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Yiruma - Mika's Song (Speed Up Ver.) [OsuMania]

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Topic Starter
Kawawa

puxtu wrote:

ayyyy lmao
ah, sry, retry dl plz :)
because, i order to solve the edit mode(scroll error)
Pounded into a silent mp3 file, :p
Jinjin
From Chobo's queue: 안녕하세요 ^^

역시 이루마 곡은 언제나 듣기 좋네요 ㅎㅎ 게다가 힛사운딩까지 다 하시니까 재미감이 더해지네요 ^^
column:
1|2|3|4
1|2|3|4|5|6|7

[7K Normal]
SPOILER
00:13:153 (13153|6,13373|0) - Ctrl + H : 음정에 맟추려면 이게 더 나을 것 같아요
00:14:692 - 5로 이동
00:14:911 - 6으로 이동
00:40:186 - 5로 이동
00:40:626 (40626|2) - 1로 이동
00:40:406 (40406|6,40626|5) - 3으로 이동
00:40:845 (40845|4,41065|4) - 7로 이동
00:41:285 - 6으로 이동
00:41:505 - 5로 이동
00:55:351 (55351|1,55351|6,55571|5,55571|0,55791|1,55791|6) - 권장: http://puu.sh/cxYko/5d959d4988.png
01:11:834 (71834|6,72054|6,72274|4,72494|4,72714|2,72933|2,73153|1) - 권장: http://puu.sh/cxYsB/bf429df1a1.jpg

[4K Hard]
SPOILER
00:16:010 (16010|1,16230|1) - 이걸 3으로 이동하는게 더 원활할 것 같네요
00:40:186 (40186|0) - 2로 이동
00:41:065 (41065|0) - 2로 이동
00:49:197 (49197|3,49417|2,49417|1,49637|3,49856|0,49856|1) - 이것보단 이게 더 좋겠네요: http://puu.sh/cxYNt/d92186f8af.png
00:51:175 (51175|0,51395|1,51395|3,51615|2,51834|0,51834|3,52054|1,52274|2,52274|0) - 여기도 위랑 비슷하게
01:04:142 (64142|2) - 노트 하나를 제거하세요, 피아노에 한음밖에 안들려서..

[7K Hard]
SPOILER
00:08:098 (8098|4,8098|5,8098|2,8098|0) - 패턴유지로 하나 제거
00:26:780 (26780|3) - 6으로 이동
00:29:197 - 노트 5개 대신 4개가 더 괜찮을 듯요
00:40:845 (40845|0,40845|6,41065|6,41065|0) - 2, 6으로 이동
00:55:351 (55351|6,55351|0,55351|2,55351|4) - 패턴유지로 하나 제거
01:06:560 (66560|1) - 일반노트로 바꾸세요

도움이 되었으면 좋겠네요 ^^ good luck!
Topic Starter
Kawawa

iJinjin wrote:

From Chobo's queue: 안녕하세요 ^^ ohayo!

역시 이루마 곡은 언제나 듣기 좋네요 ㅎㅎ 게다가 힛사운딩까지 다 하시니까 재미감이 더해지네요 ^^
column:
1|2|3|4
1|2|3|4|5|6|7

[7K Normal]
SPOILER
00:13:153 (13153|6,13373|0) - Ctrl + H : 음정에 맟추려면 이게 더 나을 것 같아요 nice!
00:14:692 - 5로 이동 good!
00:14:911 - 6으로 이동 good!
00:40:186 - 5로 이동 good!
00:40:626 (40626|2) - 1로 이동 참고하여 약간 다르게 배치해보았습니당00:40:406 (40406|6,40626|5) - 3으로 이동 ^same
00:40:845 (40845|4,41065|4) - 7로 이동 ^same
00:41:285 - 6으로 이동 ^same
00:41:505 - 5로 이동 ^same
00:55:351 (55351|1,55351|6,55571|5,55571|0,55791|1,55791|6) - 권장: http://puu.sh/cxYko/5d959d4988.png nice!!

01:11:834 (71834|6,72054|6,72274|4,72494|4,72714|2,72933|2,73153|1) - 권장: http://puu.sh/cxYsB/bf429df1a1.jpgnice!!

[4K Hard]
SPOILER
00:16:010 (16010|1,16230|1) - 이걸 3으로 이동하는게 더 원활할 것 같네요
00:40:186 (40186|0) - 2로 이동 done
00:41:065 (41065|0) - 2로 이동 done
00:49:197 (49197|3,49417|2,49417|1,49637|3,49856|0,49856|1) - 이것보단 이게 더 좋겠네요: http://puu.sh/cxYNt/d92186f8af.png nice!
00:51:175 (51175|0,51395|1,51395|3,51615|2,51834|0,51834|3,52054|1,52274|2,52274|0) - 여기도 위랑 비슷하게
01:04:142 (64142|2) - 노트 하나를 제거하세요, 피아노에 한음밖에 안들려서..done!


[7K Hard]
SPOILER
00:08:098 (8098|4,8098|5,8098|2,8098|0) - 패턴유지로 하나 제거 done
00:26:780 (26780|3) - 6으로 이동
00:29:197 - 노트 5개 대신 4개가 더 괜찮을 듯요 done
00:40:845 (40845|0,40845|6,41065|6,41065|0) - 2, 6으로 이동 done
00:55:351 (55351|6,55351|0,55351|2,55351|4) - 패턴유지로 하나 제거 done
01:06:560 (66560|1) - 일반노트로 바꾸세요done


도움이 되었으면 좋겠네요 ^^ good luck!
나이스! 한동안 딴 곡 사운드 만드는데 매진하느라 샘플 검사를 못했는데
거의 다 캐치해주셨네요! 굳굳
고마스니당
Akasha-
Yiruma - Mika's Song (Piano VER) [BPM Check]


Firstly, change to Yiruma - Mika's Song (Piano ver.)
I think it's the right title

About timing:
Can't check cause it's keysound ;w; I will try tomorrow ~

Will mod this soon ~
Good luck ~
Blocko
Hey, KawaEE!
Here's the mod as requested.

[General]
.oggs are unrankable (even though they are supported), so you should convert sound of rain.ogg to a file type that is rankable.

Since this is a piano-hitsounded beatmap, try to follow the piano's pitch so they match with the notes. It feels like it just has to be pitch relevant to make the player feel that they're playing on a piano.


4K Column wrote:

1|2|3|4
[4K Normal]
00:08:098 to 00:09:856 - You could do this pattern so the notes follow the pitch http://puu.sh/cBTeB/67393b3e9d.png
00:13:153 (13153|3,13373|0) - Ctrl + H for pitch relevancy
00:30:516 (30516|0) - Move to 2 for pitch
00:30:736 (30736|3) - Move to 1
00:30:955 (30955|2) - Move to 4
00:32:714 to 00:34:472 - Same reason as to why I'm suggesting this pattern http://puu.sh/cBTKH/52194fbf70.jpg
00:36:230 (36230|0) - Move to 3
00:37:329 (37329|1) - Move to 4
00:41:505 (41505|3) - Move to 1
00:47:659 (47659|3) - Move to 2
00:51:395 (51395|3,51834|2,52274|0) - Ctrl + H for pitch relevancy
00:56:230 (56230|2,56450|0,56670|2,57109|3,57329|1,57549|0) - Ctrl + H, same reason
01:01:065 (61065|0,61285|3,61505|2,61725|0,61944|1) - Ctrl + H
01:09:637 (69637|3) - Move to 2
01:11:175 to 01:13:373 - http://puu.sh/cBUwf/513d5a0104.png Try this one for the pitch

[4K Hard]
00:06:120 (6120|0,6340|1) - Switch these around by column
00:18:208 (18208|2,18428|3,18648|2) - Switch these around by column
00:20:406 to 00:22:604 - Suggesting this pattern for pitch http://puu.sh/cBULL/6f41fad05a.png
00:23:922 (23922|1) - Move to 3 then 00:24:142 (24142|3,24582|1) - switch these around by column
00:33:373 (33373|1,33373|0) - Ctrl + H
00:52:933 (52933|1) - Move to 3
00:53:153 (53153|3) - Move to 2
00:56:230 (56230|0) - Move to 2
00:57:109 (57109|0) - Move to 2
01:13:373 (73373|1,73593|3) - Switch these around by column


7K Column wrote:

1|2|3|4|5|6|7
[7K Normal]
00:05:241 (5241|1) - Move to 6
00:06:120 (6120|2,6340|6) - Switch these around by column
00:08:098 to 00:09:856 - How about this pattern for pitch relevancy? http://puu.sh/cBVCY/9f926fd31b.png
00:11:175 (11175|3,11395|1) - Switch these around by column
00:19:087 (19087|4,19307|2) - Ctrl + H for pitch
00:20:186 (20186|2,20406|5) - Switch these around
00:32:933 (32933|2,33153|0) - ^
00:33:593 (33593|4) - Move to 3
00:36:230 to 00:37:988 - Suggesting this one for pitch http://puu.sh/cBW3P/0947eb6ae0.png
00:38:867 to 00:41:505 - Here's another one http://puu.sh/cBWe6/3f5c72ad7e.png
00:42:824 (42824|0,43043|1) - Move both 2 columns to the right
00:43:263 (43263|6,43263|5,43263|4,43703|1,43703|0,43703|2) - Ctrl + H
00:44:142 to 00:45:021 - Here's yet another suggestion for pattern and pitch http://puu.sh/cBXpe/9cba94ec2e.png
00:47:219 (47219|5) - Move to 4
00:48:318 (48318|2) - Move to 5
00:48:538 (48538|6) - Move to 4
00:49:856 (49856|0) - Move to 5
00:50:516 (50516|4) - Move to 1 and 00:50:736 (50736|0,50955|2) - move 2 columns to the right
00:51:395 (51395|6) - Move to 4
00:52:714 (52714|6,52933|2,53153|4) - This should be a > pattern to follow the pitch
00:56:230 (56230|4,56450|2,56670|4) - Ctrl + H
00:57:109 (57109|6,57549|2) - Switch these around by column
00:59:307 (59307|0) - Move to 4
01:00:626 (60626|4,60845|3,61065|2,61065|1,61285|6,61505|4) - Ctrl + H then 01:01:725 (61725|2,61944|0) - Move to the right hand side
01:05:021 (65021|6) - Move to 3
01:05:241 (65241|3) - Move to 7
01:05:461 (65461|6) - Move to 5
01:06:120 (66120|2,66340|5) - Switch these around by column
01:11:175 (71175|3,71395|3) - Move both to 7

[7K Hard]
00:05:021 (5021|6,5241|5,5461|6) - Switch these around by column
00:06:560 (6560|6,6780|5,6999|4) - Ctrl + H. The notes here should be ascending.
00:19:527 (19527|6) - Move to 5
00:21:725 (21725|1,21725|3) - Ctrl + H for pitch
00:30:516 to 00:30:955 - Should be like this to follow the pitch http://puu.sh/cC0w3/835d702c8a.png
00:33:593 (33593|6,33813|4) - Switch these around by column
00:36:670 (36670|4) - Move to 6
00:38:208 (38208|3,38648|1) - Switch these around by column
00:48:318 (48318|4,48538|5) - ^
00:52:494 (52494|6) - Move to 4
00:52:933 (52933|2,52933|0,53153|6,53153|3,53373|5,53593|4) - Ctrl + H for pitch
00:55:351 (55351|6,55351|4,55351|2,55571|1,55571|5,55571|3,55791|6,55791|2,55791|0) - ^
01:01:285 (61285|6) - Move to 6
01:09:637 (69637|6,69637|0) - Move both notes to 3 and 5

If I'm not wrong, you seemingly misplaced the notes by 1/2 from 00:50:296 - to the end. This happens to be the case for all difficulties. Move those notes down to 00:50:076 - so that the double-bar line is synchronized with the notes.
I think you'll have to move the samples from the sample list down by 220 ms to samples that are from 00:50:296 - to the end.
Here's where I found that out. http://www.youtube.com/watch?v=BqqZtxwwAvk (Carefully listen to the video at 1:31 and listen to your map at 00:48:538 - )

Be sure to apply the mods first before applying this one!


Beautiful song. Go for rank! Hope this mod helps!
Good luck.
Topic Starter
Kawawa

Blocko wrote:

Hey, KawaEE!
Here's the mod as requested.

[General]
.oggs are unrankable (even though they are supported), so you should convert sound of rain.ogg to a file type that is rankable.

Since this is a piano-hitsounded beatmap, try to follow the piano's pitch so they match with the notes. It feels like it just has to be pitch relevant to make the player feel that they're playing on a piano.


4K Column wrote:

1|2|3|4
[4K Normal]
00:08:098 to 00:09:856 - You could do this pattern so the notes follow the pitch http://puu.sh/cBTeB/67393b3e9d.png
00:13:153 (13153|3,13373|0) - Ctrl + H for pitch relevancy
00:30:516 (30516|0) - Move to 2 for pitch
00:30:736 (30736|3) - Move to 1
00:30:955 (30955|2) - Move to 4
00:32:714 to 00:34:472 - Same reason as to why I'm suggesting this pattern http://puu.sh/cBTKH/52194fbf70.jpg
00:36:230 (36230|0) - Move to 3
00:37:329 (37329|1) - Move to 4
00:41:505 (41505|3) - Move to 1
00:47:659 (47659|3) - Move to 2
00:51:395 (51395|3,51834|2,52274|0) - Ctrl + H for pitch relevancy
00:56:230 (56230|2,56450|0,56670|2,57109|3,57329|1,57549|0) - Ctrl + H, same reason
01:01:065 (61065|0,61285|3,61505|2,61725|0,61944|1) - Ctrl + H
01:09:637 (69637|3) - Move to 2
01:11:175 to 01:13:373 - http://puu.sh/cBUwf/513d5a0104.png Try this one for the pitch almost done!

[4K Hard]
00:06:120 (6120|0,6340|1) - Switch these around by column
00:18:208 (18208|2,18428|3,18648|2) - Switch these around by column
00:20:406 to 00:22:604 - Suggesting this pattern for pitch http://puu.sh/cBULL/6f41fad05a.png
00:23:922 (23922|1) - Move to 3 then 00:24:142 (24142|3,24582|1) - switch these around by column
00:33:373 (33373|1,33373|0) - Ctrl + H
00:52:933 (52933|1) - Move to 3
00:53:153 (53153|3) - Move to 2
00:56:230 (56230|0) - Move to 2
00:57:109 (57109|0) - Move to 2
01:13:373 (73373|1,73593|3) - Switch these around by column almost done!


7K Column wrote:

1|2|3|4|5|6|7
[7K Normal]
00:05:241 (5241|1) - Move to 6
00:06:120 (6120|2,6340|6) - Switch these around by column
00:08:098 to 00:09:856 - How about this pattern for pitch relevancy? http://puu.sh/cBVCY/9f926fd31b.png
00:11:175 (11175|3,11395|1) - Switch these around by column
00:19:087 (19087|4,19307|2) - Ctrl + H for pitch
00:20:186 (20186|2,20406|5) - Switch these around
00:32:933 (32933|2,33153|0) - ^
00:33:593 (33593|4) - Move to 3
00:36:230 to 00:37:988 - Suggesting this one for pitch http://puu.sh/cBW3P/0947eb6ae0.png
00:38:867 to 00:41:505 - Here's another one http://puu.sh/cBWe6/3f5c72ad7e.png
00:42:824 (42824|0,43043|1) - Move both 2 columns to the right
00:43:263 (43263|6,43263|5,43263|4,43703|1,43703|0,43703|2) - Ctrl + H
00:44:142 to 00:45:021 - Here's yet another suggestion for pattern and pitch http://puu.sh/cBXpe/9cba94ec2e.png
00:47:219 (47219|5) - Move to 4
00:48:318 (48318|2) - Move to 5
00:48:538 (48538|6) - Move to 4
00:49:856 (49856|0) - Move to 5
00:50:516 (50516|4) - Move to 1 and 00:50:736 (50736|0,50955|2) - move 2 columns to the right
00:51:395 (51395|6) - Move to 4
00:52:714 (52714|6,52933|2,53153|4) - This should be a > pattern to follow the pitch
00:56:230 (56230|4,56450|2,56670|4) - Ctrl + H
00:57:109 (57109|6,57549|2) - Switch these around by column
00:59:307 (59307|0) - Move to 4
01:00:626 (60626|4,60845|3,61065|2,61065|1,61285|6,61505|4) - Ctrl + H then 01:01:725 (61725|2,61944|0) - Move to the right hand side
01:05:021 (65021|6) - Move to 3
01:05:241 (65241|3) - Move to 7
01:05:461 (65461|6) - Move to 5
01:06:120 (66120|2,66340|5) - Switch these around by column
01:11:175 (71175|3,71395|3) - Move both to 7 almost done!

[7K Hard]
00:05:021 (5021|6,5241|5,5461|6) - Switch these around by column
00:06:560 (6560|6,6780|5,6999|4) - Ctrl + H. The notes here should be ascending.
00:19:527 (19527|6) - Move to 5
00:21:725 (21725|1,21725|3) - Ctrl + H for pitch
00:30:516 to 00:30:955 - Should be like this to follow the pitch http://puu.sh/cC0w3/835d702c8a.png
00:33:593 (33593|6,33813|4) - Switch these around by column
00:36:670 (36670|4) - Move to 6
00:38:208 (38208|3,38648|1) - Switch these around by column
00:48:318 (48318|4,48538|5) - ^
00:52:494 (52494|6) - Move to 4
00:52:933 (52933|2,52933|0,53153|6,53153|3,53373|5,53593|4) - Ctrl + H for pitch
00:55:351 (55351|6,55351|4,55351|2,55571|1,55571|5,55571|3,55791|6,55791|2,55791|0) - ^
01:01:285 (61285|6) - Move to 6
01:09:637 (69637|6,69637|0) - Move both notes to 3 and 5 almost done!

If I'm not wrong, you seemingly misplaced the notes by 1/2 from 00:50:296 - to the end. This happens to be the case for all difficulties. Move those notes down to 00:50:076 - so that the double-bar line is synchronized with the notes.
I think you'll have to move the samples from the sample list down by 220 ms to samples that are from 00:50:296 - to the end.
Here's where I found that out. http://www.youtube.com/watch?v=BqqZtxwwAvk (Carefully listen to the video at 1:31 and listen to your map at 00:48:538 - )
um~ i think, it's just intended :), But i will check again. thanks!
Be sure to apply the mods first before applying this one!


Beautiful song. Go for rank! Hope this mod helps!
Good luck.
really thanks for mod XD
Harbyter
hi~ :)


[MOD]

Column -1-2-3-4-

4K Hard
those mods are only for a better style of the notes :D

00:04:582 (4582|1,4802|2) - CTRL + J
00:05:021 (5021|3) - move in col 1
00:05:241 (5241|0) - turn in a note and move in col 4
00:05:461 (5461|3) - move in col 1
00:12:274 (12274|3) - move inc ol 3
00:12:714 (12714|2,12714|0,12933|2,12933|0) - move in col 2 4
00:13:153 (13153|1,13153|3) - col 1 3
00:25:681 (25681|0,25681|2) - move in col 2 4
00:26:120 (26120|0) - col 2
00:26:999 (26999|3) - col 3
00:27:219 (27219|2) - col 1
00:27:439 (27439|2) - col 4
00:30:736 (30736|1) - col 1
00:31:615 (31615|0,31834|2) - col 2 4
00:32:054 (32054|3) - col 3
00:32:274 (32274|1) - col 4
00:35:571 (35571|3) - col 1
00:35:791 (35791|1,35791|0) - col 2 4
00:36:010 (36010|3) - col 1
00:40:845 (40845|0,40845|2) - col 2 4
00:41:725 (41725|3,41944|2,42164|3) - col 2 3
00:42:384 (42384|0) - col 4
00:42:604 (42604|1,42824|2,43043|1) - CTRL + H
00:44:802 (44802|1) - col 4
00:45:021 - add note 4? here there are 2 piano sound,
00:45:241 (45241|3) - col 2
00:46:560 (46560|3) - this col 1?
00:47:878 (47878|0) - col 2
00:49:197 (49197|3) - col 2
00:49:417 (49417|2) - col 1
00:49:637 (49637|3) - col 3
00:49:856 (49856|0) - col 3
00:53:373 (53373|2,53593|1) - CTRL + H
00:57:549 (57549|2) - col 4
00:57:769 (57769|3) - col 2

that's all :)

anyway a star for you ;)
Topic Starter
Kawawa

Harbyter wrote:

hi~ :)


[MOD]

Column -1-2-3-4-

4K Hard
those mods are only for a better style of the notes :D

00:04:582 (4582|1,4802|2) - CTRL + J
00:05:021 (5021|3) - move in col 1
00:05:241 (5241|0) - turn in a note and move in col 4
00:05:461 (5461|3) - move in col 1
00:12:274 (12274|3) - move inc ol 3
00:12:714 (12714|2,12714|0,12933|2,12933|0) - move in col 2 4
00:13:153 (13153|1,13153|3) - col 1 3
00:25:681 (25681|0,25681|2) - move in col 2 4
00:26:120 (26120|0) - col 2
00:26:999 (26999|3) - col 3
00:27:219 (27219|2) - col 1
00:27:439 (27439|2) - col 4
00:30:736 (30736|1) - col 1
00:31:615 (31615|0,31834|2) - col 2 4
00:32:054 (32054|3) - col 3
00:32:274 (32274|1) - col 4
00:35:571 (35571|3) - col 1
00:35:791 (35791|1,35791|0) - col 2 4
00:36:010 (36010|3) - col 1
00:40:845 (40845|0,40845|2) - col 2 4
00:41:725 (41725|3,41944|2,42164|3) - col 2 3
00:42:384 (42384|0) - col 4
00:42:604 (42604|1,42824|2,43043|1) - CTRL + H
00:44:802 (44802|1) - col 4
00:45:021 - add note 4? here there are 2 piano sound,
00:45:241 (45241|3) - col 2
00:46:560 (46560|3) - this col 1?
00:47:878 (47878|0) - col 2
00:49:197 (49197|3) - col 2
00:49:417 (49417|2) - col 1
00:49:637 (49637|3) - col 3
00:49:856 (49856|0) - col 3
00:53:373 (53373|2,53593|1) - CTRL + H
00:57:549 (57549|2) - col 4
00:57:769 (57769|3) - col 2

that's all :)

anyway a star for you ;)
thanks! star and good mod :3
sorry, i will check a little later xD
-Kanzaki
why did stop ?
arviejhay

-Kanzaki wrote:

why did stop ?
I dont know. . .
This map is the best lol
Aruel
흑역사 집합소
Topic Starter
Kawawa

Fresh Chicken wrote:

흑역사 집합소
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

Anyway, All remapped with new keysounds.
Lirai
wah wah
Topic Starter
Kawawa

DE-CADE wrote:

wah wah
hwa hwa
Topic Starter
Kawawa
background, title changed. :)
Akasha-


i have old BG lol also old map, i prefer old BG more
i will let it here in case you change your mind http://puu.sh/pE1Hm/14388a4c2e.jpg

anyway, since your map is keysounded so there is no need for that mp3 i guess so
a mp3 contain only rain sound may help
so players can play the map with out affecting the song itself because recently mp3 + keysound is a little loud for me
in case you change your mind, here is that rain mp3: http://puu.sh/pE1KQ/b18d2f11cf.mp3
Topic Starter
Kawawa

Kuo Kyoka wrote:



i have old BG lol also old map, i prefer old BG more
i will let it here in case you change your mind http://puu.sh/pE1Hm/14388a4c2e.jpg

anyway, since your map is keysounded so there is no need for that mp3 i guess so
a mp3 contain only rain sound may help
so players can play the map with out affecting the song itself because recently mp3 + keysound is a little loud for me
in case you change your mind, here is that rain mp3: http://puu.sh/pE1KQ/b18d2f11cf.mp3
Yeah, alright.

changed! all. Thanks a lots! :)
HabiHolic
Raking rule modding ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

SPOILER
22:36 Kawawa: 맵 폴더내에 mp3파일이 존재하지 않아도 랭크가 될 수 있나요?
22:36 HabiHolic: 그게 무슨말인가요?
22:36 Kawawa: 즉 힛사만으로 모든 사운드가 구성된 맵셋.
22:37 Kawawa: 음
22:37 Kawawa: 예를들어, 어떤 피아노 곡이 있는데
22:37 Kawawa: 그걸 어레인지를 하였어요.
22:38 Kawawa: 그리고 그걸 맵으로 만들 때, 그 해당 하는 패턴의 히트사운드에 모든 피아노를 적용 시킨것.
22:38 HabiHolic: 어떤맵이죠?
22:38 HabiHolic: 맵봐야
22:38 Kawawa: 음 스탠은 좀 다르려나..
22:38 HabiHolic: 알거같은데옄ㅋㅋㅋㅋ
22:38 Kawawa: https://osu.ppy.sh/s/226552
22:38 Kawawa: 요기용
22:38 Kawawa: 제가 어레인지 한것중 하나인데
22:39 HabiHolic: 이거 왜이리 용량이높아요?
22:39 HabiHolic: 스토리보딩 넣으신거예요?
22:39 Kawawa: 스토리보딩도 있긴한데, 그건 별로 비중이 없고
22:39 Kawawa: 히트사운드가
22:39 Kawawa: 50,60개라서여
22:39 Kawawa: 피아노 키음
22:40 HabiHolic: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 힛사가 50개라고여?ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 개미쳤다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 Kawawa: 넹
22:40 HabiHolic: 놀드가 한
22:40 HabiHolic: 30~40개쓴건봤는데
22:40 HabiHolic: 50개는첨이다진짜..
22:40 Kawawa: 50개가 맞았나
22:40 Kawawa: 모르겠넹
22:41 Kawawa: 네 딱50개
22:41 Kawawa: http://puu.sh/pFvRM/504dcaf3f1.png
22:42 HabiHolic: 일단 님이 말하신게
22:42 HabiHolic: 음원 mp3는 아닌건가요?
22:42 Kawawa: 예
22:42 HabiHolic: 음원 Mp3는 존재해야하구요
22:42 Kawawa: 음원 mp3를 넣어버리고,
22:42 HabiHolic: 그 이외에는 없어도
22:42 HabiHolic: 상관없어요
22:42 Kawawa: 패턴자체에도 피아노를 넣어버리면
22:42 Kawawa: 피아노자체가 결국 2개로 덮어지는거라
22:42 Kawawa: 자체 mp3 + 피아노 힛사키음.
22:43 Kawawa: 어 어떻게 설명해드려야지,
22:43 HabiHolic: 조금 이해가 안가섴ㅋㅋㅋ큐ㅠㅠ
22:43 Kawawa: 이게 mp3 음원이 빗소리를 배경으로 쓰구 위에 피아노로 커버친거라고 보면되는데
22:43 Kawawa: 맵을 만들떄는 이걸 조금 분리했어요
22:43 Kawawa: mp3에 빗소리만 넣었구
22:44 HabiHolic: 아
22:44 Kawawa: 피아노를 히트사운드에 적용시킨거에요.
22:44 Kawawa: 그래서 오디오 프리뷰타임으로 들으면
22:44 Kawawa: 빗소리만 들려요.
22:44 HabiHolic: 원래 피아노 힛사인데
22:44 HabiHolic: 아니
22:44 HabiHolic: 원래 피아노까지
22:44 Kawawa: 즉 스탠으로 치면, 공 막 넘길떄
22:44 HabiHolic: 음악이있는데
22:44 Kawawa: 피아노 소리가 난다 이거져
22:44 Kawawa: 넹
22:44 Kawawa: 짝짝
22:44 HabiHolic: 피아노를
22:44 HabiHolic: 빼버리고
22:44 HabiHolic: 빗소리만내서
22:44 HabiHolic: 아얘 피아노음을
22:44 HabiHolic: 힛사로
22:44 HabiHolic: 해버렸다
22:44 HabiHolic: 이거아닌가여?>
22:44 Kawawa: 예
22:44 Kawawa: 짞짝
22:44 HabiHolic: 그럼 원래음원은 아무것도 안들리구
22:45 HabiHolic: 맞져?
22:45 Kawawa: 원래음원은 빗소리 + 피아노요
22:45 HabiHolic: 근데
22:45 Kawawa: 맵핑 mp3은 빗소리만
22:45 HabiHolic: 지금님이 쓴건
22:45 HabiHolic: 빗소리만들리는 엠피고
22:45 Kawawa: 넹
22:45 HabiHolic: 피아노음은 힛사로 짜셨고
22:45 HabiHolic: 그럴경우 랭크 안되요
22:45 Kawawa: 허
22:45 HabiHolic: 좀 애매한 상황이긴한데
22:45 Kawawa: 오디오 프리뷰떔시 그런가
22:46 HabiHolic: 힛사랑 음악이랑 유사하면
22:46 HabiHolic: 안되여
22:46 Kawawa: 유사해야 되는게 아닌가요?
22:46 HabiHolic: 그건맞는데여
22:46 HabiHolic: 그 너무~~
22:46 HabiHolic: 음악이랑 유사해서
22:46 HabiHolic: 힛사자체가
22:46 HabiHolic: 뭍어버리면
22:46 HabiHolic: 언랭이예얌
22:47 Kawawa: 그래서 음원 자체를 빗소리만 내버리면 되지 않나요?
22:47 Kawawa: 유사하지 않게끔, 그저 분리만 한거긴한데
22:48 HabiHolic: 근데 저도 잘 모르겠어요
22:48 HabiHolic: 이거랑
22:48 HabiHolic: 유사한 스탠맵이
22:48 HabiHolic: 하나 있긴한데
22:49 HabiHolic: https://osu.ppy.sh/s/211533
22:49 HabiHolic: 이런경우아닌가요?
22:49 HabiHolic: 이거 그냥 보컬없이
22:49 HabiHolic: 음악만들리고
22:49 HabiHolic: 보컬힛사써서
22:49 HabiHolic: 노트누르면
22:49 HabiHolic: 보컬들리게하는
22:49 HabiHolic: 이런케이스인거같아여 님도..
22:49 Kawawa: 네 비슷한 경우네요
22:50 HabiHolic: 음...
22:50 Kawawa: 근데 RC에도
22:50 Kawawa: 그런 룰은 쓰여있지도 않긴한데
22:50 HabiHolic: 근데 될걸요
22:50 HabiHolic: 그럼 비트맵올릴때
22:51 HabiHolic: 원본음악 링크 걸어두시면
22:51 HabiHolic: 될겁니다.
22:51 Kawawa: 옹
22:51 Kawawa: 그런 방법이.
22:51 HabiHolic: 안되면
22:51 HabiHolic: 저찾으셈
22:51 HabiHolic: ㅡㅡ
22:51 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:51 Kawawa: 모딩 감사여
22:51 Kawawa: 쿠도수 드릴게여
Topic Starter
Kawawa

HabiHolic wrote:

Raking rule modding ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

SPOILER
22:36 Kawawa: 맵 폴더내에 mp3파일이 존재하지 않아도 랭크가 될 수 있나요?
22:36 HabiHolic: 그게 무슨말인가요?
22:36 Kawawa: 즉 힛사만으로 모든 사운드가 구성된 맵셋.
22:37 Kawawa: 음
22:37 Kawawa: 예를들어, 어떤 피아노 곡이 있는데
22:37 Kawawa: 그걸 어레인지를 하였어요.
22:38 Kawawa: 그리고 그걸 맵으로 만들 때, 그 해당 하는 패턴의 히트사운드에 모든 피아노를 적용 시킨것.
22:38 HabiHolic: 어떤맵이죠?
22:38 HabiHolic: 맵봐야
22:38 Kawawa: 음 스탠은 좀 다르려나..
22:38 HabiHolic: 알거같은데옄ㅋㅋㅋㅋ
22:38 Kawawa: https://osu.ppy.sh/s/226552
22:38 Kawawa: 요기용
22:38 Kawawa: 제가 어레인지 한것중 하나인데
22:39 HabiHolic: 이거 왜이리 용량이높아요?
22:39 HabiHolic: 스토리보딩 넣으신거예요?
22:39 Kawawa: 스토리보딩도 있긴한데, 그건 별로 비중이 없고
22:39 Kawawa: 히트사운드가
22:39 Kawawa: 50,60개라서여
22:39 Kawawa: 피아노 키음
22:40 HabiHolic: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 힛사가 50개라고여?ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 HabiHolic: 개미쳤다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:40 Kawawa: 넹
22:40 HabiHolic: 놀드가 한
22:40 HabiHolic: 30~40개쓴건봤는데
22:40 HabiHolic: 50개는첨이다진짜..
22:40 Kawawa: 50개가 맞았나
22:40 Kawawa: 모르겠넹
22:41 Kawawa: 네 딱50개
22:41 Kawawa: http://puu.sh/pFvRM/504dcaf3f1.png
22:42 HabiHolic: 일단 님이 말하신게
22:42 HabiHolic: 음원 mp3는 아닌건가요?
22:42 Kawawa: 예
22:42 HabiHolic: 음원 Mp3는 존재해야하구요
22:42 Kawawa: 음원 mp3를 넣어버리고,
22:42 HabiHolic: 그 이외에는 없어도
22:42 HabiHolic: 상관없어요
22:42 Kawawa: 패턴자체에도 피아노를 넣어버리면
22:42 Kawawa: 피아노자체가 결국 2개로 덮어지는거라
22:42 Kawawa: 자체 mp3 + 피아노 힛사키음.
22:43 Kawawa: 어 어떻게 설명해드려야지,
22:43 HabiHolic: 조금 이해가 안가섴ㅋㅋㅋ큐ㅠㅠ
22:43 Kawawa: 이게 mp3 음원이 빗소리를 배경으로 쓰구 위에 피아노로 커버친거라고 보면되는데
22:43 Kawawa: 맵을 만들떄는 이걸 조금 분리했어요
22:43 Kawawa: mp3에 빗소리만 넣었구
22:44 HabiHolic: 아
22:44 Kawawa: 피아노를 히트사운드에 적용시킨거에요.
22:44 Kawawa: 그래서 오디오 프리뷰타임으로 들으면
22:44 Kawawa: 빗소리만 들려요.
22:44 HabiHolic: 원래 피아노 힛사인데
22:44 HabiHolic: 아니
22:44 HabiHolic: 원래 피아노까지
22:44 Kawawa: 즉 스탠으로 치면, 공 막 넘길떄
22:44 HabiHolic: 음악이있는데
22:44 Kawawa: 피아노 소리가 난다 이거져
22:44 Kawawa: 넹
22:44 Kawawa: 짝짝
22:44 HabiHolic: 피아노를
22:44 HabiHolic: 빼버리고
22:44 HabiHolic: 빗소리만내서
22:44 HabiHolic: 아얘 피아노음을
22:44 HabiHolic: 힛사로
22:44 HabiHolic: 해버렸다
22:44 HabiHolic: 이거아닌가여?>
22:44 Kawawa: 예
22:44 Kawawa: 짞짝
22:44 HabiHolic: 그럼 원래음원은 아무것도 안들리구
22:45 HabiHolic: 맞져?
22:45 Kawawa: 원래음원은 빗소리 + 피아노요
22:45 HabiHolic: 근데
22:45 Kawawa: 맵핑 mp3은 빗소리만
22:45 HabiHolic: 지금님이 쓴건
22:45 HabiHolic: 빗소리만들리는 엠피고
22:45 Kawawa: 넹
22:45 HabiHolic: 피아노음은 힛사로 짜셨고
22:45 HabiHolic: 그럴경우 랭크 안되요
22:45 Kawawa: 허
22:45 HabiHolic: 좀 애매한 상황이긴한데
22:45 Kawawa: 오디오 프리뷰떔시 그런가
22:46 HabiHolic: 힛사랑 음악이랑 유사하면
22:46 HabiHolic: 안되여
22:46 Kawawa: 유사해야 되는게 아닌가요?
22:46 HabiHolic: 그건맞는데여
22:46 HabiHolic: 그 너무~~
22:46 HabiHolic: 음악이랑 유사해서
22:46 HabiHolic: 힛사자체가
22:46 HabiHolic: 뭍어버리면
22:46 HabiHolic: 언랭이예얌
22:47 Kawawa: 그래서 음원 자체를 빗소리만 내버리면 되지 않나요?
22:47 Kawawa: 유사하지 않게끔, 그저 분리만 한거긴한데
22:48 HabiHolic: 근데 저도 잘 모르겠어요
22:48 HabiHolic: 이거랑
22:48 HabiHolic: 유사한 스탠맵이
22:48 HabiHolic: 하나 있긴한데
22:49 HabiHolic: https://osu.ppy.sh/s/211533
22:49 HabiHolic: 이런경우아닌가요?
22:49 HabiHolic: 이거 그냥 보컬없이
22:49 HabiHolic: 음악만들리고
22:49 HabiHolic: 보컬힛사써서
22:49 HabiHolic: 노트누르면
22:49 HabiHolic: 보컬들리게하는
22:49 HabiHolic: 이런케이스인거같아여 님도..
22:49 Kawawa: 네 비슷한 경우네요
22:50 HabiHolic: 음...
22:50 Kawawa: 근데 RC에도
22:50 Kawawa: 그런 룰은 쓰여있지도 않긴한데
22:50 HabiHolic: 근데 될걸요
22:50 HabiHolic: 그럼 비트맵올릴때
22:51 HabiHolic: 원본음악 링크 걸어두시면
22:51 HabiHolic: 될겁니다.
22:51 Kawawa: 옹
22:51 Kawawa: 그런 방법이.
22:51 HabiHolic: 안되면
22:51 HabiHolic: 저찾으셈
22:51 HabiHolic: ㅡㅡ
22:51 Kawawa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
22:51 Kawawa: 모딩 감사여
22:51 Kawawa: 쿠도수 드릴게여
감사!
안되면 님 찾으러 갈겁니다.
arviejhay
ooooooooooooooooooh the beatmap got updated, now the storyboard's next

https://www.dropbox.com/s/t5uqgpvzuhqsl ... 9.rar?dl=0

Follow this first:

1. Delete all the content of the SB folder and also the old .osb (like the old ones with the piano ver, or wawa arrangement ver. because i saw that in the song folder)

2. open the .rar file then replace the old .osb with the new one and put all the new images (except for the BG.jpg) in the SB folder.

3. replace the "as.png" with "BG.jpg" and set it again as a background (don't worry i only converted the file format and also i used the "BG" name for compiling purposes)

4. read the .txt file "READ THE INSTRUCTION" (so it will disable the background for reducing the SB Load, do it again in the other difficulty if it has a BG tho because last time i saw it, it doesn't have any)
Topic Starter
Kawawa

arviejhay wrote:

ooooooooooooooooooh the beatmap got updated, now the storyboard's next

https://www.dropbox.com/s/t5uqgpvzuhqsl ... 9.rar?dl=0

Follow this first:

1. Delete all the content of the SB folder and also the old .osb (like the old ones with the piano ver, or wawa arrangement ver. because i saw that in the song folder)

2. open the .rar file then replace the old .osb with the new one and put all the new images (except for the BG.jpg) in the SB folder.

3. replace the "as.png" with "BG.jpg" and set it again as a background (don't worry i only converted the file format and also i used the "BG" name for compiling purposes)

4. read the .txt file "READ THE INSTRUCTION" (so it will disable the background for reducing the SB Load, do it again in the other difficulty if it has a BG tho because last time i saw it, it doesn't have any)
I applied it. :)
can you see this again? about it does work well or not.
Thanks, arvii!!
arviejhay
Another SB update

https://www.dropbox.com/s/v9lznrgzlywj7 ... 9.rar?dl=0

Changelog
- Set the flare.png opacity from 1.00 to 0.75 (i was going for 0.8 or 0.7 but i can't choose both xD)
Topic Starter
Kawawa

arviejhay wrote:

Another SB update

https://www.dropbox.com/s/v9lznrgzlywj7 ... 9.rar?dl=0

Changelog
- Set the flare.png opacity from 1.00 to 0.75 (i was going for 0.8 or 0.7 but i can't choose both xD)
Thanks again! Fixed.
Akasha-
Yiruma - Mika's Song (Speed Up Ver.) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Feels.)

Congratulations!
Topic Starter
Kawawa
Thanks, kyoka!
Kyousuke-
wow niceeee
goodluck~
Lude
버블 추카추카!! 꿀피아노맵은 사랑입니다
Arzenvald
rescue sb // mod'n'run series


[SB]
> these SB/highlight.png opacity are too bright imo, you may want to reduce the Alpha into below 80 or something, or reduce the transparency with photoshop.. use this http://puu.sh/pT83h/25a8766acc.rar

> and im not sure you really use SB/BG.jpg file in storyboard.. better to remove it from the folder and the .osb script since it looks unnecessary

> and SB/girl.png has unnecessary transparency that could be cropped.. use this http://puu.sh/pT7Un/3d1bad66ff.rar
arviejhay

ajeemaniz wrote:

rescue sb // mod'n'run series


[SB]
> these SB/highlight.png opacity are too bright imo, you may want to reduce the Alpha into below 80 or something, or reduce the transparency with photoshop.. use this http://puu.sh/pT83h/25a8766acc.rar

> and im not sure you really use SB/BG.jpg file in storyboard.. better to remove it from the folder and the .osb script since it looks unnecessary

> and SB/girl.png has unnecessary transparency that could be cropped.. use this http://puu.sh/pT7Un/3d1bad66ff.rar
thank you so much ajee!

SB update: .osb only

https://www.dropbox.com/s/gy5d9f1691ump ... 9.rar?dl=0

- applied ajee fix
- reduce opacity to 0.45
- remove line 4
Topic Starter
Kawawa
I will update this after talk with BN.
ZZHBOY
gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher

01:16:533 - add a note to follow that piano sound?

[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?

nice light map :)
call me back
arviejhay

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
It's because i hide the BG.
that code line on .osb file doesn't work.

Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
Topic Starter
Kawawa

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
Alright, done.

[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher
It was intention, but okay fixed a bit :)

01:16:533 - add a note to follow that piano sound?
hmmm, sounds good. but I will keep

[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?
I will keep. because there is a intention for around patterns. :)

nice light map :)
call me back
Thanks!! gayZZ!
Topic Starter
Kawawa

arviejhay wrote:

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
It's because i hide the BG.
that code line on .osb file doesn't work.

Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
Yeah, I updated when you gave me that. I applied insta.
ZZHBOY
wa
Julie
Sadly you mess it up and is all gone now.

Wish you would have choose different name :S.
Kamikaze
Aren't the diffnames unrankable?
As far as I know, those difficulty names do not describe the actual difficulty in any way, and I've had a set where I had GDs on disquallified because of custom difficulty names (p/3387101) before and quoting p3n's post from back then:

p3n wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

Please fix the difficulty names. Since this set has only 2 difficulties for both standard and mania please don't give your "hardest difficulties" weird names.
You should change those diffnames to either have levels, Easy/Normal or just anything actually describing the difficulty clearly to players.
Ascendance
I agree. Something like what was done here: https://osu.ppy.sh/s/346959 would work perfectly.
Harbyter
even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
Ascendance

Harbyter wrote:

even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.
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