Current guidelines for CtB seem a bit outdated and bland and I would like to open up a discussion on this to maybe help improve them and help new and current mappers alike with a 'template' of sorts for making a difficulty.
Here is my opinion:
I think that the current difficulty guidelines are Catch the Beat are too vague and are not very clear. The current "guidelines" are on the Modding Academy (Found here) are very basic and don't fit the formal layout the academy deserves.
Example from the Modding Academy:
Another large gap is the AR and HP values that we generally do follow. Although we do have a thread on that somewhere, it isn't very prominent and I think this should be added to the Academy or atleast displayed somewhere more visable.
EDIT: Beatmap management is open to viewing by normal members, a thread on this topic can be found here.
Here is my opinion:
I think that the current difficulty guidelines are Catch the Beat are too vague and are not very clear. The current "guidelines" are on the Modding Academy (Found here) are very basic and don't fit the formal layout the academy deserves.
Example from the Modding Academy:
This overdose example isn't very clear on what an Overdose actually is, 'top players' is very vague and does involve opinions for the most part so isn't very informative like the academy should be.Deif wrote:
- Overdose: FCable for the top players. A challenge for the rest!
Another large gap is the AR and HP values that we generally do follow. Although we do have a thread on that somewhere, it isn't very prominent and I think this should be added to the Academy or atleast displayed somewhere more visable.
EDIT: Beatmap management is open to viewing by normal members, a thread on this topic can be found here.