120,128,10570,6,0,B|92:172|116:232|176:240|176:240|160:288|196:344|256:336,1,300,2|2,0:0|0:0,0:0:0:0:
thanks for your mod!BeatofIke wrote:
Sorry for the delay M o k o r i.
Mod request via M4M. I will only mod the Hard and Collab Insane difficulties. See General for reason. no problem!
[General][Hard]
- I should probably mention this, but the difficulty gap between Hard and Insane is pretty high imo. While I could easily SS Hard difficulty, I can't even pass the Insane difficulty. ⇒hmm...some short sliders have added in insane diff, and it's the biggest factor whitch making difficulty gap, i think. so perhaps it will be changed some patterns in fixing overmapped sections.
- You should probably add a silenced "soft-sliderslide10" file since you have a hitclap10 in your folder. Should you use a S:C10 green timing section, the slider slides won't be silenced and can cause inconsistent slider slide sounds. ⇒sure, nice suggestion! will fix it
- I'm very sorry to say this but, your Insane and Extra difficulties are very overmapped. There are lots of ghost notes, unnecessary 3/4 sliders, weird flow/spacing, and lots of questionable musical transitions between some notes. For your safety, I would consider (and please trust me on this) removing Extra difficulty and sticking with remapping some parts of your Collab Insane. Your Easy, Normal, and Hard difficulties are in the right direction and seems to be on good standing, which is a good thing.
⇒ yes, i know there are many overmapped parts as you say, but i don't want to remove extra diff because i made it with my attached feelings of this anime and song. so change some part and remake it
- 00:03:027 (2) - There's no 1/4 playing in this part. i would suggest replacing it with a circle and add a note at 00:03:199 and 00:03:284 (4) on the start of 00:03:370 (5). Here is an example:
- 00:10:570 (1) - You could polish this slider better: ⇒so cool!!
Image and Code120,128,10570,6,0,B|92:172|116:232|176:240|176:240|160:288|196:344|256:336,1,300,2|2,0:0|0:0,0:0:0:0:- 00:14:256 (5) - Add a note here. You can hear an extra percussion sound here.
- 01:04:741 (1,2,3,4) - You could make this a square pattern by moving 4 at 328|64 and stacking 01:06:799 (1) with it.
- 01:05:599 (1,2,3) - Try changing the angle of this pattern so 1 does not overlap with 01:04:741 (1).
- 01:08:856 (3) - Weird slider shape ._.
- 02:38:856 (2) - This kick slider doesn't follow the vocals too well. The rhythm of the vocals goes like this:
- 02:40:313 (2) - Remove this note. It doesn't follow any part of the vocal lines. ⇒keep, because it sounds "ki mi to" and put 3circles to matche each sounds.
- 04:24:627 (2,3) - Try reverse selecting (Edit -> Reverse Select) these notes for better flow and readability. The note at 04:24:627 (2) is hidden by the note at 04:24:113 (4). Also, 2 and 3 are not exactly symmetrical. Move them at 192|156 and 320|156 respectively so the spacing is the same.
- 04:25:313 (1) - Add a green timing section S:C10 and add a soft-finish at the start of this slider.
⇒ fixed without commented point
[Collab Insane]I'll just stop from here >.<
- 00:05:084 (1,1,1,1,1,1,1) - There's no need to spam combos here (same as 00:16:056 (1,1,1,1,1,1,1) - 00:27:027 (1,1,1,1,1,1,1,1) - 00:37:999 (1,1,1,1,1,1,1,1)). Please remove theses combos and separate them into 2 combos (1 combo per measure).
- 00:08:084 (2,2,2) - Very confusing to read imo. I expected these slider to be 1/2 but it wasn't. Same with 00:14:256 (4) - 00:20:427 (2) -
- 00:22:484 (2) - Move this note at 00:22:399 (2). The current note doesn't follow anything in the music.
- 00:54:284 (1,2) - Why not just make this slider 1/1? Using 3/4 sliders are discouraged unless it actually follows the music.
- 01:07:656 (5) - Why the 3/4 again? Just make this slider 1/1.
- 01:10:741 (1,2) - Make this slider 1/2? I really don't understand what you are trying to follow? ._.
- 01:20:684 (1,1) - These 1/4 sliders follows nothing in the music. Just replace them with hit circles.
- 01:36:456 (1) - Remove this combo since you do not need it here. In addition, try stacking 01:36:456 (1) with 01:36:284 (3) for better readability/emphasis with the vocals.
- 02:02:513 (1,2,3) - Ghost 1/4 notes (does not follow anything). Replace the 1/4 sliders with circles. Same with 02:07:313 (1,2,3).
- 02:38:941 (3) - Remove this note. The vocals are not following this note.
- 03:02:684 (5,6,1,2,3) - More ghost 1/4 sliders orz.
Good luck with your map!
thanks for your suggestion, all fixedProject Railgun wrote:
Add kiai at 03:26:684 - in Normal to be consistent with Easy and Hard.
The first kiai in ExtRabbit's should start at 01:34:227 - to follow the vocal and match 02:46:913 -. Remove kiai mode from the green lines on 01:33:541 - and 01:33:884 -.
I personally recommend adding a burst kiai at 03:41:770 - in all difficulties (you already do this in the Collab Insane).
no kudosu
thanks for mod, then i'll do for yours soonhanyuu_nanodesu wrote:
Hi~ Very late M4M from my modding Q~
Sorry, very busy these days >.<
(If you don't remember me, just consider this as random M4M :3)
BTW, have you mod my map? .-. If you haven't you can mod after I mod yours :3
⇒OMG i've written ur queue and checked response for several days, but maybe i thought it have'nt accepted because u responded after the several days......
then, i'll mod yours asap!! very sorry ;w;
I have two pending maps, you can choose either ^^
Now let's start~!
Yay, I love gochiusa <3
[Easy]i didn't changed some parts you suggested about moving 1/2 tick. because certainly it's fit to song, but if i do so, there will be many difficult parts for easy.
- The AR seems to be very low, it's unbalanced with the SV... Change it to 3 maybe? It won't affect the difficulty much
- 00:24:627 Add a note here... The sound is pretty big it's calm part, and i made it not onto vocal, so keep it
- 00:25:313 ^ It won't affect the difficulty, don't worry ^^
- 00:31:141 (1,2,3) - Maybe place them perfectly on the middle? o-o
- 00:33:884 (1) - Maybe add finish at head? I hear cymbal echo here
- 00:57:199 (3) - I think ctrl+g this would make the flow better
- 01:22:913 Need a note here for vocal
- 01:25:999 (1,2) - Blanket the (1)'s tail with (2)
- 01:52:056 (3) - This sounds weird... Maybe move it 1/2 tick forward since the big sound starts here 01:51:884
- 01:56:856 (5) - I think this slider is pretty unnecessary. Let it pause after (4) end for easy
- 02:01:313 (2) - Maybe would be better to change this into a circle and start a slider here 02:01:656 It would be more fitting. keep, it's fit to back sound imo and i like this pattern and placement ;w; http://puu.sh/drlSf/f08582e318.jpg
- 02:02:684 If you apply the mod above, you might want to add a note here
- 02:23:599 (3) - This is 1/2 tick late. Move this 1/2 tick forward and add a note here 02:24:284 http://puu.sh/drm1A/273f9229c1.jpg
- 02:45:541 (1) - Again, 1/2 tick late. Move this 1/2 tick forward
- 02:53:770 (3) - I think ctrl+h (1) would make a better symmetry... http://puu.sh/drmaV/bcc8ceddba.jpg
- 03:04:399 (2,3) - This sounds weird. Maybe you have to do some modification... Let's delete those notes. Add a note here 03:04:399 Next, start a 1/1 reverse slider here 03:04:570 and finally add a note here 03:05:770 http://puu.sh/drmpo/64d7b0bd2c.jpg It sounds better imo.
- 03:07:484 (3) - No no, move this 1/2 tick forward
- 03:59:941 (3,4) - ^
- 04:21:199 (2) - Change this to 1/2 slider. And move 04:21:884 (3) - 1/2 tick forward. http://puu.sh/drmE7/60bd98e121.jpg
- The rest are fine
and i checked another same songs ranked maps(not remix), there are same placing
though, it was so helpful for me to recheck timing!
[Normal]some parts fixed!!
- The SV seems very high for Normal.... Maybe 1.10 would be better... But recalculating them would be troublesome -,- i think there's no problem, and fixing SV is so hard as u say lol
- 00:22:570 (1,1) - Fix the blanket?
- 00:28:399 (1) - Reposition this so it would blanket with 00:27:027 (1) - http://puu.sh/drmWQ/ba82ab027e.jpg
- 01:25:313 (6) - Change this to a circle or a 1/1 slider.
- 01:27:199 (3) - This doesn't seems to do well with (1). Try to change it shape, like this for example: http://puu.sh/drn9U/c494529051.jpg But yeah, you have to change 01:28:056 (5) - to avoid overlap so good suggestion!
- 01:39:713 (1,2) - Just change this to circles, don't increase the difficulty with this
- 01:41:770 (2) - Move this 1/2 tick forward keep
- 02:13:141 (2) - ^ and add a note here 02:13:656
- 02:15:541 (1) - This is unnecessary, replace this with a 1/1 reverse slider starting here 02:15:199 http://puu.sh/drnt7/523e1dcdfd.jpg
- 02:18:113 (4) - Move this 1/2 tick forward
- 02:51:027 (3,1) - Bad overlap Try this one maybe : http://puu.sh/drnCv/8334a191bd.jpg Don't forget to DS
- 03:59:599 (4,5,6) - Nope, replace this with a 1/1 reverse slider starting here 03:59:427
- 04:00:456 If you apply the mod above, you might want to add a 1/1 slider here
- The rest are fine, but I think you better avoid unnecessary 1/2 reverse sliders like this 03:47:256 (1) - There's a lot of them in this map.
[Hard]
- The star difficulty is pretty far from Normal eh o-o i heard BAT like "maybe allowed under 1.50SD gap",but i consider to reduce it
- 00:43:484 (1) - extend this slider here 00:44:513 or here 00:44:684 hmm, sry keep it ;w;
- 01:33:541 (4) - Change this to 1/4 reverse slider which end here 01:33:799 Or a 1/8 reverse slider fixed
- 01:44:856 (2) - Maybe slowing down the slider here would be more stylish
- 02:49:313 (2) - Maybe ctrl+g this to make it symmetrical with the previous 2 sliders
- 03:15:713 Start the break here oops nice idea!
- 03:52:056 (4) - Change this to 1/1 slider, it's more fitting since there's no sound at the reverse. And slow it down if you want ^^ fixed~
- Okay, that's all ^^
I'll end my mod here~
Good luck~! ^^
i fixed without red letter !Axarious wrote:
General
- Ooh, extra.
ExtRabbit's
- 00:02:599 (1,2,4,5) - Ctrl HJ? (1) to (2)'s ds is 0.32x while (4) to (5) is 0.44x. Quite noticeable.
- 00:03:713 (1,2) - Link Why skip over beats when you don't skip over them in the next measure? i think you're right
- 00:09:713 (4) - 1/8 slider for 3 reverses so it will point towards (1) instead of away from (1).
- 00:10:570 (1,2) - Vertical to simulate bouncing, maybe.
- 00:11:941 (1,2,3) - Nice.
- 00:14:684 (1) - Skipping over 00:14:941 - this beat, feels awkward and inconsistent.
- 00:15:199 (1) - Ctrl G so it points towards (2) rather than away from it.
- 00:16:056 (1,2,3) - Check stacking. I suggest moving 00:16:399 (2) - to x:451 y:82 and 00:16:741 (3) - to x:241 y:53 or redo slider (1) entirely. nice suggestion!
- 00:18:456 (7) - Ctrl G so it points towards rather than away from (1). sry i keep it, because it's fit the flow from previous circle to this one.
- 00:19:827 (7) - Shouldn't ever have to use 1/16. This also puts the distance from (1) at 11.74x and the slider follow circle isn't in range of (1). Change to 1/8 or remove (1) altogether. Messes up player's timing. keep 1/16 slider, but changed it to be shorten
- 00:24:456 (2,5) - The game stacked this wrong, manually fix it by moving it to x:283 y:231.
- 00:26:170 (1,2) - Ctrl G. Awkward triangle is a no-no, followed by an intense decrease of ds. hmm...keep it
- 00:27:541 (4) - Move to x:456 y:216 to make a perfect zigzag rather than freehanding placement.
- 00:27:713 (1,2) - Why have bends in these? i think it's better to see than only straighten one
- 00:28:399 (1,2,3) - Why ugly 1/8 slider -> 5.43x distance snap between (2) and (3)? This adds nothing to the map except unneeded movement to rush to the next circle and screws with the player's timing. i think so, so changed to circle and replace next circle:oops:
- 00:28:913 (3,1) - Shouldn't stack, they have different sounds. ^^
- 00:29:770 (1,2,3) - Ugly 1/8 slider -> 5.36x distance snap between (2) and (3)? ^^
- 00:30:284 (3,1) - Shouldn't stack, different sounds. ^^
- 00:31:141 (1,2,3,4,1,2,3,4,1,2) - Consistent jumping please, no stacks to make the player stop moving for 1/2 a beat. sry no change QAQ
- 00:32:856 (1,2,3,4,5,6) - Music doesn't call for a star here. i can hear that
- 00:34:227 (3,4,5,6,1) - Map to singing here instead? keep it, i like this pattern ;w;
- 00:37:999 (1,1,1,1) - Skystar style, nice.
- 00:39:370 (1,2,3,4,1,2,1,2,1) - Marvelous.
- 00:41:256 (1) - Circle here instead? fixed
- 00:41:941 (5) - ^ Here too, gives time to start the stream rather than having momentum away from the stream and less time to recover due to the momentum shift. fixed too
- 00:42:970 (2,4) - I don't think this is rankable, these are the kinds of reverse sliders that you find in 2b difficulties, hard to see and play unless you memorize where they are/look for them in editor. Also, overlap between (1) and (3) can be avoided.
- 00:51:370 (4) - Move to x:184 y:36 for a zig zag? keep it, i want to make a flow to stop once here
- 00:56:684 (1) - Move to x:365 y:270 to rid of overlap with the blanketing slider, still looks nice and playable. keep it, i like it
- 00:58:227 (1) - Move to x:157 y:41 to combat stack leniency which ruins the blanket. This fixes it. also keep ;w;
- 01:08:684 (1,2,3,4,5) - Move these closer together so it's possible for players to combo through them without having thoughts about an "aim-fest" map. maybe i'll make closer another same pattern parts, but i keep here because i think it's not too far each other
- 01:11:427 (1,2,3,1,2,1) - This, too. changed pattern
- 01:13:999 (3) - Move to x:274 y:179 for a triangle rather than having a stack with (1).fixed
- 01:14:170 (1,2,3,4,5) - Move closer together. fixed
- 01:17:770 (1,2,3,4,5,6,1) - Exciting.
- 01:31:313 (1) - Slider should end 01:31:484 - here, stream should start 01:31:570 - here. You don't need that many combo for a stream that doesn't change direction. fixed, nice suggestion
- 01:33:027 (1,2,3,1) - Jeez, this distance snap. Definitely comboable but 10.50x distance snap really isn't something fun to look at. here is 0.5SV part, so DS is doubled.
- 01:36:284 (1,2,1,2) - What does bending the slider add to the map? Does it reflect anything in the song besides the singing? same reason as 00:27:713 (1,2) -
- 01:39:199 (1,2,3,1) - 1/4 sliders should be straight here, bending them makes them look messy. i made it to fit lyric says, so maybe straight slider is not much imo ;w;
- 01:51:884 (6,1) - Move to x:126 y:196 for symmetry in that pattern, as well as the circle that it stacks with.
- 01:57:541 (1,2,3,4,5,6,1) - Magnificent.
- 01:59:084 (1,2,3,1,1,2,3) - Astounding.
- 02:04:913 (3,1) - Move to x:251 y:153 if you want to fix the misplaced autostack the game did for you.
- 02:21:370 (1,2,3,4,5) - Large ds. keep it
- 02:22:913 (5) - A simple curve will do here. it's also good, but sry keep it
- 02:24:113 (1,2,3,4,5) - Also large ds. this pettern is not hard to aim imo
- 02:29:770 (1) - 1/8 slider rather than 1/4. More satisfying to press, more significant drop off of the sound. that's good! fixed here and same part
- 02:31:827 (1,2,3) - Should maintain ds between this. (1) to (2) has a 1.48x, so from (2) to (3) should have the same ds. This is for readability only, it gives a hint to when the slider should be left and when the circle should be clicked. fixed
- 02:43:999 (1) - End slider here 02:44:170 - , stream starts 02:44:256 - here. fixed
- 02:44:341 (1,2,3,4,1,2,3,4,5,6) - Change the direction of a slider on a white tick.
- 02:45:713 (1,2,3) - Why SV change to make these look like 1/8 sliders? fixed
- 02:46:227 (1,2,3,4) - Fix ds. These aren't spaced evenly, it looks messy. omg i had a bad mistake, fixed!
- 02:49:656 (1,1,1,2) - Terrible blankets. yea it was so terrible lol
- 02:57:370 (1,2) - Why SV change to make these look like 1/8 sliders?
- 02:58:570 (3,4) - Ctrl G.
- 03:04:570 (1,4) - Change (4) a bit, curve it or something so it doesn't look like a repeat. fixed 03:05:256 (4) - to be blanket with 03:05:770 (2) -
- 03:10:056 (1) - End slider 03:10:227 - here. Stream starts 03:10:313 - here.
- 03:13:141 (2,3,1,2,3,4,1,2,3,4,5,6,7) - HELL. NO. changed DS a little but i want to make it separated stream. it's my taste
- 03:42:970 (1,1) - Link Loosen blanket and place like this instead so it's not confused as a circle.
- 04:14:684 (1,2) - Has got to be the /ugliest/ two sliders I've ever seen.
- 04:22:399 (1,2,3) - 1/3 sliders, not 1/4.
- 04:25:313 (1) - Move red point higher so the head and tail don't overlap.
sure, thx lolMoecho wrote:
Sorry I can't mod your Extra, too hard for me ;w;
I wanted to since it's Gochuuisa ;w; but well~ Good luck!w
すぐにmodしていただいて助かりました、ありがとうございました!all fixです!iyasine wrote:
hi~ super rookie mokori ! リクエストありがとうございます
Extraをmodさせてもらいますねっ こんにちは、ありがとうございます
[ExtRabbit's]
- 00:00:970 - シンバルの音が鳴ってますのでfinishが欲しいと思いました。
- 01:06:456 - S:C10のclapを付けるとBGMとバッチリ合うと思います、volはお好みで。
- 01:17:770 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2) - I love you
- 02:21:884 (4,5) - デザインの提案。slider tail の向きを画像のようにしてみませんか?(1)~(5)全体のビジュアルはこっちが好みです、次の02:22:227 (1) - への踏切もしやすくなると思いますがどうでしょう。
- 03:06:113 (1) - 細かいですが x:315 y:208 に移動するとより美しくなると思います。
- 03:11:941 (5) - add NC をして1/4 sliderを1カラーでまとめてみませんか?stremeのスペーシングの関係で(5)が少し読みにくいので。
- 04:14:684 - add finish ?
- 04:15:027 - おそらくwhistle のつけ忘れだと思います。
以上です。GOD!!!!!!!!!!
BAT様!どなたかお願いします!とてもいいmapです!
ありがとうございました!助かりました~RandomEffect wrote:
thank you for request!
focus extra~
[ExtRabbit's]
- 00:43:570 (1) - 他のdiffみたいにsoft-hitsoundにして静かにした方が良いと思いますがどうでしょ? softつけました!
- 02:36:799- add noteした方が良いと思います。1番でも音取っているので circleでadd noteしました~
- 04:02:341 (1) - deleteした方がbackmusicに合ってて良いと思いました。 星型崩れちゃうのでいったんkeepで;w;
- no kds -
やっぱExtraは難しいね。たいしたmodできなくてごめんなさい
一通り遊ばせてもらいましたが、良いmapだと思います!
star for you~☆
~Good Luck~
fixed all of no commented, thank you for helpful mod!VINXIS wrote:
second mod cuz i want this ranked already (but small) thanks VINXIS!generalwidescreen support because 16:9 bg anyway lmao maybe i'll change BG size, then keep it in my mindEas00:57:199 (3,2) - imperfect stack
01:10:570 (2) - x:88 y:112
01:53:427 (1) - move the slider end a little more to teh left and then fix the blanket with 01:52:913 (4) - after
04:05:084 (3,4) - fix blanket pls bbNormal00:21:541 (5) - nc
00:22:570 (1) - remove ^
00:38:684 (4) - x:188 y:272 i moved 00:40:399 (2) - to make stack perfectly instead of moving it
01:20:513 (1,3) - imperfect stack it already stacked perfectly xD
02:05:427 (5,2) - ^ but obvs lmao
02:11:256 (1,1) - ^
02:27:027 (4,1) - ehhhhhhhhhhhhh chagne the position for 1 of them pl s
04:18:113 (3) - move a bit to the left keep it2many rabbits (extra)WAH THIS LOOKS SO MUCH DIFFERENT COMPARED TO BEFORE did u remap lmao
00:19:827 (7) - aren't 1/16th sliders unrankable it's fit for music, so i'll ask to BAT about it
00:56:170 (2) - x:268 y:128 sry it's stacked with 00:55:484 (1) - ;w;
01:23:599 (2,3) - imperfect stack
01:33:884 (1) - volume 70% pls nice suggestion!
01:47:427 (5,1) - imperfect stack
01:54:627 (1,2,3,4) - end slider on the red tick and delete the circle on red tick shorten the slider instead of it
02:18:799 (1,1) - imperfect stack
02:46:570 (1) - ehhhh there is a purpose to put that, so keep ;w;
03:41:770 (1,2,1) - imperfect stack
03:42:370 (4,6) - imperfect stack
03:47:856 (3,4) - imperfect stack lmao
03:48:970 (5,2) - ^
04:03:027 (1) - lol u sud end this slider on 04:03:327 and add a 1/8 kick slider on the white tick instead lma o nice!
M o k o r i for best mapper \o/
ゆきちゃんありがとう ٩( ˘ω˘ )وMinakami Yuki wrote:
Finally a new post instead.
No kds for this.
Collab InsaneHonestly, I feel worried about the gap between Normal and Hard. It's like:
- 01:10:741 (1,2,3) - slider end sounds really unconfortable, also the beat at white tick is more obvious than vocal here imo. fixed
- 01:47:256 (1,2,3,4,5,6,7,8) - this overmap cant be passed. fixed
- 01:49:741 (3) - tripets start at white tick is really unreasonable, remove the note and try another pattern? only deleted (3). stacked 2 circles
- 02:31:141 (4) - nc for better readability? fixed
- 02:38:856 (2,3,4,5,6) - the vocal following let me feel tapping nothing when playing umm i want to pick vocal and this is the best for me
E--N------H--I--Ex.
although you can change cs in normal to 3.5, the gap still exists.
Make hard with more sliders and less 1/2 notes can be better. Also I recommend to remove the 03:15:027 (1,2,3,4,5) - .
If you dont want to make the Hard easier, then make the normal harder is also ok.
Good luck!
If you decide to make some change, then call me back to recheck this.
The ExtRabbit's diff is really cool, I love it very much.
thanks for full mod Yuki ;w;Minakami Yuki wrote:
Finally a new post instead.
No kds for this.
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
GeneralEasy
- Just post as a prove of the title: http://www.nicovideo.jp/watch/nm23655854
- I tested several times and get Offset+6.
- 03:41:427 - i recommend to end your 3rd kiai here in Easy, Normal and ExtRabbit's diff to keep same.
Normal
- ar3, 2.5 seems a bit low for a 175bpm easy diff.
- 01:02:341 (2,1) - quite hard for newbies to catch the rhythm, recommend to make a slider instead.
- 01:12:284 (1,2) - 1.05x?
- 02:00:284 (1,2) - blanket better?
- 02:20:856 (3,4) - 1.04x?
- 02:23:256 (2,3) - keep consistent with 01:15:027 (1,2) - ? so remove 02:23:256 (2) - is better.
- 02:36:970 (2) - also recommend to remove this note
- 02:45:199 (4) - ^
- 02:56:170 (2) - ^
- 03:33:884 (3) - start the slider at 03:33:713 - ? end at the same time.
- 03:36:627 (1,2,1,2,3) - feel a bit weird on this rhythm, try this? http://puu.sh/fv3Gb/4af8755095.jpg
- 04:21:199 (2,3,4,1) - try to keep the rhythm easy to get, like: http://puu.sh/fv3Nd/9e78f9c1fc.jpg ?
- 04:44:856 (1,1) - remove the last note and extend the spin to 04:47:599 -
When making easy diff you should consider for new players, the space of notes should better be 1/1, so the suggestions above all removes the 1/2 beats.
all fixed!Hard
- cs3.5? it can avoid many overlap and make better thread for me.
- 01:30:799 (2) - let the tail a bit left? better not touch the tail of 01:29:941 (1) -
- 01:41:084 (1) - remove nc
- 01:44:684 - add a note? definately clap sound here
- 02:12:627 (1) - remove nc
- 02:15:541 (1,2) - sounds a bit weird, try this? http://puu.sh/fxUsx/ebe6730bd7.jpg
- 02:53:599 (3,4) - 1/1 slider instead? to fix difficulty gap between N-H, i decided to decrease hard difficulty. so i keep it due to keep Normal difficulty.
- 03:43:141 (1) - remove nc
- 04:10:827 (1) - ^
fixed all of no commented!Collab Insane
- OD6, 5.5 is a bit low.
- 00:42:113 (1) - why not end at 00:43:484 - ? in fact there are no beat at 00:44:170 -
- 00:57:199 - is it really good to miss the beat here? it may cause confusion when playing
- 01:06:799 (1,2) - that distance may be misread as 1/2... at least should be like the distance as 01:09:541 (1,2) -
- 01:27:541 (4) - nc?
- 01:36:970 (1,2) - also the distance
- 01:44:856 (1) - not necessary to nc
- 01:50:170 (5) - for consistency, nc? or remove nc at 01:39:199 (1) -
- 01:58:913 - same as 00:57:199 -
- 02:03:370 (2) - why 3/4 repeat slider... unreasonable the rhythm is on 1/2 obviously
- 02:04:227 (4,1) - ahh
- 02:09:713 (5) - nc?
- 02:10:227 (6) - same as 02:03:370 (2) -
- 02:11:256 (1) - although it may be your style, but i dont think the slider fits the rhythm here. 02:11:599 - the beat is totally ignored by you.
- 02:36:970 (1,2) - ctrl+g?
- 02:39:370 (3,4) - nazi blanket
- 02:40:227 (1,2,3) - tripet is quite unreasonble here, just like what you did before(01:27:541 (4) - ) is much better here.
- 02:48:113 (6) - nc?
- 02:59:084 (3) - ^
- 03:27:884 (4) - 03:30:627 (3) - 03:33:713 (7) - nc?
- 03:36:113 (1) - remove nc?
- 03:43:141 - 03:54:117 - same as 00:57:199 -
- 03:47:599 (2) - same as 02:03:370 (2) -
- 04:07:827 (1,2) - 1.1x?
- 04:13:999 - 04:14:341 - definitely the beat here is more obvious than 04:14:170 (5) - ... it plays quite weird now.
- 04:16:741 - add a note? to make consistency, keep it ;w;
fixed all of no commented!ExtRabbit's
- 01:10:741 (1,2,3) - slider end sounds really unconfortable, also the beat at white tick is more obvious than vocal here imo.
- 01:47:256 (1,2,3,4,5,6,7,8) - this overmap cant be passed.
- 01:49:741 (3) - tripets start at white tick is really unreasonable, remove the note and try another pattern?
- 02:31:141 (4) - nc for better readability?
- 02:38:856 (2,3,4,5,6) - the vocal following let me feel tapping nothing when playing
- 00:19:827 (7) - are you sure it can be snapped on 1/16? 1/8 is better for me, also consider for taiko playing...
- 01:08:684 (1,2,3,4,5) - They should be all snapped on 1/6. I'm sure. yes you're right, i've not noticed at all
- 01:11:427 (1,2,3,1,2) - 01:14:170 (1,2,3,4,5) - ^, also to the following patterns
- 01:19:313 (2,2,2,2) - although i think it's very coooool, but it may be hard to get a pass, jump with 1/8 kick sliders can easily cause combo break.
- 02:31:827 (1,2,3,4,1,2,3,4) - ^
- 03:37:312 (7) - slider end unsnapped. ooomg
- 04:20:170 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - the stream is quite overdone
- 04:47:599 (1) - to 1/8
all fixed!
Honestly, I feel worried about the gap between Normal and Hard. It's like:
E--N------H--I--Ex.
although you can change cs in normal to 3.5, the gap still exists.
Make hard with more sliders and less 1/2 notes can be better. Also I recommend to remove the 03:15:027 (1,2,3,4,5) - .
If you dont want to make the Hard easier, then make the normal harder is also ok.
Good luck!
If you decide to make some change, then call me back to recheck this.
The ExtRabbit's diff is really cool, I love it very much.
thanks for a suggestion Swerro!Swerro wrote:
Hi looks good
ExtRabbit's difficulty
01:17:090 you might want to consider increasing the length of the slider by 1 tick. The same length as almost all other short sliders. since it's the same sound effecty like the others
01:44:690 same as above
01:44:862 same as above
02:29:776 same as above
04:24:462 (and the three 1/8 sliders after) same as above
maybe there are more 1/8 sliders that should be 1/4 sliders. i changed them myself and it looks much better in my opinion
thanks for a suggestion Swerro!M o k o r i wrote:
Swerro wrote:
Hi looks good
ExtRabbit's difficulty
01:17:090 you might want to consider increasing the length of the slider by 1 tick. The same length as almost all other short sliders. since it's the same sound effecty like the others
01:44:690 same as above
01:44:862 same as above
02:29:776 same as above
04:24:462 (and the three 1/8 sliders after) same as above
maybe there are more 1/8 sliders that should be 1/4 sliders. i changed them myself and it looks much better in my opinion
sorry mokoriMinakami Yuki wrote:
~Recheck~
GeneralCollab Insane
- Preview time unsnapped because of the offset change.
- 02:38:005 (1,2) - I'm not sure that snap these on 1/6 here is right or not, for safe I recommend to change the pattern here. changed
thanks for recheck, updated~Minakami Yuki wrote:
~Recheck~
GeneralCollab Insane
- Preview time unsnapped because of the offset change. aaa fixed QAQ
- 02:38:005 (1,2) - I'm not sure that snap these on 1/6 here is right or not, for safe I recommend to change the pattern here.
so cute o3oBeatofIke wrote:
moe o3o