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Raymond Gramke - Metallic Menace

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Total Posts
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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 7 april 2010 at 20:12:29

Artist: Raymond Gramke
Title: Metallic Menace
Source: Eduardo the Samurai Toaster
Tags: Wiiware Wii Toast run 'n' gun Semnat Studios
BPM: 140
Filesize: 2880kb
Play Time: 01:08
Difficulties Available:
  1. Easy (1,43 stars, 63 notes)
  2. Hard (4,88 stars, 202 notes)
  3. Normal (4,24 stars, 115 notes)
Download: Raymond Gramke - Metallic Menace
Information: Scores/Beatmap Listing
---------------
BEST GAME TITLE EVER!.......
....Well 10:th map, I enjoy it myself but I dunno if others do.
Proably the most obcure song I have mapped so far
Symbolic
- in General
  1. Remove .osb file, it's unused.
  2. Set Preview Time on all difficulties.
- Easy
  1. The Taiko-whistles aren't really making sense imo.
  2. Why are the clapsounds not on beats where there's a clap in the backgroundmusic?
- Normal
  1. Nothing big here.
- Hard
  1. Please, fix the hitsounds so the claps on the notes are at the same spot as the claps in the backgroundmusic!
Starred *
Topic Starter
Xgor
Removed the osb
Otherwise i didn't change much due to that I don't want to change the beat placement so much (And SB hitsounds are d+jsoikcvnsjcsjbncv)
iDwarf
[Easy]

All Ok.

[Normal]

All Ok

( Some sliders look ugly >.< But that's not a big problem)

[Hard]

- 00:43:821 (3) - This sounds not right 'cause of the previous combo. (Change clap's position on this, or previous combo)
- 01:02:678 (5,6) - Maybe it'll look better if you snap those closer to (4) (Move (5) one grid up (Lvl2) and snap 6 then)
- 01:06:107 (4,5) - ^
- 01:08:357 (7) - A Triplet could sound better here.
Shohei Ohtani
Easy:
00:22:285 (2) - Kind of boring. Change it so there is a repeat on every white tick, and add 2 more repeats. Make the 1st and 3rd repeat have a clap, and the end have a finish.
00:29:142 (2) - ^
00:36:000 (3) - Remove clap hitsound on the beginning.
00:37:714 (1) - Remove Clap
00:47:142 (5) - Add Clap
00:48:000 (1) - Remove Clap
00:49:714 (4) - Remove Whistle
00:54:000 (3) - Add clap
00:58:285 (1) - Remove Clap
00:59:142 (3) - Add Clap
01:00:000 (4) - Same as 58:285
01:00:857 (6) - Same as 59:142

Normal:
00:14:785 (3) - Add Clap on the End
00:16:500 (3) - ^
00:20:142 (5) - Add Clap
00:25:285 (5) - ^
00:27:000 (5) - Add finish
00:34:285 (1) - I, personally, am fine with these, but I'm not sure that this is rankable.
00:36:000 (1) - ^
00:42:642 (3) - Eww. Move this towards the middle of the circle formation you have.
00:58:928 (2) - Move the clap from the repeat to the end of the slider.
01:08:571 (5) - Add clap

Hard:
Rename to insane?
00:34:928 (2) - Remove clap

Desu~
Topic Starter
Xgor

CDFA wrote:

Easy:
00:22:285 (2) - Kind of boring. Change it so there is a repeat on every white tick, and add 2 more repeats. Make the 1st and 3rd repeat have a clap, and the end have a finish.But your suggestion is even more boring <.<
00:29:142 (2) - ^
00:36:000 (3) - Remove clap hitsound on the beginning.Done
00:37:714 (1) - Remove Clap^
00:47:142 (5) - Add Clap^
00:48:000 (1) - Remove Clap^
00:49:714 (4) - Remove Whistle^
00:54:000 (3) - Add clapAdded whistle instead.
00:58:285 (1) - Remove ClapDone
00:59:142 (3) - Add ClapNo
01:00:000 (4) - Same as 58:285
01:00:857 (6) - Same as 59:142

Normal:
00:14:785 (3) - Add Clap on the EndDone
00:16:500 (3) - ^Done
00:20:142 (5) - Add ClapDidn't do it on this one
00:25:285 (5) - ^Done
00:27:000 (5) - Add finishDone
00:34:285 (1) - I, personally, am fine with these, but I'm not sure that this is rankable.Well, if more complain about it i fix it
00:36:000 (1) - ^
00:42:642 (3) - Eww. Move this towards the middle of the circle formation you have.Kinda fixed it.
00:58:928 (2) - Move the clap from the repeat to the end of the slider.Done
01:08:571 (5) - Add clapNo

Hard:
Rename to insane?
00:34:928 (2) - Remove clap

Desu~

Midget wrote:

[Hard]

- 00:43:821 (3) - This sounds not right 'cause of the previous combo. (Change clap's position on this, or previous combo)Done
- 01:02:678 (5,6) - Maybe it'll look better if you snap those closer to (4) (Move (5) one grid up (Lvl2) and snap 6 then)Um i think i did it....
- 01:06:107 (4,5) - ^
- 01:08:357 (7) - A Triplet could sound better here.No
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to fix spacing after all modify :3

[General]
Okay.

[Easy]
Try to use 1/4 Divisor Snap.
00:12:000 (3) Ugly! x.x Try modify it.
00:18:000 (1) Symmetrize it.
00:20:571 (1) Try to make this like 00:22:285 (2)
00:27:428 (1) ^ like 00:29:142 (2)
00:32:571 (3) Symmetrize it.

[Normal]
I didn't mod anything about symmetry 'cause it's seems here are all intentional. :D

[Hard]
ok :D

Good job, Starred!
Topic Starter
Xgor

tmokb93 wrote:

[Easy]
Try to use 1/4 Divisor Snap.What? Why? No!
00:12:000 (3) Ugly! x.x Try modify it.fixed
00:18:000 (1) Symmetrize it.Done, I think
00:20:571 (1) Try to make this like 00:22:285 (2)what?
00:27:428 (1) ^ like 00:29:142 (2)
00:32:571 (3) Symmetrize it.Ok done
Symbolic

Xgor wrote:

Removed the osb
Otherwise i didn't change much due to that I don't want to change the beat placement so much (And SB hitsounds are d+jsoikcvnsjcsjbncv)
You forgot lots of claps on places where you have notes, and where they are in the music, whilst you added claps on places where they are not in the music. I wasn't talking about SB'ing hitsounds..
AngelHoney
Star :) :)
alvisto
^.^

NORMAL
00:23:142 (2) - Shouldn't this slider end like, here ? 00:23:571
00:30:000 (2) - ^
This difficulty feels so weird cause you use too many 1/3 notes and sliders, hence rhythm is really hard to catch. That doesn't sound flattering to me. xD

HARD
00:51:428 (1,2,3,4,5) - I don't like thia part because jumps with notes on blue line is kinda hard to catch on the 1st time, since you mainly place notes on white/red lines before this set of jump, hence, it was a bit unexpected. You should ask other for more opinions.
This difficulty has good rhythm.

EASY
Nothing

This song is difficult is map, and for me, it's hard for me to love this kind of song. xD

Nevertheless, good job on hard. Star.

And also lol at the offset at being 0ms (I think the timing is ok though, just feel weird that the offset is 0ms)
Real1
I don't really find anything WRONG with the map, but here are some opinions!

The 0 offset disturbs me. :P

Toast in tags, neccessary?

Easy:
Maybe add a spinner if you find a spot to use it so everyone's score won't be the same!
00:50:571 (6) - Use clap instead of whistle? To fit with the previous three notes.

Normal:
Maybe add a spinner if you find a spot to use it so everyone's score won't be the same!
00:33:857 (4) - Sure to use both clap and finish here? Sound weird.

Hard:
Nothing
NoHitter
Suggestion: Change preview point to : 00:20:357

Don't kudo this

Edit: okay pubbled
xierbaliti
Offset: I like +9 ms but you should get confirmation on this

-hard-
00:44:035 add a circle here?
00:51:428 (1,2,3,4,5) -as alvisto saids,I really don't like this part, too.

good map. :)
Topic Starter
Xgor

alvisto wrote:

^.^

NORMAL
00:23:142 (2) - Shouldn't this slider end like, here ? 00:23:571No
00:30:000 (2) - ^
This difficulty feels so weird cause you use too many 1/3 notes and sliders, hence rhythm is really hard to catch. That doesn't sound flattering to me. xD Well i was kinda worried about that but I don't find it so hard to read

HARD
00:51:428 (1,2,3,4,5) - I don't like thia part because jumps with notes on blue line is kinda hard to catch on the 1st time, since you mainly place notes on white/red lines before this set of jump, hence, it was a bit unexpected. You should ask other for more opinions.I kinda like this D: So I keep it for now

Real1 wrote:

Toast in tags, neccessary?Why not :P

Easy:
Maybe add a spinner if you find a spot to use it so everyone's score won't be the same! Nah I like it spinner free
00:50:571 (6) - Use clap instead of whistle? To fit with the previous three notes. No

Normal:
Maybe add a spinner if you find a spot to use it so everyone's score won't be the same!Same as above
00:33:857 (4) - Sure to use both clap and finish here? Sound weird. Ok fixed this

Hard:
Nothing

xierbaliti wrote:

Offset: I like +9 ms but you should get confirmation on thisI checked with Zekira about the offset and Zekira thought my offset was good

-hard-
00:44:035 add a circle here? Nononono)
XepherX3
why do i even mod :lol:

star
KIA
:O
GladiOol
[Hard]
01:08:357 (7,8,9,10) - Blub, make this a 1/6 slider please ^_^ Because it feels 'out of place'. All of the sudden 1/6 notes. xD
Topic Starter
Xgor

Gladi wrote:

[Hard]
01:08:357 (7,8,9,10) - Blub, make this a 1/6 slider please ^_^ Because it feels 'out of place'. All of the sudden 1/6 notes. xD
I made two 1/6 sliders insead :D
gdeath
All fine to me
Star
Garven
Pretty fun maps. Star.
yeahyeahyeahhh
Offset: 8 (you can fiddle with 7 or 9, but 8 gave me best result (0 mistime)). You shouldn't have a song at 0 offset.

Hard:
01:04:722 - Note here
01:04:293 (4) - Shorten this by 1/2 and/or move to blue tick, put a note here regardless 01:04:293. If you shorten, put a note on 01:04:722 ( SS example. http://osu.ppy.sh/ss/4429)

Overall: Diff could be better, specially towards the end. The double clicks feel very awkward

Normal:
Fine

Easy:
Fine
Topic Starter
Xgor

yeahyeahyeahhh wrote:

Offset: 8 (you can fiddle with 7 or 9, but 8 gave me best result (0 mistime)). You shouldn't have a song at 0 offset.Well.. Zekira said that 0 probably was correct....well I changed it now.

Hard:
01:04:722 - Note hereNo! Why?
01:04:293 (4) - Shorten this by 1/2 and/or move to blue tick, put a note here regardless 01:04:293. If you shorten, put a note on 01:04:722 ( SS example. http://osu.ppy.sh/ss/4429)No! Why?

Overall: Diff could be better, specially towards the end. The double clicks feel very awkward I like it......
yeahyeahyeahhh

Xgor wrote:

yeahyeahyeahhh wrote:

Offset: 8 (you can fiddle with 7 or 9, but 8 gave me best result (0 mistime)). You shouldn't have a song at 0 offset.Well.. Zekira said that 0 probably was correct....well I changed it now.

Hard:
01:04:722 - Note hereNo! Why?
01:04:293 (4) - Shorten this by 1/2 and/or move to blue tick, put a note here regardless 01:04:293. If you shorten, put a note on 01:04:722 ( SS example. http://osu.ppy.sh/ss/4429)No! Why?

Overall: Diff could be better, specially towards the end. The double clicks feel very awkward I like it......

Because they're in the song and it sounds better :P
Topic Starter
Xgor
My mapping makes sense to the song too.(And i seen worse get ranked)
Also I don't want the map to be too steamy and I think it's better and more fun this way.
YGOkid8
General
IMO, hitsounds are too soft. Can you increase to at least 70% - 80%?

All my nazi mods are just suggestions~

Easy

Normal Mod~
00:14:579 (2) - Make slider the same as 00:12:008 (3)? (As in, exactly same shape/size)
01:06:865 (2,3,4,5,6) - Since this is Easy diff., maybe should keep spacing constant, and not do these jumps.

Nazi Mod~
00:12:008 (3) - Move middle slider point 1 Grid (Lv3) left, and the end slider point left 1 Grid and down 2 (Lv3). <-- Super Nazi
00:46:293 (3,4,5) - 2 Grids down (Lv3), due to the changing of the playfield thing, whatever.

Normal

Nazi Mod~
00:51:436 (1,2) - Make these sliders perfectly parallel.
00:36:008 (1) - Move 1 Grid up, and 2 Grids left (Lv3) to align with end of 00:34:293 (1).
00:53:150 (1,2) - Move (2) 1 Grid down and right to align with (1).

Hard
Ha... Increase the HP Drain Rate by 2, Decrease Circle Size by 1 and Increase OD by 1, and you've got yourself an Insane diff :). Maybe consider?

Normal Mod~
01:07:936 (5) - 1 Grid down? (Lv3)

Nazi Mod~
00:52:079 (3) - Move 2 Grids (Lv3) left, to be symmetrical with 00:51:436 (1) with (2).
Topic Starter
Xgor

YGOkid8 wrote:

General
IMO, hitsounds are too soft. Can you increase to at least 70% - 80%?

All my nazi mods are just suggestions~

Easy

Normal Mod~
00:14:579 (2) - Make slider the same as 00:12:008 (3)? (As in, exactly same shape/size)Done
01:06:865 (2,3,4,5,6) - Since this is Easy diff., maybe should keep spacing constant, and not do these jumps.No

Nazi Mod~
00:12:008 (3) - Move middle slider point 1 Grid (Lv3) left, and the end slider point left 1 Grid and down 2 (Lv3). <-- Super NaziUmm... done
00:46:293 (3,4,5) - 2 Grids down (Lv3), due to the changing of the playfield thing, whatever.Nope

Normal

Nazi Mod~
00:51:436 (1,2) - Make these sliders perfectly parallel.....
00:36:008 (1) - Move 1 Grid up, and 2 Grids left (Lv3) to align with end of 00:34:293 (1).Done
00:53:150 (1,2) - Move (2) 1 Grid down and right to align with (1).Done

Hard
Ha... Increase the HP Drain Rate by 2, Decrease Circle Size by 1 and Increase OD by 1, and you've got yourself an Insane diff :). Maybe consider?No

Normal Mod~
01:07:936 (5) - 1 Grid down? (Lv3)What? No....

Nazi Mod~
00:52:079 (3) - Move 2 Grids (Lv3) left, to be symmetrical with 00:51:436 (1) with (2).Done
Fuuko
Everything sounds fine.
Have your star. ;*'
jockeytiyan
Just a quick mod because this song's title is definitely the complete opposite of what I expected from the song.

Normal:
00:27:008 (5) - I don't like the finish here. You can leave it as it is, though.

Hard:
00:18:222 (4,1) - lolatdistancespacing. This is confusing, IMO.
00:44:150 (5,1) - Claps doesn't sound good from where they are. I suggest moving (5)'s clap to the starting point rather than the end of the slider.


*sigh* the Hard was also as downing as the song. But I'll star for effort in making it a map and for making the song less boring. :P
Topic Starter
Xgor

jockeytiyan wrote:

Just a quick mod because this song's title is definitely the complete opposite of what I expected from the song.

Normal:
00:27:008 (5) - I don't like the finish here. You can leave it as it is, though.Changed ;)

Hard:
00:18:222 (4,1) - lolatdistancespacing. This is confusing, IMO.I don't think it's that confusing (Heck, even AIMod isn't bugging about the spacing
00:44:150 (5,1) - Claps doesn't sound good from where they are. I suggest moving (5)'s clap to the starting point rather than the end of the slider.fixed


*sigh* the Hard was also as downing as the song. But I'll star for effort in making it a map and for making the song less boring. :P
Astom
[Easy]
-100% Acc i don't see problems :3

[Normal]
-100% Acc no problems here >:3

[Hard]
-Run AIMod xd
-97% Acc

I don't like your song it's boring D:(still, I think is good mapped) try to use kiai time or add some skin, however, star :3
Derekku
Sorry it took me so long to mod this orz

[General]
*Offset looks good
*'n' doesn't actually work as a tag, so you can remove it if you'd like xp

[Easy]
Looks fine.

[Normal]
Looks okay.

[Hard]
01:08:365 (7,8) - buhhhh don't do this adslfk It's hard to read (even though it's kinda cool)

Yeah, not very helpful on my part. XP Nice job, though~
Topic Starter
Xgor

Derekku Chan wrote:

Sorry it took me so long to mod this orz

[General]
*Offset looks good
*'n' doesn't actually work as a tag, so you can remove it if you'd like xpWell it's a part of the name of a the type of game it is so I'll keep it

[Easy]
Looks fine.

[Normal]
Looks okay.

[Hard]
01:08:365 (7,8) - buhhhh don't do this adslfk It's hard to read (even though it's kinda cool)Well, changed back to a 1/6 stream.

Yeah, not very helpful on my part. XP Nice job, though~
Hamuko
haven't found any errors while modding this, and i liked the song :3
AtemiskKun
Awesome song ^^ gl~
Jarby
You know what? This is a great map.
Mismagius
Easy
00:49:722 (4) - new combo

Normal
Nothing

Hard
00:31:829 (4) - AAAAAAAAAAAAAAAASTACK

This map is awesome, have my star :)
Topic Starter
Xgor

Blue Dragon wrote:

Easy
00:49:722 (4) - new comboNah

Normal
Nothing

Hard
00:31:829 (4) - AAAAAAAAAAAAAAAASTACKAh thanks for poining that out :)

This map is awesome, have my star :)
thekillerhjkhjk
nice... yummy yummy toast :3

[hard]
00:17:579 (2) - move slider end point up one square to make parallel with the previous slider

00:34:293 (1,2) - these sliders seem a lil awkward. maybe make symmetrical? (with themselves, not each other)

00:52:400 (4,5) - move these down two squares. itll make the pattern more neat

00:58:079 (7) - move this down two and right one to align with the previous slider

00:58:293 (1) - move down one square to align

[normal]
00:34:293 (1) - im not too sure about this slider and this one - 00:36:008 (1) - if you like them, keep them... but i think they're a lil wierd

00:52:079 (2) - move end point down one square to make parallel to previous slider

01:05:150 (1,2) - awkward sliders... make symmetrical? (once again with themselves)

01:06:865 (1,2) - ^

[easy]

01:06:865 (2) - move left one
01:07:293 (3) - move left one
01:08:150 (5) - move right one
01:08:579 (6) - move right one


great map... star for yummeh toast :3
Topic Starter
Xgor

thekillerhjkhjk wrote:

nice... yummy yummy toast :3

[hard]
00:17:579 (2) - move slider end point up one square to make parallel with the previous sliderOk

00:34:293 (1,2) - these sliders seem a lil awkward. maybe make symmetrical? (with themselves, not each other)Ok

00:52:400 (4,5) - move these down two squares. itll make the pattern more neatDone :)

00:58:079 (7) - move this down two and right one to align with the previous sliderThat's not the intention here.

00:58:293 (1) - move down one square to alignNo

[normal]
00:34:293 (1) - im not too sure about this slider and this one - 00:36:008 (1) - if you like them, keep them... but i think they're a lil wierdI like them :3

00:52:079 (2) - move end point down one square to make parallel to previous sliderDone

01:05:150 (1,2) - awkward sliders... make symmetrical? (once again with themselves)Done

01:06:865 (1,2) - ^

[easy]

01:06:865 (2) - move left oneNah on all these
01:07:293 (3) - move left one
01:08:150 (5) - move right one
01:08:579 (6) - move right one


great map... star for yummeh toast :3
Thanks for the mod :3
Larto
Everything is good but...

Fade out the mp3 at the end >:||||||||||||||
Topic Starter
Xgor
Fixed on my 1000:th post :O
Larto
k
whymeman
Alright then.
Topic Starter
Xgor
Wooo
Garven
Needs more kudosu stars. Grats on the rank, though!
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