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SySF. feat. ANNA - Look to the Sky

posted
Total Posts
50
Topic Starter
Senbon
This beatmap was submitted using in-game submission on Monday, October 07, 2013 at 8:45:07 AM

Artist: SySF. feat. ANNA
Title: Look to the Sky
Source: Dance Dance Revolution 5thMix
Tags: DDRMAX Sota Fujimori Daiguren
BPM: 140
Filesize: 2562kb
Play Time: 01:29
Difficulties Available:
  1. Beginner (1.71 stars, 80 notes)
  2. Daiguren's Standard (4.86 stars, 221 notes)
  3. Heavy (5 stars, 363 notes)
  4. Light (4.31 stars, 145 notes)
Download: SySF. feat. ANNA - Look to the Sky
Information: Scores/Beatmap Listing
---------------
Daiguren's Heavy by Daiguren.
Old AniMix Difficulty: http://www.mediafire.com/?mrra2jfdquy6azb By animask.
Must redownload.
Sleep Powder
Larto
Revived.
wkLeon
...just to have it killed again.
Topic Starter
Senbon
I'm busy, so I do not have any time right now to fix this. Best to leave it yarded than constantly reviving.
RemmyX25
revived
Daiguren
1st mod? X_x

General
offset 16

Light
00:06:857 (1) - use finish instead of whistle
00:12:857 (5) - remove finish
00:18:857 (3) - remove finish at the last hit
00:20:142 (1) - add finish at the last hit
00:26:571 (1) - remove finish
01:14:143 (2) - remove finish at the last hit
01:15:428 (1) - add finish at the first hit
01:21:428 (1) - remove finish
01:27:428 (1) - ^

Standard
00:49:285 (3,5) - not complete overlap

AniMix
dont mod it by request

Oni
00:06:428 (9,10) - quite a bad idea , i suggest add a repeat instead of (10)
00:27:214 (x) - add a note

GooD lUcK -w-
Topic Starter
Senbon

Daigurenhyourinmaru wrote:

1st mod? X_x Yes you are. ;)

General
offset 16 D'oh I always hate getting these... means I have to re-snap all the inherits. But, fixed.

Light
00:06:857 (1) - use finish instead of whistle Done.
00:12:857 (5) - remove finish No.
00:18:857 (3) - remove finish at the last hit Put whistle instead.
00:20:142 (1) - add finish at the last hit Done.
00:26:571 (1) - remove finish Done.
01:14:143 (2) - remove finish at the last hit Put whistle instead.
01:15:428 (1) - add finish at the first hit Done.
01:21:428 (1) - remove finish Done.
01:27:428 (1) - ^ No, it is consistent with the other difficulties.

Standard
00:49:285 (3,5) - not complete overlap Fixed.

AniMix
dont mod it by request

Oni
00:06:428 (9,10) - quite a bad idea , i suggest add a repeat instead of (10) No.
00:27:214 (x) - add a note Done.

GooD lUcK -w-
Thanks.
The 08 team_Bourdon
Halo~ [i'm sorry for a delay >.<]

General
offset is 18. remember resnap the note ;)

Light
00:46:301 (3,4) - make them same as the previous slider style? remember ctrl+j+H.
01:10:301 (3) - right 1 grid
01:24:873 (2) - right+down 7 grid?

Standard
00:02:587 (3) - make it same as the 00:00:873 (3) slider pattern.
00:05:373 (2) - change this slider pattern. because it is ugly.
00:15:444 (3) - up 1 or 2 grid
00:16:301 (2) - up+right 1 or 2 grid
00:19:730 (1) - delete this New Combo?
01:00:015 (4) - add a New Combo?

Oni
- Circle Size change to 5
00:06:444 (10) - IMO. i dont like this style. and your circle size is too small. is hard to see it.
00:33:230 (2,3,4,5,6,7,8) - here is very noise on finish sound.
00:42:016 (3) - make it more beautiful
00:46:730 (5) - dont do this little jump. it is ugly. make it more beautiful
01:06:873 (5) - add a New Combo?
01:07:730 (1) - delete New Combo?
01:10:730 (7) - add a New Combo
01:15:337 (10,1) - overlap it with the previous circle
01:25:301 (5) - up 2 grid
01:26:158 (3,4) - up 1 grid
01:26:587 (5) - up 2 grid
i suggest.. make some streaming close...

---
cool mapset~!!! 8-)
STAR~!~!!!
Topic Starter
Senbon

The 08 team_Bourdon wrote:

Halo~ [i'm sorry for a delay >.<]

General
offset is 18. remember resnap the note ;) Dammit ok.

Light
00:46:301 (3,4) - make them same as the previous slider style? remember ctrl+j+H. Did something else
01:10:301 (3) - right 1 grid k
01:24:873 (2) - right+down 7 grid? no

Standard
00:02:587 (3) - make it same as the 00:00:873 (3) slider pattern. k
00:05:373 (2) - change this slider pattern. because it is ugly. k
00:15:444 (3) - up 1 or 2 grid ^
00:16:301 (2) - up+right 1 or 2 grid ^
00:19:730 (1) - delete this New Combo? ^
01:00:015 (4) - add a New Combo? ^

Oni
- Circle Size change to 5 Lol yeah I feel it's too hard like that too.
00:06:444 (10) - IMO. i dont like this style. and your circle size is too small. is hard to see it. no
00:33:230 (2,3,4,5,6,7,8) - here is very noise on finish sound. it is a style
00:42:016 (3) - make it more beautiful k
00:46:730 (5) - dont do this little jump. it is ugly. make it more beautiful ^
01:06:873 (5) - add a New Combo? ^
01:07:730 (1) - delete New Combo? ^
01:10:730 (7) - add a New Combo ^
01:15:337 (10,1) - overlap it with the previous circle did something else
01:25:301 (5) - up 2 grid ^
01:26:158 (3,4) - up 1 grid ^
01:26:587 (5) - up 2 grid ^
i suggest.. make some streaming close...

---
cool mapset~!!! 8-)
STAR~!~!!!
thanks
Daiguren
yeah, my diff here

Download: System S.F. feat. ANNA - Look to the Sky (Senbon) [Heavy].osu

Download: hitsound.rar

Edit : Please disable Enable countdown on all diffs : D

(350th post :p)

Topic Starter
Senbon
Thank you. :D I like it, it is very good, and disabled the countdowns. :)
Crimmi
Modding, CrimmiStyle!!

Some modding suggestions:

[General]
The Artist is wrong as it's supposed to be "SySF. feat. ANNA" http://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=783
"DDRMAX" should go into the tags and "Dance Dance Revolution 6th Mix" should go as your source.

[Light]

01:24:875 (2) - Spacing.

Rest of the diff is great.

[Standard]

HP +1?
00:02:160 (2,3) - Spacing.
00:19:518 (6) - Fix this overlap.

[Heavy]

Nothing~

[Oni]

Nothing~

Good Luck~
Banana
yeah saw it from #modreq
mod:
both level
before 00:26:589,beats in the music are place on the red lines as you can see in timeline.
besides,hard beats must place on long-white lines..
so,it seems you should change timing point to follows..
offset 232
offset 33017
and all the diff.s' (beside oni)notes related need moved
what following are just suggestions,you can take it or not as you like~
oni only
00:00:875 (3) - whistle
00:01:946 (1) - ^,(2)un-whistle
00:05:160 (6) - ^
00:06:017 (9) - ^(10)un-whistle
00:06:660 (1) - ^
00:15:875 (1) - ^
00:20:589 (1) - i prefer no sound at the end
00:23:375 (5) - whistle
00:24:018 (8) - un-whistle
00:26:375 (7) - ^
00:27:018 (11) - ^
00:27:232 (12) - whistle
00:28:196 - add a note
00:36:018 (6) - seems normal whistle is a bit louder...lower it,to 60%
00:39:553 (2) - clap
00:46:946 (6) - ^
00:48:875 (3) - un-whistle
00:51:446 (1) - ^
00:55:732 (3) - ^
00:58:195 - change the vol. to 60%
00:58:302 (1) - yeah,finish is not suit at the beginning,try normal whistle
00:58:410 (2) - remove note
00:59:482 (4) - whistle
01:12:553 (4) - clap
01:13:303 (1) - un-whistle
01:15:231 (9) - whistle
Topic Starter
Senbon

Crimmi wrote:

Modding, CrimmiStyle!!

Some modding suggestions:

[General]
The Artist is wrong as it's supposed to be "SySF. feat. ANNA" http://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=783
"DDRMAX" should go into the tags and "Dance Dance Revolution 6th Mix" should go as your source. Done.
[Light]

01:24:875 (2) - Spacing. Done.

Rest of the diff is great.

[Standard]

HP +1? Done.
00:02:160 (2,3) - Spacing. Done.
00:19:518 (6) - Fix this overlap. Yeah that was ugly.

[Heavy]

Nothing~

[Oni]

Nothing~

Good Luck~
Thank you.

qihanzhang wrote:

yeah saw it from #modreq
mod:
both level
before 00:26:589,beats in the music are place on the red lines as you can see in timeline.
besides,hard beats must place on long-white lines..
so,it seems you should change timing point to follows..
offset 232
offset 33017

I'm not understanding this, they are not on the red ticks. They are on the white.

and all the diff.s' (beside oni)notes related need moved
what following are just suggestions,you can take it or not as you like~
oni only
00:00:875 (3) - whistle
00:01:946 (1) - ^,(2)un-whistle
00:05:160 (6) - ^
00:06:017 (9) - ^(10)un-whistle
00:06:660 (1) - ^
00:15:875 (1) - ^
00:20:589 (1) - i prefer no sound at the end
00:23:375 (5) - whistle
00:24:018 (8) - un-whistle
00:26:375 (7) - ^
00:27:018 (11) - ^
00:27:232 (12) - whistle
00:28:196 - add a note Done.
00:36:018 (6) - seems normal whistle is a bit louder...lower it,to 60%
00:39:553 (2) - clap
00:46:946 (6) - ^
00:48:875 (3) - un-whistle
00:51:446 (1) - ^
00:55:732 (3) - ^
00:58:195 - change the vol. to 60%
00:58:302 (1) - yeah,finish is not suit at the beginning,try normal whistle
00:58:410 (2) - remove note
00:59:482 (4) - whistle
01:12:553 (4) - clap
01:13:303 (1) - un-whistle
01:15:231 (9) - whistle
No thanks to the suggestions... most of the hitsounds sound unorganized and random, and sounds bad because they're consecutive. But thank you for trying anyways.
Banana

Senbon wrote:

I'm not understanding this, they are not on the red ticks. They are on the white.
sorry for bad mod..i'm quiet slow to low pitch beats...
No thanks to the suggestions... most of the hitsounds sound unorganized and random, and sounds bad because they're consecutive. But thank you for trying anyways.yeah,your map and your style.i shouldn't have the thought that "to change the map"in modding....sorry and thanks to wake me...(i'm new in modding..) :(
Shulin
Wow old map! Everything is just a suggestion/opinion based on playing your map ^_^

Light:

-- The ticks on this diff sound too loud, maybe reduce the volume or use a custom tick with a clap for sliders like 00:34:303 (1) - ?

00:39:446 (1) - Increase volume to about 45-55%?
01:12:875 (2) - ^
01:13:732 (1) - ^ especially since 01:14:160 (2,3) - is so loud in comparison.

Standard:

-- AR +1 looks and plays better imo

00:00:015 (1) - Resnap this note
00:10:303 (3) - New combo?
00:27:446 (1) - Place this where 00:26:160 (1) - was? I think it looks better =P
00:37:303 (4,5) - These two sliders look ugly together, maybe change the shape of one of them? xD
00:44:589 (1) - Increase the volume to about 45-55% ?
00:45:446 (3) - ^
00:46:303 (5) - ^ etc etc ~
00:50:375 (5) - Too quiet!
00:58:303 (1) - I don't like how the return is hidden by 00:56:589 (4) - especially on a Normal diff, maybe make it face down?

Daiguren's Heavy:

00:18:125 (1) - I think it's better to start this at 00:18:232 -
00:24:768 (1) - ^ at 00:24:875
00:34:303 - 80% volume is too loud imo, maybe reduce it to about 65-70%?
01:08:375 (11) - Clap?
01:15:232 (7) - ^
01:21:875 (9) - ^ the end.
01:27:875 (1,2) - I think having a jump here too would be good, it looks better than having different spacings for 01:27:875 (1,2,1,2,1,2,1) - imo

Oni:

00:44:589 (1) - Increase the volume a bit (45-55% sounds good to me), it sounds a odd especially since 00:44:803 (2) - is louder
00:45:446 (3) - ^
00:46:303 (1) - ^
00:47:160 (7) - ^ etc etc ~ I'm not going to point all of them out lol
00:59:803 (1) - I don't like the way this overlaps with 00:59:160 (1,2,3,4,5) - it looks a bit messy =P
01:01:517 (8,1) - Shouldn't this be spaced out a bit more like 01:00:660 (4,5,6) - or was it intentional? xD
01:03:446 (8) - Maybe reposition it slightly so the return isn't overlapping with 01:03:232 (7) -
01:12:017 (1) - This sounds odd at the end of a stream, maybe try a finish at 60%
01:12:875 (7) - ^
01:13:303 (1,2) - Sounds better without the whistle imo
01:21:446 (1,2,3,4) - Ahh this plays weird for me, I think it might be better just to have 1 returning slider or maybe a stream
01:25:732 (1,2,3,4,5,6) - This looks a bit messy =P

I had fun so here's a star :)
OzzyOzrock
[Easy]
00:34:303 (1) - One up and to the left so that (2) of last combo doesn't touch it.

Good job.
[Normal]
00:45:446 (3) - This slider the same as (1)? Or well, a better blanket...

Also good, aaah.
[Heavy]
00:12:018 (1) - Could blanket (2) of last combo better.

Very nice diff.
[Oni]
00:39:875 (4) - Have it curve in a direction that doesn't touch (5)?
00:44:803 (2) - ^ Like, the other direction or something.
01:03:446 (8) - Maybe put the reverse arrow between (7) and (9) so it doesn't touch (7). If that's ugly, move it the other way, lol.

Very nice mapset in general, could only nazi mod lol.
ziin
[normal]
00:00:015 (1) - unsnapped
01:18:875 (1) - too high, move down 8 pixels.

[things to do with your nearly perfect map]
make sure nothing touches gets close to the hp bar.
make your sliders perfectly symmetrical, and put the end node in the center of the circle.
make sure your sliders don't overlap any circles.
nazi mod yourself.
rename oni to something that doesn't make me think it's a taiko difficutly. If you don't really care about your diff names, that's what easy/normal/hard/insane are for.
Megurine Luka
Hi. Mod from my Queue

[General]
Your whistle sound is too low and it sounds to be covered
increase a little bit

[Light]
AR+1, HP+1, OR+1
00:53:160 (1) - del NC
01:27:446 (1) - end with silence

[Standard]
AR-1, OR-1
Good

[daiguren]
00:47:589 (3) - 1 grid left
Good job. 呆古人神mapper~\(≧▽≦)/~

[Oni]
AR+1
OD+1
Good overall

Good luck then. :)
Topic Starter
Senbon

Shulin wrote:

Wow old map! Everything is just a suggestion/opinion based on playing your map ^_^

Light:

-- The ticks on this diff sound too loud, maybe reduce the volume or use a custom tick with a clap for sliders like 00:34:303 (1) - ? Lowered sound.

00:39:446 (1) - Increase volume to about 45-55%? Done.
01:12:875 (2) - ^ ^
01:13:732 (1) - ^ especially since 01:14:160 (2,3) - is so loud in comparison. ^

Standard:

-- AR +1 looks and plays better imo

00:00:015 (1) - Resnap this note Done.
00:10:303 (3) - New combo? ^
00:27:446 (1) - Place this where 00:26:160 (1) - was? I think it looks better =P Would make spacing inconsistent.
00:37:303 (4,5) - These two sliders look ugly together, maybe change the shape of one of them? xD Done.
00:44:589 (1) - Increase the volume to about 45-55% ?
00:45:446 (3) - ^
00:46:303 (5) - ^ etc etc ~
00:50:375 (5) - Too quiet! ^ all of them done.
00:58:303 (1) - I don't like how the return is hidden by 00:56:589 (4) - especially on a Normal diff, maybe make it face down? Done.

Daiguren's Heavy:

00:18:125 (1) - I think it's better to start this at 00:18:232 -
00:24:768 (1) - ^ at 00:24:875
00:34:303 - 80% volume is too loud imo, maybe reduce it to about 65-70%?
01:08:375 (11) - Clap?
01:15:232 (7) - ^
01:21:875 (9) - ^ the end.
01:27:875 (1,2) - I think having a jump here too would be good, it looks better than having different spacings for 01:27:875 (1,2,1,2,1,2,1) - imo

Oni:

00:44:589 (1) - Increase the volume a bit (45-55% sounds good to me), it sounds a odd especially since 00:44:803 (2) - is louder
00:45:446 (3) - ^
00:46:303 (1) - ^
00:47:160 (7) - ^ etc etc ~ I'm not going to point all of them out lol Lolyup, all done.
00:59:803 (1) - I don't like the way this overlaps with 00:59:160 (1,2,3,4,5) - it looks a bit messy =P ^
01:01:517 (8,1) - Shouldn't this be spaced out a bit more like 01:00:660 (4,5,6) - or was it intentional? xD I guess... it snaps that way
01:03:446 (8) - Maybe reposition it slightly so the return isn't overlapping with 01:03:232 (7) - Done
01:12:017 (1) - This sounds odd at the end of a stream, maybe try a finish at 60% Done
01:12:875 (7) - ^ ^
01:13:303 (1,2) - Sounds better without the whistle imo ^
01:21:446 (1,2,3,4) - Ahh this plays weird for me, I think it might be better just to have 1 returning slider or maybe a stream ^
01:25:732 (1,2,3,4,5,6) - This looks a bit messy =P Done

I had fun so here's a star :)
Thanks

OzzyOzrock wrote:

[Easy]
00:34:303 (1) - One up and to the left so that (2) of last combo doesn't touch it. Done.

Good job.
[Normal]
00:45:446 (3) - This slider the same as (1)? Or well, a better blanket... Done.

Also good, aaah.
[Heavy]
00:12:018 (1) - Could blanket (2) of last combo better.

Very nice diff.
[Oni]
00:39:875 (4) - Have it curve in a direction that doesn't touch (5)? Done
00:44:803 (2) - ^ Like, the other direction or something. Fixed
01:03:446 (8) - Maybe put the reverse arrow between (7) and (9) so it doesn't touch (7). If that's ugly, move it the other way, lol.^

Very nice mapset in general, could only nazi mod lol.
Thanks


ziin wrote:

[normal]
00:00:015 (1) - unsnapped Fixed
01:18:875 (1) - too high, move down 8 pixels. ^

[things to do with your nearly perfect map]
make sure nothing touches gets close to the hp bar. Fixed.
make your sliders perfectly symmetrical, and put the end node in the center of the circle. ^
make sure your sliders don't overlap any circles. ^
nazi mod yourself.
rename oni to something that doesn't make me think it's a taiko difficutly. If you don't really care about your diff names, that's what easy/normal/hard/insane are for. Then it would say "Taiko Oni"...
Thanks


Megurine Luka wrote:

Hi. Mod from my Queue

[General]
Your whistle sound is too low and it sounds to be covered made them louder
increase a little bit

[Light]
AR+1, HP+1, OR+1 Done.
00:53:160 (1) - del NC ^
01:27:446 (1) - end with silence Nah

[Standard]
AR-1, OR-1 Did OR
Good

[daiguren]
00:47:589 (3) - 1 grid left
Good job. 呆古人神mapper~\(≧▽≦)/~

[Oni]
AR+1
OD+1
Good overall Done

Good luck then. :)
Thanks
Daiguren

Megurine Luka wrote:

[daiguren]
00:47:589 (3) - 1 grid left fixed
Good job. 呆古人神mapper~\(≧▽≦)/~

OzzyOzrock wrote:

[Heavy]
00:12:018 (1) - Could blanket (2) of last combo better.

Very nice diff.

Shulin wrote:

Daiguren's Heavy:

00:18:125 (1) - I think it's better to start this at 00:18:232 -no
00:24:768 (1) - ^ at 00:24:875no
00:34:303 - 80% volume is too loud imo, maybe reduce it to about 65-70%? 70%
01:08:375 (11) - Clap? done
01:15:232 (7) - ^ no
01:21:875 (9) - ^ the end.no
01:27:875 (1,2) - I think having a jump here too would be good, it looks better than having different spacings for 01:27:875 (1,2,1,2,1,2,1) - imo no
sorry for too late >_<

Download: SySF. feat. ANNA - Look to the Sky (Senbon) [Daiguren's Heavy].osu

thx for mod
Vortex_old
Hey there.

Light
00:20:160 (1) Remove new combo
00:35:589 (2) This slider could be more in a straight line
01:15:446 (1) and 01:18:875 (3) can be more symmetrical and 1 should look like 3 (Don't see alot off difference yes, but if you look exactly, you will see a difference between them :)

Standart
01:01:303 - 01:01:732 (3,4,5) I would make a new combo here, but make it how you'd like :P

Oni
00:18:018 (5) Let this slider look more symmetrical
01:15:018 - 01:15:339 (7,8,9,10) This part still confuses me while playing
01:21:875 - 01:22:089 (2,3,4) Put these hidden circles away, so they don't touch the 1

Guest diff
01:17:160 (1) How about making this slider like this? http://puu.sh/4SmZ

Generally, you can add more jumpers in your maps :)
However, this map's fine! Keep workin'

Vortex
Daiguren

Vortex wrote:

Guest diff
01:17:160 (1) How about making this slider like this? http://puu.sh/4SmZ hmmm. I think it's unnecessary : o
Generally, you can add more jumpers in your maps :)
However, this map's fine! Keep workin'
Topic Starter
Senbon

Vortex wrote:

Hey there.

Light
00:20:160 (1) Remove new combo Done.

00:35:589 (2) This slider could be more in a straight line ^
01:15:446 (1) and 01:18:875 (3) can be more symmetrical and 1 should look like 3 (Don't see alot off difference yes, but if you look exactly, you will see a difference between them :) ^

Standart
01:01:303 - 01:01:732 (3,4,5) I would make a new combo here, but make it how you'd like :P Nah.

Oni
00:18:018 (5) Let this slider look more symmetrical Tried.
01:15:018 - 01:15:339 (7,8,9,10) This part still confuses me while playing
01:21:875 - 01:22:089 (2,3,4) Put these hidden circles away, so they don't touch the 1 Done

Guest diff
01:17:160 (1) How about making this slider like this? http://puu.sh/4SmZ

Generally, you can add more jumpers in your maps :)
However, this map's fine! Keep workin'

Vortex
Thanks.
Ekaru
Oni:

00:20:589 (1) - You get a nice rhythm going... and then kill it with this. I would ditch this and instead continue with the rhythm you had.
00:52:303 (3) - With (2) and (4), you're attempting to make a symmetrical pattern here. I would highly recommend making this slider actually symmetrical, so that the pattern is actually, uh... symmetrical.
01:15:017 (7,8,9,10,1) - I would just make this into a regular stream; this type of stack pattern doesn't play well with 1/4s.
01:19:517 (7) - Could you please make this slider a tad prettier?
01:21:446 (1,2,3,4,5) - I would make this cleaner. Maybe a stream? Or just put the stack under (1). Either one would work, I think.

That's all, I think.
Topic Starter
Senbon

Ekaru wrote:

Oni:

00:20:589 (1) - You get a nice rhythm going... and then kill it with this. I would ditch this and instead continue with the rhythm you had.
00:52:303 (3) - With (2) and (4), you're attempting to make a symmetrical pattern here. I would highly recommend making this slider actually symmetrical, so that the pattern is actually, uh... symmetrical. done
01:15:017 (7,8,9,10,1) - I would just make this into a regular stream; this type of stack pattern doesn't play well with 1/4s. done
01:19:517 (7) - Could you please make this slider a tad prettier? done
01:21:446 (1,2,3,4,5) - I would make this cleaner. Maybe a stream? Or just put the stack under (1). Either one would work, I think. done

That's all, I think.
Thank you, 2 years later. fml
Tidek
From my queue, I like that music btw.

Oni

  • Overall suggestion, use more variety DS. 1,0x throught whole map is bad... I will suggest u few DS changes in my mod.
  1. 00:06:018 (9) - remove 1 reverse, more read able
  2. 00:20:589 - add circle (stack it) and start spinner little later
  3. 00:27:446 - 00:34:303 - on that part u should reduce DS to around 0,7x, music here is less intense, u can accent that.
  4. 00:39:446 (1,2,3,4) - Here u can make higher DS to accent that vocal (around 1,5x), look: (u dont have to copy my note placement) http://puu.sh/4ccKJ.jpg
  5. 00:42:875 (5,6,7) - That triplet is really unnecessary, better if u add next 1/1 slider instead of that triplet to accent vocal, then triplet 00:44:160 (1,2,3) will make sense.
  6. 00:53:160 (1,2,3,4) - The same like here 00:39:446 (1,2,3,4)
  7. 00:56:589 (6) - make 1/1 slider here
  8. 01:00:018 - You MUST add stream here, do something like this (stream DS is 0,5x): http://puu.sh/4cdf1.jpg
  9. 01:01:732 - 01:25:303 - Sorry to say that, but in my opinion rhythm here doesnt make too much sense 90% time. But I will help u to make it correct and interesting.
    Rest of part do similar, if u dont like this its ok, but for me that rhythm fits a lot better : )

Daiguren's heavy
  1. 00:00:660 (2,3) - playing this at beginning is really uncomfortable, better to stay on 1/2 tick
  2. 00:04:089 (3,4) - That double doesnt fit here
  3. 00:13:303 (3,4,5,6,1) - I dont recommend that type of streams in hard difficulty
  4. 00:50:482 (4,5) - That double doesnt fit here
  5. 01:01:303 (5,6,7,8,1) - look 00:13:303 (3,4,5,6,1)

Standard
  1. 00:03:232 (4,1) - make 1/2 slider
  2. 00:31:518 (2) - delete circle
  3. 00:40:732 (3) - 3 1/2 circles instead of that slider
  4. 00:43:732 (5) - ^
  5. 00:44:589 (1,2,3,4,5) - Well, this look really strange, delete 2 and 5 circle, and move 6-slider to 00:46:946 (end slider at 00:47:482)

Light
  1. 00:07:732 (2,3) - make symmetry?
  2. 00:35:589 (2) - circle here and 1/1 slider here 00:36:018
  3. 00:54:446 - add circle, add slider here 00:54:875 and end here 00:55:732, add circle here 00:56:160
  4. 01:18:875 (3) - better 1/1 sliders instead of that long one

GL
Topic Starter
Senbon

Tidek wrote:

From my queue, I like that music btw.

Oni

  • Overall suggestion, use more variety DS. 1,0x throught whole map is bad... I will suggest u few DS changes in my mod.
  1. 00:06:018 (9) - remove 1 reverse, more read able ok
  2. 00:20:589 - add circle (stack it) and start spinner little later ok
  3. 00:27:446 - 00:34:303 - on that part u should reduce DS to around 0,7x, music here is less intense, u can accent that. nty looks too cluttered
  4. 00:39:446 (1,2,3,4) - Here u can make higher DS to accent that vocal (around 1,5x), look: (u dont have to copy my note placement) okhttp://puu.sh/4ccKJ.jpg
  5. 00:42:875 (5,6,7) - That triplet is really unnecessary, better if u add next 1/1 slider instead of that triplet to accent vocal, then triplet 00:44:160 (1,2,3) will make sense. ok
  6. 00:53:160 (1,2,3,4) - The same like here 00:39:446 (1,2,3,4) k
  7. 00:56:589 (6) - make 1/1 slider here ok
  8. 01:00:018 - You MUST add stream here, do something like this (stream DS is 0,5x) ok: http://puu.sh/4cdf1.jpg
  9. 01:01:732 - 01:25:303 - Sorry to say that, but in my opinion rhythm here doesnt make too much sense 90% time. But I will help u to make it correct and interesting. yeah ill work with this
    Rest of part do similar, if u dont like this its ok, but for me that rhythm fits a lot better : )

Daiguren's heavy
  1. 00:00:660 (2,3) - playing this at beginning is really uncomfortable, better to stay on 1/2 tick
  2. 00:04:089 (3,4) - That double doesnt fit here
  3. 00:13:303 (3,4,5,6,1) - I dont recommend that type of streams in hard difficulty
  4. 00:50:482 (4,5) - That double doesnt fit here
  5. 01:01:303 (5,6,7,8,1) - look 00:13:303 (3,4,5,6,1)

Standard
  1. 00:03:232 (4,1) - make 1/2 slider ok
  2. 00:31:518 (2) - delete circle ok
  3. 00:40:732 (3) - 3 1/2 circles instead of that slider ok
  4. 00:43:732 (5) - ^ ok
  5. 00:44:589 (1,2,3,4,5) - Well, this look really strange, delete 2 and 5 circle, and move 6-slider to 00:46:946 (end slider at 00:47:482) now i agree too XD

Light
  1. 00:07:732 (2,3) - make symmetry? ok
  2. 00:35:589 (2) - circle here and 1/1 slider here 00:36:018 ok
  3. 00:54:446 - add circle, add slider here 00:54:875 and end here 00:55:732, add circle here 00:56:160 ok
  4. 01:18:875 (3) - better 1/1 sliders instead of that long one ok

GL
thanks a lot for making it look better :)

-reupping later though for your oni remap suggests-
Daiguren

Tidek wrote:

From my queue, I like that music btw.

Oni

  • Overall suggestion, use more variety DS. 1,0x throught whole map is bad... I will suggest u few DS changes in my mod.
  1. 00:06:018 (9) - remove 1 reverse, more read able
  2. 00:20:589 - add circle (stack it) and start spinner little later
  3. 00:27:446 - 00:34:303 - on that part u should reduce DS to around 0,7x, music here is less intense, u can accent that.
  4. 00:39:446 (1,2,3,4) - Here u can make higher DS to accent that vocal (around 1,5x), look: (u dont have to copy my note placement) http://puu.sh/4ccKJ.jpg
  5. 00:42:875 (5,6,7) - That triplet is really unnecessary, better if u add next 1/1 slider instead of that triplet to accent vocal, then triplet 00:44:160 (1,2,3) will make sense.
  6. 00:53:160 (1,2,3,4) - The same like here 00:39:446 (1,2,3,4)
  7. 00:56:589 (6) - make 1/1 slider here
  8. 01:00:018 - You MUST add stream here, do something like this (stream DS is 0,5x): http://puu.sh/4cdf1.jpg
  9. 01:01:732 - 01:25:303 - Sorry to say that, but in my opinion rhythm here doesnt make too much sense 90% time. But I will help u to make it correct and interesting.
    Rest of part do similar, if u dont like this its ok, but for me that rhythm fits a lot better : )

Daiguren's heavy
  1. 00:00:660 (2,3) - playing this at beginning is really uncomfortable, better to stay on 1/2 tick
  2. 00:04:089 (3,4) - That double doesnt fit here
  3. 00:13:303 (3,4,5,6,1) - I dont recommend that type of streams in hard difficulty
  4. 00:50:482 (4,5) - That double doesnt fit here
  5. 01:01:303 (5,6,7,8,1) - look 00:13:303 (3,4,5,6,1)

Standard
  1. 00:03:232 (4,1) - make 1/2 slider
  2. 00:31:518 (2) - delete circle
  3. 00:40:732 (3) - 3 1/2 circles instead of that slider
  4. 00:43:732 (5) - ^
  5. 00:44:589 (1,2,3,4,5) - Well, this look really strange, delete 2 and 5 circle, and move 6-slider to 00:46:946 (end slider at 00:47:482)

Light
  1. 00:07:732 (2,3) - make symmetry?
  2. 00:35:589 (2) - circle here and 1/1 slider here 00:36:018
  3. 00:54:446 - add circle, add slider here 00:54:875 and end here 00:55:732, add circle here 00:56:160
  4. 01:18:875 (3) - better 1/1 sliders instead of that long one

GL

Today listened to this song inadvertently and found this map was back to Pending just in time :)

Thx for your mod , but I think there is nothing need to change

(P.S. I just discovering Senbon's PM while i am writing this text :o :o :o :o :o XDDD
Daiguren
hmmmm I forget one thing

because I changed my user name , so plz change "Daigurenhyourinmaru" to "Daiguren" in Tags of all diffs .
Topic Starter
Senbon

Daiguren wrote:

hmmmm I forget one thing

because I changed my user name , so plz change "Daigurenhyourinmaru" to "Daiguren" in Tags of all diffs .
I forgot that too, thanks.

-doing spacing and stuff atm

reupped now.
yachiru4
Hey,from my queue!



Even though I got perfect, I don't know if it's actually playable for newbies. You should make the circle sizes bigger.





Ah, in this mode some of the sliders I found were off. Re-check this diff.

Sorry I didn't pass in Oni :(

btw, Oni is a Taiko diff name.

Cheers!
Topic Starter
Senbon
Thanks! Oni is also applicable to Dance Dance Revolution. :) Oni Mode.
UnderminE
General: Check AiMod, says something about Source

Here is my stack mod:

Light
6 combos are too much for an easy diff, so:
00:03:446 (1) - NC
00:10:732 (1) - NC

00:36:018 - noisy finish on this one
00:51:446 - ^ and some others
01:11:160 (4) - whistle

Standard
00:46:946 (4) - ugly slider :/
00:51:446 (1,3) - stack properly
00:55:303 (2,3) - stack properly
01:17:160 (3,1) - ^
01:19:518 (2,3) - stack these?

Heavy
00:54:446 (10,1) - stack properly

Oni
00:57:660 (9,1) - stack properly

Fun song good luck~
Hiseii
yo~

for M4M. :D

Warning:
Nazi Mod. O_O

Light
  1. 00:12:875 (6) - move 1 grid to the left (x:184, y:120)
  2. 00:41:160 (1) - move 3 grids to the left (x:352, y:160)


Standard
  1. 00:04:303 (2) - CTRL+Shift+R, (Origin: Selection Center) rotate by 2 degrees
  2. 00:07:732 (2) - CTRL+Shift+R, (Origin: Selection Center) rotate by 7 degrees
  3. 00:16:732 (4) - This circle is hard to predict as it is hidden within another circle with AR5, maybe move somewhere else.
  4. 00:37:303 (4,5) - use another kind of slider? these look awkward imo. ^^"
  5. 00:55:946 (3,4) - align with the end of the slider so that it'll be stacked properly.
  6. 01:16:732 (2) - move 1 grid to the right (x:336, y:208)


Daiguren's Heavy
  1. 00:39:018 (4) - move 2 grids to the right then 2 grips up (x:80, y:152. Grid Size: Tiny)
  2. 00:52:303 (3) - move 2 grids to the right (x:216, y:176. Grid Size: Tiny)
  3. 00:53:160 (1) - New Combo


Oni
  1. 00:10:089 (8) - remove Whistle on the start of slider.
  2. 00:10:517 (1) - remove Whistle on the start of slider then add Whistle to the end of slider.
  3. 00:10:946 (2) - remove Whistle on the start of slider.
  4. 00:11:375 (3) - ^
  5. 00:39:446 (1,2,3) - what is this i don't even, use another pattern. Maybe you can make it like this [ 00:53:160 (1,2,3) ]

too much nazi? sorry. orz

good luck~! :D
Awaken
[Heavy]
00:10:946 (2) - make this slider's end stack with 00:11:589 (3) ?
00:17:160 (5) - this slider may be better!
01:07:946 (10) - try be a little farther . It overlays 01:08:589 (1).

[Oni]
00:10:517 (1) - try ctrl+g
00:11:375 (3,1,2,3,4,5,6,7) - try this
00:42:875 (5,6,7) - make blancket
00:47:589 (1,3) - exchange NC

Light and Standard are okay. :)
Sorry I can only find these :(
regenz

Senbon wrote:

Daiguren wrote:

hmmmm I forget one thing

because I changed my user name , so plz change "Daigurenhyourinmaru" to "Daiguren" in Tags of all diffs .
I forgot that too, thanks.

-doing spacing and stuff atm

reupped now.
It's better if you put Both old and current username in tags.
hoshisorakiseki
Hello, Senbon
from my queue m4m
result:
General
Fix the problem what AiMod(Crtl+Shift+A) reported.

Diff:Light
Fix the problem of Compose what AiMod reported.(Select the "Chexk distance snap").
00:03:446 (1) - New Combo

Diff:Standard
Change Sound Divisor to 1/4
Note are OK

Diff:Daiguren's Heavy
OK

Diff:Oni
OK

this song i feel a little noisy, but the map is good.
Topic Starter
Senbon

UnderminE wrote:

SPOILER
General: Check AiMod, says something about Source lol it was the wrong source to begin with too when i checked online fml

Here is my stack mod:

Light
6 combos are too much for an easy diff, so: ok
00:03:446 (1) - NC
00:10:732 (1) - NC

00:36:018 - noisy finish on this one ok
00:51:446 - ^ and some others ok
01:11:160 (4) - whistle ok

Standard
00:46:946 (4) - ugly slider :/ ok
00:51:446 (1,3) - stack properly
00:55:303 (2,3) - stack properly
01:17:160 (3,1) - ^
01:19:518 (2,3) - stack these? all ok

Heavy
00:54:446 (10,1) - stack properly

Oni
00:57:660 (9,1) - stack properly k

Fun song good luck~

Rice wrote:

yo~

for M4M. :D

SPOILER
Warning:
Nazi Mod. O_O

Light
  1. 00:12:875 (6) - move 1 grid to the left (x:184, y:120)
  2. 00:41:160 (1) - move 3 grids to the left (x:352, y:160)


Standard
  1. 00:04:303 (2) - CTRL+Shift+R, (Origin: Selection Center) rotate by 2 degrees oh new feature this is handy!!
  2. 00:07:732 (2) - CTRL+Shift+R, (Origin: Selection Center) rotate by 7 degrees
  3. 00:16:732 (4) - This circle is hard to predict as it is hidden within another circle with AR5, maybe move somewhere else.
  4. 00:37:303 (4,5) - use another kind of slider? these look awkward imo. ^^"
  5. 00:55:946 (3,4) - align with the end of the slider so that it'll be stacked properly.
  6. 01:16:732 (2) - move 1 grid to the right (x:336, y:208)


Daiguren's Heavy
  1. 00:39:018 (4) - move 2 grids to the right then 2 grips up (x:80, y:152. Grid Size: Tiny)
  2. 00:52:303 (3) - move 2 grids to the right (x:216, y:176. Grid Size: Tiny)
  3. 00:53:160 (1) - New Combo


Oni
  1. 00:10:089 (8) - remove Whistle on the start of slider.
  2. 00:10:517 (1) - remove Whistle on the start of slider then add Whistle to the end of slider.
  3. 00:10:946 (2) - remove Whistle on the start of slider.
  4. 00:11:375 (3) - ^ nty to these
  5. 00:39:446 (1,2,3) - what is this i don't even, use another pattern. Maybe you can make it like this [ 00:53:160 (1,2,3) ]

too much nazi? sorry. orz
done
good luck~! :D

Awaken wrote:

SPOILER
[Heavy]
00:10:946 (2) - make this slider's end stack with 00:11:589 (3) ?
00:17:160 (5) - this slider may be better!
01:07:946 (10) - try be a little farther . It overlays 01:08:589 (1).

[Oni]
00:10:517 (1) - try ctrl+g
00:11:375 (3,1,2,3,4,5,6,7) - try this
00:42:875 (5,6,7) - make blancket
00:47:589 (1,3) - exchange NC

Light and Standard are okay. :)
Sorry I can only find these :(

done
SPOILER

regenz wrote:

It's better if you put Both old and current username in tags.
I don't think it matters, it's still Daiguren in the beginning. It would come up in search no matter what.

hoshisorakiseki wrote:

Hello, Senbon
from my queue m4m

SPOILER
result:
General
Fix the problem what AiMod(Crtl+Shift+A) reported.

Diff:Light
Fix the problem of Compose what AiMod reported.(Select the "Chexk distance snap").
00:03:446 (1) - New Combo

Diff:Standard
Change Sound Divisor to 1/4
Note are OK

Diff:Daiguren's Heavy
OK

Diff:Oni
OK

this song i feel a little noisy, but the map is good.

done
thanks all
Daiguren
my diff

changed something ><
Topic Starter
Senbon
Thanks~
Moway
Hello, quick M4M.

[General]

I am fairly certain that you have the source wrong for this one. The new version of Look to the Sky in DDRMAX1 is actually the (True Color Mix), which this one is not. This is the original mix, and although it appears in this game, it is really from Dance Dance Revolution 5thMix. Therefore, it would be much more appropriate to make the source Dance Dance Revolution 5thMix, as this is the first game that the song appeared. Daiguren's source is also incorrect since it should be 5thMix instead of 6thMix.

http://en.wikipedia.org/wiki/DDRMAX_Dan ... tion#Music


It might be better to name the difficulties Beginner, Light, Standard, and Heavy. To me, I associate Oni with Taiko in this game, so this might be confusing to people.

00:28:303 - lower the volume here back down to 70-80%. The music gets a lot quieter, and at 100% the hitsounds are much too loud.

I personally would like this better if you silenced the soft-sliderslide. Right now in quiet parts, the noise is quite overwhelming.

[Light]

HP+1 AR+1

00:03:446 (1,2,3) - you could move (1) so that it is a reflection of 00:00:875 (2). Then if you adjust the placement of (2,3) you can make it so that (3) is symmetrical across the x-axis. I think it would look nicer.


00:09:446 (3,1) - This blanket could be improved
00:12:875 (3) - remove finish, add whistle. Would fit much better and would be consistent with the rest of your hitsounding here.
00:13:732 - maybe add a circle here instead and move the spinner to 00:14:160 (have it end at the same spot). The reason for this is so that you can have an object on that really heavy finish sound which I think would be nicer.
00:24:018 (3,4) - maybe get rid of this overlap. I think it would look a bit cleaner if you did so.
00:26:589 (1,2,3) - probably would be preferable to avoid stacks on your easiest diff since they can be a bit confusing to time with the low AR.
00:29:160 (2,3,4,1) - These could look really nice if you tidied them up a bit. Make it so that the start and end circles have the same y value so that they are more balanced horizontally.
00:38:589 (2,2) - try to get these to not overlap I think, would be better.
00:54:446 (4,1) - shift these over so that (1) can be symmetrical across the y-axis
01:08:589 (1,2,3,4) - I think these would play a bit better if you made it so that (2), (3), and (4) were all a bit further to the left so that the leftward movement of the sliders can be followed from slider to slider for better flow.
01:15:446 (1) - make this symmetrical across the y-axis
01:18:875 (3) - ^, these look like they were made to do so, so cleaning this up will make these look better.
01:23:160 (3) - center this to match with the symmetry of 01:22:303 (2,1) -
01:25:732 (3) - make symmetrical across the y-axis

just as a quick last note: I might have missed some, but go and check through this diff to manage your symmetry properly. It will make the diff look a lot nicer.

[Standard]

00:00:875 (3) - move this to (68,172), then re-copy+paste 00:00:017 (1,2,3) - to 00:01:732. Doing so will allow you to put 00:01:732 (1) - at the center of the screen.
00:03:232 (4,1) - angle (4) with the endpoint at (320,284). Move (1) to 00:03:875 (1) - (192,284). This way, you can have a nice bit of symmetry, and t
the downward angle of (4) will flow better due to the left-downward motion of 00:02:589 (3). Readjust the positioning of 00:04:303 (2) afterward.
00:06:875 (1,2) - I think it would be nicer for these to be less curved so that they are more similar to 00:08:589 (1,2). I think it would look nicer also.
00:13:089 (3,4) - These would play better if you angled them downward rather than upward. The flow from (2) and the flow to the next slider would make more sense and feel better to play.
00:16:732 (4,1) - either fix this stack or offset them more to make it more obvious that you don't want these to stack.
00:19:518 (6,7) - these would flow better if you angled them to the right instead of the left. You wouldn't have to adjust much either since there is only one more circle before the spinner so just move that one to the right as well.
00:23:160 (1) - make this symmetrical across the y-axis.
00:25:732 (5,1) - switch the NCs here. It would make more sense because it would move the NC to the downbeat, and you can make this stack the same color which would look better as well.
00:36:018 (3) - This would play better if you moved it forward so it is to the left of the sliderend of 00:35:160 (2). This section feels very flowy thanks to the music, so doing this will make for a better and more natural feeling flow which would match the music better and be more enjoyable overall.
00:37:303 (4) - I'd say NC here for consistency. Right now this combo is too long anyway.
00:39:446 (1,2,3,1) - This looks really crowded at the moment, and also the rhythm doesn't feel right to me. Right now you have a slider leading into the downbeat which is weaker feeling, and the arrangement has a bunch of overlaps that don't look so great. Firstly, I suggest doing this rhythm.


This feels better because you get to hit the strong slider on the downbeat and the finish, which will play and feel a lot better. Here's a quick example of how I did this part, which has the reverse flow from (1,2,3), a stack made by 00:39:018 (6,3), and then the stacked slider on the end of (1) (00:41:160 NC here of course).


00:42:875 (5) - NC here and remove NC at 00:43:732 (1). This makes a lot more sense as it moves the NC to the downbeat and is overall more consistent with the rest of your comboing.
00:51:875 (2,3) - you can adjust this to have a better blanket. I believe in you!
00:55:303 (2,3,4) - I personally think this would play better and fit the music better if you unstacked these so that the player could flow into them rather than coming to a stop.
00:56:589 (5) - NC for consistency
00:59:160 (3) - remove finish, add whistle. Too much finish for this part I think.
01:10:732 (5) - This would play better if you moved it to somewhere around (56,160). The forward motion from 01:09:875 (2,3,4) - makes it so that the flow to the next circle should be forward also.
01:17:160 (3) - I think it would be nice to have this blanket 01:16:732 (2) like 01:15:446 (1) does.
01:17:160 (3,1) - be sure to make this stack proper also.
01:25:303 (5,2) - stack these, would look tidier.

[Daiguren's Heavy]
00:00:660 (2,3) - I think it would be nice to have these angle out a bit. I think they play a bit better that way.
00:08:589 (1) - white midpoint to (239,189) and red anchor to (227,240) for a cleaner blanket.
00:12:018 (1,2) - you can clean this blanket up more. Go to time 00:12:446 and look and use the approach circle for (2) to guide your way.
00:16:946 (4,5) - I think it would be cute to reshape and move (5) so that the first curve of (5) blankets (4).
00:22:732 (7) - NC here and remove NC at 00:23:160 (1). This will balance out your NCs between the spinners and it'll make more sense phrasing-wise.
00:36:768 (2) - move this to 00:36:660. The way it is now doesn't really match the music, and the spacing here just makes this confusing to read anyway.
00:42:446 (4,5,6,7) - these could look cool in a series of blankets like so:
ss
http://puu.sh/4nA5U.jpg
00:45:232 - I personally would like an object here which would lead to a better flow into the circles afterward. It also would sound really nice IMO.
00:50:482 (4) - either move this circle to 00:50:375 or delete it. I don't think the music really lends itself too well to stuff like this. The beat is very heavy and 1/2 centric, so stuff like this doesn't normally fit unless it is very present in the music, which it isn't at this part.
00:53:910 (3,4) - same with this one.
00:57:339 (2,3) - ^
01:00:339 (2,3) - ^
01:06:768 (7,8) - ^
01:12:768 (4,5) - ^
01:13:732 (1) - should remove this NC for consistency
01:14:482 (4,5) - same suggestion as prior ones
01:17:910 (2,3) - ^
01:20:589 (3,4) - some curves on these would look nicer I think, or maybe line them up a bit better or offset them more. Right now it just looks like you kind of tried to line them up but didn't quite succeed.
01:26:053 (2,3) - same suggestion as before.

[Oni]

OD-1 to match your HP

00:02:375 (3,4,5,6,7) - This plays a lot better if you unstack these and add some spacing.
00:04:946 (5,6) - fix this blanket
00:06:018 (9,10) - this plays better if you unstack these. It feels more natural flowing from one object to the other instead of having this sudden stop on the stack.
00:06:018 (9,10,1) - would look better here if you fixed this overlap.
00:14:589 (2,3,4,5,6) - so close to a perfect pentagon that you might as well make it one. It would look better and more intentional.
00:17:160 (5) - NC here for consistency
00:20:589 (8) - NC here
00:20:803 (1) - this spinner feels random and out of place. Please remove and map this part.
00:26:375 (7) - NC here for consistency
00:27:446 - from here to 00:34:303 it would feel a lot nicer if you reduced the spacing. It would match the music a lot better. If you had the time also, I would say reduce the SV and adjust all of the sliders. Right now, it feels like I'm playing the exact same thing as before even though the music is telling me that what I'm playing should feel different. It might take some time, but it would definitely be worth it in order to improve the feel of this difficulty a lot.
00:35:160 (3,4) - move this up for better flow from 00:34:518 (2).
00:36:018 (6) - move this up a bit for better flow. Also, NC here for consistency.
00:39:446 (1,2,3) - reduce spacing of these. Right now the spacing is really inconsistent with the rest of what you have been doing.
00:42:875 (5) - NC for consistency here
00:43:303 (6) - I think you could reshape this to make a better blanket with 00:43:946 (7).
00:44:160 (1) - remove NC, this one feels really out of place.
00:44:803 (2) - maybe re position to form a blanket here.
00:46:303 (1,2,3,4,5) - reduce spacing. There is no reason to make this spaced bigger musically and it is very inconsistent with the rest of your difficulty.
00:49:732 (5) - NC
00:51:446 (1,3) - fix this overlap
00:53:160 (1,2,3) - reduce the spacing here also. Just as a sidenote, unless the music really suggests doing so, don't do this. High spacing on 1/4 circles can cause some rage.
00:56:589 (6) - reduce the curve on this, right now it looks quite out of place. Also, if you reduce the curve you can make a nicer looking blanket with 00:57:232 (7) .
00:57:660 (9,1) - fix stack
00:58:303 (1,2,3,4,5,6,1,2,3,4,5) - pls
00:59:803 (1) - remove NC and put NC on 01:00:018 (2) where you have the finish and start of long stream.
01:03:446 (7) - NC here and remove NC from 01:04:089 (1) in order to be more consistent.
01:09:553 (4,5) - I would prefer for this to be a 1/4 slider to match 01:09:232 (3). Also, fix this overlap.
01:09:875 (6,1) - fix blanket here.
01:11:268 (6) - make this into two circles like you have at 01:10:946 (4,5).
01:13:303 (1,2) - switch NCs here for consistency.
01:17:160 (8) - fix this overlap. Also, NC here.
01:18:017 (1) - remove NC
01:19:089 (1) - NC
01:20:375 (1) - remove NC
01:20:589 (2) - NC here
01:25:518 - I'd really like an object here. Right now it feels a bit too empty.
01:27:446 (1,2,3,4,5,6) - Maybe start (1,2,3) at a closer spacing so that you can have increased spacing for every triplet here.
01:27:875 (4) - NC
01:28:732 (4) - NC
01:28:732 (4,5,6,7,8) - Move these down so that they don't overlap with 01:28:303 (1,2,3).

That's all I'll say for now. Hopefully I gave you some useful things to think about. Good luck! Call me for a recheck sometime~
Mei
Hi~ o(* ̄▽ ̄*)ブ for m4m
this is a new modder...so if you have any question about my mod pm me or ask me ingame...i will be happy if you do some feedbck to my mods cuz it will help me improve...so when you have a different opinion, plz point it out ;w;

[Oni]

* 00:15:446 (6) - maybe a 1/2 slider is better

* 00:00:232 (2,6) - i prefer ctrl+g cuz a small jump will make it more interesting

* 00:30:125 (6,7,8,9,10) - ummm...i will say it doesn't make sense...if you are working on creating a rythum by those hit sounds I prefer you put 00:30:125 (6,7) - onto red line

* 00:31:732 (3,4,5,6,7,8) - ummm...i will say it doesthese reminds me of old maps,... how about change them to 1/4 sliders

* 00:33:232 (2,3,4,5) - 1/2 slider...cuz it's more fun :D

* 00:50:589 (7) - ctrl+g>ctrl+h>ctrl+J and place it to x264 y64

* 00:53:160 (1,2,3) - bad flow ._. maybe do a little jump to the following slider

* 00:58:303 (1,2,3,4,5) - start the stream under the slide's tail is a bad idea...it make me feel bad which mislead me to start the stream from00:58:410 (2) -

* 01:08:482 (7) - not necessary ..just remove this note

* 01:17:160 (8) - nc

* 01:18:660 (5) - nc

* 01:18:017 (1) - remove nc

* 01:19:089 (1) - remove nc

* 01:25:732 (1,2,3,4) - how about place them to a aquare like this


[Daiguren's Heavy ]
* 00:36:660 even it is ok, i prefer add note there

* 00:56:375 (6) - remove this note

* 01:10:303 (3) - nc... or remove nc from 01:17:160 (1) -


[standard]

* 00:04:303 (2) - blanket not perfect

* 00:06:446 (4,1) - make a blanket there

* 00:12:017 (1,2,3,4) - do like this

* 00:19:518 (6,7,8) - do like this

* 00:37:303 (4,5) - do like this

* 00:40:732 (3,1) - do like this

* 01:01:089 add notes there

* 01:13:517 (3) - make a blanket and ctrl+g for 01:13:732 (4) -

* 01:21:446 (5,6,7) - how about this pattern ,i t will be borded if you use same partern for so many times so make some change will be better i think
or just stack them

for i cannot testplay light well...so cannot check it in detailed sorry ;w;
all my mods there. hope it will help you._.
Daiguren

Moway wrote:

[Daiguren's Heavy]
00:00:660 (2,3) - I think it would be nice to have these angle out a bit. I think they play a bit better that way.k
00:08:589 (1) - white midpoint to (239,189) and red anchor to (227,240) for a cleaner blanket. k
00:12:018 (1,2) - you can clean this blanket up more. Go to time 00:12:446 and look and use the approach circle for (2) to guide your way.uhm..what do you mean??
00:16:946 (4,5) - I think it would be cute to reshape and move (5) so that the first curve of (5) blankets (4).
00:22:732 (7) - NC here and remove NC at 00:23:160 (1). This will balance out your NCs between the spinners and it'll make more sense phrasing-wise.k
00:36:768 (2) - move this to 00:36:660. The way it is now doesn't really match the music, and the spacing here just makes this confusing to read anyway.but i think it's a nice kind of rhythm,many MUGs would use this kind of 1/4 beat notes to make the beatmap more interesting. what's more , i dont think it isnt fit to the music
00:42:446 (4,5,6,7) - these could look cool in a series of blankets like so:k
ss
http://puu.sh/4nA5U.jpg
00:45:232 - I personally would like an object here which would lead to a better flow into the circles afterward. It also would sound really nice IMO.
00:50:482 (4) - either move this circle to 00:50:375 or delete it. I don't think the music really lends itself too well to stuff like this. The beat is very heavy and 1/2 centric, so stuff like this doesn't normally fit unless it is very present in the music, which it isn't at this part.see the reason above
00:53:910 (3,4) - same with this one.
00:57:339 (2,3) - ^
01:00:339 (2,3) - ^
01:06:768 (7,8) - ^
01:12:768 (4,5) - ^
01:13:732 (1) - should remove this NC for consistency
01:14:482 (4,5) - same suggestion as prior ones
01:17:910 (2,3) - ^
01:20:589 (3,4) - some curves on these would look nicer I think, or maybe line them up a bit better or offset them more. Right now it just looks like you kind of tried to line them up but didn't quite succeed.
01:26:053 (2,3) - same suggestion as before.
>my diff<
Topic Starter
Senbon

Moway wrote:

Hello, quick M4M.

SPOILER
[General]

I am fairly certain that you have the source wrong for this one. The new version of Look to the Sky in DDRMAX1 is actually the (True Color Mix), which this one is not. This is the original mix, and although it appears in this game, it is really from Dance Dance Revolution 5thMix. Therefore, it would be much more appropriate to make the source Dance Dance Revolution 5thMix, as this is the first game that the song appeared. Daiguren's source is also incorrect since it should be 5thMix instead of 6thMix.

http://en.wikipedia.org/wiki/DDRMAX_Dan ... tion#Music

Haha, thanks. I was looking at different lists.


It might be better to name the difficulties Beginner, Light, Standard, and Heavy. To me, I associate Oni with Taiko in this game, so this might be confusing to people. Yeh, with taiko popularity rising the past few years since I made this.

00:28:303 - lower the volume here back down to 70-80%. The music gets a lot quieter, and at 100% the hitsounds are much too loud. Ok

I personally would like this better if you silenced the soft-sliderslide. Right now in quiet parts, the noise is quite overwhelming. ok

[Light]

HP+1 AR+1

00:03:446 (1,2,3) - you could move (1) so that it is a reflection of 00:00:875 (2). Then if you adjust the placement of (2,3) you can make it so that (3) is symmetrical across the x-axis. I think it would look nicer.


00:09:446 (3,1) - This blanket could be improved
00:12:875 (3) - remove finish, add whistle. Would fit much better and would be consistent with the rest of your hitsounding here.
00:13:732 - maybe add a circle here instead and move the spinner to 00:14:160 (have it end at the same spot). The reason for this is so that you can have an object on that really heavy finish sound which I think would be nicer.
00:24:018 (3,4) - maybe get rid of this overlap. I think it would look a bit cleaner if you did so.
00:26:589 (1,2,3) - probably would be preferable to avoid stacks on your easiest diff since they can be a bit confusing to time with the low AR.
00:29:160 (2,3,4,1) - These could look really nice if you tidied them up a bit. Make it so that the start and end circles have the same y value so that they are more balanced horizontally.
00:38:589 (2,2) - try to get these to not overlap I think, would be better.
00:54:446 (4,1) - shift these over so that (1) can be symmetrical across the y-axis nty
01:08:589 (1,2,3,4) - I think these would play a bit better if you made it so that (2), (3), and (4) were all a bit further to the left so that the leftward movement of the sliders can be followed from slider to slider for better flow.
01:15:446 (1) - make this symmetrical across the y-axis
01:18:875 (3) - ^, these look like they were made to do so, so cleaning this up will make these look better.
01:23:160 (3) - center this to match with the symmetry of 01:22:303 (2,1) -
01:25:732 (3) - make symmetrical across the y-axis

just as a quick last note: I might have missed some, but go and check through this diff to manage your symmetry properly. It will make the diff look a lot nicer.

[Standard]

00:00:875 (3) - move this to (68,172), then re-copy+paste 00:00:017 (1,2,3) - to 00:01:732. Doing so will allow you to put 00:01:732 (1) - at the center of the screen.
00:03:232 (4,1) - angle (4) with the endpoint at (320,284). Move (1) to 00:03:875 (1) - (192,284). This way, you can have a nice bit of symmetry, and t
the downward angle of (4) will flow better due to the left-downward motion of 00:02:589 (3). Readjust the positioning of 00:04:303 (2) afterward.
00:06:875 (1,2) - I think it would be nicer for these to be less curved so that they are more similar to 00:08:589 (1,2). I think it would look nicer also.
00:13:089 (3,4) - These would play better if you angled them downward rather than upward. The flow from (2) and the flow to the next slider would make more sense and feel better to play.
00:16:732 (4,1) - either fix this stack or offset them more to make it more obvious that you don't want these to stack.
00:19:518 (6,7) - these would flow better if you angled them to the right instead of the left. You wouldn't have to adjust much either since there is only one more circle before the spinner so just move that one to the right as well.
00:23:160 (1) - make this symmetrical across the y-axis.
00:25:732 (5,1) - switch the NCs here. It would make more sense because it would move the NC to the downbeat, and you can make this stack the same color which would look better as well.
00:36:018 (3) - This would play better if you moved it forward so it is to the left of the sliderend of 00:35:160 (2). This section feels very flowy thanks to the music, so doing this will make for a better and more natural feeling flow which would match the music better and be more enjoyable overall.
00:37:303 (4) - I'd say NC here for consistency. Right now this combo is too long anyway.
00:39:446 (1,2,3,1) - This looks really crowded at the moment, and also the rhythm doesn't feel right to me. Right now you have a slider leading into the downbeat which is weaker feeling, and the arrangement has a bunch of overlaps that don't look so great. Firstly, I suggest doing this rhythm.


This feels better because you get to hit the strong slider on the downbeat and the finish, which will play and feel a lot better. Here's a quick example of how I did this part, which has the reverse flow from (1,2,3), a stack made by 00:39:018 (6,3), and then the stacked slider on the end of (1) (00:41:160 NC here of course).


00:42:875 (5) - NC here and remove NC at 00:43:732 (1). This makes a lot more sense as it moves the NC to the downbeat and is overall more consistent with the rest of your comboing.
00:51:875 (2,3) - you can adjust this to have a better blanket. I believe in you!
00:55:303 (2,3,4) - I personally think this would play better and fit the music better if you unstacked these so that the player could flow into them rather than coming to a stop.

00:56:589 (5) - NC for consistency
00:59:160 (3) - remove finish, add whistle. Too much finish for this part I think. nty
01:10:732 (5) - This would play better if you moved it to somewhere around (56,160). The forward motion from 01:09:875 (2,3,4) - makes it so that the flow to the next circle should be forward also.
01:17:160 (3) - I think it would be nice to have this blanket 01:16:732 (2) like 01:15:446 (1) does.
01:17:160 (3,1) - be sure to make this stack proper also.
01:25:303 (5,2) - stack these, would look tidier.

[Oni]

OD-1 to match your HP

00:02:375 (3,4,5,6,7) - This plays a lot better if you unstack these and add some spacing.
00:04:946 (5,6) - fix this blanket
00:06:018 (9,10) - this plays better if you unstack these. It feels more natural flowing from one object to the other instead of having this sudden stop on the stack.
00:06:018 (9,10,1) - would look better here if you fixed this overlap.
00:14:589 (2,3,4,5,6) - so close to a perfect pentagon that you might as well make it one. It would look better and more intentional.
00:17:160 (5) - NC here for consistency
00:20:589 (8) - NC here
00:20:803 (1) - this spinner feels random and out of place. Please remove and map this part. keeping for now
00:26:375 (7) - NC here for consistency
00:27:446 - from here to 00:34:303 it would feel a lot nicer if you reduced the spacing. It would match the music a lot better. If you had the time also, I would say reduce the SV and adjust all of the sliders. Right now, it feels like I'm playing the exact same thing as before even though the music is telling me that what I'm playing should feel different. It might take some time, but it would definitely be worth it in order to improve the feel of this difficulty a lot.
00:35:160 (3,4) - move this up for better flow from 00:34:518 (2).
00:36:018 (6) - move this up a bit for better flow. Also, NC here for consistency.
00:39:446 (1,2,3) - reduce spacing of these. Right now the spacing is really inconsistent with the rest of what you have been doing.
00:42:875 (5) - NC for consistency here
00:43:303 (6) - I think you could reshape this to make a better blanket with 00:43:946 (7).
00:44:160 (1) - remove NC, this one feels really out of place.
00:44:803 (2) - maybe re position to form a blanket here.
00:46:303 (1,2,3,4,5) - reduce spacing. There is no reason to make this spaced bigger musically and it is very inconsistent with the rest of your difficulty.
00:49:732 (5) - NC
00:51:446 (1,3) - fix this overlap
00:53:160 (1,2,3) - reduce the spacing here also. Just as a sidenote, unless the music really suggests doing so, don't do this. High spacing on 1/4 circles can cause some rage.
00:56:589 (6) - reduce the curve on this, right now it looks quite out of place. Also, if you reduce the curve you can make a nicer looking blanket with 00:57:232 (7) .
00:57:660 (9,1) - fix stack
00:58:303 (1,2,3,4,5,6,1,2,3,4,5) - pls
00:59:803 (1) - remove NC and put NC on 01:00:018 (2) where you have the finish and start of long stream.
01:03:446 (7) - NC here and remove NC from 01:04:089 (1) in order to be more consistent.
01:09:553 (4,5) - I would prefer for this to be a 1/4 slider to match 01:09:232 (3). Also, fix this overlap.
01:09:875 (6,1) - fix blanket here.
01:11:268 (6) - make this into two circles like you have at 01:10:946 (4,5).
01:13:303 (1,2) - switch NCs here for consistency.
01:17:160 (8) - fix this overlap. Also, NC here.
01:18:017 (1) - remove NC
01:19:089 (1) - NC
01:20:375 (1) - remove NC
01:20:589 (2) - NC here
01:25:518 - I'd really like an object here. Right now it feels a bit too empty.
01:27:446 (1,2,3,4,5,6) - Maybe start (1,2,3) at a closer spacing so that you can have increased spacing for every triplet here.
01:27:875 (4) - NC
01:28:732 (4) - NC
01:28:732 (4,5,6,7,8) - Move these down so that they don't overlap with 01:28:303 (1,2,3).

That's all I'll say for now. Hopefully I gave you some useful things to think about. Good luck! Call me for a recheck sometime~

Mei wrote:

Hi~ o(* ̄▽ ̄*)ブ for m4m
this is a new modder...so if you have any question about my mod pm me or ask me ingame...i will be happy if you do some feedbck to my mods cuz it will help me improve...so when you have a different opinion, plz point it out ;w;

[Oni]

* 00:15:446 (6) - maybe a 1/2 slider is better don't like the constant stream it makes

* 00:00:232 (2,6) - i prefer ctrl+g cuz a small jump will make it more interesting

* 00:30:125 (6,7,8,9,10) - ummm...i will say it doesn't make sense...if you are working on creating a rythum by those hit sounds I prefer you put 00:30:125 (6,7) - onto red line i find it ok for now

* 00:31:732 (3,4,5,6,7,8) - ummm...i will say it doesthese reminds me of old maps,... how about change them to 1/4 sliders noo

* 00:33:232 (2,3,4,5) - 1/2 slider...cuz it's more fun :D

* 00:50:589 (7) - ctrl+g>ctrl+h>ctrl+J and place it to x264 y64

* 00:53:160 (1,2,3) - bad flow ._. maybe do a little jump to the following slider

* 00:58:303 (1,2,3,4,5) - start the stream under the slide's tail is a bad idea...it make me feel bad which mislead me to start the stream from00:58:410 (2) - keep for now

* 01:08:482 (7) - not necessary ..just remove this note no

* 01:17:160 (8) - nc

* 01:18:660 (5) - nc

* 01:18:017 (1) - remove nc

* 01:19:089 (1) - remove nc

* 01:25:732 (1,2,3,4) - how about place them to a aquare like this


[standard]

* 00:04:303 (2) - blanket not perfect

* 00:06:446 (4,1) - make a blanket there

* 00:12:017 (1,2,3,4) - do like this

* 00:19:518 (6,7,8) - do like this
no

* 00:37:303 (4,5) - do like this
did something else from other mod

* 00:40:732 (3,1) - do like this
^

* 01:01:089 add notes there

* 01:13:517 (3) - make a blanket and ctrl+g for 01:13:732 (4) - too cluttered

* 01:21:446 (5,6,7) - how about this pattern ,i t will be borded if you use same partern for so many times so make some change will be better i think
or just stack them

for i cannot testplay light well...so cannot check it in detailed sorry ;w;
all my mods there. hope it will help you._.
thanks both
kazumikos
Hi :D

[Heavy]

00:00:875 (3) - move to 00:00:768 - ?
00:12:232 (2,3,4,5,6,7) - move 00:12:446 (3,4) - to 00:12:339 -
like this? http://puu.sh/4yVce.jpg
00:17:160 (1) - honestly i think there should be a slider here
consider this? http://puu.sh/4yVvD.jpg
00:20:589 (2) - finish
00:20:803 (1) - start at 00:20:696 - ? end at 00:21:875 -
00:28:196 (4) - shouldn't this be at 00:28:196- ?
00:34:303 (1) - imo soft-hitfinish would fit better here
01:27:018 (6) - finish instead of clap?

[Daiguren]

mmm how to put it.. the soft-hitfinish doesn't go well with normal-hitclap2, especially at the end (from 01:25:732 (1) - ) I tried using normal-hitfinish instead and it seems fine although the sound of finish wasn't very impressive. So consider using normal hitfinish at the end?
Just some suggestions here
00:46:518 - add a note here?
00:46:946 - ^
00:53:375 - ^
01:01:732 (1) - hm... normal finish here?
01:08:589 (1) - finish at start?
01:15:446 (1) - ^
01:22:303 (1) - ^

[Light]

mm this is a Normal right? o3o
00:15:875 (1,2,3) - stack it properly?
00:20:589 (1) - end at 00:22:303 - ? adding a note at 00:22:732 - sounds better
01:21:446 (5,6,7) - stack it? again this is a normal right? O_o
01:01:946 - useless time section
00:49:303 (4) - finish at the end, like what you did with 00:42:875 (1) - ?
00:56:589 (1) - finish at start

[Beginner]

00:13:732 (4) - finish
00:14:160 (1) - start at 00:13:839 - , end's still the same
00:36:018 (3) - overlap is not recommended in Easy
try this? http://osu.ppy.sh/ss/1000567
00:39:446 (1) - remove nc
01:13:303 - add note?
Daiguren

kazumikos wrote:

[Daiguren]

mmm how to put it.. the soft-hitfinish doesn't go well with normal-hitclap2, especially at the end (from 01:25:732 (1) - ) I tried using normal-hitfinish instead and it seems fine although the sound of finish wasn't very impressive. So consider using normal hitfinish at the end? ok
Just some suggestions here
00:46:518 - add a note here?
00:46:946 - ^
00:53:375 - ^
01:01:732 (1) - hm... normal finish here?
01:08:589 (1) - finish at start?
01:15:446 (1) - ^
01:22:303 (1) - ^
thx, and I changed some other things

>my diff<
Topic Starter
Senbon

kazumikos wrote:

Hi :D

[Heavy]

00:00:875 (3) - move to 00:00:768 - ? nah
00:12:232 (2,3,4,5,6,7) - move 00:12:446 (3,4) - to 00:12:339 -
like this? http://puu.sh/4yVce.jpg i want it to be a small stream
00:17:160 (1) - honestly i think there should be a slider here
consider this? http://puu.sh/4yVvD.jpg
00:20:589 (2) - finish
00:20:803 (1) - start at 00:20:696 - ? end at 00:21:875 -
00:28:196 (4) - shouldn't this be at 00:28:196- ? no?
00:34:303 (1) - imo soft-hitfinish would fit better here nah
01:27:018 (6) - finish instead of clap? no that's too much


[Light]

mm this is a Normal right? o3o
00:15:875 (1,2,3) - stack it properly?
00:20:589 (1) - end at 00:22:303 - ? adding a note at 00:22:732 - sounds better no
01:21:446 (5,6,7) - stack it? again this is a normal right? O_o
01:01:946 - useless time section
00:49:303 (4) - finish at the end, like what you did with 00:42:875 (1) - ?
00:56:589 (1) - finish at start no

[Beginner]

00:13:732 (4) - finish
00:14:160 (1) - start at 00:13:839 - , end's still the same
00:36:018 (3) - overlap is not recommended in Easy
try this? http://osu.ppy.sh/ss/1000567
00:39:446 (1) - remove nc
01:13:303 - add note? nah leave for now
did the rest, thanks.
Xiamul
Hey! I've just been browsing pending, and found a DDR song that I loved.

[General]
Hmm... are you sure the title is correct? I think it's worth asking if the title should be changed to System S.F. feat. ANNA - Look to the Sky, or even System Sota Fujimori feat. ANNA - Look to the Sky. I'm aware this is how it looks on DDR, but I am unaware if the artist really abbreviates their name like that officially. Also, I'm almost certain that the source is incorrect. The source should be either Dance Dance Revolution 6thMix, or DDRMAX: Dance Dance Revolution 6thMix.

Tags: ダンスダンスレボリューションシックスミックス di di a makkusu dansu dansu reboryushon shikkusumikkusu


I'll just do a brief run-down on what I found skimming through the set.

[Beginner]

00:03:446 (1) These two sliders are also not perfectly mirrored across the y-axis, since 1 is higher up than 2.
00:31:732 (5) Why did you stop the slider pattern here? It was pretty fun.
00:34:303 The kiai would be more engaging if 1/1 notes were more common.
00:48:018 (1,2) Maybe make a pattern similar to 00:44:589
01:00:018 I would map up tot his point and start the spinner here instead.
01:11:160 (4) Similar to 00:31:732.

[Light]
The spacing on this diff is really disgusting. Increasing it just a tiny bit would prevent overlaps on circles.

00:15:875 (1,2,3) I'm not a fan of triplets in Normals. Besides, 2 is not an obvious beat compared to other parts that weren't mapped.
00:16:732 (4,1) This may be a bit difficult for beginners.
00:17:160 (1,2,3,4,5) These sliders, as waves, really make the pattern ugly. If they were arcs, this could become a pattern of blankets, which looks and plays better imo.
00:26:589 (3,4,5,1,2) Reverse this pattern so it goes reverse slider --> triplecircle --> triplecircle?

[Standard]

00:16:089 (2,3) Moving these sliders 1/2 tick back plays much better.
01:06:768 (7) wut.
01:12:768 (4) ^.
01:27:446 (1,2,1,2,1,2,1,2,1) This pattern could be improved to something quite unique and innovative.

[Heavy]
There are a lot of notes that seem to serve the sole purpose of added difficulty. I feel they should be removed. 1/4 sliders don't fit into this song too well (at least with my volume. I can't hear their ends.) Also, the SV is the same as Standard, so that should be fixed. It might be a good idea to remap around 50% of the map since the SV will cause a lot of issues anyway.

00:00:875 (3,4,5) This is a somewhat cool pattern (though I think it's a little too funky and pointless), but it doesn't make sense. It feels weird to play, honestly.
00:19:518 (3,4,5) ^.
00:33:232 (2,3,4,5,6) This pattern doesn't play well. The sliders are too short and throws the player off-beat.
01:02:589 I disagree with ignoring white ticks to add beats on red and blue ticks if there is significant noise on the white tick. This happens quite a bit throughout the mapset so I'm just stating it here.

So, there are a lot of points I didn't really mention, as they tie into stuff I told you elsewhere. For a map submitted four years ago, this would be high enough quality to be ranked during that time if it was finished in the time period. However, mapping styles have evolved and this mapset has many outdated techniques that "better" techniques that could fill the position. I think about 40% of the map in each diff could warrant a majority remap to meet up to today's standards. That's not a bad thing. This is just an old map that I feel is simply outclassed by the effectiveness of more recent mapping styles. That being said, I had fun playing the map though it obviously could be improved at plenty of places.
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