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ice ft. NicoNico Chorus - Theme of Puella Magi [OsuMania]

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Topic Starter
Kamikaze
This beatmap was submitted using in-game submission on 9 lutego 2015 at 16:23:07

Artist: ice ft. NicoNico Chorus
Title: Theme of Puella Magi
Source: 魔法少女まどか☆マギカ
Tags: Soundtrack BGM Kajiura Yuki Mahou Shoujo Madoka Magica Tidek
BPM: 148
Filesize: 23300kb
Play Time: 04:46
Difficulties Available:
  1. 6K Lv. 6 - 6Key (1,79 stars, 1214 notes)
  2. 8K Lv. 10 New World - 8Key (2,54 stars, 1724 notes)
  3. 8K Lv. 6 - 8Key (1,81 stars, 1234 notes)
  4. Tidek's 6K Lv. 10 Grief Seed - 6Key (2,35 stars, 1537 notes)
Download: ice ft. NicoNico Chorus - Theme of Puella Magi
Download: ice ft. NicoNico Chorus - Theme of Puella Magi (no video)
Information: Scores/Beatmap Listing
---------------

MP3, most of timing and video taken with Andrea's permission from his std mapset
Status: by DE-CADE by Kuo Kyoka
Redownload if you have this before 31/01, changed diffnames of lower levels

About this map (Read before modding)
This map is my biggest masterpiece yet. I'm really freakin proud of it lol, also it's my 5th map, second for rank (not counting Nano Death since it's not even ready). This is 7+1K map, meaning that 1st column is for "scratch" aka special key, to which I mapped only chimes. The goal of this map is (ofc) to attract more players into 8K. I'm not using pitch relevancy, because I'd rather make fun patterns than follow PR strictly. I follow it anyway in some places, but I'd say it's maximum of 25% of total PR. Focused more on finger ballance. Also I love my LN's in New World. Placing LN's can be a work of art sometimes~ This is a bit hitsounded with samples, because when I tried full sample sounding it turned out very meh, and hitnormal already sounds good enough for me lel.
EDIT#1: I didn't follow vocals (with very few exceptions). 95% of time vocals follow instruments I'm mapping, please don't misunderstand that.
EDIT#2: 6K's follow very similar principals, excluding scratch. This is a symmetrical aka SM style 6K
List of diffs:

8K
Lv. 6 Hope - ☆06 ★ 1,84 15 mods done (5 BN)
Lv. 10 New World ☆10 ◆05 ★ 2,54 16 mods (5 BN) done

6K
Lv. 6 Sadness - ☆06 ★ 1,83 11 mods done (5 BN)
Tidek's Lv. 10 Grief Seed - ☆10 ◆06 ★ 2,34 9 mods done (5 BN) - by Tidek

Following BMS diff scales, not IIDX

Changelog
15/10 - Uploaded
17/10 - Some early map's page tweaks lmao
18/10 - Rescaled lv. 6 to lv. 5 and confirmed rankability of spread. Moving to Pending
19/10 - Fixes on Harbyter's Archer's and hutono's mods
27/10 - Timing fix by Shrik
29/10 - Lunatic Raccoon's mod
31/10 - Zenx's mod
02/11 - Further fixes following Zenx's mod also new hitnormal
08/11 - Done 6K Lv. 5 placeholder for Tidek's Lv.10 uploaded and name changes
09/11 - Hitsounding in 6K Lv. 5 done, Tidek's diff done but not hitsounded yet
11/11 - Starting fixes on richard's mod
15/11 - Mass of mods, fixes on my diffs
16/11 - Further fixes on Paul's mod
03/12 - Agka's & Yuutosan's mods
04/12 - Self fixes on timing and note placement and Tidek's diff update
05/12 - Very minor fix on 8K Lv.10
07/12 - Added hitsounds for Tidek's diff
15/12 - Xleonq's mod and Lv.5's -> Lv.6's
20/12 - Changed star in source from full to blank (Thank you based flrn!)
25/01 - Revived and DE-CADE's check on New World
31/01 - Arcwinolivirus' mod and change of diffnames (again)
06/02 - ExUsagi's hitsound mod and DE-CADE's mod on rest of diffs
07/02 - Tidek's diff updated, ready for re-check
08/02 - Recheck happening, bubble plz bubble happened, danks DE-CADE
09/02 - Kuo Kyoka's IRC mod, rank hype
Fubukicat
Hi There Misakaze ~

Both diff are really cool imo , so i'm not gonna mod them :V
Instead gonna wish you good luck for it ^^/ gogogo and rank this :D
Harbyter
hi~ here my mod

Column > -1-2-3-4-5-6-7-8-

Lv.10 New World
00:00:713 (713|0) - i think you can end this LN here 00:09:227 - and move note1 in col 5
00:50:477 - missing note here

02:25:254 (145254|2) - turn it in LN? if yes end it here 02:25:862 -
02:26:673 - missing note here
02:32:754 - here too
02:34:984 (154984|6) - this too turn in LN?if yes end it here 02:35:592 -

02:37:011 (157011|4) - here i think you can turn this note in a LN too and end it here 02:37:416 - ,otherside there's a missing note 02:37:214 - and you can fill it with the LN

here 02:51:139 - i understand that you wanted to follow the vocal but in the previous pattern and the next that will come you filled those part with notes, wo you can put here a note too? maybe in col 3

02:56:070 - here too
----

and here,
03:09:196 (189196|3,189532|7) - those 2 notes aren't snapped well

put the 1/8 divisor then

03:09:196 (189196|3) - move note 4 here 03:09:252 -
03:09:532 (189532|7) - move note 8 here 03:09:476 -

03:31:975 (211975|6) - you followed the high notes of the piano in those pattern right? Delete it

03:41:705 - add note in col 7
03:44:137 - add note in col 3
04:00:962 (240962|7) - end this LN here 04:02:745 -


hope my little mod will be helpfull and nice song!liked it when testing :)
ArcherLove

Eternalie wrote:

Hi There Misakaze ~

Both diff are really cool imo , so i'm not gonna mod them :V
Instead gonna wish you good luck for it ^^/ gogogo and rank this :D
so ok
jk :U

mod ~
collumn=1~8

[lv.5]

00:21:085 (21085|6,21287|7) - Ctrl + J ?
00:22:301 (22301|3) - move to 6 ?
01:02:792 (62792|5,63060|3) - Ctrl + J ?
01:18:501 (78501|6) - move to 3 ?
02:46:396 (166396|4,166623|3,166826|2,167029|1) - ctrl+J ?
03:15:532 (195532|7,195734|6,195937|5) - move to 2-6-8 ?

[lv.10]

this seems nice ... and LNs !

sorry for short mod .. because really busy xD
good luck!~
shionelove
hi~from M4M
column S1234567


[Hope]
01:08:568 (68568|7,68771|5,68974|3,69177|1,69379|3) - conflict 01:18:095 (78095|6,78501|6,78906|6) - meow
01:20:528 (80528|5,80528|1,80933|6,80933|2,81339|3,81339|7) - ^
01:39:987 (99987|6,100190|4,100393|2) - move to 135?
01:55:686 - add 3
01:58:358 (118358|3) - conflict 01:48:495 (108495|6,109522|2) -
02:05:344 - add 1
02:24:443 (144443|1) - move to 2?
02:58:741 (178741|4,178741|5,179152|3,179152|2) - ctrl+h?
04:03:577 (243577|5) - start from 04:03:498
04:08:265 - add
04:25:731 (265731|0) - meow(https://osu.ppy.sh/ss/2148872)
04:37:256 (277256|4,277256|5,277667|2,277667|3) - ^^^^
[New World]
00:27:977 (27977|3,28179|4,28382|5) - conflict 00:18:247 (18247|4,18449|5,18652|6) -
00:50:477 - add
01:29:244 - add
02:58:741 (178741|5,178741|4,179152|2,179152|3) - ctrl+h
04:25:731 (265731|0) - meow(https://osu.ppy.sh/ss/2149072)
04:37:256 (277256|4,277256|5,277667|3,277667|2) - ^^

Good Luck~
Topic Starter
Kamikaze
Holy shit that's a lot of stuff happening in one day. Time to reply o/

Eternalie wrote:

Hi There Misakaze ~

Both diff are really cool imo , so i'm not gonna mod them :V
Instead gonna wish you good luck for it ^^/ gogogo and rank this :D
That's the most MLG way of saying that you're too lazy to nitpick, I respect that. #represent
also cool sig that you have there, I want something like this too :v

Harbyter wrote:

hi~ here my mod

Column > -1-2-3-4-5-6-7-8-

Lv.10 New World
00:00:713 (713|0) - i think you can end this LN here 00:09:227 - and move note1 in col 5 It's a good idea, but I want to keep this sound on scratch column. Will change if someone else mentions it
00:50:477 - missing note here Damn I thought there's a pause there but there is a barerly audible sound, added at 5th

02:25:254 (145254|2) - turn it in LN? if yes end it here 02:25:862 - fixed, also changed pattern a bit so it won't be confusing to play
02:26:673 - missing note here No sound there, only prolonged vocal which I didn't map
02:32:754 - here too No sound there
02:34:984 (154984|6) - this too turn in LN?if yes end it here 02:35:592 - I'm not entierly sure of that, because flute (I think that's flute lmao) is barerly audible and I avoid mapping vocals, but I'll try that for now

02:37:011 (157011|4) - here i think you can turn this note in a LN too and end it here 02:37:416 - ,otherside there's a missing note 02:37:214 - and you can fill it with the LN No sound other than flute, and I'm not mapping here beause it'll be too confusing with next chord. Will consider that in future tho Side note: pause is intentional

here 02:51:139 - i understand that you wanted to follow the vocal but in the previous pattern and the next that will come you filled those part with notes, wo you can put here a note too? maybe in col 3 I didn't follow vocal anywhere. Vocal is following instruments that I'm mapping, that's all. I'm all against vocal mapping because it's boring lel. Also there is no sound there, only prologed ones and I wouldn't map it anyway beause it'd break the flow. tl;dr no change

02:56:070 - here too ^
----

and here,
03:09:196 (189196|3,189532|7) - those 2 notes aren't snapped well fixd

put the 1/8 divisor then

03:09:196 (189196|3) - move note 4 here 03:09:252 -
03:09:532 (189532|7) - move note 8 here 03:09:476 - both fixed

03:31:975 (211975|6) - you followed the high notes of the piano in those pattern right? Delete it I don't think that's piano but I may be wrong lol. No change because there is that sound but barerly audible, listen at 25%

03:41:705 - add note in col 7 done
03:44:137 - add note in col 3 added on 7th and moved 03:43:935 (223935|5) - to 8th, looks much better
04:00:962 (240962|7) - end this LN here 04:02:745 - I want to give players a bit of time to move around LN's since most of 8k players are not that good with them, I may consider that in future tho


hope my little mod will be helpfull and nice song!liked it when testing :) ♥~

ArcherLove wrote:

Eternalie wrote:

Hi There Misakaze ~

Both diff are really cool imo , so i'm not gonna mod them :V
Instead gonna wish you good luck for it ^^/ gogogo and rank this :D
so ok
jk :U ggggggggggggggggggggggggg

mod ~
collumn=1~8

[lv.5]

00:21:085 (21085|6,21287|7) - Ctrl + J ? Seems okay
00:22:301 (22301|3) - move to 6 ? I do believe that keeping notes at the same olumn like this is easier for players to hit, thus no change
01:02:792 (62792|5,63060|3) - Ctrl + J ? It's easier to hit as it is, no change
01:18:501 (78501|6) - move to 3 ? same as on 00:22:301
02:46:396 (166396|4,166623|3,166826|2,167029|1) - ctrl+J ? it's easier to hit now and it represents LN's that I mapped in New World (just hanged them into normal notes)
03:15:532 (195532|7,195734|6,195937|5) - move to 2-6-8 ? done

[lv.10]

this seems nice ... and LNs ! ♥~

sorry for short mod .. because really busy xD I love you anyway wwwww
good luck!~

hutunohito wrote:

hi~from M4M
column S1234567
I got unranked because of this once and that's exactly why I've put levels in diff names. I have to ask Arcwin about that, if that's not good than I'll just add |NM| |HD| instead of levels

[Hope]
01:08:568 (68568|7,68771|5,68974|3,69177|1,69379|3) - conflict 01:18:095 (78095|6,78501|6,78906|6) - meow fixed
01:20:528 (80528|5,80528|1,80933|6,80933|2,81339|3,81339|7) - ^ I guess I suddenly wanted some chords lol, added 1/2's to fit
01:39:987 (99987|6,100190|4,100393|2) - move to 135? I wanted to reverse pattern from 01:38:771 (98771|2,98974|4,99177|6) - it feels better to me this way so no change
01:55:686 - add 3 I have a fear that it'll be confusing to players and that's why I leaved it empty, but I guess it'll be fine. Changed
01:58:358 (118358|3) - conflict 01:48:495 (108495|6,109522|2) - Shortened LN on 01:48:495 by 1/2 and added on 01:59:385 - at 4th
02:05:344 - add 1 I didn't want to express that little chime, but changed for now, we'll see how it works out
02:24:443 (144443|1) - move to 2? Intentional, will change if someone else points it out
02:58:741 (178741|4,178741|5,179152|3,179152|2) - ctrl+h? done
04:03:577 (243577|5) - start from 04:03:498 I knew that it sounds off but I didn't knew by how much, fixed
04:08:265 - add meh vocals :/ added
04:25:731 (265731|0) - meow(https://osu.ppy.sh/ss/2148872) I didn't notice that D: thanks meow~
04:37:256 (277256|4,277256|5,277667|2,277667|3) - ^^^^ at first I thought that it's unsnapped too lol, done
[New World]
00:27:977 (27977|3,28179|4,28382|5) - conflict 00:18:247 (18247|4,18449|5,18652|6) - fixd
00:50:477 - add I don't think it needs more added on 00:50:882 - tho
01:29:244 - add Noticed that pitch change on flute (?), changed
02:58:741 (178741|5,178741|4,179152|2,179152|3) - ctrl+h risky with those LN's but done
04:25:731 (265731|0) - meow(https://osu.ppy.sh/ss/2149072) dem red lines messing up my life hh
04:37:256 (277256|4,277256|5,277667|3,277667|2) - ^^ ^^

Good Luck~
Thanks a lot all of you, I love you all ~
Updated
Shrik
I smell danks coming

10950,405.405405405405,3,2,0,30,1,0
58382,416.666666666667,3,2,0,30,1,0
58798,428.571428571429,3,2,0,30,1,0
59655,441.176470588235,3,2,0,30,1,0
60537,454.545454545455,3,2,0,30,1,0
60991,468.75,3,2,0,30,1,0
61459,500,3,2,0,30,1,0
61959,566.037735849057,3,2,0,30,1,0
62525,535.714285714286,3,2,0,30,1,0
67150,405.405405405405,3,2,0,30,1,0
108495,410.958904109589,3,2,0,30,1,1
125755,413.793103448276,3,2,0,30,1,1
130660,405.405405405405,3,2,0,30,1,0
165980,416.666666666667,3,2,0,30,1,0
166396,468.75,3,2,0,30,1,0 - Move the timing point from right to this time and change bpm to 128
167235,410.958904109589,3,2,0,30,1,1
184084,428.571428571429,3,2,0,30,1,1
184512,447.761194029851,3,2,0,30,1,0
189750,476.190476190476,3,2,0,30,1,0
190226,408.163265306122,3,2,0,30,1,0
195532,405.405405405405,3,2,0,30,1,0
199586,408.163265306122,3,2,0,30,1,0
203463,405.405405405405,3,2,0,30,1,0
206908,405.405405405405,3,2,0,30,1,0
240962,475.586556753329,3,2,0,30,1,0
245232,405.405405405405,3,2,0,30,1,0
246005,410.958904109589,3,2,0,30,1,1
265750,410.958904109589,3,2,0,30,1,1
278078,416.666666666667,3,2,0,30,1,1
279328,419.58041958042,3,2,0,30,1,1
280586,428.571428571429,3,2,0,30,1,1
281880,451.127819548872,3,2,0,30,1,1
282331,461.538461538462,3,2,0,30,1,1
282770,472.44094488189,3,2,0,30,1,1
283240,535.714285714286,3,2,0,30,1,0
Topic Starter
Kamikaze
That wasn't the clearest instruction I've ever got, but you explained it better on IRC so danks m90-82
Lunatic Raccoon
Wow lol long map
But imma try what i can do
Gonna go for detailed mod on the diff "Hope"

General
  1. Check AIMod, there're tons of these (for both diffs) (Or is it because you have so many timing points)?
  2. Sweet song x3

Hope
  1. 00:00:713 (713|0) - I don't think it's necessary, but if you still want it, then i'd prefer replacing it with a long note
  2. 00:09:227 (9227|0) - ^
  3. 00:40:139 - It's the same volume with placing double notes. But i guess you put this to make hype lol. If that's so give 00:40:139 (40139|5) - a mute volume
  4. Might comes weird but try replace this 01:03:060 (63060|3) - with a LN. You can also add some more long notes to fill up empty spaces
  5. 01:26:609 (86609|4) - I think it would fit better if this ends at 01:27:420 (Same as the second LN)
  6. 01:50:755 - Long note?
  7. 01:50:960 (110960|3) - Ends 01:51:988 Why? to be more like this pattern at 01:49:316
  8. 01:46:677 - Double since you used double for the drums at 01:44:852 and many more
  9. 01:50:138 (110138|7) - this goes LN or 01:55:070 (115070|4) go normal
  10. 02:17:957 (137957|2) - Sudden triple? If so, you should have 02:15:524 tripled as well
  11. 02:41:470 (161470|5) - Unnatural and a bit loud hit sound because you didn't put chs to it > lower the volume or have chs for it
  12. 02:47:235 - Triple
  13. 03:14:715 (194715|6,194919|1) - These to LNs?
  14. 03:15:937 (195937|5,196140|4) - ^ Samie
  15. 03:19:586 to 03:26:706" lol streak of same pattern. Give it some push-ups like adding notes for left hand piano at 03:22:034 - 03:24:476 - 03:25:692
  16. 03:26:908 - Triple brah
  17. 03:32:989 - This is kind of a unique drum sound, how about triple?
  18. 03:46:367 to 04:00:962 Another streak :3
  19. 04:02:745 (242745|1,243102|3) - These are meant to be LNs
  20. 04:15:868 (255868|5) - End here 04:16:895
  21. 04:43:242 (283242|7,283463|4,283708|1) - Long notes are cool, but how about normal with the first two, then long&double at the final one?

Tips
  1. Putting different chords (in your map it's between double and triple ones) in one same pattern is really creative, as it can reduce boreness to the players, especially with maps which are too long or marathon maps
  2. You should be careful of putting them in certain and suitable parts. For example, triples should be putted on second/third part of the same pattern, as well as Kiais or Epic moments/parts
  3. Be very careful with the volume of keysounds, especially when you use chs (custom hit sounds) for your map
  4. Notice all of the long notes in your map. Be sure when to add them in (vocals, lullaby-like melodies,...) And make sure don't leave too many lonely long notes like this 02:53:810 (173810|4) becuz, it's hard to aim for it, also, very weird if you just put a single long note, and the note chart will look pretty ugly.. I recommend adding some companions for it, like another LN or normal note, on specific timings/sounds ....
  5. Don't repeat a pattern many times pls.... You don't have to place notes exactly at the same collumn with the same sounds lol

Good luck!

Edit: Gawd i forgot it's a 7K+1 map. Terribly sory ;w;
Topic Starter
Kamikaze

Lunatic Raccoon wrote:

Wow lol long map
But imma try what i can do
Gonna go for detailed mod on the diff "Hope" I'll apply some stuffs to New World too, since I based Hope on it and to count it as full mod heuheuheuehueheuh

General
  1. Check AIMod, there're tons of these (for both diffs) (Or is it because you have so many timing points)?
    Damn, didn't notice that. It's because of recent timing fix rip What's interesting, there was only one stacked on another object in New world, no unsnaps lelelelel
  2. Sweet song x3

Hope
  1. 00:00:713 (713|0) - I don't think it's necessary, but if you still want it, then i'd prefer replacing it with a long note
  2. 00:09:227 (9227|0) - ^ The idea is, that you sort of "start" that sound with first note and then "stop" it with second one, I used LN for the first sound in New World, but second sound with LN is something I don't understand lel. Anyway no change.
  3. 00:40:139 - It's the same volume with placing double notes. But i guess you put this to make hype lol. If that's so give 00:40:139 (40139|5) - a mute volume Pitch change + vocal, idk why I left that one tho, maybe just for hype like you said xD, no change for now, will change if someone else notices it
  4. Might comes weird but try replace this 01:03:060 (63060|3) - with a LN. You can also add some more long notes to fill up empty spaces Totally intentional Changed on New World tho
  5. 01:26:609 (86609|4) - I think it would fit better if this ends at 01:27:420 (Same as the second LN) Pitch change, no change I adjusted second LN in New World tho
  6. 01:50:755 - Long note? Normal note
  7. 01:50:960 (110960|3) - Ends 01:51:988 Why? to be more like this pattern at 01:49:316 Done on both diffs
  8. 01:46:677 - Double since you used double for the drums at 01:44:852 and many more Fixd
  9. 01:50:138 (110138|7) - this goes LN or 01:55:070 (115070|4) go normal First option
  10. 02:17:957 (137957|2) - Sudden triple? If so, you should have 02:15:524 tripled as well One note for flute, one for drum and S for chime, there's no flute pitch change on 2:15, so no change
  11. 02:41:470 (161470|5) - Unnatural and a bit loud hit sound because you didn't put chs to it > lower the volume or have chs for it Lowered volume, since it's not good for chs
  12. 02:47:235 - Triple Prolonged 02:44:714 (164714|7) - and changed 02:47:235 (167235|6) - to normal note instead
  13. 03:14:715 (194715|6,194919|1) - These to LNs? Pause intended, also I don't want to use LN's here
  14. 03:15:937 (195937|5,196140|4) - ^ Samie ^
  15. 03:19:586 to 03:26:706" lol streak of same pattern. Give it some push-ups like adding notes for left hand piano at 03:22:034 - 03:24:476 - 03:25:692 I mapped piano on right hand, but added your suggestions and added some notes on the end part since it gets heavier
  16. 03:26:908 - Triple brah kkkkkk
  17. 03:32:989 - This is kind of a unique drum sound, how about triple? Seems like a good idea since it's noticably stronger, fixd on both diffs
  18. 03:46:367 to 04:00:962 Another streak :3 Piano streak ayyyy. No, seriously, piano is same as on the earlier streak, with addition of drums, so I at least made a diffrent pattern on it
  19. 04:02:745 (242745|1,243102|3) - These are meant to be LNs I didn't do them as LN's to make it easier to play. AHH WELL FUCK IT LN'ING THEM
  20. 04:15:868 (255868|5) - End here 04:16:895 kdon
  21. 04:43:242 (283242|7,283463|4,283708|1) - Long notes are cool, but how about normal with the first two, then long&double at the final one? I love it like it is atm, no change

Tips
  1. Putting different chords (in your map it's between double and triple ones) in one same pattern is really creative, as it can reduce boreness to the players, especially with maps which are too long or marathon maps
  2. You should be careful of putting them in certain and suitable parts. For example, triples should be putted on second/third part of the same pattern, as well as Kiais or Epic moments/parts I'll try mapping more chords on kiais, since chorus op
  3. Be very careful with the volume of keysounds, especially when you use chs (custom hit sounds) for your map Those are ALL on 30% or lower, so I don't see a problem
  4. Notice all of the long notes in your map. Be sure when to add them in (vocals, lullaby-like melodies,...) And make sure don't leave too many lonely long notes like this 02:53:810 (173810|4) becuz, it's hard to aim for it, also, very weird if you just put a single long note, and the note chart will look pretty ugly.. I recommend adding some companions for it, like another LN or normal note, on specific timings/sounds .... On the point you mentioned it, it's perfectly fine, there's nothing else to map there. I could only do 2 chord or single LN (did double on New World) so I went for LN because reasons. Also I tried to put low amount of LN's and it turned out like it did. New World is still a better chart :V
  5. Don't repeat a pattern many times pls.... You don't have to place notes exactly at the same collumn with the same sounds lol I aimed for finger ballance, and I judged every note in 2 ways: 1) Place note so it's comfortable to hit (eg. column has not been used too much in a moment) 2) Pitch in places where pitch changes are obvious. As for repeating patterns, I got that beaten down pretty hard into me that map should be consistent in both note density and patterns on similar sounds, that's why I'm keeping map consistent. I still find this particular one fun, so I'm fine with that.

Good luck!

Edit: Gawd i forgot it's a 7K+1 map. Terribly sory ;w; npnp, you weren't complaining about scratches so I didn't even notice xD
Thanks a lot! Be sure to check "Tips" cuz I explained some stuff there
Evening
back to modding bitches

[General]

Idk about this but there are a shitton of bpm changes, you might want to normalise the scroll speed with sv changes and shit

Chimes muthafaka

Idk about "high OD" (in osu!mania) cause the rhythm is rather dynamic, you might want to give more ms for error

HP is okay imo

As for the hitsounds, you might want to make the soft-hitnormals that chord low in volume so that they don't sound too outstanding

[Lv.5 Hope]

ik the pitch relevancy thing, won't nitpick things
but i have to point out some stuff, so...

00:48:247 (48247|1,48652|3) - These 2 are the same pitch, probably should "trill"
00:51:085 (51085|5,51085|2,51490|3,51490|4) - These 2 are somewhat the "same" vocal, might want to hammer? ( it's not really even a hard hammer anyways ww )
00:52:301 (52301|3,52504|4,52706|5) - Should make these notes "further" away like 00:55:949 (55949|2,56152|4,56355|6) - since the vocal here feels louder than 00:53:517 (53517|1,53720|3,53922|5) - ( make these closer instead )
01:02:525 (62525|7,62792|5,63060|3) - not sure but I feel that if you put 3 on one single hand it feels more elegant

01:14:447 (74447|2,74650|5,74852|2,75055|5,75258|1,75460|7) - Not sure about alternating hand pattern here, it feels unsuitable here imo - Might want to stair from 01:14:447 - to 01:15:258 - left to right ( it feels like pitch is increasing somewhat )
01:16:068 - Chord here? there's like more than 1 instrument thingymajiggy
01:30:460 (90460|4) - Remove this? - I prefer a break here, it fits quite well with the music
02:26:470 (146470|1,146876|1,147281|1,147687|1,147687|0) - Idk if this is a bit too hard for Lv.5 cause it's somewhat awkward to change fingering while "hammering" (considering this is an easy diff)
03:15:532 (195532|7,195734|6,195937|5,196140|4) - I really think that you should separate this into 2 doubles, the pitch difference is really too great to not ignore lol
03:53:056 (233056|1,233259|2,233462|3) - Might want to change this a bit, repeating too much with a variation in the music is rather weird imo

very sexy, idk what to think of this cause i don't really play easy diffs lol.

[Lv.10]

00:51:085 (51085|1,51085|2,51085|5,51490|3,51490|4,51490|6) - Same as previously i feel that this should be a hammer or something
01:42:420 (102420|6) - Maybe change this to a 1/1 LN and change 01:43:028 (103028|4,103231|3,103433|4) - these to chords for impact for the drums and shiz
And probably even make this a 4 chord 01:43:636 -
01:48:495 (108495|6,108905|7) - Probably should swap columns, it's less awkward imo
03:25:490 (205490|2,205692|1,205692|3) - Move to right by 1 , it's a weird bracket here imo
03:25:895 - i was thinking that you should make this part harder than the rest ( before this pattern ) so as to show that the music escalates
04:02:745 (242745|1,243102|3) - Are you sure you wanna end these LNs like these? ( sometimes they give me aids and cancer )
04:22:032 (262032|3,262237|4,262443|5) - You might wanna end these 1/2 earlier to fit to the vocal here, it feels better imo
04:25:731 - Might want to retrigger kiai again for fountain
04:35:613 (275613|3) - Make this a note? the vocal here is kinda short/staccato
04:41:800 (281800|5,282030|4,282255|3) - End this at the vocal again

Lv.10 plays/looks very nice ( lol i can't press special key, thus i omitted it when playing )

gl or something or whatever people say at the bottom of this mod thing

sweg sweg, sweg on you
Topic Starter
Kamikaze

lZenxl wrote:

back to modding bitches SWAG MEISTER HAS CAME BACK UPON OUR NEEDS ALL HAIL THE SWEG MAISTER

[General]

Idk about this but there are a shitton of bpm changes, you might want to normalise the scroll speed with sv changes and shit It's actually okay when playing, because it's only 20-40 bpm of diffrence at max, and slowest point fit same as sv change would. I'll normalize it when BAT tells me to

Chimes muthafaka #ferkchimes2014

Idk about "high OD" (in osu!mania) cause the rhythm is rather dynamic, you might want to give more ms for error I believe that it's fine. OD 8 is still very spammy (especially compared to other games), if I change something, I'll reduce it on Hope by 0,5, but no more

HP is okay imo

As for the hitsounds, you might want to make the soft-hitnormals that chord low in volume so that they don't sound too outstanding As in, lower all, or lower for chords only? I don't quite get it

Little note since you probably forgot to reread the about map stuff, which I don't blame you for, since I didn't announce any changes or anything lmao:
I didn't follow vocals (with very few exceptions). 95% of time vocals follow instruments I'm mapping
[Lv.5 Hope]

ik the pitch relevancy thing, won't nitpick things
but i have to point out some stuff, so...

00:48:247 (48247|1,48652|3) - These 2 are the same pitch, probably should "trill" Moved first one to 3rd
00:51:085 (51085|5,51085|2,51490|3,51490|4) - These 2 are somewhat the "same" vocal, might want to hammer? ( it's not really even a hard hammer anyways ww ) I think it's fine as a pattern, also I'm following bells, not vocals, and those kinda change pitch
00:52:301 (52301|3,52504|4,52706|5) - Should make these notes "further" away like 00:55:949 (55949|2,56152|4,56355|6) - since the vocal here feels louder than 00:53:517 (53517|1,53720|3,53922|5) - ( make these closer instead ) Again, not really following vocal, but changed anyway. Also reversed 53:5 things cuz reasons
01:02:525 (62525|7,62792|5,63060|3) - not sure but I feel that if you put 3 on one single hand it feels more elegant Plays almost the same, so I'll change it

01:14:447 (74447|2,74650|5,74852|2,75055|5,75258|1,75460|7) - Not sure about alternating hand pattern here, it feels unsuitable here imo - Might want to stair from 01:14:447 - to 01:15:258 - left to right ( it feels like pitch is increasing somewhat ) kkkk
01:16:068 - Chord here? there's like more than 1 instrument thingymajiggy Majou's are nasty things =^)^)^)^) Added on 7th since it creates a neat stair and makes this section look better overall
01:30:460 (90460|4) - Remove this? - I prefer a break here, it fits quite well with the music Agreed, also spread pattern on right hand to make it look better aesthetically
02:26:470 (146470|1,146876|1,147281|1,147687|1,147687|0) - Idk if this is a bit too hard for Lv.5 cause it's somewhat awkward to change fingering while "hammering" (considering this is an easy diff) Well it's more of a normal diff than easy. I'll keep it for now since I think that apart from last one it's not that hard. Also if I'd make a trill out of this it'd be even more painful and I'd have to move 2 notes that stair into LN on the other side to avoid finger confusion nvm, changed some things lelelelelel
03:15:532 (195532|7,195734|6,195937|5,196140|4) - I really think that you should separate this into 2 doubles, the pitch difference is really too great to not ignore lol I hope that's okay
03:53:056 (233056|1,233259|2,233462|3) - Might want to change this a bit, repeating too much with a variation in the music is rather weird imo I'm mapping that one intrument that doesn't change at all (violin? guitar? I don't fuckin know) it's the same as on 03:19:180 (199180|3,199383|5,199586|3,199790|5,199994|7,200198|3,200402|5,200606|7,200810|3,201014|5,201218|7,201422|3,201626|5,201830|7,202034|3,202239|5,202443|7,202647|3,202851|5,203055|7,203259|3,203463|5,203665|7,203868|3,204071|5,204273|7,204476|3,204679|5,204881|7) - but I'm mapping drums with it this time instead of piano

very sexy, idk what to think of this cause i don't really play easy diffs lol. 11/10 would bang

[Lv.10]

00:51:085 (51085|1,51085|2,51085|5,51490|3,51490|4,51490|6) - Same as previously i feel that this should be a hammer or something I wanted to avoid hammers in this point, beccause I think that these play better. Also same reason as in Lv.5
01:42:420 (102420|6) - Maybe change this to a 1/1 LN and change 01:43:028 (103028|4,103231|3,103433|4) - these to chords for impact for the drums and shiz k done
And probably even make this a 4 chord 01:43:636 - Should be okay, done
01:48:495 (108495|6,108905|7) - Probably should swap columns, it's less awkward imo Oh, yeah, I see why, thanks. Also applied to all similar patterns, since it's sweg
03:25:490 (205490|2,205692|1,205692|3) - Move to right by 1 , it's a weird bracket here imo Rearranged a bit diffrently
03:25:895 - i was thinking that you should make this part harder than the rest ( before this pattern ) so as to show that the music escalates It's kinda escalating, then going a bit lower and again escalating. I added some notes here and there tho
04:02:745 (242745|1,243102|3) - Are you sure you wanna end these LNs like these? ( sometimes they give me aids and cancer ) Actually idk, I want to keep th releases in the same manner to make both of them the same lenght, but not sure about their lenght. Would be nice if you could give me some example of how'd you see it
04:22:032 (262032|3,262237|4,262443|5) - You might wanna end these 1/2 earlier to fit to the vocal here, it feels better imo Again, not a vocal, but I agree that it feels somewhat better. Also intruments change about the same time so w/e
04:25:731 - Might want to retrigger kiai again for fountain OH, THERE'S EVEN KIAI HERE OYYYY I seriously didn't know anything about it, I just copypasted it along with timings how to do that fountain anyway?
04:35:613 (275613|3) - Make this a note? the vocal here is kinda short/staccato Instrument is longer
04:41:800 (281800|5,282030|4,282255|3) - End this at the vocal again Again, not a vocal, but I badly rensapped it after timing fix so adjusted

Lv.10 plays/looks very nice ( lol i can't press special key, thus i omitted it when playing ) B)

gl or something or whatever people say at the bottom of this mod thing worst of luck, go kill yourself would sound more mlg

sweg sweg, sweg on you
Danks 10 mod, I obtained many swegs EDIT: and broke da page, kool
Evening

-Kamikaze- wrote:

back to modding bitches SWAG MEISTER HAS CAME BACK UPON OUR NEEDS ALL HAIL THE SWEG MAISTER

[General]

Idk about this but there are a shitton of bpm changes, you might want to normalise the scroll speed with sv changes and shit It's actually okay when playing, because it's only 20-40 bpm of diffrence at max, and slowest point fit same as sv change would. I'll normalize it when BAT tells me to

Chimes muthafaka #ferkchimes2014

Idk about "high OD" (in osu!mania) cause the rhythm is rather dynamic, you might want to give more ms for error I believe that it's fine. OD 8 is still very spammy (especially compared to other games), if I change something, I'll reduce it on Hope by 0,5, but no more

HP is okay imo

As for the hitsounds, you might want to make the soft-hitnormals that chord low in volume so that they don't sound too outstanding As in, lower all, or lower for chords only? I don't quite get it I'm just aiming at the more outstanding chords, like 3 - 6 note chords, you might not want to have the player hear a loud soft-hitnormal for no reason at all, just saying

Little note since you probably forgot to reread the about map stuff, which I don't blame you for, since I didn't announce any changes or anything lmao:
I didn't follow vocals (with very few exceptions). 95% of time vocals follow instruments I'm mapping
[Lv.5 Hope]

ik the pitch relevancy thing, won't nitpick things
but i have to point out some stuff, so...

00:48:247 (48247|1,48652|3) - These 2 are the same pitch, probably should "trill" Moved first one to 3rd
00:51:085 (51085|5,51085|2,51490|3,51490|4) - These 2 are somewhat the "same" vocal, might want to hammer? ( it's not really even a hard hammer anyways ww ) I think it's fine as a pattern, also I'm following bells, not vocals, and those kinda change pitch
00:52:301 (52301|3,52504|4,52706|5) - Should make these notes "further" away like 00:55:949 (55949|2,56152|4,56355|6) - since the vocal here feels louder than 00:53:517 (53517|1,53720|3,53922|5) - ( make these closer instead ) Again, not really following vocal, but changed anyway. Also reversed 53:5 things cuz reasons
01:02:525 (62525|7,62792|5,63060|3) - not sure but I feel that if you put 3 on one single hand it feels more elegant Plays almost the same, so I'll change it

01:14:447 (74447|2,74650|5,74852|2,75055|5,75258|1,75460|7) - Not sure about alternating hand pattern here, it feels unsuitable here imo - Might want to stair from 01:14:447 - to 01:15:258 - left to right ( it feels like pitch is increasing somewhat ) kkkk
01:16:068 - Chord here? there's like more than 1 instrument thingymajiggy Majou's are nasty things =^)^)^)^) Added on 7th since it creates a neat stair and makes this section look better overall
01:30:460 (90460|4) - Remove this? - I prefer a break here, it fits quite well with the music Agreed, also spread pattern on right hand to make it look better aesthetically
02:26:470 (146470|1,146876|1,147281|1,147687|1,147687|0) - Idk if this is a bit too hard for Lv.5 cause it's somewhat awkward to change fingering while "hammering" (considering this is an easy diff) Well it's more of a normal diff than easy. I'll keep it for now since I think that apart from last one it's not that hard. Also if I'd make a trill out of this it'd be even more painful and I'd have to move 2 notes that stair into LN on the other side to avoid finger confusion nvm, changed some things lelelelelel
03:15:532 (195532|7,195734|6,195937|5,196140|4) - I really think that you should separate this into 2 doubles, the pitch difference is really too great to not ignore lol I hope that's okay
03:53:056 (233056|1,233259|2,233462|3) - Might want to change this a bit, repeating too much with a variation in the music is rather weird imo I'm mapping that one intrument that doesn't change at all (violin? guitar? I don't fuckin know) it's the same as on 03:19:180 (199180|3,199383|5,199586|3,199790|5,199994|7,200198|3,200402|5,200606|7,200810|3,201014|5,201218|7,201422|3,201626|5,201830|7,202034|3,202239|5,202443|7,202647|3,202851|5,203055|7,203259|3,203463|5,203665|7,203868|3,204071|5,204273|7,204476|3,204679|5,204881|7) - but I'm mapping drums with it this time instead of piano

very sexy, idk what to think of this cause i don't really play easy diffs lol. 11/10 would bang

[Lv.10]

00:51:085 (51085|1,51085|2,51085|5,51490|3,51490|4,51490|6) - Same as previously i feel that this should be a hammer or something I wanted to avoid hammers in this point, beccause I think that these play better. Also same reason as in Lv.5
01:42:420 (102420|6) - Maybe change this to a 1/1 LN and change 01:43:028 (103028|4,103231|3,103433|4) - these to chords for impact for the drums and shiz k done
And probably even make this a 4 chord 01:43:636 - Should be okay, done
01:48:495 (108495|6,108905|7) - Probably should swap columns, it's less awkward imo Oh, yeah, I see why, thanks. Also applied to all similar patterns, since it's sweg
03:25:490 (205490|2,205692|1,205692|3) - Move to right by 1 , it's a weird bracket here imo Rearranged a bit diffrently
03:25:895 - i was thinking that you should make this part harder than the rest ( before this pattern ) so as to show that the music escalates It's kinda escalating, then going a bit lower and again escalating. I added some notes here and there tho
04:02:745 (242745|1,243102|3) - Are you sure you wanna end these LNs like these? ( sometimes they give me aids and cancer ) Actually idk, I want to keep th releases in the same manner to make both of them the same lenght, but not sure about their lenght. Would be nice if you could give me some example of how'd you see it http://puu.sh/czYm9/dbcc487135.jpg Basically like this, cause the violin is a single instrument, i don't think overlapping LNs are suitable for a single
04:22:032 (262032|3,262237|4,262443|5) - You might wanna end these 1/2 earlier to fit to the vocal here, it feels better imo Again, not a vocal, but I agree that it feels somewhat better. Also intruments change about the same time so w/e
04:25:731 - Might want to retrigger kiai again for fountain OH, THERE'S EVEN KIAI HERE OYYYY I seriously didn't know anything about it, I just copypasted it along with timings how to do that fountain anyway? Fountain is pretty much triggered at the start of a kiai time, so turning off and turning it on again with re-fountain ( make sure to do this on lv.5 also )
04:35:613 (275613|3) - Make this a note? the vocal here is kinda short/staccato Instrument is longer
04:41:800 (281800|5,282030|4,282255|3) - End this at the vocal again Again, not a vocal, but I badly rensapped it after timing fix so adjusted

Lv.10 plays/looks very nice ( lol i can't press special key, thus i omitted it when playing ) B)

gl or something or whatever people say at the bottom of this mod thing worst of luck, go kill yourself would sound more mlg

sweg sweg, sweg on you
Danks 10 mod, I obtained many swegs EDIT: and broke da page, kool
Topic Starter
Kamikaze

lZenxl wrote:

As for the hitsounds, you might want to make the soft-hitnormals that chord low in volume so that they don't sound too outstanding As in, lower all, or lower for chords only? I don't quite get it I'm just aiming at the more outstanding chords, like 3 - 6 note chords, you might not want to have the player hear a loud soft-hitnormal for no reason at all, just saying Changed soft-hitnormal and adjusted volumes of samples

04:02:745 (242745|1,243102|3) - Are you sure you wanna end these LNs like these? ( sometimes they give me aids and cancer ) Actually idk, I want to keep th releases in the same manner to make both of them the same lenght, but not sure about their lenght. Would be nice if you could give me some example of how'd you see it http://puu.sh/czYm9/dbcc487135.jpg Basically like this, cause the violin is a single instrument, i don't think overlapping LNs are suitable for a single Well, yeah, it's better technically, done

04:25:731 - Might want to retrigger kiai again for fountain OH, THERE'S EVEN KIAI HERE OYYYY I seriously didn't know anything about it, I just copypasted it along with timings how to do that fountain anyway? Fountain is pretty much triggered at the start of a kiai time, so turning off and turning it on again with re-fountain ( make sure to do this on lv.5 also ) kk will do
richardfeder
incoming! sry for being late
seems that both of you don't like PR? LOL
Better add some inherit timing points in easy diffs to keep notes falling in the same speed throughout gameplay. Even minor speed change may cause confusions for newbie. For instance your initial BPM is 148, than if you have a section of BPM120, add a inherit timing point with sv * 1.23
6K
0|1|2|3|4|5
I am not a expect in 6K and I never map 6K so yay. These are just suggestions:
00:22:504 - missing a note
00:50:477 - ^

01:26:609 (86609|5,87014|4,87622|0,87825|1,88028|2,88231|3) - awk

01:30:460 (90460|2) - add a note I think this harp is quite audible

01:31:474 (91474|2) - move to 5

01:34:312 (94312|5) - extend 1/2
01:35:122 (95122|0) - delete
01:35:528 (95528|1,95731|4,95933|2,96136|5,96339|3) - delete
no idea why you suddenly spam double here...

01:37:352 - from here: if you want to follow voice/flute, use LNs(single LN for each voice/flute) instead of double notes. Also applies for 01:39:177 (99177|4,100393|2) - .

01:47:690 (107690|4,107893|3,108095|2,108298|1,108495|4,108495|0,108905|2) - ctrl+h. Then 01:47:690 (107690|1,107893|2,108095|3,108298|4) - move left by one column. 01:48:501 (108501|4) - add a note for bell.
btw 01:48:495 (108495|1,108905|3) - this is not recommend. Just use two LNs instead of extended one and a normal note

Be consistent. 01:50:960 (110960|3,110960|2,110960|0) - triple(LN + bell +beat whatever) vs. 01:48:495 (108495|1) - single(LN for theme only). They obviously should be the same. Again 01:53:426 (113426|0,113426|1) - double...so you have single/double/triple for same kind of sounds... be careful

01:59:590 (119590|5,120001|2,120001|4,120412|1,120412|5) - again suddenly double. You can't say that oh here is becoming empty all 1/1 chord so just double everything. Instead you can use LN, they eliminate emptiness pretty well.

You can revise the repeated section on your own. All suggestions list above apply for the whole chart so I won't repeat them below >.<
02:15:727 (135727|1) - no sound. delete

02:19:578 - missing a note

02:10:660 (130660|3,130660|0) - vs 02:13:092 (133092|0,133092|3) - vs 02:17:957 (137957|5,137957|3,137957|0) -
02:20:389 - you can start triple here that's not a big problem since you are now handling a repeated part it's totally valid to make it harder. But triple here 02:17:957 (137957|5,137957|3,137957|0) - is kinda nonsense.

02:30:119 - I am kinda bored with these...why not start following flute or other instrument eg the combination of flute and drums. You can hear that , for instance 02:31:538 - , flute preforms in a pretty interesting flow rather than the monotone harp. Chart will get bother if you keep doing the same thing over and over again.

02:39:038 (159038|2) - missing a note

02:47:099 (167099|1,167216|0,167216|4) - seems off... I guess red line at 167235 is at a bad timing...

02:49:495 (169495|3) - add a note

02:58:125 (178125|3) - ^

03:25:895 (205895|3,206098|2,206300|1,206503|0,206706|1) - ???

03:29:137 (209137|2) - add a note

03:33:394 (213394|2,213799|4) - delete and add at 03:33:597 (213597|3) -

03:36:840 (216840|5) - add a note...you treat here differently x.x...you can refer to 03:31:975 (211975|4) -

03:47:786 (227786|4) - delete this sound is on a different layer
03:48:597 (228597|2) - ^
same for the rest..

8K
sp 1 2 3 4 5 6 7
I see you apply some mod to 8K Lv.5 that's awesome. I will focus on Lv.10 and see if my suggestion can help you a bit :D
00:15:612 (15612|4) - ?

00:22:504 (22504|2) - add a note?

01:12:217 (72217|2) - move to 5
01:12:420 (72420|4,72622|6,72825|3,72825|1) - 1 3 57

01:14:244 (74244|5) - add a note yes there is sound

01:25:798 - I recommend you to do this but just my opinion tho http://puu.sh/cRc33/11173a03bf.jpg

01:35:528 (95528|6) - you may want to double this

01:42:420 (102420|6) - quite awk

01:50:960 (110960|3,111371|4,111577|5) - end too early

01:56:303 (116303|4) - ??

02:04:522 (124522|0) - delete?

02:10:862 (130862|1) - delete

02:15:524 (135524|6) - awk
02:25:254 (145254|2) - ^

02:42:484 (162484|7) - delete

03:04:084 (184084|0) - add a sp?

03:16:342 (196342|5,196545|2,196748|4,196950|3) - actually notes like these should also be doubles. 03:17:559 (197559|5,197761|4) - these singles are valid since piano stops here. In case of 03:16:342 (196342|5,196545|2,196748|4,196950|3) - , not really imo :p

03:24:476 (204476|2,204476|3,204679|5,204679|1,204679|6) - ? I think 03:24:476 (204476|2,204476|3) - should be triple 03:24:679 (204679|5,204679|1,204679|6) - double

03:27:110 (207110|3) - add a note

03:36:840 (216840|2) - ^

03:39:272 (219272|2) - ^

04:03:458 (243458|5,246005|7,246415|6) - pain(X

OK for me overall. Nice!
Tidek's style is kinda..out of my understanding(maybe we map in different style?) so I decided not to touch his diff much. Good luck on this set! Also plz grab a star mania need more 8K!
Topic Starter
Kamikaze

richardfeder wrote:

incoming! sry for being late No problem! o/
seems that both of you don't like PR? LOL It's not that I don't like it, I just don't focus on it
Better add some inherit timing points in easy diffs to keep notes falling in the same speed throughout gameplay. Even minor speed change may cause confusions for newbie. For instance your initial BPM is 148, than if you have a section of BPM120, add a inherit timing point with sv * 1.23 Okays will normalize all to 148, since it's the one that is used for setting scroll speed
6K
0|1|2|3|4|5
Lol idk what diff it is for but I'll try to apply these to my diff lel
I am not a expect in 6K and I never map 6K so yay. These are just suggestions:
00:22:504 - missing a note Wasn't sure about putting a note there and I knida waited for someone to point it out, added now
00:50:477 - ^ Added, not sure about current pattern, but well, I guess I'll have to just let it go~

01:26:609 (86609|5,87014|4,87622|0,87825|1,88028|2,88231|3) - awk Changed second LN into normal note and added note for guitar (?) 1/2 later

01:30:460 (90460|2) - add a note I think this harp is quite audible Nah, but added on 01:31:068 -

01:31:474 (91474|2) - move to 5 Done

01:34:312 (94312|5) - extend 1/2 I'm not sure, flute stops 1/1 earlier (I had it wrong anyway) and this can be more uncomfortable to paly, so I'll just shorten LN according to flute not sure if I should put note on 01:35:325 - D:
01:35:122 (95122|0) - delete Okay
01:35:528 (95528|1,95731|4,95933|2,96136|5,96339|3) - delete Done, also adjusted pattern a little
no idea why you suddenly spam double here... I felt like it's stronger I guess D:

01:37:352 - from here: if you want to follow voice/flute, use LNs(single LN for each voice/flute) instead of double notes. Also applies for 01:39:177 (99177|4,100393|2) - . I kinda wanted to make it as low on LN's as possible, not using LN's there in lower diffs but I'll make them as 1 note and will probably use that in higher diff

01:47:690 (107690|4,107893|3,108095|2,108298|1,108495|4,108495|0,108905|2) - ctrl+h. Then 01:47:690 (107690|1,107893|2,108095|3,108298|4) - move left by one column. 01:48:501 (108501|4) - add a note for bell.
btw 01:48:495 (108495|1,108905|3) - this is not recommend. Just use two LNs instead of extended one and a normal note Applied all, note for bell seems risky, but well, let's try it out. Also changed that note beside LN into LN to end where the first one ends, seems better now

Be consistent. 01:50:960 (110960|3,110960|2,110960|0) - triple(LN + bell +beat whatever) vs. 01:48:495 (108495|1) - single(LN for theme only). They obviously should be the same. Again 01:53:426 (113426|0,113426|1) - double...so you have single/double/triple for same kind of sounds... be careful I'm still bad at keeping consistency orz

01:59:590 (119590|5,120001|2,120001|4,120412|1,120412|5) - again suddenly double. You can't say that oh here is becoming empty all 1/1 chord so just double everything. Instead you can use LN, they eliminate emptiness pretty well. Doing the same thing as with previous doubles

You can revise the repeated section on your own. All suggestions list above apply for the whole chart so I won't repeat them below >.< Will do o/
02:15:727 (135727|1) - no sound. delete Done

02:19:578 - missing a note Added

02:10:660 (130660|3,130660|0) - vs 02:13:092 (133092|0,133092|3) - vs 02:17:957 (137957|5,137957|3,137957|0) - Deleted one on 02:17
02:20:389 - you can start triple here that's not a big problem since you are now handling a repeated part it's totally valid to make it harder. But triple here 02:17:957 (137957|5,137957|3,137957|0) - is kinda nonsense. Well I'm kinda mapping triples from there, so only checking if they're consistent

02:30:119 - I am kinda bored with these...why not start following flute or other instrument eg the combination of flute and drums. You can hear that , for instance 02:31:538 - , flute preforms in a pretty interesting flow rather than the monotone harp. Chart will get bother if you keep doing the same thing over and over again. I just don't know how to make things more interesting without making it harder than it should be, I'll try to add some notes for other instruments, but core of the pattern remains for now

02:39:038 (159038|2) - missing a note

02:47:099 (167099|1,167216|0,167216|4) - seems off... I guess red line at 167235 is at a bad timing... Hmm.. I think it's fine (2 noter has been snapped to wrong line tho) Bell and stuff kinda cuts in half of rhythm there. I already asked for one timing check and it seems correct now, will get another check if someone else points it out

02:49:495 (169495|3) - add a note You're the second person who brought this up (Hutuno pointed it out in 8k which is almost the same as my 6k) I don't like the idea of following the vocal, but I'll do it

02:58:125 (178125|3) - ^ I wonder if it's not too hard

03:25:895 (205895|3,206098|2,206300|1,206503|0,206706|1) - ??? I added notes there to emphasize piano volume increase, but after thinking it through it's kinda aids so removed apart from the first one

03:29:137 (209137|2) - add a note Done

03:33:394 (213394|2,213799|4) - delete and add at 03:33:597 (213597|3) - Done

03:36:840 (216840|5) - add a note...you treat here differently x.x...you can refer to 03:31:975 (211975|4) - Shiet, right

03:47:786 (227786|4) - delete this sound is on a different layer That's not the sound I'm mapping here, I'm mapping the constant 1/2 violin(?) in background and drum
03:48:597 (228597|2) - ^
same for the rest..
Thanks a whole lot PC, I'll apply as much as I can to 8K Lv.5 since they're almost identical and looking forward to the rest of the mod o/
spoonguy
apparently i'm one of the only people who actually plays 6k
so yeah les go

Also one thing before I start: I know you're not following PR here. But in an easy song as this one it's pretty important to at least express the change of pitch. By that I mean you shouldn't jack when the pitch actually changes, it just feels weird to play something like that.

[Tidek's 6k Lv.10 something seed]
1|2|3|4|5|6
SPOILER
00:15:206 - I'm not going to convince you to change some like that one because... although it feels weird it kinda fits. I still recommend you to do so tho.
00:28:990 - ^
00:38:720 - actually pretty much every jack in this section of this song is that way, i'm feeling lazy so i won't point out the rest of them :c
00:48:449 - this one is kinda obligatory to change, the change in pitch is reaaaaaally obvious, besides it's also a part of the song that uses a different sound, so it wouldn't be inconsistent if you changed it but didn't change the rest.

00:15:612 - Missing a note here.
00:48:855 (48855|5) - It'd be better if that note wasn't part of the stair pattern, since it comes from a sound that's different from the rest of the notes in the stair. Move to 1? 2? 3?
01:16:474 - add a note here pls.

01:31:068 - if you want to be technical, you should start using 2 note chords here for this pattern instead of 01:30:663 -
02:46:396 (166396|3,166630|2,166864|5,167099|0) - you should find a way to differ these notes from these: 02:45:322 (165322|3,165524|2) - while playing it feels like they are expressing the same thing, you could use lns for the voice pattern or change the notes around in the second pattern, so they don't start the same way as the first one

03:33:597 - note missing here
03:34:002 - ^
03:43:326 - ^
03:43:732 - ^

03:54:678 (234678|4) - jack feels pretty weird here due to the change in pr in the main melody

04:20:594 - missing note here
04:23:059 - ^

04:43:240 - you might want to express the notes in another way. it's probably just me but it feels a bit too empty to have them as just that :c, do grace notes maybe?

[6k Lv.5 somethingness]
SPOILER
00:17:841 (17841|1) - please don't jack here, even the vocals change pitch ;--;
00:28:787 (28787|2,28990|3,29193|4) - it feels really weird to have this pattern be the same as the earlier one considering they are expressing different melodies, just move this somewhere else, maybe ctrl+h it
00:48:855 (48855|2) - move to 4 so it doesn't feel connected to either 00:48:247 (48247|1,48449|0,48652|1) - or the stair later

01:34:312 - imo feels strange to have the guitar layer stop here just for the sake of the "epic cool LN hold it till it ends". continue mapping those 1/2s c:
02:23:632 (143632|3,144038|3,144443|3,144849|3,145254|3) - that pattern although completely ok to play doesn't feel very fun, try to break that anchor in the 4th column

02:31:538 - iirc the lvl.10 diff didn't even include 1/4s in any way, are you sure it's a good idea to use them in the lower diff for not very noticeable sounds?

02:41:268 - add a note here
02:42:078 - ^
02:43:700 - ^
02:44:511 - ^
03:34:002 - ^
04:07:237 - ^

[8k new something]
|S|1|2|3|4|5|6|7
SPOILER
00:19:058 (19058|3,19260|4,19463|5) - change this pattern so it's not the same as 00:18:247 (18247|3,18449|4,18652|5) -
00:28:787 (28787|3,28990|4,29193|5) - ^ same in relation to 00:27:977 (27977|3,28179|4,28382|5) -

00:48:855 (48855|4) - move this note to 1 to disconnect it from the patterns earlier and later to it. I guess doing it that way should actually disconnect them, and if does connect to a pattern, it'll connect to 00:49:058 - which i guess isn't a really bad thing

03:33:597 - missing note here

04:05:232 - feels like you've just copy pasted these choruses. there is indeed a change in density and pattern from the first to the second, but from the second to the third it feels like nothing has changed, not even the end of the chorus.
What I'd do is keep 04:05:232 - as it is and change something in 04:25:750 - . Maybe add more LNs. I believe doing it that way adds a bit more "sauce" to the map. Your call here though.
(btw the same thing can be said about 6k sadness and 8k solitude, they are lower diffs tho so i don't believe you should add to the density of them, maybe rearrange things a bit?)

adding suggestions:
01:09:379 - add a note here
01:13:839 - ^
01:27:420 - if you are being technical add a note here and 01:27:622 - here for the flute.
01:29:244 - ^
01:34:109 - ^
01:37:149 - ^
01:41:406 - ^
02:19:578 - add a note here for the drums (they are pretty silent but they start here)
02:39:443 - flute (?) here
03:09:988 - add notes for that new synth thing here (although it's kinda a constant 1/2 layer you should still give more attention to some parts at the beginning of that section)
03:10:838 - ^
03:11:246 - ^
03:12:062 - ^
03:12:470 - ^

[8k somethingtude]
SPOILER
00:28:787 (28787|3,28990|4,29193|5) - same as New World
00:48:855 (48855|4) - same as New World
01:34:312 - same as 6k Sadness
actually everything from 6k sadness applies to that diff, so you might want to apply the suggestions you did in 6k sadness here too
01:50:755 - add a note here for a bit more of impact? do it for New World too.
03:46:367 - someone might complain about that repeating pattern eventually, it felt more natural in 6k for some reason, i believe it's because 4 wasn't used here at all. (just a few times)
ljqandylee
Nice song~ /o/

Key reference for following suggestions: 1|2|3|4|5|6

[6K Lv.5 Sadness]

collapsed text
  1. 01:31:068 - No need for 2 notes here, if it is intended, I suggest you also add 1 note at 01:30:663 which makes it more reasonable.
  2. 01:34:312 ~ 01:35:528 - tweedle sound is continuous here, it wound be better if notes are also continuous, and the LN for vocal ends at 01:35:528.
  3. 01:50:138 (110138|5) - Sound ends at 01:50:447, 1/4 shorter than you supposed. and 01:50:549 has another drum sound, may add 1 note.
  4. 01:50:960 (110960|2,111577|3) - Sound ends at 01:52:193.
  5. 01:55:070 (115070|2) - Same as above.
  6. 01:58:358 (118358|2,118768|1) - This time the sound ends at 01:59:385, but it's a bit strange if you extend both LN, so I suggest to shorten 01:58:358 (118358|2) to 01:58:768 and then extend the other one to 01:59:385.
  7. 02:28:092 (148092|3) - This LN a bit weird, vocal ends at 02:29:511, also you may just extend to 02:29:308.
  8. 02:46:396 ~ 02:47:235 - Totally unsnapped to the song, change BPM to 148 and delete x1.15 inherited points.
  9. 02:53:810 (173810|2) - Sound ends at 02:54:118.
  10. 04:12:580 (252580|5) - Sound ends at 04:12:888.
  11. 04:32:325 (272325|5) - Sound ends at 04:32:633.
[Tidek's 6K Lv. 10 Grief Seed]
collapsed text
  1. 01:41:001 - Different from 01:39:785, here the tweedle sound exists, better to add a note.
  2. 01:42:217 - ^
  3. 01:50:447 - Sound ends here.
  4. 01:55:378 - ^
  5. 01:59:385 - ^, but if you extend all LNs that will be too dull, so I give a scheme here for reference:
  6. 02:00:823 (120823|5,121029|4,121234|3) - Same problem as above, sound ends at 02:02:056 (exactly 02:01:953 but meh), suggest to rearrange these LNs.
  7. 02:29:916 (149916|3) - No obvious drum sound here, suggest to remove this note.
  8. 03:54:475 (234475|4,234678|4) - PR is obviously different, suggest move the second one to 6.
  9. 04:07:957 - Sound ends here.
  10. 04:12:888 - ^
  11. 04:32:633 - ^
Also applys to 8K diffs, bcz I'm lazy the patterns flow are quite similar XD
Good luck~ :)
Topic Starter
Kamikaze
Dayum, that's one hell of a modding session to deal with. Here we go!

richardfeder wrote:

8K
sp 1 2 3 4 5 6 7
I see you apply some mod to 8K Lv.5 that's awesome. I will focus on Lv.10 and see if my suggestion can help you a bit :D
00:15:612 (15612|4) - ? Dayum, didn't notice that, deleted

00:22:504 (22504|2) - add a note? Kinda waited for someone to point that out, done, on 4th tho to avoid confusion with 00:21:490 (21490|3,21693|2,21895|3) -

01:12:217 (72217|2) - move to 5 Sound good
01:12:420 (72420|4,72622|6,72825|3,72825|1) - 1 3 57 Looks better, done

01:14:244 (74244|5) - add a note yes there is sound I know that there is a small sound, but I like the flow of that part with those small breaks

01:25:798 - I recommend you to do this but just my opinion tho http://puu.sh/cRc33/11173a03bf.jpg Symmetry plays better imho, keeping

01:35:528 (95528|6) - you may want to double this I count hold end as another note, also I have nowhere to put this note without making it awkward to play

01:42:420 (102420|6) - quite awk Deleted, damn the drumroll

01:50:960 (110960|3,111371|4,111577|5) - end too early Oh damn, nice catch!

01:56:303 (116303|4) - ?? There is a piano, almost inaudible, but there is

02:04:522 (124522|0) - delete? Yeah, thought that there is a chime

02:10:862 (130862|1) - delete Done

02:15:524 (135524|6) - awk Changed LN into single note, and deleted 02:15:727 (135727|1) -
02:25:254 (145254|2) - ^ Changed LN into normal note

02:42:484 (162484|7) - delete Done

03:04:084 (184084|0) - add a sp? Sure, kinda missed that one

03:16:342 (196342|5,196545|2,196748|4,196950|3) - actually notes like these should also be doubles. 03:17:559 (197559|5,197761|4) - these singles are valid since piano stops here. In case of 03:16:342 (196342|5,196545|2,196748|4,196950|3) - , not really imo :p Yeah, I think so too (my poor consistency orz)

03:24:476 (204476|2,204476|3,204679|5,204679|1,204679|6) - ? I think 03:24:476 (204476|2,204476|3) - should be triple 03:24:679 (204679|5,204679|1,204679|6) - double Damn me, done

03:27:110 (207110|3) - add a note Done

03:36:840 (216840|2) - ^ Added on diffrent column

03:39:272 (219272|2) - ^ ^

04:03:458 (243458|5,246005|7,246415|6) - pain(X I know huehuehuehue, not changing it atm, will try to rearrange if someone else points it out

OK for me overall. Nice!
Tidek's style is kinda..out of my understanding(maybe we map in different style?) so I decided not to touch his diff much. Good luck on this set! Also plz grab a star mania need more 8K!
Thanks a lot, that mod was awesome! <3

Paulmrm wrote:

apparently i'm one of the only people who actually plays 6k [*]
so yeah les go

Also one thing before I start: I know you're not following PR here. But in an easy song as this one it's pretty important to at least express the change of pitch. By that I mean you shouldn't jack when the pitch actually changes, it just feels weird to play something like that. Yeah, that's kinda what I want from modders. I don't want to force PR into my patterns, but I also want to avoid any weird pattern where PR is obvious

[Tidek's 6k Lv.10 something seed]
Tidek said he'll handle it tonight

[6k Lv.5 somethingness]
SPOILER
00:17:841 (17841|1) - please don't jack here, even the vocals change pitch ;--; Not following vocals here, and instruments don't seem to change pitch that much, will consider in future
00:28:787 (28787|2,28990|3,29193|4) - it feels really weird to have this pattern be the same as the earlier one considering they are expressing different melodies, just move this somewhere else, maybe ctrl+h it kk done the ctrl+h
00:48:855 (48855|2) - move to 4 so it doesn't feel connected to either 00:48:247 (48247|1,48449|0,48652|1) - or the stair later Actually it feels even more connected now

01:34:312 - imo feels strange to have the guitar layer stop here just for the sake of the "epic cool LN hold it till it ends". continue mapping those 1/2s c: Yes ma'am
02:23:632 (143632|3,144038|3,144443|3,144849|3,145254|3) - that pattern although completely ok to play doesn't feel very fun, try to break that anchor in the 4th column `kay

02:31:538 - iirc the lvl.10 diff didn't even include 1/4s in any way, are you sure it's a good idea to use them in the lower diff for not very noticeable sounds? Adds some flavour to the map imo, idk about Tidek's diff, but included them in 8k lv 10 as well

02:41:268 - add a note here
02:42:078 - ^
02:43:700 - ^
02:44:511 - ^
03:34:002 - ^ All done
04:07:237 - ^ I wanted to, but I don't know where to put it without making it terribly awkward ;;

Going to mod 8k soon when i'm not busy training for the tourney or doing school stuff x_x
Should be able to finish it this weekend though.
<3 Looking forward to the rest!

ljqandylee wrote:

Nice song~ /o/ o/

Key reference for following suggestions: 1|2|3|4|5|6

[6K Lv.5 Sadness]

collapsed text
  1. 01:31:068 - No need for 2 notes here, if it is intended, I suggest you also add 1 note at 01:30:663 which makes it more reasonable. 2nd note for guitar, forgot to add it on 01:31:271 - tho
  2. 01:34:312 ~ 01:35:528 - tweedle sound is continuous here, it wound be better if notes are also continuous, and the LN for vocal ends at 01:35:528. Already fixed that from Paul's mod, and LN is for the instrument, not the vocal, thus it stays like it is
  3. 01:50:138 (110138|5) - Sound ends at 01:50:447, 1/4 shorter than you supposed. and 01:50:549 has another drum sound, may add 1 note. Pettern seems a bit more meh now, but changed
  4. 01:50:960 (110960|2,111577|3) - Sound ends at 01:52:193. Changed
  5. 01:55:070 (115070|2) - Same as above. That's what he said
  6. 01:58:358 (118358|2,118768|1) - This time the sound ends at 01:59:385, but it's a bit strange if you extend both LN, so I suggest to shorten 01:58:358 (118358|2) to 01:58:768 and then extend the other one to 01:59:385. Gotcha
  7. 02:28:092 (148092|3) - This LN a bit weird, vocal ends at 02:29:511, also you may just extend to 02:29:308. Flute ends here
  8. 02:46:396 ~ 02:47:235 - Totally unsnapped to the song, change BPM to 148 and delete x1.15 inherited points. Arrgghhhhhh dat timing is tricky, done
  9. 02:53:810 (173810|2) - Sound ends at 02:54:118. kkkkkkkkk
  10. 04:12:580 (252580|5) - Sound ends at 04:12:888. kkkkkkkkkkkkkkkk
  11. 04:32:325 (272325|5) - Sound ends at 04:32:633. kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
[Tidek's 6K Lv. 10 Grief Seed]
Tidek should reply tonight
Also applys to 8K diffs, bcz I'm lazy I know that feeling the patterns flow are quite similar XD
Good luck~ :)
Thanks a whole lot to all of you! Massive update incoming huehueheuheu
Topic Starter
Kamikaze
<######################### aka 2nd reply to Paul's mod

Paulmrm wrote:

[8k new something]
|S|1|2|3|4|5|6|7
SPOILER
00:19:058 (19058|3,19260|4,19463|5) - change this pattern so it's not the same as 00:18:247 (18247|3,18449|4,18652|5) - k
00:28:787 (28787|3,28990|4,29193|5) - ^ same in relation to 00:27:977 (27977|3,28179|4,28382|5) - k

00:48:855 (48855|4) - move this note to 1 to disconnect it from the patterns earlier and later to it. I guess doing it that way should actually disconnect them, and if does connect to a pattern, it'll connect to 00:49:058 - which i guess isn't a really bad thing Moved to 6 instead

03:33:597 - missing note here k

04:05:232 - feels like you've just copy pasted these choruses. there is indeed a change in density and pattern from the first to the second, but from the second to the third it feels like nothing has changed, not even the end of the chorus.
What I'd do is keep 04:05:232 - as it is and change something in 04:25:750 - . Maybe add more LNs. I believe doing it that way adds a bit more "sauce" to the map. Your call here though.
(btw the same thing can be said about 6k sadness and 8k solitude, they are lower diffs tho so i don't believe you should add to the density of them, maybe rearrange things a bit?)
Like I said on skype already, I have no idea how to rearrange things because those parts are almost identical, will try to meddle with it

adding suggestions:
01:09:379 - add a note here Same as 01:08:974 - so no change
01:13:839 - ^ Done
01:27:420 - if you are being technical add a note here and 01:27:622 - here for the flute. First nope, because it'd be awkward with LN end aaarrgghhhh fuck it, added, Second done
01:29:244 - ^ Actually it's 1/6 later added
01:34:109 - ^ Quite awkward with those 2 LN's starting, will add if more pepole complain
01:37:149 - ^ k
01:41:406 - ^ Yeah, noticed that flute
02:19:578 - add a note here for the drums (they are pretty silent but they start here) I belive ya that there is sound, but it feels weird cuz reasons
02:39:443 - flute (?) here y
03:09:988 - add notes for that new synth thing here (although it's kinda a constant 1/2 layer you should still give more attention to some parts at the beginning of that section) Not sure about that one, it would create nice pattern but it's barerly audible, will wait for others to pick it up
You missed 03:10:430 -
03:10:838 - ^ k
03:11:246 - ^ Guitar mapped here and I don't hear any changes in synth
03:12:062 - ^ k
03:12:470 - ^ 1/8 grace instead of double

[8k somethingtude]
SPOILER
00:28:787 (28787|3,28990|4,29193|5) - same as New World I was sure that someone pointed it out already. Nvm fixed
00:48:855 (48855|4) - same as New World Also same as 6k lv.5 and same pattern as there, lel
01:34:312 - same as 6k Sadness
actually everything from 6k sadness applies to that diff, so you might want to apply the suggestions you did in 6k sadness here too kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
01:50:755 - add a note here for a bit more of impact? do it for New World too. k
03:46:367 - someone might complain about that repeating pattern eventually, it felt more natural in 6k for some reason, i believe it's because 4 wasn't used here at all. (just a few times) p/3464456 p/3469242 STILL NOT CHANGING IT, I really want to keep this repetition since sound is same as 03:19:586 - (the 357 stair) with a bit of variation
Danks m8, upd8
Tidek

ljqandylee wrote:

Nice song~ /o/

Key reference for following suggestions: 1|2|3|4|5|6

[Tidek's 6K Lv. 10 Grief Seed]
collapsed text
  1. 01:41:001 - Different from 01:39:785, here the tweedle sound exists, better to add a note.
  2. 01:42:217 - ^
  3. 01:50:447 - Sound ends here.
  4. 01:55:378 - ^
  5. 01:59:385 - ^, but if you extend all LNs that will be too dull, so I give a scheme here for reference:
  6. 02:00:823 (120823|5,121029|4,121234|3) - Same problem as above, sound ends at 02:02:056 (exactly 02:01:953 but meh), suggest to rearrange these LNs.
  7. 02:29:916 (149916|3) - No obvious drum sound here, suggest to remove this note. its jack so its easy to read, will stay with current pattern atm
  8. 03:54:475 (234475|4,234678|4) - PR is obviously different, suggest move the second one to 6.
  9. 04:07:957 - Sound ends here.
  10. 04:12:888 - ^
  11. 04:32:633 - ^
Also applys to 8K diffs, bcz I'm lazy the patterns flow are quite similar XD
Good luck~ :)
Rest applied

Paulmrm wrote:

apparently i'm one of the only people who actually plays 6k
so yeah les go

Also one thing before I start: I know you're not following PR here. But in an easy song as this one it's pretty important to at least express the change of pitch. By that I mean you shouldn't jack when the pitch actually changes, it just feels weird to play something like that.

[Tidek's 6k Lv.10 something seed]
1|2|3|4|5|6
SPOILER
00:15:206 - I'm not going to convince you to change some like that one because... although it feels weird it kinda fits. I still reco
00:15:612 - Missing a note here.
00:48:855 (48855|5) - It'd be better if that note wasn't part of the stair pattern, since it comes from a sound that's different from the rest of the notes in the stair. Move to 1? 2? 3?
01:16:474 - add a note here pls.

01:31:068 - if you want to be technical, you should start using 2 note chords here for this pattern instead of 01:30:663 - I was following vocal here
02:46:396 (166396|3,166630|2,166864|5,167099|0) - you should find a way to differ these notes from these: 02:45:322 (165322|3,165524|2) - while playing it feels like they are expressing the same thing, you could use lns for the voice pattern or change the notes around in the second pattern, so they don't start the same way as the first one

03:33:597 - note missing here its pretty quiet sound, so no change
03:34:002 - ^
03:43:326 - ^
03:43:732 - ^ denied all. too quiet sounds for me

03:54:678 (234678|4) - jack feels pretty weird here due to the change in pr in the main melody

04:20:594 - missing note here
04:23:059 - ^

04:43:240 - you might want to express the notes in another way. it's probably just me but it feels a bit too empty to have them as just that :c, do grace notes maybe?
rest applied

SPOILER
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Artist:ice ft. NicoNico Chorus
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Version:Tidek's 6K Lv. 10 Grief Seed
Source:魔法少女まどか★マギカ
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213,192,263059,1,0,0:0:0:0:
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384,192,263881,1,0,0:0:0:0:
128,192,264498,1,0,0:0:0:0:
384,192,264498,1,0,0:0:0:0:
42,192,264909,128,0,265114:0:0:0:0:
128,192,264909,128,0,265114:0:0:0:0:
384,192,265114,128,0,265320:0:0:0:0:
469,192,265114,128,0,265320:0:0:0:0:
42,192,265320,128,0,265525:0:0:0:0:
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384,192,267188,128,0,267804:0:0:0:0:
213,192,267393,128,0,267804:0:0:0:0:
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469,192,268626,128,0,269654:0:0:0:0:
384,192,268832,128,0,269654:0:0:0:0:
298,192,269243,1,0,0:0:0:0:
298,192,269448,1,0,0:0:0:0:
128,192,269859,128,0,270065:0:0:0:0:
213,192,269859,128,0,270065:0:0:0:0:
384,192,270065,128,0,270270:0:0:0:0:
298,192,270065,128,0,270270:0:0:0:0:
128,192,270270,128,0,270476:0:0:0:0:
213,192,270270,128,0,270476:0:0:0:0:
469,192,270476,128,0,270681:0:0:0:0:
42,192,270476,128,0,270681:0:0:0:0:
128,192,270681,128,0,271503:0:0:0:0:
213,192,270681,128,0,271503:0:0:0:0:
298,192,270681,128,0,271503:0:0:0:0:
384,192,270681,128,0,271503:0:0:0:0:
42,192,271092,128,0,271503:0:0:0:0:
469,192,271092,128,0,271503:0:0:0:0:
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128,192,271708,128,0,271914:0:0:0:0:
384,192,271914,128,0,272633:0:0:0:0:
469,192,271914,128,0,272633:0:0:0:0:
42,192,272119,128,0,272633:0:0:0:0:
128,192,272119,128,0,272633:0:0:0:0:
213,192,272325,128,0,272633:0:0:0:0:
298,192,272325,128,0,272633:0:0:0:0:
128,192,272941,128,0,273147:0:0:0:0:
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384,192,273147,128,0,274585:0:0:0:0:
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42,192,273558,128,0,274585:0:0:0:0:
128,192,273763,128,0,274585:0:0:0:0:
213,192,274174,1,0,0:0:0:0:
213,192,274380,1,0,0:0:0:0:
42,192,274791,128,0,274996:0:0:0:0:
469,192,274791,128,0,274996:0:0:0:0:
128,192,274996,128,0,275202:0:0:0:0:
384,192,274996,128,0,275202:0:0:0:0:
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213,192,283775,128,0,286454:0:0:0:0:
Topic Starter
Kamikaze
You forgot to change BPM, did that for ya
Updated
Topic Starter
Kamikaze
FC'able ez
Agka
[General]
Audio, BG, video and sounds seem within parameters, though soft-hitnormal is a bit redundant, since you can just apply volume to whatever sounds.
03:12:266 - New uninherited TP here to fix the metronome's measure start
03:15:532 - Move TP from here to here 03:15:937 -
00:10:950 - I recommend you to not map before this point; else you're adding 10 seconds of wait per replay. SERIOUSLY. IT'S ANNOYING.

[8K Lv. 10 New World]
02:04:522 - You missed a chime here.
Normalize your speed.

[Tidek's 6k]
00:19:058 (19058|5,19260|5,19463|0) - 661 -> 246
00:43:382 (43382|2,43585|2,43787|3) - ^
00:47:436 (47436|0,47436|1) - To 3-chord for emphasis. The hitsound alone shouldn't be it.
03:13:287 (193287|1,193287|0,193491|5,193491|4,193695|3,193695|2,193899|0,193899|1,194103|4,194103|5,194307|2,194307|3,194511|1,194511|0) -
Make a bit less dense. It's too dense for what the song is emphasizing, that is the piano.
Normalize your speed.

[8K Lv. 5 Solitude]
03:23:259 (203259|3,203463|5,203665|7) - The correct PR pattern is 846. Applies for the section.
03:40:691 (220691|5,220894|4,221097|5) - 656 -> 642
03:44:745 (224745|3,224948|2,225151|1) - 432 -> 234

[6K Lv.5 Sadness]
03:02:029 (182029|5,182029|2,182235|1,182440|0) - Make these double [36][25][41]
03:03:262 (183262|0,183262|3,183467|4,183673|5) - And these too. That way you can keep the emphasis from the previous ones.
03:04:495 - Note at 6 to finalize the previous section
03:19:586 (199586|1,199790|3,199994|5) - 624 for PR
04:20:799 (260799|5,260799|2,261005|1,261210|0) - Doubles to preserve emphasis.
04:22:032 (262032|3,262032|0,262237|4,262443|5) - Doubles.
04:23:265 - Note at 6 to finalize verse again.
04:40:586 (280586|5,280586|2,280800|1,281014|0) - Again doubles.
04:43:240 (283240|5,283440|3,283708|1) - Doubles at 2, 3, and 1 at the start point of each long note to emphasize bells.

Welp.
- Yuuto -
Hello .

Coloumns :
6K 1 - 6
7+1K = 1 - 8

[General]
Clean

[6K Lv.5 Sadness]

00:49:868 (49868|1) - try to move this to 5
01:07:352 (67352|5) - has no sound?
01:10:595 (70595|3) - move to 5?
01:52:193 - should be 2 noted. since the sound is similar to 01:50:960 (110960|0,110960|3)
02:07:720 - add note to 3 or 4?
02:50:933 - add note , the reason is same as the last one
04:09:703 - ^

[Tidek's 6K Lv.10 Grief Speed]

00:52:706 - add note to 4

  • 01:39:987 - add note
    or
    01:43:231 (103231|0) - delete
01:42:417 - ^
01:53:426 - add note
02:07:720 - add note to 4
02:44:714 - add note
02:49:700 - strong beat, add note
02:54:632 - add note
04:40:062 (280062|4,280167|3) - delete instead add note to 04:39:747

[8K Lv.5 Solitude]

01:20:933 - delete one of them?
03:14:919 (194919|1) - move to 4
00:46:828 (46828|4) - move to 2
01:13:231 (73231|2) - ^

[8K Lv. 10 New World]

03:41:299 (221299|4) - this part is good to make a jack try to move this to 4.
04:28:215 (268215|0,268215|6,268215|2) - 3notes, but the previous parts are 1/2 notes. try to delete one of them.

That is all, good luck >w<b
Topic Starter
Kamikaze

Agka wrote:

[General]
Audio, BG, video and sounds seem within parameters, though soft-hitnormal is a bit redundant, since you can just apply volume to whatever sounds. Explained on skype, probably will adjust volumes anyway, but not now
03:12:266 - New uninherited TP here to fix the metronome's measure start
03:15:532 - Move TP from here to here 03:15:937 - Both fixed
00:10:950 - I recommend you to not map before this point; else you're adding 10 seconds of wait per replay. SERIOUSLY. IT'S ANNOYING. There goes my "Hey, this should be unique and cool, right?" thing. Removed on lv.5's will delete on lv.10 if anyone else complains. Keeping 00:09:227 - on all diffs at all costs tho, this sound is too loud for me to leave it unmapped and can serve as note to hit and start concentrating on map. Kind of a wake up call.

[8K Lv. 10 New World]
02:04:522 - You missed a chime here. Chime is to low on volume for me so I skipped it and added smaller chime hs on LN
Normalize your speed. Not completely, but done

[Tidek's 6k]
00:19:058 (19058|5,19260|5,19463|0) - 661 -> 246
00:43:382 (43382|2,43585|2,43787|3) - ^
00:47:436 (47436|0,47436|1) - To 3-chord for emphasis. The hitsound alone shouldn't be it.
03:13:287 (193287|1,193287|0,193491|5,193491|4,193695|3,193695|2,193899|0,193899|1,194103|4,194103|5,194307|2,194307|3,194511|1,194511|0) -
Make a bit less dense. It's too dense for what the song is emphasizing, that is the piano.
Normalize your speed. Done for him

[8K Lv. 5 Solitude]
03:23:259 (203259|3,203463|5,203665|7) - The correct PR pattern is 846. Applies for the section. Also better transition from 03:18:977 (198977|1,199180|3,199383|5) -, Neat
03:40:691 (220691|5,220894|4,221097|5) - 656 -> 642 Fixed
03:44:745 (224745|3,224948|2,225151|1) - 432 -> 234 Basically a Ctrl+G, I'm fine with that

[6K Lv.5 Sadness]
03:02:029 (182029|5,182029|2,182235|1,182440|0) - Make these double [36][25][41] I wasn't sure if it won't be a bit hard for NM diff, thus I left it like that, but it's technically correct so I'll fix it
03:03:262 (183262|0,183262|3,183467|4,183673|5) - And these too. That way you can keep the emphasis from the previous ones. ^
03:04:495 - Note at 6 to finalize the previous section That makes it a little confusing with 03:04:942 (184942|5) - which is what I want to avoid, no change
03:19:586 (199586|1,199790|3,199994|5) - 624 for PR Done
04:20:799 (260799|5,260799|2,261005|1,261210|0) - Doubles to preserve emphasis. Same as on 03:02:029
04:22:032 (262032|3,262032|0,262237|4,262443|5) - Doubles. Same
04:23:265 - Note at 6 to finalize verse again. I can add here because there is no LN on this lane
04:40:586 (280586|5,280586|2,280800|1,281014|0) - Again doubles. Yup, again fixed
04:43:240 (283240|5,283440|3,283708|1) - Doubles at 2, 3, and 1 at the start point of each long note to emphasize bells. I was looking for a way to emphasize them before and this seemed a lil bit off, but let's try it out

Welp.
Thanks a lot! Now onto the second one

Yuutosan wrote:

Hello .

Coloumns :
6K 1 - 6
7+1K = 1 - 8

[General]
Clean

[6K Lv.5 Sadness]

00:49:868 (49868|1) - try to move this to 5 Kinda breakes the pattern and makes second lane totally empty for 3,5 seconds and I don't really want that
01:07:352 (67352|5) - has no sound? String here, check at 25%
01:10:595 (70595|3) - move to 5? Ctrl+G'ed 01:10:190 (70190|4,70595|3) - instead, follows pitch a bit better and doesn't make 4th column empty
01:52:193 - should be 2 noted. since the sound is similar to 01:50:960 (110960|0,110960|3) There's that crash or idk what that is on start of LN, which does not appear on it's end. Also it'd be confusing to play imo
02:07:720 - add note to 3 or 4? I'm aware that there is a triplet drum (starting at 02:07:617 - ) but I avoided that on purpose. Sudden 1/4 here would feel quite weird
02:50:933 - add note , the reason is same as the last one I agree, but it's so cramped here that I leaved it like it is. Pressing 1+6 and releasing 3+5 at the same time is overkill on NM imho
04:09:703 - ^ Keeping consistency with other denials

For the LN ends adds: you can count LN releases into sounds and you'll get consistency :D

[Tidek's 6K Lv.10 Grief Speed]
LMAO

00:52:706 - add note to 4

  • 01:39:987 - add note
    or
    01:43:231 (103231|0) - delete
01:42:417 - ^
01:53:426 - add note
02:07:720 - add note to 4
02:44:714 - add note
02:49:700 - strong beat, add note
02:54:632 - add note
04:40:062 (280062|4,280167|3) - delete instead add note to 04:39:747

[8K Lv.5 Solitude]

01:20:933 - delete one of them? Accenting flute with second note
03:14:919 (194919|1) - move to 4 Done
00:46:828 (46828|4) - move to 2 Moved to 5th and moved 00:47:233 (47233|4) - to 3 instead
01:13:231 (73231|2) - ^ I see what you mean, but I accent guitar with note and chime with hitsound only, so keeping pattern as it is

[8K Lv. 10 New World]

03:41:299 (221299|4) - this part is good to make a jack try to move this to 4. Drums. I got'cha
04:28:215 (268215|0,268215|6,268215|2) - 3notes, but the previous parts are 1/2 notes. try to delete one of them. Deleted from 3rd

That is all, good luck >w<b
Thanks! Even if I rejected most of your mod it was still very helpful and I can see your intentions very clearly, this was a good mod =w=)b

Updated~
Topic Starter
Kamikaze
Self mod: Added both inherieted and uninherieted timing point on 02:08:806 - notes were 1/8 late, snapped them at the right spots and fixed uninherieted timing points problem with lv.5's
Tidek
Applied almost all

SPOILER
osu file format v13

[General]
AudioFilename: ice ft. NicoNico Chorus - Theme of Puella Magi.mp3
AudioLeadIn: 1000
PreviewTime: 107589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67150,107285,174221
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Theme of Puella Magi
TitleUnicode:Theme of Puella Magi
Artist:ice ft. NicoNico Chorus
ArtistUnicode:ice ft. NicoNico Chorus
Creator:-Kamikaze-
Version:Tidek's 6K Lv. 10 Grief Seed
Source:魔法少女まどか★マギカ
Tags:Soundtrack BGM Kajiura Yuki Mahou Shoujo Puella Magi Madoka Magica Tidek
BeatmapID:536959
BeatmapSetID:223017

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:0.5

[Events]
//Background and Video events
Video,-1000,"kool vid don't delete pls.AVI"
0,0,"da bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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128,192,275407,128,0,275613:0:0:0:0:
384,192,275407,128,0,275613:0:0:0:0:
42,192,275613,128,0,276434:0:0:0:0:
469,192,275613,128,0,276434:0:0:0:0:
213,192,275613,128,0,276434:0:0:0:0:
298,192,275613,128,0,276434:0:0:0:0:
128,192,276023,128,0,276434:0:0:0:0:
384,192,276023,128,0,276434:0:0:0:0:
42,192,276640,1,0,0:0:0:0:
128,192,276640,1,0,0:0:0:0:
384,192,276845,128,0,277873:0:0:0:0:
469,192,276845,128,0,277873:0:0:0:0:
42,192,277256,128,0,277873:0:0:0:0:
128,192,277256,128,0,277873:0:0:0:0:
213,192,277667,128,0,277873:0:0:0:0:
298,192,277667,128,0,277873:0:0:0:0:
128,192,278078,128,0,279119:0:0:0:0:
42,192,278078,128,0,279119:0:0:0:0:
213,192,278078,128,0,279119:0:0:0:0:
469,192,278286,128,0,279119:0:0:0:0:
384,192,278494,128,0,279119:0:0:0:0:
298,192,278703,1,0,0:0:0:0:
298,192,278911,1,0,0:0:0:0:
42,192,279328,128,0,280376:0:0:0:0:
128,192,279537,128,0,280376:0:0:0:0:
213,192,279747,128,0,280376:0:0:0:0:
469,192,279957,1,0,0:0:0:0:
384,192,280062,1,0,0:0:0:0:
298,192,280167,1,0,0:0:0:0:
298,192,280586,128,0,281657:0:0:0:0:
384,192,280586,128,0,281657:0:0:0:0:
469,192,280586,128,0,281657:0:0:0:0:
42,192,280800,128,0,281657:0:0:0:0:
128,192,281014,128,0,281657:0:0:0:0:
213,192,281228,1,0,0:0:0:0:
213,192,281443,1,0,0:0:0:0:
469,192,281871,128,0,282770:0:0:0:0:
384,192,282105,128,0,282770:0:0:0:0:
298,192,282331,128,0,282770:0:0:0:0:
42,192,282770,1,0,0:0:0:0:
213,192,283240,128,0,283507:0:0:0:0:
298,192,283507,128,0,283775:0:0:0:0:
213,192,283775,128,0,286454:0:0:0:0:
Topic Starter
Kamikaze
Updated~
Hellgert
M4M

quick mod

[6K Lv. 5 Sadness]
01:16:474 - add a note here
01:18:906 - ^
01:23:771 - ^
02:18:970 - move to 2
i suggest change the level to 7 since the double and ln with note are there

[8K Lv. 10 New World]
00:00:713 (713|0) - i really suggest to remove it,this is unnecessary here,it was too early for this
00:09:227 (9227|4) - and this too
00:09:227 (9227|4) - 00:09:227 (9227|4) - suggest a stream here and for furthur too

cant mod it too much,sorry
Topic Starter
Kamikaze

Xleonq wrote:

M4M

quick mod

[6K Lv. 5 Sadness]
01:16:474 - add a note here Nah, I only accent strings here (2 notes for really strong string)
01:18:906 - ^ ^
01:23:771 - ^ I can see why and I'm 50/50 on adding it, but I'll leave it for now
02:18:970 - move to 2 I avoid notes on the same column as much as possible, that's my style :P
i suggest change the level to 7 since the double and ln with note are there I think that 7 is too much since it's slooooow. Will change to 6 tho
Side note: fixed 23 unsnapped notes here and 19 on 8K

[8K Lv. 10 New World]
00:00:713 (713|0) - i really suggest to remove it,this is unnecessary here,it was too early for this 2/3, one more and I'll make this LN disappear
00:09:227 (9227|4) - and this too This stays.
00:09:227 (9227|4) - 00:09:227 (9227|4) - suggest a stream here and for furthur too Copypasta went horribly wrong lol. I wouldn't add streams anyway because I want to make this difficult because of complex patterns and not because of speed. (also I think it'd be overmap tbh)

Side note: Fixed unsnaps on both Lv.10's
cant mod it too much,sorry Every little helps o/
Thanks Xleonq o/
Fullerene-
About the source:

You have "魔法少女まどか★マギカ" right now, but in pretty much every place I can find it is written as "魔法少女まどか☆マギカ", the difference being the star is blank in the sources I'm looking at.

http://www.madoka-magica.com/
https://www.google.ca/search?q=%E9%AD%9 ... E%E3%82%AB
Topic Starter
Kamikaze
The biggest change yet LOL
Thanks, will update when I get on computer
Topic Starter
Kamikaze
Waiting...
RuberusuScarlet
hi ~

metadate check request from my queue

Artist : ok
Title : ok
Diff name : ok
Source : ok
Tags : ok
BG :ok
Movie : ok


nokud
good luck >w</
Topic Starter
Kamikaze
Thanks! \:D/
Topic Starter
Kamikaze
Notice me senpai, don't let me grave this ;w;
Lirai
Just my mark here, will check others soon

|S|1|2|3|4|5|6|7|

[8K lv.10 New World]
00:00:713 (713|0,9227|4) - Delete, it's fine you if you not represent the intro, anyway you make me to spin the scracth disk for 9 sec

00:40:949 (40949|6) - Move to 4
00:41:152 (41152|5) - Move to 7
^ good pitch

00:48:449 (48449|2,48652|3) - Ctrl+J this since the pitch were reversed

00:49:260 (49260|4) - Delete, as you see at 00:44:395 - which has single note

00:50:071 - Add to 3

00:52:301 - You can add to 1 here

00:53:720 - Add to 6

01:00:096 - Add to 1 here, left piano

01:03:060 (63060|3) - sound ends here 01:05:739

01:07:150 - You can use triple+S here

01:09:582 - Add to 4
01:19:312 - Add to 7

01:29:312 (89312|5) - Delete, no need this, it's enough on 1/2 , only here that use grace 01:34:109 - here not

01:43:231 (103231|2,103433|4) - Put this on col 1

02:07:720 - 02:08:030 - Add to 4 fit with instrument but pretty weird to see since there's 3 hold

03:12:521 (192521|4) - Delete,

03:21:626 (201626|5,201830|7,202034|3) - Why suddenly triple here

03:24:881 (204881|7) - Delete

03:25:084 - Add to 2
03:25:490 (205490|1) - Move to red tick below

03:26:908 - Why they aren't singing here,

04:00:962 (240962|7) - End on red tick ahead

04:03:102 (243102|3,243458|5) - Check with 1/6

04:23:265 (263265|2,263470|4,263676|6) - End on White tick ahead
Topic Starter
Kamikaze

DE-CADE wrote:

Just my mark here, will check others soon

|S|1|2|3|4|5|6|7|

[8K lv.10 New World]
00:00:713 (713|0,9227|4) - Delete, it's fine you if you not represent the intro, anyway you make me to spin the scracth disk for 9 sec To be honest, this was exactly what I wanted, this sound fits to spinning disc for so long. But since others complained I'll remove it and add S on the end

00:40:949 (40949|6) - Move to 4
00:41:152 (41152|5) - Move to 7 Done both
^ good pitch

00:48:449 (48449|2,48652|3) - Ctrl+J this since the pitch were reversed Done

00:49:260 (49260|4) - Delete, as you see at 00:44:395 - which has single note Done

00:50:071 - Add to 3 Oki-doki

00:52:301 - You can add to 1 here I get the idea, neat :D

00:53:720 - Add to 6 Not accenting vocal so it's correct as it is

01:00:096 - Add to 1 here, left piano Also good for consistency with 00:57:571 - done

01:03:060 (63060|3) - sound ends here 01:05:739 Ended it on 01:05:203 - instead, because sound is almost inaudible afterwards or fuck this, done it :D

01:07:150 - You can use triple+S here Added on 6th

01:09:582 - Add to 4 Done
01:19:312 - Add to 7 ^

01:29:312 (89312|5) - Delete, no need this, it's enough on 1/2 , only here that use grace 01:34:109 - here not Listen closely at 25% it's a little bit earlier than 1/4

01:43:231 (103231|2,103433|4) - Put this on col 1 First note on 2nd, second on 1st, I don't like the idea of all on 1st

02:07:720 - 02:08:030 - Add to 4 fit with instrument but pretty weird to see since there's 3 hold That's why I ignored drums and mapped only chimes, no change

03:12:521 (192521|4) - Delete, how did it get there D:

03:21:626 (201626|5,201830|7,202034|3) - Why suddenly triple here I don't remember to be honset, deleted

03:24:881 (204881|7) - Delete Yup

03:25:084 - Add to 2 I'm not sure about placement, but done
03:25:490 (205490|1) - Move to red tick below Done, also found another grace on string, so added that and changed pattern a little bit
Side note: Also added few drum notes on 03:26:503 - check if it's okay

03:26:908 - Why they aren't singing here, I don't know why they aren't singing here lol In case you want me to remove a note, I'm not following vocals. Vocals are following instruments I'm mapping.

04:00:962 (240962|7) - End on red tick ahead Ending on blue tick because I want to give more time for players to switch from one hold to another

04:03:102 (243102|3,243458|5) - Check with 1/6 You're right, adjusted

04:23:265 (263265|2,263470|4,263676|6) - End on White tick ahead I really fear that it might be very uncomfortable to switch from holding those into 7th, but I'll do it
Thanks DE-CADE! Can't wait for rest :3
Rayz141
firetruck almost S'd it orz

the A looks damn cool with that falling petals n shit tho

arcwinolivirus
"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but please reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.

Note: Sorry for the delay as I am very busy in college life :(

[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

Metadata:
• Seems no problem. The star being not shaded is more appropriate imo.
• I am not sure about the difficulty names though. I leave that to other BATs.

Hitsounds:
• Looks awesome~

AiMod:
• No problem!

Column:
_ _ _ _ _ _
6K - |1|2|3|4|5|6|

[6K Lv. 6 Sadness]
SPOILER
00:11:558 (11558|5,11760|4,11963|0,12166|1) - move to 4 , 3 , 2 , 4 accordingly. for Pitch.

00:16:422 (16422|1,16625|0,16828|4) - ^ to 4, 3 , 2 for pitch.

00:21:895 (21895|1) - move to 5 for hand balance. also different pitch than 00:22:301 (22301|1) -

00:22:706 (22706|1) - move to 4

00:35:679 (35679|3,35882|4,36085|0,36287|1) - move to 3, 4 , 5 , 6 for pitch-wise stair pattern which is more comfortable.

01:37:758 , 01:38:163 , 01:38:568 - add note for that harp-like sound same sound as 01:36:947 (96947|2,97149|1,97352|0) - also it feels empty without it. Tidek's difficulty also have this.

01:39:379 , 01:39:582 , 01:40:595 , 01:40:798 , 01:41:001 - ^

01:43:636 - add note for 3-noter since you made this 3-noters 01:46:068 (106068|4,106068|0,106068|5) - with the same strength.

01:55:892 (115892|3) - suggesting to change this to LN until 01:56:508 since it fits for that violin-like sound.

02:01:234 (121234|0) - ^ until the 2nd red line - 02:01:851

02:02:467 (122467|5,123700|1,124933|4) - ^ on these notes.

02:34:072 (154072|4) - remove. No sound indicated here. Even tidek's difficulty do not have this note.

02:44:714 (164714|5) - This LN is quite long and I assume that this is for the flute-like sound. The 1st phase ended at 02:45:930 which the LN should end there and add another LN for the next phase. See Tidek's in this part to let you know what I mean.

03:27:516 - this surprised me lol that sudden voice.

03:31:772 - add note for 3-noters like you did 03:29:340 (209340|5,209340|2,209340|3) - those chimes plz! its too stronk :v or you can vice versa delete the 3-noter part since its like you have those chimes 2-noters after. Also Tidek didnt use 3-noters for kami's chimes.

03:43:935 (223935|2,223935|5,223935|1) - ^

[Tidek's 6K Lv. 8 Grief Seed]
SPOILER
01:43:636 - add note to 5 for 3-noter key press for cymbalic-chime sound like 01:41:204 (101204|1,101204|0,101204|2) - also since its + beat same as 01:44:244 (104244|4) - . it is appropriate to add that note

01:49:727 - add note to 1 for 3-noter keypress chime.

01:54:659 - ^ to 4

01:59:590 - ^ to 1

02:02:056 - ^ to 4

02:04:522 - ^ to 2 since this is a low volume one, 2-noters is enough.

02:29:916 (149916|3) - remove as this isn't the same as 02:29:714 (149714|3,149714|4) - with a beat sound.

02:53:399 - add note

02:58:330 - ^

03:00:796 - can also add note to 2 and 5 for 4-key noter key press like the same sound of 03:02:029 (182029|3,182029|2,182029|5,182029|0) -

03:26:300 - since this is the hardest difficulty for this category, suggesting to add notes for those drum roll sound.

03:29:340 until the end - Suggesting to make the chime sounds like 03:29:340 (209340|0,209340|5) 3-noters. If agreed, apply to all other chimes afterwards. Since Lv.6 difficulty already has this kind of note density, it would be better to make the chimes as chords.

04:00:962 - Lv6 difficulty added LN for this part. Suggesting to add LN as well.

04:43:240 - This part is much easier than the Lv.6 and you might want to check it out~



Column:
_ _ _ _ _ _ _ _
8K - |1|2|3|4|5|6|7|8|

[8K Lv. 6 Solitude]
SPOILER
01:20:528 (80528|1) - remove since this part 01:22:960 (82960|6) - and also this 01:25:393 (85393|6) - which doesn't have other note. I assume you 2-noter for the low volume chime.

01:31:474 (91474|1) - change to LN like 01:26:609 (86609|4) - since similar sounds. Optional.

01:31:474 (91474|0) - also remove this note for sudden 3-noter key press which is the same sound as 01:36:339 (96339|0,96339|4) -

01:36:339 (96339|0) - and you might want to change to LN also. quite optional.

02:31:639 (151639|5) - this note is quite inaudible and spike star rating graph. Suggesting to remove.

02:34:072 (154072|6) - ^

02:40:558 (160558|2) - ^

03:02:029 - add note. The sound here is still strong like previous cymbalish sounds.

03:04:084 - add note to 8 for that consistent hithat-cymbalish like sound.

03:31:772 - add note for 3-noter chimes like 03:29:340 (209340|0,209340|4,209340|6) -

03:34:205 (214205|5,214205|0) - ^

03:36:637 (216637|0,216637|3) - ^

03:39:070 (219070|3,219070|0) - ^

03:41:502 (221502|0,221502|3) - ^

04:20:799 (260799|4,262032|3) - ^ as the chimes here didn't reduce strength.

04:40:586 (280586|4) - ^

[8K Lv. 10 New World]
SPOILER
The notes are too similar to Lv. 6 with just added notes imo but I guess that's acceptable, for me atleast. I do not know about others though :v

00:40:139 (40139|5) - remove. 3-noters chimes only like 00:42:571 (42571|3,42571|0,42571|6) - and 00:45:004 (45004|0,45004|3,45004|5) -

02:10:660 (130660|4) - add two notes for 4-noter key press as there are cymbalish sounds with the long sound similar to 02:20:389 (140389|5,140389|7,140389|0,140389|2) -

03:50:725 , 03:53:157 , 03:55:590 , 03:58:022 - add note for that beat-like sound.

04:09:703 - add note to 8 strong sound.

The note densities in each kiai's are quite random for me. (Sometimes the chimes are 3=noter keypress and sometimes 4 and 5 which is confusing). I would recommend to have equal keypresses on those sounds.


[Overall]
Cool music and sorry for the delay x.x Good luck~!
Tidek

arcwinolivirus wrote:

Column:
_ _ _ _ _ _
6K - |1|2|3|4|5|6|

[Tidek's 6K Lv. 8 Grief Seed]
SPOILER
01:43:636 - add note to 5 for 3-noter key press for cymbalic-chime sound like 01:41:204 (101204|1,101204|0,101204|2) - also since its + beat same as 01:44:244 (104244|4) - . it is appropriate to add that note

01:49:727 - add note to 1 for 3-noter keypress chime.

01:54:659 - ^ to 4

01:59:590 - ^ to 1

02:02:056 - ^ to 4

02:04:522 - ^ to 2 since this is a low volume one, 2-noters is enough.

02:29:916 (149916|3) - remove as this isn't the same as 02:29:714 (149714|3,149714|4) - with a beat sound.

02:53:399 - add note

02:58:330 - ^

03:00:796 - can also add note to 2 and 5 for 4-key noter key press like the same sound of 03:02:029 (182029|3,182029|2,182029|5,182029|0) -

03:26:300 - since this is the hardest difficulty for this category, suggesting to add notes for those drum roll sound.

03:29:340 until the end - Suggesting to make the chime sounds like 03:29:340 (209340|0,209340|5) 3-noters. If agreed, apply to all other chimes afterwards. Since Lv.6 difficulty already has this kind of note density, it would be better to make the chimes as chords.

04:00:962 - Lv6 difficulty added LN for this part. Suggesting to add LN as well. i didnt mapped that part because its pretty strange to acc, but I can consider this

04:43:240 - This part is much easier than the Lv.6 and you might want to check it out~ yeah its easier, but i dont want to make it harder, because its very quiet ending and wanted to make it easy (mapping styles, maybe kami will make his ending a little easier)
Not mentioned = fixd

Thanks a lot : D

SPOILER
osu file format v14

[General]
AudioFilename: ice ft. NicoNico Chorus - Theme of Puella Magi.mp3
AudioLeadIn: 1000
PreviewTime: 107589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67150,107285,174221
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Theme of Puella Magi
TitleUnicode:Theme of Puella Magi
Artist:ice ft. NicoNico Chorus
ArtistUnicode:ice ft. NicoNico Chorus
Creator:-Kamikaze-
Version:Tidek's 6K Lv. 10 Grief Seed
Source:魔法少女まどか☆マギカ
Tags:Soundtrack BGM Kajiura Yuki Mahou Shoujo Puella Magi Madoka Magica Tidek
BeatmapID:536959
BeatmapSetID:223017

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:0.5

[Events]
//Background and Video events
Video,-1000,"kool vid don't delete pls.AVI"
0,0,"da bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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58382,416.666666666667,3,2,1,30,1,0
58798,428.571428571429,3,2,1,30,1,0
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108495,410.958904109589,3,2,1,30,1,1
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130660,405.405405405405,3,2,1,30,1,0
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167235,410.958904109589,3,2,1,30,1,1
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190226,-99.009900990099,3,2,1,30,0,0
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195937,405.405405405405,3,2,1,30,1,0
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265750,-98.0392156862745,3,2,1,30,0,1
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279328,419.58041958042,3,2,1,30,1,1
280586,428.571428571429,3,2,1,30,1,1
281880,451.127819548872,3,2,1,30,1,1
282331,461.538461538462,3,2,1,30,1,1
282770,472.44094488189,3,2,1,30,1,1
283240,535.714285714286,3,2,1,30,1,0


[Colours]
Combo1 : 255,64,64
Combo2 : 255,128,255
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469,192,254018,128,0,254635:0:0:0:0:
213,192,254429,1,0,0:0:0:0:
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298,192,254635,1,0,0:0:0:20:LR_Chm Fast.wav
298,192,255046,128,0,255868:0:0:0:0:
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213,192,256278,128,0,256689:0:0:0:0:
298,192,256278,128,0,256689:0:0:0:0:
384,192,256895,1,0,0:0:0:0:
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469,192,257100,128,0,258128:0:0:0:20:LR_Chm Fast.wav
128,192,257511,128,0,258128:0:0:0:50:LR_Chm Med.wav
384,192,257511,128,0,258128:0:0:0:0:
213,192,257922,128,0,258128:0:0:0:0:
298,192,257922,128,0,258128:0:0:0:0:
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128,192,258333,128,0,259361:0:0:0:20:LR_Chm Fast.wav
213,192,258333,128,0,259361:0:0:0:0:
298,192,258539,128,0,259361:0:0:0:0:
384,192,258744,128,0,259361:0:0:0:0:
469,192,258950,1,0,0:0:0:0:
469,192,259155,1,0,0:0:0:0:
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384,192,259566,1,0,0:0:0:20:LR_Chm Fast.wav
213,192,259772,128,0,260594:0:0:0:0:
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298,192,260388,1,0,0:0:0:0:
469,192,260594,1,0,0:0:0:0:
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384,192,260799,128,0,261826:0:0:0:20:LR_Chm Fast.wav
298,192,260799,128,0,261826:0:0:0:0:
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42,192,261415,1,0,0:0:0:0:
42,192,261621,1,0,0:0:0:0:
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298,192,262237,128,0,263059:0:0:0:0:
384,192,262443,128,0,263059:0:0:0:0:
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213,192,263059,1,0,0:0:0:0:
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298,192,263470,128,0,264703:0:0:0:0:
213,192,263676,128,0,264703:0:0:0:0:
384,192,263881,1,0,0:0:0:0:
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384,192,264498,1,0,0:0:0:0:
42,192,264909,128,0,265114:0:0:0:0:
128,192,264909,128,0,265114:0:0:0:0:
384,192,265114,128,0,265320:0:0:0:0:
469,192,265114,128,0,265320:0:0:0:0:
42,192,265320,128,0,265525:0:0:0:0:
128,192,265320,128,0,265525:0:0:0:0:
213,192,265525,1,0,0:0:0:0:
298,192,265525,1,0,0:0:0:0:
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213,192,265750,128,0,266571:0:0:0:0:
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128,192,267188,128,0,267804:0:0:0:0:
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298,192,267393,128,0,267804:0:0:0:0:
298,192,268010,128,0,268215:0:0:0:0:
384,192,268010,128,0,268215:0:0:0:0:
42,192,268215,128,0,269654:0:0:0:20:LR_Chm Soft Whistle Echo.wav
128,192,268215,128,0,269654:0:0:0:20:LR_Chm Fast.wav
213,192,268215,128,0,269654:0:0:0:0:
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128,192,269859,128,0,270065:0:0:0:0:
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298,192,270065,128,0,270270:0:0:0:0:
128,192,270270,128,0,270476:0:0:0:0:
213,192,270270,128,0,270476:0:0:0:0:
469,192,270476,128,0,270681:0:0:0:0:
42,192,270476,128,0,270681:0:0:0:0:
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213,192,270681,128,0,271503:0:0:0:20:LR_Chm Fast.wav
298,192,270681,128,0,271503:0:0:0:0:
384,192,270681,128,0,271503:0:0:0:0:
42,192,271092,128,0,271503:0:0:0:0:
469,192,271092,128,0,271503:0:0:0:0:
42,192,271708,128,0,271914:0:0:0:0:
128,192,271708,128,0,271914:0:0:0:0:
384,192,271914,128,0,272633:0:0:0:20:LR_Chm Soft Whistle Echo.wav
469,192,271914,128,0,272633:0:0:0:20:LR_Chm Fast.wav
42,192,272119,128,0,272633:0:0:0:0:
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128,192,272941,128,0,273147:0:0:0:0:
213,192,272941,128,0,273147:0:0:0:0:
298,192,273147,128,0,274585:0:0:0:20:LR_Chm Soft Whistle Echo.wav
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469,192,273147,128,0,274585:0:0:0:0:
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213,192,274174,1,0,0:0:0:0:
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384,192,274996,128,0,275202:0:0:0:0:
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128,192,275407,128,0,275613:0:0:0:0:
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42,192,277256,128,0,277873:0:0:0:50:LR_Chm Med.wav
128,192,277256,128,0,277873:0:0:0:0:
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298,192,277667,128,0,277873:0:0:0:0:
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42,192,278078,128,0,279119:0:0:0:20:LR_Chm Fast.wav
213,192,278078,128,0,279119:0:0:0:0:
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298,192,278703,1,0,0:0:0:0:
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384,192,280062,1,0,0:0:0:0:
298,192,280167,1,0,0:0:0:0:
298,192,280586,128,0,281657:0:0:0:20:LR_Chm Soft Whistle Echo.wav
384,192,280586,128,0,281657:0:0:0:20:LR_Chm Fast.wav
469,192,280586,128,0,281657:0:0:0:0:
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213,192,281228,1,0,0:0:0:0:
213,192,281443,1,0,0:0:0:0:
469,192,281871,128,0,282770:0:0:0:0:
384,192,282105,128,0,282770:0:0:0:0:
298,192,282331,128,0,282770:0:0:0:0:
42,192,282770,1,0,0:0:0:0:
213,192,283240,128,0,283507:0:0:0:30:LR_Chm Echo long.wav
298,192,283507,128,0,283775:0:0:0:30:LR_Chm Echo long.wav
213,192,283775,128,0,286454:0:0:0:30:LR_Chm Echo long.wav
Topic Starter
Kamikaze

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but please reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.

Note: Sorry for the delay as I am very busy in college life :( No problem, you came here so it's worth the wait \o/~

[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

Metadata:
• Seems no problem. The star being not shaded is more appropriate imo.
• I am not sure about the difficulty names though. I leave that to other BATs. This is why I've included levels in diff names, I'll ask Loctav or TicClick for confirmation

Hitsounds:
• Looks awesome~

AiMod:
• No problem!

Column:
_ _ _ _ _ _
6K - |1|2|3|4|5|6|

[6K Lv. 6 Sadness]
SPOILER
00:11:558 (11558|5,11760|4,11963|0,12166|1) - move to 4 , 3 , 2 , 4 accordingly. for Pitch. Done

00:16:422 (16422|1,16625|0,16828|4) - ^ to 4, 3 , 2 for pitch. Done

00:21:895 (21895|1) - move to 5 for hand balance. also different pitch than 00:22:301 (22301|1) - Sure

00:22:706 (22706|1) - move to 4 Okay~

00:35:679 (35679|3,35882|4,36085|0,36287|1) - move to 3, 4 , 5 , 6 for pitch-wise stair pattern which is more comfortable. I didn't do it because it's quite plain pattern before, but I guess it's good, fixed

01:37:758 , 01:38:163 , 01:38:568 - add note for that harp-like sound same sound as 01:36:947 (96947|2,97149|1,97352|0) - also it feels empty without it. Tidek's difficulty also have this. Did all and made it into nice stair pattern

01:39:379 , 01:39:582 , 01:40:595 , 01:40:798 , 01:41:001 - ^ ^

01:43:636 - add note for 3-noter since you made this 3-noters 01:46:068 (106068|4,106068|0,106068|5) - with the same strength. Sure

01:55:892 (115892|3) - suggesting to change this to LN until 01:56:508 since it fits for that violin-like sound. This is why I have 01:55:892 (115892|0) - , no change

02:01:234 (121234|0) - ^ until the 2nd red line - 02:01:851 Okay it fits here, that makes me change patterns a bit here tho

02:02:467 (122467|5,123700|1,124933|4) - ^ on these notes. ^

02:34:072 (154072|4) - remove. No sound indicated here. Even tidek's difficulty do not have this note. Actually there's a string here, but I'll delete it since it's easier difficulty

02:44:714 (164714|5) - This LN is quite long and I assume that this is for the flute-like sound. The 1st phase ended at 02:45:930 which the LN should end there and add another LN for the next phase. See Tidek's in this part to let you know what I mean. I left it like that for simplicity, now tho I've change it, made LN on 1st column and adjusted patterns to fit

03:27:516 - this surprised me lol that sudden voice. :V

03:31:772 - add note for 3-noters like you did 03:29:340 (209340|5,209340|2,209340|3) - those chimes plz! its too stronk :v or you can vice versa delete the 3-noter part since its like you have those chimes 2-noters after. Also Tidek didnt use 3-noters for kami's chimes. Chimez2stronk heuheuheu. Deleted one note

03:43:935 (223935|2,223935|5,223935|1) - ^ ^

[Tidek's 6K Lv. 8 Grief Seed]
It's Lv.10 LOL, waiting for Tidek


Column:
_ _ _ _ _ _ _ _
8K - |1|2|3|4|5|6|7|8|

[8K Lv. 6 Solitude]
SPOILER
01:20:528 (80528|1) - remove since this part 01:22:960 (82960|6) - and also this 01:25:393 (85393|6) - which doesn't have other note. I assume you 2-noter for the low volume chime. Done

01:31:474 (91474|1) - change to LN like 01:26:609 (86609|4) - since similar sounds. Optional. I ledt it as normal notes, because S+ LN on 1 is painful :V

01:31:474 (91474|0) - also remove this note for sudden 3-noter key press which is the same sound as 01:36:339 (96339|0,96339|4) - S (1) column notes are exclusively for stronger chimes thus no change. Added on second one though

01:36:339 (96339|0) - and you might want to change to LN also. quite optional. S lane for chimes, no change

02:31:639 (151639|5) - this note is quite inaudible and spike star rating graph. Suggesting to remove. Changing because it's easier diff

02:34:072 (154072|6) - ^ ^

02:40:558 (160558|2) - ^ ^

03:02:029 - add note. The sound here is still strong like previous cymbalish sounds. It was a single note because of pattern diversity, but I changed pattern now with adding that note

03:04:084 - add note to 8 for that consistent hithat-cymbalish like sound. Actually that's a missed scratch note, so added on S

03:31:772 - add note for 3-noter chimes like 03:29:340 (209340|0,209340|4,209340|6) -

03:34:205 (214205|5,214205|0) - ^

03:36:637 (216637|0,216637|3) - ^

03:39:070 (219070|3,219070|0) - ^

03:41:502 (221502|0,221502|3) - ^ Done for all

04:20:799 (260799|4,262032|3) - ^ as the chimes here didn't reduce strength. Same as before, adjusted along with patterns changes

04:40:586 (280586|4) - ^ ^

[8K Lv. 10 New World]
SPOILER
The notes are too similar to Lv. 6 with just added notes imo but I guess that's acceptable, for me atleast. I do not know about others though :v I know, Lv.6 is supossed to be easy version of Lv.10. Some may think that I'm just lazy with mapping, but I went for consistency on technical stuff. Same with 6K Lv.6 vs 8K Lv.6

00:40:139 (40139|5) - remove. 3-noters chimes only like 00:42:571 (42571|3,42571|0,42571|6) - and 00:45:004 (45004|0,45004|3,45004|5) - Makes 6th (7th) lane a bit empty, but you're right, changed

02:10:660 (130660|4) - add two notes for 4-noter key press as there are cymbalish sounds with the long sound similar to 02:20:389 (140389|5,140389|7,140389|0,140389|2) - Added one note because it's harder to hit with LN and I don't want to make it too uncomfortable

03:50:725 , 03:53:157 , 03:55:590 , 03:58:022 - add note for that beat-like sound. Neat idea, I like it!

04:09:703 - add note to 8 strong sound. That sound is expressed by scratch

The note densities in each kiai's are quite random for me. (Sometimes the chimes are 3=noter keypress and sometimes 4 and 5 which is confusing). I would recommend to have equal keypresses on those sounds. This is caused by two things: 1) I changed later kiais to be a bit harder than rest to make map more interesting 2) Strong chimes are mapped on special lane and all other sounds are on rest of lanes so that's why it may occur to be random. In my opinion it's fine, I would love to hear your suggestions about making it less random (ofc with consideration about special lane)


[Overall]
Cool music and sorry for the delay x.x Good luck~!
Thanks a lot lolivirus =w=)b
Updated along with Tidek's diff~
EDIT: I've talked with TicClick and he says diffnames are okay. I'm going to remove custom diffnames from both Lv.6 when I get on computer later today though
Lirai
no kud

Here's the another part of my mod, sorry it takes so long, cz i'm really busy take care another beatmap

srry that you find many error from my mod, it should be posted long time ago
Ye
[8K lv. 10]
04:12:580 (252580|7,252580|4) - End on blue tick ?

03:25:464 (205464|4) - This note why didn't snap on the white tick ?

04:42:077 (282077|4,282274|3) - Unsnapped or ?
[8K lv. 6]
01:27:470 - Add to 4, guitar and violin still heard here

01:29:244 - Add to 6

01:50:138 (110138|7) - End on white tick
01:55:070 (115070|4) - ^

01:58:358 (118358|3) - Sound was end here 01:58:563

01:59:179 - Add to 6, since violin sound was changed

02:19:984 (139984|7,140187|3) - Move this on pink coloumn, 6 and 4

02:24:646 - Add to 3

02:28:092 (148092|5) - If you follow vocal, it's should be end here 02:29:308 just like 02:37:822 (157822|4) - which is end 1/2 before vocal

02:40:659 - Add note to 5, inb4 double is used as end of the 1/4

02:44:714 (164714|7) - This LN was too long ,actually it's end here 02:45:930 ; 02:45:930 (165930|5) - You can change this into LN and 02:47:235 (167235|6) - Change this into LN

03:04:084 - Add to S

03:44:137 - Add to 7

04:00:962 (240962|7) - Move to 4 End 04:02:507

04:02:745 (242745|1,243102|3,243458|5) - 1/6

04:13:402 (253402|7) - Delete
04:30:681 (270681|7) - ^
check on your lv.10 which is not use that note, i'm afraid it will be harder

04:31:092 (271092|1) - Move to 6

04:43:440 (283440|4) - Start on Red tick
04:43:708 (283708|1) - Start on White tick
[Tidek's 6K Lv. 10 Grief Seed]
00:40:747 (40747|4) - Move this to 4, here pitch more suits

00:41:558 (41558|1) - Delete, sound was to low, it's more like 1212

00:52:706 (52706|5) - Delete, here no splash sound

01:02:525 (62525|5,62525|0,62792|3,63060|2) - End on white Line

01:09:177 (69177|1) - Move to 6, white col is a good place

01:16:474 (76474|4) - end on white tick up ahead ,if follow fluite

01:20:731 (80731|4) - Move to 6

02:27:687 - it Should be triple i guess

02:37:822 (157822|2) - End on white tick, like this one 02:19:781

02:45:322 (165322|3,165524|2) - You can convert this into LN if you follow vocal

03:14:306 (194306|2,194510|1) - These should be double

03:36:840 - Add to 3 for piano
03:39:272 - Add to 4
03:41:705 - Add to 3
[6K Lv.6]
01:19:514 - Add note for guitar
01:23:974 - ^

01:30:055 - Add to 1 the guitar is to dense here,

01:35:122 (95122|3) - HS LR_Chm_Med ?

02:19:984 (139984|5) - Move to 5, since the pitch is going down

02:28:092 (148092|3) - End on white tick

02:34:072 - Add to 5

02:43:801 - Add note
03:44:137 - ^

04:02:745 (242745|1,243102|3,243458|5) - 1/6

04:43:440 (283440|2,283440|3,283708|0,283708|1) - Start on white and red tick

Call me back when you are done, and i'll recheck this
Arzenvald
=w= do some hitsound chitchat, heheh..

chatlog
19:24 *ExUsagi is editing [http://osu.ppy.sh/b/521141 ice ft. NicoNico Chorus - Theme of Puella Magi [8K Lv. 6]]
19:24 ExUsagi: oy..
19:24 -Kamikaze-: ?
19:24 ExUsagi: 01:18:704 (78704|1,78906|3) - i think the chimes should start on 01:18:906 (78906|3) - instead 01:18:704 (78704|1) -
19:24 -Kamikaze-: you mean hitsounds?
19:25 ExUsagi: ye
19:26 -Kamikaze-: so I just swap them rite?
19:26 ExUsagi: yep
19:26 -Kamikaze-: kool
19:26 -Kamikaze-: done
19:26 ExUsagi: 01:26:204 (86204|3) - remove this chimes, add whistle on 01:25:798 (85798|1,86001|2,86204|5,86406|6) -
19:26 -Kamikaze-: this chime is accenting the chime playing in the music
19:27 -Kamikaze-: added whistles tho
19:27 ExUsagi: yep, you can add some variation on transition phase
19:27 ExUsagi: 01:30:663 (90663|7,90866|6,91068|3,91068|5,91271|6) - ^ same
19:27 -Kamikaze-: how do I lower volumes of those notes?
19:27 -Kamikaze-: they seem mkinda loud
19:28 ExUsagi: if you think it's loud
19:28 ExUsagi: you put everything at 30%, rite?
19:28 -Kamikaze-: yeah
19:28 ExUsagi: 01:35:528 (95528|1,95731|6,95933|2,96136|7) - ^ same..
19:29 ExUsagi: the 1 2 3 4 chimes is just catchy... haha
19:29 -Kamikaze-: all whistles right?
19:29 ExUsagi: yep
19:29 -Kamikaze-: kk
19:30 ExUsagi: and01:35:933 (95933|2) - these sample is not really fitting if you put the 1234 whistles
19:33 -Kamikaze-: it's also accenting chime
19:33 -Kamikaze-: I'd want to keep it
19:33 ExUsagi: ==a the problem, if you put whistle + sample
19:34 ExUsagi: the whistle is become soundless
19:34 ExUsagi: your pick.. '-')a
19:34 -Kamikaze-: I'd rather leave sample
19:34 -Kamikaze-: imo
19:34 ExUsagi: lel ok
19:34 -Kamikaze-: =w=
19:35 ExUsagi: sounds nice too
19:35 ExUsagi: since everything is chimes.. :u
19:36 -Kamikaze-: chime song
19:36 -Kamikaze-: chime map
19:36 -Kamikaze-: chime lyfe
19:36 ExUsagi: lewd
19:36 ExUsagi: 01:50:138 (110138|7) - 01:48:905 (108905|1) - le chime conflict?
19:37 -Kamikaze-: orite
19:37 -Kamikaze-: deleting chime from second one
19:38 ExUsagi: 01:55:070 (115070|4) - 01:53:837 (113837|1) - in da next phase?
19:38 ExUsagi: i suggest to remove chimes from 01:48:905 (108905|1) - , since it's kinda out beat.. ==a
19:38 ExUsagi: and leave the others chimes less.. ELSE, you can add all chimes
19:39 -Kamikaze-: accidentally deleted ln LOL
19:39 ExUsagi: hue
19:39 ExUsagi: kk
19:39 -Kamikaze-: fixed
19:41 ExUsagi: the other chimes just
19:41 ExUsagi: well
19:42 ExUsagi: 04:24:909 (264909|7,265114|5,265320|3,265525|1) - in this vocal 'la la la la la~' you can add whistle
19:42 -Kamikaze-: done
19:43 ExUsagi: apply on same la la la la la
19:43 ExUsagi: and done.. ==a
19:43 -Kamikaze-: the 04:26:777 (266777|1,266982|3,267188|5,267393|7) - ?
19:43 ExUsagi: there's lot
19:44 ExUsagi: 04:29:859 (269859|7,270065|6,270270|5,270476|4) -
19:44 ExUsagi: 04:34:791 (274791|4,274996|5,275202|6,275407|7) -
19:44 ExUsagi: similar one, rite?
19:44 -Kamikaze-: ye
19:45 ExUsagi: =w=)a the pattern is just great as it is
19:45 -Kamikaze-: same on the one I pointed out? D:
19:45 ExUsagi: erm, it
19:45 ExUsagi: rather different
19:45 -Kamikaze-: okay leaving
19:46 ExUsagi: 04:05:232 (245232|4,245434|3,245637|2,245840|1) - 04:10:114 (250114|1,250320|2,250525|3,250731|4) - 04:15:046 (255046|4,255251|3,255457|2,255662|1) -
19:46 ExUsagi: this 1 2 3 4 5 ~
19:46 -Kamikaze-: done
19:46 ExUsagi: 01:47:690 (107690|4,107893|3,108095|2,108298|1) - 01:52:604 (112604|7,112810|6,113015|5,113221|4) - 01:57:536 (117536|4,117741|5,117947|6,118152|7) - same rhythm
19:47 -Kamikaze-: applied
19:47 ExUsagi: ==a should i really point out all? since i will point the notes that has same rhythm
19:48 -Kamikaze-: I would appreciate it
19:48 -Kamikaze-: =w=
19:49 ExUsagi: erm
19:49 ExUsagi: 02:46:396 (166396|4,166598|3,166801|2,167004|1) -
19:49 ExUsagi: 02:51:344 (171344|7,171550|6,171755|5,171961|4) -
19:49 ExUsagi: 02:56:276 (176276|4,176481|5,176687|6,176892|7) -
19:50 ExUsagi: also, don't forget to apply this mod to another diffs.. use this diff hitsound as reference
19:50 -Kamikaze-: yeah I will
19:50 -Kamikaze-: thanks <3
19:50 -Kamikaze-: is that all btw?
19:50 ExUsagi: yep
19:50 ExUsagi: this song is rather repetitive
19:50 -Kamikaze-: `kay
19:50 -Kamikaze-: don't forget to post it on thread
19:50 ExUsagi: ok

==a i will just drop some dank star for dank chimes.. good luck!
Topic Starter
Kamikaze
Okay, time to reply! \:D/

DE-CADE wrote:

no kud

Here's the another part of my mod, sorry it takes so long, cz i'm really busy take care another beatmap No problem :D

srry that you find many error from my mod, it should be posted long time ago
Ye
[8K lv. 10]
04:12:580 (252580|7,252580|4) - End on blue tick ? Voal ends on blue tick, I'm mapping to instrument which stays for tick longer

03:25:464 (205464|4) - This note why didn't snap on the white tick ? String is a grace, so I mapped it like that on this diff, listen at 25%

04:42:077 (282077|4,282274|3) - Unsnapped or ? This snap sounds more accurate on instruments, keeping it for now
[8K lv. 6]
01:27:470 - Add to 4, guitar and violin still heard here I don't really heard the guitar, but violin is there so I'll add

01:29:244 - Add to 6 Done

01:50:138 (110138|7) - End on white tick Main phase of the instrument ends on blue tick, only echo prolongs to white tick, not changing
01:55:070 (115070|4) - ^ ^

01:58:358 (118358|3) - Sound was end here 01:58:563 You're right, changed

01:59:179 - Add to 6, since violin sound was changed I want to leave it as it is for simplicity

02:19:984 (139984|7,140187|3) - Move this on pink coloumn, 6 and 4 Nice! Pattern looks better now

02:24:646 - Add to 3 Done

02:28:092 (148092|5) - If you follow vocal, it's should be end here 02:29:308 just like 02:37:822 (157822|4) - which is end 1/2 before vocal

About the map wrote:

EDIT#1: I didn't follow vocals (with very few exceptions). 95% of time vocals follow instruments I'm mapping, please don't misunderstand that.
I shortened the LN by 1/4 since I heard that instrument stops (quite abruptly) there

02:40:659 - Add note to 5, inb4 double is used as end of the 1/4 That would make it inconsistent with 02:41:065 (161065|3,161065|5) - no change

02:44:714 (164714|7) - This LN was too long ,actually it's end here 02:45:930 ; 02:45:930 (165930|5) - You can change this into LN and 02:47:235 (167235|6) - Change this into LN Shortened first LN like you suggested and moved to 6th, then changed single note to LN, moved to 7th and ended exactly like it was before. I haven't changed 02:47:235 (167235|6) - into LN because I believe it feels better to play and follows the echoing vocal (yeah, that's one of 2-3 times where I did follow vocal) better

03:04:084 - Add to S It's already there after Arcwin's mod

03:44:137 - Add to 7 Done

04:00:962 (240962|7) - Move to 4 End 04:02:507 Fixed, but not moved because it's a diffrent instrument and I don't want to make it feel connected

04:02:745 (242745|1,243102|3,243458|5) - 1/6 Fixed I guess, need recheck if I've done it right

04:13:402 (253402|7) - Delete Done on both
04:30:681 (270681|7) - ^
check on your lv.10 which is not use that note, i'm afraid it will be harder

04:31:092 (271092|1) - Move to 6 Kinda breaks the "right to left" flow I have there, no change

04:43:440 (283440|4) - Start on Red tick Adjusted middle LN on yellow tick (1/16, like on Lv.10) and left left LN as it is since I set the to start of grace
04:43:708 (283708|1) - Start on White tick
[Tidek's 6K Lv. 10 Grief Seed]
Leaving this to Tidek
[6K Lv.6]
01:19:514 - Add note for guitar Done
01:23:974 - ^ ^

01:30:055 - Add to 1 the guitar is to dense here, It's louder, but it's still a single string. Keeping it also for consistency with 8K Lv.6

01:35:122 (95122|3) - HS LR_Chm_Med ? Done

02:19:984 (139984|5) - Move to 5, since the pitch is going down Done

02:28:092 (148092|3) - End on white tick Same as on 8K

02:34:072 - Add to 5 I already removed this note from Arcwin's mod. No change

02:43:801 - Add note I don't want to use sudden 1/4 in such easy diff
03:44:137 - ^ Done

04:02:745 (242745|1,243102|3,243458|5) - 1/6 Adjusted like in 8K

04:43:440 (283440|2,283440|3,283708|0,283708|1) - Start on white and red tick Adjusted like in 8K, also removed notes beside LNs

Call me back when you are done, and i'll recheck this

ExUsagi wrote:

=w= do some hitsound chitchat, heheh..

chatlog
19:24 *ExUsagi is editing [http://osu.ppy.sh/b/521141 ice ft. NicoNico Chorus - Theme of Puella Magi [8K Lv. 6]]
19:24 ExUsagi: oy..
19:24 -Kamikaze-: ?
19:24 ExUsagi: 01:18:704 (78704|1,78906|3) - i think the chimes should start on 01:18:906 (78906|3) - instead 01:18:704 (78704|1) -
19:24 -Kamikaze-: you mean hitsounds?
19:25 ExUsagi: ye
19:26 -Kamikaze-: so I just swap them rite?
19:26 ExUsagi: yep
19:26 -Kamikaze-: kool
19:26 -Kamikaze-: done
19:26 ExUsagi: 01:26:204 (86204|3) - remove this chimes, add whistle on 01:25:798 (85798|1,86001|2,86204|5,86406|6) -
19:26 -Kamikaze-: this chime is accenting the chime playing in the music
19:27 -Kamikaze-: added whistles tho
19:27 ExUsagi: yep, you can add some variation on transition phase
19:27 ExUsagi: 01:30:663 (90663|7,90866|6,91068|3,91068|5,91271|6) - ^ same
19:27 -Kamikaze-: how do I lower volumes of those notes?
19:27 -Kamikaze-: they seem mkinda loud
19:28 ExUsagi: if you think it's loud
19:28 ExUsagi: you put everything at 30%, rite?
19:28 -Kamikaze-: yeah
19:28 ExUsagi: 01:35:528 (95528|1,95731|6,95933|2,96136|7) - ^ same..
19:29 ExUsagi: the 1 2 3 4 chimes is just catchy... haha
19:29 -Kamikaze-: all whistles right?
19:29 ExUsagi: yep
19:29 -Kamikaze-: kk
19:30 ExUsagi: and01:35:933 (95933|2) - these sample is not really fitting if you put the 1234 whistles
19:33 -Kamikaze-: it's also accenting chime
19:33 -Kamikaze-: I'd want to keep it
19:33 ExUsagi: ==a the problem, if you put whistle + sample
19:34 ExUsagi: the whistle is become soundless
19:34 ExUsagi: your pick.. '-')a
19:34 -Kamikaze-: I'd rather leave sample
19:34 -Kamikaze-: imo
19:34 ExUsagi: lel ok
19:34 -Kamikaze-: =w=
19:35 ExUsagi: sounds nice too
19:35 ExUsagi: since everything is chimes.. :u
19:36 -Kamikaze-: chime song
19:36 -Kamikaze-: chime map
19:36 -Kamikaze-: chime lyfe
19:36 ExUsagi: lewd
19:36 ExUsagi: 01:50:138 (110138|7) - 01:48:905 (108905|1) - le chime conflict?
19:37 -Kamikaze-: orite
19:37 -Kamikaze-: deleting chime from second one
19:38 ExUsagi: 01:55:070 (115070|4) - 01:53:837 (113837|1) - in da next phase?
19:38 ExUsagi: i suggest to remove chimes from 01:48:905 (108905|1) - , since it's kinda out beat.. ==a
19:38 ExUsagi: and leave the others chimes less.. ELSE, you can add all chimes
19:39 -Kamikaze-: accidentally deleted ln LOL
19:39 ExUsagi: hue
19:39 ExUsagi: kk
19:39 -Kamikaze-: fixed
19:41 ExUsagi: the other chimes just
19:41 ExUsagi: well
19:42 ExUsagi: 04:24:909 (264909|7,265114|5,265320|3,265525|1) - in this vocal 'la la la la la~' you can add whistle
19:42 -Kamikaze-: done
19:43 ExUsagi: apply on same la la la la la
19:43 ExUsagi: and done.. ==a
19:43 -Kamikaze-: the 04:26:777 (266777|1,266982|3,267188|5,267393|7) - ?
19:43 ExUsagi: there's lot
19:44 ExUsagi: 04:29:859 (269859|7,270065|6,270270|5,270476|4) -
19:44 ExUsagi: 04:34:791 (274791|4,274996|5,275202|6,275407|7) -
19:44 ExUsagi: similar one, rite?
19:44 -Kamikaze-: ye
19:45 ExUsagi: =w=)a the pattern is just great as it is
19:45 -Kamikaze-: same on the one I pointed out? D:
19:45 ExUsagi: erm, it
19:45 ExUsagi: rather different
19:45 -Kamikaze-: okay leaving
19:46 ExUsagi: 04:05:232 (245232|4,245434|3,245637|2,245840|1) - 04:10:114 (250114|1,250320|2,250525|3,250731|4) - 04:15:046 (255046|4,255251|3,255457|2,255662|1) -
19:46 ExUsagi: this 1 2 3 4 5 ~
19:46 -Kamikaze-: done
19:46 ExUsagi: 01:47:690 (107690|4,107893|3,108095|2,108298|1) - 01:52:604 (112604|7,112810|6,113015|5,113221|4) - 01:57:536 (117536|4,117741|5,117947|6,118152|7) - same rhythm
19:47 -Kamikaze-: applied
19:47 ExUsagi: ==a should i really point out all? since i will point the notes that has same rhythm
19:48 -Kamikaze-: I would appreciate it
19:48 -Kamikaze-: =w=
19:49 ExUsagi: erm
19:49 ExUsagi: 02:46:396 (166396|4,166598|3,166801|2,167004|1) -
19:49 ExUsagi: 02:51:344 (171344|7,171550|6,171755|5,171961|4) -
19:49 ExUsagi: 02:56:276 (176276|4,176481|5,176687|6,176892|7) -
19:50 ExUsagi: also, don't forget to apply this mod to another diffs.. use this diff hitsound as reference
19:50 -Kamikaze-: yeah I will
19:50 -Kamikaze-: thanks <3
19:50 -Kamikaze-: is that all btw?
19:50 ExUsagi: yep
19:50 ExUsagi: this song is rather repetitive
19:50 -Kamikaze-: `kay
19:50 -Kamikaze-: don't forget to post it on thread
19:50 ExUsagi: ok

==a i will just drop some dank star for dank chimes.. good luck!
Thanks both of you Now waiting for Tidek and calling for re-checks o/
EDIT: I've accidentaly given you kd DE-CADE ;w; I'll find someone to deny it I guess
Tidek

DE-CADE wrote:

no kud

Here's the another part of my mod, sorry it takes so long, cz i'm really busy take care another beatmap

srry that you find many error from my mod, it should be posted long time ago
[box=Ye]
[Tidek's 6K Lv. 10 Grief Seed]
00:40:747 (40747|4) - Move this to 4, here pitch more suits

00:41:558 (41558|1) - Delete, sound was to low, it's more like 1212 chords are for vocals, and no change because i want to keep it the same with next patter

00:52:706 (52706|5) - Delete, here no splash sound

01:02:525 (62525|5,62525|0,62792|3,63060|2) - End on white Line

01:09:177 (69177|1) - Move to 6, white col is a good place

01:16:474 (76474|4) - end on white tick up ahead ,if follow fluite

01:20:731 (80731|4) - Move to 6

02:27:687 - it Should be triple i guess

02:37:822 (157822|2) - End on white tick, like this one 02:19:781

02:45:322 (165322|3,165524|2) - You can convert this into LN if you follow vocal

03:14:306 (194306|2,194510|1) - These should be double its not really necessary in my opinion

03:36:840 - Add to 3 for piano
03:39:272 - Add to 4
03:41:705 - Add to 3
Not mentioned = fixd, thanks : D

SPOILER
osu file format v14

[General]
AudioFilename: ice ft. NicoNico Chorus - Theme of Puella Magi.mp3
AudioLeadIn: 1000
PreviewTime: 107589
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67150,107285,174221
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.5

[Metadata]
Title:Theme of Puella Magi
TitleUnicode:Theme of Puella Magi
Artist:ice ft. NicoNico Chorus
ArtistUnicode:ice ft. NicoNico Chorus
Creator:-Kamikaze-
Version:Tidek's 6K Lv. 10 Grief Seed
Source:魔法少女まどか☆マギカ
Tags:Soundtrack BGM Kajiura Yuki Mahou Shoujo Puella Magi Madoka Magica Tidek
BeatmapID:536959
BeatmapSetID:223017

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:0.5

[Events]
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Topic Starter
Kamikaze
Updated, calling for a recheck
Lirai
Here's My Recheck

|S|1|2|3|4|5|6|7|
|1|2|3|4|5|6|

maybe if there's same mod with the last one, cz you reject it,, i'm really sorry. i didn't read your reply last night

[Song and Map Metadata]
Tag: remove "Puella Magi" it's already on the title
[8K Lv.6]
00:40:139 (40139|2) - Add LR_Chm Whistle Echo

01:31:068 (91068|3,91271|2) -

01:48:495 (108495|6,108905|1) - it should be End here 01:49:522

02:09:478 (129478|4) - 1/8 or 1/4 and i think it's 1/4

02:37:822 (157822|4) - End here 02:39:443

04:07:648 (247648|7) - End here 04:07:957

04:22:854 - Add to 4

04:23:265 (263265|2,263470|4,263676|6) - This LN Actually end here 04:24:909 - But i suggest you to change it into normal notes, so i wont get any trouble

04:28:215 (268215|3,268832|5) - Same case it's should be end here 04:29:654 - for violin, but change it into normal notes will be fine

04:33:147 (273147|2,273763|6) - Yeah, change to normal notes

04:42:077 (282077|4,282274|3) - Follow violin instead vocal, snap it with 1/2
[Tidek's 6K Lv. 10 Grief Seed]
02:53:399 (173399|5,173604|4,173810|3) - End here 02:54:118

04:07:237 (247237|0,247443|1,247648|2) - End here 04:08:059

04:28:215 (268215|2,268215|1,268215|0,268626|5,268832|4) - End 04:29:448

04:33:147 (273147|5,273147|4,273147|3,273558|0,273763|1) - End 04:34:380

04:42:770 (282770|0) - Delete
04:41:871 (281871|5,282105|4,282331|3) - End here 04:42:888

04:43:240 (283240|2,283507|3,283775|2) - Use 1/16 same as kami did, otherwise it'll get some trouble in the future
[8K Lv. 10]
01:50:138 (110138|7,110138|1) - End 01:50:447

01:55:070 (115070|1,115070|4) - End 01:55:378

04:32:325 (272325|7,272325|4) - End 04:32:633

Just make sure all LN have their own reason (Vocal/Violin)
or make all LN should same on each difficulty. if it's not, i'm afraid it will get dq in the future

Call me when you're ready
Tidek
[quote="DE-CADE"]Here's My Recheck

|1|2|3|4|5|6|

[Tidek's 6K Lv. 10 Grief Seed]
02:53:399 (173399|5,173604|4,173810|3) - End here 02:54:118

04:07:237 (247237|0,247443|1,247648|2) - End here 04:08:059

04:28:215 (268215|2,268215|1,268215|0,268626|5,268832|4) - End 04:29:448 i think that it was correct, but will fix it to keep consistency with kami 6k diff

04:33:147 (273147|5,273147|4,273147|3,273558|0,273763|1) - End 04:34:380 same

04:42:770 (282770|0) - Delete
04:41:871 (281871|5,282105|4,282331|3) - End here 04:42:888

04:43:240 (283240|2,283507|3,283775|2) - Use 1/16 same as kami did, otherwise it'll get some trouble in the future

all applied

SPOILER
osu file format v14

[General]
AudioFilename: ice ft. NicoNico Chorus - Theme of Puella Magi.mp3
AudioLeadIn: 1000
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[Metadata]
Title:Theme of Puella Magi
TitleUnicode:Theme of Puella Magi
Artist:ice ft. NicoNico Chorus
ArtistUnicode:ice ft. NicoNico Chorus
Creator:-Kamikaze-
Version:Tidek's 6K Lv. 10 Grief Seed
Source:魔法少女まどか☆マギカ
Tags:Soundtrack BGM Kajiura Yuki Mahou Shoujo Puella Magi Madoka Magica Tidek
BeatmapID:536959
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298,192,283775,128,0,286454:0:0:0:0:
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