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M4M queue (-b*=*)-b

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Total Posts
37
Topic Starter
dorillis
M4M:
Kenshi Yonezu - Melancholy Kitcken
-

General rules:
  • 1. Only standard. (Easy/ Normal/Hard/Insane difficulties)
    2. One mod req per person.
    3. Mod first then request.
If I can't mod your map for any reason (i'm too busy, your map's just too good ect.) I'll give you a star priority. :D
Ozato Fumika
Hi :3/

https://osu.ppy.sh/s/193583

Thanks in advance!!
SkinnyJommy
hello, i would appreciate a mod!

https://osu.ppy.sh/s/195944

thanks a lot :D
-HaRuNa-
Gaia
hey~ for nm
here you go: https://osu.ppy.sh/s/195103

thanks! (:
smallbeans
hello NM mod

https://osu.ppy.sh/s/185426

thanks!!
Mikarunoel131_DELETED
Hi there. :)

This is my beatmap.
It should be easy to mod, only 2 difficulties. ~

https://osu.ppy.sh/s/146935

Thank you in advance. :)
P o M u T a
pspecter
Hello, NM please

https://osu.ppy.sh/s/191351

Thank you.
Jaltzu
Hello.
My map: https://osu.ppy.sh/s/192772
Thanks.
lgdry15
Celizavia
Is this a NM Q or M4M Q

Just in case its a NM Q lol
https://osu.ppy.sh/s/190428
WIP accepted?
5eania
Topic Starter
dorillis

No Dap wrote:

Hi :3/

https://osu.ppy.sh/s/193583

Thanks in advance!!
There's nothing too problematic that stands out in terms of the beatmap. Basically your main issue is spacing for hard and extreme.

Hard
02:10:830 - to 01:29:012 - and others like it are messy. It's important to have a structure so you aren't forcing people to go all over the place.

Extreme
00:43:558 -
01:39:558 -
Parts like these don't suggest jumps. Try using distance snap.

02:10:830 -
Elements like these were very confusing. They're just sort of random and messy. Maybe give them some more structure. That it could also help the aesthetics.

In general:

1.The volume is way too low on the hit sounds. Turn it up. Not only will it give better feedback for the player but the hit sounds you picked go well with the song and even emphasize it.

2. Change the lighter colors. A lot of the issues I ran into were simply because the objects were blending in with the background and/or the sea of already hit objects

Nice job. I hope this helped. :D
P o M u T a

dorillis wrote:

No Dap wrote:

Hi :3/

https://osu.ppy.sh/s/193583

Thanks in advance!!
There's nothing too problematic that stands out in terms of the beatmap. Basically your main issue is spacing for hard and extreme.

Hard
02:10:830 - to 01:29:012 - and others like it are messy. It's important to have a structure so you aren't forcing people to go all over the place.

Extreme
00:43:558 -
01:39:558 -
Parts like these don't suggest jumps. Try using distance snap.

02:10:830 -
Elements like these were very confusing. They're just sort of random and messy. Maybe give them some more structure. That it could also help the aesthetics.

In general:

1.The volume is way too low on the hit sounds. Turn it up. Not only will it give better feedback for the player but the hit sounds you picked go well with the song and even emphasize it.

2. Change the lighter colors. A lot of the issues I ran into were simply because the objects were blending in with the background and/or the sea of already hit objects
maybe you try map-forum post?
Cancel
Cancelled_ - Hopes and Dreams

hope you like it~ :3
Topic Starter
dorillis

P o M u T a wrote:

maybe you try map-forum post?
what? why?
P o M u T a
nothing to say, if your method this.
(i mean, if you posted beatmap thread, you can get kuosu)
normally people post beatmap thread. not modding queue thread.
Topic Starter
dorillis

Cancel wrote:

Cancelled_ - Hopes and Dreams

hope you like it~ :3
This one was pretty fun.

00:30:638 (3) - In parts like these, this little guy is basically invisible. I can get every single object but because that one's in the wake of a previously hit object and because it's that light color you don't even know it's there. when it tells me it missed something I don't even know where that miss came from. Try moving it down so you can see it better.

00:50:031 - There are instances like these which suggest quick pressing when they aren't. It's pretty counterintuitive. Try spacing them out.

Lastly, try changing up the background from time to time.

Good job! I'm interested to see what you come up with for the othe difficulties. :D
Topic Starter
dorillis

P o M u T a wrote:

nothing to say, if your method this.
(i mean, if you posted beatmap thread, you can get kuosu)
normally people post beatmap thread. not modding queue thread.
hm I think I get what you're saying. I want to post here mostly because I want to get better at creating beatmaps. A good way for me to do that is by modding. Also it's just nice helping people out. :D
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