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Raymond Gramke - Metallic Menace

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YGOkid8
General
IMO, hitsounds are too soft. Can you increase to at least 70% - 80%?

All my nazi mods are just suggestions~

Easy

Normal Mod~
00:14:579 (2) - Make slider the same as 00:12:008 (3)? (As in, exactly same shape/size)
01:06:865 (2,3,4,5,6) - Since this is Easy diff., maybe should keep spacing constant, and not do these jumps.

Nazi Mod~
00:12:008 (3) - Move middle slider point 1 Grid (Lv3) left, and the end slider point left 1 Grid and down 2 (Lv3). <-- Super Nazi
00:46:293 (3,4,5) - 2 Grids down (Lv3), due to the changing of the playfield thing, whatever.

Normal

Nazi Mod~
00:51:436 (1,2) - Make these sliders perfectly parallel.
00:36:008 (1) - Move 1 Grid up, and 2 Grids left (Lv3) to align with end of 00:34:293 (1).
00:53:150 (1,2) - Move (2) 1 Grid down and right to align with (1).

Hard
Ha... Increase the HP Drain Rate by 2, Decrease Circle Size by 1 and Increase OD by 1, and you've got yourself an Insane diff :). Maybe consider?

Normal Mod~
01:07:936 (5) - 1 Grid down? (Lv3)

Nazi Mod~
00:52:079 (3) - Move 2 Grids (Lv3) left, to be symmetrical with 00:51:436 (1) with (2).
Topic Starter
Xgor

YGOkid8 wrote:

General
IMO, hitsounds are too soft. Can you increase to at least 70% - 80%?

All my nazi mods are just suggestions~

Easy

Normal Mod~
00:14:579 (2) - Make slider the same as 00:12:008 (3)? (As in, exactly same shape/size)Done
01:06:865 (2,3,4,5,6) - Since this is Easy diff., maybe should keep spacing constant, and not do these jumps.No

Nazi Mod~
00:12:008 (3) - Move middle slider point 1 Grid (Lv3) left, and the end slider point left 1 Grid and down 2 (Lv3). <-- Super NaziUmm... done
00:46:293 (3,4,5) - 2 Grids down (Lv3), due to the changing of the playfield thing, whatever.Nope

Normal

Nazi Mod~
00:51:436 (1,2) - Make these sliders perfectly parallel.....
00:36:008 (1) - Move 1 Grid up, and 2 Grids left (Lv3) to align with end of 00:34:293 (1).Done
00:53:150 (1,2) - Move (2) 1 Grid down and right to align with (1).Done

Hard
Ha... Increase the HP Drain Rate by 2, Decrease Circle Size by 1 and Increase OD by 1, and you've got yourself an Insane diff :). Maybe consider?No

Normal Mod~
01:07:936 (5) - 1 Grid down? (Lv3)What? No....

Nazi Mod~
00:52:079 (3) - Move 2 Grids (Lv3) left, to be symmetrical with 00:51:436 (1) with (2).Done
Fuuko
Everything sounds fine.
Have your star. ;*'
jockeytiyan
Just a quick mod because this song's title is definitely the complete opposite of what I expected from the song.

Normal:
00:27:008 (5) - I don't like the finish here. You can leave it as it is, though.

Hard:
00:18:222 (4,1) - lolatdistancespacing. This is confusing, IMO.
00:44:150 (5,1) - Claps doesn't sound good from where they are. I suggest moving (5)'s clap to the starting point rather than the end of the slider.


*sigh* the Hard was also as downing as the song. But I'll star for effort in making it a map and for making the song less boring. :P
Topic Starter
Xgor

jockeytiyan wrote:

Just a quick mod because this song's title is definitely the complete opposite of what I expected from the song.

Normal:
00:27:008 (5) - I don't like the finish here. You can leave it as it is, though.Changed ;)

Hard:
00:18:222 (4,1) - lolatdistancespacing. This is confusing, IMO.I don't think it's that confusing (Heck, even AIMod isn't bugging about the spacing
00:44:150 (5,1) - Claps doesn't sound good from where they are. I suggest moving (5)'s clap to the starting point rather than the end of the slider.fixed


*sigh* the Hard was also as downing as the song. But I'll star for effort in making it a map and for making the song less boring. :P
Astom
[Easy]
-100% Acc i don't see problems :3

[Normal]
-100% Acc no problems here >:3

[Hard]
-Run AIMod xd
-97% Acc

I don't like your song it's boring D:(still, I think is good mapped) try to use kiai time or add some skin, however, star :3
Derekku
Sorry it took me so long to mod this orz

[General]
*Offset looks good
*'n' doesn't actually work as a tag, so you can remove it if you'd like xp

[Easy]
Looks fine.

[Normal]
Looks okay.

[Hard]
01:08:365 (7,8) - buhhhh don't do this adslfk It's hard to read (even though it's kinda cool)

Yeah, not very helpful on my part. XP Nice job, though~
Topic Starter
Xgor

Derekku Chan wrote:

Sorry it took me so long to mod this orz

[General]
*Offset looks good
*'n' doesn't actually work as a tag, so you can remove it if you'd like xpWell it's a part of the name of a the type of game it is so I'll keep it

[Easy]
Looks fine.

[Normal]
Looks okay.

[Hard]
01:08:365 (7,8) - buhhhh don't do this adslfk It's hard to read (even though it's kinda cool)Well, changed back to a 1/6 stream.

Yeah, not very helpful on my part. XP Nice job, though~
Hamuko
haven't found any errors while modding this, and i liked the song :3
AtemiskKun
Awesome song ^^ gl~
Jarby
You know what? This is a great map.
Mismagius
Easy
00:49:722 (4) - new combo

Normal
Nothing

Hard
00:31:829 (4) - AAAAAAAAAAAAAAAASTACK

This map is awesome, have my star :)
Topic Starter
Xgor

Blue Dragon wrote:

Easy
00:49:722 (4) - new comboNah

Normal
Nothing

Hard
00:31:829 (4) - AAAAAAAAAAAAAAAASTACKAh thanks for poining that out :)

This map is awesome, have my star :)
thekillerhjkhjk
nice... yummy yummy toast :3

[hard]
00:17:579 (2) - move slider end point up one square to make parallel with the previous slider

00:34:293 (1,2) - these sliders seem a lil awkward. maybe make symmetrical? (with themselves, not each other)

00:52:400 (4,5) - move these down two squares. itll make the pattern more neat

00:58:079 (7) - move this down two and right one to align with the previous slider

00:58:293 (1) - move down one square to align

[normal]
00:34:293 (1) - im not too sure about this slider and this one - 00:36:008 (1) - if you like them, keep them... but i think they're a lil wierd

00:52:079 (2) - move end point down one square to make parallel to previous slider

01:05:150 (1,2) - awkward sliders... make symmetrical? (once again with themselves)

01:06:865 (1,2) - ^

[easy]

01:06:865 (2) - move left one
01:07:293 (3) - move left one
01:08:150 (5) - move right one
01:08:579 (6) - move right one


great map... star for yummeh toast :3
Topic Starter
Xgor

thekillerhjkhjk wrote:

nice... yummy yummy toast :3

[hard]
00:17:579 (2) - move slider end point up one square to make parallel with the previous sliderOk

00:34:293 (1,2) - these sliders seem a lil awkward. maybe make symmetrical? (with themselves, not each other)Ok

00:52:400 (4,5) - move these down two squares. itll make the pattern more neatDone :)

00:58:079 (7) - move this down two and right one to align with the previous sliderThat's not the intention here.

00:58:293 (1) - move down one square to alignNo

[normal]
00:34:293 (1) - im not too sure about this slider and this one - 00:36:008 (1) - if you like them, keep them... but i think they're a lil wierdI like them :3

00:52:079 (2) - move end point down one square to make parallel to previous sliderDone

01:05:150 (1,2) - awkward sliders... make symmetrical? (once again with themselves)Done

01:06:865 (1,2) - ^

[easy]

01:06:865 (2) - move left oneNah on all these
01:07:293 (3) - move left one
01:08:150 (5) - move right one
01:08:579 (6) - move right one


great map... star for yummeh toast :3
Thanks for the mod :3
Larto
Everything is good but...

Fade out the mp3 at the end >:||||||||||||||
Topic Starter
Xgor
Fixed on my 1000:th post :O
Larto
k
whymeman
Alright then.
Topic Starter
Xgor
Wooo
Garven
Needs more kudosu stars. Grats on the rank, though!
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