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LiSA - Shirushi (TV Size)

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Topic Starter
aigoh
This beatmap was submitted using in-game submission on Sunday, July 08, 2018 at 4:34:43 PM

Artist: LiSA
Title: Shirushi (TV Size)
Source: ソードアート・オンラインⅡ
Tags: Sword Art Online SAO ED ending 3 Mother's Rosario
BPM: 73
Filesize: 2861kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.2 stars, 69 notes)
  2. Hard (2.57 stars, 153 notes)
  3. Insane (3.66 stars, 215 notes)
  4. Normal (1.78 stars, 107 notes)
Download: LiSA - Shirushi (TV Size)
Information: Scores/Beatmap Listing
---------------
シルシ
As I stare intently into your eyes, my reflection there is the proof I exist,
And my heartbeat, which seemed it would stop any minute, is resonating louder and louder, wishing to make it through another day.


Please re-download as of 06/24/2018 for new hitsounds and background.


Mp3 and metadata from Umi's mapset


Special thanks
  1. Nominations: Mordred & Kibbleru
  2. Timing: Pishifat
  3. Mods: Beomsan, Affirmation, Erasome, emu1337, guineaQ, neonat, Lust, Sonnyc, eINess, koyomiya, Modem, Momoka, pieguyn, Hinsvar, Artavia, Arphimigon, _ Hatsune Miku, zj0924, TheKoala, hawkowl124, makemek, Broccoly, Euny, A Mystery, [TS]Battquif, FoxyGrandpa, Lefia, Ultima Fox, Stjpa, pkhg, Thievley, Rieri, Gaia
  4. Hypes: HonKAn, Beomsan, Azzedd, Megapcmx, timemon
  5. Testplays: MakePastaNotWar, cookie_CoMa, Tironas, Kardshark, Megatron is bad
koyomiya
M4M mod, hope can helping you ;)

SPOILER
[normal]
01:22:867 - may be place a note? 452,280

[hard]
00:53:586 (3) - move to 00:53:483
00:53:791 (4) - move to 00:53:688
01:25:024 (1) - move to 01:25:127 and increase the length to 01:26:565

[insane]
00:40:846 (2) - move to 00:40:795
00:50:606 (6) - NC
00:52:456 (9) - NC
01:00:469 (9) - NC
01:06:634 (10) - NC
01:08:688 (1,2,3) - this place suggest like this

01:12:593 (10) - NC
01:18:757 (2) - may be put in somewhere? example: 128,48
01:24:408 - may be place a note?

PS:check your time line, dont resnap the same timing

Good Luck for your map! :)
Topic Starter
aigoh

koyomiya wrote:

M4M mod, hope can helping you ;) Thanks ;)

SPOILER
[normal]
01:22:867 - may be place a note? 452,280 ah!! I forgot to map out the vocal x.x;;; Reduced 01:21:839 (5) – to 01:22:250 – and placed the same slider at 01:22:456 – so that it ends at 01:22:867 -. Thanks!!

[hard]
00:53:586 (3) - move to 00:53:483 Oh wow oops!! Fixed. Must have happened when I was making patterns
00:53:791 (4) - move to 00:53:688 nope, I think I’ll keep 00:53:688 (4) – at 00:53:688
01:25:024 (1) - move to 01:25:127 and increase the length to 01:26:565 I will not change this for now. My intention was to end the spinner at 01:26:428 -, where the piano ends.

[insane]
00:40:846 (2) - move to 00:40:795 You have keen ears—this follows the rhythm better, but nope! This will be the only note that uses 1/16 and will be hard to hit.
00:50:606 (6) – NC I don’t think this NC makes sense. But I added some NCs like in 01:02:113 (1) - 01:11:565 (1) – 01:11:976 (1) - 00:58:825 (1) -
00:52:456 (9) – NC fixed!
01:00:469 (9) – NC nope!
01:06:634 (10) – NC NC’d 01:06:223 (1) – instead
01:08:688 (1,2,3) - this place suggest like this No--This will disturb the polarity.

01:12:593 (10) – NC ^
01:18:757 (2) - may be put in somewhere? example: 128,48 moved to 156,100 instead
01:24:408 - may be place a note? Did the same fix done for normal

PS:check your time line, dont resnap the same timing
Good catch! In my case, keeping these wouldn’t really affect the map. I did those for slower Slider Velocity in the beginning of the song. Regardless, I deleted the redundant time line for normal, since SV is kept at 1.0. But if there are different inherited point (with different SV or volume or kiai setting) on the same timing, THEN it becomes a must-fix problem

Good Luck for your map! :)
Thanks  I’ll start modding yours now!
Kibbleru
not bad q:
Topic Starter
aigoh

Kibbleru wrote:

not bad q:
>< thanks
Modem
Hi~~~! M4M (^ w ^)

General
I think bg that you use is way too bright for players, so I suggest you to use this bg and also because the color is more attractive : http://puu.sh/byZhg.jpg

Timing Setup Panel
00:17:524 How about if you use 20% - 30% volume here? So the hitsounds will be more hearable for players, and I think it still balance with the singer's voice ;)
00:28:209 Same ^
00:28:414 Same ^
00:29:853 Same ^
00:30:058 Same ^
00:30:469 Same ^
00:30:675 Same ^
00:39:510 Same ^
00:39:613 Same ^
00:39:921 Same ^
00:40:024 Same ^
00:44:031 Same ^
00:44:134 Same ^
00:48:962 For here, use 40% - 45% volume ;)
00:49:784 Same ^
00:49:887 Same ^
00:50:606 Same ^
00:50:709 Same ^
00:51:223 Same ^
00:51:325 Same ^
00:51:839 Same ^
00:51:942 Same ^
00:52:456 Same ^
00:53:894 Back to 20% - 30% volume
00:54:305 Same ^
00:58:825 The singer's voice starting to get higher at this kiai time, so how about if you use 50% - 60% volume here?
01:11:154 40%-50% volume here
01:11:360 Same ^
01:11:565 Same ^
01:11:976 Increase the volume into 50% - 60% again
01:20:914 Use 40% - 50% volume
01:21:017 Same ^
01:21:839 Use 35% - 40% volume
That's all just some suggestions. The rest is up to you ;)

Normal
It's Normal diff. So, I think, it should be :
OD+1
00:07:025 (2) Move this slider to x:252 y;120 so it will line up with the previous note
00:25:949 (2) Shorten it from here to 00:26:360 then add a note at 00:26:565
00:55:127 (5) Add whistle
00:58:003 (1) I think it's a bit empty here, so please add whistle
01:02:113 (3) Add finish
01:04:579 (1) Remove clap and change it to whistle
01:04:784 (1) Change it to clap
01:05:195 (2) Change it to clap
01:04:990 (2) Use whistle here
01:05:401 (3) Use whistle at SC1 then back to SC2 at 01:05:401
01:08:688 (1) Use whistle at SC1 then back to SC2 at 01:09:099
01:14:442 (7) New combo colour, but before that.....
01:15:264 (7) Add finish
01:24:510 (8) Add whistle
01:25:127 (1) End this spinner at 01:28:414 because the vocal stopped there. But, if it's too long, then end it at 01:26:565

Hard
AR-0.5 or AR+0.5
00:44:031 (1) Add finish at SC1
00:47:319 (1) Add finish at SC1
01:05:401 (3) Add finish
01:25:024 (1) This spinner should end at 01:26:565 at blue tick
Nothing more found. Good job! :D

Insane
Check AiMod, because object's end at 00:49:329 is not snapped. That might be unrankable.
AR+0.2
00:01:908 (2) Add whistle
00:03:555 (1) Add whistle
00:03:760 (2) Add whistle
00:04:357 (3) Add whistle
00:32:730 Umm.... Add a note?
00:40:640 Add a note??
00:11:154 (9) End this slider at 00:11:565 (blue tick)
That's all~~~ :)
Good luck (> w <) !!!!
Topic Starter
aigoh
Modem~

Modem wrote:

Hi~~~! M4M (^ w ^)

General
I think bg that you use is way too bright for players, so I suggest you to use this bg and also because the color is more attractive : http://puu.sh/byZhg.jpg
okay ;) I photoshopped the original image to be brighter--and idk what I was thinking back then ;-;

Timing Setup Panel
00:17:524 How about if you use 20% - 30% volume here? So the hitsounds will be more hearable for players, and I think it still balance with the singer's voice ;)
00:28:209 Same ^
00:28:414 Same ^
00:29:853 Same ^
00:30:058 Same ^
00:30:469 Same ^
00:30:675 Same ^
00:39:510 Same ^
00:39:613 Same ^
00:39:921 Same ^
00:40:024 Same ^
00:44:031 Same ^
00:44:134 Same ^
00:48:962 For here, use 40% - 45% volume ;)
00:49:784 Same ^
00:49:887 Same ^
00:50:606 Same ^
00:50:709 Same ^
00:51:223 Same ^
00:51:325 Same ^
00:51:839 Same ^
00:51:942 Same ^
00:52:456 Same ^
00:53:894 Back to 20% - 30% volume
00:54:305 Same ^
00:58:825 The singer's voice starting to get higher at this kiai time, so how about if you use 50% - 60% volume here?
01:11:154 40%-50% volume here
01:11:360 Same ^
01:11:565 Same ^
01:11:976 Increase the volume into 50% - 60% again
01:20:914 Use 40% - 50% volume
01:21:017 Same ^
01:21:839 Use 35% - 40% volume
That's all just some suggestions. The rest is up to you ;)
upped the volumes--I used whatever volumes that sounded good to me though. Thanks!


Normal
It's Normal diff. So, I think, it should be :
OD+1 this is a relaxing song so I'll keep this at 3
00:07:025 (2) Move this slider to x:252 y;120 so it will line up with the previous note
00:25:949 (2) Shorten it from here to 00:26:360 then add a note at 00:26:565
00:55:127 (5) Add whistle
00:58:003 (1) I think it's a bit empty here, so please add whistle
01:02:113 (3) Add finish nope!
01:04:579 (1) Remove clap and change it to whistlethe current hitsound matches the background and pattern more
01:04:784 (1) Change it to clapnope
01:05:195 (2) Change it to clap^
01:04:990 (2) Use whistle hereadded whistle
01:05:401 (3) Use whistle at SC1 then back to SC2 at 01:05:401 no
01:08:688 (1) Use whistle at SC1 then back to SC2 at 01:09:099 no
01:14:442 (7) New combo colour, but before that.....
01:15:264 (7) Add finish NC'd plus added finish. also downed the volume a bit so that it's not as emphasized as 01:11:976 (4) -
01:24:510 (8) Add whistle
01:25:127 (1) End this spinner at 01:28:414 because the vocal stopped there. But, if it's too long, then end it at 01:26:565

Hard
AR-0.5 or AR+0.5 -0.5
00:44:031 (1) Add finish at SC1 there's a finish at 00:48:962 (5) - so no
00:47:319 (1) Add finish at SC1 ^
01:05:401 (3) Add finishright now is fine. Wow, I don't like to use finish so much XD
01:25:024 (1) This spinner should end at 01:26:565 at blue tick
Nothing more found. Good job! :D teehee~

Insane
Check AiMod, because object's end at 00:49:329 is not snapped. That might be unrankable.oops, fixed
AR+0.2nope, slow song so 8.8 looks better to me
00:01:908 (2) Add whistlethis part has ~3 piano notes vs. the 4 in 00:01:292 (1,3) - so no
00:03:555 (1) Add whistle nope!
00:03:760 (2) Add whistle^
00:04:357 (3) Add whistleno, I'm following the pattern used in 00:01:292 (1) -
00:32:730 Umm.... Add a note?no particular sound, so no
00:40:640 Add a note??^
00:11:154 (9) End this slider at 00:11:565 (blue tick)kay kk
That's all~~~ :)
Good luck (> w <) !!!!

Everything else I didn't comment on = fixed
Thanks for mod ><
Ozato Fumika
안녕하세요

[General]
  1. 음원 파일 음질이 안좋은거 같은데 교체 하시는걸 추천
  2. 배경이 없는거로 뜨네요 썸네일은 있는데
  3. 이렇게 잔잔한 노래는 보통 이지도 만드시는걸 추천드립니다.
  4. 전체적으로 휘슬이 들어갈만한곳이 아주 많은데 너무 빼먹으신듯.
[Normal]
  1. 00:01:908 - 이런곳 휘슬 넣으면 좋아요
    00:03:555 -
    00:03:760 -
    00:04:560 -
    00:05:176 -
    이정도로 감 잡으시고 나머지는 알아서 척척.
  2. 00:14:442 (1) - 이렇게 해보세요. 스피너 룰이 까다로워서 하위 난이도들은 스핀 돌리는중 어프로칭 서클이 보이면 언랭
  3. 00:20:401 - 잔잔한 음악인데 아무음도 없는곳에 오버매핑은 정말 비추천.
  4. 00:21:428 (6) - 콤보 너무 길으니까 끊어 주세요
  5. 00:26:771 - 이 피아노 음 빼먹는거 별로네요. 정 보컬이 매핑 하고싶으시다면 이걸 추천
  6. 00:28:003 (5) - 여기도 콤보 길으니까 끊어주세요
  7. 00:34:168 (6) - 위와 마찬가지지
  8. 00:29:236 (7,1) - 이거를 이렇게 바꿔주세요. 00:29:647 - 여기에 피아노 소리가 이어지니까 여기서 슬라이더 시작하는게 더 좋아요.
  9. 00:36:017 - 오버매핑 삭제
  10. 00:40:743 (4) - 뉴콤
  11. 00:47:319 (5) - 뉴콤
  12. 01:14:442 - 여기 피니쉬 삭제해주세요. 음악 망치는 피니쉬
  13. 01:21:839 (5) - 뉴콤콤
[Hard]
  1. 00:07:025 (1,2,3,4) - 이런패턴 안어울리네요. 슬라이더 2개로 바꿔주시면 좋겟습니다.
  2. 00:12:387 (3) - 스피너 너무 짧고 어울리지도 않네요. 스피너 삭제하시고 이 슬라이더를 00:14:442 - 여기 까지 늘려주세요
  3. 00:27:593 (5) - 뜬금점프네요. 디스턴스 확 줄여주세요.
  4. 00:29:031 (2) - 오버매핑
  5. 00:30:264 (2) - ^
  6. 00:30:675 (4) - ^
  7. 00:30:058 (1) - 뉴콤 삭제
  8. 00:30:880 (5) - 뉴콤
  9. 00:34:168 (3) - 뉴콤
  10. 00:36:634 (1) - 뉴콤 삭제
  11. 00:33:757 (2) - 448 : 156으로 옮기시면 더 대칭된 모양.
  12. 00:37:456 (3) - 뉴콤
  13. 00:39:510 (9) - 또 뜬금점프
  14. 00:40:743 (1) - 스페이싱
  15. 00:55:127 (1,1,2) - 이건 인세인 난이도에서도 쓰면 욕먹는 패턴...

여기까지만 할게요.

전체적으로 흐름도 괜찮고 한데, 스페이싱이랑 뉴콤보 꼼꼼하게 체크해주세요.
Topic Starter
aigoh
Added another 73 bpm timing point at 00:58:825 - so that downbeat starts there.

-edit-
@no dap: 벳이 지금 모딩시작한다해서 후다닥 바꿨습니다. 나중에 제대로 된 reply할게요.
Topic Starter
aigoh
No Dap

No Dap wrote:

안녕하세요hi~

[General]
  1. 음원 파일 음질이 안좋은거 같은데 교체 하시는걸 추천 좋은거찾긴했는데 벳이 물어보고 쓰라되있어서 무서움..;;ㅋㅋㅋ
  2. 배경이 없는거로 뜨네요 썸네일은 있는데
  3. 이렇게 잔잔한 노래는 보통 이지도 만드시는걸 추천드립니다. 반쯤 완성했습니다.
  4. 전체적으로 휘슬이 들어갈만한곳이 아주 많은데 너무 빼먹으신듯. 제가 휘슬을 싫어해서
[Normal]
  1. 00:01:908 - 이런곳 휘슬 넣으면 좋아요전체난이도에서 다 고쳤어요.
    00:03:555 -
    00:03:760 -
    00:04:560 -
    00:05:176 -
    이정도로 감 잡으시고 나머지는 알아서 척척.
  2. 00:14:442 (1) - 이렇게 해보세요. 스피너 룰이 까다로워서 하위 난이도들은 스핀 돌리는중 어프로칭 서클이 보이면 언랭고침
  3. 00:20:401 - 잔잔한 음악인데 아무음도 없는곳에 오버매핑은 정말 비추천.보컬따라갈려고했는데. 맵의 시작이기도하니 고침
  4. 00:21:428 (6) - 콤보 너무 길으니까 끊어 주세요
  5. 00:26:771 - 이 피아노 음 빼먹는거 별로네요. 정 보컬이 매핑 하고싶으시다면 이걸 추천 고치긴했지만 전 요렇게 http://puu.sh/cVXqM.jpg
  6. 00:28:003 (5) - 여기도 콤보 길으니까 끊어주세요
  7. 00:34:168 (6) - 위와 마찬가지지
  8. 00:29:236 (7,1) - 이거를 이렇게 바꿔주세요. 00:29:647 - 여기에 피아노 소리가 이어지니까 여기서 슬라이더 시작하는게 더 좋아요. 웁스. 고쳤습니다
  9. 00:36:017 - 오버매핑 삭제
  10. 00:40:743 (4) - 뉴콤
  11. 00:47:319 (5) - 뉴콤
  12. 01:14:442 - 여기 피니쉬 삭제해주세요. 음악 망치는 피니쉬
  13. 01:21:839 (5) - 뉴콤콤보보
[Hard]
  1. 00:07:025 (1,2,3,4) - 이런패턴 안어울리네요. 슬라이더 2개로 바꿔주시면 좋겟습니다.
  2. 00:12:387 (3) - 스피너 너무 짧고 어울리지도 않네요. 스피너 삭제하시고 이 슬라이더를 00:14:442 - 여기 까지 늘려주세요
  3. 00:27:593 (5) - 뜬금점프네요. 디스턴스 확 줄여주세요.
  4. 00:29:031 (2) - 오버매핑 짧은 슬라이더가 연발로있어서 그런느낌이있는것같습니다. 00:29:236 (2) - 를 그냥노트로.
  5. 00:30:264 (2) - ^
  6. 00:30:675 (4) - ^
  7. 00:30:058 (1) - 뉴콤 삭제
  8. 00:30:880 (5) - 뉴콤
  9. 00:34:168 (3) - 뉴콤
  10. 00:36:634 (1) - 뉴콤 삭제
  11. 00:33:757 (2) - 448 : 156으로 옮기시면 더 대칭된 모양.
  12. 00:37:456 (3) - 뉴콤
  13. 00:39:510 (9) - 또 뜬금점프에쿠
  14. 00:40:743 (1) - 스페이싱
  15. 00:55:127 (1,1,2) - 이건 인세인 난이도에서도 쓰면 욕먹는 패턴...욕먹긴싫으니고침. 인센에서도 스피너 줄였습니다.

여기까지만 할게요. Thanks!!!

전체적으로 흐름도 괜찮고 한데, 스페이싱이랑 뉴콤보 꼼꼼하게 체크해주세요.

Hard DS 체크 했습니다.
문제는 NC 모르겠다는거;;
pieguyn
[Normal]
00:03:760 (2) - whistle on end to match piano?
00:07:025 (2) - ^
01:04:579 (1,2,3) - curve more similarly to this? http://puu.sh/cWpEs/5c53354d92.txt more smooth
68,248,63757,2,0,L|149:189,1,99.9999952316285,0|10,3:0|0:0,0:0:0:0:
176,104,64579,6,0,L|216:133,1,49.9999976158143,8|0,0:0|0:0,0:0:0:0:
260,148,64990,2,0,L|272:196,1,49.9999976158143,2|0,0:0|0:0,0:0:0:0:
275,239,65401,2,0,P|344:256|404:212,2,149.999992847443,2|2|0,0:0|0:0|3:0,0:0:0:0:
01:07:045 (4) - position it more similarly to this? http://puu.sh/cWput/b7d40cf1e6.jpg better flow imo
328,164,67045,2,0,P|256:147|197:189,1,149.999992847443,0|2,3:0|0:0,0:0:0:0:
don't forget to fix spacing after
01:08:688 (1) - imo make a 3/8 slider instead is fine here. it fits song better and is readable enough http://puu.sh/cWpmd/6d570df38d.jpg
01:19:784 (2) - remove finish from end, it's not there in other diffs
01:21:839 (1) - NC for new section?
01:23:072 (7) - i'm not sure if this kind of slider is recommended in [Normal] diff. i think move 3rd point on top of red point is fine enough

[Hard]
00:07:025 (1,2) - spacing too close
00:25:127 (1,2) - spacing
00:32:524 (1,2,3,4) - spacing
00:39:510 (7,8) - spacing. this diff seems have a lot of spacing issues... i won't go through pointing any more out, but plz go through the map and check this.
00:48:962 (5) - add NC? u start a jump pattern here, so u might as well add NC to distinguish it
01:07:456 (9) - imo make it curve in the other direction is more natural. just move 2nd point 3 grids right
01:07:867 (10,11) - move to x152 y276? it might make sense to make jump here to fit vocal. just an idea
01:08:688 (1,2) - try this rhythm instead? http://puu.sh/cWqhh/1c528029c3.jpg seems u map to violin here, but it feels awkward bc the rhythm is wrong.
01:11:976 (5) - add NC? downbeat + jump

[Insane]
00:17:730 - imo this part would sound really beautiful with soft whistle. u were using it before to fit piano, but then u stopped. (e.g. u could make it at 00:17:730 - , 00:18:551 - , 00:19:373 - , etc. and it'd be compatible with current hitsounds) if u accept, change on other diffs too
00:26:565 (3) - how about making a jump here? fits the strong feeling from the vocal better, and u tend to use 1.5x in this section anyway
00:28:825 (3) - end it 1/8 later? maybe it fits hold feeling from piano better and u used this rhythm previously. it would also take care of the overlap here. just an idea
00:44:647 (2,3) - try this rhythm instead? http://puu.sh/cVB6h/0f7fbb0573.jpg imo fits vocal better
00:50:606 (6,7,8) - imo soft finish is better to emphasize these. there's a cymbal in the song if u listen hard enough, and imo current hitsounds feel too quiet (u also used it for cymbal at 01:18:551 - ). also on other diffs
01:13:620 (7) - NC? this combo seems very long compared to others
01:14:853 (11,12) - i think this jump should actually be bigger. this is a very strong part of the song so i feel the current jump is too weak.
01:15:264 (12) - soft clap instead? imo whistle isn't enough to emphasize this part. this is a very strong part of the song, but ur soft whistle is very quiet. it also fits with 01:16:086 (1) - i think
01:16:086 (1,2,3,4,5,6) - imo making jump + 0.6x stream fits better here. seems u use jumps to match vocal, so u might as well make jump at 01:16:086 (1,2) - .
01:16:908 (6) - soft finish on start maybe? there's a lot of emphasis here
cool diff

nice map
hope it helps, gl >w<
Topic Starter
aigoh
pieguy1372

pieguy1372 wrote:

[Normal]
00:03:760 (2) - whistle on end to match piano?ok.
00:07:025 (2) - ^ok.
01:04:579 (1,2,3) - curve more similarly to this? http://puu.sh/cWpEs/5c53354d92.txt more smoothkay~
68,248,63757,2,0,L|149:189,1,99.9999952316285,0|10,3:0|0:0,0:0:0:0:
176,104,64579,6,0,L|216:133,1,49.9999976158143,8|0,0:0|0:0,0:0:0:0:
260,148,64990,2,0,L|272:196,1,49.9999976158143,2|0,0:0|0:0,0:0:0:0:
275,239,65401,2,0,P|344:256|404:212,2,149.999992847443,2|2|0,0:0|0:0|3:0,0:0:0:0:
01:07:045 (4) - position it more similarly to this? http://puu.sh/cWput/b7d40cf1e6.jpg better flow imokay kk
328,164,67045,2,0,P|256:147|197:189,1,149.999992847443,0|2,3:0|0:0,0:0:0:0:
don't forget to fix spacing after I moved around this slider's tail so that I don't have to fix spacing....lol I'm being a lazy ass
01:08:688 (1) - imo make a 3/8 slider instead is fine here. it fits song better and is readable enough http://puu.sh/cWpmd/6d570df38d.jpgwhoa, yeah that sounds awesome
01:19:784 (2) - remove finish from end, it's not there in other diffsno, I think i'll keep this for now
01:21:839 (1) - NC for new section? I thought this was NC'd. Or if you meant remove NC, I like the NC here so will keep.
01:23:072 (7) - i'm not sure if this kind of slider is recommended in [Normal] diff. i think move 3rd point on top of red point is fine enoughme neither. I removed the red point.

[Hard]
00:07:025 (1,2) - spacing too close i think it's fine. DS will be kept at 1.8x
00:25:127 (1,2) - spacing^1.4x
00:32:524 (1,2,3,4) - spacing
00:39:510 (7,8) - spacing. this diff seems have a lot of spacing issues... i won't go through pointing any more out, but plz go through the map and check this. I'm not sure what to do with spacing (e.g. too close) when I tried to keep the DS constant. So I'll ask other people for more opinions.
00:48:962 (5) - add NC? u start a jump pattern here, so u might as well add NC to distinguish it ah! gotcha
01:07:456 (9) - imo make it curve in the other direction is more natural. just move 2nd point 3 grids rightok!
01:07:867 (10,11) - move to x152 y276? it might make sense to make jump here to fit vocal. just an ideatried, but this doesn't become a jump but a spacing issue D: (or am i doing it wrong? orz)
01:08:688 (1,2) - try this rhythm instead? http://puu.sh/cWqhh/1c528029c3.jpg seems u map to violin here, but it feels awkward bc the rhythm is wrong.[b]owo yeah that's much better! thanks![/b]
01:11:976 (5) - add NC? downbeat + jumpok!

[Insane]
00:17:730 - imo this part would sound really beautiful with soft whistle. u were using it before to fit piano, but then u stopped. (e.g. u could make it at 00:17:730 - , 00:18:551 - , 00:19:373 - , etc. and it'd be compatible with current hitsounds) if u accept, change on other diffs too the custom clap hitsound, fits what's in the background music, so I'll keep it.
00:26:565 (3) - how about making a jump here? fits the strong feeling from the vocal better, and u tend to use 1.5x in this section anyway moved 00:26:565 (3) - to 276,280 and made this vertical
00:28:825 (3) - end it 1/8 later? maybe it fits hold feeling from piano better and u used this rhythm previously. it would also take care of the overlap here. just an ideakay
00:44:647 (2,3) - try this rhythm instead? http://puu.sh/cVB6h/0f7fbb0573.jpg imo fits vocal better
00:50:606 (6,7,8) - imo soft finish is better to emphasize these. there's a cymbal in the song if u listen hard enough, and imo current hitsounds feel too quiet (u also used it for cymbal at 01:18:551 - ). also on other diffschanged to finish+clap
01:13:620 (7) - NC? this combo seems very long compared to othersno--NC here seems random
01:14:853 (11,12) - i think this jump should actually be bigger. this is a very strong part of the song so i feel the current jump is too weak.I think you modded the older version--but I increased distance between 01:14:852 (2,3) -
01:15:264 (12) - soft clap instead? imo whistle isn't enough to emphasize this part. this is a very strong part of the song, but ur soft whistle is very quiet. it also fits with 01:16:086 (1) - i thinknope, there's no clap sound in the music
01:16:086 (1,2,3,4,5,6) - imo making jump + 0.6x stream fits better here. seems u use jumps to match vocal, so u might as well make jump at 01:16:086 (1,2) - .Fixed. I never noticed that my jumps matched the vocal. XD
01:16:908 (6) - soft finish on start maybe? there's a lot of emphasis herenope, I do lots of finish at 01:18:551 (1,4) -01:19:784 (5) -
cool diff

nice map ty :)
hope it helps, gl >w<

no comment = fixed
Edit: comment for insane (cuz I forgot to comment on insane mod)
Thanks for mod ><
Hinsvar
Hi.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG isn't visible; probably because of Unicode stuff. Try renaming the BG filename with something more... ordinary, and then reinsert it in the editor.
  2. 00:02:939 - Uh, this timing point isn't necessary. If you want, you can refer to the timing of xChippy's mapset; that one's accurate enough.
  3. No video? You can ask people for it. It'll be a nice complement to your map considering this is a TV Size map.
  4. Get a better mp3/audio file. This one has a pretty low volume compared to most of the other maps (if I'm not wrong).
  5. Use a way higher hitsound volume. I know this is a calm song, but try to maintain it around 30-70%. Under 30% is pretty low, and 7% is just too much, even for the weakest/calmest part of the song.
  6. Add "ending" to tags? I think you know why. Also add "Mother's Rosario" since it's the name of the arc where this song is used?
  7. 01:21:838 - End the kiai time here since the music gets noticeably weaker starting from this point.
>Normal
  1. 00:04:556 - Add a whistle to follow the piano here? (Actually, you missed a lot of piano notes that could be emphasized with whistles. I think you know where to place whistles and where not to; just be careful to not overhitsound!)
  2. 00:18:551 (1) - Remove the NC? I don't know why do you need an NC as soon as this, just a beat after 00:17:730 (1)...
  3. 00:21:428 (5) - Add an NC here instead since the combo's getting too long?
  4. 00:26:565 (3,4) - What's with the sudden spacing inconsistency?
  5. 00:28:209 (1,2) - Avoid making sliders shaped like them. They don't look aesthetical and actually seem random, honestly. Just make normally shaped ones, or try to make unique and appealing sliders. (Also, just realized your combo pattern looks random. Try only using an NC every stanza consistently for now unless the music changes dramatically enough.)
  6. 00:48:140 (6,8) - (6) overlaps (8). Might want to make them not touch each other while also making 00:48:962 (7,8) more symmetrical.
  7. 01:10:332 (1,4) - Swap NC since a new stanza starts at 01:11:975 in the song instead of 01:10:331?
  8. 01:14:441 - Remove the finish? Doesn't really make sense since there's no cymbal here.
  9. 01:17:730 (5,1) - I know what do you want to make, but this looks odd because (5) overlaps (1)'s tail. Try to avoid this, really.
  10. 01:21:839 (5) - Again, add NC because the combo is too long?
  11. 01:25:127 (1) - End this spinner at 01:28:158 like what you did on Insane and make the volume 5%? Goes better with the song. (Applies to all diffs.)
>Hard
  1. The spacing seems to be generally inconsistent here. It's okay to use jumps in a Hard diff, but when you don't, try making the spacing between each object consistent. The same applies for all diffs in general: Make sure you don't randomly place objects without any consistency. Try tidying up the map!
  2. 00:03:555 (4,5,1) - Make them look like this? The flow from (4) to (5) would be better, and even though the music supports a jump between (5,1), might as well make them consistent... I can't really explain; it's just that I think it's more comfortable to play that way.
  3. 00:25:127 (1,2) - Uh, why is the spacing so small?
  4. 00:32:524 (1) - Might as well Ctrl+G so the head is stacked below 00:32:113 (4). You'll probably need to rearrange the objects next to this, though.
  5. 00:34:168 (3,4,5) - Try to make the spacing consistent, and make (3) and (4) similarly curved so they'll look neater and more... consistent?
  6. 00:38:688 (5,6) - Try to make them not touch each other so they'll be nicer to look at?
  7. 00:39:510 (7,8) - Umm, why are they so close to each other?
  8. 00:50:606 (1,2,3) - Just use the soft sampleset so the finishes will fit even better.
  9. 00:53:072 (1,2,3,4) - This square can be made neater. I believe you can do this by yourself!
  10. 00:54:305 - Why a whistle? It doesn't fit with how silent the music is here.
  11. 00:54:921 - ^ (The note isn't really that strong and 00:53:894 (5,6) is overhitsounded anyway.)
  12. 00:58:003 (1,3) - Swap NC to follow the music's rhythm correctly?
  13. 00:59:647 (5) - NC? I think you know why.
  14. 01:02:113 (11,1) - Swap NC? Same reason as 00:58:003 (1,3). (Again, I'd like to say that your combo pattern is quite inconsistent and doesn't really fit how the song goes most of the time. Just saying!)
  15. 01:17:319 (5,6,7,8,9,1) - Uh, this pattern looks very messed up honestly, especially about how the objects are placed and the spacing.
  16. 01:21:839 (1,2,3) - Try making them symmetrical so they'll look nicer? Right now, the right side of the pattern looks... weird because of the difference of the gap with the left side.
  17. 01:24:715 - No need of whistle, I think? The music is silent here.
(Note: Normal and Hard are modded before you updated the map due to pieguy's mod. Look at which one is applicable and which one isn't anymore. Keep in mind not to make stuff touch each other like 01:11:975 (1,3,5) in Hard though; the overlaps look pretty random honestly.)

>Easy
  1. 00:03:555 (1,2) - This isn't recommended in an Easy diff because of the 1/4 gap. A 1/4 gap at 73 BPM would be equal to 1/2 at 146 BPM, which is hard for an Easy diff. Just combine them into a 3/4 slider. It should be easier that way.
  2. 00:06:845 (1,2) - For this, might as well remove the (1). I've explained about the 1/4 gap stuff, and making a slider from 00:06:845 won't do because it crosses an uninherited timing point, which means the slider's end won't be snapped correctly.
  3. 00:17:730 - Add a whistle? (I'd like to repeat the importance of proper hitsounding; for this song, try to follow the piano notes with whistles wherever appropriate.)
  4. 00:50:606 (1) - No finishes on the head and tail of this slider? Why? The cymbals are obvious.
  5. 00:53:483 (3) - Why not stack this with 00:50:606 (1)'s head? It'd make the pattern of the entire combo look neater.
  6. 01:03:345 (4) - Make it look like this? Again, looks tidier and definitely looking better.
>Insane
  1. 00:02:524 (3) - Definitely could be placed further on the right so it'd be more natural to play.
  2. 00:03:555 (1) - This doesn't need a whistle since the piano note at 00:03:760 is stronger. This would mean overhitsounding, so remove the whistle here?
  3. 00:05:792 (6) - Same as 00:02:524 (3). Alternatively, stack (6)'s head below 00:05:176 (5)'s tail?
  4. 00:07:050 (1,2,3,4) - Something like this is a cool idea, but the accelerated spacing flows weirdly if the circles are placed linearly. Try something like this?
  5. 00:18:962 (4) - The "extended" slider doesn't feel natural at all and instead seems to be placed just because. Just use your usual 1/4 slider. (Applies to similar sliders.)
  6. 00:37:045 (3,4,5) - Eh, what's with the spacing inconsistency here?
  7. 00:40:846 - There is nothing to map here and it feels very forced to hit this 1/8 beats after 00:40:743 (1). Seriously, remove the circle and start this slider from 00:40:743 instead.
  8. 00:43:620 (8) - A soft whistle goes better with the song than a normal drum sound. Try it!
  9. 00:43:826 (9,10) - Also, just use the usual soft sampleset. Drums don't really fit this. (This applies to your entire map. Sometimes, you place drum hitsounds on places that don't have any indication of percussion instruments, and they... just don't go along well.)
  10. 00:48:962 (1,2,3,4,5) - This part is awkward to play due to the movement you need to move from one object to another. Try making the flow... more circular? Like this?
  11. 00:52:456 (1,2,3,4) - The notes on the yellow ticks are pretty much overmapped awkwardly. Just... just don't map there. That's all I can say.
  12. 00:54:305 - Unnecessary whistle? I mean, there's nothing that can be really emphasized.
  13. 00:58:517 (1) - No need of an NC here. Really, there's nothing special here.
  14. 01:08:688 (1,2) - What the hell? Just make a 1/4 slider starting from 01:08:688. It doesn't make sense to make two sliders with this kind of rhythm since it's not like that in the song, and it also doesn't fit for any reason at all.
  15. 01:09:510 (4,5,6,7,8) - Uh, why is this stream's spacing inconsistent?
  16. 01:11:154 (1,2,3,4,1,2,3,4) - Why the overmapping? Again, feels forced and unnecessary, IMO, especially with the drum hitsounds. Just map the white and red ticks.
  17. 01:16:908 (6,7) - Make them look like this? Flows better and plays way more comfortably IMO. Also, try using Drum sampleset and Soft addition, then use the default soft whistle for (6)'s head. That definitely fits the music better. (I hope that can give you a little inspiration on hitsounding!)
Well that's pretty much it. You seem to understand the basics of mapping quite a bit, but you still have a long way to go. Don't give up, though; I can see this qualified in the future :)

Good luck on the way! 8-)
Topic Starter
aigoh
Hinsvar

Hinsvar wrote:

Hi.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG isn't visible; probably because of Unicode stuff. Try renaming the BG filename with something more... ordinary, and then reinsert it in the editor.
  2. 00:02:939 - Uh, this timing point isn't necessary. If you want, you can refer to the timing of xChippy's mapset; that one's accurate enough.I think it is because the note starts right there. But if more modders think this is truly unnecessary, I'll get rid of it.
  3. No video? You can ask people for it. It'll be a nice complement to your map considering this is a TV Size map.I bet it's gonna take...forever for this to ever get ranked. So no video for now--it will take longer to upload my map.
  4. Get a better mp3/audio file. This one has a pretty low volume compared to most of the other maps (if I'm not wrong).got a better one XD. Took a while to get a different file than what other mappers have.
  5. Use a way higher hitsound volume. I know this is a calm song, but try to maintain it around 30-70%. Under 30% is pretty low, and 7% is just too much, even for the weakest/calmest part of the song.
  6. Add "ending" to tags? I think you know why. Also add "Mother's Rosario" since it's the name of the arc where this song is used?
  7. 01:21:838 - End the kiai time here since the music gets noticeably weaker starting from this point.
>Normal
  1. 00:04:556 - Add a whistle to follow the piano here? (Actually, you missed a lot of piano notes that could be emphasized with whistles. I think you know where to place whistles and where not to; just be careful to not overhitsound!)
  2. 00:18:551 (1) - Remove the NC? I don't know why do you need an NC as soon as this, just a beat after 00:17:730 (1)...
  3. 00:21:428 (5) - Add an NC here instead since the combo's getting too long?NC'd 00:21:839 (1) - instead
  4. 00:26:565 (3,4) - What's with the sudden spacing inconsistency?What are these "spacing inconsistency" that people are talking about? orz
  5. 00:28:209 (1,2) - Avoid making sliders shaped like them. They don't look aesthetical and actually seem random, honestly. Just make normally shaped ones, or try to make unique and appealing sliders. (Also, just realized your combo pattern looks random. Try only using an NC every stanza consistently for now unless the music changes dramatically enough.)
  6. 00:48:140 (6,8) - (6) overlaps (8). Might want to make them not touch each other while also making 00:48:962 (7,8) more symmetrical.
  7. 01:10:332 (1,4) - Swap NC since a new stanza starts at 01:11:975 in the song instead of 01:10:331?
  8. 01:14:441 - Remove the finish? Doesn't really make sense since there's no cymbal here.
  9. 01:17:730 (5,1) - I know what do you want to make, but this looks odd because (5) overlaps (1)'s tail. Try to avoid this, really.
  10. 01:21:839 (5) - Again, add NC because the combo is too long?
  11. 01:25:127 (1) - End this spinner at 01:28:158 like what you did on Insane and make the volume 5%? Goes better with the song. (Applies to all diffs.)
>Hard
  1. The spacing seems to be generally inconsistent here. It's okay to use jumps in a Hard diff, but when you don't, try making the spacing between each object consistent. The same applies for all diffs in general: Make sure you don't randomly place objects without any consistency. Try tidying up the map! tried and remapped--I wonder if the newer one looks neater lol
  2. 00:03:555 (4,5,1) - Make them look like this? The flow from (4) to (5) would be better, and even though the music supports a jump between (5,1), might as well make them consistent... I can't really explain; it's just that I think it's more comfortable to play that way.
  3. 00:25:127 (1,2) - Uh, why is the spacing so small?
  4. 00:32:524 (1) - Might as well Ctrl+G so the head is stacked below 00:32:113 (4). You'll probably need to rearrange the objects next to this, though.I didn't stack
  5. 00:34:168 (3,4,5) - Try to make the spacing consistent, and make (3) and (4) similarly curved so they'll look neater and more... consistent?
  6. 00:38:688 (5,6) - Try to make them not touch each other so they'll be nicer to look at?
  7. 00:39:510 (7,8) - Umm, why are they so close to each other?
  8. 00:50:606 (1,2,3) - Just use the soft sampleset so the finishes will fit even better.
  9. 00:53:072 (1,2,3,4) - This square can be made neater. I believe you can do this by yourself!
  10. 00:54:305 - Why a whistle? It doesn't fit with how silent the music is here.
  11. 00:54:921 - ^ (The note isn't really that strong and 00:53:894 (5,6) is overhitsounded anyway.)
  12. 00:58:003 (1,3) - Swap NC to follow the music's rhythm correctly?
  13. 00:59:647 (5) - NC? I think you know why.No I don't...why NC when 00:58:825 (1) - is NC'd?
  14. 01:02:113 (11,1) - Swap NC? Same reason as 00:58:003 (1,3). (Again, I'd like to say that your combo pattern is quite inconsistent and doesn't really fit how the song goes most of the time. Just saying!)
  15. 01:17:319 (5,6,7,8,9,1) - Uh, this pattern looks very messed up honestly, especially about how the objects are placed and the spacing.
  16. 01:21:839 (1,2,3) - Try making them symmetrical so they'll look nicer? Right now, the right side of the pattern looks... weird because of the difference of the gap with the left side.
  17. 01:24:715 - No need of whistle, I think? The music is silent here.removed the reverse instead. I noticed there's not much particular sound there
(Note: Normal and Hard are modded before you updated the map due to pieguy's mod. Look at which one is applicable and which one isn't anymore. Keep in mind not to make stuff touch each other like 01:11:975 (1,3,5) in Hard though; the overlaps look pretty random honestly.)

>Easy
  1. 00:03:555 (1,2) - This isn't recommended in an Easy diff because of the 1/4 gap. A 1/4 gap at 73 BPM would be equal to 1/2 at 146 BPM, which is hard for an Easy diff. Just combine them into a 3/4 slider. It should be easier that way.
  2. 00:06:845 (1,2) - For this, might as well remove the (1). I've explained about the 1/4 gap stuff, and making a slider from 00:06:845 won't do because it crosses an uninherited timing point, which means the slider's end won't be snapped correctly.
  3. 00:17:730 - Add a whistle? (I'd like to repeat the importance of proper hitsounding; for this song, try to follow the piano notes with whistles wherever appropriate.)
  4. 00:50:606 (1) - No finishes on the head and tail of this slider? Why? The cymbals are obvious.
  5. 00:53:483 (3) - Why not stack this with 00:50:606 (1)'s head? It'd make the pattern of the entire combo look neater.
  6. 01:03:345 (4) - Make it look like this? Again, looks tidier and definitely looking better.
>Insane
  1. 00:02:524 (3) - Definitely could be placed further on the right so it'd be more natural to play.
  2. 00:03:555 (1) - This doesn't need a whistle since the piano note at 00:03:760 is stronger. This would mean overhitsounding, so remove the whistle here?
  3. 00:05:792 (6) - Same as 00:02:524 (3). Alternatively, stack (6)'s head below 00:05:176 (5)'s tail?
  4. 00:07:050 (1,2,3,4) - Something like this is a cool idea, but the accelerated spacing flows weirdly if the circles are placed linearly. Try something like this?
  5. 00:18:962 (4) - The "extended" slider doesn't feel natural at all and instead seems to be placed just because. Just use your usual 1/4 slider. (Applies to similar sliders.)00:23:894 (7) - keeping 00:23:894 (7) - though, to follow the vocal
  6. 00:37:045 (3,4,5) - Eh, what's with the spacing inconsistency here?I used 2.0x, and if the same DS is used, 00:37:352 (4) - would be too hard to hit
  7. 00:40:846 - There is nothing to map here and it feels very forced to hit this 1/8 beats after 00:40:743 (1). Seriously, remove the circle and start this slider from 00:40:743 instead.
  8. 00:43:620 (8) - A soft whistle goes better with the song than a normal drum sound. Try it!
  9. 00:43:826 (9,10) - Also, just use the usual soft sampleset. Drums don't really fit this. (This applies to your entire map. Sometimes, you place drum hitsounds on places that don't have any indication of percussion instruments, and they... just don't go along well.)
  10. 00:48:962 (1,2,3,4,5) - This part is awkward to play due to the movement you need to move from one object to another. Try making the flow... more circular? Like this?My intention was to have a twisted pattern. I like it lol
  11. 00:52:456 (1,2,3,4) - The notes on the yellow ticks are pretty much overmapped awkwardly. Just... just don't map there. That's all I can say.[b]made into a triplet[/b]
  12. 00:54:305 - Unnecessary whistle? I mean, there's nothing that can be really emphasized.
  13. 00:58:517 (1) - No need of an NC here. Really, there's nothing special here.
  14. 01:08:688 (1,2) - What the hell? Just make a 1/4 slider starting from 01:08:688. It doesn't make sense to make two sliders with this kind of rhythm since it's not like that in the song, and it also doesn't fit for any reason at all.
  15. 01:09:510 (4,5,6,7,8) - Uh, why is this stream's spacing inconsistent?
  16. 01:11:154 (1,2,3,4,1,2,3,4) - Why the overmapping? Again, feels forced and unnecessary, IMO, especially with the drum hitsounds. Just map the white and red ticks.
  17. 01:16:908 (6,7) - Make them look like this? Flows better and plays way more comfortably IMO. Also, try using Drum sampleset and Soft addition, then use the default soft whistle for (6)'s head. That definitely fits the music better. (I hope that can give you a little inspiration on hitsounding!)
Well that's pretty much it. You seem to understand the basics of mapping quite a bit, but you still have a long way to go. Don't give up, though; I can see this qualified in the future :)

Good luck on the way! 8-)

no comment = fixed
Thanks Hinsvar!!

Now I sort of get NC and whistle hitsound XD. Sort of.
I re-mapped part of hard cuz there was too much spacing issue and SV had been too low imo. But I still don't know what this "spacing inconsistency" is, so I might have made the same mistake.
I also added whistles too all diffs, but didn't apply them in iffy parts ;-;
Again, video will be added when it's time for this to get qualified/ranked (if that could ever happen :? )
Artavia
PM Request.

General

  1. 지금 소스도 괜찮은데 Sword Art Online II 으로 바꾸는게 더 나을수도 있겠네요.
  2. 노멀 하드난이도의 스타 레이팅으로 보았을때, 노멀을 조금더 어렵게 만드시는게 좋을거 같습니다. 하드를 쉽게 만들경우 인세인과의 난이도 차이가 확실하게 드러나기 때문에, 그렇게 하시는게 좋을거 같네요.

Easy

  1. 00:25:127 (1) - 이거 조금만 모양 다듬어 주시는게 좋을거 같네요.
  2. 00:25:949 (2) - Ctrl+J 하신후에 원래 있던 자리랑 비슷한 위치로 옮기는게 좋지 않을까요? 흐름이랑 맞을거 같습니다.
  3. 01:25:126 (1,1) - 이거 굳이 스핀 두번으로 처리하실 이유는 없을거 같습니다. 오히려 이 난이도를 플레이하는 플레이어의 수준으로 보면, 아무리 BPM이 낮아도 혼란을 일으킬수 있는 요소가 될것이라고 생각합니다.

Normal

  1. CS 3.2정도가 좋을거 같네요.
  2. 01:07:044 (4) - 앞과 통일한 박자를 만들기 위해 리턴슬라이더로 바꿔주시기 바랍니다. 이렇게 박자를 비워두시면 01:08:277 (5) - 이런건 혼란이 와서 실수하기 마련입니다.
  3. 01:09:509 (2) - 모양 Ctrl+H,J로 잡아주시는건 어떤지요?
  4. 01:25:126 (1,1) - 이지 난이도랑 같습니다. 단, 이지 난이도보단 본인이 선택해서 고칠수 있는 사항이라고 생각합니다.

Hard

  1. 00:03:760 (5) - 여기 리턴 2번쓰지 마시고 한번쓰고 서클로 바꿔주세요. 그게 더 낫습니다. 아니면 00:07:055 (5,6) - 이거처럼 바꿔주셔도 좋겠네요.
  2. 00:43:209 (5) - (취향입니다) 뉴콤보 추가해주시는건 어떤지?
  3. 01:04:578 (6,7,8,9) - 여기 사각형 모양 정돈해 주세요.
  4. 01:07:044 (6) - 여기 뉴콤보.
  5. 01:08:688 (1,2) - 뒤에 바이올린? 플루트? 소리에 맞추신거 같은데 2번 슬라이더 배치 깔끔하게 정돈해주세요.
  6. 01:15:264 (9) - 뉴콤보
  7. 01:16:291 (1,2,3,4) - 이 배치말고도 충분히 재밌는 배치를 만들수 있습니다. 거의 하이라이트 고음이니까 시도해보세요.

Insane

  1. 00:07:050 (1,2,3,4) - 배치 깔끔하게 해주세요 특히 3,4번 서클을요.
  2. 00:07:867 (5) - 뉴콤보 해주세요
  3. 00:38:894 (9) - ^
  4. 01:01:908 (9) - 여기 뉴콤보 한후에 01:02:112 (1) - 뉴콤보 없애주세요
  5. 01:06:223 (1) - 슬라이더 꼬리를 올리는게 흐름상 어울리지 않을까요?
  6. 01:17:730 (8) - 여기 뉴콤보.

행운을 빕니다.
Topic Starter
aigoh
Artavia

Artavia wrote:

PM Request.

General

  1. 지금 소스도 괜찮은데 Sword Art Online II 으로 바꾸는게 더 나을수도 있겠네요.tags에 이미있기때문에 안해도될거라생각해요
  2. 노멀 하드난이도의 스타 레이팅으로 보았을때, 노멀을 조금더 어렵게 만드시는게 좋을거 같습니다. 하드를 쉽게 만들경우 인세인과의 난이도 차이가 확실하게 드러나기 때문에, 그렇게 하시는게 좋을거 같네요.노멀도 리맵해야되나...위에 벳이 아무말안했는이상 일단 보류할게요.

Easy

  1. 00:25:127 (1) - 이거 조금만 모양 다듬어 주시는게 좋을거 같네요.
  2. 00:25:949 (2) - Ctrl+J 하신후에 원래 있던 자리랑 비슷한 위치로 옮기는게 좋지 않을까요? 흐름이랑 맞을거 같습니다.
  3. 01:25:126 (1,1) - 이거 굳이 스핀 두번으로 처리하실 이유는 없을거 같습니다. 오히려 이 난이도를 플레이하는 플레이어의 수준으로 보면, 아무리 BPM이 낮아도 혼란을 일으킬수 있는 요소가 될것이라고 생각합니다.

Normal

  1. CS 3.2정도가 좋을거 같네요.지금이 괜찮다 생각합니다-
  2. 01:07:044 (4) - 앞과 통일한 박자를 만들기 위해 리턴슬라이더로 바꿔주시기 바랍니다. 이렇게 박자를 비워두시면 01:08:277 (5) - 이런건 혼란이 와서 실수하기 마련입니다.이지에선 거의쓰면 안되지만, 노멀에선 괜찮다고 봐요.
  3. 01:09:509 (2) - 모양 Ctrl+H,J로 잡아주시는건 어떤지요?^위에모딩apply하면서 이것도 이렇게 바꿨어요
  4. 01:25:126 (1,1) - 이지 난이도랑 같습니다. 단, 이지 난이도보단 본인이 선택해서 고칠수 있는 사항이라고 생각합니다.

Hard

  1. 00:03:760 (5) - 여기 리턴 2번쓰지 마시고 한번쓰고 서클로 바꿔주세요. 그게 더 낫습니다. 아니면 00:07:055 (5,6) - 이거처럼 바꿔주셔도 좋겠네요.시작이여서 쉽게만들려고한거라서.. 노트 더 넣거나하면 지금배치가 이상해지기때문에 바꾸지않을게요.
  2. 00:43:209 (5) - (취향입니다) 뉴콤보 추가해주시는건 어떤지?저도 이게 취향이지만 뉴비인이상 일단 보수적(?)인 쪽으로 할게요. 노래흐름이 전반적으로 많이 안바뀌는부분에 뉴콤하면 바꾸라는분도, 바꾸지말라는분들도 있어서..ㅋㅋ
  3. 01:04:578 (6,7,8,9) - 여기 사각형 모양 정돈해 주세요.
  4. 01:07:044 (6) - 여기 뉴콤보.죄송합니다. 지금 콤보패턴에 안어울리기도하고, 음악변화/SV 변화가 없어서요.
  5. 01:08:688 (1,2) - 뒤에 바이올린? 플루트? 소리에 맞추신거 같은데 2번 슬라이더 배치 깔끔하게 정돈해주세요.
  6. 01:15:264 (9) - 뉴콤보
  7. 01:16:291 (1,2,3,4) - 이 배치말고도 충분히 재밌는 배치를 만들수 있습니다. 거의 하이라이트 고음이니까 시도해보세요.01:18:140 (10,11) - ctrl g 했습니다

Insane

  1. 00:07:050 (1,2,3,4) - 배치 깔끔하게 해주세요 특히 3,4번 서클을요.
  2. 00:07:867 (5) - 뉴콤보 해주세요
  3. 00:38:894 (9) - ^nope
  4. 01:01:908 (9) - 여기 뉴콤보 한후에 01:02:112 (1) - 뉴콤보 없애주세요 nope, sorry
  5. 01:06:223 (1) - 슬라이더 꼬리를 올리는게 흐름상 어울리지 않을까요?슬라이더바꾸지않고흐름 바꿨습니다
  6. 01:17:730 (8) - 여기 뉴콤보.

행운을 빕니다.감사!!!

모딩 감사합니다!
Topic Starter
aigoh
Do not mod--I decided to re-map normal, hard, and insane because this map is too amateur imo. I'll move this to WIP
guineaQ
이거 겟난해도 됨? ㅇㅅㅇ
Topic Starter
aigoh

guineaQ wrote:

이거 겟난해도 됨? ㅇㅅㅇ
헉..! 네 저야 감사하죠. 아무 겟난이나 괜찮습니다
guineaQ
Worku in Progressu
osu file format v14

[General]
AudioFilename: LiSA - [ ED3].mp3
AudioLeadIn: 0
PreviewTime: 57437
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.700005

[Metadata]
Title:Shirushi -TV ver.-
TitleUnicode:シルシ -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Ninja Bunny
Version:guineaQ's Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online ED ending 3 Mother's Rosario
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:3.19999990463257
SliderTickRate:4

[Events]
//Background and Video events
0,0,"shirushi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1290,821.917808219178,4,2,1,30,1,0
1290,-133.333333333333,4,2,1,30,0,0
14337,-133.333333333333,4,2,1,24,0,0
16084,-133.333333333333,4,2,1,30,0,0
17728,-133.333333333333,4,2,1,50,0,0
28413,-133.333333333333,4,2,1,40,0,0
29851,-133.333333333333,4,2,1,30,0,0
30057,-133.333333333333,4,2,1,40,0,0
30468,-133.333333333333,4,2,1,30,0,0
30673,-133.333333333333,4,2,1,40,0,0
39509,-133.333333333333,4,2,1,30,0,0
39611,-133.333333333333,4,2,1,40,0,0
39920,-133.333333333333,4,2,1,30,0,0
40022,-133.333333333333,4,2,1,50,0,0
44029,-100,4,2,1,60,0,0
53892,-100,4,2,1,45,0,0
54303,-100,4,2,1,55,0,0
54714,-100,4,2,1,60,0,0
56872,-100,4,2,1,65,0,0
58824,821.917808219178,4,2,2,90,1,1
58824,-90.9090909090909,4,2,2,90,0,1
71152,-90.9090909090909,4,2,2,80,0,0
71974,-90.9090909090909,4,2,2,90,0,1
81837,-90.9090909090909,4,2,1,55,0,0


[Colours]
Combo1 : 222,156,3
Combo2 : 133,211,250
Combo3 : 78,21,128
Combo4 : 189,21,55

[HitObjects]
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247,153,3550,5,0,0:0:0:0:
364,204,3755,1,0,0:0:0:0:
349,79,3961,1,0,0:0:0:0:
283,227,4166,1,0,0:0:0:0:
411,134,4372,1,0,0:0:0:0:
268,71,4577,6,0,P|202:81|166:178,2,180.000001502037
206,289,7043,6,0,L|134:292,1,60.0000005006791
53,221,7454,1,0,0:0:0:0:
85,348,7659,1,0,0:0:0:0:
280,246,7865,6,0,B|282:197|266:145|266:145|255:170,1,120.000001001358
228,351,8687,2,0,P|294:351|361:326,1,120.000001001358
258,161,9509,2,0,P|192:161|125:186,1,120.000001001358
331,210,10331,2,0,P|346:160|314:94,1,120.000001001358
141,177,11153,5,0,0:0:0:0:
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213,301,12385,2,0,B|257:324|298:302|298:302|321:312|321:312|411:343|495:261|494:164|417:82|313:88|245:148|257:246,1,600.000005006791
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446,208,19988,1,0,0:0:0:0:
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327,158,21016,6,0,L|207:164,1,120.000001001358
98,231,21632,1,0,0:0:0:0:
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98,231,22248,2,0,P|59:215|36:197,1,60.0000005006791
197,145,22659,2,0,P|228:186|242:273,1,120.000001001358
253,355,23276,1,0,0:0:0:0:
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243,251,23892,2,0,L|168:254,1,60.0000005006791
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154,278,24303,6,0,P|160:218|140:142,1,120.000001001358
364,160,25125,2,0,P|351:218|358:278,1,120.000001001358
396,65,25947,2,0,B|304:70|304:70|269:94,1,120.000001001358
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220,58,35399,2,0,L|150:62,1,60.0000005006791
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220,58,37454,6,0,L|92:65,1,120.000001001358
30,187,38070,1,0,0:0:0:0:
160,223,38276,2,0,P|168:180|159:149,1,60.0000005006791
236,258,38687,2,0,P|251:206|238:128,1,120.000001001358
100,64,39509,1,0,0:0:0:0:
243,141,39920,1,0,0:0:0:0:
405,147,40331,1,0,0:0:0:0:
show more
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