Hinsvar
Hinsvar wrote:
Hi.
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General>Normal
- The BG isn't visible; probably because of Unicode stuff. Try renaming the BG filename with something more... ordinary, and then reinsert it in the editor.
- 00:02:939 - Uh, this timing point isn't necessary. If you want, you can refer to the timing of xChippy's mapset; that one's accurate enough.I think it is because the note starts right there. But if more modders think this is truly unnecessary, I'll get rid of it.
- No video? You can ask people for it. It'll be a nice complement to your map considering this is a TV Size map.I bet it's gonna take...forever for this to ever get ranked. So no video for now--it will take longer to upload my map.
- Get a better mp3/audio file. This one has a pretty low volume compared to most of the other maps (if I'm not wrong).got a better one XD. Took a while to get a different file than what other mappers have.
- Use a way higher hitsound volume. I know this is a calm song, but try to maintain it around 30-70%. Under 30% is pretty low, and 7% is just too much, even for the weakest/calmest part of the song.
- Add "ending" to tags? I think you know why. Also add "Mother's Rosario" since it's the name of the arc where this song is used?
- 01:21:838 - End the kiai time here since the music gets noticeably weaker starting from this point.
>Hard
- 00:04:556 - Add a whistle to follow the piano here? (Actually, you missed a lot of piano notes that could be emphasized with whistles. I think you know where to place whistles and where not to; just be careful to not overhitsound!)
- 00:18:551 (1) - Remove the NC? I don't know why do you need an NC as soon as this, just a beat after 00:17:730 (1)...
- 00:21:428 (5) - Add an NC here instead since the combo's getting too long?NC'd 00:21:839 (1) - instead
- 00:26:565 (3,4) - What's with the sudden spacing inconsistency?What are these "spacing inconsistency" that people are talking about? orz
- 00:28:209 (1,2) - Avoid making sliders shaped like them. They don't look aesthetical and actually seem random, honestly. Just make normally shaped ones, or try to make unique and appealing sliders. (Also, just realized your combo pattern looks random. Try only using an NC every stanza consistently for now unless the music changes dramatically enough.)
- 00:48:140 (6,8) - (6) overlaps (8). Might want to make them not touch each other while also making 00:48:962 (7,8) more symmetrical.
- 01:10:332 (1,4) - Swap NC since a new stanza starts at 01:11:975 in the song instead of 01:10:331?
- 01:14:441 - Remove the finish? Doesn't really make sense since there's no cymbal here.
- 01:17:730 (5,1) - I know what do you want to make, but this looks odd because (5) overlaps (1)'s tail. Try to avoid this, really.
- 01:21:839 (5) - Again, add NC because the combo is too long?
- 01:25:127 (1) - End this spinner at 01:28:158 like what you did on Insane and make the volume 5%? Goes better with the song. (Applies to all diffs.)
(Note: Normal and Hard are modded before you updated the map due to pieguy's mod. Look at which one is applicable and which one isn't anymore. Keep in mind not to make stuff touch each other like 01:11:975 (1,3,5) in Hard though; the overlaps look pretty random honestly.)
- The spacing seems to be generally inconsistent here. It's okay to use jumps in a Hard diff, but when you don't, try making the spacing between each object consistent. The same applies for all diffs in general: Make sure you don't randomly place objects without any consistency. Try tidying up the map! tried and remapped--I wonder if the newer one looks neater lol
- 00:03:555 (4,5,1) - Make them look like this? The flow from (4) to (5) would be better, and even though the music supports a jump between (5,1), might as well make them consistent... I can't really explain; it's just that I think it's more comfortable to play that way.
- 00:25:127 (1,2) - Uh, why is the spacing so small?
- 00:32:524 (1) - Might as well Ctrl+G so the head is stacked below 00:32:113 (4). You'll probably need to rearrange the objects next to this, though.I didn't stack
- 00:34:168 (3,4,5) - Try to make the spacing consistent, and make (3) and (4) similarly curved so they'll look neater and more... consistent?
- 00:38:688 (5,6) - Try to make them not touch each other so they'll be nicer to look at?
- 00:39:510 (7,8) - Umm, why are they so close to each other?
- 00:50:606 (1,2,3) - Just use the soft sampleset so the finishes will fit even better.
- 00:53:072 (1,2,3,4) - This square can be made neater. I believe you can do this by yourself!
- 00:54:305 - Why a whistle? It doesn't fit with how silent the music is here.
- 00:54:921 - ^ (The note isn't really that strong and 00:53:894 (5,6) is overhitsounded anyway.)
- 00:58:003 (1,3) - Swap NC to follow the music's rhythm correctly?
- 00:59:647 (5) - NC? I think you know why.No I don't...why NC when 00:58:825 (1) - is NC'd?
- 01:02:113 (11,1) - Swap NC? Same reason as 00:58:003 (1,3). (Again, I'd like to say that your combo pattern is quite inconsistent and doesn't really fit how the song goes most of the time. Just saying!)
- 01:17:319 (5,6,7,8,9,1) - Uh, this pattern looks very messed up honestly, especially about how the objects are placed and the spacing.
- 01:21:839 (1,2,3) - Try making them symmetrical so they'll look nicer? Right now, the right side of the pattern looks... weird because of the difference of the gap with the left side.
- 01:24:715 - No need of whistle, I think? The music is silent here.removed the reverse instead. I noticed there's not much particular sound there
>Easy>Insane
- 00:03:555 (1,2) - This isn't recommended in an Easy diff because of the 1/4 gap. A 1/4 gap at 73 BPM would be equal to 1/2 at 146 BPM, which is hard for an Easy diff. Just combine them into a 3/4 slider. It should be easier that way.
- 00:06:845 (1,2) - For this, might as well remove the (1). I've explained about the 1/4 gap stuff, and making a slider from 00:06:845 won't do because it crosses an uninherited timing point, which means the slider's end won't be snapped correctly.
- 00:17:730 - Add a whistle? (I'd like to repeat the importance of proper hitsounding; for this song, try to follow the piano notes with whistles wherever appropriate.)
- 00:50:606 (1) - No finishes on the head and tail of this slider? Why? The cymbals are obvious.
- 00:53:483 (3) - Why not stack this with 00:50:606 (1)'s head? It'd make the pattern of the entire combo look neater.
- 01:03:345 (4) - Make it look like this? Again, looks tidier and definitely looking better.
Well that's pretty much it. You seem to understand the basics of mapping quite a bit, but you still have a long way to go. Don't give up, though; I can see this qualified in the future
- 00:02:524 (3) - Definitely could be placed further on the right so it'd be more natural to play.
- 00:03:555 (1) - This doesn't need a whistle since the piano note at 00:03:760 is stronger. This would mean overhitsounding, so remove the whistle here?
- 00:05:792 (6) - Same as 00:02:524 (3). Alternatively, stack (6)'s head below 00:05:176 (5)'s tail?
- 00:07:050 (1,2,3,4) - Something like this is a cool idea, but the accelerated spacing flows weirdly if the circles are placed linearly. Try something like this?
- 00:18:962 (4) - The "extended" slider doesn't feel natural at all and instead seems to be placed just because. Just use your usual 1/4 slider. (Applies to similar sliders.)00:23:894 (7) - keeping 00:23:894 (7) - though, to follow the vocal
- 00:37:045 (3,4,5) - Eh, what's with the spacing inconsistency here?I used 2.0x, and if the same DS is used, 00:37:352 (4) - would be too hard to hit
- 00:40:846 - There is nothing to map here and it feels very forced to hit this 1/8 beats after 00:40:743 (1). Seriously, remove the circle and start this slider from 00:40:743 instead.
- 00:43:620 (8) - A soft whistle goes better with the song than a normal drum sound. Try it!
- 00:43:826 (9,10) - Also, just use the usual soft sampleset. Drums don't really fit this. (This applies to your entire map. Sometimes, you place drum hitsounds on places that don't have any indication of percussion instruments, and they... just don't go along well.)
- 00:48:962 (1,2,3,4,5) - This part is awkward to play due to the movement you need to move from one object to another. Try making the flow... more circular? Like this?My intention was to have a twisted pattern. I like it lol
- 00:52:456 (1,2,3,4) - The notes on the yellow ticks are pretty much overmapped awkwardly. Just... just don't map there. That's all I can say.[b]made into a triplet[/b]
- 00:54:305 - Unnecessary whistle? I mean, there's nothing that can be really emphasized.
- 00:58:517 (1) - No need of an NC here. Really, there's nothing special here.
- 01:08:688 (1,2) - What the hell? Just make a 1/4 slider starting from 01:08:688. It doesn't make sense to make two sliders with this kind of rhythm since it's not like that in the song, and it also doesn't fit for any reason at all.
- 01:09:510 (4,5,6,7,8) - Uh, why is this stream's spacing inconsistent?
- 01:11:154 (1,2,3,4,1,2,3,4) - Why the overmapping? Again, feels forced and unnecessary, IMO, especially with the drum hitsounds. Just map the white and red ticks.
- 01:16:908 (6,7) - Make them look like this? Flows better and plays way more comfortably IMO. Also, try using Drum sampleset and Soft addition, then use the default soft whistle for (6)'s head. That definitely fits the music better. (I hope that can give you a little inspiration on hitsounding!)
Good luck on the way!
no comment = fixed
Thanks Hinsvar!!
Now I sort of get NC and whistle hitsound XD. Sort of.
I re-mapped part of hard cuz there was too much spacing issue and SV had been too low imo. But I still don't know what this "spacing inconsistency" is, so I might have made the same mistake.
I also added whistles too all diffs, but didn't apply them in iffy parts ;-;
Again, video will be added when it's time for this to get qualified/ranked (if that could ever happen )