iComfy wrote:
Okay so as a musician, I notice that even if I try to internalize the tempo and try to play in time I do not get all 300's but most of them are.
However in a real musical setting, when I set a metronome to a certain tempo and for example play a 8th note passage, it is in time relative to the metronome.
(I play Drums and Piano)
Even if you are perfectly on beat, it doesn't mean you'll hit within the timegates on every hit. If all your hits are equally x ms off on every hit, you are still perfectly on-beat despite your hits not being accurate enough to pop the highest judge. There's also the fact that hitting 50ms off while playing an instrument isn't all that noticeable yet these games will punish you for it. You just need to be "more accurate" then when you play your instruments. However if your problem was the prior one, fixing your offset might do the trick.
This is why most the time getting into VSRGs is as hard for musicians than it is for people who don't play instruments at all. For both sides, the hand-eye coordination required to translate the falling notes into physical actions in real-time, and the accuracy required to hit notes within a tiny timegate, is a new skill people will need to develop throughout their play.
iComfy wrote:
However, I notice (in Osu Mania) that what I press and what I hear is not always absolutely the same.
Hm I'm not sure if you're referring to maps lacking keysounds, or maps lacking musical accuracy all together. For the latter, one thing you need to keep in mind is all the maps here are made by the users. So as you venture through the database, you'll undoubtedly come across maps that are complete shit, and maps that are pure genius. If you find something you like, try to keep note of who the mapper was so you can go fetch more maps made by the same guy, odds are you'll like those too :p
Though if you were referring to keysounds, you won't be finding a DJMax-esque experience in osu!mania. Over 99% of the maps you'll encounter here are not keysounded, but hitsounded. Meaning the sounds produced by hitting your keys are nearly completely irrelevant to the song itself. They're just there to give an auditory feedback, not to enhance the overall experience. This is do to users making maps out of music they do not own, so they can't get appropriate keysounds for those maps.
Speaking of not owning music, ppy sure is infringing a lot of copyrights with these butloads of pirated music...This however isn't the case with LR2. They host an event every year called BoF (BMS of Fighters) where a bunch of artists and charters come together to make original music, with original art and original charts. These events yield
hundreds of entries a year.
Though a lot of those entries are pretty bad, there's a lot of great ones too. And of course since the artists themselves are involved the charts get appropriate keysounds (it's actually required).
If you ever do decide to try LR2 and feel a little a lost, don't hesitate to PM me~~