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Okamura Yasuyuki - Viva Namida

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Topic Starter
Don
This beatmap was submitted using in-game submission on Tuesday, May 26, 2015 at 5:40:16 PM

Artist: Okamura Yasuyuki
Title: Viva Namida
Source: スペース☆ダンディ
Tags: Opening Anime Japanese Space☆Dandy Space Dandy
BPM: 128
Filesize: 24417kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.46 stars, 94 notes)
  2. Hard (3.24 stars, 254 notes)
  3. Insane (3.85 stars, 338 notes)
  4. Normal (2.07 stars, 155 notes)
Download: Okamura Yasuyuki - Viva Namida
Download: Okamura Yasuyuki - Viva Namida (no video)
Information: Scores/Beatmap Listing
---------------
//TODO: Receive mods
Rtyzen
Hi there! For M4M

Should change around the volumes so the whole map isn't the same volume
Video dimensions are too large


[Easy]
  1. 00:31:621 - I think there should be a note here. Either new circle or make a slider with the next circle
  2. 00:32:793 - Add a note here and move 00:32:793 (4) - back one red tick (Don't decrease the length)
  3. 00:34:199 (1) - Move to 00:34:434 -
  4. 00:52:012 (3) - Move closer to 2
  5. 01:08:652 - Add circle here
  6. 01:09:121 (1) - Flow is kinda weird IMO. Could swap it around (Ctrl-H Ctrl-J Ctrl-G)
  7. 01:29:277 (2) - Move to 01:29:512 -

[Normal]
  1. CS 4 is rarely seen on normals. Should probably reduce to 3 or 3.5
  2. AR should be decreased by 1 also
  3. Stack leniency is too low
  4. 00:02:559 (4) - NC
  5. 00:18:965 (3) - x+4 y+3 (too obvious not to point out ;-;)
  6. 00:32:324 (1) - Bad rhythm. Should change to 1 1/1 slider and a circle like so
  7. 01:04:668 (5) - NC
  8. 01:16:621 (3,4,1) - Flow is abit weird. You can move 3 down and right abit, or maybe ctrl-G slider 1 (and reposition the following notes)
  9. 01:23:887 (2,3) - Either swap the rhythm by selecting both of them and ctrl-G(and rmb to fix the hitsounds), or make 3 1 long (3/2) slider

[Hard]
  1. AR8 is too high reduce by 1-2
  2. 00:09:824 (1,2) - Sounds weird. Just use 1 1/1 slider Also 2 is not stacked properly
  3. 00:17:324 (1,2) - ^
  4. 00:32:324 (1,2) - ^
  5. 00:40:527 (4,5,6,7,8,9) - Abit too hard to read for a hard
  6. 01:02:324 (4,6) - No need to overlap
  7. Overall some of the circle patterns used in this are insane level. So you might want to review them

[Insane]
  1. 00:03:496 (4,5) - Move these 1 red tick back then move 3 behind 5(in timing)
  2. 00:38:418 (2,3,4) - Flow is weird
  3. 01:00:566 (2) - Delete
  4. 01:10:176 (7) - ^
  5. 01:12:754 (4) - ^
  6. 01:22:715 (4) - Delete this and move 01:23:184 (1,2,3,4,5) one white tick back. Then, add a circle 01:23:652
  7. IMO this diff is abit messy due to the over use of singletaps and streams and very little sliders, and the existing sliders don't really help the flow. Might want to check that

That's all from me :) The diffs all have the problem of stacks not being perfect, but I only pointed out the obvious one(s), so you probably should fix the rest. You can use the coordinate system in the top right to your advantage.
From what little experience I have with hitsounding this map didn't really have any problems I could detect, so that's a plus :D

Good luck with your map! :)
Melophobia
JMQ stuff. Sorry for the delay!

Title: Viva Namida | Just remove the TV size.
Artist: Okamura Yasuyuki

That's all. The rest looks fine to me, good luck!
RikiH_
m4m

General

Please choose some Combo Colours!

Insane

00:00:449 - A note here would fit in my opinion
00:03:262 (3) - Whistle in the beginning?
00:08:184 (1,2,3) - Please stack these elements properly
00:10:996 (2,4) - I'd avoid this overlap, move (4) a bid down
00:16:387 (4) - Uh, all the notes in this pattern have got 1,2x spacing... why is this 2.0x? I suggest to fix it for consistency
00:43:574 (5) - Try to apply a ctrl+g on this slider, the flow will be improved!
00:48:262 (5) - Create a perfect blanket: move 2nd sliderpoint to 339|92 and 3rd sliderpoint to 251|4
01:10:762 (1,2,3) - These are not stacked well

Hard

00:00:684 (1,2,3,4) - Doublets are a bit too hard for an hard diff, I suggest to replace these with 2 sliders
00:05:137 (2) - Remove clap from slidertail and put it on 00:05:840 (3)
00:06:309 (1,1) - Ugly overlap, fix it please ;;
00:07:715 (1,3) - Finish on sliderhead and on that note
00:09:824 (1,2) - Please stack these elements properly
00:13:574 (1,2,3,4) - Same as 00:00:684 (1,2,3,4)
00:21:426 (3,4) - ^
00:20:840 (1,2) - Stack
00:36:309 (1,1) - These are too close for an hard diff... Reduce the spinner by 1/2 or 1/1
00:51:074 (1,1) - The same here ^
00:56:465 (5) - Clap here
01:03:965 (7) - ^
01:06:543 (1,1) - Same problem here
01:18:613 (6) - I think this sounds better if you move it to 01:18:848 instead
01:23:184 (1,2,3,4) - You know

Normal

The main problem in this diff are the blankets: They are not really well done... Since I don't like walls of mods full of nazi stuff I will point it out just once! So go through this diff and fix all the bad blankets

00:05:137 (2,4) - Maybe these are a bit close
00:19:434 (1,2,3,4) - I don't know, this pattern is a mess in my opinion, I suggest to remake it and stack and blanket objects properly

Easy

00:35:840 (3) - Clap here
00:36:309 (1) - Finish here
01:09:121 (1,2) - This is hard to read for newbies, I suggest to unstack these

___________

The rest loosk fine to me. The map needs more mods and some work but you can do it, good luck ;)
Tari
Modding this cause I want to.


[Easy]

  1. 00:14:746 (3) - I prefer that you design this slider differently, it kinda has that jazzy instrument sound to it, and having a unique slider design for it would make this so much better , and way more distinguishable. here what I think would work best in this case. change the slider any way you want, just don't make it look like this currently.
    lookie
    http://puu.sh/chVLq.jpg
  2. 00:18:496 (2,3) - If your aiming for symmetry, circle three is way off. and since you made the first slider symmetry to the previous. I highly believe you are. I think you should make sure note 3 is symmetrical to 00:15:684 (1) - in this case.
  3. 00:34:199 (1,2,3) - Starting at note 1 , the notes fit much better in the white ticks than in the red tick, the major beats (and instruments) are placed in that part, maybe you could shorten 00:32:793 (4) - and move all notes to the previous white tick? something like this : (make sure you adjust spacing correctly)
  4. 00:52:012 (3) - The beats here are all really strong, and it finally reaches its highest point at the start of this slider, could you add a finish to show that? I think it sounds great!
  5. 01:04:434 - Why did you ignore this part? I think a note could go here.
  6. 01:25:059 (2) - Flow would be better here if could Ctrl+G the previous slider flow is leading towards the top, not the bottom of the map. this is kinda weird flow on how it is currently.
  7. 01:28:809 (1,2) - Hmm, just an idea but maybe you could try this rhythm :

[Normal]

  1. 00:00:684 (1) - I'd prefer you place this above of 2 , if that's how you want the overall pattern to flow like. not necessary but I really do believe it would flow better that way. here's how it looks like :
  2. 00:17:324 (5) - Whistles on both the start and the end of the slider sound good to me.
  3. 00:24:824 (4) - Make this identical to the previous slider, and flip it around, currently that would fix the blanket which is my major concern for this slider, it just sticks out like a sore thumb, and all the overlaps there too, but the overlaps are fine the way they are.
  4. 00:38:652 - You could add a note here, there's enough time after the spinner still even if you added the note, and that's the only reason I can see that a note wouldn't work here. (unless your following the vocals.)
  5. 00:49:199 (1) - I won't mention all of them , but some blankets in this diff need to be fixed, and be concerned about them because this diff is blanket heavy. you should focus on them more at least in this diff.
  6. 00:51:074 (5,6,7) - Ahhh, the hitsounds here are inconsistent with easy, remove all of them and add whistles or make normal's hitsounds the same in easy, whatever runs your beat, and make sure to add a finish at start of 00:52:012 (7) -
  7. 00:54:121 (4) - This note touches the hp bar, and doesn't look pretty, and so do 00:55:059 (1) - , hard to say something then put all notes after 00:53:184 (1) - down without ruining your symmetry.
  8. 01:07:480 (3) - Oh gosh, a finish definitely needs to be at the start here.
[Hard]

  1. 00:13:574 (1,2,3,4,5,6) - it would of been better if you placed them so they're linear in a sense, something like this :
    since 4 5 and 6 aren't linear to 1 2 and 3 which I think would make the flow a little jagged, but with this it makes more sense.
  2. 00:15:449 (9) - A Jump here is fine, but don't you think its a little bit major for a hard? personally you can do a jump here but the spacing needs to be reduced a bit more.
  3. 00:21:074 (6) - New combo here, since this is a new rhythm and plus the whole combo is just super long, and needs to be shortened (none of your combo last more than 10 notes)
  4. 00:40:527 (5) - This note and all the circle's after are practically a own pattern of there whole and need to be shown that with they're own separate combo, that being said. you need a new combo here.
  5. 01:05:371 - a note needs to be here,
  6. 01:06:309 - ^ same , unless you want to emphasize just the vocals.
[Insane]

  1. 00:07:715 (1,2,3) - The stacking here is not good, I can see your trying to stack the ends with the start of 00:06:309 (1) - ,but they're not perfectly correct which is trouble-some to me....
  2. 00:09:590 (9) - Same, make sure they stack with 00:08:652 (5) -
  3. 00:21:074 (1) - Ahh best place I can see a new combo to be, just to reduce some of these combo's from exceeding 10 because they don't really need to orz.
  4. 00:29:512 (6) - Same, needs a new combo.
  5. 00:32:324 (6) - ^ all your combo's need to reworks on this, the one's that exceed 10.
  6. 00:40:527 (5) - This too, it's a separate pattern itself.
The insane plays really well besides the long combo's/
Topic Starter
Don
@Tari, applied everythung but:

[Easy]
01:28:809 (1,2) - Hmm, just an idea but maybe you could try this rhythm A slider with fast repeats is too hard for an easy, I feel

[Hard]
01:05:371 - a note needs to be here,
01:06:309 - ^ same , unless you want to emphasize just the vocals. I was emphasizing the vocals here
Setsurei

[Easy]
00:28:809 (3,1) - stack the tail of (3) and the head of (1) so it looks tidy
00:36:309 (1,1) - not enough recovery time (I mean here: t/241019/) - well you may delete some of the objects or just shorten the spinner, those are up to you
01:04:668 (1,1) - ^
01:19:434 (1,1) - ^ (if you didn't delete the object, then 01:22:246 (1,2) - stack them)
[Normal]
00:01:621 (3) - fix blanket
00:16:621 (3) - the flow is kinda cramped here, so rotate this 30° CW and fix blanket of 00:17:090 (4,5) - , fix the next objects too
00:30:215 (2) - fix blanket
00:36:309 (1,1) - not enough recovery time
00:51:074 (1,1) - ^
01:18:965 (4) - fix blanket
01:26:465 (3,4) - ctrl g
[Hard]
00:01:387 (5) - fix blanket
00:03:262 (3) - ^
00:04:434 (1) - ^
00:24:824 (1) - ^
00:56:465 (5,6) - ctrl g, nicer flow
00:57:871 (3) - fix blanket
01:08:653 (1,2) - ctrl g
[Insane]
saw so many linear stream, why don't you change some of them to curve? like you did here 00:36:309 (1) -
00:45:918 (1) - head tail overlap
00:46:621 (2) - improve blanket
01:01:855 (8) - overlap

good luck
Shiranai
Helloo M4M :)

[Easy]
  1. 00:00:684 (1) - You can add whistle on reverse imo since It have same sound like the one on slider head
  2. 00:02:559 (2,1) - Same as above
  3. 00:06:309 (2) - Add whistle on tail
  4. 00:08:184 (1) - How about add finish on head? I hear cymbal sound there
  5. 00:14:746 (3) - Delete whistle? I'm not sure why you add whistle there
  6. 00:17:559 (1,1) - Wrong NC I geuss, I don't know is that intended or no
  7. 00:18:496 (1,2) - Swap clap, (2) should be clap and (1) no clap
  8. 00:22:012 (4) - How about you add whistle on both head and tail?
  9. 00:25:059 (3) - Delete clap on tail
  10. 00:33:965 (1) - Delete finish? finish should be at (2)'s head 00:34:434 (2) -
  11. 00:35:840 (3) - Add clap
  12. 00:41:934 (1) - Delete whistle? I'm not sure why you add whistle there
  13. 00:49:199 (3) - Add whistle on tail
  14. 01:11:934 (1,2) - How about you make the hitsound same as 00:58:809 (1,2) -
  15. 01:23:184 (1) - You can add whistle on reverse imo since It have same sound like the one on slider head
  16. 01:25:059 (2,3) - Same as above
[Normal]
  1. 00:00:684 (1) - Add whistle on head
  2. 00:01:387 (2) - Add whistle
  3. 00:28:574 (4) - Delete whistle on tail?
  4. 00:32:324 (1) - Not fit the song imo? why don't you follow the singer instead following the guitar sound there. A 1/1 slider with circle would be good
  5. 00:49:902 (2) - Add clap?
  6. 00:50:371 (4) - Add clap on tail?
  7. 01:19:668 (1,2,3,1,2,3) - How about to have same hitsound as 01:04:668 (1,2) -
[Hard]
  1. 00:00:684 (1) - Add whistle
  2. 00:01:152 (4) - Add clap
  3. 00:03:027 (2) - Delete whistle
  4. 00:05:840 (3) - Delete whistle
  5. 00:06:309 (1) - Add whistle on tail
[Insane]
  1. 00:01:152 (5) - Add clap
  2. 00:02:090 (9) - Replace whistle with clap
  3. 00:03:027 (2) - Add clap
  4. 00:03:262 (3) - Add whistle on head
  5. 00:03:965 (5) - Add clap
  6. 00:04:902 (5) - Add whistle
  7. 00:05:840 (9) - Replace whistle with clap
  8. 00:06:309 (1) - Add whistle on tail
  9. 00:38:184 (1) - Add whistle
  10. 00:45:684 (8) - Same as above
  11. 01:04:668 (1,2,3) - Add whistle on (1) and (3)
  12. 01:05:605 (1,2,3) - Same as above
  13. 01:19:668 (1,2,3,1,2,3) - Same as 01:04:668 (1,2,3) - for consistency
[]
Good map I like It. Visualy your mapset is ready to go, but I'm not sure some hitsound especialy whistle sound inconsistent on the whole mapset
Good luck on the way! ranked soon~
VINXIS
m4m amirite

suggestions op

Easy
00:16:621 (3,1) - imo the comboes look better if u added the NC on the first slider instead of the second
00:26:465 - circle?
00:30:684 (1,2,3,4) - i guess the syncopation is fine but imo it'd be better if those sliders weren't 1/2 longer like that
01:23:184 (1,2,3) - add clap to last repeat of each?
01:29:277 (2) - change 2 slider?
Normale
00:15:449 - add circel?
00:21:777 - ^
01:14:277 (2) - stackity stack stack?
actually imo there could be a coupple stacks like at
00:04:199 (4) -
00:20:137 (2) -
00:50:137 (3) -
00:53:887 (3) -
00:58:340 (3) -
01:11:699 (4) -
01:15:449 (5) -
01:17:090 (4) -
01:18:730 (3) -
01:26:699 (4) -
01:19:668 (1,2,3,1,2,3) - change to sliders?
Hard
I'm also hard
00:17:324 (1,2) - delete circle and replace with lengthing the slider? (imo sounds unfitting)
00:26:699 - add circle?
00:35:840 (4,5) - stack?
01:04:434 - add circle?
Insane
00:44:746 (3,4,5) - stack 4 aesthetic?
this looks fine 2 me (lol im such a bad modder)
sorry if this mod was bad im still learnin 2 do anything on this game
Hollow Wings
from No_Gu's m4m queue

Insane

  1. 00:07:715 (1) - nc from here's a bit weird, do as follow: 00:07:715 (1) - remove nc; 00:08:184 (3) - add nc; 00:10:527 (1) - remove nc; 00:11:934 (5) - add nc; 00:12:871 (1) - remove nc. maybe u just need to set nc in common style rather than following the detail patterns in ur stuff or the original song's track. seems like this mod fits all of ur diffs nc stuff, consider it a bit more if u really care.
  2. hmm, i think i can hardly mod something out coz ur style is just common and seems like nothing goes wrong here. thou some of composing patterns r really interesting, still hope u can watch out the organization like some stuffs can be stacked or give better version to make it more clean to be read while playing.

Hard

  1. 01:05:605 (1) - remove nc. not necessary here. 01:20:605 (1) - as well.
  2. well, most of composing r set in symm style partly, thou it's still good in both mapping and playing, still hope u can think ds controlling a bit more. some patterns' jumps r too random to find logic, and maybe give more organizations like what i mentioned in insane diff. but i should say, u did a good job in this diff.
other two diffs r fine to me, but wanna mention some kind of similar mod in the hard diff.

good luck
Kyouren
Yo~
Metadata mod~

I like this song <3 (Namida, Namida)

Artist: Yasuyuki Okamura (for Romaji tittle) is correct not: Okamura Yasuyuki
Tittle: Viva Namida (TV size)
Add (TV size) in tittle~
If you sure, see this website:
1. http://www.cdjapan.co.jp/product/VTCL-60368 (No. 2)
2. http://vgmdb.net/album/44032 (No. 2)
3. http://www.jvcmusic.co.jp/flyingdog/spacedandy/pc.html
Add in tags: harem ecchi

This Anime is for 18+ old years, XD

Good luck~ and NO KDS~
BanchoBot
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