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SySF. feat. ANNA - Look to the Sky

posted
Total Posts
50
Topic Starter
Senbon
This beatmap was submitted using in-game submission on Monday, October 07, 2013 at 8:45:07 AM

Artist: SySF. feat. ANNA
Title: Look to the Sky
Source: Dance Dance Revolution 5thMix
Tags: DDRMAX Sota Fujimori Daiguren
BPM: 140
Filesize: 2562kb
Play Time: 01:29
Difficulties Available:
  1. Beginner (1.71 stars, 80 notes)
  2. Daiguren's Standard (4.86 stars, 221 notes)
  3. Heavy (5 stars, 363 notes)
  4. Light (4.31 stars, 145 notes)
Download: SySF. feat. ANNA - Look to the Sky
Information: Scores/Beatmap Listing
---------------
Daiguren's Heavy by Daiguren.
Old AniMix Difficulty: http://www.mediafire.com/?mrra2jfdquy6azb By animask.
Must redownload.
Sleep Powder
Larto
Revived.
wkLeon
...just to have it killed again.
Topic Starter
Senbon
I'm busy, so I do not have any time right now to fix this. Best to leave it yarded than constantly reviving.
RemmyX25
revived
Daiguren
1st mod? X_x

General
offset 16

Light
00:06:857 (1) - use finish instead of whistle
00:12:857 (5) - remove finish
00:18:857 (3) - remove finish at the last hit
00:20:142 (1) - add finish at the last hit
00:26:571 (1) - remove finish
01:14:143 (2) - remove finish at the last hit
01:15:428 (1) - add finish at the first hit
01:21:428 (1) - remove finish
01:27:428 (1) - ^

Standard
00:49:285 (3,5) - not complete overlap

AniMix
dont mod it by request

Oni
00:06:428 (9,10) - quite a bad idea , i suggest add a repeat instead of (10)
00:27:214 (x) - add a note

GooD lUcK -w-
Topic Starter
Senbon

Daigurenhyourinmaru wrote:

1st mod? X_x Yes you are. ;)

General
offset 16 D'oh I always hate getting these... means I have to re-snap all the inherits. But, fixed.

Light
00:06:857 (1) - use finish instead of whistle Done.
00:12:857 (5) - remove finish No.
00:18:857 (3) - remove finish at the last hit Put whistle instead.
00:20:142 (1) - add finish at the last hit Done.
00:26:571 (1) - remove finish Done.
01:14:143 (2) - remove finish at the last hit Put whistle instead.
01:15:428 (1) - add finish at the first hit Done.
01:21:428 (1) - remove finish Done.
01:27:428 (1) - ^ No, it is consistent with the other difficulties.

Standard
00:49:285 (3,5) - not complete overlap Fixed.

AniMix
dont mod it by request

Oni
00:06:428 (9,10) - quite a bad idea , i suggest add a repeat instead of (10) No.
00:27:214 (x) - add a note Done.

GooD lUcK -w-
Thanks.
The 08 team_Bourdon
Halo~ [i'm sorry for a delay >.<]

General
offset is 18. remember resnap the note ;)

Light
00:46:301 (3,4) - make them same as the previous slider style? remember ctrl+j+H.
01:10:301 (3) - right 1 grid
01:24:873 (2) - right+down 7 grid?

Standard
00:02:587 (3) - make it same as the 00:00:873 (3) slider pattern.
00:05:373 (2) - change this slider pattern. because it is ugly.
00:15:444 (3) - up 1 or 2 grid
00:16:301 (2) - up+right 1 or 2 grid
00:19:730 (1) - delete this New Combo?
01:00:015 (4) - add a New Combo?

Oni
- Circle Size change to 5
00:06:444 (10) - IMO. i dont like this style. and your circle size is too small. is hard to see it.
00:33:230 (2,3,4,5,6,7,8) - here is very noise on finish sound.
00:42:016 (3) - make it more beautiful
00:46:730 (5) - dont do this little jump. it is ugly. make it more beautiful
01:06:873 (5) - add a New Combo?
01:07:730 (1) - delete New Combo?
01:10:730 (7) - add a New Combo
01:15:337 (10,1) - overlap it with the previous circle
01:25:301 (5) - up 2 grid
01:26:158 (3,4) - up 1 grid
01:26:587 (5) - up 2 grid
i suggest.. make some streaming close...

---
cool mapset~!!! 8-)
STAR~!~!!!
Topic Starter
Senbon

The 08 team_Bourdon wrote:

Halo~ [i'm sorry for a delay >.<]

General
offset is 18. remember resnap the note ;) Dammit ok.

Light
00:46:301 (3,4) - make them same as the previous slider style? remember ctrl+j+H. Did something else
01:10:301 (3) - right 1 grid k
01:24:873 (2) - right+down 7 grid? no

Standard
00:02:587 (3) - make it same as the 00:00:873 (3) slider pattern. k
00:05:373 (2) - change this slider pattern. because it is ugly. k
00:15:444 (3) - up 1 or 2 grid ^
00:16:301 (2) - up+right 1 or 2 grid ^
00:19:730 (1) - delete this New Combo? ^
01:00:015 (4) - add a New Combo? ^

Oni
- Circle Size change to 5 Lol yeah I feel it's too hard like that too.
00:06:444 (10) - IMO. i dont like this style. and your circle size is too small. is hard to see it. no
00:33:230 (2,3,4,5,6,7,8) - here is very noise on finish sound. it is a style
00:42:016 (3) - make it more beautiful k
00:46:730 (5) - dont do this little jump. it is ugly. make it more beautiful ^
01:06:873 (5) - add a New Combo? ^
01:07:730 (1) - delete New Combo? ^
01:10:730 (7) - add a New Combo ^
01:15:337 (10,1) - overlap it with the previous circle did something else
01:25:301 (5) - up 2 grid ^
01:26:158 (3,4) - up 1 grid ^
01:26:587 (5) - up 2 grid ^
i suggest.. make some streaming close...

---
cool mapset~!!! 8-)
STAR~!~!!!
thanks
Daiguren
yeah, my diff here

Download: System S.F. feat. ANNA - Look to the Sky (Senbon) [Heavy].osu

Download: hitsound.rar

Edit : Please disable Enable countdown on all diffs : D

(350th post :p)

Topic Starter
Senbon
Thank you. :D I like it, it is very good, and disabled the countdowns. :)
Crimmi
Modding, CrimmiStyle!!

Some modding suggestions:

[General]
The Artist is wrong as it's supposed to be "SySF. feat. ANNA" http://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=783
"DDRMAX" should go into the tags and "Dance Dance Revolution 6th Mix" should go as your source.

[Light]

01:24:875 (2) - Spacing.

Rest of the diff is great.

[Standard]

HP +1?
00:02:160 (2,3) - Spacing.
00:19:518 (6) - Fix this overlap.

[Heavy]

Nothing~

[Oni]

Nothing~

Good Luck~
Banana
yeah saw it from #modreq
mod:
both level
before 00:26:589,beats in the music are place on the red lines as you can see in timeline.
besides,hard beats must place on long-white lines..
so,it seems you should change timing point to follows..
offset 232
offset 33017
and all the diff.s' (beside oni)notes related need moved
what following are just suggestions,you can take it or not as you like~
oni only
00:00:875 (3) - whistle
00:01:946 (1) - ^,(2)un-whistle
00:05:160 (6) - ^
00:06:017 (9) - ^(10)un-whistle
00:06:660 (1) - ^
00:15:875 (1) - ^
00:20:589 (1) - i prefer no sound at the end
00:23:375 (5) - whistle
00:24:018 (8) - un-whistle
00:26:375 (7) - ^
00:27:018 (11) - ^
00:27:232 (12) - whistle
00:28:196 - add a note
00:36:018 (6) - seems normal whistle is a bit louder...lower it,to 60%
00:39:553 (2) - clap
00:46:946 (6) - ^
00:48:875 (3) - un-whistle
00:51:446 (1) - ^
00:55:732 (3) - ^
00:58:195 - change the vol. to 60%
00:58:302 (1) - yeah,finish is not suit at the beginning,try normal whistle
00:58:410 (2) - remove note
00:59:482 (4) - whistle
01:12:553 (4) - clap
01:13:303 (1) - un-whistle
01:15:231 (9) - whistle
Topic Starter
Senbon

Crimmi wrote:

Modding, CrimmiStyle!!

Some modding suggestions:

[General]
The Artist is wrong as it's supposed to be "SySF. feat. ANNA" http://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=783
"DDRMAX" should go into the tags and "Dance Dance Revolution 6th Mix" should go as your source. Done.
[Light]

01:24:875 (2) - Spacing. Done.

Rest of the diff is great.

[Standard]

HP +1? Done.
00:02:160 (2,3) - Spacing. Done.
00:19:518 (6) - Fix this overlap. Yeah that was ugly.

[Heavy]

Nothing~

[Oni]

Nothing~

Good Luck~
Thank you.

qihanzhang wrote:

yeah saw it from #modreq
mod:
both level
before 00:26:589,beats in the music are place on the red lines as you can see in timeline.
besides,hard beats must place on long-white lines..
so,it seems you should change timing point to follows..
offset 232
offset 33017

I'm not understanding this, they are not on the red ticks. They are on the white.

and all the diff.s' (beside oni)notes related need moved
what following are just suggestions,you can take it or not as you like~
oni only
00:00:875 (3) - whistle
00:01:946 (1) - ^,(2)un-whistle
00:05:160 (6) - ^
00:06:017 (9) - ^(10)un-whistle
00:06:660 (1) - ^
00:15:875 (1) - ^
00:20:589 (1) - i prefer no sound at the end
00:23:375 (5) - whistle
00:24:018 (8) - un-whistle
00:26:375 (7) - ^
00:27:018 (11) - ^
00:27:232 (12) - whistle
00:28:196 - add a note Done.
00:36:018 (6) - seems normal whistle is a bit louder...lower it,to 60%
00:39:553 (2) - clap
00:46:946 (6) - ^
00:48:875 (3) - un-whistle
00:51:446 (1) - ^
00:55:732 (3) - ^
00:58:195 - change the vol. to 60%
00:58:302 (1) - yeah,finish is not suit at the beginning,try normal whistle
00:58:410 (2) - remove note
00:59:482 (4) - whistle
01:12:553 (4) - clap
01:13:303 (1) - un-whistle
01:15:231 (9) - whistle
No thanks to the suggestions... most of the hitsounds sound unorganized and random, and sounds bad because they're consecutive. But thank you for trying anyways.
Banana

Senbon wrote:

I'm not understanding this, they are not on the red ticks. They are on the white.
sorry for bad mod..i'm quiet slow to low pitch beats...
No thanks to the suggestions... most of the hitsounds sound unorganized and random, and sounds bad because they're consecutive. But thank you for trying anyways.yeah,your map and your style.i shouldn't have the thought that "to change the map"in modding....sorry and thanks to wake me...(i'm new in modding..) :(
Shulin
Wow old map! Everything is just a suggestion/opinion based on playing your map ^_^

Light:

-- The ticks on this diff sound too loud, maybe reduce the volume or use a custom tick with a clap for sliders like 00:34:303 (1) - ?

00:39:446 (1) - Increase volume to about 45-55%?
01:12:875 (2) - ^
01:13:732 (1) - ^ especially since 01:14:160 (2,3) - is so loud in comparison.

Standard:

-- AR +1 looks and plays better imo

00:00:015 (1) - Resnap this note
00:10:303 (3) - New combo?
00:27:446 (1) - Place this where 00:26:160 (1) - was? I think it looks better =P
00:37:303 (4,5) - These two sliders look ugly together, maybe change the shape of one of them? xD
00:44:589 (1) - Increase the volume to about 45-55% ?
00:45:446 (3) - ^
00:46:303 (5) - ^ etc etc ~
00:50:375 (5) - Too quiet!
00:58:303 (1) - I don't like how the return is hidden by 00:56:589 (4) - especially on a Normal diff, maybe make it face down?

Daiguren's Heavy:

00:18:125 (1) - I think it's better to start this at 00:18:232 -
00:24:768 (1) - ^ at 00:24:875
00:34:303 - 80% volume is too loud imo, maybe reduce it to about 65-70%?
01:08:375 (11) - Clap?
01:15:232 (7) - ^
01:21:875 (9) - ^ the end.
01:27:875 (1,2) - I think having a jump here too would be good, it looks better than having different spacings for 01:27:875 (1,2,1,2,1,2,1) - imo

Oni:

00:44:589 (1) - Increase the volume a bit (45-55% sounds good to me), it sounds a odd especially since 00:44:803 (2) - is louder
00:45:446 (3) - ^
00:46:303 (1) - ^
00:47:160 (7) - ^ etc etc ~ I'm not going to point all of them out lol
00:59:803 (1) - I don't like the way this overlaps with 00:59:160 (1,2,3,4,5) - it looks a bit messy =P
01:01:517 (8,1) - Shouldn't this be spaced out a bit more like 01:00:660 (4,5,6) - or was it intentional? xD
01:03:446 (8) - Maybe reposition it slightly so the return isn't overlapping with 01:03:232 (7) -
01:12:017 (1) - This sounds odd at the end of a stream, maybe try a finish at 60%
01:12:875 (7) - ^
01:13:303 (1,2) - Sounds better without the whistle imo
01:21:446 (1,2,3,4) - Ahh this plays weird for me, I think it might be better just to have 1 returning slider or maybe a stream
01:25:732 (1,2,3,4,5,6) - This looks a bit messy =P

I had fun so here's a star :)
OzzyOzrock
[Easy]
00:34:303 (1) - One up and to the left so that (2) of last combo doesn't touch it.

Good job.
[Normal]
00:45:446 (3) - This slider the same as (1)? Or well, a better blanket...

Also good, aaah.
[Heavy]
00:12:018 (1) - Could blanket (2) of last combo better.

Very nice diff.
[Oni]
00:39:875 (4) - Have it curve in a direction that doesn't touch (5)?
00:44:803 (2) - ^ Like, the other direction or something.
01:03:446 (8) - Maybe put the reverse arrow between (7) and (9) so it doesn't touch (7). If that's ugly, move it the other way, lol.

Very nice mapset in general, could only nazi mod lol.
ziin
[normal]
00:00:015 (1) - unsnapped
01:18:875 (1) - too high, move down 8 pixels.

[things to do with your nearly perfect map]
make sure nothing touches gets close to the hp bar.
make your sliders perfectly symmetrical, and put the end node in the center of the circle.
make sure your sliders don't overlap any circles.
nazi mod yourself.
rename oni to something that doesn't make me think it's a taiko difficutly. If you don't really care about your diff names, that's what easy/normal/hard/insane are for.
Megurine Luka
Hi. Mod from my Queue

[General]
Your whistle sound is too low and it sounds to be covered
increase a little bit

[Light]
AR+1, HP+1, OR+1
00:53:160 (1) - del NC
01:27:446 (1) - end with silence

[Standard]
AR-1, OR-1
Good

[daiguren]
00:47:589 (3) - 1 grid left
Good job. 呆古人神mapper~\(≧▽≦)/~

[Oni]
AR+1
OD+1
Good overall

Good luck then. :)
Topic Starter
Senbon

Shulin wrote:

Wow old map! Everything is just a suggestion/opinion based on playing your map ^_^

Light:

-- The ticks on this diff sound too loud, maybe reduce the volume or use a custom tick with a clap for sliders like 00:34:303 (1) - ? Lowered sound.

00:39:446 (1) - Increase volume to about 45-55%? Done.
01:12:875 (2) - ^ ^
01:13:732 (1) - ^ especially since 01:14:160 (2,3) - is so loud in comparison. ^

Standard:

-- AR +1 looks and plays better imo

00:00:015 (1) - Resnap this note Done.
00:10:303 (3) - New combo? ^
00:27:446 (1) - Place this where 00:26:160 (1) - was? I think it looks better =P Would make spacing inconsistent.
00:37:303 (4,5) - These two sliders look ugly together, maybe change the shape of one of them? xD Done.
00:44:589 (1) - Increase the volume to about 45-55% ?
00:45:446 (3) - ^
00:46:303 (5) - ^ etc etc ~
00:50:375 (5) - Too quiet! ^ all of them done.
00:58:303 (1) - I don't like how the return is hidden by 00:56:589 (4) - especially on a Normal diff, maybe make it face down? Done.

Daiguren's Heavy:

00:18:125 (1) - I think it's better to start this at 00:18:232 -
00:24:768 (1) - ^ at 00:24:875
00:34:303 - 80% volume is too loud imo, maybe reduce it to about 65-70%?
01:08:375 (11) - Clap?
01:15:232 (7) - ^
01:21:875 (9) - ^ the end.
01:27:875 (1,2) - I think having a jump here too would be good, it looks better than having different spacings for 01:27:875 (1,2,1,2,1,2,1) - imo

Oni:

00:44:589 (1) - Increase the volume a bit (45-55% sounds good to me), it sounds a odd especially since 00:44:803 (2) - is louder
00:45:446 (3) - ^
00:46:303 (1) - ^
00:47:160 (7) - ^ etc etc ~ I'm not going to point all of them out lol Lolyup, all done.
00:59:803 (1) - I don't like the way this overlaps with 00:59:160 (1,2,3,4,5) - it looks a bit messy =P ^
01:01:517 (8,1) - Shouldn't this be spaced out a bit more like 01:00:660 (4,5,6) - or was it intentional? xD I guess... it snaps that way
01:03:446 (8) - Maybe reposition it slightly so the return isn't overlapping with 01:03:232 (7) - Done
01:12:017 (1) - This sounds odd at the end of a stream, maybe try a finish at 60% Done
01:12:875 (7) - ^ ^
01:13:303 (1,2) - Sounds better without the whistle imo ^
01:21:446 (1,2,3,4) - Ahh this plays weird for me, I think it might be better just to have 1 returning slider or maybe a stream ^
01:25:732 (1,2,3,4,5,6) - This looks a bit messy =P Done

I had fun so here's a star :)
Thanks

OzzyOzrock wrote:

[Easy]
00:34:303 (1) - One up and to the left so that (2) of last combo doesn't touch it. Done.

Good job.
[Normal]
00:45:446 (3) - This slider the same as (1)? Or well, a better blanket... Done.

Also good, aaah.
[Heavy]
00:12:018 (1) - Could blanket (2) of last combo better.

Very nice diff.
[Oni]
00:39:875 (4) - Have it curve in a direction that doesn't touch (5)? Done
00:44:803 (2) - ^ Like, the other direction or something. Fixed
01:03:446 (8) - Maybe put the reverse arrow between (7) and (9) so it doesn't touch (7). If that's ugly, move it the other way, lol.^

Very nice mapset in general, could only nazi mod lol.
Thanks


ziin wrote:

[normal]
00:00:015 (1) - unsnapped Fixed
01:18:875 (1) - too high, move down 8 pixels. ^

[things to do with your nearly perfect map]
make sure nothing touches gets close to the hp bar. Fixed.
make your sliders perfectly symmetrical, and put the end node in the center of the circle. ^
make sure your sliders don't overlap any circles. ^
nazi mod yourself.
rename oni to something that doesn't make me think it's a taiko difficutly. If you don't really care about your diff names, that's what easy/normal/hard/insane are for. Then it would say "Taiko Oni"...
Thanks


Megurine Luka wrote:

Hi. Mod from my Queue

[General]
Your whistle sound is too low and it sounds to be covered made them louder
increase a little bit

[Light]
AR+1, HP+1, OR+1 Done.
00:53:160 (1) - del NC ^
01:27:446 (1) - end with silence Nah

[Standard]
AR-1, OR-1 Did OR
Good

[daiguren]
00:47:589 (3) - 1 grid left
Good job. 呆古人神mapper~\(≧▽≦)/~

[Oni]
AR+1
OD+1
Good overall Done

Good luck then. :)
Thanks
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