I thought Deluge was just meant to be a harder Overdose that only applies if necessary, also? ._.
That is a point that can be addressed in this thread, difficulties are currently too vague and questions like this pop up because of it.Dainesl wrote:
I thought Deluge was just meant to be a harder Overdose that only applies if necessary, also? ._.
yea rite, ppl gonna spam more boring long jumps and call it an overdose/delugeursa wrote:
Discuss :
Star rating for ctb
CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
I 100% agree with Sey on this one. I personally don't see why star rating should effect what we describe as a cup/salad/platter..etc, considering that in CTB the star rating/pp is pretty broken. I think we should just set general ground rules as to what is allowable in certain difficulties as we have before but....I think those need some changes as well, like the 1/4 slider debate in platters....Sey wrote:
There should not be any guideline about Star Rating in CTB difficulties since they are measured by osu!standard criterions, by now.
If a difficulty really can be seen as the difficulty after which it was named can only be seen whilst gameplay. As long as there is no distinct formula the star rating cannot be seen as a guide for any distinction between those.
Not always true.ursa wrote:
Discuss :
Star rating for ctb
CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
+1Riari wrote:
Futile attempt to res this discussion.
I always thought that Deluge was just another name for Overdose. Either way, I don't think we need to have them as 2 separate difficulties.ursa wrote:
Discuss :
Star rating for ctb
CUP - Salad = 3 - 4.80 star
Plater = 4.80 - 5.75 star
Rain = 5.80 - 6.20 star
Overdose = 6.20 - 6.99 star
Deluge = 7.00 star
The same as in o!s, Taiko and o!m: It's shit. Why would you map beats which do not even appear in the rhythm? It's not making any sense; osu is a rhythm game afterall, well... supposed to be... many overmappers don't seem to care. When parts of a beatmap are overmapped these are simply unrankable until the mapper is willed to erase the notes that don't follow anything at all. People that think overmapping is cool seem obsessed with extreme shit but not with enjoyableness of a beatmap.ursa wrote:
"What do you think about Overmapped on CTB diff ? & don't forget to Give explain case about this one"
This pretty much explains it for me too. If it's not there, you don't map it, it's as simple as that. If there is a problem with a higher difficulty that requires a higher score, it's not a problem with the difficulty that is "harder" but the one that is easier, it's not meant to have a complex rhythm like the harder difficulties so there is no need to force overmapping in any cases in my opinion.Sey wrote:
The same as in o!s, Taiko and o!m: It's shit. Why would you map beats which do not even appear in the rhythm? It's not making any sense; osu is a rhythm game afterall, well... supposed to be... many overmappers don't seem to care. When parts of a beatmap are overmapped these are simply unrankable until the mapper is willed to erase the notes that don't follow anything at all. People that think overmapping is cool seem obsessed with extreme shit but not with enjoyableness of a beatmap.ursa wrote:
"What do you think about Overmapped on CTB diff ? & don't forget to Give explain case about this one"
https://osu.ppy.sh/p/beatmaplist?m=2&r=0&g=0&la=0ursa wrote:
"Overmapped on CTB diff"
1. Too high AR on a slow song has nothing to do with overmapping. This would need a separate discussion. Overmapping is... as the name already says... map too much stuff, mostly on ticks that don't follow ANYTHING. And USUALLY mappers are willed to fix that in my mods because they didn't even recognize they were overmapping in the first place. That's why it's so important to use 25% playback rate ALL THE TIME.Kingkevin30 wrote:
for me Overmapping in CTB is more then just "note's without a beat"
there are 2 factor's that let me feel like a beatmap is overmapped when playing it
1.The Movement feels to rapid to the speed of the song ( Too High AR on a Song that sounds very calm and relaxing)
2.The beats are not set to convert the rhytm to a fitting chain of movements but to make it hard to play (difficulty for the sense of difficulty)
Overmapping is possible in every mode, saying it causes no harm doesn't register with me and I hate to see people use notes and timelines that do not fit the song (in this case, the 1/2 sounding better than the 1/4 for a use of your example) all for the sake of 'flow', though thats just my opinion on this.Kurokami wrote:
Overmapping can be done in a way you can't recognize it during gameplay. For example instead of a 1/2 slider you use an 1/4 repeat slider. Of course, the usage is really depends on the song itself. My opinion is that overmapping in CtB is totally possible w/o any harm if the song accept such a rhythm.
"Sounds" is a weird way to put since all you need is "catch". When you don't put hitsounds to that note (or repeat in this case) that doesn't sound at all since it get covered up with the notes around it. Catching two fruits with a team of droplets or catching 3 fruits with a few droplet has no real difference, you only need to watch the start and the end of that note then jump. The fruit in the middle is just an add-on, you will catch it while goes for the 3rd one.Riari wrote:
Overmaping is possible in every mode, saying it causes no harm doesn't register with me and I hate to see people use notes and timelines that do not fit the song (in this case, the 1/2 sounding better than the 1/4 for a use of your example) all for the sake of 'flow', though that's just my opinion on this.