) - oooooooodamn nice back-forth idea dam
00:34:090 (2) - imo move this down a little more
00:38:863 (2) - ^ (or up)
00:46:363 (1,2) - blanket it better (move 2 a little more down)
01:01:704 (4) - x:64 y:92
01:54:545 (1,2) - tbh i don't like this rhythmically-wise but i can't think of anything better so ri p
01:59:147 (3) - delete
02:07:500 (4) - move more up-right a little tbh
02:10:056 (3) - delete
02:24:545 (1,2,1) - blanket them bettr pls
02:32:045 (5) - ahh
ADV
01:16:022 (6) - this might be unrankable idk, I'd just put two circles after the red tick instead tbh
01:39:886 (4) - change to 1/2 slider and circle instead (fits with the vocals better)
01:42:613 (4) - ^
02:20:113 (3) - imo I'd stack on slider
02:23:522 (4) - same thing about the 1/2 slider and circle
02:26:250 (4) - ^
HD
00:00:852 (4) - Ctrl+G, H and somewhere around x:300 y:272
00:11:761 (4) - Ctrl+G
00:24:204 (4,1) - imperfect stack (atleast i think so)
00:26:931 (4,1) - ^
00:31:022 (3) - nc and remove nc from 00:31:534 (1) -
or
00:31:534 (1) - remove nc and add nc from 00:32:045 (2) -
00:47:727 (1) - i'd stack this on 00:48:068 (3) -
00:59:147 (3,4) - stack pls
01:00:511 (2) - x:88 y:108 for gr8 blanket memmes
01:04:772 (3,4,5,6) - I'd make this as a square instead of a rectangle tbh
01:24:034 (5,6) - stack pls
01:37:500 (2) - x:76 y:124 for evn more blanket memmes
01:40:909 (1,2) - make them parallel and ctrl+G 2
01:46:363 (1,2,3,4) - curve this more
01:56:590 (3,4,5,6) - I'd make this a square too
01:59:659 (4,1) - imperfect stack
02:05:454 (1,2) - make them identical
02:31:875 (4) - x:404 y:96
LUN
00:45:511 (4) - x:300 y:288
00:54:204 (6,7) - Ctrl+G
01:08:863 (3,1) - imperfect stack
01:37:500 (2) - straighten
02:10:568 (6) - move to somewhere around x:252 y:108

nice lunatic m9
Topic Starter
orza6006

VINXIS wrote:

based halozee

ye s this game needs more touhou dnb from chata and halozy tbh
from me moddin q

NM
fix DS on sliders as necessary with this mod kthx ugh i hate normals
00:17:897 (3,4) - tbh u sud move them down a little and ctrl+G the slider too if u wanna Yeah ok
00:21:818 (1,2,3,4,5,1,2,3,4) - oooooooodamn nice back-forth idea dam Thanks
00:34:090 (2) - imo move this down a little more They're at the same level (starting at y:24)
00:38:863 (2) - ^ (or up) These aren't at the same level though. Moved up 2.
00:46:363 (1,2) - blanket it better (move 2 a little more down) Good lord, what a terrible blanket I've made there. Fixed, although I changed the shape of the slider instead
01:01:704 (4) - x:64 y:92 Nice, done
01:54:545 (1,2) - tbh i don't like this rhythmically-wise but i can't think of anything better so ri p rip in pepperonis, this is what normals do to people
01:59:147 (3) - delete Will consider but keeping it as is for now
02:07:500 (4) - move more up-right a little tbh But then I can't stack the following (1) with the previous (2) and then it all looks weird
02:10:056 (3) - delete Same as before, I'll consider it
02:24:545 (1,2,1) - blanket them bettr pls Done
02:32:045 (5) - ahh Maybe, but I want to have some different sliders to stop it from being completely mundane. Again, I'll consider it
ADV
01:16:022 (6) - this might be unrankable idk, I'd just put two circles after the red tick instead tbh I asked this to #modhelp and they agreed it was fine
01:39:886 (4) - change to 1/2 slider and circle instead (fits with the vocals better) Done, although I did a 1/2 slider followed by a 1/1 slider and deleted the note afterwards
01:42:613 (4) - ^ Done
02:20:113 (3) - imo I'd stack on slider That would ruin the flow
02:23:522 (4) - same thing about the 1/2 slider and circle Did the same as before
02:26:250 (4) - ^ And again
HD
00:00:852 (4) - Ctrl+G, H and somewhere around x:300 y:272 I prefer it as it is, the way it flows out from (2)
00:11:761 (4) - Ctrl+G Doesn't flow well for me
00:24:204 (4,1) - imperfect stack (atleast i think so) And you'd be right, out by 1 in the x direction. Fixed
00:26:931 (4,1) - ^ This time out by 1 in the y direction. I swear I fixed these already
00:31:022 (3) - nc and remove nc from 00:31:534 (1) -
or
00:31:534 (1) - remove nc and add nc from 00:32:045 (2) - I don't see what's wrong with it as it is, sorry no change
00:47:727 (1) - i'd stack this on 00:48:068 (3) - This was made to flow from left to right
00:59:147 (3,4) - stack pls but this jump is kewl
01:00:511 (2) - x:88 y:108 for gr8 blanket memmes Hmm, nice memme but ends up in a weird overlap with (3)
01:04:772 (3,4,5,6) - I'd make this as a square instead of a rectangle tbh Parallelogram makes for some nice jumps which aren't too hard to make the diff more interesting, keeping this
01:24:034 (5,6) - stack pls Again this pattern is cool imo so keeping it
01:37:500 (2) - x:76 y:124 for evn more blanket memmes Again nice memme, changed this time
01:40:909 (1,2) - make them parallel and ctrl+G 2 Yeah ok
01:46:363 (1,2,3,4) - curve this more It's curved enough as it is already
01:56:590 (3,4,5,6) - I'd make this a square too Toned it down slightly but no square for you, sorry
01:59:659 (4,1) - imperfect stack I've definitely fixed this before... Oh well, fixed again
02:05:454 (1,2) - make them identical That's racist, slider diversity for all
02:31:875 (4) - x:404 y:96 but what about the blanket
LUN
00:45:511 (4) - x:300 y:288 I moved to x:296 y:288 because I didn't want it to be too close to (6)
00:54:204 (6,7) - Ctrl+G Breaks up flow a bit imo
01:08:863 (3,1) - imperfect stack Fixed
01:37:500 (2) - straighten Done
02:10:568 (6) - move to somewhere around x:252 y:108 Yeah ok

nice lunatic m9 Thanks
Thanks very much, best mod of the year
neonat
General

That's really weird size for the BG, it's neither 4:3 nor 16:9. The BG will be rescaled, and won' be at its ideal proportions

Normal

Normal being the easiest difficulty, it has to also act somewhat like an Easy, in the sense that it should be really quite simple. You should not use stacks here, which you used a lot, and often. Furthermore, stacks that don't include a slider like 00:06:988 (3,4) are even more harder, which you should avoid.
I won't highlight all the stacks, but you should do something about them.

01:40:909 (3,4) - these shapes are really weird, they don't really look pretty, I think something like this shape would be better:
01:47:727 (3,1) - 01:48:750 (1) appears very quickly after 01:47:727 (3) is done because of the AR, and this might cause the player to panic and click, with them being so close. Please shift 01:48:750 (1) elsewhere
02:12:272 (4) - the location of this slider is not very ideal, as it is behind the direction the slider end of 02:11:761 (3) is moving, and hence this affects the flow of the map at this point of time
02:22:500 (1,2,3) - add finish
02:24:545 (1) - finish on end of slider as well
02:25:909 (2) - finish on both ends of slider
02:28:295 (2) - finish
02:28:636 (3) - finish on end of slider
02:30:681 (2) - ^

Please do something about the stacks. Other than that, I would say you shouldn't straight away present to the players 3/2 beats at 00:21:818 (1,2,3,4) with circles, but ease them in with sliders/repeat sliders to get them familiarised with that rhythm, before using circles alone. Be wary as well, for all those uncommon rhythms, like 02:05:454 (1,2)

Please refer to this guideline. " If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties."


Advanced

00:41:590 (2) - finish on the end of the slider
01:04:772 (3) - don't know about you, but that slight overlap of itself is just sticking out, even though the additional curve helps in moving to the next object easier
01:16:022 (6) - those red points are too condensed, it causes to much distortion in the slider ball path, "using so many that the slider gets scrunched up is not allowed"
01:42:613 (4,5) - blanket them nicely
01:47:386 (4) - finish on end of slider

Hard

00:20:795 (2,3) - out of all the spacing, this one is the only one less than 1.4x, they should look better being consistent at 1.4x
00:42:272 (1) - finish
00:56:590 (5,6,7) - have the increased spacing here (jump) like all the other parts that are similar in tune
01:47:727 (1) - finish
02:30:000 (1,1,1,1) - I don't think NC for each and every slider is needed, at most I feel every 2 slider would be fine

Lunatic

00:42:273 (1) - finish
00:42:784 (4,5) - spacing between these 2 should be more visibly spaced out than 00:42:613 (3,4) and 00:42:954 (5,6) should follow suit and be just as large in spacing
00:46:363 (1) - have it further up and right, for example at x: 340 y: 128 so that it is more in line with 00:46:022 (6) so the flow deviates less and also so that it can flow to 00:46:704 (2) better as the path is almost a direct one, and the path doesn't have to shift upwards instead:
01:25:909 (1) - remove the clap at the start of the slider, the stronger drum beat on the on-beat only starts from 01:26:250 (2) onwards
01:26:931 (4,1) - space them apart as much as between 01:26:250 (2,3,4)
01:47:727 (1) - finish
02:10:057 (4) - shift to x: 348 y: 104
02:28:295 (5) - clap
02:32:727 (5) - NC like Hard?



Good Luck
Santtu
Hello! :)

Came from my queue.
So let's get on this!
[General]
  1. About tags: the commas aren't needed, just distinguish them with space. As you see: http://puu.sh/e3Kpl/31e849764f.jpg
[Lunatic]
  1. Can't find anything that should fix D: so I'll maybe just suggest ;_;
  2. I suggest to remove 00:05:454 (1) - and replace it with 00:05:113 (4) - slider, that goes like this: http://puu.sh/e3EuP/70716f2382.jpg
  3. 01:29:829 (1) - I suggest to end slider 01:31:363 - here :o
  4. 01:32:727 (1) - I suggest to end slider at 01:34:943 - ? Sounds better http://puu.sh/e3GpD/5fe6bd6fc0.jpg somehow like this :P
  5. 01:35:284 (1) - I suggest to end slider at 01:36:221 - ? ^
  6. 01:36:647 (1) - I suggest to end slider at 01:37:329 - ? ^
  7. 01:41:250 (2) - I suggest to move to x392 y72
  8. 02:04:517 - add here circle?
  9. I highly suggest to put spinner somewhere. For example: star at 00:20:454 - and ends at 00:21:818 - , do as you wish :P
[Hard]
  1. 01:01:619 (3) - remove circle?
  2. 02:05:454 (4) - maybe better like this? http://puu.sh/e3Hix/44bb9b4eaa.jpg
  3. 02:14:914 (6) - remove circle?
  4. 02:28:977 (2) - Move to x:60 y:204
  5. 02:29:659 (3) - Move to x:144 y:52, so blanket stays
  6. 02:30:000 (1,1,1,1) - Why so many NC :o that part isn't anyway special that it would need 4 consecutive NC
[Advance]
  • going to just fast check this and normal
  1. Avoid overlaps in easy/normal (in the present case advance isn't so bad). especially sliders that ovelaps itself.
  2. 00:07:840 (6) - move to x492 y180
[Normal]
  1. Didn't find anything special, just remaining from overlaps.
  2. Maybe AR:4 ?
You mapset is awesome! I hope it gets ranked! BIG GOOD LUCK!
Topic Starter
orza6006

neonat wrote:

General

That's really weird size for the BG, it's neither 4:3 nor 16:9. The BG will be rescaled, and won' be at its ideal proportions Could have sworn it was 1366x768 when I got it... anyway, searching for a better version

Normal

Normal being the easiest difficulty, it has to also act somewhat like an Easy, in the sense that it should be really quite simple. You should not use stacks here, which you used a lot, and often. Furthermore, stacks that don't include a slider like 00:06:988 (3,4) are even more harder, which you should avoid.
I won't highlight all the stacks, but you should do something about them. OK, I will

01:40:909 (3,4) - these shapes are really weird, they don't really look pretty, I think something like this shape would be better:
I like that shape, changed
01:47:727 (3,1) - 01:48:750 (1) appears very quickly after 01:47:727 (3) is done because of the AR, and this might cause the player to panic and click, with them being so close. Please shift 01:48:750 (1) elsewhere OK, done
02:12:272 (4) - the location of this slider is not very ideal, as it is behind the direction the slider end of 02:11:761 (3) is moving, and hence this affects the flow of the map at this point of time Moved everything about and hopefully flow is better now
02:22:500 (1,2,3) - add finish
02:24:545 (1) - finish on end of slider as well
02:25:909 (2) - finish on both ends of slider
02:28:295 (2) - finish
02:28:636 (3) - finish on end of slider
02:30:681 (2) - ^ Don't know what's up with these missing finishes, all fixed

Please do something about the stacks. Other than that, I would say you shouldn't straight away present to the players 3/2 beats at 00:21:818 (1,2,3,4) with circles, but ease them in with sliders/repeat sliders to get them familiarised with that rhythm, before using circles alone. Be wary as well, for all those uncommon rhythms, like 02:05:454 (1,2) Sorry for all the problems in this diff... I find Normals kinda difficult to make tbh. I'll tone down the 3/2 in the opening but I think it's fine to leave it in the kiai as it's supposed to be a little harder than the rest of the map. As for the stacks, I fixed most of them. Some of them I couldn't come up with a good fix for but I'll fix them as and when I come up with good ideas

Please refer to this guideline. " If your mapset does not have an Easy difficulty your Normal difficulty should follow the general guidelines for Easy difficulties."


Advanced

00:41:590 (2) - finish on the end of the slider Yep, done
01:04:772 (3) - don't know about you, but that slight overlap of itself is just sticking out, even though the additional curve helps in moving to the next object easier Yeah, I suppose it is, changed
01:16:022 (6) - those red points are too condensed, it causes to much distortion in the slider ball path, "using so many that the slider gets scrunched up is not allowed" Well, I asked #modhelp and they said it was fine... and there were BATs there... I'll get some more opinions, because it barely affects the speed at all, it's used to represent the 1/8, so I don't see why it needs to be changed
01:42:613 (4,5) - blanket them nicely It's difficult to do without a proper approach circle, but I tried my best to make it better
01:47:386 (4) - finish on end of slider Done

Hard

00:20:795 (2,3) - out of all the spacing, this one is the only one less than 1.4x, they should look better being consistent at 1.4x Must have forgotten DS for that part, fixed
00:42:272 (1) - finish Done
00:56:590 (5,6,7) - have the increased spacing here (jump) like all the other parts that are similar in tune Can't find anywhere else to put it without disrupting flow or aesthetics so no change for now, sorry
01:47:727 (1) - finish Done
02:30:000 (1,1,1,1) - I don't think NC for each and every slider is needed, at most I feel every 2 slider would be fine I thought you could use NC to show slider slowdowns but OK I guess

Lunatic

00:42:273 (1) - finish Done
00:42:784 (4,5) - spacing between these 2 should be more visibly spaced out than 00:42:613 (3,4) and 00:42:954 (5,6) should follow suit and be just as large in spacing OK, done
00:46:363 (1) - have it further up and right, for example at x: 340 y: 128 so that it is more in line with 00:46:022 (6) so the flow deviates less and also so that it can flow to 00:46:704 (2) better as the path is almost a direct one, and the path doesn't have to shift upwards instead:
Done
01:25:909 (1) - remove the clap at the start of the slider, the stronger drum beat on the on-beat only starts from 01:26:250 (2) onwards Done
01:26:931 (4,1) - space them apart as much as between 01:26:250 (2,3,4) Done
01:47:727 (1) - finish Done
02:10:057 (4) - shift to x: 348 y: 104 OK I guess
02:28:295 (5) - clap Done
02:32:727 (5) - NC like Hard? Yeah OK



Good Luck

smsh150 wrote:

Hello! :)

Came from my queue.
So let's get on this!
[General]
  1. About tags: the commas aren't needed, just distinguish them with space. As you see: http://puu.sh/e3Kpl/31e849764f.jpg
Fixed
[Lunatic]
  1. Can't find anything that should fix D: so I'll maybe just suggest ;_;
  2. I suggest to remove 00:05:454 (1) - and replace it with 00:05:113 (4) - slider, that goes like this: http://puu.sh/e3EuP/70716f2382.jpg Maybe, but keeping it as is for the time being as I generally don't like having sliderends on beat 1.
  3. 01:29:829 (1) - I suggest to end slider 01:31:363 - here :o Done
  4. 01:32:727 (1) - I suggest to end slider at 01:34:943 - ? Sounds better http://puu.sh/e3GpD/5fe6bd6fc0.jpg somehow like this :P Keeping it as it is because I don't want this part to have too much 1/2 (I want it to almost be like a break basically)
  5. 01:35:284 (1) - I suggest to end slider at 01:36:221 - ? ^ Definitely not ending one of these sliders on a blue tick, sorry
  6. 01:36:647 (1) - I suggest to end slider at 01:37:329 - ? ^ Actually I like this, done
  7. 01:41:250 (2) - I suggest to move to x392 y72 Makes it look more polished. Done
  8. 02:04:517 - add here circle? Doesn't sound nice to me
  9. I highly suggest to put spinner somewhere. For example: star at 00:20:454 - and ends at 00:21:818 - , do as you wish :P I think a lack of spinners is only really a problem on easier difficulties, which is why all other difficulties have a spinner. This diff is fine without one imo as hopefully OD8 will vary up accuracy a bit more, making it less of a problem
[Hard]
  1. 01:01:619 (3) - remove circle? This circle varies up the rhythm a bit so I'd like to keep it
  2. 02:05:454 (4) - maybe better like this? http://puu.sh/e3Hix/44bb9b4eaa.jpg If one more person suggests this I'll change it
  3. 02:14:914 (6) - remove circle? Again, this varies up the rhythm, so keeping it
  4. 02:28:977 (2) - Move to x:60 y:204 I changed this part up which involved moving this slightly
  5. 02:29:659 (3) - Move to x:144 y:52, so blanket stays ^
  6. 02:30:000 (1,1,1,1) - Why so many NC :o that part isn't anyway special that it would need 4 consecutive NC Already changed from neonat, it was supposed to show slider velocity change but nobody liked it so it's out
[Advance]
  • going to just fast check this and normal
  1. Avoid overlaps in easy/normal (in the present case advance isn't so bad). especially sliders that ovelaps itself. Yeah, this is kind of a very easy Hard, with some elements of Hards in it such as overlaps and repeating 1/4 sliders, so I think they're fine
  2. 00:07:840 (6) - move to x492 y180 Done
[Normal]
  1. Didn't find anything special, just remaining from overlaps.
  2. Maybe AR:4 ? I think this reads better with AR5, makes it less cluttered. Besides, I'm sure even the newest players have good enough reactions to read AR5 (in fact, I know a lot of people have trouble with lower ARs when they first start. I preferred AR6 and 7 when I started but I found the Hards too hard, so I played a lot of HR :P)
You mapset is awesome! I hope it gets ranked! BIG GOOD LUCK! Thanks!
Thanks for modding!
Lazer
Nice map/song!

[Insane]


00:00:000 (1,2,3,4) - For some reason, this is the hardest thing ever to hit 300's on

[Hard]

00:48:409 (5,6) - Maybe switch those two around to match the beats before that

[Advanced]

00:19:090 (1,2) - Maybe remove the overlap here

01:49:772 (3) - make this slider end on 01:49:943 - And add a note at 01:50:113 - This sounds better


Good luck with your map!
Topic Starter
orza6006

Lazer wrote:

Nice map/song!

[Insane]


00:00:000 (1,2,3,4) - For some reason, this is the hardest thing ever to hit 300's on Probably because there's no way to get into the rhythm beforehand, but can't be helped :L

[Hard]

00:48:409 (5,6) - Maybe switch those two around to match the beats before that Keeping as it is for now as that would lead to bad flow to the next slider, but I did angle (6) up a bit to make that pattern a bit nicer

[Advanced]

00:19:090 (1,2) - Maybe remove the overlap here OK, done

01:49:772 (3) - make this slider end on 01:49:943 - And add a note at 01:50:113 - This sounds better Done, lol this increases star difficulty by 0.05


Good luck with your map! Thanks!
Thanks for modding!
Zetera
Gave this a little testplay, a mod will follow quite soon. The Lunatic is solid so far, though. (No KDS yet)

Lokovodo
And this is a mod!~
Hello from my modding queue~

[General]

I like a lot of things about this map from both first glance and when i look into it. My first thoughts are simply "wow this map is solid". Great job in that aspect.



[Normal]

00:49:090 (1) - i think this feels a bit weird maybe try to add small curve like this, also note in this image i move the red point slightly down aswell


I also would like to mention i only think its this one that feels weird ^^^ at 01:57:272 (1) - it feels fine imo

02:10:227 (4) - try adding curve like this maybe



[Advanced]

00:42:954 (1,2,3) - I think you should move this pattern down and to the right a tiny bit like this



00:56:250 (2) - Ctrl + G


[Hard]

Your good.


[Lunatic]

00:54:375 (7) - I like this better if Ctrl + G

01:10:909 (1) - add slight curve


01:59:829 (7) - I like this better with Ctrl + G (I really do like Ctrl + G lol)

02:05:284 (6) - This feels really good with Ctrl + G
-Nya-


Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use a background image with a resolution of 1366 X 768. I managed to fix your current one:
    http://puu.sh/fhltD/79f8681110.jpg
  2. Add this sound file to your song’s folder to get rid of that annoying sliderslide:
    http://puu.sh/fhlCj/2c2cc53d93.wav

Normal:
  1. I suggest changing your circle size to 3. I think it’s currently a bit too small.
  2. 00:06:988 (3,4) –Rather change these two circles into a short slider, since it’s your easiest diff.
  3. 00:09:886 (5) –You’re missing a few other beats by placing this long slider here. Maybe try this rhythm instead:
  4. 00:24:545 –This is an important beat and one should always try to place a circle or the start of a slider there instead to punctuate that important beat better.
  5. 00:32:045 (3) –Not a good placement at all in my opinion. You have to try and place that slider right after 00:31:022 (2) –for nice flow. So try this:
  6. 00:40:227 (5,1) –Hm, this overlap looks messy. Rather stack the head of the slider on 00:40:568 (6) – and then try to avoid those circles.
  7. 01:07:500 (4) –Not the best flow. Try to change the tail of this slider: 01:06:647 (3) –so it’s pointing in the direction of 01:07:500 (4) –
  8. 01:25:227 (2) –Same thing here. Why don’t you make that slider a straight one? Like this:
  9. 01:45:000 (3,4,5,6) –Not a fan of this placement. A half circle pattern always looks better in my opinion. Like this:
  10. 01:48:750 (1) –Stack this circle on top of 01:47:727 (3) – since it’s not distance snapped.
  11. 01:51:818 (1) –Not a fan of this wave shape. Try this instead:
  12. 02:16:363 (1,1) –For the easiest diff in this mapset, the reaction time between the spinner and the next note may be too short, so I suggest rather removing the spinner and mapping that section. You can also check-in with a BAT just to make sure.
  13. 02:27:272 (1,3) –Make these two sliders look similar by using the copy and paste option.

Not a bad diff at all. Just a few more small things that requires fixing to improve the visual aspect of the diff.
Advanced:
  1. 00:31:022 (3,4) –Make these two sliders look similar? Use the copy and paste option.
  2. 00:32:045 (5) –Why don’t you place a clap here as well?
  3. 00:32:727 (1,2,3,4) –This section is a bit undermapped in my opinion. Rather change these circles into sliders to also punctuate these beats: 00:33:068 - 00:33:750 - 00:34:431 - 00:35:113 –
    Then you can change these sliders: 00:35:454 (1,2,3,4) –into repeats. So something like this:
  4. 01:09:375 (4) –Hm, I don’t really like this slidershape here. Rather just make this a normal curved slider.
  5. 02:03:750 (4) –Move this slider a bit lower to make it parallel with 02:03:409 (3) –
  6. 02:09:715 (4) –New combo here for consistency with 02:06:477 (3,1) –
  7. 02:19:090 (1,2) –This rhythm can be improved. Try this:

Hard:
  1. 00:10:227 (3,4,5) –Rather try a half circle pattern here.
  2. 00:26:079 (1,3) –Make these two sliders look similar?
    Copy and paste 00:26:079 (1) –then Ctrl+J and then Ctrl+G
  3. 00:54:204 –Maybe you should try to place a circle here instead and also improve the rhythm a bit.
  4. 01:12:784 (4) –Place this slider here: X:448 Y:220 so it’s right under 01:12:443 (2) –
  5. 02:05:965 (2) –Make these two sliders look similar. Like this:
    Copy and paste 02:05:454 (1) –then Ctrl+J and then Ctrl+G.

Overall, quite a nice mapset. More improvement is still needed though before it can be considered qualified.
Good Luck~! :D
Topic Starter
orza6006

Lokovodo wrote:

And this is a mod!~
Hello from my modding queue~

[General]

I like a lot of things about this map from both first glance and when i look into it. My first thoughts are simply "wow this map is solid". Great job in that aspect.



[Normal]

00:49:090 (1) - i think this feels a bit weird maybe try to add small curve like this, also note in this image i move the red point slightly down aswell
Done

I also would like to mention i only think its this one that feels weird ^^^ at 01:57:272 (1) - it feels fine imo

02:10:227 (4) - try adding curve like this maybe
Done


[Advanced]

00:42:954 (1,2,3) - I think you should move this pattern down and to the right a tiny bit like this

Yeah ok

00:56:250 (2) - Ctrl + G Why not


[Hard]

Your good. Yay


[Lunatic]

00:54:375 (7) - I like this better if Ctrl + G Done

01:10:909 (1) - add slight curve
Done

01:59:829 (7) - I like this better with Ctrl + G (I really do like Ctrl + G lol) Done

02:05:284 (6) - This feels really good with Ctrl + G Indeed it does

-Nya- wrote:



Hello! Responding to your request in the above queue.
So let's get started~

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use a background image with a resolution of 1366 X 768. I managed to fix your current one:
    http://puu.sh/fhltD/79f8681110.jpg Ah thanks, I was looking for a correct-sized BG.
  2. Add this sound file to your song’s folder to get rid of that annoying sliderslide:
    http://puu.sh/fhlCj/2c2cc53d93.wav Thanks, wouldn't have known to do that since I know hardly anything about hitsounding

Normal:
  1. I suggest changing your circle size to 3. I think it’s currently a bit too small. Ehhh, I think it's fine. CS3 will cause some bad overlaps
  2. 00:06:988 (3,4) –Rather change these two circles into a short slider, since it’s your easiest diff. Done
  3. 00:09:886 (5) –You’re missing a few other beats by placing this long slider here. Maybe try this rhythm instead: Done
  4. 00:24:545 –This is an important beat and one should always try to place a circle or the start of a slider there instead to punctuate that important beat better. Done
  5. 00:32:045 (3) –Not a good placement at all in my opinion. You have to try and place that slider right after 00:31:022 (2) –for nice flow. So try this: Agreed, it's bad. Originally it was something different then I had to fix it up because I hadn't kept DS or something. Anyway, fixed
  6. 00:40:227 (5,1) –Hm, this overlap looks messy. Rather stack the head of the slider on 00:40:568 (6) – and then try to avoid those circles. I really don't mind how this looks actually, and I think it plays better. I'll get more opinions
  7. 01:07:500 (4) –Not the best flow. Try to change the tail of this slider: 01:06:647 (3) –so it’s pointing in the direction of 01:07:500 (4) – Done
  8. 01:25:227 (2) –Same thing here. Why don’t you make that slider a straight one? Like this: I did change this, but in a different way
  9. 01:45:000 (3,4,5,6) –Not a fan of this placement. A half circle pattern always looks better in my opinion. Like this: I think the current placement is a little more interesting and still plays well, so I'm keeping it
  10. 01:48:750 (1) –Stack this circle on top of 01:47:727 (3) – since it’s not distance snapped. It was like that originally, then neonat said that players would click it too early because of the AR, and I think he's right. Keeping this
  11. 01:51:818 (1) –Not a fan of this wave shape. Try this instead: This will mess up DS though ;_;
  12. 02:16:363 (1,1) –For the easiest diff in this mapset, the reaction time between the spinner and the next note may be too short, so I suggest rather removing the spinner and mapping that section. You can also check-in with a BAT just to make sure. I think the reaction time is fine, and #modhelp seemed to agree
  13. 02:27:272 (1,3) –Make these two sliders look similar by using the copy and paste option. Done

Not a bad diff at all. Just a few more small things that requires fixing to improve the visual aspect of the diff.
Advanced:
  1. 00:31:022 (3,4) –Make these two sliders look similar? Use the copy and paste option. Done
  2. 00:32:045 (5) –Why don’t you place a clap here as well? OK
  3. 00:32:727 (1,2,3,4) –This section is a bit undermapped in my opinion. Rather change these circles into sliders to also punctuate these beats: 00:33:068 - 00:33:750 - 00:34:431 - 00:35:113 – I made this section to have a build-up effect: first 2/1 beats, then 1/1 sliders, then 1/1 beats, then 1/2 sliders, and then 1/4 repeating sliders. Making these into sliders would ruin the effect I was going for
    Then you can change these sliders: 00:35:454 (1,2,3,4) –into repeats. So something like this: Not changing this for the same reason, sorry
  4. 01:09:375 (4) –Hm, I don’t really like this slidershape here. Rather just make this a normal curved slider. Would ruin symmetry effect
  5. 02:03:750 (4) –Move this slider a bit lower to make it parallel with 02:03:409 (3) – Done
  6. 02:09:715 (4) –New combo here for consistency with 02:06:477 (3,1) – Dpme
  7. 02:19:090 (1,2) –This rhythm can be improved. Try this: Changed but did it a different way

Hard:
  1. 00:10:227 (3,4,5) –Rather try a half circle pattern here. Changed to improve flow, but did a different pattern
  2. 00:26:079 (1,3) –Make these two sliders look similar? Done
    Copy and paste 00:26:079 (1) –then Ctrl+J and then Ctrl+G
  3. 00:54:204 –Maybe you should try to place a circle here instead and also improve the rhythm a bit. I actually like the 1/1 slider here
  4. 01:12:784 (4) –Place this slider here: X:448 Y:220 so it’s right under 01:12:443 (2) – Prefer it as it is, sorry
  5. 02:05:965 (2) –Make these two sliders look similar. Like this: Done
    Copy and paste 02:05:454 (1) –then Ctrl+J and then Ctrl+G.

Overall, quite a nice mapset. More improvement is still needed though before it can be considered qualified. Yeah, I know, needs a bit more polishing and flow improvements still
Good Luck~! :D
Thanks for mods!
Zetera
Here's the mod that you've won.

[Normal]

|01:47:727 (3,2) - You could stack those to make the whole thing look more clean in the editor.
|02:12:272 (4) - At this part, the object has no similarity with the rhythm. I guess it's better to use 1/1 or 2 1/2.
|01:01:363 (3) - That's a lonely softwhistle right there. If you add one on the head of 00:50:454 (2) - , it'll have a companion.

Just informing you that 01:54:545 (1,2) - is a rhythmical pattern that does not reappear in the Kiai (Complementary part: 02:05:454 (1,2) - ), which causes some inconsistency. But it's no further problem I guess.

[Advanced]


|00:42:272 - I'd suggest to end this pattern on a circle. I tend to have problems with reading this kind of pattern as it was used right now because I expect both sliders to have the same length. So if you give the second slider the same length as the first and end the whole pattern with a circle on the time mark that I have given, then there will be no problems. same applies to 01:47:386 (4) - and 02:32:386 (7) - .

01:16:022 (6) - Nnnot sure if that is rankable.. But it's a clever idea.

Not too much to say here.

[Hard]

|00:43:295 (3) - :c at least silence the end with a volume of at most 10%

Other than that, I am impressed by that difficulty.

[Lunatic]

|00:43:295 (6) - :c
|00:54:204 (6,7) - Feels slightly harsh, but that's probably just me and my mapping style. A stacked stream would be enough for me here. But I can totally understand how and why this works as it does.
|02:20:284 (1,2) - This is a massive flowkiller. The objects work as they do, but when I follow this with my mouse, it becomes a pattern which is really unpleasant to follow. Using Ctrl+G seperately for both objects already kinda solves the problem.

Sorry for not pointing out too much, but I am not a standard modder and judge with my mapping experience in both standard and taiko, also I involve my player point of view. Anyway good luck with ranking this.
Topic Starter
orza6006

Sala- wrote:

Here's the mod that you've won.

[Normal]

|01:47:727 (3,2) - You could stack those to make the whole thing look more clean in the editor. This is how it was originally. I changed it from neonat's mod and I have to agree with him that it could be confusing
|02:12:272 (4) - At this part, the object has no similarity with the rhythm. I guess it's better to use 1/1 or 2 1/2. You're right, changed
|01:01:363 (3) - That's a lonely softwhistle right there. If you add one on the head of 00:50:454 (2) - , it'll have a companion. Done

Just informing you that 01:54:545 (1,2) - is a rhythmical pattern that does not reappear in the Kiai (Complementary part: 02:05:454 (1,2) - ), which causes some inconsistency. But it's no further problem I guess. Yeah, just trying to vary things up a bit, I don't think it's something which really impacts the map

[Advanced]


|00:42:272 - I'd suggest to end this pattern on a circle. I tend to have problems with reading this kind of pattern as it was used right now because I expect both sliders to have the same length. So if you give the second slider the same length as the first and end the whole pattern with a circle on the time mark that I have given, then there will be no problems. same applies to 01:47:386 (4) - and 02:32:386 (7) - . Yeah, I see what you mean. Maybe this will decrease the gap between Advanced and Hard a little as well (you can never be too careful with the QATs)

01:16:022 (6) - Nnnot sure if that is rankable.. But it's a clever idea. I've checked and BATs BAs (god it feels weird saying that) say it's fine - at least the ones I've asked.

Not too much to say here.

[Hard]

|00:43:295 (3) - :c at least silence the end with a volume of at most 10% Used 10%

Other than that, I am impressed by that difficulty. This was the difficulty I felt most comfortable making. Thanks

[Lunatic]

|00:43:295 (6) - :c Same as above
|00:54:204 (6,7) - Feels slightly harsh, but that's probably just me and my mapping style. A stacked stream would be enough for me here. But I can totally understand how and why this works as it does. Yeah, I wanted to use a mix of streams and 1/4 sliders
|02:20:284 (1,2) - This is a massive flowkiller. The objects work as they do, but when I follow this with my mouse, it becomes a pattern which is really unpleasant to follow. Using Ctrl+G seperately for both objects already kinda solves the problem. OK, Ctrl+G'd them

Sorry for not pointing out too much, but I am not a standard modder and judge with my mapping experience in both standard and taiko, also I involve my player point of view. Anyway good luck with ranking this. Don't worry, your mod was fine.
Thanks for modding!
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