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Matsumoto Sara - Suika

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Topic Starter
Kihhou

handsome wrote:

the non-dominant finger feels lonely MUAHA ALL PLANNED

Evanescence

  1. od8 or higher plz :( 5.56 star but such low OD. nop o3o b/c that slow part 05:10:958 -> spinner could kill from some things with hr D: and i want to be able to play it too LOL
  2. 01:01:291 (1) - start on 01:00:958 - , a more obvious windup appears here. sure there's a piano sound at 01:00:958 (1) - but there's no feedback for a spinnerstart :/ nah would rather follow the unique cymbal sound(?) that is also the same later on
  3. 01:13:625 (2) - increase spacing, feels oddly low here. uh ok
  4. 01:31:958 - i suggest using a hitsound for the louder bassdrums on parts like these, they are more audible. i am i think? ._."
  5. 02:13:791 (3,4) - this just felt very forced to me.. i broke here multiples times ;_; consider reducing the distance.. ? its for the super strong clap sound
  6. 03:02:625 (1,2,3,4) - maybe relisten to this part and reworking the pattern to something along the lines of: http://i.imgur.com/ASjNmVb.png or.. like u did here 03:07:958 (1,2,3,4) - i beliecve i followed it correctly. following piano on heads o-o
  7. 03:03:958 (1,2) - and then use the 1/2 slider spam here, cuz you know.. the double repeats were pretty unexpected. considering your low SV it isn't the most visible thing. maybe introduce the rhythm initially with 1/2 sliderspam, and alternate with the repeat sliders on the next time it occurs, if you catch my drift im pretty sure that would be even more confusing and harder to understand if i break the consistency. so far the people ive had testplay havent had trouble with it so i think ill leave as is for now o-o
  8. 03:35:291 (3,4) - this was uncomfortable, imo, maybe ctrl+g 3. while you're at it, maybe 03:35:958 (1) - too. i like ctrlg for 3. but i prefer to leave as is for 1
  9. 04:23:625 (1,2,3) - all along you had these super easy acute jump.. . then you do this theres nothing wrong with a little variation here lol
  10. 04:32:958 (4,1) - would it hurt u to stack :/ yes o3o i hate the way it looks LOL ill unstack it more so it looks more natural(?)
  11. 04:34:625 (1) - do a more kawaii blanket! otherwise this shape doesnt really fit imo proud independent shape who dont need no overly blanketed pattern
  12. 06:01:291 (1,2,3) - antijumps... i need a slider to have a break after somethign so intense aaa that fixes that cool

beautiful song~ good luck.
thank you! forr modding !
- Milhofo -
Hi, from my modding queue :)

[General]
  1. You know you're going to have a "hard time" modding when all you can find during the first gameplay is aesthetics lol
  2. Combo colour 2 is pretty similar to some background areas, might depend on the skin though
[Evanescence]
  1. 01:07:291 (4,1) - Could be blanketed without ruining flow
  2. 01:19:291 (5,1) - ^ but would need a readjust on the jump to 01:19:791 (6) -
  3. 02:14:291 (5) - imo this could be moved down a bit and the curvature reversed
  4. 02:23:958 (1,3) - b-blanket
  5. 02:33:291 (1,3) - I think a slight readjustment could make them stack
  6. 03:54:291 (4,1) - the flow in this jump feels a bit off, maybe a rotation of 1 could fix it?
  7. 04:29:291 (1,3) - could be.. idk if I should call it blanket or parallel lines but they can have the same curvature
  8. 04:31:291 (3,4,4,1) - I guess these are necessary but they kind of don't fit with the rest of the map style since these are the only overlaps
  9. 04:39:958 (1,2) - should be a blanket like 04:29:291 (1,2) -
  10. 04:41:291 (1) - can be curved and stacked with 04:40:625 (3) - with the right changes xd
  11. 04:43:625 (4) - blanket with 04:43:958 (1) - can be improved by moving center node 1 grid unit to the left
  12. 04:47:291 (3,1) - this doesn't look bad, but possible stack either way
  13. 05:33:291 (1) - a rotation anti-clockwise would improve flow imo, no need to blanket 05:33:791 (2) - , this one is just for the sake of flow
  14. 06:01:291 - my game started lagging and crashed a bit after I reached this part (?????), twice! I found it weird but it was only on this map, might be some local thing though lol
  15. What a great f**ing map, sorry if I didn't find much, but you can't always fix great maps, decide if this is worth kds or not :3
So good I shot a star, GL :D
Topic Starter
Kihhou

Milhofo wrote:

Hi, from my modding queue :)

[General]
  1. You know you're going to have a "hard time" modding when all you can find during the first gameplay is aesthetics lol l0l
  2. Combo colour 2 is pretty similar to some background areas, might depend on the skin though itll be fine lol
[Evanescence]
  1. 01:07:291 (4,1) - Could be blanketed without ruining flow ok o3o
  2. 01:19:291 (5,1) - ^ but would need a readjust on the jump to 01:19:791 (6) - nah dont want to mess with the flow here
  3. 02:14:291 (5) - imo this could be moved down a bit and the curvature reversed rather have an instant drop to better build up to the loud drum hit!
  4. 02:23:958 (1,3) - b-blanket too far too lazy not significant sorry ;-;
  5. 02:33:291 (1,3) - I think a slight readjustment could make them stack pref not to stack sliders much this map
  6. 03:54:291 (4,1) - the flow in this jump feels a bit off, maybe a rotation of 1 could fix it? uhhh i made the angle sharper i think thats what you meant
  7. 04:29:291 (1,3) - could be.. idk if I should call it blanket or parallel lines but they can have the same curvature oops
  8. 04:31:291 (3,4,4,1) - I guess these are necessary but they kind of don't fit with the rest of the map style since these are the only overlaps idk i think it fits okay. ive been half stacking sliders a lot for the map and even so, the music is pretty different itself. i like em o3o
  9. 04:39:958 (1,2) - should be a blanket like 04:29:291 (1,2) - dont wanna make that shape lol
  10. 04:41:291 (1) - can be curved and stacked with 04:40:625 (3) - with the right changes xd i really like it as is o-o
  11. 04:43:625 (4) - blanket with 04:43:958 (1) - can be improved by moving center node 1 grid unit to the left uh did something lol
  12. 04:47:291 (3,1) - this doesn't look bad, but possible stack either way pref this away here too!
  13. 05:33:291 (1) - a rotation anti-clockwise would improve flow imo, no need to blanket 05:33:791 (2) - , this one is just for the sake of flow ctrlged
  14. 06:01:291 - my game started lagging and crashed a bit after I reached this part (?????), twice! I found it weird but it was only on this map, might be some local thing though lol uhhhhhhhhhhhhhh is it happening over and over again? O_O im worried asdasfa
  15. What a great f**ing map, sorry if I didn't find much, but you can't always fix great maps, decide if this is worth kds or not :3
So good I shot a star, GL :D
thank you for modding and for the star!
Winnie
Here to look at it again and it looks really good :) Now we wait and see what BN's got to say :) Hope to see this ranked soon right after SB is done. I have faith this post will give ya luck 8-)
Okoratu
I will do sth modding related once the sb is done ayy
Frostmourne
Please use this soft-hitnormal http://puu.sh/geCY1/2f45f45d37.rar
The current soft-hitnormal destroys the feeling out of the song :(
but other than that, you mapped very fun along with a good song like this.

Get this ranked please !!
Topic Starter
Kihhou

Frostmourne wrote:

Please use this soft-hitnormal http://puu.sh/geCY1/2f45f45d37.rar
The current soft-hitnormal destroys the feeling out of the song :(
but other than that, you mapped very fun along with a good song like this.

Get this ranked please !!
mmm it is a bit too much but i dont like that hitsound since its kinda annoying to me >< lol i lowered volume of the current soft hitnormal so maybe thatll be betterr

thank you for testplaying c: i will try to rank this lol
Yuii-
From my Queue

Evanescence
General:

The correct BPM is 180, or that's what I feel, since you are placing notes in the blue ticks, and (sometimes) it's because the is a problem of timming.

I also dislike slow sliders, not because they don't fit in the map, but they are quite hard to finish sometimes, they are so ugly to me, I don't know.




01:01:291 (1) - Finish this slider at 01:02:458 - and place 01:02:791 (1) - at 01:02:625 - I mean, there's a beat right there, it would be even better if you place something, like a circle, or just move the slider.

01:05:291 (1,2,3,4) - What do you think of a square pattern instead of the triangle?

02:47:291 (3) - Ctrl+G maybe?

02:51:125 (4) - I don't like where it's placed. I would place it between (1) and (2) and 02:51:791 (7) - where (1) is.

03:33:958 (3,4) - Try this http://puu.sh/ggIZy/1de348a8cb.jpg

04:07:625 (4) - Ctrl+G ?

04:33:291 (1) - Curve it

04:44:958 (1,2) - 2 sliders here sounds much better than your way, so basically start the second one from 04:45:291 - to 04:45:458 -

04:49:958 (1,2,3,4,1) - Can I suggest you to move those circles to the other side: http://puu.sh/ggJBW/445ed60422.jpg

05:49:625 (2,3) - Ctrl+G, switch places

Good luck with this, Kihhou!
Kinshara
Song & map are good, but you are making it so hard for what the song offers. You're intentionally trying to make it an extra when it shouldn't really be...

02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Long jump sequences with gigantic spacing like this just don't reflect the song :( Also, they create a difficulty gap in the diff...

Map may be fun to play but it's coming at the cost of the song...

Just some additional points

01:01:291 (1) - personally wouldn't end a spinner on such an important downbeat. Consider removing it all together?
01:26:958 (2) - consider changing rhythm here; passive sliders are just meh :< Here as well 01:27:791 (1) - And check other areas too. It might be to your advantage.
04:26:625 - some slider speed ups/ slow down would be nice here
04:50:625 (1) - don't make this a 1/8 reverse, make it a 1/4 slider instead, it sounds better to me.
Anyway just my opinions... good luck though o/

No kds pls

kihhou next skystar hue
MirinH
0.0 you shouldn't map a slow song like that
this is crazy
btw sry for the delay
[Evanescence]
  1. hitsound too loud?
  2. 02:13:791 (3,4) - the jump is too big for this music section.....at least put a nc on it
  3. 02:54:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 0.0 I dont know if it just my thought but... are you guys seriously are mapping a bpm 90 song, i dont think things like this fits the music, this is not a music with lots of electrical sound, this is a seriously slow music. dont map like this just because "I can play it" or "everyone else can fc it in 1pc", you cannot forget music it self, you are still mapping a map for a music game not hit circle game
  4. 03:05:291 (1,2,3,4,5,6) - soft whistle sound for things like this?
  5. 04:33:291 (1) - I think is a good idea to do something like things at 04:30:625 (1) - for music type like this
  6. 04:59:958 (1,2,3) - how about 3 notes, because 3 notes can highlight the piano sound
  7. 06:22:708 - piano sounds slider here maybe?
  8. I still dont think the music should mapped in this way though, it's like a rock drummer playing in a classic music band, however, map itself is okay, but if its for this song,then its not
gl
Topic Starter
Kihhou
im gonna revive this soon o-o

for now, ill address the concerns about the difficulty.

why am i required to map an easy and normal diff on a crazy and fast song like tengaku when it doesnt fit? to let new users experience these songs and give them maps to play (and its required). likewise, i feel there arent nearly as many soothing songs in the list of 5.25+ star maps. the only one that i can think of that comes close is patchouli's Chata - Remind[Overdrive!!]. but just as how high bpm rock songs arent exclusive to extras, slow soothing songs shouldnt be exclusive to normals, especially ones that have beats that could potentially provide for a harder map.

i didnt go too wild, putting notes where there arent beats and there arent overmapped sections compared to other parts of the song unless it's in a fitting section. the wild jumps came in at the chorus or the end of the chorus where the instruments get louder and louder.

if you wanted to play this song in a normal, hard, or insane diff, sorry! this specific map isnt for you. feel free to look for other mapped versions of this song that are a bit easier :/ i feel difficulty is relative term that shouldnt be restricted by anything from a song other than maybe the existence of beats, and even then, a few extra notes in places that belong could fit very well with the song (e.g. many skystar maps. if you hate em, thats a shame. we have differing opinions D:).

to the average player, a hard diff could be a walk in a park. to the top 100 players, this map could be a walk in the park. just because the difficulty along with the song will fit your skill level doesnt make it the same for everyone else. a rank 200k player could argue that "a hard diff for this type of song is too difficult! and should be easier since its so soothing!" but it doesnt happen because there arent as many 200k players to voice their opinion against the majority.

so i hope you guys can just put up with the weird way i mapped this song >< thats all! rant done ill be back o3o
Topic Starter
Kihhou

Yuii- wrote:

From my Queue

Evanescence
General:

The correct BPM is 180, or that's what I feel, since you are placing notes in the blue ticks, and (sometimes) it's because the is a problem of timming.

I also dislike slow sliders, not because they don't fit in the map, but they are quite hard to finish sometimes, they are so ugly to me, I don't know.
not going by beats o3o going by instruments and it is 90 bpm in instrumentals



01:01:291 (1) - Finish this slider at 01:02:458 - and place 01:02:791 (1) - at 01:02:625 - I mean, there's a beat right there, it would be even better if you place something, like a circle, or just move the slider. mmm nah i like the opening as is

01:05:291 (1,2,3,4) - What do you think of a square pattern instead of the triangle? i hate squares LOL sorry ><

02:47:291 (3) - Ctrl+G maybe? not the flow im looking for :/

02:51:125 (4) - I don't like where it's placed. I would place it between (1) and (2) and 02:51:791 (7) - where (1) is. which numbers are you talking about? o-o

03:33:958 (3,4) - Try this http://puu.sh/ggIZy/1de348a8cb.jpg i want antijumps ;A;

04:07:625 (4) - Ctrl+G ? dont like how it flows to the next note

04:33:291 (1) - Curve it uh.. nah o-o

04:44:958 (1,2) - 2 sliders here sounds much better than your way, so basically start the second one from 04:45:291 - to 04:45:458 - then it would mix into the pattern of 1/2s in the next set of sliders which i dont want

04:49:958 (1,2,3,4,1) - Can I suggest you to move those circles to the other side: http://puu.sh/ggJBW/445ed60422.jpg i like it better as is :/

05:49:625 (2,3) - Ctrl+G, switch places that would make it confusing

Good luck with this, Kihhou!
thank you >< sorry i was a bit stubborn for these :/

Kinshara wrote:

Song & map are good, but you are making it so hard for what the song offers. You're intentionally trying to make it an extra when it shouldn't really be... posted on this above o3o i feel like i also ranted as if i had a personal problem with you guys :/ its not personal. i just suck at wording it better .. sorry ><

02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Long jump sequences with gigantic spacing like this just don't reflect the song :( Also, they create a difficulty gap in the diff... theres a speed up after chorus o-o think thats pretty big to me

Map may be fun to play but it's coming at the cost of the song...

Just some additional points

01:01:291 (1) - personally wouldn't end a spinner on such an important downbeat. Consider removing it all together? feels nice to me for it to follow the cymbal like that
01:26:958 (2) - consider changing rhythm here; passive sliders are just meh :< Here as well 01:27:791 (1) - And check other areas too. It might be to your advantage. mmm im fine with it for the second one o-o i prefer the ticking in the background instead there fixed the first one!
04:26:625 - some slider speed ups/ slow down would be nice here i cant ;-; i accidentally limited myself by putting it at 2.0 already LOL
04:50:625 (1) - don't make this a 1/8 reverse, make it a 1/4 slider instead, it sounds better to me. same. thats what i had before but some people said that having it like that made it feel like.. there wasnt a finish to it or a solid end. so i made it that. idk ill see if ill change it back based on more opinions
Anyway just my opinions... good luck though o/

No kds pls

kihhou next skystar hue i wish
thank you my friend c:

Alex Li wrote:

0.0 you shouldn't map a slow song like that
this is crazy
btw sry for the delay
[Evanescence]
  1. hitsound too loud?
  2. 02:13:791 (3,4) - the jump is too big for this music section.....at least put a nc on it lowered but no nc since itd be weirrrdd
  3. 02:54:958 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 0.0 I dont know if it just my thought but... are you guys seriously are mapping a bpm 90 song, i dont think things like this fits the music, this is not a music with lots of electrical sound, this is a seriously slow music. dont map like this just because "I can play it" or "everyone else can fc it in 1pc", you cannot forget music it self, you are still mapping a map for a music game not hit circle game posted on this above o3o i feel like i also ranted as if i had a personal problem with you guys :/ its not personal. i just suck at wording it better .. sorry ><
  4. 03:05:291 (1,2,3,4,5,6) - soft whistle sound for things like this? nahh i still hear that weird drum?? thing in the background here
  5. 04:33:291 (1) - I think is a good idea to do something like things at 04:30:625 (1) - for music type like this errrrr what do you mean? sorry i dont understand :/
  6. 04:59:958 (1,2,3) - how about 3 notes, because 3 notes can highlight the piano sound i agree but theres piano in the backgorund at tails mmm D:
  7. 06:22:708 - piano sounds slider here maybe? it starts on yellow tick :/ i dont want people to get 100s at the end thatd be evil lol
  8. I still dont think the music should mapped in this way though, it's like a rock drummer playing in a classic music band, however, map itself is okay, but if its for this song,then its notsorry! thats how i visualized this song~ maybe its just me
gl
thank you!!
[ Eon Fox ]
01:04:291 (3) - This kinda seems like a big jump here. I mean, I know high DS is fine with hard low BPM songs, but you raise the DS by 2 here. It's a bit much...
01:07:291 (4) - CTRL+G, rotate 45 degrees clockwise and move the start to where 01:06:458 (6) - was? I dunno, it just looks better to me.
01:09:625 (3) - CTRL+G, move the start to where 01:08:958 (4) - is?
01:11:291 (5) - If you move this to x:264 y:34, it actually completes the pattern perfectly.
01:14:291 (5) - A DS6 jump? That might be a little much. Might I recommend 01:14:291 (5) - going to x:440 y:340? Puts it down to 5.5.
01:14:958 (3) - Move this to x:410 y:178. A DS6.5 jump is a lot here.
01:29:291 (1) - Move the start to x:162 y:180.
01:34:625 (1) - Move this to x:400 y:152. Makes for more interesting spacing.

I couldn't really find anything else. It could do with a seizure warning and the MP3 being dropped in size a tad (it's rather big, even for its length).
Topic Starter
Kihhou

VeronicaTheFox wrote:

01:04:291 (3) - This kinda seems like a big jump here. I mean, I know high DS is fine with hard low BPM songs, but you raise the DS by 2 here. It's a bit much... ehhh fits emphasis imo should be fine
01:07:291 (4) - CTRL+G, rotate 45 degrees clockwise and move the start to where 01:06:458 (6) - was? I dunno, it just looks better to me. i prefer as is
01:09:625 (3) - CTRL+G, move the start to where 01:08:958 (4) - is? nah dont like the flow :/
01:11:291 (5) - If you move this to x:264 y:34, it actually completes the pattern perfectly. i dont want to cause potential reading problems lol
01:14:291 (5) - A DS6 jump? That might be a little much. Might I recommend 01:14:291 (5) - going to x:440 y:340? Puts it down to 5.5.sure
01:14:958 (3) - Move this to x:410 y:178. A DS6.5 jump is a lot here. its not much o-o DS doesnt matter when sliders are so slow lol
01:29:291 (1) - Move the start to x:162 y:180. i want a jump here
01:34:625 (1) - Move this to x:400 y:152. Makes for more interesting spacing. nah i dont really like the aesthetics o3o

I couldn't really find anything else. It could do with a seizure warning and the MP3 being dropped in size a tad (it's rather big, even for its length).
yess i will remove sb idk how oko will make it lol well see. thank you for modding c:
UndeadCapulet
From my queue:

Evanescence

01:01:291 (1) - Are you sure you want this ending on the white tick? Honestly I think you should end it on yellow and have 01:02:791 (1) - be a 1/2 slider starting on the white tick, it'd make for a more prominent beginning.
In general I think there should be more 1/2 in the intro, you don't need to map every sound you hear, and it's not like the intro is particularly intense. Places like 01:13:291 (1,2) - would work great as 1/2 sliders imo.
02:59:958 (1) - If you ctrl+g this (or something similar) the slowdown will feel a lot more powerful, right now the previous jumps are dampening this effect. A slider pointing in the same direction as the last jump means the player makes a fast motion immediately into a slow motion in the same direction, which is not ideal.
06:01:291 (1,2) - Make this a 1/2 slider, similar reasoning with the suggestions I gave for the intro.

Short mod .-. couldn't find much to talk about, good luck
Topic Starter
Kihhou

UndeadCapulet wrote:

From my queue:

Evanescence

01:01:291 (1) - Are you sure you want this ending on the white tick? Honestly I think you should end it on yellow and have 01:02:791 (1) - be a 1/2 slider starting on the white tick, it'd make for a more prominent beginning. yeah id prefer to hold the building effect til the end here so it feels the spinner is part of something
In general I think there should be more 1/2 in the intro, you don't need to map every sound you hear, and it's not like the intro is particularly intense. Places like 01:13:291 (1,2) - would work great as 1/2 sliders imo. idk it feels like a 1/2 doesnt do the part in the music justice . it feels different to me
02:59:958 (1) - If you ctrl+g this (or something similar) the slowdown will feel a lot more powerful, right now the previous jumps are dampening this effect. A slider pointing in the same direction as the last jump means the player makes a fast motion immediately into a slow motion in the same direction, which is not ideal. brilliant! love it! fixed
06:01:291 (1,2) - Make this a 1/2 slider, similar reasoning with the suggestions I gave for the intro. samee

Short mod .-. couldn't find much to talk about, good luck
thank you ! c:
Giralda
Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.


o/

[Evanescence]
  1. 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.
  2. 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps:
    1. 01:32:625 -
    2. 01:35:291 -
    3. 01:37:958 -
    4. 01:40:625 -
    5. 01:43:291 -
    6. 01:45:958 -
    7. 01:48:625 -
    8. 01:51:291 -
  3. 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more.
  4. 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try?
  5. 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play.
  6. 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.
  7. 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26.
  8. 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg)
  9. 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel?
Good luck my friend <3
Topic Starter
Kihhou
Gira4life

Giralda wrote:

Placeholder for a future mod. How can you make a comeback and I can't be part of the map that you're coming back with?
Jeez, baka Kihhou.


o/ \o

[Evanescence]
  1. 01:07:958 - 01:08:625 - 01:18:625 - 01:18:958 - Kinda weird how every other notable section in the beginning have the whistles, but these do not. Sounds a bit inconsistent and I think you should add them.following the music and i kinda like it as is o3o its like its slowly adding on instruments into sections as it picks up the pace~
  2. 01:31:958 - Feels a little empty without adding a few claps. Try adding them at these time stamps: lovely! all added
    1. 01:32:625 -
    2. 01:35:291 -
    3. 01:37:958 -
    4. 01:40:625 -
    5. 01:43:291 -
    6. 01:45:958 -
    7. 01:48:625 -
    8. 01:51:291 -
  3. 01:53:625 (1) - This feels a bit too close to the previous note after that slight pause there. Would love it if you could move that (or your pattern) away a bit more. moved it over a bit
  4. 01:55:291 (3) - This plays a little awks since 01:54:625 (1,2) - made me think that it this would be the other way. Give Ctrl+G a try? mmm nah i prefer the flow as is atm. ill change the first slider so that its curved and doesnt seem like its part of the pattern tho
  5. 01:57:625 (2,3,4) - With these three circles, you should try to continue the kind of flow you had going with 01:56:291 (1,2,3,4,5,1). It was really awkward to have to switch to a different direction which makes it somewhat uncomfortable to play. fixeed
  6. 01:38:958 (2,3) - I feel like you should continue to using the downward sliders here to maintain the kind of pacing you've already started at 01:37:958 (3,4,1); which seems to make more sense imo.so much slider repetition doesnt seem to fit well with me for this map since its a bit different from the rest. ill try an up and down motion instead to match the sliders
  7. 01:44:125 (2) - Should move this a bit higher to reflect the emphasis which 01:42:625 (1,2) - provided previously. Try x:356||y:26. yesyesyesyes i knew this part felt wrong! i had no idea whyyyy thank you!
  8. 01:49:958 (5) - Curious about this placement here, since you had such a nice clockwise movement with 01:49:291 (1,2,3,4) - , but then you chose to break it by placing it there. Maybe try these placements (note the new placement of 7 to match the direction of 5: http://puu.sh/iq7w3/f819d2d4b5.jpg) i dont remember why i broke rotation lol but i do like your flow better so ill do that o3o
  9. 04:25:958 (1,2) - Hmm, why not move it around so that 04:25:291 (1,3,1) - and 04:25:458 (2,4,2) - are parallel? oops i think i forgot to change these from a previous mod. made it so that it slightly tilts for each pair
Good luck my friend <3 Thank you, luv :)
gira is a god modder
Giralda
One more thing I forgot to mention:

Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
Topic Starter
Kihhou

Giralda wrote:

One more thing I forgot to mention:

Replace source with 東方Project and add Touhou into tags since that's the new accepted standard for all music related to the game.
yessirr!
RandF
From my queue~

[General]
  1. Romanised title: Suika
    i suggest to move "Drunken Flower" to tags
  2. not still fixed source:"Touhou" ?
  3. tags suggetion:
    Uni :arrow: "Akiyama Uni"
[Evanescence]
  1. 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line
  2. 01:27:791 (1) - i prefer to add NC at white line at this part
  3. 02:32:625 (4) - I prefer simple curved not angular
  4. 04:25:624 (3,4) - this big jump is hard to play...
  5. 04:36:625 (3) - i prefer to follow back music. just a suggetion
  6. 04:47:291 (3) - Ctrl+G
  7. 05:14:625 (1) - sounds good!
very nice song, Suimusou<3
and awesome mapping and custom-hitsound! i really hope to be ranked :)
triple ~☆☆☆
~Good Luck~
Topic Starter
Kihhou
ooops i didnt update source o3o mmm ill fix this and apply your mod 2mro or maybe later tonight, rand! im a bit busy atm
-Visceral-


Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100

[General]

A greener color would look pretty with the background and the blues.

[Evanescence]

Unused Green Line(s): None

02:13:291 (1) - Ctrl + G would serve for better flow.

02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar.

02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well.

02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here.

03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well.

03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now.

04:07:291 (3) - The same thing here as with 02:39:291 (4)

04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit.

04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged

06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348.

06:01:291 (1) - Have this mirror 06:01:958 (4)
Topic Starter
Kihhou

RandomEffect wrote:

From my queue~

[General]
  1. Romanised title: Suika
    i suggest to move "Drunken Flower" to tags
  2. not still fixed source:"Touhou" ?
  3. tags suggetion:
    Uni :arrow: "Akiyama Uni"
[Evanescence]
  1. 01:01:291 (1) - hard to find rhythm. i suggest to add a note at white line mmm i think the player should react to the sound of the end of the spinner like its a note :/ feels so much better than having a note on the white there imo and gameplay wise is not that bad since its in the beginning.. i think ill keep as is for now
  2. 01:27:791 (1) - i prefer to add NC at white line at this part yes!
  3. 02:32:625 (4) - I prefer simple curved not angularmakes sense. idk why i made it edged
  4. 04:25:624 (3,4) - this big jump is hard to play... aaaaaa i wanted to make it a different pattern :c but i dont wanna kill people for that lol fixed
  5. 04:36:625 (3) - i prefer to follow back music. just a suggetion i like it!
  6. 04:47:291 (3) - Ctrl+G yes! and moved slider before it a bit to make it not so congested at the top between easy notes
  7. 05:14:625 (1) - sounds good!
very nice song, Suimusou<3
and awesome mapping and custom-hitsound! i really hope to be ranked :)
triple ~☆☆☆
~Good Luck~
thank you for the mod and stars rand c: im happy you like it! lol

Smoothie World wrote:



Recording as requested: http://puu.sh/iB9I8/621e38accc.mp4 - Sightread, Played bad at the end, 12x Miss, 8x 100

[General]

A greener color would look pretty with the background and the blues.
sure ! ill do with a bit of green. i like 3 colors only tho so i made light blue greener and blue lighter

[Evanescence]

Unused Green Line(s): None

02:13:291 (1) - Ctrl + G would serve for better flow. dont want a continuous flow of motion there for clap emphasis and music section stuff o-o

02:13:958 (4) - Try placing this around x:140, y:36. I feel it flows better this way. If you do this, move 02:14:291 (5) to x:258,y:79 or somewhere similar. i know what you mean, to make it a more sharper angle? i didnt like the spacing of it all so i moved some notes before it around to get the same type of spacing and angles.. so fixed o3o lol

02:25:291 (1,2,3) - The arrangement of these three notes can be improved. Consider something like this http://i.imgur.com/TYLGlnG.jpg . Note the position of 4 as well. mm nah i prefer my pattern and flow here

02:39:291 (4) - If you did Ctrl + G to this, it would better maintain the rotational flow that you have going and would play much smoother. There, in my eyes, isn't a reason to have an almost 4x spaced jump that breaks the flow greatly here. oops ! i was making a pattern and completely missed the spacing! fixed and moved some stuff around for it to flow a bit better. nice catch!

03:07:291 (5) - Position this so that the end forms a perfect triangle with 3 and 4. Try x:344, y:356. If you follow through with this, move 6 with it as well. fixed

03:59:625 (1) - I'm not a fan of this reverse slider ending on a large white tick. Consider not having it reverse and put a circle on the white tick instead. It kind of screws up the momentum as it is right now. ehhh o3o but i really like this actually lol its one of my favorite parts on this map c:

04:07:291 (3) - The same thing here as with 02:39:291 (4) i actually feel the bg music is different here o3o

04:31:291 (3,4,1) - This felt very awkward to play because of the amount of times I had to change the direction of my cursor in a small amount of time when the music doesn't suggest that. Consider doing Ctrl + G on 04:31:958 (1) to fix that, and if you do that, move 04:32:458 (2) to the right a bit. i knew this but i did it for patterns sake. it just annoys me now :/ changed the entire thing!! or most of it

04:34:625 (1) - The shape of this slider can be improved. Try to make the curve more neat and smooth like the rest of the map instead of jagged oh my what was i doing here. fixed!

06:00:625 (1,2,3,4,1) - I feel this can be improved by moving 1 and 4 to x:180, y:48 and by moving the slider after 4 to x:104, y:348. i dont like the way that looks :/ and the difference in gameplay isnt all too great

06:01:291 (1) - Have this mirror 06:01:958 (4) ok
thank you for modding!!
RandF
hi, Kihhou~

- no kds -

sorry for my inconvenience about romanized title :(

but, i highly recommend "Suika" according to the blog of the circle-Riverside (sorry, japanese blog...)
:arrow: http://riverside9.blog45.fc2.com/blog-entry-587.html
SPOILER


in this blog, _yoc.(arranger) call 酔花 "すいか(Suika)"

I like this song very very much <3
I hope you get ranked smoothly ;)
Topic Starter
Kihhou
Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
Battle
I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
Okoratu

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
Topic Starter
Kihhou

[-Deemo-] wrote:

I didn't find any problems I got lazy for a little bit and it's been 13 days since you requested a mod but this map is really well made have kudosu .3.
lool thats fine! thanks!

Okoratu wrote:

Kihhou wrote:

Ahh perfect! thanks so much for helping with this, rand! I'll definitely get this ranked c:
I'll definitely start working on a sb c:
oooasdafdafda herewegoooo
Osuology
sooo Filesize and stack leniency,
02:25:291 (1) - make it sideways maybe?
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
no kds please
Topic Starter
Kihhou

Osuology wrote:

sooo Filesize and stack leniency,file size i cant do much about o-o and stack leniency is fine as long as streams are stil stacked andddd i have no streams lol
02:25:291 (1) - make it sideways maybe?mmm i like it better as is
02:56:291 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't hear these they are there! you gotta slow it down and listen carefully
05:57:625 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
no kds please
i appreciate your check!
Hinsvar
ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly...
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this.
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.)
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot.
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)).
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement.
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this.

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :)

Maybe I'll bubble this once Oko's SB is here; poke me any time.
Topic Starter
Kihhou

Hinsvar wrote:

ok let's see

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

  1. 01:27:958 (1,2,3,4) - Don't you think this... "back-and-forth"-ish pattern has a weird flow, especially because the angle goes counter-clockwise (the CCW flow problem applies to 01:28:791 (5,6,7) too)? I personally would just Ctrl+G (3,4) and (6,7). This will make a problem with the flow at 01:29:125 (7,1), though, admittedly... hmmm im not really seeing or feeling the weird flow here o-o it plays fine for me. ill try to ask around for more opinions on this before i consider any change
  2. 01:54:958 (2) - Try giving a small curve like this for a better flow? i dont really like that aesthetics wise so i tried something else. its a problem with the previous slider into that one right? i tried curving 01:54:625 (1) - into (2) more. that should do it too, yes?
  3. 02:28:291 (2,3) - Making these sliders straight creates an awkward and rigid flow at 02:27:958 (1,2,3,4). Try curving them like this. noice ye fixed!
  4. 02:41:958 (3,4,5) - Flow stuff (again): the way the cursor needs to be moved to hit these notes are odd because it feels like you have to "drop" your cursor in a forced rigid manner instead of in a smoother one from (4) to (5). Try something like this. (Yes, you'll have to move 02:42:625 (1) around a bit.) i love it! fixed
  5. 03:33:958 (3,4,1) - Any reason to suddenly place anti-jumps here? I mean, there's nothing that makes it different from the few seconds before and after this spot. no. not at all. i dont know why i did it orz also revisited and remapped a previous section similar to this cuz i found a better rhythm
  6. 05:24:958 (5,6) - Ctrl+G to repeat the flow of 05:23:958 (1,2,3)? It'd make the flow here smoother (and also from (6) to 05:25:291 (1)). oh my god why didnt i see this!! fixedd! yes!
  7. 05:34:625 (1) - Make the curve downward instead of upward? Will help making a more comfortable cursor movement. i like it better as is, giving a .. i dont have the best word for it.. sort of like a "hard impact" kind of feeling rather than a silky smooth flow feeling? to go with the sound with a boooommm~~~ sort of slider shape ... errr.... im sorry i dont have the words to properly describe this lol its just the way that slider breaks flow to me i guess
I have to be honest: I feel really strange looking at how jumpy this map is, compared to the calm atmosphere of the song. The jumps still fit with the powerful parts, and yes, slow songs can have hard maps, but the atmosphere of this song doesn't really call for something like this. ahh that makes sense. hmm. i feel like i might have tunnel visioned on the drums when mapping this. maybe thats why it turned out so o-o

Nevertheless, I have to say that this is a really good map. Wished there was at least an easier diff with less intense jumps, though :) weooo~ o: i probably wouldve properly considered that, but this late in, i dont have the motivation for something so optional lol.. someone else is just gonna have to map it if they feel like it

Maybe I'll bubble this once Oko's SB is here; poke me any time.
awesome ! thanks for modding c:
Rainbow-
From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song?
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance?
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird...
04:41:291 (4,1) - ^
anyways gl with ur map
like I said, i am still kind of new to modding
omg that mod was horrible
Topic Starter
Kihhou

DJVinyl wrote:

From Modding Queue

I dont have a lot of problems due to the fact that it was mapped so guud noicee
02:56:625 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This Jump is so intense, shouldnt this be less intense since we are going into the slow part of the song? it is building intensity until finally dropping its volume and many instruments stop
03:02:622 - Somewhere here you can add a really slow stream to trip ppl up i am i nice person and do not want to trip people ;-;
04:02:625 (1,2,3) - This pattern starting with the slider bothers me, change the appearance? mm nah doesnt seem necessary and i like it!
04:32:958 (4,1) - Uhhh... The placement of the (4) slider is kind of weird... mm i think its alright
04:41:291 (4,1) - ^ moved some stuff around
anyways gl with ur map
like I said, i am still kind of new to modding thats okay!
omg that mod was horrible
thanks for modding c:
Giralda
!
Topic Starter
Kihhou

Giralda wrote:

!
its a lie l0l still waiting for oko and i just wanted to update some stuff o3o
Giralda
always playing with my heart..
hmph
Winnie
Idk where this is at right now, but I'm back here to check up on things. If Oko is still holding you back just smack him. This song needs to be ranked already
Topic Starter
Kihhou
im waiting for oko l0l in progress sb
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