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CtB Difficulty Guideline Discussion

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Topic Starter
Riari
Current guidelines for CtB seem a bit outdated and bland and I would like to open up a discussion on this to maybe help improve them and help new and current mappers alike with a 'template' of sorts for making a difficulty.

Here is my opinion:

I think that the current difficulty guidelines are Catch the Beat are too vague and are not very clear. The current "guidelines" are on the Modding Academy (Found here) are very basic and don't fit the formal layout the academy deserves.
Example from the Modding Academy:

Deif wrote:

  1. Overdose: FCable for the top players. A challenge for the rest!
This overdose example isn't very clear on what an Overdose actually is, 'top players' is very vague and does involve opinions for the most part so isn't very informative like the academy should be.
Another large gap is the AR and HP values that we generally do follow. Although we do have a thread on that somewhere, it isn't very prominent and I think this should be added to the Academy or atleast displayed somewhere more visable.

EDIT: Beatmap management is open to viewing by normal members, a thread on this topic can be found here.
Sey
Many rules and/or guidelines for CTB still need to be way more detailed before they actually can be set in stone. Especially for new mappers it is hard to understand the actual conditions when a map really can be considered as Cup, Salad, Platter, Rain or Overdose. More profound rules are required to facilitate the mapping process for anyone who plans to map CTB. Gonna delineate a few examples of what I exactly mean:

  1. Beneath which BPM can 1/4 HDashes be allowed in Platters?
  2. Under which exact reason does AR and OD need to be constant?
  3. How much can AR and OD vary in a difficulty if the mapper decides not to keep these constant?
  4. Which difficulty allows 1/8 mapping? Is this also related to the BPM?
  5. How long does a spinner need to be in CTB difficulties, especially in Cups?
...and so on...

I could continue with that list, but I guess you see the point.
Thanks for opening this Thread, Riari. I look forward to see the community involved in that (which probably won't happen inside the Ranking Criteria Forums.).
ursa
Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
Kingkevin30

ursa wrote:

Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
as i just checked, this seems pretty accurate, there are only some edge cases
i would say that people should have a -0.20/+0.20 or -0.30/+0.30 window to decide
which difficulty Name would fit their difficulty more "mappingwise"
Topic Starter
Riari

ursa wrote:

Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
I think current star-rating in CtB is quite awful and that an overhaul with the PP update we will eventually get would be great and a systematic guideline with would work wonders but I don't think it would fit right now.
iiyo

Riari wrote:

ursa wrote:

Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
I think current star-rating in CtB is quite awful and that an overhaul with the PP update we will eventually get would be great and a systematic guideline with would work wonders but I don't think it would fit right now.
big dreams
Sey
There should not be any guideline about Star Rating in CTB difficulties since they are measured by osu!standard criterions, by now.
If a difficulty really can be seen as the difficulty after which it was named can only be seen whilst gameplay. As long as there is no distinct formula the star rating cannot be seen as a guide for any distinction between those.
Dainesl
I thought Deluge was just meant to be a harder Overdose that only applies if necessary, also? ._.
Topic Starter
Riari

Dainesl wrote:

I thought Deluge was just meant to be a harder Overdose that only applies if necessary, also? ._.
That is a point that can be addressed in this thread, difficulties are currently too vague and questions like this pop up because of it.

I personally think Deluges ARE secondary overdoses for the most part, as I believe there is no real reason for a true difficulty tier after Overdoses.
Drafura
And I see no reasons to have 2 times the same difficulty tier.
- Rii -

ursa wrote:

Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
yea rite, ppl gonna spam more boring long jumps and call it an overdose/deluge

but on serious note though, i think star rating is a good method if it's good at the very first place. then add some a bit detailed pattern criteria for the ranking
Ioka

Sey wrote:

There should not be any guideline about Star Rating in CTB difficulties since they are measured by osu!standard criterions, by now.
If a difficulty really can be seen as the difficulty after which it was named can only be seen whilst gameplay. As long as there is no distinct formula the star rating cannot be seen as a guide for any distinction between those.
I 100% agree with Sey on this one. I personally don't see why star rating should effect what we describe as a cup/salad/platter..etc, considering that in CTB the star rating/pp is pretty broken. I think we should just set general ground rules as to what is allowable in certain difficulties as we have before but....I think those need some changes as well, like the 1/4 slider debate in platters....
ZHSteven

ursa wrote:

Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
Not always true.

one of my maps killed everyone but only got 6.4 rating (no bug object placed)
but I've seen a lot of people HR HID 6.5 ++ ranked maps.

Also, separate Deluge and Overdose will be a bad idea, there should not be a difference in difficult for these 2.
Kurokami
I already said what I think about this so I'm not going to repeat it. Although I can say it would be nice to add some advice to the difficulties, like for Overdose "1/8 HDashes are allowed". And the difficulty settings as well although I included that in the example thread what I sent to every BAT here.
Topic Starter
Riari
Futile attempt to res this discussion.


Maps like Nekomata Master - Avalon no oka have a very unique overdose, we consider things such as 1/8 HDashes and such within overdoses, but does this fit within that area? Great example of what difficulty can be rather than being focused around HDashes and such.
Dainesl
If only for the sole fact of the difficulty name being weird (and Salad is capitalised normally).
Zoe

Riari wrote:

Futile attempt to res this discussion.
+1

ursa wrote:

Discuss :

Star rating for ctb

CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
I always thought that Deluge was just another name for Overdose. Either way, I don't think we need to have them as 2 separate difficulties.
Sey
From my own personal experience Deluges lay above the level of an Overdose.
Still keeping my point that CTB difficulties cannot be measured by star rating anyway, at least by now.
Kurokami
Actually we can, but I rather not. Better if we just testplay it and see if its acceptable or not.
ursa
this thread is dead , better let's revive it .

& Let's talk about something that constructive

"What do you think about Overmapped on CTB diff ? & don't forget to Give explain case about this one"
Kurokami
I think it depends on the level of the overmaping. For example if there is just a few triplet for higher combo to make difference from the diff below then it can be accepted with care. On the other hand when the map is full with no sense triplets/streams/whatever then it needs to be re-mapped from the beginning. Its not because it can't be played, its because with Hidden (for example) if the jump makes no sense in rhythm then it will be pain to catch it. The player needs to learn the timing for it, and so on. This is really painful for 3 minutes and results a very bad map.
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