흑역사 집합소
Yeah, alright.Kuo Kyoka wrote:
i have old BG lol also old map, i prefer old BG more
i will let it here in case you change your mind http://puu.sh/pE1Hm/14388a4c2e.jpg
anyway, since your map is keysounded so there is no need for that mp3 i guess so
a mp3 contain only rain sound may help
so players can play the map with out affecting the song itself because recently mp3 + keysound is a little loud for me
in case you change your mind, here is that rain mp3: http://puu.sh/pE1KQ/b18d2f11cf.mp3
감사!HabiHolic wrote:
Raking rule modding ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋSPOILER22:36 Kawawa: 맵 폴더내에 mp3파일이 존재하지 않아도 랭크가 될 수 있나요?
22:36 HabiHolic: 그게 무슨말인가요?
22:36 Kawawa: 즉 힛사만으로 모든 사운드가 구성된 맵셋.
22:37 Kawawa: 음
22:37 Kawawa: 예를들어, 어떤 피아노 곡이 있는데
22:37 Kawawa: 그걸 어레인지를 하였어요.
22:38 Kawawa: 그리고 그걸 맵으로 만들 때, 그 해당 하는 패턴의 히트사운드에 모든 피아노를 적용 시킨것.
22:38 HabiHolic: 어떤맵이죠?
22:38 HabiHolic: 맵봐야
22:38 Kawawa: 음 스탠은 좀 다르려나..
22:38 HabiHolic: 알거같은데옄ㅋㅋㅋㅋ
22:38 Kawawa: https://osu.ppy.sh/s/226552
22:38 Kawawa: 요기용
22:38 Kawawa: 제가 어레인지 한것중 하나인데
22:39 HabiHolic: 이거 왜이리 용량이높아요?
22:39 HabiHolic: 스토리보딩 넣으신거예요?
22:39 Kawawa: 스토리보딩도 있긴한데, 그건 별로 비중이 없고
22:39 Kawawa: 히트사운드가
22:39 Kawawa: 50,60개라서여
22:39 Kawawa: 피아노 키음
22:40 HabiHolic: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 힛사가 50개라고여?ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 개미쳤다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 Kawawa: 넹
22:40 HabiHolic: 놀드가 한
22:40 HabiHolic: 30~40개쓴건봤는데
22:40 HabiHolic: 50개는첨이다진짜..
22:40 Kawawa: 50개가 맞았나
22:40 Kawawa: 모르겠넹
22:41 Kawawa: 네 딱50개
22:41 Kawawa: http://puu.sh/pFvRM/504dcaf3f1.png
22:42 HabiHolic: 일단 님이 말하신게
22:42 HabiHolic: 음원 mp3는 아닌건가요?
22:42 Kawawa: 예
22:42 HabiHolic: 음원 Mp3는 존재해야하구요
22:42 Kawawa: 음원 mp3를 넣어버리고,
22:42 HabiHolic: 그 이외에는 없어도
22:42 HabiHolic: 상관없어요
22:42 Kawawa: 패턴자체에도 피아노를 넣어버리면
22:42 Kawawa: 피아노자체가 결국 2개로 덮어지는거라
22:42 Kawawa: 자체 mp3 + 피아노 힛사키음.
22:43 Kawawa: 어 어떻게 설명해드려야지,
22:43 HabiHolic: 조금 이해가 안가섴ㅋㅋㅋ큐ㅠㅠ
22:43 Kawawa: 이게 mp3 음원이 빗소리를 배경으로 쓰구 위에 피아노로 커버친거라고 보면되는데
22:43 Kawawa: 맵을 만들떄는 이걸 조금 분리했어요
22:43 Kawawa: mp3에 빗소리만 넣었구
22:44 HabiHolic: 아
22:44 Kawawa: 피아노를 히트사운드에 적용시킨거에요.
22:44 Kawawa: 그래서 오디오 프리뷰타임으로 들으면
22:44 Kawawa: 빗소리만 들려요.
22:44 HabiHolic: 원래 피아노 힛사인데
22:44 HabiHolic: 아니
22:44 HabiHolic: 원래 피아노까지
22:44 Kawawa: 즉 스탠으로 치면, 공 막 넘길떄
22:44 HabiHolic: 음악이있는데
22:44 Kawawa: 피아노 소리가 난다 이거져
22:44 Kawawa: 넹
22:44 Kawawa: 짝짝
22:44 HabiHolic: 피아노를
22:44 HabiHolic: 빼버리고
22:44 HabiHolic: 빗소리만내서
22:44 HabiHolic: 아얘 피아노음을
22:44 HabiHolic: 힛사로
22:44 HabiHolic: 해버렸다
22:44 HabiHolic: 이거아닌가여?>
22:44 Kawawa: 예
22:44 Kawawa: 짞짝
22:44 HabiHolic: 그럼 원래음원은 아무것도 안들리구
22:45 HabiHolic: 맞져?
22:45 Kawawa: 원래음원은 빗소리 + 피아노요
22:45 HabiHolic: 근데
22:45 Kawawa: 맵핑 mp3은 빗소리만
22:45 HabiHolic: 지금님이 쓴건
22:45 HabiHolic: 빗소리만들리는 엠피고
22:45 Kawawa: 넹
22:45 HabiHolic: 피아노음은 힛사로 짜셨고
22:45 HabiHolic: 그럴경우 랭크 안되요
22:45 Kawawa: 허
22:45 HabiHolic: 좀 애매한 상황이긴한데
22:45 Kawawa: 오디오 프리뷰떔시 그런가
22:46 HabiHolic: 힛사랑 음악이랑 유사하면
22:46 HabiHolic: 안되여
22:46 Kawawa: 유사해야 되는게 아닌가요?
22:46 HabiHolic: 그건맞는데여
22:46 HabiHolic: 그 너무~~
22:46 HabiHolic: 음악이랑 유사해서
22:46 HabiHolic: 힛사자체가
22:46 HabiHolic: 뭍어버리면
22:46 HabiHolic: 언랭이예얌
22:47 Kawawa: 그래서 음원 자체를 빗소리만 내버리면 되지 않나요?
22:47 Kawawa: 유사하지 않게끔, 그저 분리만 한거긴한데
22:48 HabiHolic: 근데 저도 잘 모르겠어요
22:48 HabiHolic: 이거랑
22:48 HabiHolic: 유사한 스탠맵이
22:48 HabiHolic: 하나 있긴한데
22:49 HabiHolic: https://osu.ppy.sh/s/211533
22:49 HabiHolic: 이런경우아닌가요?
22:49 HabiHolic: 이거 그냥 보컬없이
22:49 HabiHolic: 음악만들리고
22:49 HabiHolic: 보컬힛사써서
22:49 HabiHolic: 노트누르면
22:49 HabiHolic: 보컬들리게하는
22:49 HabiHolic: 이런케이스인거같아여 님도..
22:49 Kawawa: 네 비슷한 경우네요
22:50 HabiHolic: 음...
22:50 Kawawa: 근데 RC에도
22:50 Kawawa: 그런 룰은 쓰여있지도 않긴한데
22:50 HabiHolic: 근데 될걸요
22:50 HabiHolic: 그럼 비트맵올릴때
22:51 HabiHolic: 원본음악 링크 걸어두시면
22:51 HabiHolic: 될겁니다.
22:51 Kawawa: 옹
22:51 Kawawa: 그런 방법이.
22:51 HabiHolic: 안되면
22:51 HabiHolic: 저찾으셈
22:51 HabiHolic: ㅡㅡ
22:51 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:51 Kawawa: 모딩 감사여
22:51 Kawawa: 쿠도수 드릴게여
I applied it.arviejhay wrote:
ooooooooooooooooooh the beatmap got updated, now the storyboard's next
https://www.dropbox.com/s/t5uqgpvzuhqsl ... 9.rar?dl=0
Follow this first:
1. Delete all the content of the SB folder and also the old .osb (like the old ones with the piano ver, or wawa arrangement ver. because i saw that in the song folder)
2. open the .rar file then replace the old .osb with the new one and put all the new images (except for the BG.jpg) in the SB folder.
3. replace the "as.png" with "BG.jpg" and set it again as a background (don't worry i only converted the file format and also i used the "BG" name for compiling purposes)
4. read the .txt file "READ THE INSTRUCTION" (so it will disable the background for reducing the SB Load, do it again in the other difficulty if it has a BG tho because last time i saw it, it doesn't have any)
Thanks again! Fixed.arviejhay wrote:
Another SB update
https://www.dropbox.com/s/v9lznrgzlywj7 ... 9.rar?dl=0
Changelog
- Set the flare.png opacity from 1.00 to 0.75 (i was going for 0.8 or 0.7 but i can't choose both xD)
thank you so much ajee!ajeemaniz wrote:
rescue sb // mod'n'run series
[SB]
> these SB/highlight.png opacity are too bright imo, you may want to reduce the Alpha into below 80 or something, or reduce the transparency with photoshop.. use this http://puu.sh/pT83h/25a8766acc.rar
> and im not sure you really use SB/BG.jpg file in storyboard.. better to remove it from the folder and the .osb script since it looks unnecessary
> and SB/girl.png has unnecessary transparency that could be cropped.. use this http://puu.sh/pT7Un/3d1bad66ff.rar
Sprite,Background,TopLeft,"SB\BG.jpg",0,0
It's because i hide the BG.ZZHBOY wrote:
gaywawa
[General]
check this in your event part of your .osu file:Sprite,Background,TopLeft,"SB\BG.jpg",0,0
there is no bg.jpg in that bg direction, please fix that
Thanks!! gayZZ!ZZHBOY wrote:
gaywawa
[General]
check this in your event part of your .osu file:Sprite,Background,TopLeft,"SB\BG.jpg",0,0
there is no bg.jpg in that bg direction, please fix that
Alright, done.
[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher
It was intention, but okay fixed a bit
01:16:533 - add a note to follow that piano sound?
hmmm, sounds good. but I will keep
[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?
I will keep. because there is a intention for around patterns.
nice light map
call me back
Yeah, I updated when you gave me that. I applied insta.arviejhay wrote:
It's because i hide the BG.ZZHBOY wrote:
gaywawa
[General]
check this in your event part of your .osu file:Sprite,Background,TopLeft,"SB\BG.jpg",0,0
there is no bg.jpg in that bg direction, please fix that
that code line on .osb file doesn't work.
Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
You should change those diffnames to either have levels, Easy/Normal or just anything actually describing the difficulty clearly to players.p3n wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Please fix the difficulty names. Since this set has only 2 difficulties for both standard and mania please don't give your "hardest difficulties" weird names.
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.Harbyter wrote:
even if this is a speed up version the original song is from the album ''Destiny of love''
pretty sure this song is related to love and those difficulty names suit well in my opinion
http://www.last.fm/music/Yiruma/Destiny+of+Love
Ascendance wrote:
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.Harbyter wrote:
even if this is a speed up version the original song is from the album ''Destiny of love''
pretty sure this song is related to love and those difficulty names suit well in my opinion
http://www.last.fm/music/Yiruma/Destiny+of+Love
Ascendance wrote:
Not so fast:
Unused hitsounds:
A7S.wav
B5S.wav
B6S.wav
B7S.wav
C#6S_Db6S.wav
C#7S_Db7S.wav
C6S.wav
C8S.wav
D#6S_Eb6S.wav
D#7S_Eb7S.wav
D7S.wav
E6S.wav
E7S.wav
F#3S_Gb3S.wav
F#6S_Gb6S.wav
F7S.wav
G#3S_Ab3S.wav
G6S.wav
you had what you wanted about the diff name but still saying those stuff about the unused hitsound?_?Ascendance wrote:
I got it confirmed with 2 other people on the unused hitsounds so, dunno
no need to be such a smartass about things tho, you already lost trying to fight against the ranking criteria I thought people with ranked maps had some common sense but I guess I need to reconsider that preconception
don't try to be misunderstandingKawawa wrote:
The diffculty name followed the one of song in the original album.
x.x keep your opinion, i don't want to hear thatAscendance wrote:
Not so fast:
Unused hitsounds:
A7S.wav used http://puu.sh/q5kzj/d21458af98.png
B5S.wav used http://puu.sh/q5kNp/51d769b59f.png
B6S.wav used http://puu.sh/q5kNp/51d769b59f.png
B7S.wav used http://puu.sh/q5kOz/edcc68dea5.png
C#6S_Db6S.wav used http://puu.sh/q5kQm/e66547053b.png
C#7S_Db7S.wav used http://puu.sh/q5kR2/85851ef0fd.png
C6S.wav used http://puu.sh/q5kS8/a883a446e6.png
C8S.wav used http://puu.sh/q5kTU/c76dc7b142.png
D#6S_Eb6S.wav used http://puu.sh/q5kUH/ee4cd64c63.png
D#7S_Eb7S.wav used http://puu.sh/q5kVN/696aeadc60.png
D7S.wav used http://puu.sh/q5kWy/0f4c5607e1.png
E6S.wav used http://puu.sh/q5kXh/080030e8bf.png
E7S.wav used http://puu.sh/q5kYJ/66e6f20ad7.png
F#3S_Gb3S.wav used http://puu.sh/q5l09/f1c96d98e9.png
F#6S_Gb6S.wav used http://puu.sh/q5l1l/d1414abcc7.png
F7S.wav used http://puu.sh/q5l29/f3a6b627cc.png
G#3S_Ab3S.wav used http://puu.sh/q5l3r/0a7a004fda.png
G6S.wav used http://puu.sh/q5l4d/6398027282.png