And wh was?Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
And wh was?Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
why wouldn't it be? it's a song that has a stable bpm, has a good under 2 minute timer for the general mass of community, and featured a vast majority of difficulty settings to appeal to every player.Wookiezi wrote:
And wh was?Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
oh come on, there are probably at least 500 people who can play it properly and 1/10th of them should be able to pass, it's not even that bad. alumetorz said he was surprised the star rating was that high until he saw the soloMaeglwn wrote:
why wouldn't it be? it's a song that has a stable bpm, has a good under 2 minute timer for the general mass of community, and featured a vast majority of difficulty settings to appeal to every player.
and it made people laugh while listening to it
honestly I think it was everything this game needs
regardless, my unranked map isn't the point, the point is the map at hand here. I love this song but honestly songs like this are too out there for most of the community
No one was up in arms about this when Bal-Sagoth was ranked, why now?Maeglwn wrote:
I love this song but honestly songs like this are too out there for most of the community
because I didn't notice or care about balsagothhoozimajiget wrote:
No one was up in arms about this when Bal-Sagoth was ranked, why now?Maeglwn wrote:
I love this song but honestly songs like this are too out there for most of the community
the varietyMaeglwn wrote:
the songMazzerin wrote:
oh come on, there are probably at least 500 people who can play it properly and 1/10th of them should be able to pass, it's not even that bad. alumetorz said he was surprised the star rating was that high until he saw the solo
the song
the songMaeglwn wrote:
the song
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore itMaeglwn wrote:
the song
the song
the songMaeglwn wrote:
the song
I think it's harder, even if it has lower hp drain. There hasn't been one HT fc yet.Zeugmax wrote:
For some reason this looks more easy than time freeze, maybe the hp drain is too generous? 6/7 clears already, I hope it stays ranked, these songs benefit the community
holy shit man, are you just going so far off the deep end that you're completely not reading anything I sayMazzerin wrote:
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
Mazzerin wrote:
whats wrong with the song?? ive never seen any anime and i cant see any artistic value or meaning in 99% of those songs where the vocalists pretend theyre 7 years old. however you dont seeme complaining about it in every thread where some awful anime song is ranked. im not waiting for anyone else to start mapping music i like, and so im doing it all by myself. you dont like it, you dont play it, its not that hard to ignore it
A Mystery wrote:
Maeglwn wrote:
good song, but not for osu
at all
od10 is also completely insane, have fun with that one
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).Mazzerin wrote:
feel free to drop your suggestions everyone, gonna get it done again tomorrow
extra thanks to the bns who made their sacrifice #1 : )
Lack of quality - opinionLust wrote:
Howdy! On behalf on the QAT, I must disqualify this beatmap for the following reasons:
- Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty.
- Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
- Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
Sprite,Background,Centre,"SB/whatsolo.jpg",320,240Seems to me like both of the Moves and one of the scales aren't needed at all. Just my opinion, but I don't think you should zoom in here.
_M,0,402807,,320,240
_S,0,402807,,0.625
_M,0,402807,468522,320,240
_S,0,402807,468522,0.6366451
_F,0,414807,428093,0,0.333
06:20:014 (1,2,3,4,1,2,3) - doomsday confused at this loljesus1412 wrote:
06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1) - There are a lot of sections like this and I feel like you want them to be intense but imo there's a problem here. I know that they're intense 1key sections but I think they're a little TOO intense, the aiming required is a flowing motion for all of the parts like this whilst also requiring immense effort to 1key, in the end it just makes this section too hard to consistently aim and tap at the same time. Because I'm a shitter and I can't aim + tap at the same time I end up alternating these patterns (more like streaming through them) which takes away all of the intensity.
There are a lot of sections like that, I'd recommend adding sliders to make it more easily 1key-able or telling me to screw myself.
here some suggestion by me:Lust wrote:
The QAT has found this map to not be suitable for the ranked status at this time. This is largely due to the heavy amounts of inconsistent gameplay mechanics the mapper has utilized. While the song is erratic in nature, this does not excuse the various issues this difficulty presents. Below are examples of specific problems that are found throughout the map, please use them to help fix the problems and to avoid any future disqualifications.
- Lack of quality, especially in regards to flow and other gameplay-related mechanics. There are plenty of misleading patterns, sharp angles, messy structures, and incorrect beat placement found throughout the difficulty. -> i cri for this ;_; (this just opinion i guess)
- Incorrect timing signature, 03:23:440 - should be set to 3/4, not to 4/4.
- Incorrectly snapped objects. 04:50:486 (2,3,4,1,2,3,4,5,6) - is not in 1/3, rather it is 1/2
[Blind Faith]
- 00:55:569 (1,2,3,4) - Really poor flow, coupled with a lack of basis in the music calls for a very sharp play that is very unnatural. The angles that are presented here are too harsh when taking the surrounding patterns into consideration. -> 00:56:069 (4) - CTRL+H then move to x335y293 or anyting else you want
- 00:57:319 (5,1) - Wildly inconsistent spacing. There are plenty of instances where spacing manipulation is abused to either fit the pattern or ignore musical cues. Please go through the difficulty and iron out any areas where the beat placement can be improved. -> still didnt get it for this but i suggesting you to move 00:57:319 (5) - to x248y48
- 00:59:569 (1,2,4,5) - These overlapping patterns make things hard to read due to the rotating nature of the play. This can be very misleading, as 00:59:944 (4,5) - can be obscured when they appear, further worsened by the fact the player has to move outwards to 00:59:819 (3) - . -> this overlaps looks can be readable, since 00:58:569 (1,2,3,4,5) - has rotating pattern (so you can decide this, mazzerin.
- 01:06:069 (4,5,1,2) - Due to the flow and the way the pattern is set up, it is easy for the player to get lost here. The sharp change in direction doesn't help either. Try to make each note more noticeable by unstacking or supply flow so the play is more natural. -> 01:06:069 (4,5) - decrease this distance spacing or move 01:06:194 (5) - to x176y264
- 01:10:569 (1,1) - This pause is incredibly awkward due to the extreme momentum the previous pattern gave off. Needs to be spaced out further, not to mention the streams kill the momentum even more. -> agree with this, since 01:10:819 (1) - has been overlapped i think it hard to read a bit. if you want, just move 01:10:569 (1) - to x320y32
- 01:25:819 (1,2,3,1,2,3,1,2,3) - Awkward stream pattern. This can be executed better by decreasing the spacing between the jumps, especially between 01:26:194 (3,1) - -> i prefer you to make stream pattern like this http://puu.sh/hZK1K/c1912851a7.jpg (looks this can made flow better)
- 01:28:819 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - While this is a pretty pattern, it kills virtually all the momentum from the previous streams, thus making 01:29:819 (1,2,1) - extremely difficult to maneuver -> a bit confusing for finding some flow but atleast you change 01:29:944 (2) - ctrl+g then stack it back
- 02:00:069 (1,2,3,4,5,1,2,1,2,3,4) - Heavy spacing inconsistencies. Things like this can be found throughout the difficulty -> probably this 01:59:944 (2,1,2) - spacing is problem of this part and looks the next part quite confusing for combo pattern i guess. okay, maybe just move 02:00:319 (3,4) - to x272y216 will reduce flow degradation
- 04:31:526 (1,2,3,4) - Strange anti-jump that appears out of nowhere, killing the momentum from the previous play making the next pattern more awkward -> since this note like this very hard to hit, you can convert it to reverse slider
- 04:38:006 (2,3,4,5,1,2,1) - Strange spacing increase for pretty much the same rhythms as before -> 04:38:006 (2,3,4,5) - put interesting zigzag pattern here can be help
- 04:56:006 (1,2,3,4,1) - Sudden spacing decrease for the same rhythm as 04:52:166 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - -> 04:56:246 (3) - move to x260y268 for stabilize distance i think
- 05:00:326 (1,2,3,4,5) - The upward and downward motions here creates a sort of movement that is very awkward when taken into account the movement upwards, the movement to the side and downwards, followed by the movement back upwards -> very agree with this. and pattern on 05:00:086 (5,1) - im just feel this pattern like 1/2 (but looks not matter i think). maybe create pattern like this 05:08:006 (1,2,3,4) - can more improve this pattern
That feedback from a nominator though...sukiNathan wrote:
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).
Good luck anyways~
Alheak wrote:
And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.
Ranking Criteria wrote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.Yales wrote:
That feedback from a nominator though...sukiNathan wrote:
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).
Good luck anyways~
How does the ranking criteria disagree with what I said? In this part the BPM is not spot-on at all, while I might agree for the offset, this kind of timing isn't rhythmically accurate in any way.GoldenWolf wrote:
Alheak wrote:
And lastly, I want to remind people that this is still a rhythm game (kinda), so it makes no sense in my opinion to try this hard to time those nazi guitar strokes which aren't even that noticiable.Ranking Criteria wrote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
Well then, I think you might want to take some English lessons. Ain't gonna re-quote the exact same thing so let me break it down for you; You basically said that it makes no sense to try getting the perfect timing for a song. Which the ranking criterias are exactly stating the opposite.Alheak wrote:
How does the ranking criteria disagree with what I said? In this part the BPM is not spot-on at all, while I might agree for the offset, this kind of timing isn't rhythmically accurate in any way.
What if I tell you this is intented? That live and raw performances can sound better than timing fixed one, especially on those really calm and quiet part?Alheak wrote:
I must admit that I am a big quality freak, so seeing something like that on a studio produced song makes me feel kinda mad.
Again, you still don't see how the ranking criterias are directly proving you wrong? The rules are very clear and precise on the matter. "Your map must be perfectly timed." If that isn't clear enough, then I don't know what else you need.Alheak wrote:
I know that the rules aren't very clear enough on this subject
Sure, let's just remap 4000 notes rather than fixing the already existing 4000 notes. Great idea!sukiNathan wrote:
Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
Cherry Blossom, if you come over here, your picture is wrong it seems.sukiNathan wrote:
Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
well thanks for completely ignoring what I said about mods on a map like thisWookiezi wrote:
Sure, let's just remap 4000 notes rather than fixing the already existing 4000 notes. Great idea!sukiNathan wrote:
Since when was I obliged to give constructive feedback in every map thread I post in? Besides, you missed my point, I meant this map most likely won't be saved even through tons of polishing and mods. Mods can't fix the heavy amount of fundamental issues pointed out in the DQ post. In my opinion it would be much more efficient to just remap the entire thing. That is just my opinion, though.
This map can go through modding to fix the issues relatively easily provided the correct input from certain modders. Remapping the whole song is lunatic.
Awh, lol yeah ;w;Yales wrote:
Cherry Blossom, if you come over here, your picture is wrong it seems.
You forgot half the rule: it must be perfectly timed and the BPM and offset should be spot-on. The BPM isn't spot-on at all, only the offset makes sense if we indeed consider timing it relatively to exactly when the guitar is played.GoldenWolf wrote:
Well then, I think you might want to take some English lessons. Ain't gonna re-quote the exact same thing so let me break it down for you; You basically said that it makes no sense to try getting the perfect timing for a song. Which the ranking criterias are exactly stating the opposite.
Once again, this is not a tempo change, those are inconsistencies, "human errors", a perfect rhythm IS predictable. Changes in BPM are indeed unpredictable, but this is not the case here and they're most of the time more than just a change of 1 or 2 BPM, it should be noticiable with when the circles appear.GoldenWolf wrote:
Yes it's a rhythm game, and as such a map has to be perfectly timed to the song. There is no "the random inconsistencies of the guitar are impossible to predict correctly compared to a normal rhythm". That's complete bullshit. OF COURSE a tempo change is not going to be predictable, because it breaks the tempo, duh.
Here I was just talking about a certain part inside the bigger one, the other ones ("for the rest") don't need any ajustements imo.GoldenWolf wrote:
"for the rest all those timing sections and ajustements really feel unnecessary" That's complete bullshit #2. You feel it's unncessary? You think letting go notes off-beat by more than 30ms is okay?
Well this is where our definition of "perfect timing" diverges, I'm talking about how this part IS 240BPM, while you're talking about how those notes are played at those exact instants.GoldenWolf wrote:
It's exactly because it's a rhythm game that everything must be timed perfectly, as stated in the rules.Again, you still don't see how the ranking criterias are directly proving you wrong? The rules are very clear and precise on the matter. "Your map must be perfectly timed." If that isn't clear enough, then I don't know what else you need.Alheak wrote:
I know that the rules aren't very clear enough on this subject
Well there we go. Ultimately the BPM doesn't even matter, it doesn't change how the map plays if you take a multiple of the actual BPM. You can slap 100 BPM 1/6 over 150 BPM 1/4 and the player won't feel any difference.Alheak wrote:
For me BPM should have the priority because the BPM is the rhythm, and this is a rhythm game.
looks this will be interesting i thinkMazzerin wrote:
wow causing my own drama is so awesome, thanks babes
side note: fixed everything till 270 part, gonna apply jesus suggestion and revamp ending tomorrow
Vell wrote:
Just some things that stood out to me while desperately trying to pass this:
04:53:606 (5) - stack this note with 04:53:846 (1) - to make the break between them more readable.
that would ruin the star, moved the next pattern closer instead
05:00:326 (1,2,3,4,5) - I think a vertical back and forth motion flows much better with these sliders.
uhhh that's what it was like before and it was one of the dq reasons
05:08:006 (1,2,3,4) - I see what kind of flow you are trying to achieve here, but it doesnt work very well. the difference in spacing between the slider pairs makes me go really fast very abruptly and then slowing me down immensely again to hit 4. A more balanced spacing between all sliders will feel much better and will keep the intensity and the speed of the song going.
the spacing is almost identical between the sliders/last circle
05:07:286 (1,2,3,4,5) - a more chaotic kind of flow would be more fitting instead of a circle like motion with that triangle. ctrl+g on 05:07:406 (2,3) - maybe?
yea that works to emphasize the last note
You try to create a straight, circle like motion alot in your jumps, but on especially fast songs it tends to flow not that good at all, try to vary a bit more.
the fact i used jagged patterns was the main dq reason, so i changed it all to fit whatever they want instead i guess (even if i dont really like it anymore)
Feel free to ignore this if I wasnt helpful, Im glad to see more metal in this game, keep this going!
13:36 Mazzerin: super jump test
13:36 Mazzerin: if something plays well
13:36 *Mazzerin is listening to [http://osu.ppy.sh/b/706562 Spawn Of Possession - Apparition]
13:36 Mazzerin: redl this and try whathefuk diff
13:37 Mazzerin: its only 270 bpm singles
13:37 Mazzerin: 9 per group
13:37 Axarious: oh jeez
13:37 Axarious: okies
13:37 Mazzerin: i guess you can alternate that
13:37 Mazzerin: since youre pro at that
13:37 Axarious: probably
13:37 Axarious: slow dl speed, 2 min
13:37 Mazzerin: i wanna know if it flows well
13:37 Mazzerin: it should be fine but really hard
13:37 Axarious: 11second drain 7*
13:37 Mazzerin: because of bpm
13:37 Axarious: lmao
13:37 Mazzerin: LOL
13:40 Axarious: eh
13:40 Axarious: not really
13:40 Axarious: movements are too circular
13:40 Axarious: too hard to snap when they're arranged like that
13:41 Mazzerin: welp it got dqd cause they used to be too sharp
13:41 Mazzerin: so im trying to keep it circular
13:41 Axarious: circular makes that movement so much harder
13:42 Mazzerin: hmm
13:42 Mazzerin: i see that up/down pattern always works
13:42 Mazzerin: i think the last one is the worst
13:42 Axarious: back and forths are 500% easiest
13:42 Axarious: easier*
13:42 Axarious: than squares arranged in a circle let's say
13:43 Mazzerin: ye the last one is retarded
13:43 Mazzerin: i can see you spinning around
13:44 Mazzerin: can you try the main diff till the first stream part?
13:44 Mazzerin: so like first 30~ seconds
13:44 Mazzerin: i remapped the jumps there too
13:45 Axarious: i can't od10
13:45 Axarious: lOl
13:46 Mazzerin: but is it fine to aim now?
13:46 Axarious: i don't know what it was before
13:46 Mazzerin: uhh what about without comparing
13:46 Mazzerin: does it play fine
13:46 Mazzerin: or is it retardedly hard
13:46 Mazzerin: to me its good
13:46 Axarious: i could point to some stuff in editor that's hard to play?
13:46 Mazzerin: sure
13:47 Mazzerin: that other part is here 06:09:792 (1) -
13:47 Axarious: lmao no one will fc this ever
13:47 Axarious: 00:58:194 (5,1,2,1) -
13:48 Mazzerin: what would be better?
13:48 Axarious: you could ctrl g 1/2 and that would be better
13:48 Mazzerin: if i ctrl g'd 00:58:319 (1,2) - ?
13:48 Axarious: yeah
13:48 Mazzerin: it would be easier to snap
13:48 Axarious: precisely
13:48 Axarious: it's hard as seen by 7odoa's pluto
13:48 Mazzerin: the small ones are fine i think
13:48 Mazzerin: its just the big ones
13:48 Axarious: ?
13:49 Axarious: small ones?
13:49 Mazzerin: jumps
13:49 Axarious: ah
13:49 Axarious: well
13:49 Axarious: 00:55:819 (2,3) -
13:49 Mazzerin: 01:03:569 (1,2) -
13:49 Mazzerin: ctrl g too?
13:49 Axarious: no those are fine
13:49 Axarious: but like
13:50 Axarious: circular movement 00:55:569 (1,2,3,4) -
13:50 Axarious: very hard to play
13:50 Mazzerin: its funny because it got dqd for too many sharp angles
13:50 Mazzerin: ehhhh
13:50 Axarious: imo you're mapping this too hard ;;
13:50 Mazzerin: will have to fight them over some things
13:50 Mazzerin: fk
13:51 Axarious: i mean
13:51 Axarious: there are sharp angles
13:51 Axarious: but that doesn't mean they aren't allowed
13:51 Axarious: this 00:58:819 (2,3,4) -
13:51 Axarious: 00:59:569 (1,2,3,4,5,6,1,2) -
13:52 Axarious: these all carry momentum around a circle
13:53 Axarious: a good example of something that's much easier to hit but more spaced
13:53 Axarious: 01:43:819 (2,3,4,5) -
13:54 Mazzerin: LOL
13:54 Mazzerin: i made it all circular because i was told to
13:54 Mazzerin: i talked to asphyxia, yales about this
13:54 Mazzerin: they said its good like this
13:54 Mazzerin: eh
13:54 Mazzerin: and that part you linked
13:54 Mazzerin: was the "bad" part
13:54 Axarious: the last thing i linked?
13:54 Mazzerin: yeah
13:55 Axarious: there's a reason as to why people can't play bd maps
13:55 Axarious: because squares which carry shit momentum
13:55 Axarious: circular doesn't necessarily mean ~flow~
13:55 Axarious: i don't even understand
13:55 Axarious: how are people supposed to hit that when it's nearly impossible to snap to them
13:56 Mazzerin: yeah thats how i feel too but only about ovals/lines
13:56 Axarious: a lot of players even say that they move their cursor in circles and spamming to hit squares @.@
13:56 Mazzerin: lines aer the worst
13:56 Axarious: oh really?
13:56 Axarious: oh
13:56 Axarious: if you're talking like
13:56 Axarious: three things arranged in a line?
13:56 Axarious: like kokou no sousei?
13:56 Mazzerin: 3 is fine
13:56 Mazzerin: when its 4 its stupid
13:56 Axarious: oh
13:56 Mazzerin: when its 5 its impossible
13:56 Mazzerin: i mean 3 is already kinda hard
13:57 Mazzerin: the worst parts in koko sosei is that
13:57 Mazzerin: double zigzag
13:57 Mazzerin: for me
13:57 Axarious: yeah same
13:57 Axarious: hardest to hit
13:57 Mazzerin: when it goes left right and then randomly goes somewhere far away
13:57 Mazzerin: and does that again
13:57 Axarious: yep
13:57 Axarious: gross as fuck pattern
13:57 Axarious: one zigzag is bad enough
13:57 Axarious: and then it's ctrl h'd
13:57 Axarious: LOL
13:58 Mazzerin: there are triangles that are cool there thats it
13:58 Mazzerin: i like triangles
13:58 Mazzerin: i think theyre the easiest
13:58 Mazzerin: thats why i form them mostly
13:58 Axarious: except in image mat
13:58 Mazzerin: idk i hit those too
13:58 Axarious: oh wtf
13:58 Axarious: i've hit them once lmao
13:58 Axarious: 02:00:069 (1,2,3,4,5) -
13:58 Mazzerin: i tried it yesterday and it was easy o.O
13:58 Axarious: w.w
13:58 Axarious: bragging rights to triangle power
13:58 Mazzerin: i had that part as
13:59 Mazzerin: back and forth jumps
13:59 Mazzerin: doomsday said its handbreaking
13:59 Mazzerin: and said squares are better
13:59 Mazzerin: LOL
13:59 Mazzerin: fucking mouse
13:59 Axarious: okay uh i guess different players have different strengths
13:59 Axarious: a clockwise square like that to me is only doable by cookiezi
13:59 Axarious: LMAO 02:01:069 (1,2,3,4) -
13:59 Axarious: i didn't even see this
13:59 Mazzerin: what does clock direction have to do with it
14:00 Mazzerin: hahahaha
14:00 Axarious: oh oops that's counter clockwise
14:00 Axarious: i can only do counter clock squares
14:00 Mazzerin: LOL
14:00 Mazzerin: why
14:00 Axarious: don't know
14:00 Mazzerin: how
14:00 Axarious: that's why my atama is HR
14:00 Mazzerin: i dont see how it matters
14:00 Mazzerin: how did you even notice
14:00 Mazzerin: a thing like that
14:01 Axarious: i think
14:01 Axarious: because of bd
14:01 Mazzerin: cant read it anymore?
14:01 Axarious: i can do the mittens HR which has counter clock but i can't hit them nomod
14:01 Axarious: i think i can't snap to clockwise squares
14:03 Mazzerin: are stars ok?
14:03 Mazzerin: they area fine for me
14:03 Axarious: i'm fine with stars
14:03 Axarious: just no circle movement pentagons pls
14:04 Axarious: but
14:04 Axarious: i think a song like this
14:04 Axarious: wouldn't be fitting for stars
14:04 Axarious: okay
14:04 Axarious: 04:38:006 (2,3,4,5,1,2,1) -
14:05 Axarious: whoever thinks circular patterns are easy
14:05 Mazzerin: LOL
14:05 Mazzerin: YES
14:05 Axarious: like
14:05 Mazzerin: I KNEW YOURE GONNA MENTION THAT
14:05 Axarious: who the fuck
14:05 Mazzerin: i was actualy about to link it
14:05 Axarious: thinks this
14:05 Axarious: is doable
14:05 Axarious: by any means
14:05 Axarious: this is why world wide choppers isn't fcable
14:05 Axarious: because of an expanding circle pattern at 130 1/4ths
14:05 Axarious: absolutely no one can snap to it
14:06 Axarious: and this one's larger + higher bpm
14:06 Axarious: and people expect that this is more flow than like
14:06 Axarious: fullscreen back and forths or something? lmaOOOOooo
14:06 Mazzerin: yeah
14:06 Mazzerin: youre the first one who understands me
14:06 Mazzerin: i thought im going mad
14:06 Axarious: i could handle like
14:06 Mazzerin: i had made it all jagged and and snappy before
14:07 Axarious: doomsday's argument before
14:07 Axarious: until that circle
14:07 Axarious: pattern*
14:07 Axarious: like HELL NO
14:07 Axarious: NO ONE
14:07 Axarious: EVER.
14:07 Axarious: WILL HIT THAT EVER
14:07 Axarious: 04:39:686 -
14:07 Axarious: from this point until the kiai
14:08 Axarious: anyone who can do these so-called "flow" patterns
14:08 Axarious: is not human.
14:08 Mazzerin: LOL
14:08 Axarious: like
14:08 Axarious: 04:52:166 (1,2,3,4,1,2,3,4) -
14:08 Axarious: there are so many maps
14:09 Axarious: which show that patterns like these aren't very playable
14:09 Axarious: exact reason why gold dust DT is only done by rrtyui right now
14:09 Mazzerin: ive seen a lot of people hit that
14:09 Axarious: wow they're god wtf
14:09 Mazzerin: what do you suggest there?
14:09 Mazzerin: rafis hit it
14:10 Axarious: yeah, rafis is god.
14:10 Mazzerin: doomsday
14:10 Axarious: they aren't human man
14:10 Axarious: i'm telling you LOL
14:11 Mazzerin: http://puu.sh/i1EhP/294399b4e1.jpg
14:11 Mazzerin: is this fine?
14:11 Mazzerin: in another spot
14:11 Axarious: which end does it start at
14:11 Axarious: top or left
14:11 Mazzerin: top
14:12 Axarious: that's more playable to me
14:12 Axarious: but idk about other people
14:14 Axarious: 07:06:379 (1,2,3) - no
14:14 Mazzerin: http://puu.sh/i1EAy/7fc2ae471b.jpg
14:14 Mazzerin: is this good?
14:14 Mazzerin: :DDDDDDDDDDDDDDDDDDD YESSSSSSSSSSSSSSSSSS
14:15 Axarious: ehhh
14:15 Axarious: i don't know if that's hard or not
14:16 Axarious: it's comboable at the very least
14:16 Mazzerin: so its good i guess
14:17 Axarious: how did you manage to increase the sr
14:17 Axarious: @.@
14:17 Mazzerin: the new jumps on 270 part
14:17 Mazzerin: lol
14:17 Axarious: w.w
14:17 Axarious: imo the sliders are too fast
14:18 Mazzerin: thats why the jumps are big
14:18 Mazzerin: 04:52:166 (1,2,3,4,1,2,3,4,1,2,3,4,5) -
14:18 Mazzerin: what do ith this
14:18 Mazzerin: if i change squares to up down or something
14:18 Mazzerin: its good?
14:19 Axarious: no idea
14:19 Axarious: i've never really seen a map this fast with this diff rating
14:19 Axarious: so i can't really say whether or not stuff is doable www
14:19 Mazzerin: omfg
14:19 Mazzerin: its not the jumps that are 8 stars
14:19 Mazzerin: its the couple of streams
14:19 Axarious: i know
14:19 Mazzerin: that has nothing to do with them
14:19 Mazzerin: the jumps are ez for you
14:20 Axarious: not really
14:20 Mazzerin: yeah im not being serious but you know what i mean
14:21 Axarious: i don't think you need to change it actually
14:21 Axarious: it's only 250bpm there
14:21 Mazzerin: yeah i did anyways
14:22 Axarious: o
14:22 Mazzerin: i mean i want it to flow nicely
14:22 Mazzerin: ok sec ill reup
14:23 Axarious: okies
14:23 Mazzerin: and youll try the 270 part again
14:23 Mazzerin: uh,, main diff is 7,91 now
14:23 Mazzerin: shit
14:23 Mazzerin: LOL
14:23 Mazzerin: but its supposed to be better
14:23 Mazzerin: cuz up down instead of circular
14:23 Mazzerin: ok done now
14:24 Axarious: so it is _some_ of the jumps that add to difficulty
14:24 Axarious: lmao
14:24 Mazzerin: well, theyre not even 7 stars all of them summed up
14:24 Mazzerin: while solo is 7,6 alone ~
14:24 Mazzerin: idk how it works really
14:24 Mazzerin: lol
14:27 Axarious: i think it's nicer than what is was
14:27 Axarious: definitely
14:27 Mazzerin: nice
14:27 Mazzerin: is there any particular spot that is retarded
14:27 Mazzerin: or is it just hard and thats it?
14:27 Axarious: just hard
Because it can be disqualified for it? Duh?Musty wrote:
to GoldenWolf & Alheak: why are you even talking about timings when at least 20% of this game's beatmaps aren't even correctly timed
then because there maps from Hollow wings in Ranked as Genryuu kaiko and Sentimental Skyscraper?sukiNathan wrote:
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).Mazzerin wrote:
feel free to drop your suggestions everyone, gonna get it done again tomorrow
extra thanks to the bns who made their sacrifice #1 : )
Good luck anyways~
xtrem3x wrote:
then because there maps from Hollow wings in Ranked as Genryuu kaiko and Sentimental Skyscraper?
/me runs
Beomsan wrote:
go go mazzerin
What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,stryver12 wrote:
Each mod raises the diff by 0.01 ....
Totally agree !!!!Lilith Sakaki wrote:
Each mod raises the diff by 0.01 ....
What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,
you have map that only 1% can pass it and 0.001% can fc it
Like it matters at this point.stryver12 wrote:
Each mod raises the diff by 0.01 ....
Lilith Sakaki wrote:
hey hey hey
Look! A noob is modding a 6+* stars map.
Nah jk, just some stuff i noticed, just pure suggestion :I hope this is helping you a little bit
- 02:44:068(1,2) - Maybe reduce a little bit more the volume for those, i can barely hear what's they're on (or maybe it's me)
its fine- 03:29:640(1,2,3,4,5,1) - Try DS 0.8x?
unnecessary- 03:41:440(1,3) - This sliders can be remapped following the vocals, like you did here 03:35:940(1,2) (not the same timing, i mean, in the same spirit
its a bit off time so i used 1/1 slider on that other one- 04:31:526(1,2,3,4) - I feel this is kinda wasted to leave those circles close to each other
drum beats made me do it
uh i used red stuff where it fit for sbVone wrote:
Hey Mazzerin, love your map and the song! As a suggestion, I think it would be nice if objects from 05:59:126 (1) to 06:22:237 (1) should be red, because of the brutality of the text and the riff
dont really need mods im just waiting for Lust to check it since he promised to about 2 months ago nowfergas wrote:
will you continue to work with it? need mod?
applied some of the minor suggestions like mini spacing imperfectionsiedesu wrote:
Hello:PBlind Faith01:44:069:Stack with 01:43:819 's tail
01:45:069 (4,5,1):These notes are not same in distance, so move this 01:45:569 to x:288, y:284
01:51:444: move this one to x:304, y:244
02:10:194: Isn't this direction looks better?https://osu.ppy.sh/ss/3467252
03:05:912: move to x:188, y:188
03:29:690 (1,2,3,4,5,1,1): Select them all, and move Number 1 to x:144,y:292 https://osu.ppy.sh/ss/3467270
03:35:940 (1,2) :they are not parallel, so make number 2 parallel with Number 1
05:38:666 make distance same with 05:38:246 (1,2,3) I'm saying these two noteshttps://osu.ppy.sh/ss/3467299
07:11:272 (1,2): make them like this:https://osu.ppy.sh/ss/3467309
07:16:834 (2,3,4,1,2,3): these stream distance is too wide to hit because this section's BPM is 240
So decrease the distance
07:24:272 (1,2,3): ^
08:18:272: add here finish?
*your mapset is so great, That's why I'm giving you a kudos
good luck +_<
thanks, last one is needed because kiais aren't rankable on red points though for whatever reason (source: p/4290623 )G9W0V2H0 wrote:
i am is mod Blind Faith!
timing point Green not use is Over Red!00:54:569
instead it, you do instead SHOULD:06:22:237
instead it, you do instead SHOULD:06:40:665
instead it, you do instead SHOULD:07:08:522
instead it, you do instead SHOULD:
Good luck rank Approve top50 scoreboard!!!