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Kan R. Gao - Take Me Anywhere

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Topic Starter
ego_17
This beatmap was submitted using in-game submission on 14 января 2018 г. at 0:13:42

Artist: Kan R. Gao
Title: Take Me Anywhere
Source: To the Moon
Tags: games soundtrack freebird ost piano reives
BPM: 108
Filesize: 3088kb
Play Time: 00:58
Difficulties Available:
  1. Easy (1,32 stars, 54 notes)
  2. Hard (2,78 stars, 177 notes)
  3. Normal (1,94 stars, 116 notes)
Download: Kan R. Gao - Take Me Anywhere
Information: Scores/Beatmap Listing
---------------
clap2 from this map https://osu.ppy.sh/b/64789?m=0
thanks to Neil Watts for BG
thanks to A Mystery for timing check
A Mystery
IRC mod (timing help)
20:07 ego_17: hey want to check my new map? http://puu.sh/aqLMD/ee106a497c.osz
20:09 A Mystery: allright
20:10 A Mystery: not bad :D
20:11 ego_17: i even hd fl it)
20:11 A Mystery: xD
20:11 A Mystery: the only thing you shoudl avoid is that weird spacing here 00:04:433 (2)
20:11 ego_17: i think second timind point is wrong, or bpm is i litle not correct
20:12 ego_17: it have a lot places like this )
20:13 A Mystery: really?
20:13 A Mystery: that was the only one I found a little problematic
20:13 ego_17: i fused them well )
20:13 ego_17: 00:07:213 (1,2) -
20:14 ego_17: 00:22:781 (1,2) -
20:14 ego_17: and there is different combo colour to make them more clear..
20:15 A Mystery: yh but the distances are not exactly the same so that doesn't make it weird like the first one
20:16 A Mystery: also may I say something about the timing?
20:16 ego_17: ok i think about it? but its ok for me
20:16 ego_17: dont say 108 )
20:17 A Mystery: well
20:17 ego_17: i think about spacitg in the start//
20:17 ego_17: but i like it )
20:17 A Mystery: sure do so ^^
20:18 ego_17: that about timing?
20:18 A Mystery: but i'm very sure the bpm actually is 108
20:18 ego_17: i feel like it going offbeat - i tried it/
20:19 A Mystery: well can you try offset 2221 and tell me what you think?
20:26 ego_17: i think you are GREAT )
20:27 A Mystery: xD
20:27 ego_17: it fixes all - and no need second point
20:27 A Mystery: indeed
20:28 A Mystery: dont forget to check the "snap all objects to new timing" button
20:28 ego_17: mb 1-2 beats are wrong - its piano after all
20:28 ego_17: im not a nood )
20:28 ego_17: noob
20:28 A Mystery: xD
20:28 A Mystery: well I found out quite late myself
20:29 ego_17: so in the first place offcet was wrong ..
20:30 ego_17: ok i fix that later - and if i upload - wrote your nick in the description )
20:31 A Mystery: yey :D
20:31 ego_17: and if you save it and post i can give a star )
20:32 A Mystery: ow yh maybe that's a good idea

Good luck!
TaikuGx
Hey there~
from my modding queue. You asked me to tell you how the Hard diff plays. I'm gonna point out some things that came to my mind

General
The map plays very smoothly and has a good overall flow but tbh it doesn't feel like a hard diff to me. The low DS (0.8x) and slow Bpm (108) rather made me think of a Normal+. Just my opinion though.
Use a more constant clap pattern throughout the whole song. There are a few parts which lack them IMO (I'll point out the exact parts below)

00:08:887 (3) - Add clap
00:13:332 (6) - ^
00:17:776 (4) - ^
00:31:109 (1) - ^
00:33:332 (4) - ^
00:36:387 (2) - Clap on slidertail
00:40:276 (9) - I'd remove clap
00:44:443 (4) - Add clap
00:45:554 (8) - ^
00:57:776 (6,1,3) - I'd add whistle on 6,3 and 1's slidertail
00:10:276 (1,2,3) - Make a symmetrical pattern with 00:11:387 (1,2,3) - Looks nicer
00:33:887 (1) - This spinner is very sudden and can't be played well. Auto mode barely gets 1000 out of it. I'd suggest using this instead: http://puu.sh/bpovh/a7bf2a1a15.jpg

These are my first impressions of your map. It definitely looks very promising to me. Maybe you want to use some of my suggestions :)
Topic Starter
ego_17
well it have some jumps and antijumps, fast spinner and to many circles for normal

i think its not ready for modding - so i just asked for opinion)

hitsounds is weird cos i just pointed some places and claps dont fit - i will find some hitsound for it//(i know it on every big white tick, but for me there must be 2 different hitsounds)
00:10:276 (1,2,3) - Make a symmetrical pattern with 00:11:387 (1,2,3) - Looks nicer
mb just looks, but current one is plays well
i dont want change things wisible only in editor )


for spinner - even i can get 300 (i not good at spinning)

ok thanks for playing - here a litlle stars for you)
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Add a background image.
  2. Please finish your Easy!
  3. 00:35:554 - Kiai time should be here.
  4. Is your mp3 cut off or does the song end like that? Generally there is a long hold of the last note which is where the spinner is usually placed.
  5. Your Easy and Normal need the custom combo colors from the Hard difficulty!
[Easy]
  1. When you map the Easy, please remember to make it visually appealing. Stuff like 00:02:221 (1,2) - is not visually appealing. Give the sliders curve, try a blanket, go for flow, etc.
[Normal]
  1. 00:02:221 (1,2,3) - Don't hide 1/1 circles behind each other in Normal. Space them out instead. For reference, I used the Ctrl+H keyboard shortcut to get an exact match of the circle 1 over the Y-axis. Keyboard shortcuts are key to mapping. Do the same for 00:10:554 (1,2) -, and all the other patterns throughout the mapset. I am not trying to be mean, but this is rather difficult to play, especially when one tries to play with the hidden mod.


    ~
  2. 00:07:220 (1,1) - You should always avoid using a double Combo 1 pattern unless it makes COMPLETE and ABSOLUTE sense. Here it does not make sense.
  3. Some parts you follow Combo number 2, others Combo number 5, etc. Please decide on 1 method and stick to it. Generally you should follow every BIG white tick as a new combo or every 2 big white ticks as the new combo. This is referred to as the downbeat.
  4. 00:22:776 - When you look here, you will see that the shadow of Circle 3 overlaps that of the next Slider 3. Do not do this in Normal.
  5. 00:28:332 (2,3) - Here, the slider track of slider 2 covers the next Circle 3. Do not do this ever. Same with 00:30:554 (2,1) -, only you used another slider here instead of a circle. Same with 00:42:498 -, etc.
  6. 00:37:776 (1) - Sliders like this aren't very visually appealing. Please consider using a simple curve instead.
[Hard]
  1. The pattern of 00:02:221 (1,2,3) - is ok to use in Hard, but I would not map it.
  2. 00:33:887 (1) - Never use a spinner as short as this one. You want to aim for at least a 2/1 or 4/1.
  3. Many of the rules I mentioned for Normal apply here as well.
Good luck.
Chaoslitz
Testplay from my queue!

Quite good:3
Here give you a little mod :3

[General]
Add a background image xox

[Hard]
00:07:082 (9) - Move this upper


00:17:221 (2,3,4) - Move a bit away
00:18:332 (1,2,3) - ^

Good luck ;D
Topic Starter
ego_17
Project Railgun mod

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Add a background image. im working on it
  2. Please finish your Easy! im not eaven finished normal ) i will try my best!
  3. 00:35:554 - Kiai time should be here. im thinking kiai not necessary// but ok! i like how stars flash out from 00:35:554 (4)
  4. Is your mp3 cut off or does the song end like that? Generally there is a long hold of the last note which is where the spinner is usually placed. http://freebirdgames.bandcamp.com/album/to-the-moon-ost here is link to official site - track 17
  5. Your Easy and Normal need the custom combo colors from the Hard difficulty!
no need to remind it )

[Easy]
  1. When you map the Easy, please remember to make it visually appealing. Stuff like 00:02:221 (1,2) - is not visually appealing. Give the sliders curve, try a blanket, go for flow, etc.
i just used diff for timing checking so i change this anyway

[Normal]
  1. 00:02:221 (1,2,3) - Don't hide 1/1 circles behind each other in Normal. Space them out instead. okay i spread them later

    For reference, I used the Ctrl+H keyboard shortcut to get an exact match of the circle 1 over the Y-axis. Keyboard shortcuts are key to mapping. Do the same for 00:10:554 (1,2) -, and all the other patterns throughout the mapset. I am not trying to be mean, but this is rather difficult to play, especially when one tries to play with the hidden mod.
    i was thinking about it, and changed some to sliders, but for the rest - ok i spread them


    ~
  2. 00:07:220 (1,1) - You should always avoid using a double Combo 1 pattern unless it makes COMPLETE and ABSOLUTE sense. Here it does not make sense.
  3. Some parts you follow Combo number 2, others Combo number 5, etc. Please decide on 1 method and stick to it. Generally you should follow every BIG white tick as a new combo or every 2 big white ticks as the new combo. This is referred to as the downbeat.
    i dont like to spread combos to big ticks// but this time i didnt eaven tryed to think about combos - i just placed some notes to arrange them later
  4. 00:22:776 - When you look here, you will see that the shadow of Circle 3 overlaps that of the next Slider 3. Do not do this in Normal. i know that ) this place is exact then i stopped to Distance Snap notes )
  5. 00:28:332 (2,3) - Here, the slider track of slider 2 covers the next Circle 3. Do not do this ever. Same with 00:30:554 (2,1) -, only you used another slider here instead of a circle. Same with 00:42:498 -, etc. its not mapped yet so ..
  6. 00:37:776 (1) - Sliders like this aren't very visually appealing. Please consider using a simple curve instead.
i think its left from hard diff that i used as basis for normal// i remap this anyway

summary : easy and normal - i just placed notes to arange them later - i change patterns and arange them later/
thanks for pointing for hided 1/1 circles - i will keep this in mind


[Hard]
  1. The pattern of 00:02:221 (1,2,3) - is ok to use in Hard, but I would not map it. its my replacing of "1-2-3-go!"
  2. 00:33:887 (1) - Never use a spinner as short as this one. You want to aim for at least a 2/1 or 4/1. but its playble.. mb not first try, but second time you will be ready ), i thinking of increasing for 1/4 as compromice
  3. Many of the rules I mentioned for Normal apply here as well.
i changed 1-2 combos(exept this one 00:03:887 (1,2) ), but ctrl+h patterns// mb some of them..

Good luck.

5 days lol)
thats was realy useful thanks a lot//
and mb i a little flattering to my self, but you modded it, is it mean you liked it ?


to Chaoslitz

Chaoslitz wrote:

Testplay from my queue!

Quite good:3 thanks
Here give you a little mod :3

[General]
Add a background image xox ^_^

[Hard]
00:07:082 (9) - Move this upper
sorry but i leave it like this/

00:17:221 (2,3,4) - Move a bit away i didnt understand..but perfected tringles
00:18:332 (1,2,3) - ^

Good luck ;D

thankyou for playing and chearing me up )
Neil Watts
owo/

Kan R. Gao - Take Me Anywhere

- Remove To the Moon from tags (already the source)
- Add custom combo colors which fits with the background (not only on the hard diff)
- Add a background ;w;
- 00:55:554 - kiai time end

[Easy]
- Please finish it owo

[Normal]
- add hitsounds
- 00:03:887 (1) - fix distances. Try to put the slider start a bit upper and add a slider point ?
- 00:04:443 (2,1) - distances. Put it upper to make a blanket with (2) ?
- 00:05:276 (2,3,4,5) - fix flow
- 00:07:220 (1,1) - distances
- 00:09:165 (4,5) - copy the (4) and paste+return it to make the (5)
- 00:10:276 - add something here?
- 00:10:554 (6,7) - distances
- 00:12:776 (1,2) - ^
- 00:14:721 (4) - overmapping
- 00:16:109 (3) - move it to 00:16:387 - and delete 00:16:665 (1) - add also something like sliders to fill the blank
- 00:20:554 (5) - overmapping
- 00:22:221 (3,1,2,3) - this is quite unreadable for a Normal diff
- 00:23:609 (3,4) - distances ;_;
- 00:24:721 (6) - you don't need this reverse arrow
- 00:25:554 (1,2) - distances
- 00:26:943 (5) - new combo
- 00:27:221 (5) - distances
- 00:28:332 (2,3) - please change this
- 00:29:998 (1) - undermapping/overmapping, depends of what you're mapping, in all cases it don't fits imo
- 00:38:332 (2,3,1) - replace these circles by sliders or fix distances

[Hard]
- 00:03:887 (1,2) - add a funny flow?
- 00:14:721 (5,6) - uuh, try to change it?
- 00:29:443 (7) - overmapped
- 00:32:498 (1,2) - I don't understand what you're mapping here too D:
- 00:56:665 (2) - distances

Please remap with the distance snap or check all your distances for all your diffs.

Good luck ! :D
Topic Starter
ego_17

Neil Watts wrote:

owo/

Kan R. Gao - Take Me Anywhere

- Remove To the Moon from tags (already the source) -done )
- Add custom combo colors which fits with the background (not only on the hard diff) - i changed them looks like memento colors...mb
- Add a background ;w; -done )
- 00:55:554 - kiai time end -done )

[Easy]
- Please finish it owo -done )

[Normal]
remaped

[Hard]
- 00:03:887 (1,2) - add a funny flow? -nah, i like it )
- 00:14:721 (5,6) - uuh, try to change it?
- 00:29:443 (7) - overmapped i think its not - i can hear some sound worth a circle )
- 00:32:498 (1,2) - I don't understand what you're mapping here too D: - i just placed repeating slider instead if 3 circles to keep it easier
- 00:56:665 (2) - distances -stacked

Please remap with the distance snap or check all your distances for all your diffs.

Good luck ! :D
Gordon123
meow ><
[General]

  • де сб,я его не вижу добавь хоть модельки из игры! (тот момент когда они ехали)
    добавь звук для sliderslide,а то шумок немного есть 00:02:221 (1,2) - (easy) > http://puu.sh/sfO2q/6d4fa031b4.wav
[Easy]

  • 00:05:554 (2,3) - загни их вот так,смотрится лучше > http://puu.sh/sfO1g/980255572b.png
    00:08:332 (1) - немного отогни его вот так > http://puu.sh/sfObj/764584ca65.png
    00:17:776 (5) - немного опусти круг - так что бы он поравнялся с этим 00:17:221 (4) -
    00:23:609 (3) - слух,не в ритм же,да и стак с другим слайдером какой то левый! предлагаю его сократить и потом ещё поставить круг после него > http://puu.sh/sfOn2/ff0e757161.png
    00:48:054 (3) - так же ^ можешь не применять,но исправь стыковку!
    00:53:887 (1,3) - не слишком ли близко? - отодвинь (1) от (3) немного
[Normal]
[Hard]

  • 00:33:887 (1) - нинзя-спины вроде как нельзя? хотя хз на счёт этого - но слишком мал,справь как-нибудь
    00:38:609 (2,4) - довольно близко, отодвинь (2) от (4) немного дальше
    00:44:443 (4,5,6) - мб сделать так? > http://puu.sh/sfONB/08bae67826.png
    00:52:221 (2,3) - эмм,как то по другому мб?
    00:59:721 - ищё тише сделай на 10 или 5%
~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
ego_17
Gordon123 mod

Gordon123 wrote:

meow ><
[General]

  • де сб,я его не вижу добавь хоть модельки из игры! (тот момент когда они ехали) -может быть, когданибудь, опять нейла трясти за картинки )
    добавь звук для sliderslide,а то шумок немного есть 00:02:221 (1,2) - (easy) > http://puu.sh/sfO2q/6d4fa031b4.wav
-да ну смысла не вижу
[Easy]

  • 00:05:554 (2,3) - загни их вот так,смотрится лучше > http://puu.sh/sfO1g/980255572b.png - ну почти так
    00:08:332 (1) - немного отогни его вот так > http://puu.sh/sfObj/764584ca65.png - да вроде и так норм
    00:17:776 (5) - немного опусти круг - так что бы он поравнялся с этим 00:17:221 (4) - хех ну ладно )
    00:23:609 (3) - слух,не в ритм же,да и стак с другим слайдером какой то левый! предлагаю его сократить и потом ещё поставить круг после него > http://puu.sh/sfOn2/ff0e757161.png
    00:48:054 (3) - так же ^ можешь не применять,но исправь стыковку! да мне в принципе нравится как я их состакал, а на счет не в ритм - там просто под мелодию
    00:53:887 (1,3) - не слишком ли близко? - отодвинь (1) от (3) немного
на полмиллиметра подвинул )
[Normal]
[Hard]

  • 00:33:887 (1) - нинзя-спины вроде как нельзя? хотя хз на счёт этого - но слишком мал,справь как-нибудь -авто 2000 набирает - всё норм
    00:38:609 (2,4) - довольно близко, отодвинь (2) от (4) немного дальше -отодвинул
    00:44:443 (4,5,6) - мб сделать так? > http://puu.sh/sfONB/08bae67826.png -я оставлю свой - да и там обычные стаки в этом месте идут
    00:52:221 (2,3) - эмм,как то по другому мб? -да норм )
    00:59:721 - ищё тише сделай на 10 или 5%
- вроде ниже 15 нельзя опускать, я уже не помню как оно - оставлю пока как есть
~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Chalwa
Hello! Mod from my NoRules Queue :D
Colours legend
black - normal suggest
pink - unrankable
[/color]
General
  1. Nothing here :D
Easy
  1. 00:02:221 (1,2) - This pattern looks a little ugly, so my suggestion is copy 00:03:332 (2) put it at 00:02:221 with rotate about 180 degrees with Ctrl + G. The best position is 142/317
  2. 00:08:332 (1) - Here better thing is put two circles, first at start of slider and end of slider. On second circle you must put NC for consistency
  3. 00:10:554 (1) - Remove NC and put it at 00:11:109 (1)
  4. 00:13:332 (3) - NC this and remove NC from 00:13:887 (1)
  5. 00:21:665 (5,1) - Ctrl + G this two for better rhythm here and then fix DS.
  6. 00:25:554 (1,2) - Here better rhythm is two 1/1 sliders.
  7. 00:27:776 (1) - Remove NC...
  8. 00:29:998 (4) - Move it to 283/86 for better blanket with 00:29:443 (3)
Normal
  1. 00:11:109 (2,2) - This overlap looks bad imo. Move it a bit to down and fix DS with 00:12:776 (1)
  2. 00:33:332 (1) - I think this "ninja" spinner doesn't fit good in this place. I think a 2/1 slider will be much better.
  3. 00:36:387 (2) - Move end of this slider at 229/185 for makes better look
  4. 00:45:276 (4) - Put here a repeat 1/4 slider for better consistency with pattern before??
  5. 00:56:665 (2,3) - My suggestion is put a 1/4 slider here, cause now it's imo too hard to read
  6. 00:58:887 (3) - Remove this circle and make a spinner a 1/4 beat longer :D
Hard
  1. 00:09:721 (4,5,4,5) - I think you can put here reversed 1/4 sliders for make better rhythm at end...
  2. 00:33:887 (1) - Make here slider pls, cause it's hard to 300s this spinner

Ok, that's all. It's NM, so it's fast check. Nice song, I really like it :D

GOOD LUCK!
Topic Starter
ego_17
Chalwa mod

Chalwa wrote:

Hello! Mod from my NoRules Queue :D

General
  1. Nothing here :D
Easy
  1. 00:02:221 (1,2) - This pattern looks a little ugly, so my suggestion is copy 00:03:332 (2) put it at 00:02:221 with rotate about 180 degrees with Ctrl + G. The best position is 142/317 its nice pattern for me )
  2. 00:08:332 (1) - Here better thing is put two circles, first at start of slider and end of slider. On second circle you must put NC for consistency actualy there was 3 circles but i changed it to slider to make it easier
  3. 00:10:554 (1) - Remove NC and put it at 00:11:109 (1) whats a point puting NC on every big white tick ?
  4. 00:13:332 (3) - NC this and remove NC from 00:13:887 (1)
  5. 00:21:665 (5,1) - Ctrl + G this two for better rhythm here and then fix DS. i like it - done
  6. 00:25:554 (1,2) - Here better rhythm is two 1/1 sliders. 5 sliders in a row not good for me
  7. 00:27:776 (1) - Remove NC...
  8. 00:29:998 (4) - Move it to 283/86 for better blanket with 00:29:443 (3)
Normal
  1. 00:11:109 (2,2) - This overlap looks bad imo. Move it a bit to down and fix DS with 00:12:776 (1) visible only in redactor
  2. 00:33:332 (1) - I think this "ninja" spinner doesn't fit good in this place. I think a 2/1 slider will be much better. mb its a little short, i will think about it
  3. 00:36:387 (2) - Move end of this slider at 229/185 for makes better look 00:35:832 (1,2) - made them parallel
  4. 00:45:276 (4) - Put here a repeat 1/4 slider for better consistency with pattern before??sounds good
  5. 00:56:665 (2,3) - My suggestion is put a 1/4 slider here, cause now it's imo too hard to read i will wait for another mods
  6. 00:58:887 (3) - Remove this circle and make a spinner a 1/4 beat longer :D
its a strong note, better play it )
Hard
  1. 00:09:721 (4,5,4,5) - I think you can put here reversed 1/4 sliders for make better rhythm at end... its better play this notes 00:09:998 (5,5) - slider ends for them not a good choice
  2. 00:33:887 (1) - Make here slider pls, cause it's hard to 300s this spinner
mb its a little hard on first play, but its easy on second. it fits a song and auto can achieve 1000 on it so its not against ranking criteria



Ok, that's all. It's NM, so it's fast check. Nice song, I really like it :D

GOOD LUCK!

thankyou for modding !
DJ Fish
Hi from my queue
This is a really nice map and I love it. It may be too good for me to mod but I'll just put some suggestions in my mod.

[Hard]
00:03:887 (1) - Move this a bit downward cause idk it just looks better for me
00:06:665 (7) - Maybe new combo here since it is a big white tick also with the other big white ticks in the map
00:26:387 (5,6) - Maybe change slider's shape then stack it or try curving it in another direction then blanket it
00:29:165 (5,6,7) - These shape of triplets may have been too repititive, try forming other shapes of triplets
00:32:498 (1) - Make this slider straight?
00:48:332 (2,3) - Don't stack this and just overlap them partially cause it uses 1/4 distance and some people may see it as a 1/2 distance circle cause you used this kind of stack for a 1/2 distance circle earlier in the map same problem with 00:43:054 (2,3) and the other circles

[Normal]
00:04:443 (2) - Move this higher
00:11:109 (2,2) - Stack these and then move to the left

[Easy]
00:08:332 (1,2) - Maybe blanket?
00:20:276 (3)- I'm not sure if it is fine to put object in 1/2 ticks in an easy difficulty so maybe delete this slider and put a circle at 00:20:554
00:39:998 (2,1,2) - Avoid overlaps in easy difficulties
00:43:332 (1,2,3) - Avoid overlaps in easy difficuties
00:47:776 (2,3,4) - Avoid overlaps in easy difficulties
00:55:554 (3) - Maybe make this a straight slider instead?

Sorry if my suggestions might be useless but I wish I helped a least a little
William K
Hi~ From my queue.

[General]

  1. The Background size is currently 1024 x 768, how about finding a bigger sized one?
  2. I checked the source on Steam, http://store.steampowered.com/app/206440/. Please have the "To the moon" capitalized into "To the Moon" like the one you did with the title.

[Hard]

  1. 00:04:443 (2,1,2,3) - The way you spaced this felt tricky, and it's Hard difficulty. Please avoid tricky patterns like this. 00:04:998 (1,2,3) - These notes are 1/2, and 00:04:443 (2,1) - have a 1/1 gap. And they're spaced similarly. Consider making the 1/1 clearer by making 2-1 at 00:04:443 (2,1) - farer than it's now.
  2. 00:05:832 (4,5,6,7,8,9,10) - Why's 00:05:832 (4) - a reversed slider but 00:06:387 (5,6,7,8,9,10) - aren't? They sounded similar imo, not higher or not lower.
    Make them all the same for consistency?
  3. 00:03:887 (1,2) - How about swapping NCs here, since 00:04:443 (2) - is a downbeat.
  4. 00:04:998 (1) - Unnecessary NC.
  5. 00:33:887 (1) - The spinner ended too fast for a Hard.
  6. 00:12:221 (4,5,6) - I don't recommend jumps here, because they're calm. 00:12:221 (4,5,6) - The one here are more intense than 00:12:221 (4,5,6) - .
  7. 00:21:109 (1,2,3) - ^

That's from me, I guess. I'm abit confused with the triplets concept, since the instruments are filled with triplets all the way. Good song :3 Good luck~
ReFaller
Remember you have one ranked GD, time to help this map to get it as your own ranked map.
[Easy]
Playable on every way, good job.
[Normal]
00:42:221 (3,4,5) - My idea for simplier and easier to play rhythm
00:56:804 (3) - Don't let people to rapid clicks on normal difficulty, delete this one
00:58:887 (3,1) - Consider remove spinner and replace with 3/2 slider which starts on 00:58:887 (3)
[Hard]
00:33:887 (1) - Too ninja spinner. Even if auto gets 1000 score, is hardly possible to get 300 on first meet. Start it on 00:33:471 (4)
00:59:026 (1) - Finish this spinner where you put green line. Maybe this one will be short, but it will ends on last note. Because it will appear just after clicking previous circle, it is enough time for react.

Good luck.
Topic Starter
ego_17
DJ Fish mod

DJ Fish wrote:

Hi from my queue
This is a really nice map and I love it. It may be too good for me to mod but I'll just put some suggestions in my mod.

[Hard]
00:03:887 (1) - Move this a bit downward cause idk it just looks better for me done
00:06:665 (7) - Maybe new combo here since it is a big white tick also with the other big white ticks in the map im trying to place new combos folowing melody, why new combo shoud be on big white tick anyway )
00:26:387 (5,6) - Maybe change slider's shape then stack it or try curving it in another direction then blanket it i like this pattern
00:29:165 (5,6,7) - These shape of triplets may have been too repititive, try forming other shapes of triplets only triangles and stacks come in mind - byt i dont want use them there
00:32:498 (1) - Make this slider straight? yeah why not - remaped it a litle
00:48:332 (2,3) - Don't stack this and just overlap them partially cause it uses 1/4 distance and some people may see it as a 1/2 distance circle cause you used this kind of stack for a 1/2 distance circle earlier in the map same problem with 00:43:054 (2,3) and the other circles i didnt see issue there - any expirienced player can notice changes by looking at aproach cirles

[Normal]
00:04:443 (2) - Move this higher i liked it on hard diff, but this time no
00:11:109 (2,2) - Stack these and then move to the left i did this intentional and if it's overlap bothers you - its only visible in editor

[Easy]
00:08:332 (1,2) - Maybe blanket? to many effort in remaping just for a blanket sorry )
00:20:276 (3)- I'm not sure if it is fine to put object in 1/2 ticks in an easy difficulty so maybe delete this slider and put a circle at 00:20:554
thanks for pointing this place , but i think repeat slider fits there better - changed
00:39:998 (2,1,2) - Avoid overlaps in easy difficulties this one didnt so visible while playing
00:43:332 (1,2,3) - Avoid overlaps in easy difficuties and next two realy hard to avoid cos distance is short
00:47:776 (2,3,4) - Avoid overlaps in easy difficulties
00:55:554 (3) - Maybe make this a straight slider instead? it's part of this pattern 00:52:221 (3,3) -

Sorry if my suggestions might be useless but I wish I helped a least a little

thankyou for modding - i appreciate it !


William K mod

William K wrote:

Hi~ From my queue.

[General]

  1. The Background size is currently 1024 x 768, how about finding a bigger sized one? i made bg by myself - is cos game was 4:3
  2. I checked the source on Steam, http://store.steampowered.com/app/206440/. Please have the "To the moon" capitalized into "To the Moon" like the one you did with the title.
ok

[Hard]

  1. 00:04:443 (2,1,2,3) - The way you spaced this felt tricky, and it's Hard difficulty. Please avoid tricky patterns like this.
    00:04:998 (1,2,3) - These notes are 1/2, and 00:04:443 (2,1) - have a 1/1 gap. And they're spaced similarly. Consider making the 1/1 clearer by making 2-1 at 00:04:443 (2,1) - farer than it's now.
    stacked 00:04:443 (2,1) -
  2. 00:05:832 (4,5,6,7,8,9,10) - Why's 00:05:832 (4) - a reversed slider but 00:06:387 (5,6,7,8,9,10) - aren't? They sounded similar imo, not higher or not lower.
    Make them all the same for consistency? idea was - make first one as slider to prepare players for triples
  3. 00:03:887 (1,2) - How about swapping NCs here, since 00:04:443 (2) - is a downbeat. i didnt see connection betwen NC and up\downbeats )
  4. 00:04:998 (1) - Unnecessary NC.
  5. 00:33:887 (1) - The spinner ended too fast for a Hard. its hard - there shod be hard places )
  6. 00:12:221 (4,5,6) - I don't recommend jumps here, because they're calm. 00:12:221 (4,5,6) - The one here are more intense than 00:12:221 (4,5,6) - .
  7. 00:21:109 (1,2,3) - ^
i did it to emphasize this notes and, considering bpm, this jups not realy so intence

That's from me, I guess. I'm abit confused with the triplets concept, since the instruments are filled with triplets all the way. Good song :3 Good luck~

thanks for mod !

ReFaller mod

ReFaller wrote:

Remember you have one ranked GD, time to help this map to get it as your own ranked map.
[Easy]
Playable on every way, good job.
[Normal]
00:42:221 (3,4,5) - My idea for simplier and easier to play rhythm it points to some random objects, but i got the idea - done
00:56:804 (3) - Don't let people to rapid clicks on normal difficulty, delete this one its not the easiest diff in set - i think its fine
00:58:887 (3,1) - Consider remove spinner and replace with 3/2 slider which starts on 00:58:887 (3) i like spinner more and spinners are good for randomize scores
[Hard]
00:33:887 (1) - Too ninja spinner. Even if auto gets 1000 score, is hardly possible to get 300 on first meet. Start it on 00:33:471 (4) it fits and not against ranking criteria
00:59:026 (1) - Finish this spinner where you put green line. Maybe this one will be short, but it will ends on last note. Because it will appear just after clicking previous circle, it is enough time for react. but note stil last a few more after this green line and fades near last big white tick

Good luck.
thanks!
Nowaie
Heya


[]

General

The ending sounds really rough as it stops like a small car into a concrete wall :S


Easy

00:05:554 (3,1,2,3) - I feel like the transition here is a bit awkward. Maybe you could start the circular back and forth movement with these 00:05:554 (3,1) - by CTRL H ing 00:06:665 (1,2,3) - these and yeah

00:13:332 (4,2,4) - 00:21:665 (2,1) - I know that the map is older and ect. but you could consider polishing the map by working on/removing this kind of overlapping for the sake of structure

00:35:554 (1,3) - These could look nicer if they were the same

Any reasons why 00:43:887 (1) - or the head of 00:44:443 (2) - don't have the clap addition? The sounds they are mapped on sound fairly similar to what you have represented with claps


Normal

00:05:276 (2,3) - The sounds under the tailpoints are actually stonger than the ones under the headpoints. Overall it doesn't really work as the clicking on the headpoint makes the less strong sound more significant for the person who is playing. This is atleast how I see the things. There are a lot of this kind of issues in the difficulty

00:10:554 (1,2,1,2) - 00:16:109 (3,2) - ect, Similar stuff regarding structure as i talked about in easy

00:18:887 (2,3,4) - I feel like the 4 should support the straight movement you are creating with the 3|sliderhead4 since most of your patterning has this kind of flow usage

00:33:332 (1) - This spinner does not have enough recovery time for the newer players. Imo the best solution would be to remove the following slider and represent the strong sound on 00:35:554 - with a hitcircle as that would fix the strong sound issue I stated above while making the recovery time appropriate. The spinner's length is alright since the song is so slow (if anyone points that out, just say it's fine)

00:35:832 (1,2,3) - 00:37:776 (1,2,3) - Why is the rhythm so different here? Both of them are mapped to almost the same piano rhythm and there aren't really any kind of additional beats that would really alter the rhythm choice unlike for example here 00:40:832 (1,2,3,4) - where the stronger piano sounds continue over ~ 4 beats

00:56:665 (2,3) - This is too hard for a normal difficulty. The 1/4 repeat sliders are fine as the song is so slow but this is just too much and introducing a mechanic this far into the difficulty and not even in the kiai time should tell that this isn't really a good thing to do. On top of that it has exactly similar rhythm as hard so there could be some kind of contrast between them aswell

00:59:026 (1) - Firstly, the spinner is too short for a normal difficulty. Secondly it does not sound good to go over the song cut 00:59:964 - with the spinner as something like that is easily audible and yeah.. (the cut sounds really bad by itself so there is no need to further make the ending sound bad)


Hard

00:04:998 (1,2,3,4,5,6,7,8,9,10) - Again, you follow what the song has to offer so well here but you just stop doing that after a while 00:12:221 (4,5,6,1) - and then start it again for a sec 00:13:887 (1,2,3,4,5,6,1,2,3,4) - and end it. I could've understood if only this 00:23:332 (1,2,3,4,5,6,7,8) - kind of melody would've been mapped like that but for example here 00:09:165 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - both of the measures have roughly similar stylish sounds on pretty similar pace but they are mapped completely differently. This does not work at all. Of course you can prioritize the more noticeable sounds such as these 00:16:665 (1,2,3,4,1,2,3,4,5,6,7) - but ignoring everything else is not good for the map so it would be the best for the map if you were to find another way of representing the changes such as spacing if you really want to prioritize them. This is a problem that can be seen basically throughout the map

00:11:387 (1,2,3) - Aesthetically speaking this would look much nicer if the curve of the slider would be nearly the same as what the 1|2|sliderhead3 is forming

00:33:887 (1) - This is probably too short. Not score wise but rather because the newer players simply do not have enough time to react to the spinner

00:39:165 (3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6) - The rhythm is questionable again but you could try aswell having bit more sliders since this is basically only circles (with that one 1/4 slider) for about 10 seconds

00:50:554 (1,2,3,4) - tbh there isn't really anything on the 4 that would need this kind of emphasis, also you haven't really explored this kind of spacing/emphasis prior in the difficulty so I don't think it fits there either

[]

Good luck~
Topic Starter
ego_17
DTM9 Nowa mod

DTM9 Nowa wrote:

Heya


[]

General

The ending sounds really rough as it stops like a small car into a concrete wall :S

its unedited file from ost


Easy

00:05:554 (3,1,2,3) - I feel like the transition here is a bit awkward. Maybe you could start the circular back and forth movement with these 00:05:554 (3,1) - by CTRL H ing 00:06:665 (1,2,3) - these and yeah
i think its a common thing that happens with blankets ) well i think its ok for now

00:13:332 (4,2,4) - 00:21:665 (2,1) - I know that the map is older and ect. but you could consider polishing the map by working on/removing this kind of overlapping for the sake of structure
they do not overlap while playing so i think changhing this just for nice look in editor pointless

00:35:554 (1,3) - These could look nicer if they were the same
how you noticed that ?) ok ok

Any reasons why 00:43:887 (1) - or the head of 00:44:443 (2) - don't have the clap addition? The sounds they are mapped on sound fairly similar to what you have represented with claps
yeah i checked this on normal too

Normal

00:05:276 (2,3) - The sounds under the tailpoints are actually stonger than the ones under the headpoints. Overall it doesn't really work as the clicking on the headpoint makes the less strong sound more significant for the person who is playing. This is atleast how I see the things. There are a lot of this kind of issues in the difficulty


00:10:554 (1,2,1,2) - 00:16:109 (3,2) - ect, Similar stuff regarding structure as i talked about in easy

00:18:887 (2,3,4) - I feel like the 4 should support the straight movement you are creating with the 3|sliderhead4 since most of your patterning has this kind of flow usage

i remaped normal using your guggestions

00:33:332 (1) - This spinner does not have enough recovery time for the newer players. Imo the best solution would be to remove the following slider and represent the strong sound on 00:35:554 - with a hitcircle as that would fix the strong sound issue I stated above while making the recovery time appropriate. The spinner's length is alright since the song is so slow (if anyone points that out, just say it's fine)

done

00:35:832 (1,2,3) - 00:37:776 (1,2,3) - Why is the rhythm so different here? Both of them are mapped to almost the same piano rhythm and there aren't really any kind of additional beats that would really alter the rhythm choice unlike for example here 00:40:832 (1,2,3,4) - where the stronger piano sounds continue over ~ 4 beats

i tried to make this part more consistent, i hope it now plays better

00:56:665 (2,3) - This is too hard for a normal difficulty. The 1/4 repeat sliders are fine as the song is so slow but this is just too much and introducing a mechanic this far into the difficulty and not even in the kiai time should tell that this isn't really a good thing to do. On top of that it has exactly similar rhythm as hard so there could be some kind of contrast between them aswell

yeah my bad - removed second circle

00:59:026 (1) - Firstly, the spinner is too short for a normal difficulty. Secondly it does not sound good to go over the song cut 00:59:964 - with the spinner as something like that is easily audible and yeah.. (the cut sounds really bad by itself so there is no need to further make the ending sound bad)

i didnt understand this part - previous spinner is shorter, but you said its ok

Hard

00:04:998 (1,2,3,4,5,6,7,8,9,10) - Again, you follow what the song has to offer so well here but you just stop doing that after a while 00:12:221 (4,5,6,1) - and then start it again for a sec 00:13:887 (1,2,3,4,5,6,1,2,3,4) - and end it. I could've understood if only this 00:23:332 (1,2,3,4,5,6,7,8) - kind of melody would've been mapped like that but for example here 00:09:165 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - both of the measures have roughly similar stylish sounds on pretty similar pace but they are mapped completely differently. This does not work at all. Of course you can prioritize the more noticeable sounds such as these 00:16:665 (1,2,3,4,1,2,3,4,5,6,7) - but ignoring everything else is not good for the map so it would be the best for the map if you were to find another way of representing the changes such as spacing if you really want to prioritize them. This is a problem that can be seen basically throughout the map

i tried to water intence parts and placed some more calm-jumping parts after them, cos i feel like making a map from only tripples is not a good idea )
anyway i added some more triples

00:11:387 (1,2,3) - Aesthetically speaking this would look much nicer if the curve of the slider would be nearly the same as what the 1|2|sliderhead3 is forming
ok

00:33:887 (1) - This is probably too short. Not score wise but rather because the newer players simply do not have enough time to react to the spinner

i feel the same, but i like how it fits the music, and its not against ranking criteria, just a little hard place on a hard diff )

00:39:165 (3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6) - The rhythm is questionable again but you could try aswell having bit more sliders since this is basically only circles (with that one 1/4 slider) for about 10 seconds

remaped kiai, now it shoud fit to rhythm more accurate

00:50:554 (1,2,3,4) - tbh there isn't really anything on the 4 that would need this kind of emphasis, also you haven't really explored this kind of spacing/emphasis prior in the difficulty so I don't think it fits there either

Changed

[]

Good luck~
Venix
Hello, from my modding queue.

Red means this point is about unrankable thing.

[General]
  1. What are you think about using tickrate 1 on Hard diff to keep consistency with Easy and Normal?
  2. Since Normal is Normal and Hard is Hard, why Easy is called "Easy2"? I don't think so it's necessary, honestly I prefer change name of this diff to just "Easy".
  3. I prefer to turn on epilepsy warning because there's storyboard on this map.
[Metadata]
Artist: Kan R. Gao, feat. Laura Shigihara
Title: Take Me Anywhere
Resources: Official bandcamp

[Easy2]
  1. Overall, there's a big problem with flow on this diff. Most of transitions between sliders are just uncomfortable and honestly I think it shouldn't exist on diff like easy. Here is list of all of these issues with preferable fixes:
    1. 00:02:221 (1,2) - Harsh angle. What are you think about something like this instead? It flows much better with good aesthetics.
    2. 00:05:554 (3,1) - Unexpectable transition and a bit bad aesthetics here. Don't you think 00:06:665 (1) - this slider should be 00:05:554 (3) - this with ctrl+j instead? If you do this like on image below you'll fix both of issues.
    3. 00:08:332 (3,4) - Similar issue to one above, but here you have one more issue, you shouldn't use 00:06:665 (1,2,3) - that sharp flow on easy diffs. Also using two different shapes here is a bit unlogical just because rythm is almost the same. To fix all of these issues I prefer to try something like this.
  2. 00:15:554 (3,4,5,1) - It looks like you wanted to do this symetrical, but symmetry here doesn't matter because 00:18:332 (1) - this slider looks like it's handly rotated. You should put 00:15:554 (3) - this slider with ctrl+h instead of 00:18:332 (1) - this one. Also it should be centered so I prefer just do this.
  3. 00:22:221 (3,1,2,1,2) - Again symmetry problem, looks like you were aiming for symmetry but it isn't symmetrical. To get it you should ctrl+h 00:23:332 (1) - this circle and put it 00:25:554 - here. The same on 00:22:221 (3,2) - these sliders.
  4. 00:27:776 (1,2,3,4) - I don't get logic of this spacing? Why have you used 00:29:443 (3,4) - here lower one. It doesn't make at all on easy so I prefer to change spacing between these objects to 1x like on other parts of map. // The same 00:53:887 (1,2,3) - here.
good luck!
Topic Starter
ego_17
from Venix modding queue
Hello, from my modding queue.

Red means this point is about unrankable thing.

[General]
  1. What are you think about using tickrate 1 on Hard diff to keep consistency with Easy and Normal?
    okay
  2. Since Normal is Normal and Hard is Hard, why Easy is called "Easy2"? I don't think so it's necessary, honestly I prefer change name of this diff to just "Easy".
    it was temporary name for testing )
  3. I prefer to turn on epilepsy warning because there's storyboard on this map.
    there is no flashes or pulses thats the reason ?
[Metadata]
Artist: Kan R. Gao, feat. Laura Shigihara
Title: Take Me Anywhere
Resources: Official bandcamp

no - check other ranked maps - Laura only featured in one song, other ones are Gao only

[Easy2]
  1. Overall, there's a big problem with flow on this diff. Most of transitions between sliders are just uncomfortable and honestly I think it shouldn't exist on diff like easy. Here is list of all of these issues with preferable fixes:
    1. 00:02:221 (1,2) - Harsh angle. What are you think about something like this instead? It flows much better with good aesthetics.

      there are just 2 sliders how one stright line betwin them may be unconfortable ? i will keep my
    2. 00:05:554 (3,1) - Unexpectable transition and a bit bad aesthetics here. Don't you think 00:06:665 (1) - this slider should be 00:05:554 (3) - this with ctrl+j instead? If you do this like on image below you'll fix both of issues.
    3. 00:08:332 (3,4) - Similar issue to one above, but here you have one more issue, you shouldn't use 00:06:665 (1,2,3) - that sharp flow on easy diffs. Also using two different shapes here is a bit unlogical just because rythm is almost the same. To fix all of these issues I prefer to try something like this.
    4. 00:15:554 (3,4,5,1) - It looks like you wanted to do this symetrical, but symmetry here doesn't matter because 00:18:332 (1) - this slider looks like it's handly rotated. You should put 00:15:554 (3) - this slider with ctrl+h instead of 00:18:332 (1) - this one. Also it should be centered so I prefer just do this.
      i remaped this parts
    5. 00:22:221 (3,1,2,1,2) - Again symmetry problem, looks like you were aiming for symmetry but it isn't symmetrical. To get it you should ctrl+h 00:23:332 (1) - this circle and put it 00:25:554 - here. The same on 00:22:221 (3,2) - these sliders.
      this objects a so separated, i think there is no reason for a full symmetry
    6. 00:27:776 (1,2,3,4) - I don't get logic of this spacing? Why have you used 00:29:443 (3,4) - here lower one. It doesn't make at all on easy so I prefer to change spacing between these objects to 1x like on other parts of map. // The same 00:53:887 (1,2,3) - here.
      fixed spacing
good luck!

thanks!
UselessXD
o/ From my queue.

Hard
~ Press ctrl+a and check out how much your map is centralized :p I think that you should use a bit more screen :D
~ 00:08:887 - missing 'clap' sound.
~ 00:22:498 and 00:23:054 - there should be shall be 3-stacked-circles like 00:23:609 (2,3,4).
~ 00:30:554 (2,3,4,5,1,2,3,4,5) - this one looks interesting, but i think it might be too hard for 2,8*.
~ 00:31:665 (3,4,5) - if you want to keep ^up^ pattern then put this circles in straight line.
~ 00:34:859 (1,2) - short slider wouldn't be better here? 2 circles stack with different rhytm might be misleading for new players.
~ 00:43:054 (2,3) - same^
~ 00:56:665 (2,3) - ^
~ 00:36:943 (3,4,5,6,7) - repeated slider isn't cool here, because begginers won't have good enough finger control to full combo it.
~ 00:52:498 (3,4,5,6,7) - ^

GL :)
Topic Starter
ego_17

UselessXD wrote:

o/ From my queue.

Hard
~ Press ctrl+a and check out how much your map is centralized :p I think that you should use a bit more screen :D Yeah i already warned of this
~ 00:08:887 - missing 'clap' sound. idea was - claps on a piano bass notes so there are whistle instead
~ 00:22:498 and 00:23:054 - there should be shall be 3-stacked-circles like 00:23:609 (2,3,4). i missed them intentionaly - cos its weird to map all of them
~ 00:30:554 (2,3,4,5,1,2,3,4,5) - this one looks interesting, but i think it might be too hard for 2,8*. i will think about this, but it follows music
~ 00:31:665 (3,4,5) - if you want to keep ^up^ pattern then put this circles in straight line. its not stright cos its part of this arc pattern 00:31:943 (4,5,1,2,3) -
~ 00:34:859 (1,2) - short slider wouldn't be better here? 2 circles stack with different rhytm might be misleading for new players.
~ 00:43:054 (2,3) - same^
~ 00:56:665 (2,3) - ^
~ 00:36:943 (3,4,5,6,7) - repeated slider isn't cool here, because begginers won't have good enough finger control to full combo it.
~ 00:52:498 (3,4,5,6,7) - ^
its hard diff, i dont see any reasons make it new players friendly - there are easy and normal for this

GL :)
thanks ! sorry for denying, but i just think its not needed :roll:

edit - decided to remap this one
~ 00:30:554 (2,3,4,5,1,2,3,4,5) - this one looks interesting, but i think it might be too hard for 2,8*.
Cerulean Veyron
via form

Dunno what's up with this sort of glitch updating a particular difficulty that deletes all notes. It's kinda buggy though.
[- - General - -]
  • - Mind if you happen to have any kind of a screenshot/website to prove your metadata? I just wanna make sure, that it all.
    - Seems alright perhaps.

[- - Easy - -]
  1. 00:02:221 (1,2) - Pattern here is kinda too plain to start off the difficulty gameplay, especially when it comes to some solid linear sliders. The flux looks a bit untidy and concreted, but I already know why. You could at least try curving one of those two sliders to make a smoothr flow or something. Currently, it's way too solid for making the effort into it.
  2. 00:22:221 (4,1,2) - 00:48:887 (2,3,4) - The structural flow over these two parts looks pretty steep and probably too sharp to turn the cursor towards it. But since the only reason why is it kept that way is because of how symmetrical it should be. Well, I do suggest mapping this one out a bit differently than the current one as it would be a little uncomfortable with such sharp flows in easier difficulties.

[- - Normal - -]
  1. 00:03:887 (1,2,1,2,3,4,5,1) - Not quite a big fan of linear or square mapping executions. The whole pattern here is very heavily pattern-based and quite obnoxious when it comes to creating such structures. So on this particular solid part, nothing really that stood well together in my point of view. I prefer curving the visual flows or whatever that helps the pattern here making it smoother and for the better.
  2. 00:11:665 (1,1,1) - I don't really feel that the new combos over these are technically okay to be overdone. Somehow basing off the combos by patterns doesn't really comprehend the song track much lightly, so I would suggest removing some of those and add new combos on a measure/note that has a landing instense beat, or shortly for downbeat.
  3. 00:17:221 (4) - Wouldn't actually make this slider being too curvy though, I might say you could try to make this slider flow towards the next slider which is 00:17:776 (5) - to tidy up some structures around here. Or at least rotate it if you don't mind changing the slider position and curve.
  4. 00:25:554 (3,4,5,1,2,3,4,5,1,2) - Nearly just like the first mod, almost everything seems to be linear sliders thrown over this whole section. It was actually used properly and rankable, but basically the aesthetic over this is absolutely solid and not the best option to represent itself appealing over the outlook of the structure. Like, I do know you were trying to befit them out for flows and so on, but it wasn't affected well. I recommend varying something here than just straight-forward patterns.
  5. 00:50:832 (2,3,4) - This one's probably more like a personal suggestion though, not a very big deal but it's worth mentioning. I would rather prefer the two notes, circle (3) and slider (4) on 00:51:109 (3,4) - , to be stacked instead and probably not circle (2) and (3). The reason why it's supposed to be stacked on the slider head is because the flow motion doesn't really show a lot of transition towards this song track's part. So maybe continuously moving until the slider would actually fit best.

[- - Hard - -]
  1. 00:12:220 (4,5,6,1) - 00:21:665 (2,3,4,1) - Well, these two parts can possibly create a little bit of confusion based on how their gap distances between circles. Especially encountering something like on 00:12:776 (5,6,1) - can be a little tricky whether it's still 1/1 or maybe a little too close. So visually, this can be really challenging for players to perceive the purpose of the circles here. You might wanna place the patterns' notes a bit differently to avoid such weird spacing throughout the difficulty.
  2. 00:15:554 (3) - 00:19:998 (3) - Well, I do guess that you might forgot the claphitsounds over these two circles? Or maybe some whistles, I don't know exactly what you've trying to make an effect to hitsounding. Because currently it just sounded a bit inconsistent with some whistle > whistle > clap, or clap > clap > whistle, or whatsoever. I just don't really get your hitsound concept though.
  3. 00:37:221 (5,6,7) - 00:48:332 (2,3,4,5,6) - I don't really think there's a landing note on 00:37:498 - which wouldn't actually have to be lifted after the 1/4 slider repeat. The rhythm composition can either be improved here as well, so you might need to mainly follow the melody just for this part. Try something like this for example, rather than a high note density stream. Although you can try another way around if you don't feel comfortable with the sample.

Not what I can tell from here, but I don't really know what you're exactly doing around the editor. Either that you had a lot of experiences in mapping such mapset and not literally paying attention to placing some objects. Well, I do clearly understand it's an old mapset, but that doesn't mean you could keep this than moving it on. Generally, the mapset feels really solid, and I've seen a lot of your efforts mapping and storyboarding this. I highly appreciate that as expected. Although the mapset's difficulties have a solid structure and rhythm compositions being a little hasty, like a few executions forced out, or some distance spacing being a bit confusing, etc.. You know the thing.
Seems really ok
Topic Starter
ego_17
thank you for modding - it might take some time answering - looks like i have to work on map again :o

Cerulean Veyron mod

Cerulean Veyron wrote:

via form

Dunno what's up with this sort of glitch updating a particular difficulty that deletes all notes. It's kinda buggy though. yeah it happens often this days
[- - General - -]
  • - Mind if you happen to have any kind of a screenshot/website to prove your metadata? I just wanna make sure, that it all.
    song name are from Freebird official website https://freebirdgames.bandcamp.com/albu ... e-moon-ost
    and as Xgor said there p/3428205 artist is just Kan R. Gao(screenshot is lost but it was from site i mentioned before and he talks about tracks 23 and 30)


    - Seems alright perhaps.

[- - Easy - -]
  1. 00:02:221 (1,2) - Pattern here is kinda too plain to start off the difficulty gameplay, especially when it comes to some solid linear sliders. The flux looks a bit untidy and concreted, but I already know why. You could at least try curving one of those two sliders to make a smoothr flow or something. Currently, it's way too solid for making the effort into it.
    i added some curve - hope this will work )
  2. 00:22:221 (4,1,2) - 00:48:887 (2,3,4) - The structural flow over these two parts looks pretty steep and probably too sharp to turn the cursor towards it. But since the only reason why is it kept that way is because of how symmetrical it should be. Well, I do suggest mapping this one out a bit differently than the current one as it would be a little uncomfortable with such sharp flows in easier difficulties.
    remaped

[- - Normal - -]
  1. 00:03:887 (1,2,1,2,3,4,5,1) - Not quite a big fan of linear or square mapping executions. The whole pattern here is very heavily pattern-based and quite obnoxious when it comes to creating such structures. So on this particular solid part, nothing really that stood well together in my point of view. I prefer curving the visual flows or whatever that helps the pattern here making it smoother and for the better.
    remaped now it should have better flow
  2. 00:11:665 (1,1,1) - I don't really feel that the new combos over these are technically okay to be overdone. Somehow basing off the combos by patterns doesn't really comprehend the song track much lightly, so I would suggest removing some of those and add new combos on a measure/note that has a landing instense beat, or shortly for downbeat.
    i rechecked new combos on diff
  3. 00:17:221 (4) - Wouldn't actually make this slider being too curvy though, I might say you could try to make this slider flow towards the next slider which is 00:17:776 (5) - to tidy up some structures around here. Or at least rotate it if you don't mind changing the slider position and curve.
    looks like i went to whatever there ) done
  4. 00:25:554 (3,4,5,1,2,3,4,5,1,2) - Nearly just like the first mod, almost everything seems to be linear sliders thrown over this whole section. It was actually used properly and rankable, but basically the aesthetic over this is absolutely solid and not the best option to represent itself appealing over the outlook of the structure. Like, I do know you were trying to befit them out for flows and so on, but it wasn't affected well. I recommend varying something here than just straight-forward patterns.
    remaped
  5. 00:50:832 (2,3,4) - This one's probably more like a personal suggestion though, not a very big deal but it's worth mentioning. I would rather prefer the two notes, circle (3) and slider (4) on 00:51:109 (3,4) - , to be stacked instead and probably not circle (2) and (3). The reason why it's supposed to be stacked on the slider head is because the flow motion doesn't really show a lot of transition towards this song track's part. So maybe continuously moving until the slider would actually fit best.
    i remember what i sometimes lose combo there =) decided to unstack all

[- - Hard - -]
  1. 00:12:220 (4,5,6,1) - 00:21:665 (2,3,4,1) - Well, these two parts can possibly create a little bit of confusion based on how their gap distances between circles. Especially encountering something like on 00:12:776 (5,6,1) - can be a little tricky whether it's still 1/1 or maybe a little too close. So visually, this can be really challenging for players to perceive the purpose of the circles here. You might wanna place the patterns' notes a bit differently to avoid such weird spacing throughout the difficulty.
    on my experience people who can get S on normals and started playing hards easily adopt to sudden distance increace and its low bpm, so i dont see problem there.Yes its a little tricky, but its a hardest diff in set - there must be some spikes i guess (and players can be easily clear this sections on a second try)
  2. 00:15:554 (3) - 00:19:998 (3) - Well, I do guess that you might forgot the claphitsounds over these two circles? Or maybe some whistles, I don't know exactly what you've trying to make an effect to hitsounding. Because currently it just sounded a bit inconsistent with some whistle > whistle > clap, or clap > clap > whistle, or whatsoever. I just don't really get your hitsound concept though.
    nice catch - i think i lost them in one of those remaps ) added claps
    its a little wonky but concept was add claps only for piano bass notes (00:05:554 (3,7,4,8,5) - etc
  3. 00:37:221 (5,6,7) - 00:48:332 (2,3,4,5,6) - I don't really think there's a landing note on 00:37:498 - which wouldn't actually have to be lifted after the 1/4 slider repeat. The rhythm composition can either be improved here as well, so you might need to mainly follow the melody just for this part. Try something like this for example, rather than a high note density stream. Although you can try another way around if you don't feel comfortable with the sample.
    well i tried a few variants and now i think slider works good (also it will lower starraiting a little)

Not what I can tell from here, but I don't really know what you're exactly doing around the editor. Either that you had a lot of experiences in mapping such mapset and not literally paying attention to placing some objects. Well, I do clearly understand it's an old mapset, but that doesn't mean you could keep this than moving it on. Generally, the mapset feels really solid, and I've seen a lot of your efforts mapping and storyboarding this. I highly appreciate that as expected. Although the mapset's difficulties have a solid structure and rhythm compositions being a little hasty, like a few executions forced out, or some distance spacing being a bit confusing, etc.. You know the thing.
Seems really ok
Nozhomi
[General :]
  1. Enable Widescreen Support since you have a SB.
[Easy :]
  1. OD > AR is not good at all for lower diff, and overall anyway.
  2. 00:10:554 - What's happening to your NCing from that point ? It's completely shift.
  3. 00:22:221 - And here too, you have NC issues mostly here lol.
[Normal :]
  1. HP5 is too high. HP4 is max recommanded.
  2. Again, NC issues, do smth more consistent and more logical.
  3. 00:02:221 (1,2,3) - I wonder if that's a good idea, since you use later on stacks for 1/2, it could disturb newbie since Normal is supposed to introduce stacks to player.
  4. 00:31:109 (2,3,4,1) - Would do a flow more smooth and less broken like this https://puu.sh/yhHzB/b0bd23eab8.png .
  5. 00:43:609 (1) - I think this beat 00:43:887 - should be clickable since the piano note is the strongest one here.
[Hard :]
  1. NC issues once again z
  2. 00:13:332 (6,1) - Spacing should be like others 1/1.
  3. 00:22:776 (4,1) - Same
  4. 00:41:109 (2) - Should add NC for rhythm change.

Mukyu~
Topic Starter
ego_17
Nozhomi mod

Nozhomi wrote:

[General :]
  1. Enable Widescreen Support since you have a SB.
because the game itself 4:3, i think its better too keep it

[Easy :]
  1. OD > AR is not good at all for lower diff, and overall anyway. now they both at 3
  2. 00:10:554 - What's happening to your NCing from that point ? It's completely shift.
  3. 00:22:221 - And here too, you have NC issues mostly here lol.
went classic way for easy NC

[Normal :]
  1. HP5 is too high. HP4 is max recommanded. ok
  2. Again, NC issues, do smth more consistent and more logical. i remade some NC for more consistenty
  3. 00:02:221 (1,2,3) - I wonder if that's a good idea, since you use later on stacks for 1/2, it could disturb newbie since Normal is supposed to introduce stacks to player.
    even its hard for new players its in the begining - so a few restarts should teach them (= , and there are easy for new players, so i think its fine ( i like this "1,2,3 go" idea)
  4. 00:31:109 (2,3,4,1) - Would do a flow more smooth and less broken like this https://puu.sh/yhHzB/b0bd23eab8.png . fixed
  5. 00:43:609 (1) - I think this beat 00:43:887 - should be clickable since the piano note is the strongest one here.
yeah its a good catch, but i prefer sacrifice it for a better playability - slider is more easier to play after blue tick than circles

[Hard :]
  1. NC issues once again z remaded them like for normal
  2. 00:13:332 (6,1) - Spacing should be like others 1/1. i think i dont need another jump there cos it not the note i like to emphase. i dont think this one can confuse a hard players
  3. 00:22:776 (4,1) - Same
    i think stack there should make it easier to understand that DS is not the same(didnt made it for first one cos they didnt feel the same for me)
  4. 00:41:109 (2) - Should add NC for rhythm change.
    for me 00:40:832 (1,2,3,4,5) - one thing and NC there didnt feel right

Mukyu~
thank you for modding!
Nozhomi
Seems k

Chewin
I have checked this mapset from my Queue and I think the timing is a bit off but didn't post with a full mod.
I will check it later, do not rush the qualify pls I can rebubble and Nozhomi qualify if he wants, or he will rebubble.
Gordon123
WOW :D
i hope this map will be soon ranked
good job bro :D
Topic Starter
ego_17
Wow thank you Nozhomi!, can't believe this set come to this phase (=

Chewin wrote:

I have checked this mapset from my Queue and I think the timing is a bit off but didn't post with a full mod.
I will check it later, do not rush the qualify pls I can rebubble and Nozhomi qualify if he wants, or he will rebubble.
like i can rush it )
it maybe 107,99 bpm cos its Gao's song, but i hope 108 is okay )
Chewin
Nevermind, I can't find a proper timing, I tried xD Maybe it was just me, idk, I wish you good luck with this!
Topic Starter
ego_17

Chewin wrote:

Nevermind, I can't find a proper timing, I tried xD Maybe it was just me, idk, I wish you good luck with this!
;) I also wasn't shure from the beggining - tried some variations of 107 and timing points in the middle of the map, but after all 108 and proper offset worked fine.

edit: looks like i missed hitsound on spinner in hard ):
Gero
Nicely done, I'll be here in a couple of days. Also regarding timing it seems that something isn't alright since some parts feels like delayed, and suddenly it changes. So I'll try to get a second view by someone good at timing.
Monstrata
Can't do a full timing check, but listened to the kiai and here are the places that sound off imo:

00:36:943 - Should be a bit later.
00:37:776 - Resets here.
00:44:721 - Should be a bit later.
00:45:276 - Resets here
00:46:943 - Should be a bit later.
00:47:498 - Resets here
00:48:054 - A bit later here.
00:48:887 - Resets here
00:51:387 - A bit later here. Everything until 00:53:193 - seems to be a bit later.
00:53:332 - Resets here.
00:53:609 - A bit later here.
00:54:998 - Resets here.
00:57:221 - Just a bit later here.
00:57:776 - Resets here.

Just quick notes for timing since I don't have the time to give the actual offset and bpm. Someone else can probably go through and fix them though. Basically for whoever is doing the timing check, go through all the "Resets here" and Ctrl+P at those locations first, because imo at those places the offset resets back to the original metronome in the song, or is within like 2-3ms accuracy. The places that are "a bit later etc..." are where you'll need to add a red-line and then move it between 5-15ms forward (so like 10,000 > 10,015 for example) and potentially change the bpm slightly (from like 108 > 109 or something).

[]

Good luck, sry I can't sit down and crunch the numbers x___x hope this will be useful for someone down the road at least. (no kds unless whoever is helping you retime finds this helpful).
Topic Starter
ego_17
thank you guys . now i see there is little delays - didnt realised it later cos i only cheked a big white ticks :o
will also check timing in this weekends
edit: http://puu.sh/yNd93/cd0c92ea2e.zip added new red points from Monstrata suggestions and some my fixes (first part sounds fine)
Warfu

Monstrata wrote:

Can't do a full timing check, but listened to the kiai and here are the places that sound off imo:

00:36:943 - Should be a bit later.
00:37:776 - Resets here.
00:44:721 - Should be a bit later.
00:45:276 - Resets here
00:46:943 - Should be a bit later.
00:47:498 - Resets here
00:48:054 - A bit later here.
00:48:887 - Resets here
00:51:387 - A bit later here. Everything until 00:53:193 - seems to be a bit later.
00:53:332 - Resets here.
00:53:609 - A bit later here.
00:54:998 - Resets here.
00:57:221 - Just a bit later here.
00:57:776 - Resets here.

Just quick notes for timing since I don't have the time to give the actual offset and bpm. Someone else can probably go through and fix them though. Basically for whoever is doing the timing check, go through all the "Resets here" and Ctrl+P at those locations first, because imo at those places the offset resets back to the original metronome in the song, or is within like 2-3ms accuracy. The places that are "a bit later etc..." are where you'll need to add a red-line and then move it between 5-15ms forward (so like 10,000 > 10,015 for example) and potentially change the bpm slightly (from like 108 > 109 or something).

[]

Good luck, sry I can't sit down and crunch the numbers x___x hope this will be useful for someone down the road at least. (no kds unless whoever is helping you retime finds this helpful).
What the heck is up with this song... :o
At first glance it sounds perfectly normal, but as the song progressed and I listened to it with the metronome, there something so peculiar about this soundtrack: the melody isn't perfectly adjusted to the metronome. Up to the point it sounds sometimes early or late of the beat, that's why everybody's had problems checking it, the timing construction is a bit wrong.
Monstrata's totally right, some parts are just changing offset.

For me, I don't think it's a big problem, to save ourselves from too much work I'd just let the song roll with the current offset because, at least, it adjusts the best it can to the small ocassional offset changes of the song, there shouldn't be too much problem for the players since the hitcircles sound on beat with the BPM and overshadow the slight melody offset changes.

For now I'd recommend offest 2,218 (-3ms) and a second Timing Point at 00:35:832 - (35,832, -0ms). Most of the time I felt the need of making most hitcircles sound a bit earlier on the first part, for the second part some of them start sounding a bit later and the original offset is OK for them.

I don't know if an absolutely perfect timing is required for a beatmap with a situation like this to be ranked, the changes are just so tiny. Honestly, I think it's an exaggeration to make Timing Points for every change since this song is not totally well structured on metronome. But, if you want, I can make every necessary Timing Point, although this might end with up to 100 Timing Points in the whole beatmap but I first need the opinion of a nominator or a qualifier or something. Is it absolutely necessary?
Topic Starter
ego_17
100+points would be crazy ) i think there are only a few notes that sounds realy off
i asked Gero to look, lets hope he will answer
last version http://puu.sh/yQJf6/de0bd5f2c3.zip
Warfu
It is the first part (before Kiai) that has, at least, 1 early note every Beat. The 2nd part has late notes everywhere, as well. I'd expect 50 Points minimum.
Topic Starter
ego_17
changed mp3, cos old one had timing problems
deleted unnecessary green points on normal
added missing whistle to spinner end in hard
Nozhomi
New mp3 and timing seems fine to me. Got absolutly no issue playing it.
Let's bubble this cute song again~
Cerulean Veyron
i need to sleep owww

2018-01-13 22:36 Cerulean Veyron: aight, u there?
2018-01-13 22:38 ego_17: yes
2018-01-13 22:38 Cerulean Veyron: u hav time for irc mod or sth? xd
2018-01-13 22:39 Cerulean Veyron: dw, we can qualify this today if u want
2018-01-13 22:39 ego_17: yes i have hour or so )
2018-01-13 22:39 Cerulean Veyron: aight cool ;p
2018-01-13 22:40 Cerulean Veyron: o hey
2018-01-13 22:40 Cerulean Veyron: what stuff did u changed here? xd
2018-01-13 22:40 Cerulean Veyron: like, after i checked the map long time ago
2018-01-13 22:41 ego_17: it was last year i not realy remember )
2018-01-13 22:41 Cerulean Veyron: i read the thread that... u changed the timing or...?
2018-01-13 22:42 ego_17: after your mod was only nozhomi and a lot of timing discussions
2018-01-13 22:42 Cerulean Veyron: ahh, ok... so its correct atm?
2018-01-13 22:42 ego_17: yes i changed mp3 - old one was damaged or so
2018-01-13 22:43 Cerulean Veyron: ahh i understand now ;p
2018-01-13 22:43 ego_17: if you redonloaded it must be ok
2018-01-13 22:43 Cerulean Veyron: yeah, i redl
2018-01-13 22:43 ego_17: nozhomi rebubled it
2018-01-13 22:43 Cerulean Veyron: i hope its ok from now on ;p
2018-01-13 22:44 ego_17: and also i asked natsu he said its fine now ) but didnt writed in thread
2018-01-13 22:44 Cerulean Veyron: ahh
2018-01-13 22:44 Cerulean Veyron: im checking rn
2018-01-13 22:45 ego_17: you can look at monstrata post for points what was off before
2018-01-13 22:46 Cerulean Veyron: ok
2018-01-13 22:49 Cerulean Veyron: in ez diff, 00:55:586 (4) - maybe sth like this? https://osu.ppy.sh/ss/10000067 cuz structure flows pretty steep from 00:53:919 (2,3) - , and kinda looks weird, not bad but weird tbh.
2018-01-13 22:50 Cerulean Veyron: normal diff, 00:02:253 (1,2,3) - not actually the best stacking in representing the percussion, might need more motion tho like... unstack maybe?
2018-01-13 22:51 Cerulean Veyron: 00:24:753 (1) - nor important, but maybe move slider tail a bit higher? xd
2018-01-13 22:53 ego_17: changed slider on easy, for a stack hm i was aiming for "1,2,3-go" pattern or somthing )
2018-01-13 22:54 Cerulean Veyron: well, unstacking this "1,2,3" thing will make it more clearer
2018-01-13 22:54 ego_17: moved slidertail higher
2018-01-13 22:55 Cerulean Veyron: ok umm, did u update sth?
2018-01-13 22:55 Cerulean Veyron: because hard dif says i need to update, when there are literally no changes xd
2018-01-13 22:56 Cerulean Veyron: is it bug?
2018-01-13 22:56 ego_17: so should i unstack for smthing like http://puu.sh/z0NJZ/29343aa42b.jpg or you can push it like this &)
2018-01-13 22:56 Cerulean Veyron: yeah, symmetry is probably ok
2018-01-13 22:56 ego_17: yes it was a bug for easy and hard (
2018-01-13 22:56 Cerulean Veyron: ahh ok
2018-01-13 22:57 Cerulean Veyron: 00:02:253 (1,2,3) - applies the same too for the stacked ones
2018-01-13 22:57 Cerulean Veyron: in hard diff
2018-01-13 22:59 Cerulean Veyron: 00:28:641 (6,7) - the stack here didnt give enough intensity impact of the downbeat, therefore not representing the beat well
2018-01-13 22:59 ego_17: hm can i ceep this at least for hard ?)
2018-01-13 22:59 Cerulean Veyron: and... the reason why?
2018-01-13 23:00 ego_17: well okay, saying i used to it wouldn work )
2018-01-13 23:00 ego_17: will make it like on normal then
2018-01-13 23:00 Cerulean Veyron: hmm alright
2018-01-13 23:01 Cerulean Veyron: and the other stack i last mentioned?
2018-01-13 23:01 ego_17: yes i will try unstack cos i did it early\
2018-01-13 23:02 Cerulean Veyron: aight, everything seems fine rn
2018-01-13 23:03 Cerulean Veyron: updateu ~
2018-01-13 23:10 Cerulean Veyron: u ok?
2018-01-13 23:11 ego_17: gimme a few minutes ) for this last unstack
2018-01-13 23:11 Cerulean Veyron: aight, i need to sleep xd
2018-01-13 23:14 ego_17: ok i think im done now )
2018-01-13 23:16 Cerulean Veyron: aight, lemme quick check o/
2018-01-13 23:17 Cerulean Veyron: timing and hitsound seems ok to u?
2018-01-13 23:17 ego_17: yes hope there is no problems now , but you can double check offset
2018-01-13 23:18 Cerulean Veyron: im not an expert in timing xd but ill try
2018-01-13 23:19 Cerulean Veyron: tbh the offset is definitely ok
2018-01-13 23:20 Cerulean Veyron: it seems ok for qualification~
2018-01-13 23:20 Cerulean Veyron: anything else u wanna change before i qualify?
2018-01-13 23:21 ego_17: i think everything alright )
2018-01-13 23:21 Cerulean Veyron: r u sure?
2018-01-13 23:21 Cerulean Veyron: maybe some small things u wanna change or sth? :o
2018-01-13 23:21 ego_17: i fastened my belt )
2018-01-13 23:22 ego_17: after 3 years of remaping it i think im done )
2018-01-13 23:22 Cerulean Veyron: alright uwu
2018-01-13 23:23 Cerulean Veyron: everything is ok to u now?
2018-01-13 23:23 Cerulean Veyron: just confirming its rdy xd
2018-01-13 23:23 ego_17: yes (=

2014 map ok
Gordon123
eeeee boi gratz~~

tutuhara
brooooda i see way u rangk ur run na wei fista bitmapa

kongratulata !
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